Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 23:20:44 Player: Bert Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (662) 662 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2887 Bonus ------- None Cogmind --------- Core Integrity 358/550 Matter 241/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Cooling System Medium Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Melee Analysis Suite > --- WEAPON ----------- Medium Laser Autogun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Cooling System Medium Storage Unit Assault Rifle Improved Assault Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Flak Cannon Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 26 | 6 1 1 7 8 3 Power 3 | 1 . . 1 1 . Engine 3 | 1 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 2 1 1 Treads . | . . . . . . Leg 6 | 2 . . 2 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 . 2 1 . Device . | . . . . . . Storage 3 | 1 . . 2 . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 . 1 2 5 2 Energy Gun 3 | 2 . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | . . 1 2 2 2 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 9 | . . . . . 9 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility . | . . . . . . Weapon 4 | . . . . . 4 Highest Loss Streak 9 | . . . . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 93 99 88 90 73 Engine 11 | . 14 14 11 9 6 Leg 30 | . 28 28 33 36 25 Storage 12 | . 14 14 11 9 9 Processor 10 | . 8 14 11 9 9 Energy Gun 15 | . 28 14 11 9 4 Ballistic Gun 10 | . . 13 11 18 18 Naked Turns . | . . . . . . Heaviest Build 38 | 12 12 12 32 37 38 Greatest Support 43 | 20 20 20 33 43 43 Greatest Overweight (x) 8 | . . . 1 . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 10 | 7 8 8 11 15 15 Most Carried 11 | 5 6 7 10 11 10 Average Carried 6 | 1 4 6 7 8 9 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 10 | 2 6 7 10 10 7 Class Distribution -------------------- 79% | Mutant 15% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 626 | 222 48 19 70 100 167 Remotely . | . . . . . . Salvage Created 780 | . 183 26 97 100 374 Parts 52 | . 18 2 11 6 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 15 | . 2 2 2 2 7 Guns 15 | . 2 2 2 2 7 Classes Destroyed 8 | . 3 1 1 1 2 Worker 1 | . 1 . . . . Builder 1 | . . . . . 1 Watcher 4 | . 3 . 1 . . Swarmer 2 | . . 2 . . . Grunt 6 | . 2 . 1 . 3 Brawler 1 | . . . . . 1 Sentry 5 | . . . 1 1 3 Hunter 1 | . . . . 1 . Best Kill Streak 6 | . 4 2 2 1 6 Combat Bots Only 5 | . 2 2 1 1 5 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 154 | . 11 12 6 20 105 Missed 39 | . 4 2 3 7 23 Damage Taken 1361 | . 76 60 33 163 1029 Core 215 | . 13 . 10 70 122 Absorbed by Shields . | . . . . . . Ignored by Resistances 391 | . 23 20 9 46 293 Core Remaining (%) 97 | 100 . 94 97 . . Volleys Fired 60 | . 9 3 5 12 31 Largest 3 | . 2 2 2 3 3 Hottest 96 | . 90 70 73 96 96 Shots Fired 131 | . 18 6 10 24 73 Gun 131 | . 18 6 10 24 73 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 90 | . . 3 5 18 64 Thermal 32 | . 9 3 5 6 9 Explosive . | . . . . . . Electromagnetic 9 | . 9 . . . . Robot Hit Streak 25 | . 13 3 7 11 25 Robot Miss Streak 2 | . 1 1 1 1 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 105 | . 14 4 7 19 61 Core Hits 43 | . 9 2 5 7 20 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . 1 . . . 2 Burn 1 | . 1 . . . . Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1556 | . 210 54 93 287 912 Guns 1518 | . 210 48 93 267 900 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 38 | . . 6 . 20 12 Kinetic 1134 | . . 35 42 242 815 Thermal 274 | . 100 13 51 25 85 Explosive . | . . . . . . Electromagnetic 110 | . 110 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 7 | . . 1 . 5 1 Kicked 7 | . . 1 . 5 1 Crushed . | . . . . . . Highest Temperature 228 | . 139 27 47 42 228 Average Temperature 71 | . 63 14 20 24 100 Received Heat Transfer 678 | . 57 . 18 18 585 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 888 | . 370 37 148 74 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 188 | . 129 55 87 78 188 Initial 27 | . . . . . 27 Average 47 | . 55 45 36 33 104 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 7 | . 1 . 2 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 5 3 4 5 16 Peak Tracking Total 7 | . 3 3 3 4 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 11 | . 5 . 3 3 . Terminals 10 | . 5 . 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 27 | . 13 . 7 7 . Successful 11 | . 4 . 3 4 . Failed 16 | . 9 . 4 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 25 | . 13 . 5 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 . 1 4 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 2 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 1996 | 76 492 480 451 320 177 Spaces Moved 1395 | 59 348 385 326 219 58 Core 12 | 11 . . . . 1 Treads . | . . . . . . Legs 1383 | 48 348 385 326 219 57 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 106 120 120 128 120 138 Slowest Speed 450 | 120 120 120 190 120 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 47 82 22 16 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1576 | 72 405 397 352 257 93 Wait 45 | . 39 6 . . . Move 1390 | 58 347 384 325 218 58 Hop . | . . . . . . Pick Up 30 | 8 7 1 8 6 . Fast Attach . | . . . . . . Attach 22 | 6 1 1 4 7 3 Detach 9 | . . 1 3 5 . Swap 4 | . . . 3 1 . Drop 9 | . 2 . 4 3 . Fire 60 | . 9 3 5 12 31 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . 1 . 5 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 4) 311 | -10/Materials | Build established: Mutant 314 | -10/Materials | Identified exit to Mines 500 | -10/Materials | Derelicts attacked the area 569 | -10/Materials | Entered Mines 668 | -10/Mines | Learned location of 1 exit from Materials 822 | -10/Mines | Learned location of Zion (-7) 896 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 937 | -10/Mines | Discovered new exit (range 11) 1006 | -10/Mines | Discovered new exit (range 5) 1023 | -10/Mines | Learned Materials stockpile data 1049 | -10/Mines | Entered Materials 1049 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1050 | -9/Materials | Identified exit to Materials 1500 | -9/Materials | Entered another Materials area 1500 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1759 | -8/Materials | Discovered new exit (range 17) 1820 | -8/Materials | Entered Storage 1900 | -8/Storage | Build established: Skirmisher 1997 | -8/Storage | Self-destructed Last Messages --------------- 01952_ K-01 Serf destroyed. 01954_ G-47 Trooper destroyed. 01954_ Switching to secondary target: Y-45 Defender. 01958_ Imp. Assault Rifle destroyed. 01958_ Y-45 Defender suffers critical hit (Destroy). 01958_ Y-45 Defender destroyed. 01967_ U-05 Engineer destroyed. 01970_ Y-45 Defender destroyed. 01973_ W-25 Informer distress signal alerts nearby ally. 01975_ U-05 Engineer destroyed. 01979_ K-01 Serf collects debris. 01986_ Imp. Aluminum Leg destroyed. 01987_ Acquired 49 matter. 01989_ Imp. Assault Rifle destroyed. 01990_ K-01 Serf collects debris. 01992_ Acquired 59 matter. 01993_ K-01 Serf collects debris. 01996_ R-06 Scavenger collects Wheel. 01997_ K-01 Serf collects debris. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ????????????????????###"?????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? """"?????????????????????? | | ?????????????????????? """"??###??#####?????????? | | ?????????????????????? 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