Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 19:49:06 Player: The Erv Meister Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1953) 1953 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 4627 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Improved Cooling System Compact Battery (200) Structural Scanner Improved Light Armor Plating Lightning Gun Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Shield Generator > --- WEAPON ----------- Particle Cannon High-powered Shotgun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Cooling System Compact Battery Structural Scanner Utility Shielding Improved Light Armor Plating [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 65 | 5 7 17 13 23 Power 13 | 1 2 3 3 4 Engine 10 | 1 2 3 2 2 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 17 | 2 . 4 5 6 Treads 2 | . . . . 2 Leg 11 | 2 . 1 4 4 Wheel 4 | . . 3 1 . Hover . | . . . . . Flight . | . . . . . Utility 15 | . 1 4 4 6 Device 11 | . 1 3 4 3 Storage 1 | . . . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 20 | 2 4 6 1 7 Energy Gun 5 | . . 3 . 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 8 | 2 2 . . 4 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 2 1 . . Unidentified Prototypes . | . . . . . Parts Lost 36 | . 1 7 7 21 Power 9 | . . 2 2 5 Propulsion 13 | . 1 1 3 8 Utility 5 | . . 1 . 4 Weapon 9 | . . 3 2 4 Highest Loss Streak 12 | . 1 6 3 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 72 74 73 89 Engine 8 | . 14 9 10 5 Core 3 | . . . 4 5 Leg 14 | . 17 5 3 23 Wheel 3 | . . 9 6 . Device 18 | . 12 14 25 20 Storage 2 | . . . . 5 Processor 1 | . . 4 1 . Energy Gun 4 | . . 16 . 2 Energy Cannon 4 | . . . 9 6 Ballistic Gun 10 | . 26 5 . 11 Launcher 4 | . . 8 13 . Naked Turns 33 | . . 33 . . Heaviest Build 76 | 5 6 16 25 76 Greatest Support 58 | 20 20 26 40 58 Greatest Overweight (x) 16 | . . 1 8 16 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 5 5 5 5 20 Average Capacity 9 | 5 5 5 5 16 Most Carried 8 | 3 4 5 5 8 Average Carried 3 | . 2 2 4 5 Final Capacity 20 | 5 5 5 5 20 Final Carried 8 | 3 3 5 5 8 Class Distribution -------------------- 39% | Scavenger-Skirmisher 24% | Mutant 14% | Skirmisher 11% | Scavenger-Tank 6% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1487 | 262 82 296 412 435 Remotely . | . . . . . Salvage Created 1962 | 54 86 532 565 725 Parts 94 | 4 4 36 19 31 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | 1 2 8 13 17 Melee 3 | . . 3 . . Guns 17 | 1 2 5 . 9 Cannons 11 | . . . 4 7 AOE 10 | . . . 9 1 Classes Destroyed 10 | 2 . 6 2 . Worker 3 | . . 1 2 . Builder 2 | . . 2 . . Tunneler 1 | 1 . . . . Recycler 6 | . . 4 2 . Mechanic 1 | . . 1 . . Watcher 3 | . . 1 2 . Swarmer 7 | . . 4 . 3 Grunt 25 | 1 2 4 9 9 Sentry 7 | . . . 3 4 Hunter 2 | . . . 1 1 Best Kill Streak 6 | 2 2 5 6 5 Combat Bots Only 5 | 1 2 4 5 5 Max Kills in Single Turn 4 | 1 1 4 4 2 Gunslinging 1 | . . . . 1 Exploded 3 | . . . 3 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 542 | 8 22 87 53 372 Missed 177 | 3 5 29 17 123 Damage Taken 4425 | 55 269 682 585 2834 Core 1262 | 10 55 352 132 713 Absorbed by Shields 369 | . . . . 369 Redirected to Shielding 50 | . . . . 50 Core Remaining (%) 64 | 96 74 12 76 . Volleys Fired 149 | 6 19 36 32 56 Largest 3 | 2 2 3 3 3 Hottest 161 | 40 40 135 131 161 Shots Fired 355 | 12 35 94 59 155 Gun 231 | 12 35 83 . 101 Cannon 86 | . . . 32 54 Launcher 38 | . . 11 27 . Special . | . . . . . Kinetic 179 | 12 35 41 . 91 Thermal 138 | . . 42 32 64 Explosive 38 | . . 11 27 . Electromagnetic . | . . . . . Robot Hit Streak 7 | 4 6 4 5 7 Robot Miss Streak 8 | 2 5 7 5 8 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 189 | 9 22 32 29 97 Core Hits 147 | 3 7 39 37 61 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . 1 . 2 Burn 1 | . . 1 . . Destroy 2 | . . . . 2 Melee Attacks 2 | . 2 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4882 | 85 177 911 1767 1942 Guns 1918 | 85 177 443 . 1213 Cannons 986 | . . . 368 618 Explosions 1908 | . . 400 1399 109 Melee . | . . . . . Ramming 70 | . . 68 . 2 Kinetic 1529 | 85 177 148 . 1119 Thermal 1601 | . . 295 485 821 Explosive 1682 | . . 400 1282 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 2 . 11 Average Corruption 2 | . . 2 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 9 . 1 Matter Fused 4 | . . 4 . . Heat Flow Errors 3 | . . 3 . . Data Loss (minor) 3 | . . 2 . 1 Overload Shots . | . . . . . Overflow Damage 235 | . . 18 18 199 Projectiles 4 | . . . . 4 Explosions 231 | . . 18 18 195 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 311 | . . 41 11 259 Shots 5 | . . 1 1 3 Rammed 23 | . . 23 . . Targets Rammed 27 | . . 26 . 1 Kicked 4 | . . 3 . 1 Crushed . | . . . . . Highest Temperature 396 | 12 46 296 39 396 Average Temperature 93 | 7 26 108 13 116 Received Heat Transfer 1506 | 30 171 279 261 765 Effects 3 | . . 1 . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . 1 . . Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 . 2 Heat Transferred 2889 | . . 778 766 1345 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 644 | 25 71 236 644 342 Initial 201 | . 16 29 74 201 Average 194 | 4 52 130 388 225 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 49 | 100 100 78 19 19 Level 1 42 | . . 21 38 80 Level 2 7 | . . . 42 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 3 5 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 1 | . . . 1 . Assault 1 | . . . 1 . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | 1 6 15 16 23 Peak Tracking Total 5 | 1 4 5 3 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . 4 3 5 Max in Single Turn 4 | . . 2 2 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 1 1 1 2 Terminals 4 | . 1 1 1 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 3 3 2 4 Successful 7 | . 1 3 1 2 Failed 5 | . 2 . 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 3 3 2 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 3 1 1 Record 3 | . 1 2 . . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 . 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat . | . . . . . Combat 1 | . 1 . . . Robot Hacks Applied 1 | . 1 . . . parse_system 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2448 | 128 361 598 450 911 Spaces Moved 1309 | 99 236 402 220 352 Core 87 | 27 . 13 45 2 Treads 40 | . . . . 40 Legs 803 | 72 236 133 52 310 Wheels 379 | . . 256 123 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 50 90 120 Average Speed 139 | 100 120 106 152 193 Slowest Speed 850 | 120 120 190 450 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 7 35 22 32 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 308 | . . 98 181 29 Melee . | . . . . . Projectile 3 | . . . 3 . AOE 305 | . . 98 178 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1651 | 117 285 502 281 466 Wait 17 | . 9 . . 8 Move 1305 | 98 235 401 219 352 Hop . | . . . . . Pick Up 64 | 8 7 17 11 21 Fast Attach 3 | . . . 3 . Attach 36 | 5 1 11 6 13 Detach . | . . . . . Swap 26 | . 6 6 4 10 Drop 22 | . 6 5 6 5 Fire 149 | 6 19 36 32 56 Melee 2 | . 2 . . . Ram 23 | . . 23 . . Kick 4 | . . 3 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 12) 463 | -10/Materials | Discovered new exit (range 15) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 649 | -9/Materials | Core integrity fell below 50% 663 | -9/Materials | Core integrity fell below 20% 672 | -9/Materials | Lost 6 parts (1p1n1u3w) 1077 | -9/Materials | Discovered new exit (range 12) 1088 | -9/Materials | Entered another Materials area 1088 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1129 | -8/Materials | Build established: Scavenger-Skirmisher 1237 | -8/Materials | Lost 3 parts (1p2n) 1468 | -8/Materials | Lost 3 parts (1p2w) 1488 | -8/Materials | First assault squad dispatched 1532 | -8/Materials | Discovered new exit (range 3) 1538 | -8/Materials | Entered Factory 1538 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2047 | -7/Factory | Garrison activated, responded to threat 2124 | -7/Factory | Lost 4 parts (1p1n1u1w) 2421 | -7/Factory | Garrison activated, responded to threat 2434 | -7/Factory | Core integrity fell below 50% 2446 | -7/Factory | Core integrity fell below 20% 2446 | -7/Factory | System corruption reached 10% 2449 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Destroyed Imp. Cooling System. K-01 Serf collects debris. K-01 Serf calls for garrison support. ALERT: Activating Garrison Access F003. G-47 Trooper emerges from the garrison. Lgt. Treads destroyed. Utility Shielding destroyed. Imp. Sensor Array destroyed. G-47 Trooper suffers critical hit (Burn). Aluminum Leg destroyed. U-05 Engineer lays Concrete. Aluminum Leg destroyed. System corrupted: Component data lost. U-05 Engineer lays Concrete. Flak Gun destroyed. U-05 Engineer lays Concrete. Imp. Deuterium Engine destroyed. U-05 Engineer lays Concrete. [Achievement: System Compromised] U-05 Engineer builds a Wall. 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"""""" #?????????????????????? | | "" #??????? ?? #?????????????????????? | | #??????????########?????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #### #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# ???????????????????????????????????????? | | ???# ???????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Significant Disruption System Compromised Challenges ------------ None Game ------ Seed PhaseHellfireBuckler Manual? 0 Play Time 00:36:21 Cumulative 2.2 hours Start 2024.03.30 @ 19:12:59 End 2024.03.30 @ 19:49:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc7ba4df-7205-458e-95f6-5f0ed17face7