Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 23:20:44

Player: Bert

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (662)      662
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2887

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             358/550
Matter                     241/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON (3) -------
           Assault Rifle
>          --- INVENTORY (15) ---
           Ion Engine
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
     Light Nuclear Core
           Cooling System
    Medium Storage Unit

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Melee Analysis Suite
>          --- WEAPON -----------
    Medium Laser
           Autogun
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
           Cooling System
    Medium Storage Unit
           Assault Rifle
  Improved Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             26   | 6   1   1   7   8   3   
  Power                    3    | 1   .   .   1   1   .   
    Engine                 3    | 1   .   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   2   1   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | 2   .   .   2   1   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   .   2   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                3    | 1   .   .   2   .   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   1   2   5   2   
    Energy Gun             3    | 2   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   1   2   2   2   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      9    | .   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   93  99  88  90  73  
  Engine                   11   | .   14  14  11  9   6   
  Leg                      30   | .   28  28  33  36  25  
  Storage                  12   | .   14  14  11  9   9   
  Processor                10   | .   8   14  11  9   9   
  Energy Gun               15   | .   28  14  11  9   4   
  Ballistic Gun            10   | .   .   13  11  18  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 12  12  12  32  37  38  
  Greatest Support         43   | 20  20  20  33  43  43  
  Greatest Overweight (x)  8    | .   .   .   1   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         10   | 7   8   8   11  15  15  
  Most Carried             11   | 5   6   7   10  11  10  
  Average Carried          6    | 1   4   6   7   8   9   
  Final Capacity           15   | 8   8   8   15  15  15  
  Final Carried            10   | 2   6   7   10  10  7   

 Class Distribution 
--------------------
 79% | Mutant
 15% | Skirmisher
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           626  | 222 48  19  70  100 167 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            780  | .   183 26  97  100 374 
  Parts                    52   | .   18  2   11  6   15  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  15   | .   2   2   2   2   7   
  Guns                     15   | .   2   2   2   2   7   
Classes Destroyed          8    | .   3   1   1   1   2   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   
  Watcher                  4    | .   3   .   1   .   .   
  Swarmer                  2    | .   .   2   .   .   .   
  Grunt                    6    | .   2   .   1   .   3   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   1   1   3   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           6    | .   4   2   2   1   6   
  Combat Bots Only         5    | .   2   2   1   1   5   
Max Kills in Single Turn   2    | .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        154  | .    11   12   6    20   105  
  Missed                   39   | .    4    2    3    7    23   
Damage Taken               1361 | .    76   60   33   163  1029 
  Core                     215  | .    13   .    10   70   122  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   391  | .    23   20   9    46   293  
Core Remaining (%)         97   | 100  .    94   97   .    .    
Volleys Fired              60   | .    9    3    5    12   31   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  96   | .    90   70   73   96   96   
Shots Fired                131  | .    18   6    10   24   73   
  Gun                      131  | .    18   6    10   24   73   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  90   | .    .    3    5    18   64   
  Thermal                  32   | .    9    3    5    6    9    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          9    | .    9    .    .    .    .    
  Robot Hit Streak         25   | .    13   3    7    11   25   
  Robot Miss Streak        2    | .    1    1    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           105  | .    14   4    7    19   61   
  Core Hits                43   | .    9    2    5    7    20   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         3    | .    1    .    .    .    2    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1556 | .    210  54   93   287  912  
  Guns                     1518 | .    210  48   93   267  900  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  38   | .    .    6    .    20   12   
  Kinetic                  1134 | .    .    35   42   242  815  
  Thermal                  274  | .    100  13   51   25   85   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          110  | .    110  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             7    | .    .    1    .    5    1    
  Kicked                   7    | .    .    1    .    5    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        228  | .    139  27   47   42   228  
  Average Temperature      71   | .    63   14   20   24   100  
  Received Heat Transfer   678  | .    57   .    18   18   585  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         888  | .    370  37   148  74   259  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             188  | .   129 55  87  78  188 
  Initial                  27   | .   .   .   .   .   27  
  Average                  47   | .   55  45  36  33  104 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           7    | .   1   .   2   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   5   3   4   5   16  
  Peak Tracking Total      7    | .   3   3   3   4   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          11   | .   5   .   3   3   .   
  Terminals                10   | .   5   .   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   13  .   7   7   .   
  Successful               11   | .   4   .   3   4   .   
  Failed                   16   | .   9   .   4   3   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   5   .   .   .   .   
  Terminals                25   | .   13  .   5   7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   4   .   1   4   .   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Surveillance Status      1    | .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   2   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Sto 
Turns Passed               1996 | 76  492 480 451 320 177 
Spaces Moved               1395 | 59  348 385 326 219 58  
  Core                     12   | 11  .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1383 | 48  348 385 326 219 57  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            122  | 106 120 120 128 120 138 
  Slowest Speed            450  | 120 120 120 190 120 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 5   47  82  22  16  19  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   .   
  Unknown Exits Taken      3    | 1   .   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      1576 | 72  405 397 352 257 93  
  Wait                     45   | .   39  6   .   .   .   
  Move                     1390 | 58  347 384 325 218 58  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  30   | 8   7   1   8   6   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   22   | 6   1   1   4   7   3   
  Detach                   9    | .   .   1   3   5   .   
  Swap                     4    | .   .   .   3   1   .   
  Drop                     9    | .   2   .   4   3   .   
  Fire                     60   | .   9   3   5   12  31  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     7    | .   .   1   .   5   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 4)
  311 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Identified exit to Mines
  500 | -10/Materials | Derelicts attacked the area
  569 | -10/Materials | Entered Mines
  668 | -10/Mines     | Learned location of 1 exit from Materials
  822 | -10/Mines     | Learned location of Zion (-7)
  896 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  937 | -10/Mines     | Discovered new exit (range 11)
 1006 | -10/Mines     | Discovered new exit (range 5)
 1023 | -10/Mines     | Learned Materials stockpile data
 1049 | -10/Mines     | Entered Materials
 1049 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1050 | -9/Materials  | Identified exit to Materials
 1500 | -9/Materials  | Entered another Materials area
 1500 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1759 | -8/Materials  | Discovered new exit (range 17)
 1820 | -8/Materials  | Entered Storage
 1900 | -8/Storage    | Build established: Skirmisher
 1997 | -8/Storage    | Self-destructed

 Last Messages 
---------------
01952_ K-01 Serf destroyed.
01954_ G-47 Trooper destroyed.
01954_ Switching to secondary target: Y-45 Defender.
01958_ Imp. Assault Rifle destroyed.
01958_ Y-45 Defender suffers critical hit (Destroy).
01958_ Y-45 Defender destroyed.
01967_ U-05 Engineer destroyed.
01970_ Y-45 Defender destroyed.
01973_ W-25 Informer distress signal alerts nearby ally.
01975_ U-05 Engineer destroyed.
01979_ K-01 Serf collects debris. <x3>
01986_ Imp. Aluminum Leg destroyed.
01987_ Acquired 49 matter.
01989_ Imp. Assault Rifle destroyed.
01990_ K-01 Serf collects debris.
01992_ Acquired 59 matter.
01993_ K-01 Serf collects debris.
01996_ R-06 Scavenger collects Wheel.
01997_ K-01 Serf collects debris.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ???????????????????????    ???#  ????  #######???? |
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| ????????????????????????   ???# "????" #           |
| ????????????????????????   ???# "????" /           |
| ???????????????????????##+##### "????" #           |
| ???????????????????????#!%[a  + "?"""" #     ##### |
| ???????????????????????#=|a#### """    ##   ##???? |
| ?????????#/#####+#######=%!#??#        ##   #????? |
| ???????   a        gr %% @k#??###########   #????? |
| ???????        g   gg **=  #????????????#   #????? |
| ??????????##############  o#????????????#   #????? |
| ???????????????????????#!=!#????????????#   +????? |
| ???????????????????????#w=%#????????????#   #????? |
| ???????????????????????#==!#????????????#   #????? |
| ???????????????????????#Y%*#????????????#   +????? |
| ???????????????????????#*!=#????????????#   #????? |
| ???????????????????????+   +????????????#   #????? |
| ???????????????????????#   #????????????#   #????? |
| ???????????????????????#   #????????????#   #????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              DataAssembledArray
  Manual?         0
Play Time         00:20:01
  Cumulative      15.3 hours
  Start           2024.04.09 @ 23:02:12
  End             2024.04.09 @ 23:20:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           0
  Adventurer      26
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7325b949-b438-408e-94c3-ff23bd6c3d42