Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.08 @ 13:27:54 Player: Roach K Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2097) 2097 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6055 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 253/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Light Fission Core Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Melee Analysis Suite Improved Light Armor Plating Insulated Plating Improved Shield Generator Tractor Beam > --- WEAPON ----------- Axe Axe > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Xenon Bombardment Thruster Xenon Bombardment Thruster Katana [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Axe Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 2 . . . . . 2 Utility 3 | . . . . 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 62 | 6 4 9 4 6 3 24 . 6 Power 14 | 1 1 1 1 1 1 5 . 3 Engine 8 | 1 1 1 1 1 1 . . 2 Core 6 | . . . . . . 5 . 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 . 5 3 3 . 10 . . Treads 4 | 2 . 1 . . . 1 . . Leg 13 | . . 4 . 3 . 6 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . 3 . . 3 . . Utility 11 | 1 1 1 . 1 2 5 . . Device 4 | . . 1 . . 1 2 . . Storage 1 | 1 . . . . . . . . Processor 2 | . 1 . . . . 1 . . Hackware . | . . . . . . . . . Protection 4 | . . . . 1 1 2 . . Artifact . | . . . . . . . . . Weapon 14 | 2 2 2 . 1 . 4 . 3 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 4 | 1 . 1 . . . . . 2 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 5 | . . 1 . . . 4 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 37 | . 3 1 . 3 2 16 . 12 Power 13 | . 1 1 . 1 1 4 . 5 Propulsion 10 | . . . . 2 . 5 . 3 Utility 8 | . 1 . . . 1 5 . 1 Weapon 6 | . 1 . . . . 2 . 3 Highest Loss Streak 12 | . 1 1 . 2 2 10 . 12 To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 3 5 6 6 6 5 2 3 Power 1 | . . . . . 1 2 2 3 Propulsion . | . . . . . . 1 . . Utility . | . . 1 1 . . . . . Weapon 2 | . 1 4 5 5 5 1 . . Tool/Special . | . . . . . . . . . Unused Backups 9 | . . . . 4 . 2 . 3 Power 4 | . . . . . . 1 . 3 Propulsion 2 | . . . . 2 . . . . Utility 1 | . . . . 1 . . . . Weapon 2 | . . . . 1 . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 71 | . 93 75 89 57 56 68 61 30 Engine 5 | . 12 8 11 7 5 1 . 1 Core 5 | . . . . . . 10 15 5 Treads 6 | . 28 25 . . . . . . Leg 10 | . . 2 7 10 15 18 . . Flight 4 | . . . 26 8 . . 23 8 Device 6 | . . 7 11 9 10 7 . . Storage 6 | . 14 11 11 9 7 1 . . Processor 2 | . 10 . . . . 2 7 6 Protection 6 | . . . . 5 8 11 7 2 Ballistic Gun 4 | . 14 11 11 . . . . . Impact Weapon 1 | . 4 3 . . . . . . Slashing Weapon 9 | . . 7 11 9 7 13 7 3 Peak Build Rating 36 | 6 7 15 15 16 23 36 25 26 Average Rating 17 | 5 6 11 14 12 19 26 25 14 On Entrance 14 | . 6 6 15 14 16 23 25 25 Avg Prop Armor Cover (%) 25 | . . 25 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 28 | 12 13 15 15 14 24 28 15 15 Greatest Support 60 | 40 40 60 40 25 25 60 16 16 Greatest Overweight (x) 5 | 1 . 1 4 1 1 5 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 8 5 5 5 Most Carried 8 | 1 4 8 7 8 7 8 2 4 Average Carried 4 | . 3 6 6 6 6 5 2 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 7 | 1 4 6 7 6 7 2 2 3 Class Distribution -------------------- 53% | Mutant 32% | Scavenger-Mutant 10% | Scavenger-Gladiator 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 860 | 216 184 60 70 55 30 245 . . Remotely 80 | . . . . . . 80 . . Salvage Created 2577 | . 197 386 101 392 75 1147 90 189 Parts 129 | . 12 23 11 22 5 40 5 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 28 5 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 55 | . 8 6 3 9 1 21 2 5 Melee 45 | . 3 5 3 9 1 21 2 1 Guns 4 | . 2 . . . . . . 2 Cannons 2 | . . . . . . . . 2 AOE 3 | . 3 . . . . . . . Classes Destroyed 9 | . 3 3 . 2 . 1 . . Worker 6 | . 1 2 3 . . . . . Builder 3 | . . 3 . . . . . . Mechanic 1 | . . . . 1 . . . . Swarmer 18 | . 3 . 3 3 . 6 . 3 Grunt 22 | . 5 3 . 2 . 9 2 1 Brawler 3 | . . 1 . . . 2 . . Duelist 2 | . . . . . . 2 . . Sentry 9 | . . 2 . 3 1 2 . 1 Hunter 1 | . . . . 1 . . . . Best Kill Streak 9 | . 3 2 4 4 1 9 1 5 Combat Bots Only 9 | . 2 2 3 4 1 9 1 5 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 2 | . 1 1 1 1 1 2 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 613 | . 45 45 19 60 18 230 9 187 Missed 188 | . 13 10 7 24 2 62 8 62 Hits 425 | . 32 35 12 36 16 168 1 125 Melee 12 | . . 2 . . . 5 . 5 Projectile 413 | . 32 33 12 36 16 163 1 120 Critical Strikes 5 | . . 1 . 2 . 1 . 1 Damage Taken 4532 | . 342 335 66 361 106 1833 13 1476 Core 1615 | . 75 17 13 92 25 540 . 853 Absorbed by Shields 122 | . . . . . . 122 . . Redirected to Shielding 100 | . . . . 16 12 72 . . Ignored by Resistances 1362 | . 105 104 24 105 35 560 4 425 Core Remaining (%) 72 | 100 70 . 92 83 . . 19 . Volleys Fired 24 | . 9 . . . . . . 15 Largest 2 | . 2 . . . . . . 1 Hottest 85 | . 50 . . . . . . 85 Shots Fired 32 | . 17 . . . . . . 15 Gun 15 | . 9 . . . . . . 6 Cannon 9 | . . . . . . . . 9 Launcher 8 | . 8 . . . . . . . Special . | . . . . . . . . . Kinetic 15 | . 9 . . . . . . 6 Thermal 9 | . . . . . . . . 9 Explosive 8 | . 8 . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 16 . . . . . . 7 Robot Miss Streak 4 | . . . . . . . . 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 166 | . 20 24 7 29 4 56 5 21 Core Hits 82 | . 15 7 3 10 2 26 2 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 24 | . . 5 . 8 2 8 . 1 Smash 1 | . . 1 . . . . . . Sever 23 | . . 4 . 8 2 8 . 1 Melee Attacks 151 | . 9 25 10 29 4 60 6 8 Impact 13 | . 9 4 . . . . . . Slashing 138 | . . 21 10 29 4 60 6 8 Piercing . | . . . . . . . . . Sneak Attacks 15 | . . 5 3 4 . 3 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . . . 7 . . Damage Inflicted 6079 | . 541 948 335 1159 147 2184 170 595 Guns 199 | . 91 . . . . . . 108 Cannons 218 | . . . . . . . . 218 Explosions 331 | . 331 . . . . . . . Melee 5304 | . 117 948 335 1159 147 2169 170 259 Ramming 27 | . 2 . . . . 15 . 10 Kinetic 199 | . 91 . . . . . . 108 Thermal 218 | . . . . . . . . 218 Explosive 331 | . 331 . . . . . . . Electromagnetic . | . . . . . . . . . Impact 193 | . 117 76 . . . . . . Slashing 5111 | . . 872 335 1159 147 2169 170 259 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . Average Corruption 1 | . . . . 1 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . 1 . . . . Message Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 359 | . . 78 85 . . 196 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 359 | . . 78 85 . . 196 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 128 | . 124 . . . . . . 4 Shots 7 | . 7 . . . . . . . Rammed 6 | . 2 . . . . . . 4 Targets Rammed 13 | . 2 . . . . 7 . 4 Kicked 7 | . . . . . . 7 . . Crushed . | . . . . . . . . . Highest Temperature 204 | . 11 . . . . 5 5 204 Average Temperature 60 | . 4 . . . . 3 3 89 Received Heat Transfer 1254 | . 72 204 . 153 60 453 9 303 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 259 | . . . . . . . . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 161 | . 143 83 82 161 46 . . 67 Initial 46 | . . 36 22 . 46 . . 29 Average 44 | . 74 30 35 74 24 . . 33 Influence Increases 1769 | . 303 188 85 311 30 640 40 172 Destroy 0b10 Robot/C 1120 | . 160 120 60 200 20 420 40 100 Destroy 0b10 Robot/NC 55 | . 5 25 15 5 . 5 . . Destroy Leader 190 | . 40 40 10 60 10 20 . 10 Allied During Kill 3 | . . . . 3 . . . . Successful Hack 31 | . . 3 . 28 . . . . Disable Machine 27 | . 27 . . . . . . . Destroy Structure 28 | . 26 . . . . . . 2 Lose Combat Pursuer 315 | . 45 . . 15 . 195 . 60 Influence Decreases 1742 | . 200 223 153 190 141 600 35 200 Entered New Map 234 | . . 67 46 . 75 5 15 26 Time Decay 1168 | . 170 156 107 150 50 455 20 60 Lost Part 320 | . 30 . . 20 16 140 . 114 Lost Ally 20 | . . . . 20 . . . . Squads Dispatched 2 | . 1 1 . . . . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 3 | . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 12 11 3 14 1 31 2 12 Peak Tracking Total 9 | . 3 6 3 5 1 9 2 9 Tactical Retreats 15 | . 2 . . 1 . 11 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . 1 . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 3 | . 3 . . . . . . . Max in Single Turn 2 | . 2 . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 4 | . 1 2 . 1 . . . . Terminals 2 | . . 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 3 8 . 4 . . . . Successful 9 | . 2 4 . 3 . . . . Failed 6 | . 1 4 . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . . 8 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . 4 . . . . . . Locate Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 2 . 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 1 . . . . Highest-Rated Group 41 | . . . 41 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . 11 . . . . Total Damage 141 | . . . . 141 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 3266 | 235 409 342 288 323 117 1378 52 122 Spaces Moved 2125 | 37 211 156 213 211 74 988 116 119 Core 72 | 5 . . 1 . . 46 . 20 Treads 401 | 32 211 143 . . . 15 . . Legs 1054 | . . 13 12 127 74 828 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 598 | . . . 200 84 . 99 116 99 Fastest Speed 32 | 50 160 120 114 34 120 32 32 32 Average Speed 115 | 146 160 157 117 103 120 118 32 43 Slowest Speed 300 | 160 160 190 280 190 190 300 32 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 9 40 23 55 29 2 94 13 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . 2 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . 1 . . 8 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 23 | . 21 . . . . . . 2 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 21 | . 21 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 2639 | 215 249 208 234 266 92 1098 121 156 Wait 218 | 172 7 9 1 9 9 9 . 2 Move 2117 | 36 210 155 212 210 73 987 115 119 Hop . | . . . . . . . . . Pick Up 27 | 1 5 5 2 5 1 6 . 2 Fast Attach 47 | 6 1 6 3 2 5 19 . 5 Attach 16 | . 4 3 1 3 . 4 . 1 Detach 3 | . 2 . . 1 . . . . Swap 2 | . . . . 1 . 1 . . Drop 30 | . . 5 5 6 . 14 . . Fire 24 | . 9 . . . . . . 15 Melee 142 | . 9 25 10 29 4 51 6 8 Ram 4 | . . . . . . . . 4 Kick 7 | . . . . . . 7 . . Crush 2 | . 2 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 236 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 10) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Propulsion x2 931 | -9/Materials | Discovered new exit (range 14) 987 | -9/Materials | Entered Mines 1055 | -9/Mines | Learned location of Zion (-7) 1262 | -9/Mines | Discovered new exit (range 12) 1273 | -9/Mines | Build established: Scavenger-Mutant 1275 | -9/Mines | Entered Materials 1275 | -8/Materials | Accompanied by 1 ally 1275 | -8/Materials | Evolved 2 slots: Utility x2 1312 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1580 | -8/Materials | Discovered new exit (range 16) 1584 | -8/Materials | Build established: Mutant 1598 | -8/Materials | Entered Factory 1598 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1702 | -7/Factory | Discovered new exit (range 11) 1715 | -7/Factory | Entered Lower Caves 1911 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1974 | -7/Lower Caves | Core integrity fell below 50% 2011 | -7/Lower Caves | Destroyed 9 combat bots 2023 | -7/Lower Caves | Lost 10 parts (2p3n4u1w) 2212 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2494 | -7/Lower Caves | Encountered a Warlord checkpoint 2506 | -7/Lower Caves | Build established: Scavenger-Mutant 2511 | -7/Lower Caves | Spotted B-75 Beast 2969 | -7/Lower Caves | Build established: Scavenger-Gladiator 3040 | -7/Lower Caves | Core integrity fell below 20% 3057 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3090 | -7/Lower Caves | Discovered new exit (range 8) 3093 | -7/Lower Caves | Entered another Lower Caves area 3144 | -7/Lower Caves | Discovered new exit (range 5) 3145 | -7/Lower Caves | Entered Factory 3145 | -6/Factory | Evolved 2 slots: Propulsion x2 3214 | -6/Factory | Core integrity fell below 50% 3243 | -6/Factory | Core integrity fell below 20% 3267 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- R-10 Processor collects VTOL Module. Acquired Phase Cannon. Autogun destroyed. S-27 Virus destroyed. G-50 Soldier destroyed. Phase Cannon destroyed. R-10 Processor collects Carbon-fiber Leg. Slammed into S-27 Virus. Imp. Deuterium Engine broken. Destabilizing: Short circuit. R-10 Processor inserts Imp. Heat Sink into recycling unit. Slammed into L-41 Fighter. Slammed into G-50 Soldier. R-10 Processor inserts Lgt. Treads into recycling unit. Slammed into G-50 Soldier. Broken Imp. Deuterium Engine destroyed. R-10 Processor inserts Lgt. Nuclear Core into recycling unit. Map ----- +----------------------------------------------------+ | ?????????????# # ############# #??# | | ?????????????# # ######??????# #??# | | ?????????????# """" # ######?# #??# | | ?????????????# """" +^ ??+ | | ?????????????# """" # #############??#### | | ?????????????# """" ## ### #?????????????????? | | ?????????????# ## #?# #?????????????????? | | ?????????????# ! ## #?# ##????????????????? | | ?????????????###########+### ????????????????? | | ??????????????????# # ##+???????????????? | | ??????????????????# """ !# #?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# """ / +?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????#= # #?????????????????? | | ??????????????????########## #?????????????????? | | ??????????????????????? #??# #?????????????????? | | ???????????????????####+#### #?????????????????? | | ???????????????????# !## ##????????????????? | | ???????????????????#g g =%; #????????????????? | | ???????????????????# l s %# ########?????????? | | ???????????????????# "R" +% % ????? | | ???????????????????# "Y" @; ! ###### ???????? | | ???????????????????# """ # #????????????????? | | ???????????????????########## ###????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????#"#??????????????????? | | ?????????????????????????????%"??????????????????? | | ?????????????????????????????"#??????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????+???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Axe | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Item+ Challenges ------------ None Game ------ Seed LightpackSingularityStripper Manual? 0 Play Time 00:36:40 Cumulative 5.5 hours Start 2025.12.08 @ 11:22:01 End 2025.12.08 @ 13:27:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fbd4d371-6475-44d8-94c4-900268f01489