Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 11:33:07

Player: J1ang-5h1

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (96)      480
Value Destroyed (3756)     3756
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1199)               1199
              TOTAL SCORE: 10475

 Bonus
-------
High Alert Combat Kills    249
Follower Combat Kills      381
Registered with UFD        300
Met Data Miner             300
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/1000
Matter                     289/300
Energy                     310/310
System Corruption          11%
Temperature                Cool (66)
Movement                   Rolling (101) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
               Backup Power I
    Reinforced Fission Core
>              --- PROPULSION (6) ---
               Wheel
               Wheel
       Compact Wheel
>              --- UTILITY (7) ------
      Improved Target Analyzer
     Precision Matter Filter
               Core Shielding
               Graphene Brace
               EM Disruption Field
      Improved Dynamic Insulation System
>              --- WEAPON (2) -------
               KE Penetrator
               KE Penetrator
>              --- INVENTORY (5) ----
  Experimental Terrain Scanner
      Improved Weapon Cycler
      Improved Thermal Shield
               Point Defense System
               Mapping Drone Bay (3/3)

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
               Neutrino Core
>              --- PROPULSION -------
     Overtuned Huge Scrapsphere
     Overtuned Huge Scrapsphere
     Overtuned Huge Scrapsphere
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
      Improved Target Analyzer
      Improved Medium Armor Plating
               Hacking Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               KE Penetrator
               KE Penetrator
>              --- INVENTORY --------
     Overtuned Scrapsphere
               Deep Structural Scanner
      Improved Trap Scanner
      Advanced Sensor Array
  Experimental Terrain Scanner
               Surveybot 17 Chip
     Precision Matter Filter
      Improved Weapon Cycler
               Cloaking Device
      Improved Thermal Shield
      Advanced Shield Generator
               Force Field
               Hacking Suite
    Long-range Tractor Beam
               Mapping Drone Bay
               Thermic Laser
               KE Penetrator
               KE Penetrator
               Gauss Cannon
               Junk Cannon
               Molecular Deconstructor
               Dirty Bomb Trap
               Fire Trap
[Rating: 98]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fusion Compressor
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    Hacking Suite
  Device                   Scrap Suit
  Storage                  Huge Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Junk Cannon
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   .   8   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   5   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 1   21  5   6   3   15  16  8   1   16  50  
  Power                    13   | .   2   .   .   .   2   .   .   .   2   7   
    Engine                 6    | .   2   .   .   .   1   .   .   .   1   2   
    Core                   6    | .   .   .   .   .   1   .   .   .   1   4   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               25   | .   2   1   1   .   5   .   1   .   1   14  
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | .   2   1   1   .   1   .   .   .   1   10  
    Hover                  6    | .   .   .   .   .   4   .   1   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   9   .   2   2   5   2   3   .   2   13  
    Device                 17   | .   1   .   1   1   1   1   1   .   1   10  
    Storage                4    | .   3   .   .   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   3   .   .   .   .   .   
    Protection             13   | .   5   .   1   .   1   1   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 1   8   4   3   1   3   14  4   1   11  16  
    Energy Gun             7    | .   .   .   .   .   2   2   .   .   3   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   5   2   3   .   .   .   .   .   1   6   
    Ballistic Cannon       12   | .   .   .   .   .   .   3   2   .   2   5   
    Launcher               9    | .   1   .   .   .   .   5   .   .   2   1   
    Special Weapon         16   | .   .   .   .   1   1   4   2   1   3   4   
    Impact Weapon          2    | .   1   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   1   .   .   .   .   1   1   
Parts Lost                 45   | .   .   .   1   .   3   .   2   .   8   31  
  Power                    8    | .   .   .   .   .   1   .   1   .   2   4   
  Propulsion               13   | .   .   .   .   .   2   .   .   .   4   7   
  Utility                  17   | .   .   .   1   .   .   .   1   .   2   13  
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      19   | .   .   .   1   .   2   .   2   .   4   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  100 100 94  82  90  87  73  71  68  
  Engine                   10   | .   14  14  14  14  12  6   5   .   3   .   
  Core                     2    | .   .   .   .   .   .   6   6   6   2   8   
  Leg                      3    | .   20  .   .   .   .   .   .   .   .   .   
  Wheel                    16   | .   7   28  28  28  11  .   .   .   5   11  
  Hover                    5    | .   .   .   .   .   10  26  26  26  10  1   
  Device                   8    | .   1   .   6   14  7   7   8   6   6   7   
  Storage                  10   | .   14  14  14  14  6   6   6   6   6   3   
  Hackware                 7    | .   .   .   .   .   19  20  20  20  20  13  
  Protection               4    | .   11  14  7   .   4   4   4   6   4   .   
  Ballistic Gun            13   | .   24  26  28  18  .   .   .   .   .   2   
  Special Weapon           2    | .   .   .   .   4   5   3   5   .   3   1   
Peak Build Rating          98   | 7   14  15  16  31  70  76  78  69  69  98  
  Average Rating           35   | 6   9   13  14  19  58  68  72  58  57  69  
  On Entrance              37   | 6   7   14  15  14  30  70  68  69  69  50  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 13  60  65  61  103 122 114 119 106 111 134 
  Greatest Support         78   | 20  20  30  30  20  40  40  40  40  40  78  
  Greatest Overweight (x)  14   | .   5   2   5   5   6   2   2   2   13  14  
  Average Overweight (x)   2    | .   1   1   1   2   3   2   2   2   10  4   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  25  25  25  25  25  
  Average Capacity         21   | 8   15  20  20  21  25  25  25  25  25  19  
  Most Carried             25   | 8   20  20  20  25  25  25  25  25  25  25  
  Average Carried          19   | 6   14  19  18  19  22  22  24  25  23  18  
  Final Capacity           25   | 8   20  20  20  25  25  25  25  25  25  5   
  Final Carried            25   | 8   20  20  18  25  24  25  25  25  21  5   

 Class Distribution 
--------------------
 57% | Mutant
 31% | Hacker-Mutant
  6% | Scavenger-Mutant
  4% | Hacker-Scrapper

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
          Mutant | -8/Recycling
          Mutant | -8/Scraptown
   Hacker-Mutant | -6/Factory
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Data Miner
   Hacker-Mutant | -5/Proximity Caves
 Hacker-Scrapper | -5/Factory

 Resources                      | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4045 | 177  555  153  119  30   149  484  718  .    417  1243 
  Remotely                 347  | .    .    .    .    .    .    .    .    .    .    347  
Salvage Created            4177 | 42   693  247  110  .    386  360  317  .    399  1623 
  Parts                    206  | 7    46   11   8    .    18   10   6    .    17   83   
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           6    | .    1    .    .    .    .    .    .    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    3    .    .    .    7    15   .    19   .    
  Prevented                10   | .    .    .    .    .    .    .    10   .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  75   | .   14  4   2   .   8   9   6   .   8   24  
  Guns                     31   | .   11  4   2   .   1   .   .   .   4   9   
  Cannons                  16   | .   .   .   .   .   2   3   3   .   .   8   
  AOE                      13   | .   3   .   .   .   .   5   .   .   2   3   
Classes Destroyed          18   | 1   6   1   1   .   2   1   1   .   .   5   
  Worker                   7    | .   3   .   .   .   .   .   .   .   .   4   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   1   
  Recycler                 4    | .   2   .   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   2   .   .   .   .   .   .   .   .   2   
  Swarmer                  15   | .   6   1   .   .   .   4   .   .   .   4   
  Grunt                    24   | .   8   .   .   .   .   3   2   .   4   7   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   1   2   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   2   .   2   1   1   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   9    | .   .   .   .   .   4   .   .   .   3   2   
  Programmer               6    | .   .   .   .   .   2   .   .   .   1   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               3    | .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   3   1   1   .   3   4   5   .   3   8   
  Combat Bots Only         5    | .   3   1   1   .   3   4   5   .   3   5   
Max Kills in Single Turn   3    | 1   2   1   1   .   1   3   1   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   .   3   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        790   | .    57   11   18   .    75   75   20   .    115  419  
  Missed                   228   | .    15   5    4    .    25   22   5    .    18   134  
Damage Taken               10022 | .    503  157  213  .    716  757  301  .    1269 6106 
  Core                     1653  | .    58   82   31   .    124  132  .    .    223  1003 
  Absorbed by Shields      216   | .    .    .    .    .    .    .    .    .    .    216  
  Redirected to Shielding  22    | .    6    .    .    .    .    .    .    .    .    16   
  Ignored by Resistances   99    | .    .    .    .    .    .    .    .    .    .    99   
  Regen/Repaired (Parts)   125   | .    69   .    .    .    10   10   .    .    26   10   
Core Remaining (%)         58    | 100  .    .    .    31   .    .    .    .    43   .    
Volleys Fired              337   | 9    66   23   10   .    28   37   17   .    29   118  
  Largest                  2     | 2    2    2    2    .    2    2    2    .    2    2    
  Hottest                  148   | 60   40   80   43   .    148  96   96   .    118  138  
Shots Fired                542   | 18   129  32   20   .    31   49   24   .    46   193  
  Gun                      327   | 18   126  18   20   .    6    1    1    .    36   101  
  Cannon                   121   | .    .    14   .    .    .    16   12   .    1    78   
  Launcher                 17    | .    3    .    .    .    .    8    .    .    3    3    
  Special                  77    | .    .    .    .    .    25   24   11   .    6    11   
  Kinetic                  389   | 17   126  18   20   .    .    16   12   .    16   164  
  Thermal                  75    | .    .    14   .    .    6    18   1    .    21   15   
  Explosive                17    | .    3    .    .    .    .    8    .    .    3    3    
  Electromagnetic          1     | 1    .    .    .    .    .    .    .    .    .    .    
  Impact                   59    | .    .    .    .    .    25   7    11   .    6    10   
  Robot Hit Streak         14    | 5    8    7    9    .    11   6    12   .    4    14   
  Robot Miss Streak        5     | 3    5    1    1    .    2    2    3    .    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           335   | 11   83   20   16   .    19   26   17   .    24   119  
  Core Hits                164   | 3    39   8    4    .    7    21   3    .    12   67   
  Critical Kills           7     | .    1    1    .    .    .    .    1    .    1    3    
  Critical Parts Destroyed 15    | .    .    3    .    .    4    .    1    .    1    6    
  Critical Strikes         34    | .    1    4    .    .    4    .    4    .    3    18   
    Burn                   1     | .    .    .    .    .    .    .    .    .    1    .    
    Destroy                9     | .    1    1    .    .    .    .    .    .    1    6    
    Blast                  11    | .    .    .    .    .    .    .    2    .    .    9    
    Smash                  13    | .    .    3    .    .    4    .    2    .    1    3    
Melee Attacks              29    | .    21   8    .    .    .    .    .    .    .    .    
  Impact                   24    | .    16   8    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    5    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10988 | 114  988  676  215  .    1154 1348 930  .    766  4797 
  Guns                     3818  | 114  815  139  215  .    86   .    18   .    342  2089 
  Cannons                  1714  | .    .    .    .    .    .    193  155  .    .    1366 
  Explosions               1562  | .    173  .    .    .    91   702  .    .    181  415  
  Melee                    537   | .    .    537  .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4960  | 102  815  139  215  .    .    193  155  .    158  3183 
  Thermal                  688   | .    .    .    .    .    86   128  18   .    184  272  
  Explosive                1526  | .    173  .    .    .    55   702  .    .    181  415  
  Electromagnetic          48    | 12   .    .    .    .    36   .    .    .    .    .    
  Impact                   3766  | .    .    537  .    .    977  325  757  .    243  927  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    2    2    2    2    4    11   
  Average Corruption       2     | .    .    .    .    .    1    2    2    2    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53    | .    .    .    .    .    3    11   14   2    11   12   
    Message Errors         11    | .    .    .    .    .    .    4    1    2    3    1    
    Matter Fused           18    | .    .    .    .    .    2    5    5    .    4    2    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    .    1    2    
    Energy Discharges      5     | .    .    .    .    .    .    1    3    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    1    .    2    .    1    3    
    Data Loss (major)      3     | .    .    .    .    .    .    .    1    .    1    1    
    Misfires               3     | .    .    .    .    .    .    1    1    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1820  | .    .    311  .    .    527  75   328  .    128  451  
  Projectiles              1509  | .    .    .    .    .    527  75   328  .    128  451  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    311   | .    .    311  .    .    .    .    .    .    .    .    
Knockbacks                 28    | .    .    2    .    .    5    2    6    .    1    12   
  Impact                   17    | .    .    2    .    .    5    1    3    .    1    5    
  Kinetic                  11    | .    .    .    .    .    .    1    3    .    .    7    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      58    | .    31   .    .    .    .    12   .    .    .    15   
  Shots                    3     | .    1    .    .    .    .    1    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        406   | 20   18   104  28   .    261  333  406  .    404  330  
  Average Temperature      99    | 15   6    50   17   .    128  120  155  .    137  90   
  Received Heat Transfer   1629  | .    189  27   99   .    36   252  153  .    120  753  
  Effects                  4     | .    .    .    .    .    .    1    1    .    1    1    
    Shutdowns              3     | .    .    .    .    .    .    1    1    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    3    .    .    5    1    3    .    2    4    
  Combat Hostiles          17    | .    .    3    .    .    5    1    3    .    2    3    
  Parts Fried              13    | .    .    3    .    .    2    .    4    .    1    3    
  Impact Corruptions       42    | .    .    6    .    .    16   2    7    .    3    8    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    1    1    .    .    .    .    
  Heat Transferred         1564  | .    .    .    .    .    211  444  50   .    600  259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Peak Influence             573  | 10  213 .   257 .   163 .   .   .   .   573 
  Initial                  31   | .   6   .   24  .   .   .   .   .   .   31  
  Average                  123  | 3   78  .   64  .   48  .   .   .   .   285 
Maximum Alert Level        2    | .   1   .   1   .   .   .   .   .   .   2   
  Low Security (%)         80   | 100 95  .   90  .   100 .   .   .   .   41  
  Level 1                  9    | .   4   .   9   .   .   .   .   .   .   20  
  Level 2                  9    | .   .   .   .   .   .   .   .   .   .   38  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   3   .   1   .   .   7   
  Investigation            5    | .   2   .   .   .   1   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   .   2   .   .   .   .   3   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Distress Signals           4    | .   1   .   .   .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   22  8   2   .   9   7   8   .   9   41  
  Peak Tracking Total      7    | .   4   4   1   .   2   4   7   .   5   7   
  Tactical Retreats        6    | .   2   2   .   .   .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Traps Triggered            3    | .   2   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   4   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   1   
  Triggered                5    | .   .   .   .   .   .   .   5   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   2   2   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Machines Disabled          11   | .   2   .   .   .   2   1   .   .   .   6   
  Max in Single Turn       2    | .   1   .   .   .   2   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Machines Accessed          53   | .   11  .   17  11  4   .   2   4   .   4   
  Terminals                18   | .   8   .   6   .   3   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   1   
  Recycling Units          13   | .   2   .   9   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                252  | .   39  .   72  81  13  .   5   30  .   12  
  Successful               203  | .   23  .   50  81  8   .   5   30  .   6   
  Failed                   48   | .   15  .   22  .   5   .   .   .   .   6   
    Catastrophic           6    | .   1   .   2   .   2   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   19  .   14  .   8   1   .   .   .   3   
  Terminals                65   | .   32  .   19  .   11  .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   .   .   .   .   .   3   
  Recycling Units          38   | .   5   .   28  .   2   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             166  | .   14  .   31  81  5   .   5   30  .   .   
  Record                   112  | .   .   .   24  73  .   .   4   11  .   .   
  Part Schematic           13   | .   .   .   1   .   .   .   .   12  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           13   | .   4   .   .   8   1   .   .   .   .   .   
  Prototype ID Bank        8    | .   4   .   1   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   2   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   .   .   .   .   2   
  Scan Component           3    | .   1   .   .   .   .   .   .   .   .   2   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       15   | .   2   .   11  .   .   .   .   .   .   2   
  Report Inventory         11   | .   2   .   8   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      3    | .   .   .   3   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   5   .   8   .   3   .   .   .   .   2   
  Terminals                7    | .   3   .   1   .   2   .   .   .   .   1   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   1   .   2   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          9    | .   2   .   7   .   .   .   .   .   .   .   
    Tunnel                 9    | .   2   .   7   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   1   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   9   .   11  .   3   .   .   .   .   3   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   1   .   .   .   .   12  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   8   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   4   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   .   .   .   
  no_distress              2    | .   2   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               9    | .    1    .    .    1    .    .    2    .    .    5    
  Largest Group            5    | .    1    1    .    1    1    .    2    2    2    5    
  Highest-Rated Group      238  | .    10   10   .    37   37   .    62   62   62   238  
  Highest-Rated Ally       50   | .    10   10   .    37   37   .    32   32   32   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               72   | .    .    .    .    .    .    .    .    .    6    66   
  Total Damage             1414 | .    .    .    .    .    .    .    .    .    196  1218 
  Kills                    11   | .    .    .    .    .    .    .    .    .    1    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Robot Analysis Total       13   | .   4   .   .   8   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               12072 | 70   1847 501  1328 3552 763  854  938  153  667  1399 
Spaces Moved               8036  | 35   1014 374  1102 2875 448  476  567  103  294  748  
  Core                     22    | .    .    .    .    .    .    .    .    .    .    22   
  Treads                   4     | .    .    .    .    .    .    .    .    .    .    4    
  Legs                     674   | 35   639  .    .    .    .    .    .    .    .    .    
  Wheels                   5979  | .    375  374  1102 2875 284  .    .    .    247  722  
  Hover                    1357  | .    .    .    .    .    164  476  567  103  47   .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            85    | 120  110  107  107  110  128  148  148  148  148  85   
  Average Speed            131   | 120  147  108  111  122  145  148  148  148  190  128  
  Slowest Speed            750   | 120  260  119  155  155  198  148  148  148  306  750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    97   23   96   95   12   63   65   70   48   18   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     16    | .    2    1    7    5    .    .    .    1    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    1    1    .    .    
Scrap Searched             18    | .    .    2    .    8    .    3    4    .    1    .    
Spaces Dug                 22    | .    5    5    .    .    4    8    .    .    .    .    
Terrain Destroyed          208   | .    21   6    .    .    22   95   5    .    18   41   
  Melee                    5     | .    5    .    .    .    .    .    .    .    .    .    
  Projectile               50    | .    .    6    .    .    7    10   5    .    2    20   
  AOE                      153   | .    16   .    .    .    15   85   .    .    16   21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Total                      8983 | 46   1211 419  1184 2923 530  555  648  104  361  1002 
  Wait                     147  | .    34   5    56   .    20   7    10   .    .    15   
  Move                     8026 | 34   1013 373  1101 2874 447  475  566  102  293  748  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  144  | 2    30   2    4    25   14   6    11   .    10   40   
  Fast Attach              16   | .    4    .    .    .    .    .    .    1    1    10   
  Attach                   88   | .    4    .    1    1    14   10   6    .    15   37   
  Detach                   14   | .    .    .    .    .    2    4    1    .    3    4    
  Swap                     38   | 1    13   5    5    2    1    6    2    .    .    3    
  Drop                     101  | .    22   3    6    21   4    6    10   1    10   18   
  Fire                     337  | 9    66   23   10   .    28   37   17   .    29   118  
  Melee                    29   | .    21   8    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   26   | .    .    .    1    .    .    .    25   .    .    .    
  Trap                     5    | .    4    .    .    .    .    .    .    .    .    1    
  Miscellaneous            4    | .    .    .    .    .    .    4    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 3)
    71 | -11/Scrapyard      | Entered Materials
   247 | -10/Materials      | Discovered new exit (range 13)
   317 | -10/Materials      | Build established: Mutant
   515 | -10/Materials      | Discovered new exit (range 16)
   637 | -10/Materials      | Discovered new exit (range 12)
   719 | -10/Materials      | Repaired Assault Rifle
  1109 | -10/Materials      | Discovered new exit (range 16)
  1591 | -10/Materials      | Central database locked down
  1821 | -10/Materials      | Discovered new exit (range 9)
  1879 | -10/Materials      | Discovered new exit (range 3)
  1918 | -10/Materials      | Entered Subcaves
  1918 | -10/Subcaves       | Accompanied by 1 ally
  1995 | -10/Subcaves       | Discovered new exit (range 7)
  2045 | -10/Subcaves       | Learned location of Zion (-7)
  2045 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2193 | -10/Subcaves       | Core integrity fell below 50%
  2292 | -10/Subcaves       | Shifting Twisted Machinery released Scrap Shield
  2416 | -10/Subcaves       | Discovered new exit (range 3)
  2419 | -10/Subcaves       | Entered Recycling
  2420 | -8/Recycling       | Met a Zionite searching for Scraptown
  2742 | -8/Recycling       | Discovered new exit (range 16)
  3022 | -8/Recycling       | Build established: Scavenger-Mutant
  3578 | -8/Recycling       | Build established: Mutant
  3703 | -8/Recycling       | Scanned before Scraplab entrance
  3718 | -8/Recycling       | Discovered new exit (range 11)
  3722 | -8/Recycling       | Entered Scraplab
  3747 | -8/Recycling       | Entered Scraptown
  4076 | -8/Scraptown       | Visited Cyclists
  4120 | -8/Scraptown       | Visited Symbiants
  4152 | -8/Scraptown       | Visited Assassins FH
  4207 | -8/Scraptown       | Visited UFD Registry
  4219 | -8/Scraptown       | Visited Cave Peace
  4272 | -8/Scraptown       | Visited Shadow of the Wyrm
  4332 | -8/Scraptown       | Visited TADAMA
  4601 | -8/Scraptown       | Discovered new exit (range 5)
  4728 | -8/Scraptown       | Visited Spacefarers
  5044 | -8/Scraptown       | Registered with UFD as "Metalsink"
  5087 | -8/Scraptown       | Entered Cyclist Reading Room
  5186 | -8/Scraptown       | Visited Junk Cannon Lab
  5247 | -8/Scraptown       | Visited Infowarlord's Domain
  5282 | -8/Scraptown       | Visited Analyses Database
  5331 | -8/Scraptown       | Visited Scrapoid Research Area
  5432 | -8/Scraptown       | Visited Scrap Suit Storage
  5469 | -8/Scraptown       | Visited Botcube Research
  5502 | -8/Scraptown       | Visited Curators Association
  5578 | -8/Scraptown       | Discovered new exit (range 3)
  5668 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  5682 | -8/Scraptown       | Found DCF Scrap (29 items)
  5707 | -8/Scraptown       | Visited Junk Repository
  5733 | -8/Scraptown       | Visited Cartography Club
  5775 | -8/Scraptown       | Found Surveybot 17 Chip
  5899 | -8/Scraptown       | Learned location of Warlord (-4)
  5899 | -8/Scraptown       | Learned 12 Factory zone layouts
  5899 | -8/Scraptown       | Learned 16 Research zone layouts
  5899 | -8/Scraptown       | Learned 4 Mines zone layouts
  5899 | -8/Scraptown       | Learned 20 Lower Caves zone layouts
  5899 | -8/Scraptown       | Learned 16 Proximity Caves zone layouts
  5899 | -8/Scraptown       | Learned 20 Proximity Caves zone layouts
  5899 | -8/Scraptown       | Learned location of 1 exit from Lower Caves
  5899 | -8/Scraptown       | Learned location of 1 exit from Upper Caves
  5899 | -8/Scraptown       | Learned location of 3 exits from Upper Caves
  5944 | -8/Scraptown       | Found Deep Structural Scanner
  6062 | -8/Scraptown       | Found Prototype Special Weapon
  6065 | -8/Scraptown       | Identified Junk Cannon
  6543 | -8/Scraptown       | Found Exp. Terrain Scanner
  6838 | -8/Scraptown       | Found Lrg. Botcube
  7051 | -8/Scraptown       | Lrg. Botcube activated
  7059 | -8/Scraptown       | Lrg. Botcube completed mutation into legged form (unarmed).
  7129 | -8/Scraptown       | Found Scrap Suit
  7132 | -8/Scraptown       | Found Scrap Suit
  7299 | -8/Scraptown       | Entered Factory
  7299 | -6/Factory         | Accompanied by 1 ally
  7299 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x5
  7300 | -6/Factory         | Identified exit to Factory
  7301 | -6/Factory         | Identified exit to Lower Caves
  7592 | -6/Factory         | Build established: Hacker-Mutant
  8062 | -6/Factory         | Entered Lower Caves
  8063 | -6/Lower Caves     | Identified exit to Lower Caves
  8176 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8368 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8436 | -6/Lower Caves     | Spotted B-75 Beast
  8860 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  8876 | -6/Lower Caves     | Found Prototype Special Weapon
  8916 | -6/Lower Caves     | Entered another Lower Caves area
  9213 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9283 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9283 | -6/Lower Caves     | Learned Research terminal intel
  9283 | -6/Lower Caves     | Learned Factory garrison access intel
  9283 | -6/Lower Caves     | Learned Factory emergency access door positions
  9484 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9557 | -6/Lower Caves     | Discovered new exit (range 6)
  9688 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  9854 | -6/Lower Caves     | Entered Data Miner
  9854 | -6/Data Miner      | Accompanied by 2 allies
  9855 | -6/Data Miner      | Discovered new exit (range 6)
  9883 | -6/Data Miner      | Met Data Miner
  9920 | -6/Data Miner      | Learned location of Section 7 (-2)
  9920 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9948 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10007 | -6/Data Miner      | Entered Proximity Caves
 10007 | -5/Proximity Caves | Accompanied by 2 allies
 10122 | -5/Proximity Caves | Lost 3 parts (1p2n)
 10139 | -5/Proximity Caves | Identified Molecular Deconstructor
 10438 | -5/Proximity Caves | Learned Factory security intel
 10479 | -5/Proximity Caves | Core integrity fell below 50%
 10496 | -5/Proximity Caves | Lost 4 parts (2n2u)
 10674 | -5/Proximity Caves | Entered Factory
 10674 | -5/Factory         | Evolved 2 slots: Propulsion x2
 10675 | -5/Factory         | Identified exit to Factory
 10678 | -5/Factory         | Loaded intel: 4 garrison access locations
 10837 | -5/Factory         | Scrapoid reinforcements arrived
 11299 | -5/Factory         | Build established: Hacker-Scrapper
 11574 | -5/Factory         | First assault squad dispatched
 11769 | -5/Factory         | Core integrity fell below 50%
 11807 | -5/Factory         | Lost 19 parts (2p4n8u5w)
 11833 | -5/Factory         | Core integrity fell below 20%
 11849 | -5/Factory         | System corruption reached 10%
 11886 | -5/Factory         | Lost 3 parts (1p1u1w)
 12037 | -5/Factory         | Spotted B-75 Beast
 12073 | -5/Factory         | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
12052_ W-25 Informer sends out distress signal.
12055_ W-25 Informer destroyed.
12055_ Slug penetrates Y-64 Sentinel.
12056_ Acquired 4 matter.
12057_ Penetrated by Slug.
12058_ Slug penetrates Y-64 Sentinel.
12058_ Y-64 Sentinel suffers critical hit
  (Destroy).
12058_ Y-64 Sentinel destroyed.
12059_ Acquired 4 matter.
12060_ Lrn. Tractor Beam destroyed.
12066_ Slug penetrates Wall.
12066_ Slug penetrates G-50 Soldier.
12066_ K-01 Serf collects debris. <x2>
12069_ Slug penetrates K-01 Serf.
12069_ K-01 Serf destroyed.
12069_ K-01 Serf collects debris.
12069_ Wheel destroyed.
12072_ Slug penetrates Wall. <x2>
12072_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????#    #         || ?????????????????         |
| ???????#    #         || ?????????????????         |
| ???????#    #             ????????????????         |
| ???????#    #             ????????????????         |
| ???????#  ! #             ????????????????         |
| ???????#    #              ???????????????         |
| ???????#    #                ?????????????         |
| ##########+#"                 ????????????         |
|                                ???????????         |
|                       [        #??????????         |
|                                #??????????         |
|                                #        #?         |
| #############                  #        #?         |
| ###########?#                  #        #?         |
|           #?#                  #        #?         |
|           #?##            ""   #+########?         |
| " !!! " " #??#            F"       #??????         |
| " !!  " " #??#             "       #??????         |
| " !!  " " #??#            ""       #??????         |
| "     " " #??#                ##+#+######?         |
| "     " " #??#   %  %         #         #?         |
| "     " " #??#     "####;   ###         #?         |
| "     " " #??##   ######;   #?#         #?         |
| "     " " ????#   #     ;   ###         #?         |
| "     " " ????#   + """ #   ;##         #?         |
|           ????#   # """ #@  #?#         #?         |
| ##########????#   # """ #%  #?#         #?         |
| ??????????????## ##     #   #?###########?         |
| ???????????????# ##     #   #?#        #??         |
| ???????????????# ##     #   #?#    """ #??         |
| ???????????????# ## "T" #!%!#?#    """ #??         |
| ???????????????# ##     # = #?#""" """ #??         |
| #??????????????# ########   #?#"""     #??         |
| #??????????????#+########   #?#"S  """ #??         |
| ?????????????????      ##   #?#""" """ #??         |
| ?????????????????""""  ##   ### "" """ #??         |
| ?????????????????????????    ?????????????         |
| ????????????????????????? [! ?????????????         |
| ?????????????????????????gg! ?????????????         |
| ?????????????????????????k!*=?????????????         |
| ?????????????????????????=%[??????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          34
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         30
Terrain Scan Density       10
EM Shielding               3
Armor Coverage             600
Resistance: TH             25
Resistance: EM             25
Core Shielding             20
Power Shielding            33
Weapon Cycling             20
Evasion (%)                55
Target Analysis            6
Recoil Reduction           2
Matter Filtering           50
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
          Deuterium Engine | -8/Recycling  | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
          Enh. Force Rifle | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
         Adv. Trap Scanner | -6/Data Miner | Free
       Micro-nuke Launcher | -6/Data Miner | Free
       Variable Charge Gun | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
      Adv. Remote Datajack | -6/Data Miner | Free
   Mic. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvagingBladeArray
  Manual?         0
Play Time         02:59:07
  Cumulative      234.1 hours
  Start           2024.08.08 @ 01:44:12
  End             2024.08.08 @ 11:33:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           163
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          67
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a49916e-b39f-4006-967d-0d8c34e0525c