Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 17:55:09 Player: Elec0 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3202) 3202 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 8691 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 144 Cogmind --------- Core Integrity 0/1000 Matter 246/300 Energy 98/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Terrain Scan Processor High-powered Tractor Beam Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Layered Light Armor Plating Insulated Plating Thermal Defense Suite Hacking Suite Authchip [Power] > --- WEAPON ----------- Disruptor Cannon KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Terrain Scan Processor Insulated Plating Insulated Plating High-powered Tractor Beam Drone Bay Disruptor Cannon Disruptor Cannon Magnetic Acceleration Cannon [Rating: 71] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Xenon Bombardment Thruster Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 . 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 8 | . . . 2 2 . 2 . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 212 | 11 9 24 26 22 37 6 14 12 30 21 Power 23 | 1 1 4 1 3 7 1 1 1 2 1 Engine 12 | 1 1 4 1 1 3 . . . 1 . Core 11 | . . . . 2 4 1 1 1 1 1 Reactor . | . . . . . . . . . . . Propulsion 48 | 2 2 8 8 5 9 . 3 2 7 2 Treads 1 | . . . . . . . . . . 1 Leg 11 | . . . . 4 4 . . 1 1 1 Wheel 25 | 2 2 8 8 1 1 . . . 3 . Hover 3 | . . . . . . . . . 3 . Flight 8 | . . . . . 4 . 3 1 . . Utility 63 | 5 2 . 5 5 10 3 6 4 12 11 Device 34 | 4 1 . 3 2 6 3 2 2 6 5 Storage 5 | 1 1 . . 1 1 . . . 1 . Processor 5 | . . . 1 . 1 . . . 2 1 Hackware 2 | . . . 1 . . . 1 . . . Protection 17 | . . . . 2 2 . 3 2 3 5 Artifact . | . . . . . . . . . . . Weapon 78 | 3 4 12 12 9 11 2 4 5 9 7 Energy Gun 12 | 2 . . 2 2 4 1 . . . 1 Energy Cannon 9 | . 1 2 2 . . . . . 1 3 Ballistic Gun 31 | 1 2 3 4 7 4 1 1 2 5 1 Ballistic Cannon 7 | . . . 1 . . . 1 2 3 . Launcher 11 | . . 6 3 . 2 . . . . . Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . 1 1 . . 1 . . . . . Unidentified Prototypes 9 | . . 1 1 2 4 . . . 1 . Parts Lost 70 | . 3 5 7 11 14 . 5 . 9 16 Power 4 | . . 1 1 1 . . . . 1 . Propulsion 30 | . 2 3 5 2 8 . 4 . 2 4 Utility 22 | . . 1 1 3 4 . 1 . 5 7 Weapon 14 | . 1 . . 5 2 . . . 1 5 Highest Loss Streak 13 | . 2 2 3 13 7 . 2 . 4 8 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 78 | . 97 96 95 79 86 80 84 72 82 35 Engine 3 | . 14 10 8 . 2 . . . 1 . Core 3 | . . . . 6 4 6 6 6 3 3 Leg 5 | . . . . 22 17 . . . 4 2 Wheel 11 | . 28 42 33 . . . . . 4 . Flight 5 | . . . . . 7 26 22 18 6 . Device 9 | . 23 9 13 3 5 13 19 8 6 4 Storage 5 | . 2 11 9 9 10 . . . 3 3 Processor 10 | . . . 9 7 10 13 13 13 19 11 Hackware 6 | . . . 3 7 7 6 12 13 11 3 Protection 2 | . . . . 5 4 . . 6 5 1 Energy Gun 1 | . 6 . . 4 6 5 . . . . Energy Cannon 2 | . 4 8 8 . . . . . 2 . Ballistic Gun 4 | . 9 8 5 6 5 6 . 1 1 . Naked Turns 57 | . . . . . . . . . . 57 Heaviest Build 64 | 10 30 33 39 42 44 26 27 25 60 64 Greatest Support 64 | 20 26 64 64 40 46 24 24 20 33 29 Greatest Overweight (x) 7 | . 1 . 1 7 3 1 1 1 5 7 Average Overweight (x) . | . . . . . . . . . 2 . Largest Inventory Capacity 15 | 5 15 15 15 15 15 5 5 5 15 15 Average Capacity 11 | 5 6 15 15 15 12 5 5 5 12 11 Most Carried 15 | 5 15 15 15 15 15 5 5 5 11 15 Average Carried 9 | 4 5 13 14 11 10 4 4 3 6 10 Final Capacity 15 | 5 15 15 15 15 5 5 5 5 15 5 Final Carried 15 | 5 14 15 15 14 3 5 4 4 11 4 Class Distribution -------------------- 50% | Scavenger-Mutant 31% | Mutant 14% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Sprinter | -6/Factory Sprinter | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Matter Collected 3358 | 402 139 382 378 352 292 . 295 182 497 439 Remotely . | . . . . . . . . . . . Salvage Created 3970 | 138 234 729 559 565 648 . 250 120 516 211 Parts 211 | 14 18 54 24 25 31 . 10 5 25 5 Haulers Intercepted 3 | . . 1 . . 2 . . . . . Recyclers Shooed 6 | . . . 1 . . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 6 4 . 23 Prevented 2 | . . . . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Combat Hostiles Destroyed 70 | 1 4 19 5 10 12 . 5 4 7 3 Melee 3 | . . . . . . . 3 . . . Guns 33 | . 3 6 . 9 7 . 1 1 3 3 Cannons 20 | . . 8 3 1 . . 1 3 4 . AOE 13 | 1 1 5 1 . 5 . . . . . Classes Destroyed 14 | 3 4 3 1 1 . . 1 . . 1 Worker 8 | 1 3 . 1 2 . . . . 1 . Builder 7 | . . 2 . . 2 . . . 3 . Tunneler 4 | 4 . . . . . . . . . . Hauler 3 | . . 1 . . 2 . . . . . Recycler 6 | . 1 . 2 2 . . . . 1 . Operator 2 | . 1 . 1 . . . . . . . Watcher 5 | . 1 2 . . 1 . . . 1 . Swarmer 18 | . 3 4 . 3 . . 4 4 . . Grunt 35 | 1 1 10 . 6 10 . . . 5 2 Brawler 1 | . . . . . . . . . . 1 Sentry 10 | . . 5 3 . 2 . . . . . Specialist 2 | . . . 2 . . . . . . . Programmer 3 | . . . . 1 . . . . 2 . Packrat 2 | . . . . . . . 1 1 . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 7 | 3 4 7 3 4 4 . 2 4 4 2 Combat Bots Only 5 | 1 3 5 2 4 4 . 2 4 3 2 Max Kills in Single Turn 3 | 1 3 3 1 2 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | 1 1 3 1 . 2 . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Hostile Shots Fired 852 | 4 38 88 43 171 186 15 46 16 77 168 Missed 269 | 2 13 28 11 70 53 8 18 4 14 48 Damage Taken 8990 | 20 340 759 640 1484 1637 82 443 181 986 2418 Core 2135 | . 86 191 70 429 218 10 52 57 134 888 Absorbed by Shields 304 | . . . 69 . . . . . 235 . Redirected to Shielding 32 | . . . . . . . . . 32 . Ignored by Resistances 228 | . . . . . . . . . . 228 Regen/Repaired (Parts) 153 | . 2 . 151 . . . . . . . Core Remaining (%) 66 | 100 65 52 87 . 7 . . 86 . . Volleys Fired 283 | 19 15 37 23 42 54 . 3 5 51 34 Largest 2 | 2 2 2 2 2 2 . 2 2 2 2 Hottest 162 | 60 80 91 113 112 135 . 81 81 134 162 Shots Fired 471 | 25 22 65 43 76 95 . 6 10 82 47 Gun 313 | 25 20 31 8 66 90 . 3 5 35 30 Cannon 133 | . 2 21 34 10 . . 3 5 47 11 Launcher 19 | . . 13 1 . 5 . . . . . Special 6 | . . . . . . . . . . 6 Kinetic 254 | 6 7 31 17 54 26 . 6 10 72 25 Thermal 105 | . 5 11 20 22 47 . . . . . Explosive 18 | . . 13 . . 5 . . . . . Electromagnetic 88 | 19 10 10 6 . 17 . . . 10 16 Robot Hit Streak 12 | 7 4 9 9 9 8 . 2 4 12 5 Robot Miss Streak 13 | 2 3 2 3 6 13 . 4 1 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . 3 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . Shots Hit Robots 309 | 17 13 40 22 45 58 . 11 7 63 33 Core Hits 187 | 7 10 35 14 27 51 . 5 4 25 9 Critical Kills 4 | 1 . 1 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 11 | 1 . 1 1 . . . 1 . 6 1 Meltdown 1 | . . . 1 . . . . . . . Destroy 4 | 1 . 1 . . . . . . 1 1 Blast 6 | . . . . . . . 1 . 5 . Melee Attacks 29 | . 3 2 . . . . 22 2 . . Impact . | . . . . . . . . . . . Slashing 24 | . . . . . . . 22 2 . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . 1 . . . . . 1 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8290 | 305 413 1082 537 981 1722 . 616 351 1565 718 Guns 4005 | 212 177 295 48 846 1147 . 17 22 681 560 Cannons 2092 | . 22 369 388 135 . . 34 111 884 149 Explosions 1401 | 93 214 418 101 . 575 . . . . . Melee 783 | . . . . . . . 565 218 . . Ramming 9 | . . . . . . . . . . 9 Kinetic 3634 | 39 47 295 129 675 240 . 51 133 1523 502 Thermal 1746 | 93 34 162 306 306 845 . . . . . Explosive 1069 | . 214 418 . . 437 . . . . . Electromagnetic 1049 | 173 118 207 102 . 200 . . . 42 207 Impact . | . . . . . . . . . . . Slashing 783 | . . . . . . . 565 218 . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 2 22 Average Corruption 10 | . . . . . . . . . 2 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 33 | . . . . . . . . . 1 32 Message Errors 7 | . . . . . . . . . . 7 Matter Fused 11 | . . . . . . . . . . 11 Heat Flow Errors 5 | . . . . . . . . . . 5 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . 1 4 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 2 Overload Shots 1 | . . . . . 1 . . . . . Effects 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Overflow Damage 307 | . 74 4 . . . . 110 102 17 . Projectiles 17 | . . . . . . . . . 17 . Explosions 78 | . 74 4 . . . . . . . . Melee 212 | . . . . . . . 110 102 . . Knockbacks 15 | . . . . 1 . . . 1 13 . Impact . | . . . . . . . . . . . Kinetic 12 | . . . . 1 . . . 1 10 . Secondary 3 | . . . . . . . . . 3 . Self-Inflicted Damage 220 | . 99 41 28 . 48 . . . . 4 Shots 7 | . 1 2 1 . 3 . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 559 | 20 90 224 261 66 261 13 36 45 198 559 Average Temperature 89 | 14 35 56 75 20 72 8 17 21 59 201 Received Heat Transfer 3140 | 12 60 309 112 516 786 36 109 . 327 873 Effects 12 | . . . . . . . . . . 12 Shutdowns 1 | . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | 1 2 1 1 . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 4 | . . 1 2 1 . . . . . . Heat Transferred 2847 | 150 75 296 457 675 1194 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | 1 . . 1 . 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Peak Influence 510 | 45 196 510 369 175 289 89 . . 263 . Initial 215 | . 29 78 215 129 79 39 . . 90 . Average 162 | 20 122 284 291 133 118 49 . . 105 . Maximum Alert Level 2 | . . 2 1 . 1 . . . 1 . Low Security (%) 74 | 100 100 40 19 100 86 100 . . 94 . Level 1 21 | . . 27 80 . 13 . . . 5 . Level 2 4 | . . 31 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 2 1 2 6 1 . . 4 . Investigation 4 | . . 2 . . . . . . 2 . Extermination 2 | . . . . 1 . . . . 1 . Reinforcement 8 | . 1 . 1 1 3 1 . . 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Distress Signals 5 | . 1 1 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 140 | 1 14 24 13 14 21 5 10 5 11 22 Peak Tracking Total 8 | 1 6 6 7 6 6 4 4 4 4 8 Tactical Retreats 16 | . . 1 1 . 3 1 2 1 1 6 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Traps Triggered 3 | . . 1 . . . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Machines Disabled 14 | . 1 1 6 . 2 . 2 . 2 . Max in Single Turn 3 | . 1 1 3 . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Machines Accessed 20 | . 3 2 7 2 3 1 . . 2 . Terminals 12 | . 1 1 5 . 3 1 . . 1 . Fabricators 2 | . . . . 1 . . . . 1 . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . 8 16 20 2 4 2 . . 3 . Successful 40 | . 7 11 16 1 2 . . . 3 . Failed 15 | . 1 5 4 1 2 2 . . . . Catastrophic 4 | . 1 . 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . 1 . 2 2 . . 1 . Terminals 24 | . 4 4 9 . 4 2 . . 1 . Fabricators 3 | . . . . 1 . . . . 2 . Repair Stations 12 | . 2 . 10 . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . . Scanalyzers 12 | . . 12 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 3 1 5 . 2 . . . 1 . Record 1 | . . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . Emergency Access Points 2 | . . . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 12 | . 2 . 10 . . . . . . . Scan Component 6 | . 1 . 5 . . . . . . . Repair 6 | . 1 . 5 . . . . . . . Recycling Unit Hacks 4 | . 2 . 1 1 . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer 10 | . . 10 . . . . . . . . Insert Component 5 | . . 5 . . . . . . . . Analyze 5 | . . 5 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 14 | . 2 2 4 1 3 1 . . 1 . Full Trace Events 2 | . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . . . . 51 . Total Part Build Rating 1 | . . . . . . . . . 1 . Parts Repaired 6 | . 1 . 5 . . . . . . . Time 168 | . 26 . 142 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 24 | . 24 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . 1 . . . . . . . 3 Non-combat 1 | . . . . . . . . . . 1 Combat 3 | . . 1 . . . . . . . 2 Robot Hacks Applied 4 | . . 1 . . . . . . . 3 parse_system 4 | . . 1 . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 141 | . . . . . . . . . . 141 Highest-Rated Ally 141 | . . . . . . . . . . 141 Total Orders 17 | . . . . . 5 1 4 4 2 1 EXPLORE 13 | . . . . . 5 1 3 2 1 1 RETURN 4 | . . . . . . . 1 2 1 . Ally Attacks 12 | . . . . . . . . . . 12 Total Damage 832 | . . . . . . . . . . 832 Kills 7 | . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 Drone Launches 13 | . . . . . 5 1 3 2 1 1 Drone Recoveries 7 | . . . . . 2 . 2 2 1 . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Turns Passed 5847 | 277 302 547 748 666 490 147 582 232 923 933 Spaces Moved 3625 | 193 226 359 330 308 222 196 522 254 285 730 Core 590 | 16 . . . 3 2 . . . . 569 Treads 1 | . . . . . . . . . . 1 Legs 625 | . . . . 295 92 . . 22 56 160 Wheels 1313 | 177 226 359 330 10 19 . . . 192 . Hover 37 | . . . . . . . . . 37 . Flight 1059 | . . . . . 109 196 522 232 . . Fastest Speed 30 | 50 80 85 90 115 31 31 31 30 95 50 Average Speed 84 | 77 89 91 98 145 91 31 42 50 132 86 Slowest Speed 400 | 80 105 100 115 400 260 111 117 120 260 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . 1 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 7 47 42 30 13 58 6 63 33 7 88 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . . 2 1 . 3 Spaces Dug 15 | . . 4 3 . 1 . 5 . 2 . Terrain Destroyed 189 | . 10 71 15 . 69 . 7 1 8 8 Melee 5 | . . . . . . . 5 . . . Projectile 29 | . . . 7 . 3 . 2 1 8 8 AOE 155 | . 10 71 8 . 66 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Upp Total 5868 | 293 301 509 711 444 408 282 836 346 747 991 Wait 1498 | 56 31 65 302 53 61 65 261 62 352 190 Move 3610 | 192 225 358 329 307 219 192 521 253 284 730 Hop 2 | . . . . . 1 1 . . . . Pick Up 111 | 10 14 11 18 14 15 9 3 3 10 4 Fast Attach 59 | 7 2 3 3 6 8 1 6 4 15 4 Attach 90 | 2 3 4 8 14 15 3 6 7 11 17 Detach 36 | . . . . 2 4 1 5 5 11 8 Swap 63 | 2 4 17 15 2 14 2 2 1 4 . Drop 85 | 5 4 12 13 4 17 8 7 4 9 2 Fire 283 | 19 15 37 23 42 54 . 3 5 51 34 Melee 29 | . 3 2 . . . . 22 2 . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 278 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 418 | -10/Materials | Repaired Seismic Detector 511 | -10/Materials | Discovered new exit (range 5) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x2 1114 | -9/Materials | Discovered new exit (range 16) 1127 | -9/Materials | Entered another Materials area 1127 | -8/Materials | Evolved 2 slots: Utility x2 1244 | -8/Materials | Repaired Com. Wheel 1271 | -8/Materials | Repaired Com. Wheel 1306 | -8/Materials | Repaired Com. Wheel 1339 | -8/Materials | Repaired Imp. Ion Engine 1382 | -8/Materials | Repaired Hvy. Assault Rifle 1425 | -8/Materials | Build established: Scavenger-Mutant 1853 | -8/Materials | Discovered new exit (range 19) 1875 | -8/Materials | Entered Factory 1875 | -7/Factory | Evolved 2 slots: Utility x2 1971 | -7/Factory | Lost 13 parts (2p4n3u4w) 2250 | -7/Factory | Core integrity fell below 50% 2535 | -7/Factory | Discovered new exit (range 6) 2541 | -7/Factory | Entered Storage 2689 | -7/Storage | Lost 3 parts (2n1u) 2791 | -7/Storage | Garrison activated, responded to threat 2835 | -7/Storage | Core integrity fell below 20% 2850 | -7/Storage | Lost 4 parts (2n1u1w) 2924 | -7/Storage | Lost 7 parts (4n2u1w) 3023 | -7/Storage | Discovered new exit (range 20) 3031 | -7/Storage | Entered Factory 3031 | -6/Factory | Evolved 2 slots: Utility x2 3064 | -6/Factory | Discovered new exit (range 32) 3178 | -6/Factory | Entered Lower Caves 3226 | -6/Lower Caves | Build established: Sprinter 3246 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3285 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3329 | -6/Lower Caves | Learned Factory security intel 3507 | -6/Lower Caves | Encountered a Warlord checkpoint 3580 | -6/Lower Caves | Discovered new exit (range 12) 3727 | -6/Lower Caves | Attracted the attention of an 0b10 base 3760 | -6/Lower Caves | Entered another Lower Caves area 3884 | -6/Lower Caves | Discovered new exit (range 37) 3992 | -6/Lower Caves | Entered Factory 3992 | -5/Factory | Evolved 2 slots: Utility x2 4113 | -5/Factory | Fabricated Lrg. Storage Unit? 4220 | -5/Factory | Lost 3 parts (1p1n1u) 4388 | -5/Factory | Lost 4 parts (3u1w) 4495 | -5/Factory | Build established: Scavenger-Mutant 4903 | -5/Factory | Discovered new exit (range 11) 4913 | -5/Factory | Identified exit to Upper Caves 4915 | -5/Factory | Entered Upper Caves 4979 | -5/Upper Caves | Lost 6 parts (3n2u1w) 5217 | -5/Upper Caves | Build established: Mutant 5480 | -5/Upper Caves | System corruption reached 10% 5516 | -5/Upper Caves | Core integrity fell below 50% 5532 | -5/Upper Caves | Lost 8 parts (1n5u2w) 5545 | -5/Upper Caves | Released all parts (10) 5582 | -5/Upper Caves | Learned location of Armory (-4) 5644 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5674 | -5/Upper Caves | Core integrity fell below 20% 5810 | -5/Upper Caves | 1C-UTU showed up to help 5845 | -5/Upper Caves | 1C-UTU revealed a hidden path 5848 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 05689_ Target Analyzer broken. 05689_ Destabilizing: Short circuit. 05690_ Slammed into S-27 Virus. 05695_ System corrupted: Component data lost. 05695_ Acquired 6 matter. 05712_ System corrupted: Matter fused (-9). 05727_ VG2#W1:CU#D,T|QZDFKMCZ PFVD0OAUELQXHM8V 05747_ System corrupted: Matter fused (-9). 05763_ System corrupted: Matter fused (-10). 05795_ HQRUH/ #MQH#|#B81M17/KX4VRV>C 7H76V# 1C-UTU: "I heard there was danger around here, I'd suggest staying clear until it cools off." 05820_ System corrupted: Matter fused (-9). 05838_ System corrupted: Matter fused (-7). 1C-UTU: "There's a hidden path right here." 05848_ 1C-UTU exits level. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ????????????????????## #????????????????????????? | | ????????????????##?## ????????????????????????? | | ???????????????? ## ?????????????????????????# | | ????????????????? ??????????????????????????# | | ?????????????????# #??????????????????????????# | | #???????????????# #??????????????????????####? | | "" ###########???# ###???????????????????## ## | | ?? ##?## #??????????????????## # | | ????? ### ##?????????????????# ## # | | ???????## > ##???????????????## | | ??????## #?????####???#### | | ?????## ### ####### ##?## | | ?????# ##?# ### # # | | ?????# ##?# # # | | ????## #?# @###### ## # | | ???## ###?## ##???## # #### ### | | ??## #????## ### ####?## ##??# ##?? | | ??# ##?????###?## #??### #???## #?# | | #?# #????### ### #???# #???## # | | #?## ##??## ##???## #?????# | | ##?## ##?# ##?????## ##????### | | ##?## #?# * #???????#######??# | | # #??# ###### ### ## % ############# ### # | | #??# #?# ##??# #### ### # # | | ##??# ## #??# #??# ##?# # #? | | ##?# # #????# #??# #??# #### ## | | ### #?????# #??# ##?# #??## # # # | | ## # #?????# #??# ### #???## # ## # | | # # #?????# #??# ## #????## ## ## | | # # # #???### #??# Y ## #?????# # | | # # ##??# #??# ### #?????# | | # # # #### #??# #?# #?????## ## | | ## ## ###?## % ### #??????##### # # | | ##### #######??## #??????##### | | #####???#####???###### #????### | | #???????????????# #####????# # # | | ????????????????# ### ##??## ## | | ????????????????## #??# # # | | ?????????????????# #??## # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 25 Resistance: TH 20 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 73 Recoil Reduction 1 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key Everything Is Under Control Just What I Needed Part-time Excavator Part-time Mechanic Tourist Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed StormColdMace Manual? 0 Play Time 03:08:05 Cumulative 6.6 hours Start 2024.07.05 @ 00:47:52 End 2024.07.06 @ 17:55:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa38ba58-0c47-471f-bc2f-366055951edf