Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 17:08:37 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (860) 860 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2880 Bonus ------- None Cogmind --------- Core Integrity 491/550 Matter 261/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Rocket Launcher > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating Shield Generator Spread Laser Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Small Laser > --- INVENTORY -------- Light Treads Light Treads Light Treads Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating Shield Generator Spread Laser Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Rocket Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 31 | 6 5 9 6 5 Power 6 | 1 1 2 1 1 Engine 5 | 1 1 2 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 2 4 4 . Treads . | . . . . . Leg . | . . . . . Wheel 12 | 2 2 4 4 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 1 1 1 Device 2 | . 1 . 1 . Storage 2 | 1 1 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 . 2 . 3 Energy Gun 2 | . . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . 6 4 4 Power 3 | . . 2 1 . Propulsion 6 | . . 2 2 2 Utility 1 | . . . 1 . Weapon 4 | . . 2 . 2 Highest Loss Streak 4 | . . 4 2 3 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 86 | . 94 84 85 75 Engine 10 | . 14 8 10 7 Wheel 27 | . 28 32 29 13 Device 6 | . 8 11 1 9 Storage 11 | . 14 11 11 9 Processor 6 | . . 4 11 17 Energy Gun 5 | . . 3 11 12 Ballistic Gun 16 | . 28 13 11 5 Naked Turns . | . . . . . Heaviest Build 30 | 10 26 28 28 30 Greatest Support 48 | 20 20 48 48 20 Greatest Overweight (x) 2 | . 1 . 1 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 Most Carried 15 | 5 14 14 14 15 Average Carried 10 | 3 8 12 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 5 14 10 13 13 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 660 | 298 140 124 81 17 Remotely . | . . . . . Salvage Created 1323 | 108 319 503 253 140 Parts 86 | 8 14 32 27 5 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 29 | . 5 13 8 3 Guns 26 | . 5 12 8 1 AOE 3 | . . 1 . 2 Classes Destroyed 10 | 2 3 4 . 1 Worker 2 | . 1 . 1 . Builder 3 | . . 1 2 . Tunneler 3 | 3 . . . . Hauler 1 | . 1 . . . Recycler 4 | 1 1 2 . . Mechanic 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 13 | . . 7 6 . Grunt 15 | . 5 6 2 2 Hunter 1 | . . . . 1 Best Kill Streak 9 | 1 3 9 5 2 Combat Bots Only 4 | . 2 4 3 2 Max Kills in Single Turn 5 | 1 1 5 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 160 | . 26 73 37 24 Missed 44 | . 5 23 9 7 Damage Taken 1346 | . 229 472 298 347 Core 276 | . 23 114 80 59 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 90 . 51 . Volleys Fired 163 | 19 45 58 32 9 Largest 2 | 2 2 2 2 2 Hottest 85 | 40 40 60 60 85 Shots Fired 291 | 38 90 84 64 15 Gun 289 | 38 90 84 64 13 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 232 | 38 90 69 32 3 Thermal 53 | . . 15 32 6 Explosive 2 | . . . . 2 Electromagnetic 4 | . . . . 4 Robot Hit Streak 14 | 4 9 8 14 7 Robot Miss Streak 4 | 2 3 4 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 184 | 22 59 53 40 10 Core Hits 83 | 8 19 28 21 7 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 3 | 1 1 1 . . Critical Strikes 4 | 1 2 1 . . Destroy 4 | 1 2 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2441 | 177 482 1042 393 347 Guns 1632 | 177 482 485 393 95 Cannons . | . . . . . Explosions 809 | . . 557 . 252 Melee . | . . . . . Ramming . | . . . . . Kinetic 1242 | 177 482 379 184 20 Thermal 915 | . . 663 209 43 Explosive 252 | . . . . 252 Electromagnetic 32 | . . . . 32 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 145 | . . 145 . . Projectiles . | . . . . . Explosions 145 | . . 145 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 41 | . . . . 41 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 55 | . 12 3 55 1 Average Temperature 14 | . 7 3 16 1 Received Heat Transfer 402 | . 126 120 75 81 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1150 | . . 575 475 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 388 | 20 235 388 331 148 Initial 151 | . 13 14 151 50 Average 152 | 7 127 134 278 80 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 69 | 100 95 90 2 100 Level 1 30 | . 4 9 97 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 6 1 . . Investigation 4 | . 3 1 . . Extermination . | . . . . . Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 15 19 6 7 Peak Tracking Total 7 | . 4 5 2 7 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 3 . . Max in Single Turn 3 | . . 3 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 1 4 . . Terminals 5 | . 1 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 2 8 . . Successful 3 | . . 3 . . Failed 7 | . 2 5 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 6 | . 2 4 . . Terminals 10 | . 2 8 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Part Schematic 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 2 . . Terminals 2 | . . 2 . . Assimilate 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1487 | 153 416 328 410 180 Spaces Moved 1006 | 113 256 161 352 124 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1005 | 112 256 161 352 124 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 95 Average Speed 88 | 79 86 91 85 102 Slowest Speed 110 | 80 95 100 100 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 46 22 84 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 36 | . . 18 . 18 Melee . | . . . . . Projectile . | . . . . . AOE 36 | . . 18 . 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1353 | 142 377 272 401 161 Wait 125 | . 61 38 6 20 Move 1002 | 112 255 160 351 124 Hop . | . . . . . Pick Up 22 | 5 8 4 3 2 Fast Attach 14 | 6 1 2 3 2 Attach 11 | . 1 7 1 2 Detach 3 | . 1 1 1 . Swap 6 | . 3 . 2 1 Drop 7 | . 2 2 2 1 Fire 163 | 19 45 58 32 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 8) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 730 | -9/Materials | Lost 4 parts (1p2n1w) 882 | -9/Materials | Discovered new exit (range 16) 898 | -9/Materials | Entered Mines 1147 | -9/Mines | Learned Materials stockpile data 1302 | -9/Mines | Discovered new exit (range 7) 1308 | -9/Mines | Entered Materials 1308 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1488 | -8/Materials | Self-destructed Last Messages --------------- 01362_ Slug penetrates Wall. 01390_ Slug penetrates Integration Channel. 01390_ Integration Channel disabled. 01393_ Penetrated by Slug. 01399_ Wheel destroyed. 01402_ H-55 Commando IFF system glitched. 01402_ Penetrated by Slug. 01402_ H-55 Commando destroyed. 01406_ Acquired 17 matter. 01445_ Dropped Ion Engine. 01445_ Acquired Lgt. Nuclear Core. 01462_ K-01 Serf cleans the Matter Filter. 01465_ W-25 Informer sends out distress signal. 01465_ K-01 Serf collects debris. 01466_ Hvy. EM Pulse Gun destroyed. 01480_ Sml. Laser destroyed. 01484_ G-47 Trooper destroyed. 01486_ G-50 Soldier destroyed. 01487_ The unstable cave ceiling collapses. 01487_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ??]??????????????????????????? "????????????????? | | ?????????????????????????????" "?????? #????????? | | ?????????????????????????????" "?????? #????????? | | ?????????????????????????????" ""???? #????????? | | ????????????????????????????"" 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[ | | ??????????# [! + + " " #?????????????????? | | ??????????# # # "T" #????????????????? | | ??????????# # # """ #????????????????? | | ??????????# # # #???????????????? """ | | ??????????###################???????????????? """ | | ???????????????????????????????????????????? """ | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | | ???????????????????????????????????????????##???## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointAblativeExtractor Manual? 0 Play Time 00:11:20 Cumulative 444.3 hours Start 2024.06.10 @ 23:01:04 End 2024.06.15 @ 17:08:37 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 496 Rogue 496 Adventurer 0 Explorer 0 Win Type - Total 36 Types 24/3/8/1/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b28b45e-5346-4aff-85d5-91db9b18789d