Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 17:18:31 Player: wchar_t Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (123) 615 Value Destroyed (4605) 4605 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (835) 835 TOTAL SCORE: 10255 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 342 Entered Garrisons 200 Friendly Fire -58 Cogmind --------- Core Integrity 424/850 Matter 42/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Huge Storage Unit Enhanced Optical Array Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Quantum Capacitor Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Force Field Arc Projector Rocket Array Peak State ------------ > --- POWER ------------ Neutrino-Nuclear Core > --- PROPULSION ------- Advanced Medium Treads Treaded Heavy-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Enhanced Optical Array Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Beamcaster Rocket Array Burst Kinetic Assault Construct/C > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Armored Huge Wheel Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Quantum Capacitor Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Advanced Thermal Shield Force Field Arc Projector Beam Rifle Slug Cannon Rocket Launcher [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Slots Evolved 8 | . . . 2 . . 4 2 . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 1 . . . Utility 4 | . . . 1 . . 2 1 . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 82 | 6 5 . 10 6 6 16 11 12 6 4 Power 5 | 1 1 . 1 1 . 1 . . . . Engine 3 | 1 1 . . 1 . . . . . . Core 2 | . . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 1 . 4 2 3 2 3 1 . 2 Treads 10 | . . . . 1 3 2 3 1 . . Leg 8 | 2 1 . 4 1 . . . . . . Wheel 2 | . . . . . . . . . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 3 . 1 1 2 5 4 3 3 1 Device 8 | . . . . . 1 . 4 2 1 . Storage 4 | 1 2 . . . 1 . . . . . Processor 2 | . 1 . . . . . . . 1 . Hackware 1 | . . . . . . 1 . . . . Protection 9 | . . . 1 1 . 4 . 1 1 1 Artifact . | . . . . . . . . . . . Weapon 33 | 2 . . 4 2 1 8 4 8 3 1 Energy Gun 7 | 1 . . 2 . . 2 1 1 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 1 . . 2 2 1 3 2 . . . Ballistic Cannon 6 | . . . . . . 1 1 2 2 . Launcher 9 | . . . . . . 2 . 5 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . 2 . 3 . . Parts Lost 33 | . . . . 5 2 8 8 . 1 9 Power 4 | . . . . 1 . 2 . . . 1 Propulsion 12 | . . . . 1 2 2 2 . 1 4 Utility 6 | . . . . 1 . 2 2 . . 1 Weapon 11 | . . . . 2 . 2 4 . . 3 Highest Loss Streak 8 | . . . . 5 2 2 8 . 1 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 97 100 98 98 81 77 61 60 67 61 Engine 4 | . 13 14 1 . 11 . . . . . Core 4 | . . . 9 9 . 5 6 6 6 4 Treads 16 | . . . . . 30 21 5 12 10 5 Leg 6 | . 28 28 32 32 2 1 6 2 . . Device 6 | . . . . . 9 7 14 9 6 6 Storage 8 | . 14 14 11 11 11 7 6 6 6 6 Processor 3 | . 12 14 11 11 1 . . . 4 6 Hackware 3 | . . . . . . 5 6 6 6 6 Protection 3 | . . . 10 10 . 5 . 2 6 5 Energy Gun 2 | . 14 14 8 . . 2 1 4 4 . Energy Cannon 1 | . . . . . . 5 2 . . . Ballistic Gun 9 | . 14 14 13 22 15 8 . . . . Ballistic Cannon 3 | . . . . . . 1 9 6 12 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 113 | 11 13 13 23 23 92 106 108 113 113 112 Greatest Support 128 | 20 20 20 45 45 60 88 73 128 128 96 Greatest Overweight (x) 9 | . . . . . 9 2 3 3 1 3 Average Overweight (x) . | . . . . . 1 1 1 . . 2 Largest Inventory Capacity 25 | 8 25 8 8 8 25 25 25 25 25 25 Average Capacity 22 | 6 8 8 8 8 24 25 25 25 25 25 Most Carried 23 | 6 8 8 8 8 16 22 21 19 23 22 Average Carried 15 | 2 7 8 7 7 12 18 18 16 20 16 Final Capacity 25 | 8 8 8 8 8 25 25 25 25 25 25 Final Carried 22 | 6 8 8 8 6 15 20 15 17 22 14 Scrap Engine Consumption 43 | . . . . . 4 21 1 12 3 2 Constructs Created 4 | . . . . . . 3 . 1 . . Constructs Modified 11 | . . . . . . 5 1 4 1 . Class Distribution -------------------- 62% | Mutant 28% | Construct 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Matter Collected 3033 | 169 90 78 164 369 248 710 110 460 544 91 Remotely . | . . . . . . . . . . . Salvage Created 5053 | . 120 51 346 932 680 1241 207 655 669 152 Parts 249 | . 7 5 16 63 29 71 8 1 35 14 Haulers Intercepted 6 | . . . 1 2 . 2 . . 1 . Recyclers Shooed 3 | . . . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Combat Hostiles Destroyed 95 | . 5 3 7 14 4 29 6 1 13 13 Guns 49 | . 5 3 7 14 4 15 . . 1 . Cannons 32 | . . . . . . 13 4 . 10 5 AOE 14 | . . . . . . 1 2 1 2 8 Classes Destroyed 16 | . 2 . 3 5 . 3 1 1 1 . Worker 4 | . . . . 2 . . . . 2 . Builder 1 | . . . . . . . . . 1 . Tunneler 1 | . . . . . . 1 . . . . Hauler 6 | . . . 1 2 . 2 . . 1 . Recycler 9 | . . . . 1 7 . . . 1 . Mechanic 1 | . . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . Watcher 5 | . . . . 1 . 1 . . 3 . Swarmer 14 | . 3 3 . . . . . . . 8 Grunt 41 | . 2 . 4 7 . 16 3 . 5 4 Brawler 2 | . . . 1 . . . . . 1 . Duelist 4 | . . . . 1 . 1 1 . 1 . Sentry 14 | . . . 2 6 4 1 . . 1 . Hunter 9 | . . . . . . 5 2 . 1 1 Programmer 10 | . . . . . . 6 . . 4 . Compactor 1 | . . . . . . . . 1 . . Best Kill Streak 9 | . 3 2 4 7 7 4 4 1 5 9 Combat Bots Only 9 | . 3 2 4 5 2 4 4 1 3 9 Max Kills in Single Turn 5 | . 1 1 1 2 1 1 3 1 5 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . 1 2 1 2 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Damage Taken 9088 | . 199 250 184 996 312 2387 1537 172 1232 1819 Core 1059 | . 48 94 58 122 90 221 144 . 47 235 Absorbed by Shields 30 | . . . . . . . 30 . . . Regen/Repaired (Parts) 1168 | . . . . . . 522 77 216 253 100 Core Remaining (%) 60 | 100 . 43 . . 32 68 . . . . Volleys Fired 344 | 1 13 17 21 55 31 96 20 16 43 31 Largest 3 | 2 2 2 2 2 2 3 3 2 3 3 Hottest 167 | 70 70 70 73 46 46 158 126 119 167 125 Shots Fired 684 | 2 26 34 42 110 61 216 38 20 85 50 Gun 416 | 2 26 34 42 110 61 114 9 13 5 . Cannon 250 | . . . . . . 97 29 3 79 42 Launcher 18 | . . . . . . 5 . 4 1 8 Special . | . . . . . . . . . . . Kinetic 500 | 1 13 17 24 110 61 118 32 3 79 42 Thermal 151 | 1 13 17 18 . . 86 . 11 5 . Explosive 18 | . . . . . . 5 . 4 1 8 Electromagnetic 15 | . . . . . . 7 6 2 . . Robot Hit Streak 39 | 2 13 6 11 13 37 39 7 9 15 7 Robot Miss Streak 8 | . 1 4 1 2 1 5 3 2 7 8 Penetration Max 2 | . . . . . . . 2 . . . Secondary Targets 2 | . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 484 | 2 20 17 33 80 52 156 27 18 51 28 Core Hits 279 | 1 6 4 16 35 18 91 24 5 50 29 Critical Kills 5 | . . . . . . 1 1 . 1 2 Critical Parts Destroyed 4 | . . . . . 1 . 1 . 2 . Critical Strikes 12 | . 1 . . . 1 1 3 1 3 2 Burn 1 | . 1 . . . . . . . . . Destroy 10 | . . . . . 1 1 2 1 3 2 Blast 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11260 | 18 205 176 460 1321 784 2824 1010 1103 2114 1245 Guns 4661 | 18 202 176 458 1320 784 1326 90 214 73 . Cannons 3536 | . . . . . . 1245 655 79 1090 467 Explosions 3017 | . . . . . . 253 265 810 911 778 Melee . | . . . . . . . . . . . Ramming 46 | . 3 . 2 1 . . . . 40 . Kinetic 6199 | 6 76 63 297 1320 784 1330 687 79 1090 467 Thermal 2682 | 12 126 113 161 . . 1189 265 214 602 . Explosive 2223 | . . . . . . 253 . 810 382 778 Electromagnetic 110 | . . . . . . 52 58 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . 1 1 1 . . . 7 7 Average Corruption 2 | . . . 1 1 1 . . . 5 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . 5 23 . . . 21 20 Message Errors 15 | . . . . 2 5 . . . 8 . Matter Fused 16 | . . . . 2 3 . . . 7 4 Heat Flow Errors 5 | . . . . . 2 . . . . 3 Energy Discharges 12 | . . . . . 5 . . . 2 5 Parts Rejected 2 | . . . . . . . . . 1 1 Data Loss (minor) 7 | . . . . 1 3 . . . 2 1 Data Loss (major) 7 | . . . . . 2 . . . . 5 Misfires 3 | . . . . . 2 . . . 1 . Alerts 2 | . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 197 | . . . . . . 7 85 . 89 16 Projectiles 28 | . . . . . . 5 2 . 21 . Explosions 168 | . . . . . . 2 83 . 67 16 Melee 1 | . . . . . . . . . 1 . Knockbacks 43 | . . . . . . 7 11 . 14 11 Impact 1 | . . . . . . . . . 1 . Kinetic 39 | . . . . . . 7 8 . 13 11 Secondary 3 | . . . . . . . 3 . . . Self-Inflicted Damage 525 | . . . . . . 63 199 139 99 25 Shots 12 | . . . . . . 2 2 6 1 1 Rammed 2 | . . . . . . . . . 2 . Targets Rammed 5 | . 1 . 1 1 . . . . 2 . Kicked 3 | . 1 . 1 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 469 | 30 174 110 143 35 161 383 63 201 469 258 Average Temperature 68 | 18 64 51 47 13 42 96 17 72 87 48 Received Heat Transfer 2286 | . 90 . 81 423 144 810 36 . 141 561 Effects 5 | . . . . . . 3 . . 2 . Shutdowns 2 | . . . . . . 1 . . 1 . Energy Bleed 2 | . . . . . . 1 . . 1 . Short Circuit 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . 1 . Heat Transferred 2826 | 37 444 333 481 . . 550 150 370 461 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Peak Influence 786 | . 135 115 476 786 335 529 453 88 486 632 Initial 319 | . . 52 44 200 264 . 259 88 . 319 Average 148 | . 56 60 186 465 67 118 300 43 211 427 Maximum Alert Level 3 | . . . 2 3 1 2 2 . 2 2 Low Security (%) 70 | 100 100 100 62 . 84 82 . 100 53 . Level 1 19 | . . . 29 44 15 12 80 . 15 64 Level 2 10 | . . . 8 50 . 5 19 . 30 35 Level 3 . | . . . . 4 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 3 . 2 3 . 14 1 . 8 . Investigation 9 | . 2 . 2 . . 3 . . 2 . Extermination 7 | . . . . . . 6 . . 1 . Reinforcement 10 | . 1 . . 2 . 5 . . 2 . Assault 2 | . . . . 1 . . 1 . . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 . Haulers Reinforced 2 | . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Distress Signals 9 | . 1 . 1 1 . 4 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 168 | . 8 7 18 32 4 41 7 1 27 23 Peak Tracking Total 7 | . 5 3 7 7 2 4 6 1 4 7 Tactical Retreats 8 | . . 2 . 2 . 3 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Traps Triggered 10 | . 2 . 1 . . 1 1 . 2 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Machines Disabled 17 | . . . 1 . . 4 5 . 7 . Max in Single Turn 6 | . . . 1 . . 2 4 . 6 . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Machines Accessed 15 | . 2 . 1 4 2 3 1 . 1 1 Terminals 11 | . 2 . 1 3 1 2 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 30 | . 5 . 2 6 4 9 1 . 2 1 Successful 16 | . 3 . 1 3 3 4 . . 1 1 Failed 14 | . 2 . 1 3 1 5 1 . 1 . Catastrophic 6 | . 1 . 1 1 . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . 2 3 . 3 . . . . Terminals 21 | . 5 . 2 4 2 6 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 2 . Terminal Hacks 9 | . 3 . 1 2 1 1 . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals 1 | . . . . . . 1 . . . . Botnet 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . 1 3 2 3 1 . 1 . Full Trace Events 5 | . 1 . 1 . . 2 . . 1 . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 16 | . . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 1 1 . . . . . . Highest-Rated Group 31 | . . 31 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 43 | . . . 20 23 . . . . . . Total Damage 609 | . . . 255 354 . . . . . . Kills 12 | . . . 6 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Turns Passed 10708 | 67 255 601 341 584 2611 3325 400 939 962 623 Spaces Moved 4448 | 46 161 443 203 335 655 1166 141 518 487 293 Core 8 | 8 . . . . . . . . . . Treads 2502 | . . . . 2 605 909 23 432 487 44 Legs 1689 | 38 161 443 203 333 50 257 118 86 . . Wheels 249 | . . . . . . . . . . 249 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 227 227 130 130 130 Average Speed 186 | 107 120 120 120 120 248 244 232 161 154 157 Slowest Speed 750 | 120 120 120 120 160 750 320 387 385 241 241 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 3 32 97 28 57 99 21 5 96 18 36 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 262 | . . . . . . 42 54 47 98 21 Melee . | . . . . . . . . . . . Projectile 23 | . . . . . . 4 1 . 17 1 AOE 239 | . . . . . . 38 53 47 81 20 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Was Fac Gar Total 6242 | 58 200 482 266 405 1583 1450 176 602 613 407 Wait 1230 | . 7 23 15 8 875 142 2 28 69 61 Move 4440 | 45 160 442 202 334 654 1165 141 517 487 293 Hop . | . . . . . . . . . . . Pick Up 49 | 6 8 . 5 . 10 12 . 5 3 . Fast Attach 44 | 6 4 . 5 3 2 9 3 9 2 1 Attach 24 | . . . 1 3 3 5 7 2 . 3 Detach 29 | . . . . 1 5 7 2 11 2 1 Swap 14 | . 1 . 4 . 1 2 1 1 4 . Drop 49 | . 6 . 12 . 2 10 . 13 1 5 Fire 344 | 1 13 17 21 55 31 96 20 16 43 31 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . 1 . 1 1 . . . . . . Crush 2 | . . . . . . . . . 2 . Escape Stasis 12 | . . . . . . . . . . 12 Rewire 2 | . . . . . . 2 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 230 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 335 | -10/Mines | Met a Derelict bent on vengeance 351 | -10/Mines | Learned Materials stockpile data 421 | -10/Mines | Discovered new exit (range 7) 437 | -10/Mines | Assembled infested the area 720 | -10/Mines | Core integrity fell below 50% 826 | -10/Mines | Escorted by a lone wolf Derelict 828 | -10/Mines | Learned location of Storage (-9) 875 | -10/Mines | Discovered new exit (range 9) 924 | -10/Mines | Entered Materials 924 | -9/Materials | Accompanied by 1 ally 924 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -9/Materials | Identified exit to Mines 1084 | -9/Materials | Identified exit to Storage 1249 | -9/Materials | Discovered new exit (range 15) 1265 | -9/Materials | Entered Storage 1265 | -9/Storage | Accompanied by 1 ally 1665 | -9/Storage | First assault squad dispatched 1781 | -9/Storage | Lost 5 parts (1p1n1u2w) 1844 | -9/Storage | Used back door to open Recycling access 1844 | -9/Storage | Discovered new exit (range 5) 1849 | -9/Storage | Entered Recycling 1880 | -9/Recycling | Found Scrap Engine 1970 | -9/Recycling | Core integrity fell below 50% 2703 | -9/Recycling | Discovered new exit (range 13) 4460 | -9/Recycling | Entered Factory 4460 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5589 | -7/Factory | Discovered new exit (range 13) 5775 | -7/Factory | Discovered new exit (range 5) 6714 | -7/Factory | Build established: Tank 6980 | -7/Factory | Found Prototype Launcher 7080 | -7/Factory | Repaired Med. Armor Plating 7322 | -7/Factory | Build established: Construct 7604 | -7/Factory | Identified Rocket Array 7785 | -7/Factory | Entered another Factory area 7785 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8135 | -6/Factory | First assault squad dispatched 8138 | -6/Factory | Lost 8 parts (2n2u4w) 8185 | -6/Factory | Sucked down chute 8185 | -6/Factory | Entered Waste 8185 | -6/Waste | The area was eerily silent 8273 | -6/Waste | Found Prototype Device 8273 | -6/Waste | Identified Exp. ECM Suite 8385 | -6/Waste | Build established: Mutant 8454 | -6/Waste | Found Broken Quantum Capacitor 8631 | -6/Waste | Found Prototype Launcher 8631 | -6/Waste | Identified Com. Tesla Bomb Launcher 8645 | -6/Waste | Discovered new exit (range 13) 8730 | -6/Waste | A Compactor rumbled back to life 8731 | -6/Waste | Spotted C-40 Crusher 8816 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8894 | -6/Waste | Destroyed C-40 Crusher 8899 | -6/Waste | Build established: Construct 9124 | -6/Waste | Entered Factory 9562 | -6/Factory | Garrison activated, responded to threat 10086 | -6/Factory | Identified exit to Garrison 10086 | -6/Factory | Entered Garrison 10094 | -6/Garrison | Triggered checkpoint 10166 | -6/Garrison | Triggered checkpoint 10502 | -6/Garrison | Triggered checkpoint 10537 | -6/Garrison | Destroyed 9 combat bots 10594 | -6/Garrison | Lost 3 parts (1p1n1w) 10624 | -6/Garrison | Triggered checkpoint 10682 | -6/Garrison | Triggered checkpoint 10689 | -6/Garrison | Core integrity fell below 50% 10706 | -6/Garrison | Lost 4 parts (2n1u1w) 10709 | -6/Garrison | Self-destructed Last Messages --------------- 10642_ Acquired 2 matter. 10643_ Acquired 4 matter. 10644_ System corrupted: Matter fused (-8). 10661_ Critical hit (Burn: +37). 10664_ Hrd. Light Armor Plating destroyed. 10666_ Burst Kinetic Assault Construct/C destroyed. 10666_ Arm. Scrap Engine damaged due to network destabilization (-10). 10667_ Treaded Heavy-Carbon Exoskeleton destroyed. 10667_ Treaded Heavy-Carbon Exoskeleton core remains intact and functional. 10675_ Treaded Heavy-Carbon Exoskeleton destroyed. 10675_ Arm. Scrap Engine damaged due to network destabilization (-9). 10676_ Acquired 4 matter. 10682_ Beams of light sweep through the air. An alarm sounds. 10694_ System corrupted: Heat flow error (+295). 10703_ Connecting with Garrison Terminal... >>Access(Emergency) Found 40 emergency access points. Map updated. 10709_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | + #?????# #???????????????????????????????? | | ?### #?????# /???????????????????????????????? | | ### ######## #??????????????????+????????????? | | # # ## #???????????????????????????????? | | ### ## ## #???????????????????????????????? | | ## ^ ####### #??????????????????????? | | [ % ^ + #??????????????????????? | | *% !% " #??????????????????????? | | ### * ## ##########??????????????????????? | | ### =[## ## ###?????????????????????????????? | | # [ #?????????????????????????????? | | # ^ #?????????????????????????????? | | # #?????????????????????????????? | | # ^ / ????????????????????????????? | | ### # ## #### ???????????????????????????? | | ?# # ## ####+#######????????????????????? | | ?## #????????????????????? | | #????????????????????? | | ## bg #????????????????????? | | ?### ## ##++#####+###g #????????????????????? | | ???# ## ???????????## #????????????????????? | | ???# ######???????????#T #????????????????????? | | ???+ #????????????????## #????????????????????? | | ???# #?????????????????# #????????????????????? | | ???# #?????????????????# ^#????????????????????? | | ???? ??????????????????#@ #????????????????????? | | ???? ??????????????????+ #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????# #????????????????????? | | ?????+??????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????++##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????++??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????+????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????+??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalAssembledEngine Manual? 0 Play Time 01:14:18 Cumulative 163.1 hours Start 2023.03.05 @ 18:06:05 End 2023.03.12 @ 17:18:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 46 Adventurer 8 Explorer 8 Win Type - Total 11 Types 6/0/2/1/1/1/0/0/0 Lore% 81 Gallery% 73 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7bfb435a-1c8c-4a09-9dc1-de9062a546f8