Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 20:31:12 Player: Sinthome Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (135) 675 Value Destroyed (4567) 4567 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 11694 Bonus ------- High Alert Combat Kills 72 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 208/300 Energy 135/150 System Corruption 20% Temperature Cool (59) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Graphene Brace > --- WEAPON (3) ------- Great Maul > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Myomer Leg Myomer Leg Gyrokinetic Inverter VTOL Module > --- UTILITY ---------- Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Graphene Brace Improved Recalibrator > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun HERF Cannon > --- INVENTORY -------- Improved Shield Generator Variable Charge Gun Advanced Plasma Cannon Hypervelocity Coil Gun Mace [Rating: 96] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Firepult Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Concussive RPG Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 . 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 2 . . . . . . 1 Utility 7 | . . . . . 2 . 1 . . 1 2 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 154 | 6 6 1 3 1 3 11 26 5 12 13 43 24 Power 26 | 1 . 1 . . . 1 3 1 2 3 9 5 Engine 12 | 1 . 1 . . . 1 2 1 . 2 2 2 Core 13 | . . . . . . . 1 . 2 1 6 3 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 29 | 2 2 . . 1 2 2 6 1 4 1 2 6 Treads 9 | . 2 . . . . 2 3 . . . . 2 Leg 12 | 2 . . . 1 1 . . . 4 1 1 2 Wheel 1 | . . . . . 1 . . . . . . . Hover 2 | . . . . . . . . . . . 1 1 Flight 5 | . . . . . . . 3 1 . . . 1 Utility 56 | 1 2 . 1 . 1 4 11 1 4 8 19 4 Device 26 | . 1 . . . 1 2 4 . 2 4 9 3 Storage 9 | 1 1 . 1 . . 1 2 . . 2 1 . Processor 9 | . . . . . . . 1 . . 1 7 . Hackware 1 | . . . . . . . . . . 1 . . Protection 11 | . . . . . . 1 4 1 2 . 2 1 Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 2 . 2 . . 4 6 2 2 1 13 9 Energy Gun 22 | 2 2 . 1 . . 1 5 . 2 . 5 4 Energy Cannon 8 | . . . 1 . . . . 1 . 1 2 3 Ballistic Gun 8 | . . . . . . 3 1 1 . . 3 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 1 2 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . 3 5 1 . . 2 . Parts Lost 79 | . . 1 . . . 2 14 6 1 2 27 26 Power 14 | . . 1 . . . . 1 2 . . 6 4 Propulsion 19 | . . . . . . 2 6 2 . 1 1 7 Utility 23 | . . . . . . . 3 2 1 1 10 6 Weapon 23 | . . . . . . . 4 . . . 10 9 Highest Loss Streak 21 | . . 1 . . . 2 7 6 1 1 9 21 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | 3 7 4 4 5 3 7 14 5 3 6 8 4 Power 1 | . 1 1 1 1 1 1 1 . . 1 . . Propulsion 1 | 2 3 2 3 2 . . . . . . . . Utility 2 | . . 1 . 1 1 2 6 1 . 1 4 . Weapon 2 | . 1 . . . 1 3 5 3 1 2 2 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 32 | . . . 1 2 . 5 11 2 1 5 5 . Power 6 | . . . . . . 2 . . 1 2 1 . Propulsion 3 | . . . . 2 . . 1 . . . . . Utility 9 | . . . 1 . . . 5 1 . . 2 . Weapon 13 | . . . . . . 3 5 1 . 2 2 . Tool/Special 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 76 | . 83 85 72 71 68 80 85 46 56 84 76 72 Engine 8 | . 12 14 14 14 9 8 6 . . 12 5 4 Core 1 | . . . . . . . . 5 4 . 3 1 Treads 4 | . 9 . . . . 14 16 . . . . . Leg 15 | . 13 28 28 28 31 18 3 . 10 11 9 6 Device 14 | . 10 14 14 14 15 11 7 7 14 22 18 8 Storage 2 | . 14 . . . . 7 6 4 . 2 3 . Processor 5 | . . . . . . . 6 7 . 3 10 33 Hackware 1 | . . . . . . . . . . 4 4 . Protection 3 | . . . . . . 5 12 . 8 5 . . Energy Gun 8 | . 23 28 2 . . . 13 1 17 15 6 2 Energy Cannon 4 | . . . 12 14 9 1 . . . 4 4 1 Ballistic Gun 2 | . . . . . . 12 6 1 . . 1 . Peak Build Rating 96 | 6 7 6 25 25 32 35 50 31 59 70 81 96 Average Rating 40 | 4 6 5 22 24 30 24 37 18 44 67 67 70 On Entrance 26 | . 6 7 6 24 25 32 35 23 2 58 70 52 Naked Turns 196 | . . . . . . . . 8 188 . . . Heaviest Build 93 | 11 27 9 38 28 30 43 93 14 40 61 61 39 Greatest Support 80 | 20 40 20 20 23 50 50 80 14 65 70 70 50 Greatest Overweight (x) 21 | 3 8 . 1 1 . 2 21 . . 1 . 8 Average Overweight (x) . | . . . . 1 . . 1 . . . . . Largest Inventory Capacity 20 | 8 15 5 10 5 5 10 20 8 5 10 10 5 Average Capacity 8 | 7 12 5 5 5 5 9 17 7 5 6 8 5 Most Carried 20 | 6 9 5 5 5 4 10 20 8 5 10 10 5 Average Carried 7 | 4 7 4 4 4 3 8 14 6 3 6 8 4 Final Capacity 15 | 8 15 5 5 5 5 10 5 5 5 10 5 5 Final Carried 10 | 6 5 5 5 5 4 10 5 5 5 10 5 . Class Distribution -------------------- 52% | Mutant 11% | Tank 11% | Scavenger-Mutant 9% | Skirmisher 4% | Scavenger-Tank 3% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Sprinter | -7/Waste Tank | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Matter Collected 2651 | 227 . 25 . 57 . 187 823 . 220 173 655 284 Remotely . | . . . . . . . . . . . . . Salvage Created 5350 | . . 59 . 109 . 226 1470 . 855 446 1683 502 Parts 231 | . . 9 . 6 . 10 52 . 25 31 71 27 Haulers Intercepted 3 | . . . . . . 1 2 . . . . . Recyclers Shooed 4 | . . 1 . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 98 | . . 3 . 4 . 2 21 . 19 13 28 8 Melee 4 | . . . . . . . . . . . 2 2 Guns 65 | . . 3 . . . . 18 . 18 10 13 3 Cannons 18 | . . . . 1 . 1 . . . 3 12 1 AOE 5 | . . . . 3 . 1 1 . . . . . Classes Destroyed 15 | . . 2 . 1 . 5 4 . 1 . 2 . Worker 10 | . . . . . . . 3 . . . 7 . Builder 6 | . . . . . . 2 1 . . 1 . 2 Tunneler 1 | . . 1 . . . . . . . . . . Hauler 3 | . . . . . . 1 2 . . . . . Recycler 8 | . . . . 1 . . 4 . 1 . 2 . Mechanic 2 | . . . . . . . . . . . 1 1 Operator 1 | . . . . . . . . . . . 1 . Watcher 6 | . . . . . . 1 2 . . . 2 1 Swarmer 49 | . . 3 . 4 . . 5 . 7 10 15 5 Grunt 26 | . . . . . . 1 10 . 8 . 7 . Brawler 2 | . . . . . . . 1 . . . 1 . Sentry 3 | . . . . . . . . . 1 . . 2 Specialist 2 | . . . . . . . 2 . . . . . Hunter 5 | . . . . . . 1 1 . 2 1 . . Programmer 11 | . . . . . . . 2 . 1 2 5 1 Best Kill Streak 10 | . . 4 . 4 . 2 8 . 4 4 10 4 Combat Bots Only 7 | . . 3 . 4 . 1 5 . 4 4 7 4 Max Kills in Single Turn 4 | . . 1 . 4 . 1 2 . 2 3 2 1 Gunslinging 1 | . . . . . . . . . 1 . 1 . Exploded 3 | . . . . 3 . 1 1 . . . . . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Hostile Shots Fired 1002 | . 13 17 . . 2 17 162 5 112 79 325 270 Missed 243 | . 3 1 . . 2 2 36 1 34 24 80 60 Hits 759 | . 10 16 . . . 15 126 4 78 55 245 210 Melee 7 | . . . . . . . 2 4 . . 1 . Projectile 752 | . 10 16 . . . 15 124 . 78 55 244 210 AOE 3 | . . . . . . . . . . . 3 . Critical Strikes 30 | . . . . . . 1 9 2 1 4 6 7 Actively Blocked 6 | . . . . . . . . . . . . 6 Part Disruptions 13 | . . . . . . . . . . 1 . 12 Damage Taken 12782 | . 76 123 . 19 . 516 2201 202 1068 647 4230 3700 Core 2689 | . 13 26 . . . 335 445 124 48 52 491 1155 Absorbed by Shields 404 | . . . . . . . . . . 140 175 89 Regen/Repaired (Parts) 410 | . . . . . . 11 87 . 312 . . . Core Remaining (%) 62 | 100 . . . 84 . 39 . . 11 93 50 . Volleys Fired 342 | . 6 9 3 2 1 29 88 . 41 36 91 36 Largest 3 | . 2 2 1 1 1 2 3 . 3 3 3 3 Hottest 305 | . 90 90 250 250 250 250 305 . 170 225 245 238 Shots Fired 715 | . 11 18 3 2 1 33 179 . 120 95 202 51 Gun 579 | . 11 18 . . . 23 178 . 120 66 123 40 Cannon 135 | . . . 3 2 1 10 1 . . 29 78 11 Launcher 1 | . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . Kinetic 117 | . . . . . . 23 36 . . . 55 3 Thermal 544 | . 11 18 3 2 1 10 143 . 120 66 125 45 Explosive 1 | . . . . . . . . . . . 1 . Electromagnetic 53 | . . . . . . . . . . 29 21 3 Robot Hit Streak 23 | . 5 4 . 6 . 16 23 . 15 7 12 13 Robot Miss Streak 11 | . 2 2 . 2 6 8 6 . 2 5 11 2 Penetration Max 1 | . . . . . . . 1 . . . 1 . Secondary Targets 14 | . . . . . . . 6 . 5 1 2 . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 1 1 . Shots Hit Robots 415 | . 8 10 . 1 . 17 125 . 79 33 101 41 Core Hits 222 | . 1 4 . 5 1 11 50 . 33 21 80 16 Critical Kills 3 | . . . . . . . . . . . 2 1 Critical Parts Destroyed 3 | . . . . . . . . . . . 2 1 Critical Strikes 21 | . 2 2 . . . . 7 . . . 8 2 Burn 13 | . 2 2 . . . . 7 . . . 2 . Destroy 4 | . . . . . . . . . . . 3 1 Blast 1 | . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . 1 . Smash 2 | . . . . . . . . . . . 1 1 Melee Attacks 57 | . . . . . . . . . . . 5 52 Impact 57 | . . . . . . . . . . . 5 52 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 Damage Inflicted 11101 | . 93 134 . 172 57 541 2769 . 1759 876 3337 1363 Guns 7207 | . 93 134 . . . 117 2483 . 1710 654 1415 601 Cannons 2081 | . . . . 83 12 131 56 . . 221 1348 230 Explosions 1220 | . . . . 89 45 267 230 . . . 394 195 Melee 517 | . . . . . . . . . . . 180 337 Ramming 76 | . . . . . . 26 . . 49 1 . . Kinetic 1169 | . . . . . . 117 394 . . . 635 23 Thermal 8322 | . 93 134 . 172 57 398 2375 . 1710 654 1984 745 Explosive 168 | . . . . . . . . . . . 168 . Electromagnetic 849 | . . . . . . . . . . 221 370 258 Impact 517 | . . . . . . . . . . . 180 337 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 4 1 1 4 5 12 20 Average Corruption 3 | . . . . . . 4 1 1 2 3 6 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 103 | . . . . . . 22 12 . 14 14 37 4 Message Errors 25 | . . . . . . 4 3 . 5 2 11 . Matter Fused 17 | . . . . . . 4 1 . . 4 8 . Heat Flow Errors 17 | . . . . . . 7 . . 3 2 4 1 Energy Discharges 13 | . . . . . . 2 2 . 1 1 6 1 Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 13 | . . . . . . 4 1 . 2 2 4 . Data Loss (major) 5 | . . . . . . . 2 . 2 . . 1 Misfires 4 | . . . . . . 1 1 . . 1 1 . Weapon Failures 8 | . . . . . . . 1 . 1 2 3 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 246 | . . . . . . 7 . . . 2 121 116 Projectiles 48 | . . . . . . . . . . 2 46 . Explosions 38 | . . . . . . 7 . . . . 26 5 Melee 160 | . . . . . . . . . . . 49 111 Knockbacks 3 | . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . . 19 . . 4 . . . 86 18 Shots 6 | . . . . 2 . . 1 . . . 2 1 Rammed 8 | . . . . . . 8 . . . . . . Targets Rammed 14 | . . . . . . 8 . . 5 1 . . Kicked 6 | . . . . . . . . . 5 1 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 852 | . 100 120 210 250 198 691 852 . 333 576 556 362 Average Temperature 159 | . 47 57 108 121 108 242 267 . 73 149 142 91 Received Heat Transfer 1434 | . . . . . . 9 729 . 267 . 375 54 Effects 81 | . . . . . . 24 36 . 2 6 13 . Shutdowns 18 | . . . . . . 5 5 . . 4 4 . Energy Bleed 12 | . . . . . . 4 5 . 1 1 1 . Interference 14 | . . . . . . 2 4 . 1 . 7 . Matter Decay 4 | . . . . . . 1 2 . . . 1 . Short Circuit 6 | . . . . . . . 6 . . . . . Damage (minor) 11 | . . . . . . 5 6 . . . . . Damage (major) 12 | . . . . . . 4 7 . . 1 . . Damage (core) 4 | . . . . . . 3 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 1 4 Combat Hostiles 3 | . . . . . . . . . . . 1 2 Parts Fried 7 | . . . . . . . . . . . 2 5 Impact Corruptions 7 | . . . . . . . . . . . 2 5 Robots Melted 3 | . . . . . . . 2 . 1 . . . Combat Hostiles 3 | . . . . . . . 2 . 1 . . . Parts Melted 47 | . . . . 1 . 5 19 . 10 2 5 5 Heat Transferred 18154 | . 408 495 . 800 320 2080 5683 . 2923 999 3345 1101 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Maximum Alert Level 3 | . . . . . . . . . 1 . 3 1 Low Security (%) 83 | 100 100 100 . 100 100 100 100 100 96 100 37 35 Level 1 14 | . . . . . . . . . 3 . 48 64 Level 2 . | . . . . . . . . . . . 5 . Level 3 1 | . . . . . . . . . . . 8 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 752 | . . 95 . 92 5 33 146 49 223 185 752 354 Initial 354 | . . . . . . . . 49 . 105 21 354 Average 82 | . . 19 . 20 . 1 41 23 59 51 241 214 Influence Increases 3743 | . . 105 . 109 5 118 639 . 609 350 1451 357 Destroy 0b10 Robot/C 1960 | . . 60 . 80 . 40 420 . 380 260 560 160 Destroy 0b10 Robot/NC 185 | . . 5 . 5 . 20 60 . 5 5 65 20 Destroy Leader 378 | . . 10 . 10 . 14 88 . 80 50 94 32 Successful Hack 157 | . . . . . . 12 36 . 65 16 5 23 Disable Machine 495 | . . . . . . . . . 15 . 420 60 Destroy Structure 388 | . . . . 14 5 32 5 . 4 4 262 62 Partial Spotted 30 | . . . . . . . 15 . 15 . . . Lose Combat Pursuer 150 | . . 30 . . . . 15 . 45 15 45 . Influence Decreases 3741 | . . 105 . 109 5 118 499 140 394 520 771 1080 Entered New Map 596 | . . . . . . . . 91 . 110 24 371 Time Decay 2271 | . . 105 . 109 5 95 369 40 307 400 477 364 Lost Part 644 | . . . . . . 20 130 9 10 10 270 195 Lost Ally 3 | . . . . . . 3 . . . . . . Purge Threat 227 | . . . . . . . . . 77 . . 150 Squads Dispatched 30 | . . . . . . . 8 . 7 6 4 5 Investigation 7 | . . . . . . . 1 . 4 2 . . Extermination 12 | . . . . . . . 2 . 2 3 3 2 Reinforcement 11 | . . . . . . . 5 . 1 1 1 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . 1 . 1 1 Haulers Reinforced 2 | . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Distress Signals 5 | . . . . . . 2 . . . . 2 1 Communications Jammed 10 | . . . . . . . . . . . 10 . Distress Signals 10 | . . . . . . . . . . . 10 . Times Spotted 148 | . 4 5 . . 2 4 28 6 24 15 41 19 Peak Tracking Total 9 | . 3 3 . . 2 2 4 6 4 4 8 9 Tactical Retreats 8 | . . 1 . . . . 1 . 3 1 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Traps Triggered 17 | . 6 . . . . 3 2 . 2 3 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Machines Disabled 33 | . . . . . . . . . 1 . 28 4 Max in Single Turn 13 | . . . . . . . . . 1 . 13 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Machines Accessed 36 | . 1 . 5 . . 4 3 . 6 6 4 7 Terminals 17 | . . . . . . 2 . . 3 4 3 5 Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 3 | . . . . . . 1 1 . 1 . . . Recycling Units 8 | . 1 . . . . 1 2 . . 2 . 2 Scanalyzers 2 | . . . . . . . . . 1 . 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 76 | . 2 . 18 . . 6 9 . 15 10 5 11 Successful 52 | . 1 . 18 . . 5 6 . 11 3 2 6 Failed 24 | . 1 . . . . 1 3 . 4 7 3 5 Catastrophic 5 | . . . . . . . 1 . . 2 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . Terminals 28 | . . . . . . 3 . . 6 8 4 7 Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations 11 | . . . . . . 2 6 . 3 . . . Recycling Units 12 | . 2 . . . . 1 3 . . 2 . 4 Scanalyzers 4 | . . . . . . . . . 3 . 1 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 32 | . . . 18 . . 2 . . 4 2 2 4 Record 17 | . . . 17 . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . 1 Alert Level 3 | . . . . . . . . . 1 1 1 . Unreport Threat 2 | . . . . . . . . . 1 . . 1 Zone Layout 3 | . . . . . . . . . 1 . . 2 Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . 2 . . . Repair Station Hacks 7 | . . . . . . 2 3 . 2 . . . Scan Component 4 | . . . . . . 1 2 . 1 . . . Repair 3 | . . . . . . 1 1 . 1 . . . Recycling Unit Hacks 8 | . 1 . . . . 1 3 . . 1 . 2 Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 7 | . 1 . . . . 1 2 . . 1 . 2 Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 16 | . . . . . . 1 1 . 3 4 3 4 Full Trace Events 6 | . . . . . . . 1 . 3 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built 3 | . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . Time 212 | . . . . . . . . . 212 . . . Total Part Build Rating 18 | . . . . . . . . . 18 . . . Parts Repaired 3 | . . . . . . 1 1 . 1 . . . Time 78 | . . . . . . 32 18 . 28 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 28 | . 1 . . . . 1 16 . . 10 . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 49 | . . 49 49 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders 2 | . . . . . . 1 1 . . . . . EXPLORE 2 | . . . . . . 1 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Active Infowar (turns) 5054 | . 207 513 2351 516 114 629 12 . 2 4 706 . Traps 642 | . . . . . 54 586 . . . . 2 . Seismic 4310 | . 207 513 2351 516 114 609 . . . . . . Jamming 686 | . . . . . . . . . . . 686 . ECM 48 | . . . . . . . 12 . 2 4 30 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches 6 | . . . . . . 4 2 . . . . . Drone Recoveries 2 | . . . . . . 1 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Turns Passed 12333 | 86 271 513 2351 516 114 1446 1724 117 1240 1451 1614 890 Spaces Moved 6795 | 51 150 382 1268 268 87 804 660 290 665 802 764 604 Core 302 | 20 8 . . . . 2 3 46 162 . 56 5 Treads 1193 | . 54 . . . . 670 462 . . . . 7 Legs 4201 | 31 88 382 1268 268 87 132 . . 503 802 511 129 Wheels . | . . . . . . . . . . . . . Hover 660 | . . . . . . . . . . . 197 463 Flight 439 | . . . . . . . 195 244 . . . . Fastest Speed 32 | 50 120 120 120 190 120 50 32 32 50 130 50 70 Average Speed 142 | 140 152 120 181 190 121 157 210 34 112 135 111 92 Slowest Speed 1100 | 200 450 120 190 190 123 240 1100 50 140 250 140 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 2 2 . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 19 62 93 30 10 61 13 82 10 17 20 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug 79 | . . . . . . . . . . 2 49 28 Terrain Destroyed 273 | . . . 29 14 4 30 . . 3 4 158 31 Melee 24 | . . . . . . . . . . . . 24 Projectile 37 | . . . 1 1 . . . . 3 4 21 7 AOE 212 | . . . 28 13 4 30 . . . . 137 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Fac Total 8749 | 62 176 419 1322 274 92 951 847 304 1058 1096 1351 797 Wait 1129 | . . 26 42 . . 59 30 . 327 204 384 57 Move 6777 | 50 149 381 1267 267 86 803 656 286 664 801 763 604 Hop 3 | . . . . . . . 2 1 . . . . Pick Up 105 | 6 3 1 1 2 . 15 20 6 3 17 25 6 Fast Attach 104 | 6 10 . 3 . 1 16 14 1 10 8 19 16 Attach 70 | . 4 1 . . 2 3 11 4 3 4 23 15 Detach 18 | . . . . . . 2 3 1 . 1 6 5 Swap 35 | . 3 . . 1 2 3 5 1 3 7 9 1 Drop 94 | . 1 1 5 2 . 13 18 4 2 17 26 5 Fire 342 | . 6 9 3 2 1 29 88 . 41 36 91 36 Melee 54 | . . . . . . . . . . . 5 49 Ram . | . . . . . . . . . . . . . Kick 6 | . . . . . . . . . 5 1 . . Crush 8 | . . . . . . 8 . . . . . . Escape Stasis 3 | . . . . . . . . . . . . 3 Rewire 1 | . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 16) 358 | -10/Materials | Entered Mines 379 | -10/Mines | Build established: Mutant 596 | -10/Mines | Assembled infested the area 704 | -10/Mines | Learned Materials emergency access door positions 846 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 847 | -10/Mines | Discovered new exit (range 5) 871 | -10/Mines | Entered Exiles 871 | -10/Exiles | Accompanied by 2 allies 901 | -10/Exiles | Led the pair of lost Derelicts to a safe place 901 | -10/Exiles | Discovered new exit (range 15) 916 | -10/Exiles | Met 8R-AWN 948 | -10/Exiles | Met EX-HEX 996 | -10/Exiles | Met EX-BIN 1023 | -10/Exiles | Aligned with FarCom system 1024 | -10/Exiles | Given EX-Vault access code 1060 | -10/Exiles | Opened EX-Vault 1067 | -10/Exiles | Found Prototype Energy Gun 1067 | -10/Exiles | Identified AWS/Thermal 1070 | -10/Exiles | Found Prototype Energy Cannon 1070 | -10/Exiles | Identified Firepult 1163 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1225 | -10/Exiles | Met EX-DEC 1302 | -10/Exiles | Visited The Gauntlet 1708 | -10/Exiles | Learned location of Zion (-6) 1881 | -10/Exiles | Discovered new exit (range 14) 3222 | -10/Exiles | Left Exiles lab with Firepult 3222 | -10/Exiles | Entered Mines 3586 | -9/Mines | Discovered new exit (range 16) 3738 | -9/Mines | Entered Materials 3738 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3740 | -8/Materials | Discovered new exit (range 16) 3852 | -8/Materials | Entered Storage 3926 | -8/Storage | Core integrity fell below 50% 4412 | -8/Storage | Build established: Scavenger-Mutant 4459 | -8/Storage | Repaired Weight Redist. System 5230 | -8/Storage | Discovered new exit (range 9) 5298 | -8/Storage | Entered Factory 5298 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6033 | -7/Factory | Repaired Broken Lgt. Treads 6054 | -7/Factory | Build established: Scavenger-Tank 6062 | -7/Factory | Cargo convoy interrupted 6331 | -7/Factory | Lost 7 parts (2n2u3w) 6552 | -7/Factory | Build established: Mutant 6825 | -7/Factory | Lost 3 parts (1p1n1u) 6894 | -7/Factory | Core integrity fell below 50% 6951 | -7/Factory | Lost 3 parts (2n1w) 7022 | -7/Factory | Sucked down chute 7022 | -7/Factory | Entered Waste 7053 | -7/Waste | Spotted C-40 Crusher 7057 | -7/Waste | Spotted C-40 Crusher 7071 | -7/Waste | Spotted C-40 Crusher 7074 | -7/Waste | Spotted C-40 Crusher 7080 | -7/Waste | Spotted C-40 Crusher 7086 | -7/Waste | Spotted C-40 Crusher 7088 | -7/Waste | Discovered new exit (range 16) 7095 | -7/Waste | Found Unknown Protection 7096 | -7/Waste | Identified Hvy. Insulated Plating 7110 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7116 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7116 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7131 | -7/Waste | Crushed by Compactor (1 part destroyed) 7132 | -7/Waste | Core integrity fell below 20% 7139 | -7/Waste | Entered Factory 7162 | -7/Factory | Lost 6 parts (2p2n2u) 7327 | -7/Factory | Fabricated Med. Armored Exoskeleton (x1) 7462 | -7/Factory | Fabricated Variable Charge Gun (x2) 7626 | -7/Factory | Identified exit to Factory 8157 | -7/Factory | Build established: Tank 8259 | -7/Factory | Discovered new exit (range 10) 8321 | -7/Factory | Repaired Med. Armored Exoskeleton 8379 | -7/Factory | Entered another Factory area 8379 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9374 | -6/Factory | Build established: Skirmisher 9549 | -6/Factory | Identified exit to Lower Caves 9689 | -6/Factory | Discovered new exit (range 13) 9830 | -6/Factory | Entered another Factory area 9830 | -5/Factory | Evolved 2 slots: Utility x2 9898 | -5/Factory | Identified exit to DSF 10443 | -5/Factory | Lost 3 parts (1p2u) 10444 | -5/Factory | Destroyed 7 combat bots 10514 | -5/Factory | Lost 6 parts (2p2u2w) 10769 | -5/Factory | Build established: Infiltrator-Gunner 10953 | -5/Factory | Lost 3 parts (1u2w) 11140 | -5/Factory | Lost 9 parts (2p2u5w) 11286 | -5/Factory | System corruption reached 10% 11339 | -5/Factory | Lost 5 parts (1p1n3u) 11374 | -5/Factory | Discovered new exit (range 15) 11444 | -5/Factory | Entered another Factory area 11444 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11467 | -4/Factory | Build established: Mutant 11619 | -4/Factory | Lost 4 parts (1p2u1w) 12243 | -4/Factory | System corruption reached 10% 12246 | -4/Factory | Core integrity fell below 50% 12296 | -4/Factory | Core integrity fell below 20% 12334 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 12298_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7M. 12299_ R-10 Processor inserts Imp. Remote Datajack into recycling unit. 12302_ R-10 Processor inserts Imp. Target Analyzer into recycling unit. 12305_ R-10 Processor inserts Imp. Heat Sink into recycling unit. 12306_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 12307_ U-05 Engineer builds a Wall. 12308_ R-10 Processor inserts Med. Matter Pod into recycling unit. 12308_ Gyrokinetic Inverter destroyed. 12308_ U-05 Engineer builds a Wall. 12316_ System corrupted: Energy discharge (-54). 12320_ Adv. Plasma Cannon destroyed. 12323_ P-70 Sage resets H-71 Marshal, system corruption cleaned. 12329_ Recycling Unit disabled. 12329_ Imp. Remote Datajack tumbles out of recycling unit. 12331_ System corrupted: Wave Gun failed to cycle. 12331_ Wave Gun destroyed. 12332_ Imp. Treads destroyed. 12332_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 12333_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????##?#??################?????? | | ???????########????######u### ! #?##### | | ???????# # ==!#????# gx@u## """"" ### | | ???????###!!|!#?#### gpuH"### ""T"" ## | | ?????????# %####"#pg uY"### !! ### ! | | ?????????#! =!/ p u ""#?# ![ # + ! | | ?????????# [**#% g# #?# ! % # # [ | | ?????????###### ! # #?########"####### # | | ????????? ###############^ + | | ????????? ## ! # ##### | | ???????? ## """ # # | | ??????? ##### + ""T"" """ + # | | ????? ??#???# #### """"" """ # # | | ????#????#???# #??# # # " | | ?????????????# #??############## # " | | ?????????????# #??# # # " | | ?????????##### #??# # % %# " | | ????????? ## ##?# # # " | | ????????? # #?# """ """ + ^ / " | | ????????? # ### """ """ # # | | ????????? + + """ """ !# """ ### " | | ????????? # ### # """ #?# " | | ????????? # #?#######+##### ^""" #?# " | | ?????????###### ###???????# #???# ^ #?# " | | ?????????#????# #?????????# #???# """ ### " | | ?????????###### ########### #???# """ ! + " | | ????????? ##### """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 30 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Resistance: EM 30 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 12 Defensive Hacking 10 Item Schematics ----------------- Variable Charge Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armored Exoskeleton | x1 | -7/Factory | Preloaded Variable Charge Gun | x2 | -7/Factory Repaired ---------- Weight Redist. System | 50% | -8/Storage Lgt. Treads | 37% | -7/Factory | Broken Med. Armored Exoskeleton | 76% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It Was An Accident, I Swear Just What I Needed Challenges ------------ None Game ------ Seed InertialMinesnifferDrive Manual? 0 Play Time 03:22:34 Cumulative 19.6 hours Start 2025.05.26 @ 03:38:27 End 2025.05.27 @ 20:31:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59015f7b-2b68-47f9-b9a7-5deac7863bc4