Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.02 @ 22:04:09 Player: Root Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2811) 2811 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6684 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 92/300 Energy 100/100 System Corruption 10% Temperature Cool (18) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Fission Core Light Fission Core Improved Heat Sink High-capacity Storage Unit Terrain Scanner Core Analyzer ECM Suite Tractor Beam Field Laser Field Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Field Laser Field Laser Ion Cannon > --- INVENTORY -------- Light Fission Core Light Fission Core Light Fission Core High-capacity Storage Unit Terrain Scanner Core Analyzer ECM Suite Improved Light Armor Plating Tractor Beam Field Laser Mini Grenade Launcher Mini Grenade Launcher [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . . 1 1 Utility 4 | . . . 1 . 1 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 85 | 6 3 4 6 8 12 14 32 Power 16 | 1 1 1 1 3 3 3 3 Engine 10 | 1 1 1 1 3 1 2 . Core 6 | . . . . . 2 1 3 Reactor . | . . . . . . . . Propulsion 17 | 2 . . . 3 1 3 8 Treads . | . . . . . . . . Leg 17 | 2 . . . 3 1 3 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 1 3 3 . 5 3 8 Device 15 | . 1 3 2 . 3 2 4 Storage 3 | 1 . . . . 1 . 1 Processor 2 | . . . 1 . 1 . . Hackware 2 | . . . . . . 1 1 Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 28 | 2 1 . 2 2 3 5 13 Energy Gun 10 | 1 . . . . . 3 6 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 6 | 1 . . 2 2 1 . . Ballistic Cannon 1 | . 1 . . . . . . Launcher 9 | . . . . . 2 2 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 34 | . . . . 2 2 6 24 Power 9 | . . . . 2 1 3 3 Propulsion 11 | . . . . . . 2 9 Utility 6 | . . . . . . . 6 Weapon 8 | . . . . . 1 1 6 Highest Loss Streak 7 | . . . . 2 2 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 94 100 99 96 96 98 95 Engine 9 | . 14 14 22 18 11 2 5 Core 4 | . . . . . 3 12 5 Leg 23 | . 28 28 22 21 18 22 25 Device 14 | . 8 14 14 11 16 15 16 Storage 8 | . 14 14 11 11 9 7 6 Processor 7 | . . . 6 11 10 9 6 Hackware 3 | . . . . . . 4 7 Energy Gun 7 | . 14 14 . . . 7 12 Ballistic Gun 7 | . 9 . 20 22 19 5 . Ballistic Cannon 1 | . 4 14 . . . . . Launcher 3 | . . . . . 7 8 2 Naked Turns . | . . . . . . . . Heaviest Build 73 | 10 14 14 20 23 64 71 73 Greatest Support 70 | 20 20 20 20 23 30 40 70 Greatest Overweight (x) 2 | . . . . . 2 2 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 Average Capacity 15 | 7 8 8 8 8 17 20 20 Most Carried 20 | 6 8 8 8 8 20 20 20 Average Carried 14 | 2 7 7 7 7 15 17 17 Final Capacity 20 | 8 8 8 8 8 20 20 20 Final Carried 20 | 6 8 8 8 8 18 20 10 Class Distribution -------------------- 38% | Mutant 20% | Scavenger-Mutant 17% | Gunner 10% | Infiltrator-Gunner 5% | Infiltrator-Mutant 4% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Infiltrator-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Sto Mat Fac Fac Matter Collected 1843 | 178 50 72 . 363 582 234 364 Remotely 364 | . . . . . . . 364 Salvage Created 2715 | . 50 41 50 325 1039 541 669 Parts 132 | . 5 7 3 21 43 32 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 67 | . 3 3 1 7 25 14 14 Guns 38 | . 3 2 1 7 16 6 3 Cannons 3 | . . 1 . . . . 2 AOE 23 | . . . . . 9 8 6 Classes Destroyed 11 | . 2 . 1 2 2 1 3 Worker 1 | . . . . . . . 1 Builder 6 | . . . . . 3 3 . Recycler 1 | . . . . . 1 . . Operator 1 | . 1 . . . . . . Swarmer 18 | . 3 3 . . 5 7 . Grunt 33 | . . . 1 4 19 2 7 Brawler 2 | . . . . . . . 2 Duelist 2 | . . . . 1 1 . . Sentry 8 | . . . . 2 . 4 2 Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . . . 3 Best Kill Streak 10 | . 3 3 1 3 10 4 4 Combat Bots Only 8 | . 3 3 1 3 8 4 4 Max Kills in Single Turn 4 | . 1 1 1 1 4 3 2 Gunslinging 1 | . . . . . 1 . . Exploded 4 | . . . . . 4 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Fac Damage Taken 5396 | . 82 108 137 303 644 583 3539 Core 1171 | . 37 33 . 25 104 115 857 Absorbed by Shields 406 | . . . . . . 232 174 Regen/Repaired (Parts) 11 | . . . . . 11 . . Core Remaining (%) 85 | 100 . 72 . 93 81 83 . Volleys Fired 162 | . 13 7 4 22 39 33 44 Largest 3 | . 2 2 2 2 3 3 3 Hottest 195 | . 75 75 50 50 80 195 195 Shots Fired 348 | . 26 14 8 42 101 66 91 Gun 292 | . 25 7 8 42 93 61 56 Cannon 23 | . 1 7 . . . . 15 Launcher 33 | . . . . . 8 5 20 Special . | . . . . . . . . Kinetic 192 | . 13 7 8 42 93 29 . Thermal 123 | . 13 7 . . . 32 71 Explosive 33 | . . . . . 8 5 20 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 4 1 3 16 10 9 8 Robot Miss Streak 4 | . 2 3 1 4 2 2 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 230 | . 15 4 5 30 75 46 55 Core Hits 148 | . 7 3 2 10 54 30 42 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . Critical Strikes 5 | . 1 . . . 1 1 2 Burn 3 | . . . . . . 1 2 Destroy 2 | . 1 . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6525 | 2 154 54 90 526 2031 1483 2185 Guns 3542 | . 142 20 88 521 1189 845 737 Cannons 275 | . . 30 . . . . 245 Explosions 2622 | . . . . . 839 608 1175 Melee . | . . . . . . . . Ramming 86 | 2 12 4 2 5 3 30 28 Kinetic 2281 | . 65 30 88 521 1189 388 . Thermal 1536 | . 77 20 . . . 457 982 Explosive 2622 | . . . . . 839 608 1175 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 4 . 1 10 Average Corruption 1 | . . . . 3 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . 5 . 4 9 Message Errors 5 | . . . . 2 . . 3 Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 3 | . . . . 1 . 1 1 Energy Discharges 3 | . . . . . . 1 2 Data Loss (minor) 2 | . . . . 1 . . 1 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 116 | . . . . . . . 116 Projectiles . | . . . . . . . . Explosions 116 | . . . . . . . 116 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 1 1 Impact 2 | . . . . . . 1 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 360 | . . . . . 23 . 337 Shots 10 | . . . . . 2 . 8 Rammed . | . . . . . . . . Targets Rammed 15 | 1 1 1 2 3 1 3 3 Kicked 15 | 1 1 1 2 3 1 3 3 Crushed . | . . . . . . . . Highest Temperature 668 | . 40 105 40 129 267 342 668 Average Temperature 120 | . 18 53 15 17 78 138 192 Received Heat Transfer 1383 | . . . 54 123 279 180 747 Effects 17 | . . . . . . 1 16 Shutdowns 4 | . . . . . . . 4 Energy Bleed 7 | . . . . . . 1 6 Interference 2 | . . . . . . . 2 Matter Decay 2 | . . . . . . . 2 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 13 | . . . . . . 3 10 Heat Transferred 3148 | . 175 50 . . . 962 1961 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Peak Influence 483 | . 110 142 75 204 483 338 342 Initial 151 | . . 42 . 31 1 151 91 Average 137 | . 76 118 19 104 241 178 100 Maximum Alert Level 2 | . . . . 1 2 1 1 Low Security (%) 78 | 100 100 100 100 77 55 64 84 Level 1 18 | . . . . 22 29 35 15 Level 2 2 | . . . . . 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . . 1 . 7 1 5 Investigation 3 | . . . . . 1 1 1 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . . . 1 . 3 . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac Distress Signals 6 | . . . . 2 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 10 3 9 11 41 16 30 Peak Tracking Total 9 | . 3 3 8 5 9 4 9 Tactical Retreats 12 | . . . 2 3 4 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Traps Triggered 8 | . . . . 3 . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . 6 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Sto Mat Fac Fac Machines Disabled 11 | . . 1 1 . . 1 8 Max in Single Turn 3 | . . 1 1 . . 1 3 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac Machines Accessed 19 | . 2 . . 6 5 4 2 Terminals 12 | . 2 . . 6 2 2 . Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . . . . 2 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 49 | . 5 . . 12 17 10 5 Successful 18 | . 2 . . 4 9 2 1 Failed 31 | . 3 . . 8 8 8 4 Catastrophic 4 | . 1 . . 2 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 29 | . 5 . . 12 5 7 . Fabricators 5 | . . . . . . . 5 Repair Stations 12 | . . . . . 10 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 11 | . 2 . . 4 4 1 . Prototype ID Bank 1 | . . . . . . 1 . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 3 | . 1 . . 1 1 . . Locate Traps 1 | . . . . . 1 . . Reprogram Traps 1 | . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . Assault Status 1 | . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . . . 5 1 . Scan Component 5 | . . . . . 4 1 . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 . . 5 5 4 2 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 108 | . . . . . 108 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Sto Mat Fac Fac Turns Passed 4434 | 63 200 469 161 424 802 806 1509 Spaces Moved 2216 | 44 121 314 109 273 285 346 724 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 2209 | 37 121 314 109 273 285 346 724 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 193 120 Average Speed 160 | 108 120 120 120 120 188 195 182 Slowest Speed 265 | 120 120 120 120 120 265 265 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 24 57 13 52 27 14 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 83 | . . . . . . . 83 Terrain Destroyed 213 | . . . . . 43 14 156 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 213 | . . . . . 43 14 156 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac Total 2812 | 56 153 394 133 335 491 415 835 Wait 228 | . 4 56 3 16 125 9 15 Move 2209 | 43 120 313 108 272 284 345 724 Hop . | . . . . . . . . Pick Up 60 | 6 6 4 4 4 20 8 8 Fast Attach 32 | 6 2 3 3 3 4 3 8 Attach 35 | . . . 2 4 6 8 15 Detach 11 | . 1 2 1 1 1 3 2 Swap 18 | . 1 1 1 1 2 3 9 Drop 37 | . 5 7 5 4 9 . 7 Fire 162 | . 13 7 4 22 39 33 44 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 15 | 1 1 1 2 3 1 3 3 Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 13) 264 | -10/Materials | Entered Mines 326 | -10/Mines | Build established: Mutant 358 | -10/Mines | Learned location of Storage (-9) 403 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 406 | -10/Mines | Found Prototype Device 406 | -10/Mines | Identified Exp. Sensor Array 518 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 716 | -10/Mines | Discovered new exit (range 8) 724 | -10/Mines | Assembled infested the area 733 | -10/Mines | Entered Materials 733 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 820 | -9/Materials | Discovered new exit (range 7) 894 | -9/Materials | Entered Storage 1285 | -9/Storage | Discovered new exit (range 16) 1318 | -9/Storage | Entered Materials 1318 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1609 | -8/Materials | Build established: Infiltrator-Gunner 1690 | -8/Materials | Garrison activated, responded to threat 1749 | -8/Materials | Destroyed 7 combat bots 1830 | -8/Materials | Destroyed 8 combat bots 1971 | -8/Materials | Repaired Faulty Exp. Sensor Array 2010 | -8/Materials | Discovered new exit (range 15) 2120 | -8/Materials | Entered Factory 2120 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2424 | -7/Factory | Build established: Scavenger-Mutant 2897 | -7/Factory | Discovered new exit (range 14) 2926 | -7/Factory | Entered another Factory area 2926 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3705 | -6/Factory | Build established: Gunner 4156 | -6/Factory | Spotted B-75 Beast 4161 | -6/Factory | Lost 6 parts (4n1u1w) 4241 | -6/Factory | Core integrity fell below 50% 4302 | -6/Factory | Lost 3 parts (2p1w) 4355 | -6/Factory | Lost 3 parts (1n1u1w) 4392 | -6/Factory | Core integrity fell below 20% 4431 | -6/Factory | System corruption reached 10% 4435 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04389_ System corrupted: Component data lost. 04391_ K-01 Serf collects debris. 04392_ The unstable cave ceiling collapses. 04395_ Imp. Titanium Leg destroyed. 04397_ Critical hit (Burn: +37). 04397_ K-01 Serf collects debris. 04398_ R-10 Processor collects Carbon-fiber Leg. 04399_ R-10 Processor collects Hvy. Laser. 04401_ K-01 Serf collects debris. 04402_ R-10 Processor collects Adv. Heat Sink. 04403_ Imp. Light Armor Plating destroyed. 04404_ U-05 Engineer lays Concrete. 04408_ K-01 Serf collects debris. 04409_ Lgt. Fission Core destroyed. 04410_ Arm. Leg destroyed. 04418_ The unstable cave ceiling collapses. 04428_ LZQF3 %Q