Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.04 @ 23:08:06 Player: JuustuToug Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (289) 1445 Value Destroyed (11431) 11431 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (4197) 4197 TOTAL SCORE: 25173 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 613 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2348 Friendly Fire -1080 Cogmind --------- Core Integrity 0/1300 Matter 245/300 Energy 98/100 System Corruption 97% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biometal Leg > --- UTILITY (10) ----- Experimental Signal Interpreter Advanced Salvage Targeting Computer Graphene Brace (fused) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Transmission Jammer Tachyon Dispersion Ray Proton Burst Cannon Coil Gun Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Experimental Signal Interpreter Makeshift Terrain Scanner Advanced Salvage Targeting Computer Quantum Capacitor Improved Transmission Jammer Graphene Brace Advanced Force Field > --- WEAPON ----------- Quantum Rifle Railgun Railgun Helical Railgun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Advanced Medium Treads Diametric Drive Advanced Cooling System Improved Phase Shifter Advanced Force Field Quantum Rifle Quantum Rifle Vortex Driver Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Power Sword [Rating: 163] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . 2 2 . . . 4 . . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . Utility 8 | . . . 1 . . . 3 . . . . 1 1 . . . . 2 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Attached 201 | 8 8 16 8 14 2 6 22 4 1 2 6 12 25 7 2 14 3 37 4 Power 18 | 1 1 1 . 1 . 1 2 . . . 1 1 2 . . 1 . 6 . Engine 5 | 1 1 1 . 1 . 1 . . . . . . . . . . . . . Core 4 | . . . . . . . 2 . . . . 1 1 . . . . . . Reactor 9 | . . . . . . . . . . . 1 . 1 . . 1 . 6 . Propulsion 56 | 2 2 5 4 4 2 . 6 1 . 2 1 4 9 2 . 5 . 6 1 Treads 44 | 2 2 5 4 4 2 . 6 1 . 2 1 2 4 1 . 4 . 4 . Leg 10 | . . . . . . . . . . . . 2 3 1 . 1 . 2 1 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 53 | 3 3 1 2 . . 1 8 1 . . 2 4 8 2 . 4 2 11 1 Device 34 | 2 2 1 2 . . 1 4 . . . . 2 6 . . 3 2 9 . Storage 3 | 1 1 . . . . . . . . . . . 1 . . . . . . Processor 7 | . . . . . . . 1 1 . . 1 . 1 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 9 | . . . . . . . 3 . . . 1 2 . 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 74 | 2 2 9 2 9 . 4 6 2 1 . 2 3 6 3 2 4 1 14 2 Energy Gun 14 | 1 1 1 . 1 . 1 . . 1 . . . 3 . 2 . 1 1 1 Energy Cannon 5 | . . 1 . . . . 1 . . . . . . . . 1 . 2 . Ballistic Gun 49 | 1 . 6 2 6 . 3 4 2 . . 2 3 3 3 . 3 . 11 . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 1 . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 1 1 . . . . . . . . 2 . . 6 . 2 1 Corrupted Parts 11 | . . . . . . . . . . . . . 3 . . . . 8 . System Corruption 73 | . . . . . . . . . . . . . 16 . . . . 57 . Parts Lost 70 | . 1 2 . . . . 1 1 . . 5 5 11 7 . 5 . 30 2 Power 8 | . . . . . . . . . . . . 1 2 1 . . . 4 . Propulsion 19 | . . 1 . . . . . . . . 1 3 4 1 . 1 . 8 . Utility 17 | . 1 . . . . . 1 1 . . 2 . 2 1 . 2 . 6 1 Weapon 26 | . . 1 . . . . . . . . 2 1 3 4 . 2 . 12 1 Highest Loss Streak 12 | . 1 1 . . . . 1 1 . . 4 2 2 5 . 3 . 12 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 1 7 18 19 20 19 17 18 18 19 19 18 18 18 16 19 19 17 16 4 Power 1 | . 1 1 1 1 1 . 1 1 1 1 1 2 1 . . . 1 1 1 Propulsion 3 | . 1 7 5 4 4 4 4 4 4 4 2 . . . . . 2 1 . Utility 4 | . 2 3 4 4 4 3 3 2 2 3 2 4 5 7 9 8 7 2 1 Weapon 8 | . 2 5 9 10 10 8 8 10 10 10 10 10 10 8 9 8 7 9 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 51 | . 1 13 7 4 2 3 3 . . . . 1 3 1 1 . 2 9 1 Power 10 | . 1 1 . . . . 2 . . . . . . . . . . 5 1 Propulsion 10 | . . 9 . . . . . . . . . . . . . . . 1 . Utility 9 | . . . 4 . . 2 . . . . . . 1 1 . . . 1 . Weapon 20 | . . 2 3 4 2 1 1 . . . . 1 2 . 1 . 1 2 . Tool/Special 2 | . . 1 . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 99 96 99 99 100 94 98 99 100 100 99 93 89 95 94 91 84 80 20 Engine 4 | . 14 11 9 9 9 8 3 . . . . . . . . . . . . Core 1 | . . . . . . . 2 6 6 6 1 1 3 5 5 1 . . . Reactor 1 | . . . . . . . . . . . 4 3 2 1 . 3 5 5 . Treads 21 | . 28 21 27 27 27 27 25 26 26 26 25 20 6 14 15 14 10 12 . Leg 2 | . . . . . . . . . . . . 1 9 10 10 9 5 . . Device 19 | . 13 9 17 17 18 18 19 24 26 26 18 15 23 22 21 20 23 26 4 Storage 7 | . 14 11 9 9 9 8 6 6 6 6 6 5 5 5 5 5 5 3 . Processor 5 | . . . . . . . 5 6 6 6 9 11 11 10 10 10 10 9 12 Protection 1 | . . . . . . . 5 . . . 3 6 . 2 5 5 2 . . Energy Gun 5 | . 14 5 . 8 9 7 5 6 6 6 6 2 2 2 7 3 5 2 . Energy Cannon 1 | . . 6 9 . . . . . . . . . . . . . . 1 . Ballistic Gun 18 | . 5 24 27 26 26 23 19 19 16 13 18 19 16 16 13 15 14 13 . Ballistic Cannon 1 | . 8 5 . . . . . . . . . . . . . . . . . Peak Build Rating 163 | 8 11 28 36 38 38 39 63 61 60 60 64 71 103 98 104 135 141 163 45 Average Rating 63 | 6 9 18 34 37 37 34 53 58 59 59 60 67 85 92 102 114 138 145 33 On Entrance 57 | . 8 11 28 35 38 37 38 59 59 60 55 64 67 98 97 104 133 140 24 Avg Prop Armor Cover (%) 9 | . . . . . . 39 . . . . . 8 8 10 5 4 2 7 28 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 14 50 63 64 64 63 64 84 81 71 69 87 89 90 83 80 120 123 131 5 Greatest Support 165 | 40 40 44 66 64 65 65 92 93 93 93 98 98 70 83 83 130 120 165 3 Greatest Overweight (x) 4 | . 1 3 . 1 . 1 . . . . 1 1 4 1 1 1 1 2 1 Average Overweight (x) . | . . 1 . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 14 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 4 18 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 5 Average Carried 18 | 2 8 18 19 19 19 18 19 19 19 20 18 18 18 16 18 19 19 16 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 18 20 20 20 20 20 20 20 20 20 17 19 19 19 19 20 19 5 5 Class Distribution -------------------- 20% | Scavenger-Skirmisher 18% | Gunner 12% | Scavenger-Tank 10% | Commander-Gunner 9% | Infiltrator-Skirmisher 7% | Mutant 6% | Scavenger-Gunner 4% | Skirmisher 4% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Skirmisher | -6/Factory Infiltrator-Skirmisher | -6/Lower Caves Infiltrator-Skirmisher | -6/Lower Caves Infiltrator-Assassin | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Matter Collected 9581 | 291 196 701 487 955 390 . 832 524 264 . 401 532 1119 394 86 945 70 1344 50 Remotely 61 | 61 . . . . . . . . . . . . . . . . . . . Salvage Created 15012 | 201 576 1488 719 1562 1186 . 958 540 389 . 593 716 1624 359 89 1500 167 2295 50 Parts 718 | 15 28 91 47 72 46 . 45 28 9 . 20 25 63 7 7 51 9 153 2 Haulers Intercepted 15 | . 2 4 3 5 . . . . . . . . 1 . . . . . . Recyclers Shooed 8 | . . 2 . 1 2 . 1 . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . . 21 6 . 29 . . 10 12 . . . . Prevented 9 | . . . . . . . . . . . . . . . . . 9 . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 213 | . 9 23 16 21 9 . 10 20 8 . 9 12 17 5 3 16 2 33 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . Guns 160 | . 9 16 7 21 9 . 10 3 3 . 9 9 16 4 3 16 1 24 . Cannons 18 | . . 7 9 . . . . . . . . . . . . . . 2 . AOE 27 | . . . . . . . . 17 5 . . 2 . 1 . . . 2 . Classes Destroyed 22 | 2 5 2 . 3 2 . 2 . . . . 1 . 1 . 3 . . 1 Worker 7 | . 2 . 1 2 . . . . . . . . 1 . . . . 1 . Builder 7 | . . 1 . 1 1 . . . . . . . 3 . . . . 1 . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 4 3 5 . . . . . . . . 1 . . . . . . Recycler 25 | 1 1 3 1 3 10 . 2 . . . . . 4 . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . Watcher 9 | . 3 3 . 1 . . 1 . . . . . 1 . . . . . . Swarmer 50 | . 1 3 10 5 . . . 13 . . 1 . 5 . 3 . . 9 . Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . . Grunt 81 | . 8 11 2 14 . . 4 6 6 . 6 7 1 . . 12 . 4 . Brawler 3 | . . . . 1 . . . . 1 . . . . . . 1 . . . Duelist 3 | . . . . . . . 1 . 1 . . . . . . . . 1 . Protector 3 | . . . . . 3 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 29 | . . 9 4 . 4 . 1 1 . . 2 2 2 1 . . . 3 . Specialist 4 | . . . . . . . 2 . . . . . . . . 1 . 1 . Hunter 10 | . . . . 1 . . 2 . . . . . 1 . . . 2 4 . Programmer 24 | . . . . . 2 . 1 . . . . 2 8 . . . . 11 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . Executioner 1 | . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . 1 . . . Thug 3 | . . . . . . . . . . . . . . . . 3 . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . 3 . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 13 | 6 2 9 4 6 13 . 3 7 4 . 2 5 4 4 3 4 2 7 1 Combat Bots Only 7 | . 2 6 4 4 6 . 3 7 4 . 2 5 4 4 3 4 2 7 . Max Kills in Single Turn 3 | 1 1 2 1 2 3 . 2 3 1 . 1 1 3 1 2 2 1 2 1 Gunslinging 1 | . . . . . . . 1 . . . . . 1 . 1 1 . 1 . Exploded 3 | . . . . . . . . 3 1 . . 1 . 1 . . . 2 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Hostile Shots Fired 1773 | . 67 52 33 66 8 . 105 70 38 . 77 55 159 84 9 245 20 651 34 Missed 539 | . 17 12 2 21 1 . 20 19 7 . 29 15 57 18 3 86 6 213 13 Hits 1234 | . 50 40 31 45 7 . 85 51 31 . 48 40 102 66 6 159 14 438 21 Melee 34 | . . 1 . 1 . . . . . . . 1 . 19 . . . 12 . Projectile 1200 | . 50 39 31 44 7 . 85 51 31 . 48 39 102 47 6 159 14 426 21 AOE 3 | . . . . . . . . . . . . . 3 . . . . . . Critical Strikes 63 | . 2 1 1 2 . . 5 . 2 . 1 1 4 11 . 5 . 27 1 Actively Blocked 49 | . . . . . . . . . . . . 1 4 11 . 5 . 27 1 Part Disruptions 5 | . . . . . . . . . . . . . . 1 2 . . 2 . Damage Taken 21251 | . 621 995 320 641 140 . 1267 811 635 . 922 1029 2019 1248 212 2752 96 7055 488 Core 2944 | . 133 153 14 60 15 . 67 29 71 . 88 82 322 280 31 289 5 1028 277 Absorbed by Shields 2885 | . . . . . . . 246 180 . . . . . . . 353 103 2003 . Reduced by Siege Mode 145 | . . . . . . . . . . . . . . . . . . 145 . Redirected to Shielding 151 | . . . . . . . . . . . . 118 33 . . . . . . Regen/Repaired (Parts) 563 | . . 199 . 13 . . 93 . . . . . 19 . . 239 . . . Core Remaining (%) 67 | 100 46 61 . . . 83 . . . . 70 91 . . . . 19 . . Volleys Fired 611 | 11 57 59 29 64 26 . 39 23 19 . 27 21 63 16 3 42 6 106 . Largest 4 | 2 2 4 4 4 4 . 4 4 4 . 4 4 4 4 4 4 1 4 . Hottest 254 | 70 70 144 143 143 136 . 173 147 161 . 166 124 171 162 254 129 70 202 . Shots Fired 1992 | 22 113 220 113 250 89 . 153 47 49 . 105 84 194 59 14 168 6 306 . Gun 1820 | 22 102 149 84 249 84 . 152 32 41 . 105 84 191 58 14 168 6 279 . Cannon 136 | . 11 67 29 1 . . 1 . . . . . . . . . . 27 . Launcher 36 | . . 4 . . 5 . . 15 8 . . . 3 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1473 | 11 57 150 84 186 63 . 114 24 30 . 78 84 146 53 11 168 . 214 . Thermal 441 | 11 56 66 29 64 21 . 39 8 11 . 27 . 36 5 3 . . 65 . Explosive 36 | . . 4 . . 5 . . 15 8 . . . 3 1 . . . . . Electromagnetic 42 | . . . . . . . . . . . . . 9 . . . 6 27 . Robot Hit Streak 28 | 6 11 15 14 11 9 . 14 16 11 . 15 14 28 6 5 16 10 20 . Robot Miss Streak 8 | 2 5 4 4 5 2 . 2 2 2 . 3 4 4 4 1 4 . 8 . Penetration Max 2 | . . . . . . . . . . . . 2 1 1 . 1 . 1 . Secondary Targets 33 | . 2 . . 1 . . 3 1 1 . 2 2 1 1 2 8 . 9 . Max Gunslinging Chain 2 | . 1 . . 1 . . 1 1 1 . 1 1 1 1 1 2 . 1 . Capacitor 22 | . . . . . . . . . . . . . . . . . . 22 . Shots Hit Robots 1126 | 13 66 104 48 125 39 . 107 24 18 . 68 56 113 32 5 118 6 183 1 Core Hits 530 | 8 34 49 23 53 24 . 36 39 24 . 21 27 51 14 3 54 3 67 . Critical Kills 20 | . . 1 . 1 . . 1 . . . 1 5 4 . 1 4 . 2 . Critical Parts Destroyed 17 | . . . . . . . 1 . . . . 2 2 2 . 4 . 6 . Critical Strikes 57 | . 3 1 . 6 2 . 2 . . . 5 8 10 2 1 8 1 8 . Burn 15 | . 2 . . 5 2 . . . . . 3 . 3 . . . . . . Destroy 40 | . . 1 . 1 . . 2 . . . 2 8 7 2 1 8 . 8 . Blast 1 | . 1 . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 28 | . . . . 1 4 . 2 . 5 . 1 1 12 . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . 1 4 . 2 . 5 . 1 1 12 . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 2 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28940 | 143 769 1638 904 2393 1012 . 2102 2004 1026 . 1483 1659 3039 887 127 3553 194 5892 115 Guns 23531 | 143 684 1108 473 2378 966 . 2083 395 293 . 1483 1258 2851 735 127 3553 194 4807 . Cannons 1817 | . 85 508 412 . . . . . . . . . . . . . . 812 . Explosions 3148 | . . 6 . . 31 . . 1609 733 . . 397 . 152 . . . 220 . Melee 277 | . . . . . . . . . . . . . 162 . . . . . 115 Ramming 167 | . . 16 19 15 15 . 19 . . . . 4 26 . . . . 53 . Kinetic 18087 | 32 276 972 473 1618 581 . 1583 315 172 . 1084 1258 2026 678 127 3553 . 3339 . Thermal 6487 | 111 493 644 412 760 385 . 500 80 121 . 399 397 660 57 . . . 1468 . Explosive 2751 | . . 6 . . 31 . . 1609 733 . . . . 152 . . . 220 . Electromagnetic 1171 | . . . . . . . . . . . . . 165 . . . 194 812 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 277 | . . . . . . . . . . . . . 162 . . . . . 115 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 97 | . . 1 . . . . . . . . . 1 21 22 22 22 . 94 97 Average Corruption 21 | . . 1 . . . . . . . . . 1 17 21 22 22 . 31 94 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . 3 Effects 252 | . . 3 . . . . . . . . . 2 45 51 22 2 . 116 11 Message Errors 50 | . . . . . . . . . . . . . 11 14 5 1 . 16 3 Matter Fused 50 | . . 2 . . . . . . . . . 2 13 11 6 1 . 13 2 Heat Flow Errors 25 | . . . . . . . . . . . . . 4 6 1 . . 13 1 Energy Discharges 18 | . . . . . . . . . . . . . 2 4 4 . . 8 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . . 1 . Parts Fused 4 | . . . . . . . . . . . . . 1 2 . . . 1 . Data Loss (minor) 33 | . . . . . . . . . . . . . 5 6 1 . . 21 . Data Loss (major) 9 | . . 1 . . . . . . . . . . 3 2 . . . 3 . Misfires 11 | . . . . . . . . . . . . . 2 3 3 . . 3 . Alerts 4 | . . . . . . . . . . . . . 1 . 1 . . 2 . Misdirections 13 | . . . . . . . . . . . . . 1 1 . . . 6 5 Weapon Failures 33 | . . . . . . . . . . . . . 2 1 1 . . 29 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 270 | . . 11 . . 3 . . 20 . . . 191 . . . . . . 45 Projectiles 11 | . . 11 . . . . . . . . . . . . . . . . . Explosions 211 | . . . . . . . . 20 . . . 191 . . . . . . . Melee 48 | . . . . . 3 . . . . . . . . . . . . . 45 Knockbacks 4 | . 1 . 1 1 . . 1 . . . . . . . . . . . . Impact 3 | . . . 1 1 . . 1 . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 550 | . . 10 . . 15 . . 74 60 . . 224 . 43 . . . 124 . Shots 12 | . . 1 . . 1 . . 3 2 . . 3 . 1 . . . 1 . Rammed 18 | . . 3 . 2 3 . 1 . . . . 1 2 . . . . 6 . Targets Rammed 22 | . . 3 1 2 3 . 1 . . . . 1 5 . . . . 6 . Kicked 3 | . . . . . . . . . . . . . 3 . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 419 | 170 245 334 206 171 121 . 248 156 19 . 108 163 419 249 312 208 108 347 227 Average Temperature 66 | 83 48 80 57 54 45 . 56 52 7 . 29 65 114 128 117 73 54 55 135 Received Heat Transfer 2718 | . 342 216 81 297 27 . 234 156 198 . 216 261 123 30 . 331 . 206 . Effects 3 | . . . . . . . 1 . . . . . 2 . . . . . . Energy Bleed 3 | . . . . . . . 1 . . . . . 2 . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . 1 5 . Total Turns 76 | . . . . . . . . . . . . . . . . . 2 74 . Longest Duration 20 | . . . . . . . . . . . . . . . . . 2 20 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 1 . . . . . . . 1 . . . 1 5 . Combat Hostiles 7 | . . . . . . . . . . . . . 1 . . . 1 5 . Parts Fried 15 | . . . . . 2 . . . . . . . 3 . . . 1 9 . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 26 | 1 5 3 1 1 2 . 1 1 . . . . 6 . . 4 . 1 . Heat Transferred 12082 | 333 1544 1292 740 1776 805 . 888 148 222 . 925 150 1483 111 . . . 1665 . Parts Sabotaged 4 | . . . . . . . . . . . . 4 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Maximum Alert Level 2 | . . 2 2 1 1 . . . . . . 2 1 . . . . 2 1 Low Security (%) 59 | 100 100 46 32 51 52 . 100 . . . . 25 67 . . . . 46 74 Level 1 33 | . . 39 63 48 47 . . . . . . 31 32 . . . . 40 25 Level 2 6 | . . 14 3 . . . . . . . . 43 . . . . . 13 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 595 | 20 113 522 424 341 265 . 73 . . . . 595 285 . . . . 448 205 Initial 300 | . . 7 213 45 120 . . . . . . 300 279 . . . . . 180 Average 170 | 6 39 232 245 179 195 . 16 . . . . 321 145 . . . . 201 186 Influence Increases 8052 | 30 443 1060 510 673 530 . 387 420 180 . 240 971 655 91 133 580 50 1050 49 Destroy 0b10 Robot/C 4540 | . 240 600 320 420 120 . 220 400 160 . 200 240 340 40 100 420 40 660 20 Destroy 0b10 Robot/NC 375 | 30 40 60 25 65 70 . 20 . . . . . 50 . . 5 . 10 . Destroy Leader 842 | . 70 196 76 62 . . 64 20 20 . 20 50 84 10 10 . 10 150 . Allied During Kill 294 | . 10 60 . . 31 . 14 . . . 5 . . 11 23 140 . . . Successful Hack 227 | . 37 15 55 11 30 . 45 . . . . 6 14 . . . . . 14 Select Force Hacks 240 | . . . . . 240 . . . . . . . . . . . . . . Disable Machine 495 | . 15 90 30 90 15 . 15 . . . . 90 105 . . . . 30 15 Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . . . . . . . Destroy Structure 334 | . 1 24 4 10 24 . 9 . . . . 120 62 . . . . 80 . Advance Influence 300 | . . . . . . . . . . . . 300 . . . . . . . Lose Combat Pursuer 255 | . 30 15 . 15 . . . . . . 15 15 . 30 . 15 . 120 . Influence Decreases 7883 | 30 424 573 907 474 658 180 349 402 197 39 238 402 950 367 133 244 386 730 200 Entered New Map 1675 | . . 12 293 64 188 180 . 15 11 39 . 2 292 103 . . 336 . 140 Time Decay 5447 | 30 414 521 614 410 470 . 292 377 186 . 197 350 558 251 133 124 50 430 40 Lost Part 591 | . 10 20 . . . . 7 10 . . 21 50 90 13 . 50 . 300 20 Lost Ally 170 | . . 20 . . . . 50 . . . 20 . 10 . . 70 . . . Squads Dispatched 36 | . 3 4 . 5 . . 4 . . . . 4 9 . . . . 7 . Investigation 5 | . 1 1 . 1 . . . . . . . 1 1 . . . . . . Extermination 10 | . . . . . . . 2 . . . . 1 3 . . . . 4 . Reinforcement 15 | . 2 2 . 4 . . 2 . . . . . 2 . . . . 3 . Assault 3 | . . 1 . . . . . . . . . 2 . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Distress Signals 13 | . . 5 1 2 . . . . . . . 1 3 . . . . 1 . Communications Jammed 149 | . . . 5 9 . . . . . . . 11 19 . . 75 . 30 . Distress Signals 147 | . . . 5 8 . . . . . . . 10 19 . . 75 . 30 . Times Spotted 384 | . 20 41 27 29 5 . 13 20 9 . 14 22 27 9 5 81 2 53 7 Peak Tracking Total 12 | . 4 6 5 4 1 . 2 7 4 . 2 5 3 6 5 12 2 8 7 Tactical Retreats 14 | . 2 1 . 1 . . . . . . 1 1 . 1 . 1 . 6 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Traps Triggered 8 | . . 1 . 4 . . . . . . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Machines Disabled 37 | . 1 6 2 6 1 . 1 2 1 . . 7 7 . . . . 2 1 Max in Single Turn 4 | . 1 1 1 1 1 . 1 1 1 . . 4 2 . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Machines Accessed 74 | . 7 8 6 7 14 4 9 2 1 3 . 2 2 1 1 4 . 2 1 Terminals 36 | . 6 6 6 4 6 . 3 1 . . . 1 1 . . . . 1 1 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . Repair Stations 4 | . . 1 . 1 . . 1 . . . . . 1 . . . . . . Recycling Units 12 | . 1 1 . 1 8 . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . 1 . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . Total Hacks 211 | . 22 23 23 17 27 30 17 5 1 22 . 3 4 1 1 8 . 5 2 Successful 149 | . 17 12 14 9 17 30 7 5 1 22 . 1 2 1 1 8 . . 2 Failed 61 | . 4 11 9 8 10 . 10 . . . . 2 2 . . . . 5 . Catastrophic 15 | . 1 1 1 3 2 . 3 . . . . 1 1 . . . . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 109 | . 20 18 21 8 27 . 10 . . . . 1 . . . 1 . 3 . Terminals 106 | . 19 18 23 10 18 . 6 4 . . . 1 2 . . . . 3 2 Fabricators 4 | . . . . . . . 4 . . . . . . . . . . . . Repair Stations 11 | . . 4 . 3 . . 2 . . . . . 2 . . . . . . Recycling Units 17 | . 3 1 . 2 9 . 2 . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . . . . . . . . . 2 . Garrison Access 5 | . . . . 2 . . 1 . . . . 2 . . . . . . . Terminal Hacks 82 | . 3 1 4 1 3 30 . 5 1 22 . . . 1 1 8 . . 2 Record 37 | . . . . . . 22 . 4 . 2 . . . . . 7 . . 2 Part Schematic 15 | . 1 . . . 1 . . . . 13 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 8 | . 1 . . . . 7 . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 2 . 1 . . . . 3 . . . . . . . . . Open Door 6 | . . . . 1 . . . 1 1 . . . . 1 1 1 . . . Terminal Index 3 | . 1 1 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 11 | . . 4 . 3 . . 2 . . . . . 2 . . . . . . Scan Component 6 | . . 2 . 2 . . 1 . . . . . 1 . . . . . . Repair 5 | . . 2 . 1 . . 1 . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 51 | . 13 7 10 4 14 . 2 . . . . 1 . . . . . . . Terminals 40 | . 11 7 10 4 6 . 1 . . . . 1 . . . . . . . Assimilate 2 | . 1 . . . . . . . . . . 1 . . . . . . . Botnet 15 | . 4 3 5 2 1 . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . Skim 22 | . 5 4 5 2 5 . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . . 8 . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . Tunnel 8 | . . . . . 8 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 6 8 6 6 7 . 8 1 . . . 1 2 . . . . 2 1 Full Trace Events 2 | . . . . 1 . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . Robots Built 4 | . . . . . . . 4 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . 40 . . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . . . 4 . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . 1 . . . . 13 . . . . . . . . 2 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Repaired 5 | . . 2 . 1 . . 1 . . . . . 1 . . . . . . Time 153 | . . 52 . 44 . . 38 . . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . 3 . . . . . 4 . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . 8 . . . . . 2 . . 2 . 5 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Total Allies 24 | . 1 1 . . 8 . 4 . . . 2 1 . 2 . 5 . . . Largest Group 12 | . 1 1 . . 8 8 12 . . . 2 1 1 2 2 7 . . . Highest-Rated Group 375 | . 35 35 . . 139 139 163 . . . 59 10 9 92 92 375 . . . Highest-Rated Ally 68 | . 35 35 . . 34 34 34 . . . 30 10 9 46 46 68 . . . Initial UFD Resources 34 | . . . . . . . 23 23 23 23 27 27 30 30 30 30 34 34 34 Total Orders 11 | . . . . . . 4 4 . . . . . . . . 3 . . . STAY 2 | . . . . . . 1 . . . . . . . . . 1 . . . ROAM 5 | . . . . . . 1 4 . . . . . . . . . . . . FOLLOW 4 | . . . . . . 2 . . . . . . . . . 2 . . . Ally Attacks 120 | . 11 51 . . 1 . 12 . . . 7 . . 5 1 32 . . . Total Damage 2873 | . 161 812 . . 21 . 253 . . . 71 . . 116 38 1401 . . . Kills 25 | . 3 9 . . . . 3 . . . 1 . . 1 2 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Active Infowar (turns) 21724 | 18 748 324 2026 955 1180 1909 1344 1686 1603 137 1079 791 1854 991 412 2028 923 1716 . Sensors 11707 | . . . . . . . 1219 1597 1603 137 463 231 1593 991 412 2028 923 510 . Terrain 4080 | . 364 324 . . . . . . . . . . 1291 365 . . 515 1221 . Structural 3813 | . . . . . . 31 38 1551 1603 137 453 . . . . . . . . Seismic 402 | 18 384 . . . . . . . . . . . . . . . . . . Jamming 15645 | . . . 2026 955 1180 1878 1292 128 50 67 848 789 1852 567 . 1380 923 1710 . Robot Analysis Total 8 | . 1 . . . . 7 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 2 . 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Turns Passed 25184 | 121 1715 2233 2034 999 1180 2129 1380 1703 1603 137 1079 791 1854 1038 412 2028 923 1734 91 Spaces Moved 11521 | 49 745 783 411 438 639 1457 664 901 916 77 553 347 649 522 234 845 436 741 114 Core 419 | 5 . . . . . 278 . . . . . . . . . . . 22 114 Treads 10479 | 44 745 783 411 438 639 1179 664 901 916 77 553 347 278 303 234 845 436 686 . Legs 462 | . . . . . . . . . . . . . 210 219 . . . 33 . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 161 | . . . . . . . . . . . . . 161 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 225 145 150 150 50 156 161 165 160 160 160 186 163 163 163 170 50 50 Average Speed 171 | 148 196 237 149 150 152 135 157 164 165 164 160 178 212 174 165 198 195 163 70 Slowest Speed 400 | 160 240 400 150 232 155 155 161 165 165 165 240 240 400 190 245 245 250 260 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . 3 . . . . . . . . . . 2 . . 3 . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 92 83 37 76 99 85 19 91 95 68 60 7 21 54 40 83 65 25 24 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 17 | . . . 1 . 9 3 . . 1 1 2 . . . . . . . . Known Exits Taken 18 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . 3 . 9 3 . 1 . . 2 1 . 5 . . Spaces Dug 131 | . . 25 . 1 28 . 4 40 5 . 1 1 24 . 2 . . . . Terrain Destroyed 482 | . . 45 . 1 64 . 6 92 58 . 6 72 61 13 6 15 . 43 . Melee 23 | . . . . 1 4 . 2 . 4 . 1 1 10 . . . . . . Projectile 78 | . . . . . . . 4 3 2 . 5 6 14 5 6 14 . 19 . AOE 377 | . . 45 . . 60 . . 89 52 . . 65 36 8 . . . 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Total 15719 | 74 891 1036 1787 695 807 1610 923 1081 965 86 678 464 963 613 251 1099 501 1074 121 Wait 2616 | 1 49 99 1316 147 32 100 149 128 17 7 47 60 154 47 9 102 43 109 . Move 11501 | 48 744 781 410 437 638 1456 663 900 915 76 552 346 648 521 233 844 435 740 114 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 196 | 3 22 34 9 3 3 27 11 4 1 . 4 11 17 6 2 6 5 28 . Fast Attach 91 | 9 . 6 2 11 . 4 3 1 . . 1 6 14 3 . 16 . 12 3 Attach 78 | . 1 5 1 . . 3 7 2 . . 4 7 9 5 . 5 . 28 1 Detach 10 | . . . . 1 . . 2 . . . . . . . . 2 . 4 1 Swap 159 | . 9 13 6 13 6 2 27 17 6 3 3 5 23 5 2 3 7 9 . Drop 213 | 2 9 35 13 16 4 16 19 6 2 . 5 6 18 3 2 22 5 30 . Fire 611 | 11 57 59 29 64 26 . 39 23 19 . 27 21 63 16 3 42 6 106 . Melee 28 | . . . . 1 4 . 2 . 5 . 1 1 12 . . . . . 2 Ram 3 | . . . . . . . . . . . . . . . . . . 3 . Kick 3 | . . . . . . . . . . . . . 3 . . . . . . Crush 18 | . . 3 1 2 3 . 1 . . . . 1 2 . . . . 5 . Escape Stasis 1 | . . 1 . . . . . . . . . . . . . . . . . Rewire 190 | . . . . . 91 2 . . . . 33 . . 7 . 57 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Testing History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 11) 662 | -10/Materials | Core integrity fell below 50% 1013 | -10/Materials | Found Botcube 1017 | -10/Materials | Botcube activated 1037 | -10/Materials | Botcube completed mutation into legged form, armed with 2 guns. 1073 | -10/Materials | Discovered new exit (range 10) 1250 | -10/Materials | Central database locked down 1410 | -10/Materials | Identified exit to Materials 1593 | -10/Materials | Learned 4 Recycling zone layouts 1635 | -10/Materials | Learned location of 2 exits from Mines 1668 | -10/Materials | Learned 2 Mines zone layouts 1763 | -10/Materials | Learned location of 2 exits from Materials 1837 | -10/Materials | Entered another Materials area 1837 | -9/Materials | Accompanied by 1 ally 1837 | -9/Materials | Evolved 2 slots: Weapon x2 1838 | -9/Materials | Identified exit to Materials 1838 | -9/Materials | Identified exit to Mines 2401 | -9/Materials | Repaired Lgt. Treads 2422 | -9/Materials | Build established: Gunner 2428 | -9/Materials | Repaired Lgt. Treads 2625 | -9/Materials | Found Botcube 2658 | -9/Materials | Botcube activated 2670 | -9/Materials | Botcube completed mutation into legged form, armed with 2 guns. 3205 | -9/Materials | Discovered exit to Materials (range 16) 3332 | -9/Materials | Build established: Scavenger-Gunner 3602 | -9/Materials | Discovered exit to Materials (range 11) 3622 | -9/Materials | Crushed by falling debris 3830 | -9/Materials | Allies destroyed Mutated Botcube 3834 | -9/Materials | Discovered exit to Mines (range 12) 3837 | -9/Materials | First assault squad dispatched 4043 | -9/Materials | Build established: Gunner 4070 | -9/Materials | Entered another Materials area 4070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4071 | -8/Materials | Identified exit to Storage 4578 | -8/Materials | Identified exit to Factory 4629 | -8/Materials | Learned location of 2 exits from Factory 4671 | -8/Materials | Learned location of 1 exit from Storage 4721 | -8/Materials | Learned location of 1 exit from Lower Caves 4745 | -8/Materials | Learned Storage garrison access intel 4773 | -8/Materials | Learned Storage emergency access door positions 6104 | -8/Materials | Entered Storage 6106 | -8/Storage | Identified exit to Recycling 6108 | -8/Storage | Loaded intel: 1 garrison access location 6752 | -8/Storage | Repaired Transmission Jammer 6815 | -8/Storage | Used back door to open Recycling access 7103 | -8/Storage | Entered Recycling 7104 | -8/Recycling | Identified exit to Factory 7105 | -8/Recycling | Identified exit to Scraptown 7881 | -8/Recycling | Build established: Commander-Gunner 8071 | -8/Recycling | Learned 2 Lower Caves zone layouts 8192 | -8/Recycling | Learned location of Zion (-7) 8219 | -8/Recycling | Scanned before Scraplab entrance 8236 | -8/Recycling | Learned Factory scanalyzer intel 8243 | -8/Recycling | Entered Scraplab 8283 | -8/Recycling | Entered Scraptown 8283 | -8/Scraptown | Accompanied by 8 allies 8841 | -8/Scraptown | Visited Shadow of the Wyrm 8876 | -8/Scraptown | Visited SPCMW 8917 | -8/Scraptown | Visited Spacefarers 8953 | -8/Scraptown | Visited Fellowship of the Rings 9029 | -8/Scraptown | Visited IN-MT5's Study 9085 | -8/Scraptown | Visited Cave Peace 9102 | -8/Scraptown | Visited The Evicted 9154 | -8/Scraptown | Visited UFD Registry 9154 | -8/Scraptown | Registered with UFD as "Microbrain" 9214 | -8/Scraptown | Visited Derelict Rescue Squad 9225 | -8/Scraptown | Found DRS Beacon 9254 | -8/Scraptown | Visited Curators Association 9284 | -8/Scraptown | Visited Scrap Suit Storage 9386 | -8/Scraptown | Visited Science Guys 9434 | -8/Scraptown | Visited Analyses Database 9485 | -8/Scraptown | Visited Scrapoid Research Area 9623 | -8/Scraptown | Visited Cartography Club 9650 | -8/Scraptown | Visited Research Penetration Think Tank 9687 | -8/Scraptown | Visited Chapter 10 9713 | -8/Scraptown | Visited Junk Repository 9890 | -8/Scraptown | Learned location of Recycling (-8) 9890 | -8/Scraptown | Learned location of Proximity Caves (-6) 9890 | -8/Scraptown | Learned 8 Materials zone layouts 9890 | -8/Scraptown | Learned 16 Materials zone layouts 9890 | -8/Scraptown | Learned 20 Factory zone layouts 9890 | -8/Scraptown | Learned 4 Access zone layouts 9890 | -8/Scraptown | Learned 4 Mines zone layouts 9890 | -8/Scraptown | Learned 4 Storage zone layouts 9890 | -8/Scraptown | Learned 20 Upper Caves zone layouts 9890 | -8/Scraptown | Learned 24 Upper Caves zone layouts 9890 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 9890 | -8/Scraptown | Learned Research emergency access door positions 9890 | -8/Scraptown | Learned location of 1 exit from Lower Caves 9890 | -8/Scraptown | Learned location of 3 exits from Lower Caves 9890 | -8/Scraptown | Learned location of 2 exits from Upper Caves 9967 | -8/Scraptown | Found Deep Structural Scanner 10301 | -8/Scraptown | Met Optimus 10301 | -8/Scraptown | Accepted into 0bPrime 10412 | -8/Scraptown | Entered Factory 10412 | -6/Factory | Accompanied by 8 allies 10412 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10413 | -6/Factory | Identified exit to Factory 10413 | -6/Factory | Identified exit to Lower Caves 10416 | -6/Factory | Loaded intel: 4 scanalyzer locations 10609 | -6/Factory | Fabricated K-01 Serf? 10704 | -6/Factory | Build established: Commander-Skirmisher 10969 | -6/Factory | Lost 7 allies 11404 | -6/Factory | Repaired Adv. Treads 11482 | -6/Factory | Build established: Skirmisher 11792 | -6/Factory | Entered Lower Caves 11793 | -6/Lower Caves | Identified exit to Lower Caves 11981 | -6/Lower Caves | Attracted the attention of an 0b10 base 11983 | -6/Lower Caves | Learned location of 1 exit from Research 11983 | -6/Lower Caves | Learned Factory trap positions 11983 | -6/Lower Caves | Learned Extension trap positions 12022 | -6/Lower Caves | Destroyed 7 combat bots 12324 | -6/Lower Caves | Build established: Infiltrator-Skirmisher 13285 | -6/Lower Caves | Learned Factory stockpile data 13495 | -6/Lower Caves | Entered another Lower Caves area 13496 | -6/Lower Caves | Identified exit to Data Miner 14258 | -6/Lower Caves | Learned Factory stockpile data 14680 | -6/Lower Caves | Build established: Infiltrator-Assassin 14997 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 15086 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 15098 | -6/Lower Caves | Entered Data Miner 15098 | -6/Data Miner | Discovered new exit (range 6) 15113 | -6/Data Miner | Identified exit to Proximity Caves 15135 | -6/Data Miner | Met Data Miner 15170 | -6/Data Miner | Learned location of Section 7 (-2) 15170 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15193 | -6/Data Miner | Received God Mode back door access code from Data Miner 15235 | -6/Data Miner | Entered Proximity Caves 15308 | -5/Proximity Caves | Activated DRS Beacon 15357 | -5/Proximity Caves | Spotter reported a threat 15470 | -5/Proximity Caves | Spotter reported a threat 15490 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15510 | -5/Proximity Caves | Lost 3 allies 15677 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15729 | -5/Proximity Caves | Lost 4 parts (2u2w) 15736 | -5/Proximity Caves | Learned location of Warlord (-4) 15772 | -5/Proximity Caves | Spotted B-75 Beast 15997 | -5/Proximity Caves | Build established: Scavenger-Gunner 16138 | -5/Proximity Caves | Discovered exit to Factory (range 12) 16314 | -5/Proximity Caves | Entered Factory 16314 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16315 | -5/Factory | Identified exit to Upper Caves 16316 | -5/Factory | Loaded intel: 106 trap records 16612 | -5/Factory | Build established: Scavenger-Tank 16823 | -5/Factory | Discovered new exit (range 13) 16840 | -5/Factory | Identified exit to Factory 17105 | -5/Factory | Entered another Factory area 17105 | -4/Factory | Accompanied by 1 ally 17105 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17106 | -4/Factory | Identified exit to Upper Caves 17167 | -4/Factory | Build established: Scavenger-Skirmisher 17544 | -4/Factory | Noticed UFD Elites at a Recycling Unit 17559 | -4/Factory | Incoming investigation squad redirected 18099 | -4/Factory | System corruption reached 10% 18416 | -4/Factory | Discovered new exit (range 15) 18440 | -4/Factory | Repaired Imp. Sensor Array 18480 | -4/Factory | Identified exit to Research 18585 | -4/Factory | Garrison activated, responded to threat 18959 | -4/Factory | Entered Upper Caves 18960 | -4/Upper Caves | Identified exit to Upper Caves 19398 | -4/Upper Caves | Attacked by a faux Warlord 19422 | -4/Upper Caves | Core integrity fell below 50% 19450 | -4/Upper Caves | Lost 5 parts (1n4w) 19806 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19965 | -4/Upper Caves | Learned Research non-interactive machine intel 19997 | -4/Upper Caves | Entered another Upper Caves area 19997 | -4/Upper Caves | Accompanied by 2 allies 19998 | -4/Upper Caves | Identified exit to Warlord 20409 | -4/Upper Caves | Entered Warlord 20409 | -4/Warlord | Accompanied by 2 allies 20465 | -4/Warlord | System corruption cleaned by Quarantine Array 21009 | -4/Warlord | Learned Quarantine emergency access door positions 21010 | -4/Warlord | Learned 4 Research zone layouts 21010 | -4/Warlord | Learned 4 Access zone layouts 21012 | -4/Warlord | Learned Factory repair station intel 21012 | -4/Warlord | Learned Factory recycling unit intel 21012 | -4/Warlord | Learned Armory recycling unit intel 21012 | -4/Warlord | Learned Armory scanalyzer intel 21023 | -4/Warlord | Opened Warlord's prototype stash 21029 | -4/Warlord | Found Prototype Reactor 21029 | -4/Warlord | Identified Vortex Chain Reactor 21498 | -4/Warlord | Warlord's base attacked by MAIN.C 21622 | -4/Warlord | Found Prototype Energy Cannon 21622 | -4/Warlord | Identified Vortex Driver 21758 | -4/Warlord | Lost 6 allies 21848 | -4/Warlord | Warlord forces counterattacked 21942 | -4/Warlord | Spotted Executioner 21957 | -4/Warlord | Spotted Striker 21976 | -4/Warlord | Spotted Striker 22013 | -4/Warlord | Spotted B-90 Cyclops 22020 | -4/Warlord | Spotted B-86 Titan 22087 | -4/Warlord | Lost 32 allies 22105 | -4/Warlord | Spotted Executioner 22108 | -4/Warlord | Spotted B-90 Cyclops 22150 | -4/Warlord | Lost 6 allies 22173 | -4/Warlord | Warlord base infiltrated, sounded retreat 22180 | -4/Warlord | Lost 3 parts (1u2w) 22186 | -4/Warlord | Destroyed Executioner 22187 | -4/Warlord | Core integrity fell below 20% 22220 | -4/Warlord | Destroyed B-90 Cyclops 22261 | -4/Warlord | Spotted Executioner 22300 | -4/Warlord | Found Prototype Device 22300 | -4/Warlord | Identified Exp. Shock Absorption System 22324 | -4/Warlord | Rebuked by Warlord 22351 | -4/Warlord | P-70 Sage assimilated allied CV-KB4(s) 22406 | -4/Warlord | Discovered new exit (range 15) 22435 | -4/Warlord | Identified exit to Proximity Caves 22437 | -4/Warlord | Entered Proximity Caves 22457 | -3/Proximity Caves | Lost 6 allies 22488 | -3/Proximity Caves | Build established: Scavenger-Tank 23135 | -3/Proximity Caves | Discovered exit to Research (range 12) 23360 | -3/Proximity Caves | Entered Research 23360 | -3/Research | Evolved 2 slots: Utility x2 23361 | -3/Research | Identified exit to Testing 23364 | -3/Research | Loaded intel: 68 non-interactive machine locations 23446 | -3/Research | System corruption reached 10% 23756 | -3/Research | Found Quantum Capacitor 23922 | -3/Research | Found Prototype Processor 23922 | -3/Research | Identified Exp. Signal Interpreter 24381 | -3/Research | System corruption reached 30% 24624 | -3/Research | Found Quantum Capacitor 24831 | -3/Research | Destroyed 7 combat bots 24839 | -3/Research | Lost 9 parts (1p2n2u4w) 24902 | -3/Research | Lost 3 parts (1p1n1w) 25086 | -3/Research | Core integrity fell below 50% 25094 | -3/Research | Entered Testing 25122 | -3/Testing | Lost 12 parts (2p4n2u4w) 25122 | -3/Testing | Found Prototype Energy Gun 25122 | -3/Testing | Identified Tachyon Dispersion Ray 25135 | -3/Testing | Core integrity fell below 20% 25185 | -3/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- existing launchers and pairing them with redirectable projectiles and a dedicated guidance system. I have yet to deploy any of these systems because demolishers are already incredibly accurate and the goal is to combine this technology with projectiles effective at extreme ranges so that demolishers can support a confrontation from a safe distance by targeting hostiles with assistance from spotters. Integrating the systems does require more space, though attacking from outside a target's field of view means there is little need for protective components. 25174_ K-01 Serf cleans the Meson Extractor. 25175_ C-55 Analyst calibrates the Meson Extractor. 25180_ 8CY#O&NH G23FJF#QVR#RYVAORTBY0PKEVU 25183_ C-55 Analyst calibrates the Meson Extractor. 25183_ K-01 Serf cleans the Meson Extractor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #???????????? ??? ??????????????????????????? | | #??????????? ?# #?????????????????????????? | | #??????????? ?# #?????????????????????????? | | #???????????#/#?# #?????????????????????????? | | ###+#########k### #######??#????????????????? | | #????????????????? | | = #????????????????? | | """"" "" +????????????????? | | ""T"" """ " #????????????????? | | """ "F #????????????????? | | """ "" #????????????????? | | c #????????????????? | | """ """ """s #????????????????? | | """ """ """ #????????????????? | | """ """ """ s @ +????????????????? | | c ss ###k #????????????????? | | """ """ """ ########?????? #??????????????? | | """ """ """ #??????????????????????????????? | | """ """ """ #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ####+##########??????????????????????????????? | | #???? ???????????????????????????????????????? | | #????? ??????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 14 Corruption Block 14 Armor Coverage 300 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Core Analysis 6 Recoil Reduction 5 Salvage Targeting 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Com. Matter Pod | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Recalibrator | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Tactical Quantum Warhead | -3/Testing | Archive Adv. Dynamic Insulation System | -3/Testing | Archive Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ K-01 Serf | x4 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 24% | -9/Materials Lgt. Treads | 33% | -9/Materials Transmission Jammer | 35% | -8/Storage Adv. Treads | 45% | -6/Factory Imp. Sensor Array | 13% | -4/Factory Studied --------- Hvy. Assault Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyStructuralInterface Manual? 0 Play Time 02:33:14 Cumulative 293.1 hours Start 2026.01.04 @ 20:32:37 End 2026.01.04 @ 23:08:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/1/1/0/0/0/1/0/0 Lore% 91 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e0808d4-ea57-4a4f-9cfe-22f96bb0a989