Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 19:02:01 Player: Daddy5 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1730) 1730 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 4470 Bonus ------- High Alert Combat Kills 120 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 74/300 Energy 70/100 System Corruption 1% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Mining Claw > --- INVENTORY (16) --- Aluminum Leg Aluminum Leg Improved Flight Unit Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Beam Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Flight Unit Light Assault Rifle Grenade Launcher Mini Grenade Launcher Mining Claw [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 50 | 6 8 16 6 8 6 Power 10 | 1 2 2 2 . 3 Engine 10 | 1 2 2 2 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 2 7 . 2 1 Treads . | . . . . . . Leg 10 | . 2 5 . 2 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 9 | 1 2 3 2 1 . Device 2 | 1 . . 1 . . Storage 2 | . 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 4 | . . 3 . 1 . Artifact . | . . . . . . Weapon 17 | 2 2 4 2 5 2 Energy Gun 3 | . . 1 1 1 . Energy Cannon 3 | . 2 1 . . . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher 5 | . . 2 . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 19 | . . . 3 5 11 Power 5 | . . . . 1 4 Propulsion 5 | . . . . 2 3 Utility 2 | . . . . 1 1 Weapon 7 | . . . 3 1 3 Highest Loss Streak 11 | . . . 3 3 11 Average Slot Usage (%) 91 | . 95 89 97 95 76 Engine 17 | . 14 20 18 16 8 Leg 19 | . 22 19 18 16 14 Wheel 1 | . 5 . . . . Device 4 | . 10 . 2 9 9 Storage 11 | . 3 11 18 18 18 Processor 3 | . 9 2 . . . Protection 8 | . . 12 15 7 4 Energy Cannon 9 | . 15 12 5 . . Ballistic Gun 4 | . 12 . 3 8 . Launcher 7 | . . 9 8 9 5 Slashing Weapon 2 | . . . . 9 4 Naked Turns . | . . . . . . Heaviest Build 66 | 8 27 48 66 61 57 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 14 | . 1 14 3 5 13 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 16 | 4 10 10 16 16 16 Average Capacity 10 | 4 5 10 15 16 16 Most Carried 10 | 3 7 10 9 9 8 Average Carried 6 | . 3 7 7 6 6 Final Capacity 16 | 4 10 10 16 16 16 Final Carried 9 | 2 5 9 8 7 3 Class Distribution -------------------- 75% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1055 | 320 119 226 100 187 103 Remotely . | . . . . . . Salvage Created 1347 | 31 256 364 196 388 112 Parts 101 | 3 17 32 24 19 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 47 | 1 7 13 6 17 3 Guns 6 | 1 1 . 4 . . Cannons 13 | . 6 4 . . 3 AOE 28 | . . 9 2 17 . Classes Destroyed 9 | 1 2 5 . 1 . Worker 3 | . . 2 1 . . Builder 2 | . . 1 1 . . Tunneler 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 5 | . 3 2 . . . Swarmer 13 | . 3 4 3 3 . Grunt 28 | 1 4 8 . 13 2 Brawler 1 | . . . . 1 . Sentry 5 | . . 1 3 . 1 Best Kill Streak 7 | 1 3 7 6 6 2 Combat Bots Only 6 | 1 3 6 4 6 2 Max Kills in Single Turn 4 | 1 1 3 4 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3097 | 76 289 367 695 806 864 Core 669 | 20 42 48 176 150 233 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 92 75 88 . . . Volleys Fired 115 | 10 23 30 14 26 12 Largest 3 | 2 2 2 3 1 3 Hottest 143 | 40 120 90 135 30 143 Shots Fired 182 | 20 45 52 24 25 16 Gun 64 | 20 23 . 18 1 2 Cannon 67 | . 22 30 3 . 12 Launcher 51 | . . 22 3 24 2 Special . | . . . . . . Kinetic 67 | 20 23 . 11 1 12 Thermal 57 | . 22 30 3 . 2 Explosive 51 | . . 22 3 24 2 Electromagnetic 7 | . . . 7 . . Robot Hit Streak 8 | 2 3 7 5 6 8 Robot Miss Streak 8 | 3 4 8 1 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 99 | 9 23 26 15 19 7 Core Hits 107 | 2 13 25 13 48 6 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing 4 | . . . . 4 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4944 | 112 363 1457 359 2321 332 Guns 382 | 112 91 . 141 . 38 Cannons 761 | . 262 282 . . 217 Explosions 3570 | . . 1172 218 2103 77 Melee 218 | . . . . 218 . Ramming 13 | . 10 3 . . . Kinetic 482 | 112 91 . 62 . 217 Thermal 582 | . 262 282 . . 38 Explosive 3570 | . . 1172 218 2103 77 Electromagnetic 79 | . . . 79 . . Impact . | . . . . . . Slashing 218 | . . . . 218 . Piercing . | . . . . . . Highest Corruption 1 | . 1 . 1 1 1 Average Corruption 1 | . 1 . 1 1 1 Corruption Purged . | . . . . . . Effects 10 | . 1 . . 4 5 Message Errors 3 | . . . . 2 1 Energy Discharges 3 | . 1 . . . 2 Data Loss (minor) 1 | . . . . 1 . Targeting Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 154 | . . 35 28 91 . Projectiles . | . . . . . . Explosions 154 | . . 35 28 91 . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 414 | . 5 106 79 224 . Shots 18 | . . 4 3 11 . Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 334 | . 132 305 334 13 51 Average Temperature 109 | . 61 100 192 8 19 Received Heat Transfer 1035 | 42 69 114 81 252 477 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 1 . . . Heat Transferred 1221 | . 555 592 . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 650 | 20 300 381 261 650 386 Initial 316 | . 13 57 105 169 316 Average 216 | 4 139 150 180 460 325 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 48 | 100 76 55 47 8 . Level 1 40 | . 23 44 52 34 100 Level 2 11 | . . . . 57 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 4 3 . 1 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | 1 14 18 6 17 4 Peak Tracking Total 6 | 1 3 5 3 6 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 5 | . 2 3 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 8 | . 5 1 1 . 1 Terminals 6 | . 4 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 29 | . 19 4 2 . 4 Successful 19 | . 12 2 2 . 3 Failed 10 | . 7 2 . . 1 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 15 4 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 13 | . 8 2 . . 3 Record 3 | . 3 . . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 Scanalyzer Index 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Reinforcement Status 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 1 1 . 1 Full Trace Events 5 | . 3 1 . . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 30 | . 30 . . . . Retrieved Matter 30 | . 30 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 2612 | 102 520 1188 119 518 165 Spaces Moved 1371 | 81 372 599 38 217 64 Core 31 | 23 . 5 . . 3 Treads . | . . . . . . Legs 1156 | . 263 577 38 217 61 Wheels 167 | 58 109 . . . . Hover . | . . . . . . Flight 17 | . . 17 . . . Fastest Speed 50 | 50 80 150 180 180 150 Average Speed 159 | 71 114 176 204 202 205 Slowest Speed 750 | 80 150 750 210 270 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 26 | 5 55 38 4 50 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 304 | . . 172 17 94 21 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 302 | . . 172 17 94 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1621 | 104 425 683 62 263 84 Wait . | . . . . . . Move 1366 | 80 371 598 37 216 64 Hop . | . . . . . . Pick Up 47 | 8 12 18 2 6 1 Fast Attach 1 | . 1 . . . . Attach 48 | 6 6 16 6 8 6 Detach 17 | . 2 9 3 2 1 Swap 1 | . 1 . . . . Drop 20 | . 8 11 . 1 . Fire 115 | 10 23 30 14 26 12 Melee 4 | . . . . 4 . Ram 2 | . 1 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 3) 439 | -10/Materials | Discovered new exit (range 15) 599 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1645 | -9/Materials | Discovered new exit (range 4) 1811 | -9/Materials | Entered another Materials area 1811 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1882 | -8/Materials | Identified exit to Garrison 1927 | -8/Materials | Crushed by falling debris 1930 | -8/Materials | Entered Garrison 1958 | -8/Garrison | Lost 3 parts (3w) 2046 | -8/Garrison | Triggered checkpoint 2130 | -8/Garrison | Triggered checkpoint 2144 | -8/Garrison | Triggered checkpoint 2179 | -8/Garrison | Lost 3 parts (1n1u1w) 2238 | -8/Garrison | Triggered checkpoint 2336 | -8/Garrison | Discovered new exit (range 9) 2356 | -8/Garrison | Triggered checkpoint 2360 | -8/Garrison | Core integrity fell below 50% 2448 | -8/Garrison | Entered Materials 2572 | -8/Materials | Core integrity fell below 20% 2613 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02591_ K-01 Serf collects debris. 02591_ U-05 Engineer lays Concrete. 02592_ U-05 Engineer builds a Wall. 02597_ U-05 Engineer lays Concrete. 02597_ U-05 Engineer builds a Wall. 02598_ U-05 Engineer lays Concrete. 02599_ G-47 Trooper destroyed. 02599_ U-05 Engineer builds a Wall. 02599_ U-05 Engineer lays Concrete. 02601_ U-05 Engineer builds a Wall. 02601_ Acquired 22 matter. 02601_ U-05 Engineer lays Concrete. 02603_ U-05 Engineer builds a Wall. 02605_ Assault Cannon destroyed. 02607_ U-05 Engineer builds a Wall. 02609_ U-05 Engineer lays Concrete. 02609_ U-05 Engineer builds a Wall. 02610_ U-05 Engineer lays Concrete. 02612_ System corrupted: Energy discharge (-34). 02613_ U-05 Engineer lays Concrete. 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