Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 12:55:37 Player: Michael Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (164) 820 Value Destroyed (5140) 5140 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 15618 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 230 Met Data Miner 300 Friendly Fire -137 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 92/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Weapon Shielding Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Medium Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Reaction Control System > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Centrium Wheel Improved Assault Rifle [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . . . 1 . . . . 1 . . . . . . 2 1 . Utility 9 | . . . . . . . 2 1 . . . . 1 . . . . 1 1 . 1 2 Weapon 3 | . . . 2 . . . . . . . . . . . . . . 1 . . . . Parts Attached 370 | 6 21 . 33 1 2 5 27 54 15 8 3 8 36 23 5 4 5 48 21 11 12 22 Power 27 | 1 1 . 2 . . . . 5 . 1 . . 1 1 . . . 4 1 . 2 8 Engine 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Core 15 | . . . 2 . . . . 5 . 1 . . 1 1 . . . 4 1 . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . 2 8 Propulsion 65 | 2 7 . 15 . . . 6 4 . . . . 3 2 1 . . 8 4 7 2 4 Treads 13 | . 1 . 6 . . . 3 2 . . . . 1 . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . Wheel 34 | . 4 . 9 . . . 3 2 . . . . 2 2 1 . . 8 2 . 1 . Hover 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Flight 10 | . . . . . . . . . . . . . . . . . . . 2 3 1 4 Utility 149 | 1 9 . 5 1 1 2 16 21 6 3 1 3 20 10 3 2 2 20 10 3 6 4 Device 96 | . 4 . 3 1 . 2 8 17 5 3 . 2 10 6 2 1 2 16 6 2 4 2 Storage 9 | 1 2 . . . 1 . . . . . . . . . . . . 2 2 . 1 . Processor 7 | . . . . . . . 4 . . . . . 2 . . . . . . . 1 . Hackware 4 | . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 Protection 33 | . 3 . 2 . . . 4 4 1 . 1 1 7 4 1 1 . 2 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 129 | 2 4 . 11 . 1 3 5 24 9 4 2 5 12 10 1 2 3 16 6 1 2 6 Energy Gun 11 | . . . . . . . . 1 . . . . . . . . . 7 3 . . . Energy Cannon 11 | . . . . . . . . 4 . . . 1 1 1 . . . 2 . . 1 1 Ballistic Gun 42 | 2 4 . 9 . 1 2 4 8 1 . 1 1 . 2 . 1 . 1 1 . 1 3 Ballistic Cannon 17 | . . . . . . . . 3 . 2 1 1 5 2 . . 1 . . . . 2 Launcher 20 | . . . 2 . . 1 1 2 3 1 . 1 . 2 1 . 2 3 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 28 | . . . . . . . . 6 5 1 . 1 6 3 . 1 . 3 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Lost 72 | . . . 1 . . 1 . 4 . 1 . . 1 7 1 . . 17 9 9 4 17 Power 10 | . . . . . . . . 1 . . . . . 1 . . . 3 1 . . 4 Propulsion 23 | . . . . . . . . . . . . . . 1 1 . . 5 2 6 2 6 Utility 15 | . . . 1 . . . . 1 . 1 . . . 1 . . . . 1 3 2 5 Weapon 24 | . . . . . . 1 . 2 . . . . 1 4 . . . 9 5 . . 2 Highest Loss Streak 12 | . . . 1 . . 1 . 2 . 1 . . 1 7 1 . . 6 6 6 3 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 94 100 99 100 100 100 99 99 92 91 71 91 92 85 85 93 93 82 37 34 39 33 Engine 1 | . 14 14 3 . . . . . . . . . . . . . . . . . . . Core 5 | . . . 7 11 11 11 9 7 7 7 7 7 6 5 6 6 6 4 . . . . Treads 3 | . . . 1 . . . 3 7 7 7 7 7 6 6 2 . . . . . . . Leg 1 | . 22 . . . . . . . . . . . . . . . . . . . . . Wheel 12 | . 5 28 20 22 22 22 14 14 7 7 7 7 12 12 17 20 20 15 4 4 . 3 Device 9 | . 2 . 5 11 11 11 6 6 6 10 15 14 13 11 12 12 13 10 6 7 9 6 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 11 3 1 1 . Processor 12 | . . . . . . . 17 23 23 19 15 15 13 13 13 13 13 11 10 7 7 3 Hackware 2 | . . . . . . . . . . . . . 5 6 6 6 6 5 2 2 . . Protection 1 | . 6 14 5 . . . 2 . . . . . . . . . . . . . . 1 Energy Cannon 4 | . . . . . . . . 12 15 10 . . . . 6 6 6 1 . . 2 2 Ballistic Gun 11 | . 28 28 43 44 44 43 35 7 6 . . 6 1 3 6 12 8 1 1 1 . 1 Ballistic Cannon 3 | . . . . . . . . 3 1 7 1 14 15 8 . . 3 . . . . . Slashing Weapon 4 | . . . . . . . . 5 5 11 7 6 8 8 2 6 6 4 . . . . Naked Turns 17 | . . . . . . . . . . . . . . . . . . . . . . 17 Heaviest Build 83 | 13 30 30 36 35 55 56 59 72 70 73 73 72 81 81 69 76 71 83 76 20 42 46 Greatest Support 55 | 20 20 20 24 24 24 24 24 28 28 28 28 28 40 40 52 52 52 52 40 29 53 55 Greatest Overweight (x) 5 | . 1 1 3 1 2 2 4 2 2 2 2 2 2 4 1 1 1 1 5 3 . 3 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 2 1 2 1 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 5 Average Capacity 17 | 6 11 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 8 7 6 5 Most Carried 20 | 4 12 13 15 15 16 18 20 20 20 20 20 20 20 20 16 14 14 17 14 5 7 5 Average Carried 15 | 2 9 12 14 14 15 16 18 19 20 19 19 19 19 18 15 14 14 14 4 2 4 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 5 5 5 Final Carried 20 | 4 12 13 15 15 16 18 19 20 20 19 20 20 20 15 15 14 14 15 1 5 5 3 Class Distribution -------------------- 51% | Mutant 29% | Assassin 10% | Skirmisher 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Mutant | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 6195 | 208 445 10 723 65 20 247 487 783 294 214 . 241 554 341 244 58 101 730 25 39 64 302 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5971 | . 731 . 889 49 . 285 444 1009 388 95 . 141 612 168 38 . 78 813 11 . . 220 Parts 310 | . 46 . 62 5 . 18 18 41 17 3 . 5 28 12 6 . 2 41 1 . . 5 Haulers Intercepted 7 | . 2 . 1 . . . . . 1 . . . 1 . . . . . . . . 2 Recyclers Shooed 5 | . 2 . 1 . . . 1 . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . 19 8 . 5 . 12 5 . 6 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 113 | . 11 . 21 . . 5 7 12 13 4 . 5 4 8 3 . 2 17 1 . . . Melee 8 | . . . . . . . . 2 . . . . 1 1 . . . 4 . . . . Guns 41 | . 11 . 13 . . 3 7 2 1 . . . . 1 . . 1 1 1 . . . Cannons 20 | . . . . . . . . 7 2 1 . 2 3 2 . . . 3 . . . . AOE 44 | . . . 8 . . 2 . 1 10 3 . 3 . 4 3 . 1 9 . . . . Classes Destroyed 15 | . 8 . 2 . . 1 1 1 . . . 2 . . . . . . . . . . Worker 14 | . 2 . 1 3 . 2 . 1 . . . . 2 . . . . 3 . . . . Builder 4 | . 1 . . . . . 1 . . . . . 2 . . . . . . . . . Tunneler 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . Hauler 7 | . 2 . 1 . . . . . 1 . . . 1 . . . . . . . . 2 Recycler 12 | . 1 . 1 . . . 1 5 . . . . 2 . . . . 2 . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Watcher 8 | . 3 . 2 . . . . 2 . . . . 1 . . . . . . . . . Swarmer 38 | . 3 . 6 . . . . 3 4 . . 3 . 6 3 . . 9 1 . . . Grunt 42 | . 8 . 9 . . 4 5 3 9 3 . . . . . . . 1 . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . 1 . . . 1 . . . . . . 1 . . . . . Sentry 15 | . . . 6 . . . 1 3 . . . 1 2 . . . 1 1 . . . . Hunter 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . Programmer 11 | . . . . . . . . 3 . . . . 2 . . . . 6 . . . . Best Kill Streak 12 | . 7 . 11 2 . 2 4 4 5 4 . 3 2 3 3 . 2 12 1 . . 1 Combat Bots Only 11 | . 4 . 10 . . 2 3 4 5 4 . 3 1 3 3 . 2 11 1 . . . Max Kills in Single Turn 4 | . 1 . 3 1 . 2 2 1 3 3 . 2 1 2 3 . 1 4 1 . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . 2 . 1 3 3 . 2 . 2 3 . 1 4 . . . . Melee 1 | . . . . . . . . 1 . . . . 1 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 14908 | . 278 . 561 . . 162 423 1020 255 81 . 108 289 1923 115 . 75 2631 1284 1839 533 3331 Core 4615 | . 24 . 77 . . 35 . 87 35 . . 18 44 264 18 . . 394 605 1271 124 1619 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 299 | . 12 . 40 . . . 38 13 9 . . 32 35 106 . . . . . . . 14 Regen/Repaired (Parts) 414 | . . . . . . . 61 87 . . . . . . . . . 266 . . . . Core Remaining (%) 70 | 100 . 90 . . . 72 100 . . . . 80 . . . . 61 60 47 2 91 . Volleys Fired 304 | 1 63 1 34 3 . 15 20 42 16 3 . 8 14 20 2 . 5 25 6 . 10 16 Largest 4 | 2 2 2 4 4 . 4 4 4 4 4 . 4 4 4 1 . 3 4 4 . 1 2 Hottest 400 | 40 40 40 83 83 . 86 89 211 183 215 . 196 180 166 43 . 149 375 400 . 120 143 Shots Fired 778 | 2 126 2 124 12 1 57 77 115 29 12 . 22 39 54 2 . 11 57 9 . 10 17 Gun 500 | 2 126 2 120 12 1 56 76 33 6 . . 5 1 19 . . 3 28 9 . . 1 Cannon 246 | . . . . . . . . 81 16 9 . 15 38 32 . . 6 23 . . 10 16 Launcher 32 | . . . 4 . . 1 1 1 7 3 . 2 . 3 2 . 2 6 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 608 | 2 126 2 120 12 1 56 76 63 9 7 . 15 37 51 . . 6 21 1 . . 3 Thermal 127 | . . . . . . . . 51 13 2 . 5 2 . . . . 22 8 . 10 14 Explosive 32 | . . . 4 . . 1 1 1 7 3 . 2 . 3 2 . 2 6 . . . . Electromagnetic 11 | . . . . . . . . . . . . . . . . . 3 8 . . . . Robot Hit Streak 21 | 1 12 5 13 14 . 12 21 14 11 6 . 5 7 7 . . 3 9 4 . 1 1 Robot Miss Streak 6 | 1 3 1 5 2 . 2 1 3 3 1 . 4 3 3 1 . 2 3 3 . 3 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 2 . . 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 501 | 1 80 1 73 6 . 38 56 66 17 8 . 14 32 37 . . 6 55 8 . 1 2 Core Hits 264 | 1 35 . 44 3 . 14 22 26 20 7 . 8 13 14 3 . 5 41 5 . . 3 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Critical Strikes 13 | . . . 1 . . . . 2 . . . 2 2 4 . . . 2 . . . . Destroy 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Blast 8 | . . . . . . . . 2 . . . 2 2 2 . . . . . . . . Sever 3 | . . . . . . . . . . . . . . 1 . . . 2 . . . . Melee Attacks 126 | . . . . . . . . 26 9 1 . 1 40 13 . . . 35 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 126 | . . . . . . . . 26 9 1 . 1 40 13 . . . 35 1 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . . 3 . . . 1 8 . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Damage Inflicted 15117 | 22 913 14 1536 76 . 627 765 1675 1417 730 . 688 1309 1369 232 . 498 2759 242 . 45 200 Guns 4448 | 22 913 14 946 76 . 508 765 214 36 . . 37 . 139 . . 44 532 202 . . . Cannons 3225 | . . . . . . . . 997 169 183 . 273 598 351 . . 112 374 . . 45 123 Explosions 4843 | . . . 590 . . 119 . 37 1140 547 . 308 . 490 232 . 342 961 . . . 77 Melee 2594 | . . . . . . . . 427 72 . . 70 711 389 . . . 892 33 . . . Ramming 7 | . . . . . . . . . . . . . . . . . . . 7 . . . Kinetic 5505 | 22 913 14 946 76 . 508 765 451 36 132 . 233 571 490 . . 73 275 . . . . Thermal 1986 | . . . . . . . . 760 169 51 . 77 27 . . . . 532 202 . 45 123 Explosive 4843 | . . . 590 . . 119 . 37 1140 547 . 308 . 490 232 . 342 961 . . . 77 Electromagnetic 182 | . . . . . . . . . . . . . . . . . 83 99 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2594 | . . . . . . . . 427 72 . . 70 711 389 . . . 892 33 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 1 1 1 1 . 4 4 4 4 4 . . . . . 3 7 5 12 7 Average Corruption 2 | . . . 1 1 1 1 . 3 4 4 4 4 . . . . . 2 4 5 2 4 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . 8 . . . . Effects 71 | . . . 2 1 3 . . 3 16 12 4 10 . . . . . 9 6 1 1 3 Message Errors 20 | . . . . . 2 . . 2 1 4 3 1 . . . . . 2 3 1 . 1 Matter Fused 17 | . . . 1 1 . . . 1 5 2 . 4 . . . . . 3 . . . . Heat Flow Errors 8 | . . . . . . . . . 2 . . 1 . . . . . 2 2 . . 1 Energy Discharges 8 | . . . 1 . . . . . 3 1 . 1 . . . . . 1 . . . 1 Data Loss (minor) 6 | . . . . . . . . . 2 1 1 1 . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Misfires 3 | . . . . . 1 . . . 1 1 . . . . . . . . . . . . Alerts 4 | . . . . . . . . . 1 2 . 1 . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 809 | . . . . . . . . 140 41 58 . 27 275 94 . . 53 99 . . . 22 Projectiles 24 | . . . . . . . . . 15 . . . 9 . . . . . . . . . Explosions 205 | . . . . . . . . . 26 58 . 27 . 19 . . 53 . . . . 22 Melee 580 | . . . . . . . . 140 . . . . 266 75 . . . 99 . . . . Knockbacks 12 | . . . . . . . . 3 . 1 . . . 8 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . 3 . 1 . . . 8 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 366 | . . . 44 . . . . . 18 . . 59 . 86 26 . . 130 3 . . . Shots 11 | . . . 2 . . . . . 1 . . 2 . 2 1 . . 3 . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 396 | . 27 . 90 18 . 117 72 357 196 93 . 182 210 348 . . 169 396 234 . 190 208 Average Temperature 72 | . 10 . 27 12 . 46 28 118 58 41 . 50 60 126 . . 97 70 98 . 73 81 Received Heat Transfer 1707 | . 135 . 228 . . 90 171 177 81 45 . . 78 . . . 18 402 75 54 54 99 Effects 12 | . . . . . . . . 4 . . . . . 7 . . . . 1 . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Interference 10 | . . . . . . . . 3 . . . . . 6 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . 1 Heat Transferred 3002 | . . . . . . . . 1262 285 100 . 150 50 . . . . 671 336 . 37 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 705 | . 308 19 705 231 . 139 292 171 . . . . 131 . . . . 342 245 194 392 437 Initial 216 | . . 19 7 216 . . 53 60 . . . . 94 . . . . . 68 23 108 216 Average 126 | . 131 19 399 228 . 117 145 55 . . . . 65 . . . . 115 144 60 183 296 Maximum Alert Level 3 | . 1 . 3 1 . . 1 . . . . . . . . . . 1 1 . 1 2 Low Security (%) 80 | 100 79 100 25 . . 100 84 100 . . . . 100 . . . . 87 60 100 70 2 Level 1 13 | . 20 . 9 100 . . 15 . . . . . . . . . . 12 39 . 29 80 Level 2 6 | . . . 65 . . . . . . . . . . . . . . . . . . 17 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 2 . . . 1 4 . . . . 5 . . . . 6 1 3 1 2 Investigation . | . . . . . . . . . . . . . . . . . . . . . . . Extermination 11 | . . . . . . . . 3 . . . . 3 . . . . 3 . 1 . 1 Reinforcement 14 | . 1 . 2 . . . 1 1 . . . . 2 . . . . 3 1 2 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 10 | . 2 . 2 . . . 1 . . . . . . . . . . . 1 4 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 16 . 33 . . 6 9 14 12 4 . 6 9 8 9 . 2 25 17 23 15 45 Peak Tracking Total 20 | . 5 . 8 . . 3 4 4 5 4 . 3 3 3 6 . 3 10 10 11 10 20 Tactical Retreats 29 | . 2 . 2 . . . . . . . . . . . . . . 1 5 7 5 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 11 | . . . 1 . . . . 2 . . . . . . . . . . 4 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Triggered 5 | . . . . . . . . . 2 . . . . . . . . 3 . . . . Most Traps Carried 4 | . . . . . . . . . . . . 4 4 . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 6 | . . . . . . . 1 1 . . . . . . . . . 2 . . . 2 Max in Single Turn 2 | . . . . . . . 1 1 . . . . . . . . . 2 . . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 75 | . 6 . 8 . 1 . 4 15 . . 2 1 17 . . . . 3 4 6 2 6 Terminals 44 | . 5 . 7 . . . 2 6 . . . 1 8 . . . . 1 3 6 1 4 Fabricators 5 | . . . . . . . . 1 . . . . 3 . . . . . 1 . . . Repair Stations 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . Recycling Units 10 | . 1 . . . . . . 2 . . . . 4 . . . . . . . 1 2 Scanalyzers 6 | . . . 1 . . . 1 3 . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . Total Hacks 178 | . 10 . 28 . 1 . 18 32 . . 12 1 36 . . . . 5 9 10 4 12 Successful 102 | . 4 . 13 . 1 . 14 17 . . 12 1 23 . . . . 4 7 3 . 3 Failed 76 | . 6 . 15 . . . 4 15 . . . . 13 . . . . 1 2 7 4 9 Catastrophic 10 | . . . 1 . . . . 2 . . . . 1 . . . . 1 1 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . 3 . . . . 3 . . . . 4 . . . . 1 1 1 . 1 Terminals 92 | . 8 . 20 . . . 6 9 . . . 1 20 . . . . 1 7 10 2 8 Fabricators 8 | . . . . . . . . 2 . . . . 4 . . . . . 2 . . . Repair Stations 10 | . . . . . . . 4 2 . . . . . . . . . 4 . . . . Recycling Units 19 | . 2 . . . . . . 4 . . . . 7 . . . . . . . 2 4 Scanalyzers 30 | . . . 8 . . . 8 10 . . . . 4 . . . . . . . . . Garrison Access 6 | . . . . . . . . 5 . . . . 1 . . . . . . . . . Terminal Hacks 45 | . 2 . 5 . 1 . 4 3 . . 12 1 9 . . . . . 4 3 . 1 Record 4 | . . . . . 1 . . . . . 2 1 . . . . . . . . . . Part Schematic 8 | . . . . . . . . . . . 7 . 1 . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . 3 . 2 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Terminal Index 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 . . Locate Traps 4 | . 1 . . . . . 1 1 . . . . . . . . . . . . . 1 Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . . 2 . . . . . 2 . . . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 8 | . . . . . . . 2 2 . . . . . . . . . 4 . . . . Scan Component 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . Repair 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . Recycling Unit Hacks 12 | . 2 . . . . . . 2 . . . . 6 . . . . . . . . 2 Process 3 | . 1 . . . . . . . . . . . 2 . . . . . . . . . Report Inventory 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . Retrieve Matter 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . 2 Scanalyzer 26 | . . . 7 . . . 8 7 . . . . 4 . . . . . . . . . Insert Component 15 | . . . 4 . . . 4 5 . . . . 2 . . . . . . . . . Analyze 11 | . . . 3 . . . 4 2 . . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . Terminals 5 | . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 4 | . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 . 7 . . . 3 14 . . . 1 13 . . . . 2 1 4 2 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 3 . . . 3 1 . . 7 . 3 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Time 99 | . . . . . . . . . . . . . . . . . . . 99 . . . Total Part Build Rating 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Parts Repaired 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . Time 124 | . . . . . . . 32 16 . . . . . . . . . 76 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 221 | . 152 . . . . . . . . . . . 69 . . . . . . . . . Retrieved Matter 220 | . 179 . . . . . . . . . . . 41 . . . . . . . . . Retrieved Components 9 | . . . . . . . . 2 . . . . 3 . . . . . . . . 4 Parts Scanalyzed 10 | . . . 3 . . . 3 2 . . . . 2 . . . . . . . . . Part Schematics Acquired 9 | . . . 3 . . . 3 1 . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 11 | . . . . 5 . . . . . . . 1 . . . 5 . . . . . . Largest Group 5 | . . . . 5 5 2 . . . . . 1 1 . . 5 5 4 . . . . Highest-Rated Group 121 | . . . . 83 83 24 . . . . . 96 96 . . 121 121 90 . . . . Highest-Rated Ally 96 | . . . . 31 31 16 . . . . . 96 96 . . 31 31 28 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . . . 25 . . . . . 6 12 . . . 19 1 . . . . Total Damage 1373 | . . . . . . 250 . . . . . 284 582 . . . 239 18 . . . . Kills 9 | . . . . . . 2 . . . . . 1 1 . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 . 1 . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 15417 | 51 903 230 835 195 192 300 460 2396 991 548 95 361 2045 958 808 681 416 1196 432 513 276 535 Spaces Moved 12354 | 36 570 236 618 170 163 200 209 1603 551 383 76 242 1559 730 510 599 346 617 529 727 659 1021 Core 369 | 10 . . . . . . . . . . . . . . . . . . 51 241 . 67 Treads 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Legs 468 | 26 442 . . . . . . . . . . . . . . . . . . . . . Wheels 9363 | . 128 236 617 170 163 200 209 1603 551 383 76 242 1559 730 510 599 346 617 232 192 . . Hover 54 | . . . . . . . . . . . . . . . . . . . . 54 . . Flight 2099 | . . . . . . . . . . . . . . . . . . . 246 240 659 954 Fastest Speed 32 | 50 95 95 95 105 105 120 120 120 130 130 115 130 110 110 108 108 108 105 35 35 32 32 Average Speed 98 | 100 114 95 99 105 112 120 129 120 130 130 116 130 110 111 108 108 108 107 65 55 34 41 Slowest Speed 240 | 120 120 95 240 105 120 120 150 130 130 130 130 130 130 150 110 108 108 110 165 200 42 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . . . . . . . . . . . . 10 5 12 18 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 4 90 58 66 38 54 50 20 42 63 57 68 53 40 77 63 77 67 17 16 24 21 28 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . Known Exits Taken 15 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . 1 . . 1 3 . 2 . 2 2 2 . . . . . . Spaces Dug 116 | . . . . . . . . 22 22 1 . . 27 2 16 . . 14 . . 6 6 Terrain Destroyed 474 | . . . 35 . . 15 8 37 103 43 . 29 31 45 31 . 9 69 . . 9 10 Melee 63 | . . . . . . . . 15 7 1 . . 27 2 . . . 11 . . . . Projectile 49 | . . . . . . . . 11 . 1 . 3 4 6 . . . 5 . . 9 10 AOE 362 | . . . 35 . . 15 8 11 96 41 . 26 . 37 31 . 9 53 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total 14754 | 46 701 239 757 179 174 222 343 1931 780 421 84 268 1788 808 758 631 376 1037 597 830 689 1095 Wait 1427 | . 29 2 48 4 . . 76 169 186 25 . . 115 22 241 29 21 302 28 90 . 40 Move 12247 | 35 569 235 617 169 162 199 208 1602 550 382 75 241 1558 729 509 598 345 616 509 716 635 988 Hop 39 | . . . . . . . . . . . . . . . . . . . 9 5 10 15 Pick Up 92 | 4 7 1 10 1 5 3 5 18 2 . 1 4 10 2 1 . . 5 3 1 6 3 Fast Attach 78 | 6 5 . 3 . . . 3 5 . 2 1 . 8 1 . . . 12 7 9 5 11 Attach 61 | . 1 . 3 . . 1 2 6 . 1 1 1 2 5 1 1 . 11 11 2 6 6 Detach 42 | . 3 . 2 . . . 2 4 . . 3 . 4 . . . . 6 5 5 4 4 Swap 231 | . 15 . 27 1 2 4 22 43 15 5 1 7 26 17 4 3 5 25 3 . 1 5 Drop 101 | . 9 . 13 1 5 . 5 18 2 2 2 3 14 1 . . . . 12 2 5 7 Fire 304 | 1 63 1 34 3 . 15 20 42 16 3 . 8 14 20 2 . 5 25 6 . 10 16 Melee 119 | . . . . . . . . 24 9 1 . 1 37 11 . . . 35 1 . . . Ram 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: *Res / *Upp / Ext) -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 3) 598 | -10/Materials | Discovered new exit (range 12) 741 | -10/Materials | Discovered new exit (range 14) 937 | -10/Materials | Discovered new exit (range 16) 955 | -10/Materials | Entered Mines 975 | -10/Mines | Learned Materials machine intel 1096 | -10/Mines | Discovered new exit (range 5) 1136 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1158 | -10/Mines | Discovered new exit (range 5) 1185 | -10/Mines | Entered Materials 1185 | -9/Materials | Evolved 2 slots: Weapon x2 1186 | -9/Materials | Loaded intel: 53 machine locations 1450 | -9/Materials | Destroyed 10 combat bots 1560 | -9/Materials | Discovered new exit (range 8) 1888 | -9/Materials | Build established: Tank 2008 | -9/Materials | Discovered new exit (range 9) 2020 | -9/Materials | Entered Mines 2135 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2138 | -9/Mines | Found Prototype Device 2185 | -9/Mines | Discovered new exit (range 6) 2194 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2206 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2206 | -9/Mines | Discovered new exit (range 5) 2215 | -9/Mines | Entered Exiles 2215 | -9/Exiles | Found Exiles lab abandoned 2215 | -9/Exiles | Accompanied by 5 allies 2245 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2333 | -9/Exiles | Build established: Skirmisher 2393 | -9/Exiles | Discovered new exit (range 12) 2407 | -9/Exiles | Entered Mines 2407 | -8/Mines | Accompanied by 3 allies 2691 | -8/Mines | Discovered new exit (range 12) 2707 | -8/Mines | Entered Materials 2707 | -8/Materials | Evolved 2 slots: Utility x2 2769 | -8/Materials | Repaired Hvy. Assault Rifle 2870 | -8/Materials | Identified Exp. Sensor Array 3126 | -8/Materials | Build established: Gunner 3137 | -8/Materials | Discovered new exit (range 12) 3166 | -8/Materials | Identified exit to Factory 3167 | -8/Materials | Entered Factory 3167 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3168 | -7/Factory | Identified exit to Storage 3307 | -7/Factory | Discovered new exit (range 7) 3313 | -7/Factory | Identified exit to Lower Caves 3434 | -7/Factory | Build established: Skirmisher 3551 | -7/Factory | Repaired Arm. Wheel 4038 | -7/Factory | Build established: Mutant 4399 | -7/Factory | Discovered new exit (range 16) 4494 | -7/Factory | Identified exit to Factory 4801 | -7/Factory | Discovered exit to Factory (range 7) 5432 | -7/Factory | Discovered exit to Lower Caves (range 15) 5563 | -7/Factory | Entered Lower Caves 6036 | -7/Lower Caves | Encountered a Warlord checkpoint 6350 | -7/Lower Caves | Discovered new exit (range 10) 6553 | -7/Lower Caves | Identified exit to Lower Caves 6554 | -7/Lower Caves | Entered another Lower Caves area 7086 | -7/Lower Caves | Discovered new exit (range 15) 7101 | -7/Lower Caves | Identified exit to Data Miner 7102 | -7/Lower Caves | Entered Data Miner 7102 | -7/Data Miner | Discovered new exit (range 7) 7109 | -7/Data Miner | Identified exit to Proximity Caves 7128 | -7/Data Miner | Met Data Miner 7147 | -7/Data Miner | Learned location of Section 7 (-2) 7147 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7163 | -7/Data Miner | Received God Mode back door access code from Data Miner 7197 | -7/Data Miner | Entered Proximity Caves 7493 | -6/Proximity Caves | Escorted by Enhanced Grunt 7505 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7546 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7550 | -6/Proximity Caves | Learned Factory trap positions 7558 | -6/Proximity Caves | Entered Factory 7558 | -6/Factory | Accompanied by 1 ally 7558 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7559 | -6/Factory | Loaded intel: 83 trap records 7598 | -6/Factory | Identified exit to Lower Caves 7872 | -6/Factory | Build established: Assassin 7991 | -6/Factory | Discovered new exit (range 18) 8044 | -6/Factory | Identified exit to Factory 8763 | -6/Factory | Discovered exit to Factory (range 24) 9603 | -6/Factory | Entered Lower Caves 9608 | -6/Lower Caves | Learned location of 1 exit from Factory 10215 | -6/Lower Caves | Lost 7 parts (1p1n1u4w) 10422 | -6/Lower Caves | Discovered new exit (range 14) 10558 | -6/Lower Caves | Identified exit to Lower Caves 10561 | -6/Lower Caves | Entered another Lower Caves area 10730 | -6/Lower Caves | Learned Factory security intel 11147 | -6/Lower Caves | Build established: Mutant 11349 | -6/Lower Caves | Discovered new exit (range 20) 11367 | -6/Lower Caves | Attacked by a faux Warlord 11368 | -6/Lower Caves | Identified exit to Zion 11369 | -6/Lower Caves | Entered Zion 11418 | -6/Zion | Received a hallucinogenic algorithm 11440 | -6/Zion | Discovered new exit (range 8) 11448 | -6/Zion | Identified exit to Proximity Caves 11558 | -6/Zion | Learned location of Warlord (-4) 11627 | -6/Zion | Learned Factory emergency access door positions 11633 | -6/Zion | Given A8's code to call for help 11657 | -6/Zion | Build established: Assassin 11766 | -6/Zion | Discovered new exit (range 19) 11891 | -6/Zion | Gained Derelict followers 12050 | -6/Zion | Entered Proximity Caves 12050 | -5/Proximity Caves | Accompanied by 5 allies 12227 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12416 | -5/Proximity Caves | Discovered exit to Factory (range 14) 12466 | -5/Proximity Caves | Entered Factory 12466 | -5/Factory | Accompanied by 4 allies 12466 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12467 | -5/Factory | Identified exit to Factory 12610 | -5/Factory | Lost 3 parts (3w) 12854 | -5/Factory | Destroyed 11 combat bots 12859 | -5/Factory | Lost 6 parts (1p2n3w) 12977 | -5/Factory | Repaired Arm. Huge Wheel 13142 | -5/Factory | Lost 5 parts (1p2n2w) 13160 | -5/Factory | Cargo convoy interrupted 13182 | -5/Factory | Repaired Arm. Wheel 13355 | -5/Factory | Build established: Mutant 13626 | -5/Factory | Discovered exit to Factory (range 13) 13662 | -5/Factory | Entered another Factory area 13662 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13663 | -4/Factory | Identified exit to Extension 13679 | -4/Factory | Lost 3 parts (1p1n1w) 13778 | -4/Factory | Lost 6 parts (1p1n4w) 13879 | -4/Factory | Core integrity fell below 50% 13885 | -4/Factory | Lost 3 parts (1n1u1w) 13992 | -4/Factory | Fabricated Imp. Assault Rifle (x1) 14007 | -4/Factory | Discovered new exit (range 15) 14020 | -4/Factory | Identified exit to Upper Caves 14037 | -4/Factory | Found Quantum Capacitor 14068 | -4/Factory | Discovered new exit (range 15) 14088 | -4/Factory | Identified exit to Research 14094 | -4/Factory | Entered Research 14094 | -3/Research | Evolved 2 slots: Propulsion x2 14205 | -3/Research | Identified exit to DSF 14329 | -3/Research | Spotted B-86 Titan 14379 | -3/Research | Lost 3 parts (2n1u) 14445 | -3/Research | Core integrity fell below 50% 14507 | -3/Research | Found Gamma Bomb Array 14512 | -3/Research | Core integrity fell below 20% 14545 | -3/Research | Lost 6 parts (4n2u) 14585 | -3/Research | Discovered new exit (range 4) 14586 | -3/Research | Identified exit to Research 14607 | -3/Research | Entered another Research area 14607 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14676 | -2/Research | Discovered new exit (range 6) 14679 | -2/Research | Identified exit to Quarantine 14781 | -2/Research | Spotted B-90 Cyclops 14805 | -2/Research | Spotted B-90 Cyclops 14852 | -2/Research | Discovered new exit (range 6) 14858 | -2/Research | Identified exit to Access 14872 | -2/Research | Crushed by falling debris 14873 | -2/Research | System corruption reached 10% 14883 | -2/Research | Entered Access 14883 | -1/Access | Evolved 2 slots: Utility x2 14903 | -1/Access | Lost 3 parts (2n1u) 15133 | -1/Access | Search patrols dispatched 15260 | -1/Access | Lost 3 parts (1n2u) 15317 | -1/Access | Spotted B-99 Colossus 15318 | -1/Access | Spotted B-99 Colossus 15338 | -1/Access | Incoming assault squad redirected 15385 | -1/Access | Core integrity fell below 50% 15413 | -1/Access | Core integrity fell below 20% 15418 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 15378_ Slug penetrates Wall. 15381_ Anti-Orbital Battery disabled. 15383_ Hardcell Cannon destroyed. 15384_ P-80 Master resets S-43 Plague, system corruption cleaned. 15384_ Penetrated by Slug. 15385_ Adv. Signal Interpreter destroyed. 15385_ P-80 Master resets S-43 Plague, system corruption cleaned. 15386_ Anti-Orbital Battery disabled. 15387_ P-80 Master resets S-43 Plague, system corruption cleaned. 15391_ Penetrated by Slug. 15391_ Slug penetrates Wall. 15394_ Adv. Weight Redist. System destroyed. 15396_ K-01 Serf collects debris. 15396_ S-43 Plague destroyed. 15400_ Imp. Assault Rifle destroyed. 15403_ U-05 Engineer lays Concrete. 15411_ S-43 Plague destroyed. 15414_ Acquired Xenon Bombardment Thruster. 15415_ Xenon Bombardment Thruster destroyed. 15416_ Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????# ## #????????????????????????? | | #######??# ## #????????????????????????? | | # ?####+#### ############?????????????? | | # ?+ ## * !!#?????????????? | | # # ## !|#?????????????? | | # # # #?????????????? | | # / # #?????????????? | | # === # / #?????????????? | | # === ##/#+### # #?????????????? | | # === ??# # # #?????????????? | | # ??# # # #?????????????? | | #######???# # #####/#####?????????????? | | ??????????# # #???# #?????????????????? | | ??????????/ # ##### ################### | | ??????????# # | | ???######?# # | | # ? ?# # ########### ^ | | # ? ## # #?????????# | | # " ## # #?????????# | | # """ ## # #?????????# | | # """ ## # #??####???# | | # " ##+##### #?* " ??## "% | | # ## ##### #? """ ## " | | # ## # """ ## ############ | | # " + # " ## #??????????# | | # """ # @ ## #??????????# | | # """ ## # ## #??????????# | | # " ## # ## #??????????# | | # ## #? ## #??????????# | | # ### #? ## ##?????????+ | | # #?# ########## #?????????# | | # #?# #?????????# | | # = #?# #?????##### | | # ] #?# =%#######/### #?????# | | ########+#?# ppss [/ ######?????# | | ####???# #?# s#### = #??????????# = | | # ??# #?# #??# " #??????????# | | # ??# ### #??# """ #??????????# | | # ## #??# """#??????????# ] | | # # #### " ################ | | # + / ! ## | | # # #### ## | | # # #??#####+###### | | # ?# #??????# #????# | | #####?# #??????# #????# ##+######## | | # ??# ##?????# #????# ## ### | | # ?# ######## ###### ## ## | | # ?# ## ## | | # # # ## | | # # [ # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 53 Energy Capacity 430 Matter Stores 540 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 75 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Plasma Cannon | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Rnf. Antimatter Reactor | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -4/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakSegregatorReplicator Manual? 1 Play Time 04:16:15 Cumulative 662.9 hours Start 2022.05.05 @ 17:16:37 End 2022.05.13 @ 12:55:37 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 163 Adventurer 36 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3cf93468-82dd-4707-9152-9cb2a361152d