Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.13 @ 11:19:11

Player: Themeralderp

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (0)       0
Value Destroyed (60)       60
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1200

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     159/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
  Medium Laser
  Medium Laser

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Sensor Array
>          --- WEAPON -----------
           Hammer
>          --- INVENTORY --------
    Medium Laser
    Medium Laser
[Rating: 8]

 Favorites 
-----------
Power                      None
Propulsion                 Improved Hover Unit
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Sensor Array
  Device                   Sensor Array
Weapon                     Hammer
  Energy Gun               Medium Laser
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | 2   6   3   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  3    | .   .   3   
    Flight                 .    | .   .   .   
  Utility                  2    | .   2   .   
    Device                 2    | .   2   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   4   .   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          2    | .   2   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   1   1   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     25   | .   18  31  
  Hover                    6    | .   .   12  
  Device                   10   | .   10  10  
  Special Weapon           1    | .   2   .   
  Impact Weapon            7    | .   6   8   
Naked Turns                37   | .   27  10  
Heaviest Build             4    | .   4   3   
  Greatest Support         32   | 32  3   21  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 2   4   5   
  Average Carried          2    | .   2   2   
  Final Capacity           5    | 5   5   5   
  Final Carried            2    | .   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           134  | 134 .   .   
  Remotely                 .    | .   .   .   
Salvage Created            .    | .   .   .   
  Parts                    .    | .   .   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   
Classes Destroyed          .    | .   .   .   
Best Kill Streak           .    | .   .   .   
  Combat Bots Only         .    | .   .   .   
Max Kills in Single Turn   .    | .   .   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               789  | .   207 582 
  Core                     497  | .   89  408 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         82   | 100 64  .   
Volleys Fired              3    | .   3   .   
  Largest                  1    | .   1   .   
  Hottest                  100  | .   100 .   
Shots Fired                3    | .   3   .   
  Gun                      .    | .   .   .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  3    | .   3   .   
  Kinetic                  .    | .   .   .   
  Thermal                  3    | .   3   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         .    | .   .   .   
  Robot Miss Streak        .    | .   .   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           3    | .   1   2   
  Core Hits                .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              21   | .   17  4   
  Impact                   21   | .   17  4   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           81   | .   36  45  
  Guns                     .    | .   .   .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    81   | .   36  45  
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   81   | .   36  45  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   5   3   
  Average Corruption       3    | .   3   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   1   .   
    Energy Discharges      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 2    | .   1   1   
  Impact                   2    | .   1   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        .    | .   .   .   
  Average Temperature      .    | .   .   .   
  Received Heat Transfer   60   | .   18  42  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             394  | .   90  394 
  Initial                  32   | .   .   32  
  Average                  121  | .   45  197 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         76   | 100 100 55  
  Level 1                  23   | .   .   44  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   3   7   
  Investigation            7    | .   3   4   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   4   40  
  Peak Tracking Total      17   | .   2   17  
  Tactical Retreats        6    | .   .   6   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   1   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 6    | .   .   6   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         1    | .   .   1   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          11   | .   5   6   
  Terminals                7    | .   3   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                25   | .   12  13  
  Successful               14   | .   8   6   
  Failed                   11   | .   4   7   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   7   13  
  Terminals                19   | .   9   10  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   3   2   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   5   2   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Recycling Unit Index     2    | .   1   1   
  Disarm Traps             1    | .   .   1   
  Dispatch Records         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   3   4   
  Terminals                3    | .   1   2   
    Sabotage               2    | .   .   2   
    Search                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   2   1   
    Tunnel                 3    | .   2   1   
  Scanalyzers              1    | .   .   1   
    Extract                1    | .   .   1   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        3    | .   1   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               430  | 19  189 222 
Spaces Moved               616  | 24  229 363 
  Core                     474  | 20  229 225 
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   4    | 4   .   .   
  Hover                    138  | .   .   138 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  50  
  Average Speed            51   | 58  50  51  
  Slowest Speed            100  | 100 100 56  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       2    | .   2   .   
Exploration Rate (%)       35   | 3   50  52  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     3    | .   2   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 13   | .   13  .   
Terrain Destroyed          13   | .   13  .   
  Melee                    10   | .   10  .   
  Projectile               3    | .   3   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      682  | 29  262 391 
  Wait                     20   | .   2   18  
  Move                     613  | 23  227 363 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 2   6   3   
  Fast Attach              .    | .   .   .   
  Attach                   9    | 2   4   3   
  Detach                   .    | .   .   .   
  Swap                     2    | .   2   .   
  Drop                     2    | 2   .   .   
  Fire                     3    | .   3   .   
  Melee                    21   | .   17  4   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            1    | .   1   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   20 | -11/Scrapyard | Entered Materials
   66 | -10/Materials | Discovered new exit (range 9)
  171 | -10/Materials | Crushed by falling debris
  175 | -10/Materials | Crushed by falling debris
  203 | -10/Materials | Discovered new exit (range 3)
  209 | -10/Materials | Entered another Materials area
  209 | -9/Materials  | Evolved 2 slots: Propulsion x2
  312 | -9/Materials  | Build established: Mutant
  315 | -9/Materials  | Discovered new exit (range 14)
  379 | -9/Materials  | Core integrity fell below 50%
  406 | -9/Materials  | Core integrity fell below 20%
  418 | -9/Materials  | Lost 3 parts (2n1w)
  428 | -9/Materials  | Discovered new exit (range 9)
  431 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00399_ K-01 Serf cleans the Electrolysis Chamber.
00404_ Connecting with Terminal...
>>Force(Sabotage)
SYSTEM_VULNERABLE[Neutrino Reactor]
  NETWORK_OVERLOAD
  COORDINATES_RETRIEVED
00404_ ALERT: Suspicious activity at Terminal M008. Dispatching
  Investigation squad.
00407_ S-10 Pest destroyed.
00407_ K-01 Serf collects debris.
00419_ Triggered Shock Trap.
00419_ The floor emits a surge of raw power.
00419_ System corrupted (+2).
00420_ Triggered Shock Trap.
00420_ The floor emits a surge of raw power.
00420_ System corrupted (+1).
00421_ Triggered Explosive Trap.
00421_ An explosion rips through the floor.
00421_ Sensor Array destroyed.
00428_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              214
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                54

 Item Schematics 
-----------------
 Mining Laser | -9/Materials | Extracted
    ECM Suite | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneLightLog
  Manual?         0
Play Time         00:13:20
  Cumulative      54.2 hours
  Start           2022.12.13 @ 11:10:19
  End             2022.12.13 @ 11:19:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           26
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fb02018-9a5c-4f7a-8a8d-6ba8907e977c