Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.15 @ 19:30:36

Player: Pitt

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (86)      430
Value Destroyed (2117)     2117
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1880)               1880
              TOTAL SCORE: 9827

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      876
Entered DSFs               1000
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/1000
Matter                     171/300
Energy                     250/325
System Corruption          8%
Temperature                Critical (1533)
Movement                   Flying (194) Ox2
Location                   -5/DSF

 Parts 
-------
>          --- POWER (2) --------
           Backup Power III
           Antimatter Reactor
>          --- PROPULSION (5) ---
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
>          --- UTILITY (7) ------
    Medium Storage Unit
           Structural Scanner
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Force Field
           System Shield
           System Shield
>          --- WEAPON (3) -------
           Backup Laser III
>          --- INVENTORY (10) ---
           Backup Power III
           Impulse Thruster
  Advanced ECM Suite
  Advanced Cloaking Device
  Improved Propulsion Shielding
           Point Defense System
  Improved Datajack
           Carbide Saw
           Carbide Saw
  Enhanced Force Lance

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
           Antimatter Reactor
>          --- PROPULSION -------
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Force Field
           System Shield
           System Shield
>          --- WEAPON -----------
           Backup Laser III
>          --- INVENTORY --------
           Backup Power III
           Impulse Thruster
  Advanced ECM Suite
  Advanced Cloaking Device
  Improved Propulsion Shielding
           Point Defense System
  Improved Datajack
           Carbide Saw
           Carbide Saw
  Enhanced Force Lance
[Rating: 79]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    System Shield
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   1   1   1   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             179  | 9   8   16  47  5   20  23  1   2   .   5   28  7   .   8   
  Power                    19   | 2   1   .   5   .   1   6   .   .   .   2   1   .   .   1   
    Engine                 11   | 2   .   .   5   .   .   4   .   .   .   .   .   .   .   .   
    Core                   7    | .   1   .   .   .   1   2   .   .   .   2   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               53   | 3   1   4   9   3   5   6   .   .   .   3   11  3   .   5   
    Treads                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Wheel                  17   | 3   1   2   1   3   1   .   .   .   .   .   6   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Flight                 28   | .   .   2   6   .   4   6   .   .   .   3   2   .   .   5   
  Utility                  47   | 2   2   8   12  1   5   6   1   .   .   .   7   1   .   2   
    Device                 30   | 1   2   6   6   .   4   3   .   .   .   .   6   1   .   1   
    Storage                5    | 1   .   .   2   1   .   1   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Protection             4    | .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   4   4   21  1   9   5   .   2   .   .   9   3   .   .   
    Energy Gun             15   | 2   2   1   .   .   3   1   .   1   .   .   3   2   .   .   
    Energy Cannon          4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   .   2   2   .   1   .   .   1   .   .   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   2   1   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   9   .   2   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   10   | .   .   .   4   .   2   2   .   .   .   .   2   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    System Corruption      24   | .   .   .   .   .   .   .   .   .   .   19  5   .   .   .   
Parts Lost                 35   | .   1   2   6   1   3   5   .   .   .   .   16  .   .   1   
  Power                    7    | .   1   .   1   .   .   2   .   .   .   .   3   .   .   .   
  Propulsion               14   | .   .   .   3   .   2   1   .   .   .   .   7   .   .   1   
  Utility                  8    | .   .   .   2   1   1   1   .   .   .   .   3   .   .   .   
  Weapon                   6    | .   .   2   .   .   .   1   .   .   .   .   3   .   .   .   
  Highest Loss Streak      5    | .   1   1   3   1   2   3   .   .   .   .   5   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  99  94  92  94  88  80  84  86  92  60  75  82  86  
  Engine                   5    | .   12  .   7   11  9   2   .   .   .   .   .   9   11  7   
  Core                     6    | .   1   14  3   .   7   10  6   6   6   12  8   .   .   .   
  Wheel                    8    | .   28  26  .   30  19  .   .   .   .   .   2   .   .   .   
  Flight                   17   | .   .   1   30  .   6   30  26  26  26  31  11  .   .   16  
  Device                   12   | .   14  13  10  .   17  17  13  13  13  13  9   10  11  16  
  Storage                  9    | .   14  14  11  11  9   6   6   6   6   6   5   5   5   5   
  Processor                3    | .   .   .   10  16  2   .   .   .   .   .   .   .   .   3   
  Hackware                 5    | .   .   .   .   .   6   7   13  13  13  13  11  11  11  11  
  Energy Gun               5    | .   17  21  .   .   4   .   .   4   6   6   2   10  11  7   
  Ballistic Gun            1    | .   .   5   5   .   1   .   .   4   6   1   .   .   .   .   
  Special Weapon           1    | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   11  14  3   5   .   .   .   .   .   .   .   .   
Peak Build Rating          79   | 9   12  12  21  20  32  37  34  38  38  54  73  67  64  79  
  Average Rating           28   | 6   9   11  16  17  24  31  33  37  38  51  48  57  64  72  
  On Entrance              29   | .   9   12  11  19  16  25  31  34  38  38  54  26  64  64  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 15  15  18  18  23  32  32  22  25  25  34  41  34  34  47  
  Greatest Support         48   | 26  20  20  20  32  32  27  26  26  26  35  48  33  33  35  
  Greatest Overweight (x)  6    | .   .   3   2   1   6   1   .   .   .   1   4   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   8   8   10  9   10  10  10  10  10  10  10  10  
  Most Carried             10   | 8   8   8   9   10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | 3   7   7   7   8   9   8   9   9   10  9   9   9   10  9   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 8   8   8   8   10  10  10  9   10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 26% | Scavenger-Sprinter
 14% | Mutant
 13% | Hacker-Mutant
  5% | Hacker-Assassin
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Waste
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/DSF
    Hacker-Assassin | -5/Factory
      Hacker-Mutant | -5/Waste
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -5/DSF

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Matter Collected           2494 | 290 171 167 599 152 130 299 .   30  .   55  121 364 .   116 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3128 | 220 209 144 963 77  375 400 .   218 .   .   508 .   14  .   
  Parts                    232  | 19  21  18  77  7   29  28  .   4   .   .   24  .   5   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Combat Hostiles Destroyed  54   | .   4   4   17  7   8   7   .   .   .   .   7   .   .   .   
  Melee                    27   | .   .   .   16  .   6   5   .   .   .   .   .   .   .   .   
  Guns                     14   | .   4   3   .   .   .   1   .   .   .   .   6   .   .   .   
  Cannons                  4    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   1   .   7   .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          15   | 3   3   1   5   1   .   1   .   .   .   .   1   .   .   .   
  Worker                   6    | 1   .   .   3   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  15   | .   2   .   6   .   1   3   .   .   .   .   2   .   1   .   
  Tunneler                 10   | 5   .   3   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   2   4   .   3   3   .   .   .   .   .   .   .   .   
  Grunt                    14   | .   4   2   6   .   2   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   5   .   3   2   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               7    | .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 5   4   3   6   7   3   4   .   .   .   .   3   .   1   .   
  Combat Bots Only         7    | .   2   2   5   7   3   3   .   .   .   .   2   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   1   .   .   .   .   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  
Hostile Shots Fired        312  | .    29   25   65   2    21   72   .    .    .    3    94   .    .    1    
  Missed                   92   | .    12   8    21   .    5    20   .    .    .    .    26   .    .    .    
Damage Taken               4644 | .    221  173  699  127  189  743  .    .    .    49   1857 .    .    586  
  Core                     1752 | .    32   21   280  8    32   245  .    .    .    16   602  .    .    516  
  Absorbed by Shields      16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Regen/Repaired (Parts)   121  | .    .    .    4    .    .    116  .    .    .    .    .    .    .    1    
Core Remaining (%)         77   | 100  .    78   .    28   94   65   .    .    .    98   .    .    .    .    
Volleys Fired              199  | 10   38   16   26   7    16   11   .    28   .    3    44   .    .    .    
  Largest                  3    | 2    2    2    2    1    2    2    .    1    .    1    3    .    .    .    
  Hottest                  163  | 100  100  100  100  33   123  123  .    75   .    75   163  .    .    .    
Shots Fired                276  | 20   61   26   32   8    22   14   .    28   .    3    57   1    1    3    
  Gun                      209  | 20   50   22   16   .    16   3    .    28   .    3    46   1    1    3    
  Cannon                   26   | .    .    .    9    .    6    11   .    .    .    .    .    .    .    .    
  Launcher                 27   | .    .    4    4    8    .    .    .    .    .    .    11   .    .    .    
  Special                  14   | .    11   .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34   | .    .    10   16   .    .    .    .    .    .    .    8    .    .    .    
  Thermal                  196  | 20   61   12   12   .    6    11   .    28   .    3    38   1    1    3    
  Explosive                27   | .    .    4    4    8    .    .    .    .    .    .    11   .    .    .    
  Electromagnetic          19   | .    .    .    .    .    16   3    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34   | 4    10   4    4    2    3    16   .    34   .    .    12   .    1    2    
  Robot Miss Streak        5    | 2    2    3    3    1    3    .    .    1    .    .    5    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           262  | 12   33   14   67   4    25   34   .    27   .    .    43   .    1    2    
  Core Hits                124  | 8    13   11   29   14   10   11   .    3    .    .    23   1    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19   | .    6    2    2    .    .    1    .    4    .    .    4    .    .    .    
    Burn                   16   | .    6    2    .    .    .    .    .    4    .    .    4    .    .    .    
    Sever                  3    | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              138  | .    .    .    75   3    24   30   .    .    .    .    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 125  | .    .    .    72   3    22   28   .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            28   | .    .    .    14   2    1    7    .    .    .    .    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    4    .    3    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7107 | 162  443  254  2134 576  623  1112 .    569  .    .    1182 12   13   27   
  Guns                     2464 | 162  443  143  71   .    148  34   .    569  .    .    842  12   13   27   
  Cannons                  408  | .    .    .    101  .    83   224  .    .    .    .    .    .    .    .    
  Explosions               962  | .    .    111  .    443  .    68   .    .    .    .    340  .    .    .    
  Melee                    3273 | .    .    .    1962 133  392  786  .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  238  | .    .    57   71   .    .    .    .    .    .    .    110  .    .    .    
  Thermal                  2520 | 162  443  86   101  .    83   292  .    569  .    .    732  12   13   27   
  Explosive                894  | .    .    111  .    443  .    .    .    .    .    .    340  .    .    .    
  Electromagnetic          182  | .    .    .    .    .    148  34   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3273 | .    .    .    1962 133  392  786  .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    14   17   .    3    .    .    .    19   8    8    8    8    
  Average Corruption       7    | .    .    .    13   15   .    3    .    .    .    18   7    8    8    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90   | .    .    .    15   9    .    20   .    .    .    6    14   16   1    9    
    Message Errors         17   | .    .    .    2    .    .    7    .    .    .    .    4    4    .    .    
    Matter Fused           19   | .    .    .    3    2    .    4    .    .    .    2    4    4    .    .    
    Heat Flow Errors       14   | .    .    .    2    3    .    3    .    .    .    .    2    .    .    4    
    Energy Discharges      17   | .    .    .    5    2    .    3    .    .    .    1    2    3    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      11   | .    .    .    .    1    .    3    .    .    .    2    .    4    .    1    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               7    | .    .    .    .    1    .    .    .    .    .    .    1    1    1    3    
    Alerts                 3    | .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            408  | .    .    .    120  17   41   185  .    .    .    .    45   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               62   | .    .    .    .    17   .    .    .    .    .    .    45   .    .    .    
  Melee                    346  | .    .    .    120  .    41   185  .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      340  | .    .    .    .    87   .    59   .    .    .    .    194  .    .    .    
  Shots                    9    | .    .    .    .    3    .    1    .    .    .    .    5    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1533 | 195  399  150  397  223  148  229  .    5    .    5    360  .    .    1533 
  Average Temperature      152  | 75   102  48   123  93   62   107  .    3    .    5    86   .    .    469  
  Received Heat Transfer   779  | .    141  57   183  20   54   162  .    .    .    .    162  .    .    .    
  Effects                  37   | .    3    .    1    .    .    .    .    .    .    .    1    .    .    32   
    Shutdowns              13   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    12   
    Energy Bleed           3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           5    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Damage (core)          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14   | 2    6    .    .    .    .    3    .    .    .    .    3    .    .    .    
  Heat Transferred         6328 | 481  1739 395  185  .    148  457  .    1295 .    .    1480 37   37   74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Peak Influence             497  | 35  163 128 497 227 233 125 40  14  9   349 182 25  15  373 
  Initial                  182  | .   22  63  21  171 88  .   19  14  9   6   182 5   .   10  
  Average                  66   | 16  28  76  72  205 82  26  30  14  9   217 91  13  4   246 
Maximum Alert Level        2    | .   .   .   2   1   1   .   .   .   .   1   .   .   .   1   
  Low Security (%)         91   | 100 100 100 83  37  89  100 100 100 100 37  100 100 100 41  
  Level 1                  7    | .   .   .   10  62  10  .   .   .   .   62  .   .   .   58  
  Level 2                  1    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Squads Dispatched          15   | .   1   .   1   .   .   5   .   .   .   2   4   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Reinforcement            11   | .   1   .   .   .   .   3   .   .   .   2   3   .   .   2   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Distress Signals           5    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   13  5   31  9   12  8   1   .   .   4   17  1   .   5   
  Peak Tracking Total      8    | .   4   3   8   4   4   4   .   .   .   2   6   1   .   3   
  Tactical Retreats        5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Traps Triggered            9    | .   .   .   1   .   .   1   1   .   .   .   5   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Machines Accessed          21   | .   2   .   7   .   5   1   1   .   1   .   3   .   1   .   
  Terminals                15   | .   2   .   4   .   5   .   1   .   1   .   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                70   | .   3   .   25  .   20  5   6   .   1   .   9   .   1   .   
  Successful               34   | .   .   .   12  .   6   4   3   .   1   .   7   .   1   .   
  Failed                   36   | .   3   .   13  .   14  1   3   .   .   .   2   .   .   .   
    Catastrophic           6    | .   1   .   3   .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   3   .   16  .   13  .   7   .   .   .   1   .   .   .   
  Terminals                52   | .   3   .   18  .   20  .   6   .   1   .   3   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          9    | .   .   .   4   .   .   5   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   .   4   .   5   .   1   .   1   .   2   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Terminal Index           3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   6   .   1   .   2   .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   3   .   1   .   2   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   6   .   4   .   1   .   1   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Time                     84   | .   .   .   26  .   .   58  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   2   .   1   2   .   .   .   .   5   .   .   .   
  Non-combat               10   | .   .   .   2   .   1   2   .   .   .   .   5   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        10   | .   .   .   2   .   1   2   .   .   .   .   5   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  no_distress              6    | .   .   .   2   .   .   2   .   .   .   .   2   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  
Total Allies               41   | .    .    .    .    .    .    .    1    20   .    .    .    20   .    .    
  Largest Group            21   | .    .    .    .    .    .    .    1    21   21   20   13   20   20   20   
  Highest-Rated Group      821  | .    .    .    .    .    .    .    10   775  775  750  504  821  820  820  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    10   50   50   50   46   50   50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               176  | .    .    .    .    .    .    .    .    .    .    61   62   7    .    46   
  Total Damage             4361 | .    .    .    .    .    .    .    .    .    .    1471 1050 289  .    1551 
  Kills                    27   | .    .    .    .    .    .    .    .    .    .    10   6    1    .    10   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Was Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  
Turns Passed               9458 | 129  1159 662  2017 236  806  1898 106  284  26   178  1242 413  41   261  
Spaces Moved               3878 | 91   236  244  631  243  346  508  80   216  19   273  657  186  20   128  
  Core                     34   | 1    .    .    .    .    .    .    .    .    .    .    33   .    .    .    
  Treads                   30   | .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     101  | .    .    .    .    .    .    .    .    .    .    .    56   45   .    .    
  Wheels                   1260 | 90   236  218  73   243  266  .    .    .    .    .    134  .    .    .    
  Hover                    204  | .    .    .    .    .    .    .    .    .    .    .    .    141  20   43   
  Flight                   2249 | .    .    26   528  .    80   508  80   216  19   273  434  .    .    85   
  Fastest Speed            24   | 50   80   80   34   83   29   26   26   26   26   24   26   72   132  28   
  Average Speed            72   | 85   80   84   69   84   81   26   26   26   26   30   105  134  132  119  
  Slowest Speed            465  | 100  80   280  180  105  465  101  26   26   26   103  250  190  132  380  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    35   52   39   57   30   11   2    85   .    93   16   73   1    92   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 62   | .    10   .    29   .    5    7    .    .    .    .    11   .    .    .    
Terrain Destroyed          232  | .    10   29   49   69   5    18   .    .    .    .    52   .    .    .    
  Melee                    17   | .    .    .    5    .    5    7    .    .    .    .    .    .    .    .    
  Projectile               13   | .    10   .    3    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      202  | .    .    29   41   69   .    11   .    .    .    .    52   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  
Total                      10021 | 118  1122 671  2066 262  821  2214 165  414  39   366  1142 349  34   238  
  Wait                     5458  | .    828  385  1258 2    393  1616 84   167  21   61   385  152  15   91   
  Move                     3854  | 90   235  243  630  242  345  503  80   215  18   272  649  185  19   128  
  Hop                      6     | .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    
  Pick Up                  71    | 8    6    3    10   2    10   14   .    1    .    3    9    2    .    3    
  Fast Attach              78    | 7    1    4    14   2    7    8    .    2    .    5    21   2    .    5    
  Attach                   32    | .    .    1    6    .    6    7    1    .    .    .    5    4    .    2    
  Detach                   20    | .    .    .    5    .    5    4    .    .    .    .    3    2    .    1    
  Swap                     69    | 2    7    11   27   3    7    8    .    .    .    .    2    1    .    1    
  Drop                     87    | 1    7    8    22   2    12   11   .    1    .    9    7    .    .    7    
  Fire                     199   | 10   38   16   26   7    16   11   .    28   .    3    44   .    .    .    
  Melee                    126   | .    .    .    68   2    20   30   .    .    .    .    6    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-5/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
  130 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
 1208 | -10/Materials | Discovered new exit (range 15)
 1289 | -10/Materials | Entered Mines
 1454 | -10/Mines     | Build established: Scavenger-Mutant
 1940 | -10/Mines     | Discovered new exit (range 8)
 1951 | -10/Mines     | Entered Materials
 1951 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2676 | -9/Materials  | Repaired Datajack
 3642 | -9/Materials  | System corruption reached 10%
 3672 | -9/Materials  | Lost 3 parts (2n1u)
 3787 | -9/Materials  | Discovered new exit (range 15)
 3840 | -9/Materials  | Core integrity fell below 50%
 3862 | -9/Materials  | Lost 3 parts (1p1n1u)
 3951 | -9/Materials  | First assault squad dispatched
 3968 | -9/Materials  | Entered Mines
 4023 | -9/Mines      | Assembled infested the area
 4028 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4094 | -9/Mines      | Destroyed 7 combat bots
 4179 | -9/Mines      | Learned location of Storage (-9)
 4182 | -9/Mines      | Discovered new exit (range 5)
 4204 | -9/Mines      | Entered Materials
 4204 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 5008 | -8/Materials  | Discovered new exit (range 9)
 5010 | -8/Materials  | Entered Factory
 5010 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5293 | -7/Factory    | Build established: Scavenger-Sprinter
 6049 | -7/Factory    | Repaired Med. Storage Unit
 6089 | -7/Factory    | Repaired Rocket Launcher
 6535 | -7/Factory    | Lost 3 parts (1p1n1w)
 6905 | -7/Factory    | Discovered new exit (range 6)
 6908 | -7/Factory    | Entered another Factory area
 6908 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7014 | -6/Factory    | Sucked down chute
 7014 | -6/Factory    | Entered Waste
 7015 | -6/Waste      | Joined by Warlord forces that had cleared the area
 7019 | -6/Waste      | 1 allies followed down the chute
 7151 | -6/Waste      | Discovered new exit (range 12)
 7298 | -6/Waste      | Entered Factory
 7298 | -6/Factory    | Accompanied by 21 allies
 7301 | -6/Factory    | Identified exit to DSF
 7324 | -6/Factory    | Entered DSF
 7324 | -6/DSF        | Accompanied by 20 allies
 7341 | -6/DSF        | Additional patrols routed to DSF
 7357 | -6/DSF        | System corruption reached 10%
 7368 | -6/DSF        | Discovered new exit (range 15)
 7382 | -6/DSF        | Found Prototype Device
 7420 | -6/DSF        | Lost 5 allies
 7447 | -6/DSF        | Sterilization system engaged
 7467 | -6/DSF        | Ambient heat levels rising (+10)
 7482 | -6/DSF        | Ambient heat levels rising (+10)
 7497 | -6/DSF        | Ambient heat levels rising (+10)
 7502 | -6/DSF        | Entered Factory
 7502 | -5/Factory    | Accompanied by 13 allies
 7502 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7508 | -5/Factory    | Identified Active Sensor Suite
 7853 | -5/Factory    | Build established: Hacker-Assassin
 8227 | -5/Factory    | Lost 4 parts (1p2n1u)
 8227 | -5/Factory    | Lost 7 allies
 8328 | -5/Factory    | Lost 4 allies
 8423 | -5/Factory    | Lost 3 parts (1n1u1w)
 8468 | -5/Factory    | Fabricated Nuclear Pulse Thruster (x2)
 8551 | -5/Factory    | Lost 5 parts (2p2n1w)
 8700 | -5/Factory    | Core integrity fell below 50%
 8744 | -5/Factory    | Manually triggered Chute Trap
 8744 | -5/Factory    | Sucked down chute
 8744 | -5/Factory    | Entered Waste
 8745 | -5/Waste      | Joined by Warlord forces that had cleared the area
 8818 | -5/Waste      | Build established: Hacker-Mutant
 8954 | -5/Waste      | A Compactor rumbled back to life
 8956 | -5/Waste      | Allies destroyed C-40 Crusher
 9107 | -5/Waste      | Discovered new exit (range 12)
 9157 | -5/Waste      | Entered Factory
 9157 | -5/Factory    | Accompanied by 20 allies
 9188 | -5/Factory    | Identified exit to DSF
 9198 | -5/Factory    | Entered DSF
 9198 | -5/DSF        | Accompanied by 20 allies
 9227 | -5/DSF        | Additional patrols routed to DSF
 9248 | -5/DSF        | Lost 3 allies
 9335 | -5/DSF        | Sterilization system engaged
 9355 | -5/DSF        | Ambient heat levels rising (+10)
 9370 | -5/DSF        | Ambient heat levels rising (+10)
 9385 | -5/DSF        | Ambient heat levels rising (+10)
 9400 | -5/DSF        | Ambient heat levels rising (+10)
 9415 | -5/DSF        | Ambient heat levels rising (+10)
 9428 | -5/DSF        | Discovered new exit (range 14)
 9430 | -5/DSF        | Ambient heat levels rising (+10)
 9445 | -5/DSF        | Ambient heat levels rising (+10)
 9449 | -5/DSF        | Core integrity fell below 20%
 9460 | -5/DSF        | Core destroyed

 Last Messages 
---------------
09441_ Acquired 13 matter.
09442_ Power failure, Antimatter Reactor shutdown.
09444_ Overheating: Matter decay (-45).
09445_ ALERT: Ambient heat levels +10.
09449_ Power failure, Backup Power III shutdown.
09449_ Overheating: Core damaged (-190).
09451_ Power failure, Antimatter Reactor shutdown.
09451_ Overheating: Core damaged (-110).
09453_ Overheating: Matter decay (-53).
09455_ Impulse Thruster broken.
09455_ Overheating: Short circuit.
09457_ Overheating: System Shield damaged (-7).
09458_ Power failure, Backup Power III shutdown.
09458_ 5O-GE6(g) heat damages Hvy. Beamcaster.
09458_ E5-95J(g) heat short circuits Flexi-carbon Leg.
09459_ Overheating: Energy bleed (-73).
09459_ 5O-GE6(g) heat short circuits Flexi-carbon Leg.
09459_ CH-KOL(g) heat short circuits Flexi-carbon Leg.
09460_ Power failure, Antimatter Reactor shutdown.
09460_ Overheating: Core damaged (-200).

 Map 
-----
+----------------------------------------------------+
|                ???????????????????##       ####### |
|                ???????????????????##       ####### |
|                ???????????????????##       ##????# |
|                ???????????????????####   ####????# |
|                ???????????????????##//   !!##????# |
|                ???????????????????##//   !!##????# |
|                ???????????###?######//   !!####### |
|                ?????###???###?########   ######### |
|                ?????## ?? ##== #!!!###   ###[  #!! |
|                ?????##    ##===#!!!##     ##[==#!! |
|                ?????##]]                    = =    |
|                ?????##]]                           |
|                ?????##]]               %=          |
|                ?????##    ##   #[[[##  !  ##!!!#   |
|                ?????##    ##   #[[[###   ###!!!#   |
|                ?????####  ###?########   ######### |
|                ???????#     #?#####  !   !!####### |
|                ???????#    ??????###     !!##????? |
|                ????????    ??????## !    !!##????? |
|                ???????##  #??????#####%   ###????? |
|                ???????#=  ==?????### =/%  !##????? |
|                ???????#=  ==###??##   !   !####### |
|                ????????#  ##  ######  =%*  ####### |
|                ??????###^g  #==#   #  %   # !!!    |
|                ?????##"" gg #==#   ## !== ##!!!|   |
|                ????""""" @g g        %!%=*% =%%[*  |
|                ?????##""<gg=        % %**==*=*[=   |
|                ??????#"" gg##  #===#!!  !!!#=!=    |
|                ??????#""     # #####!!% !!!####### |
|                ??????####" # ##################### |
|                ?????????#"####????###########????? |
|                ????????#""#??????????????????????? |
|                ????????###???????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          31
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                64
Melee Accuracy             5
Target Analysis            5
Recoil Reduction           1
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 Nuclear Pulse Thruster | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Nuclear Pulse Thruster | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakCatalystClaw
  Manual?         0
Play Time         01:28:13
  Cumulative      227.5 hours
  Start           2024.12.15 @ 17:53:48
  End             2024.12.15 @ 19:30:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          352
  Rogue           352
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b88a08cc-e0a8-4beb-9858-901aae41cada