Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 20:58:48

Player: AntiGoose

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (767)      767
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2042

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     136/300
Energy                     102/265
System Corruption          0%
Temperature                Critical (558)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
          Large Storage Unit
                Structural Scanner
                Salvage Targeting Computer
>               --- WEAPON (3) -------
                Beam Rifle
       Improved Medium Laser
                Rocket Launcher
>               --- INVENTORY (15) ---
  High-capacity Battery (250)
         Medium Matter Pod (0)
       Advanced Weight Redist. System
                Signal Interpreter
                Terrain Scanner
       Improved Targeting Computer
       Improved Medium Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
                Salvage Targeting Computer
                Reflective Plating
>               --- WEAPON -----------
                Beam Rifle
                Beam Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Treads
                Heat Sink
  High-capacity Battery
         Medium Matter Pod
       Advanced Weight Redist. System
                Signal Interpreter
       Improved Targeting Computer
                Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Reflective Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             29   | 6   3   1   19  
  Power                    4    | 1   .   1   2   
    Engine                 3    | 1   .   .   2   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   .   5   
    Treads                 7    | 2   .   .   5   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   2   .   6   
    Device                 2    | .   1   .   1   
    Storage                5    | 1   1   .   3   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   1   .   6   
    Energy Gun             3    | .   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 8    | .   .   1   7   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   91  99  94  
  Engine                   8    | .   14  .   9   
  Core                     3    | .   .   12  .   
  Treads                   25   | .   28  28  21  
  Device                   6    | .   6   14  1   
  Storage                  13   | .   14  14  11  
  Processor                3    | .   .   .   11  
  Protection               3    | .   .   .   9   
  Energy Gun               5    | .   .   .   16  
  Ballistic Gun            15   | .   19  14  11  
  Launcher                 7    | .   8   14  1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 14  32  32  38  
  Greatest Support         43   | 40  40  40  43  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  
  Average Capacity         12   | 7   8   15  15  
  Most Carried             10   | 5   5   6   10  
  Average Carried          4    | 1   1   5   6   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            7    | 1   5   6   7   

 Class Distribution 
--------------------
 73% | Mutant
 14% | Tank
  7% | Scavenger-Tank
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           812  | 232 39  110 431 
  Remotely                 .    | .   .   .   .   
Salvage Created            843  | .   41  122 680 
  Parts                    72   | .   6   15  51  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  22   | .   .   7   15  
  Guns                     12   | .   .   1   11  
  AOE                      10   | .   .   6   4   
Classes Destroyed          7    | .   1   3   3   
  Worker                   2    | .   .   1   1   
  Builder                  2    | .   .   .   2   
  Hauler                   1    | .   .   .   1   
  Watcher                  4    | .   2   .   2   
  Swarmer                  6    | .   .   3   3   
  Grunt                    13   | .   .   4   9   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           10   | .   1   3   10  
  Combat Bots Only         7    | .   .   3   7   
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              1    | .   .   .   1   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        138  | .    .    24   114  
  Missed                   25   | .    .    6    19   
Damage Taken               1763 | .    .    373  1390 
  Core                     511  | .    .    70   441  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   79   | .    .    .    79   
Core Remaining (%)         86   | 100  .    72   .    
Volleys Fired              68   | .    6    12   50   
  Largest                  3    | .    2    2    3    
  Hottest                  145  | .    50   50   145  
Shots Fired                152  | .    10   24   118  
  Gun                      128  | .    9    12   107  
  Cannon                   .    | .    .    .    .    
  Launcher                 24   | .    1    12   11   
  Special                  .    | .    .    .    .    
  Kinetic                  70   | .    9    12   49   
  Thermal                  58   | .    .    .    58   
  Explosive                24   | .    1    12   11   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    3    9    8    
  Robot Miss Streak        4    | .    3    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           90   | .    4    16   70   
  Core Hits                46   | .    2    14   30   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         3    | .    .    .    3    
    Burn                   2    | .    .    .    2    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2311 | .    47   664  1600 
  Guns                     1132 | .    47   95   990  
  Cannons                  .    | .    .    .    .    
  Explosions               1179 | .    .    569  610  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  568  | .    47   95   426  
  Thermal                  564  | .    .    .    564  
  Explosive                1179 | .    .    569  610  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            27   | .    .    7    20   
  Projectiles              .    | .    .    .    .    
  Explosions               27   | .    .    7    20   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      206  | .    .    171  35   
  Shots                    9    | .    .    8    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        590  | .    .    3    590  
  Average Temperature      266  | .    .    3    268  
  Received Heat Transfer   618  | .    .    108  510  
  Effects                  26   | .    .    .    26   
    Shutdowns              5    | .    .    .    5    
    Energy Bleed           7    | .    .    .    7    
    Interference           5    | .    .    .    5    
    Matter Decay           2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         4    | .    .    .    4    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1554 | .    .    .    1554 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             272  | .   35  186 272 
  Initial                  29   | .   .   13  29  
  Average                  77   | .   9   113 138 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         92   | 100 100 100 77  
  Level 1                  7    | .   .   .   22  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   4   6   21  
  Peak Tracking Total      9    | .   2   3   9   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   4   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   8   .   .   
  Successful               5    | .   5   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Recycle Component        1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1655 | 88  610 436 521 
Spaces Moved               840  | 50  343 243 204 
  Core                     5    | 5   .   .   .   
  Treads                   835  | 45  343 243 204 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 149 160 160 160 
  Slowest Speed            240  | 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       36   | 5   56  64  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          198  | .   9   95  94  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      198  | .   9   95  94  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1027 | 64  394 266 303 
  Wait                     48   | .   35  10  3   
  Move                     837  | 49  342 242 204 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 8   7   1   19  
  Fast Attach              .    | .   .   .   .   
  Attach                   17   | 6   1   .   10  
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   2   1   9   
  Drop                     10   | 1   1   .   8   
  Fire                     68   | .   6   12  50  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Min] / *Sto)

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Discovered new exit (range 14)
  332 | -10/Materials | Build established: Mutant
  587 | -10/Materials | Discovered new exit (range 9)
  699 | -10/Materials | Entered Mines
 1044 | -10/Mines     | Discovered new exit (range 9)
 1096 | -10/Mines     | Discovered new exit (range 13)
 1135 | -10/Mines     | Entered Materials
 1135 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1136 | -9/Materials  | Identified exit to Storage
 1165 | -9/Materials  | Discovered new exit (range 15)
 1582 | -9/Materials  | Core integrity fell below 50%
 1621 | -9/Materials  | Destroyed 7 combat bots
 1630 | -9/Materials  | Lost 6 parts (1p1n1u3w)
 1641 | -9/Materials  | Core integrity fell below 20%
 1657 | -9/Materials  | Core destroyed

 Last Messages 
---------------
Critical hit (Burn: +37).
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
Power failure, Imp. Ion Engine shutdown.
Overheating: Energy bleed (-20).
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete.
Visual Processing Unit melted.
W-16 Scout destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
Power failure, Imp. Ion Engine shutdown.
Overheating: Core damaged (-72).

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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|    ????????????     [  #Y   ##???????????????????? |
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|    ???????????????? #  #%   = ############???????? |
|    ???????????????? #  #        #        #???????? |
|    ???????????????? #   k u#   "#   """  #???????? |
|    ???????????????? ##  =       ;   """  #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            265
Matter Stores              282
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Evasion (%)                40
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialFocalDrive
  Manual?         0
Play Time         00:12:40
  Cumulative      4.7 hours
  Start           2024.07.03 @ 20:47:32
  End             2024.07.03 @ 20:58:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           5
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fc501fb-94f2-42e1-96bb-4bd6ddf0b02c