Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 21:07:21 Player: Scared Dad Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (68) 340 Value Destroyed (2724) 2724 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9544 Bonus ------- None Cogmind --------- Core Integrity 744/1300 Matter 70/300 Energy 42/125 System Corruption 7% Temperature Cool (0) Movement Core (400) Ox7 Location -3/Research Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Experimental Optical Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced ECM Suite > --- WEAPON (4) ------- Improved Arc Projector Improved Arc Projector Gamma Rifle > --- INVENTORY (5) ---- Improved Linear Gravjet Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Gatling Laser Beamcaster Molecular Deconstructor > --- INVENTORY -------- Small Storage Unit Advanced Weight Redist. System Improved Medium Armor Plating Improved Thermal Shield Improved Thermal Shield Flak Gun Coil Gun Mass Driver Mass Driver [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Coil Gun Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Rocket Array Special Weapon Molecular Deconstructor Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . 2 . . 2 2 . . 2 Power 2 | . . . . 1 . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . Utility 8 | . . 1 1 1 . . 1 . . 1 1 . . 2 Weapon 2 | . . 1 . . . . 1 . . . . . . . Parts Attached 108 | 7 2 15 10 8 5 . 5 12 4 12 8 1 . 19 Power 18 | 1 . 2 3 . 1 . 2 3 . 3 . . . 3 Engine 7 | 1 . 2 2 . . . . 1 . . . . . 1 Core 10 | . . . 1 . 1 . 2 2 . 3 . . . 1 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 24 | 2 2 2 3 . 2 . . 3 . 3 3 1 . 3 Treads 11 | . 2 2 3 . . . . 3 . 1 . . . . Leg 1 | . . . . . . . . . . . 1 . . . Wheel 4 | 2 . . . . 2 . . . . . . . . . Hover 4 | . . . . . . . . . . 2 2 . . . Flight 4 | . . . . . . . . . . . . 1 . 3 Utility 31 | 1 . 5 2 2 1 . 1 3 1 4 4 . . 7 Device 12 | . . 2 . . 1 . . 1 . 3 4 . . 1 Storage 2 | 1 . . . . . . . . 1 . . . . . Processor 10 | . . . 1 2 . . . 1 . . . . . 6 Hackware 2 | . . . 1 . . . . . . 1 . . . . Protection 5 | . . 3 . . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 35 | 3 . 6 2 6 1 . 2 3 3 2 1 . . 6 Energy Gun 17 | 2 . 2 1 1 . . 1 3 . 2 1 . . 4 Energy Cannon 1 | . . . . 1 . . . . . . . . . . Ballistic Gun 12 | 1 . 4 1 4 1 . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . 2 . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 Unidentified Prototypes 9 | . . 3 1 2 . . 1 . 1 . . . . 1 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . . . Parts Lost 42 | . . 2 2 1 1 . . 3 5 12 5 1 2 8 Power 7 | . . . . . . . . 1 1 3 1 . . 1 Propulsion 12 | . . 1 . 1 . . . . 2 2 1 . 1 4 Utility 12 | . . . 1 . 1 . . 2 . 3 2 1 1 1 Weapon 11 | . . 1 1 . . . . . 2 4 1 . . 2 Highest Loss Streak 11 | . . 1 1 1 1 . . 2 4 11 5 1 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 6 | 3 5 7 7 6 6 7 6 6 7 7 4 5 5 4 Power . | . 1 1 1 . . . . . . . . . 1 . Propulsion 1 | 2 2 3 2 1 . 2 2 1 . 1 1 . . . Utility 2 | . . . 1 2 2 3 2 3 5 4 3 2 1 . Weapon 1 | . 1 1 1 2 2 2 2 1 2 2 . 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 27 | . . 3 7 5 3 1 3 2 . 1 . 2 . . Power 2 | . . 1 . . . . 1 . . . . . . . Propulsion 11 | . . 1 6 2 1 . . 1 . . . . . . Utility 10 | . . . . 2 2 1 2 . . 1 . 2 . . Weapon 4 | . . 1 1 1 . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 96 98 98 90 92 90 92 79 73 50 25 23 30 Engine 5 | . 14 11 6 14 7 7 4 2 2 . . . . . Core 4 | . . . 2 . 6 7 7 9 6 10 3 . . . Treads 10 | . 18 22 26 22 4 . . 5 11 8 . . . . Wheel 4 | . 9 . . . 10 15 13 9 . . . . . . Device 7 | . . 3 9 7 6 7 6 7 13 15 16 2 4 2 Storage 6 | . 14 11 9 7 7 7 6 6 6 5 5 1 . . Processor 10 | . . . . 14 15 15 13 14 13 11 6 5 5 17 Hackware 3 | . . . 8 7 7 7 6 1 . 1 . . . . Protection 4 | . . 16 8 . . . 6 6 3 2 . . . . Energy Gun 5 | . 14 12 9 2 . . 4 10 9 2 4 . . . Ballistic Gun 14 | . 14 19 18 18 22 23 20 15 8 8 . . . . Peak Build Rating 73 | 6 6 15 26 38 48 48 59 63 73 73 73 41 34 56 Average Rating 40 | 5 6 12 21 35 46 48 55 57 54 56 52 31 30 35 On Entrance 33 | . 6 6 15 26 37 48 48 57 63 42 53 42 34 21 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 71 | 12 11 25 29 42 37 36 47 52 71 71 44 7 2 14 Greatest Support 80 | 26 40 40 63 63 40 40 40 80 80 66 41 7 7 31 Greatest Overweight (x) 1 | . . 1 . . 1 . 1 1 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 15 15 8 8 5 5 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 14 13 8 5 5 5 Most Carried 13 | 6 6 8 8 8 8 8 8 8 10 13 7 8 5 5 Average Carried 6 | 3 5 7 7 7 6 8 7 7 7 8 4 5 5 4 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 15 8 8 5 5 5 Final Carried 8 | 6 6 8 8 8 8 8 8 8 7 4 6 5 5 2 Class Distribution -------------------- 24% | Gunner 23% | Mutant 14% | Tank 12% | Derelict-Tank 9% | Skirmisher 5% | Scavenger-Tank 4% | Derelict-Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Matter Collected 2735 | 223 85 346 282 168 511 . 201 364 160 123 15 194 . 63 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2728 | . 162 411 422 209 307 . 183 383 344 141 103 . . 63 Parts 145 | . 9 27 21 4 11 . 8 28 18 10 4 . . 5 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . 10 6 . 25 17 . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 66 | . 5 13 8 4 8 . 3 14 6 2 2 . . 1 Melee 1 | . . . . . . . 1 . . . . . . . Guns 57 | . 5 12 8 3 8 . 2 14 2 2 . . . 1 Cannons 2 | . . . . . . . . . . . 2 . . . AOE 2 | . . 1 . 1 . . . . . . . . . . Classes Destroyed 9 | . 2 1 1 1 1 . 1 . 1 1 . . . . Worker 1 | . . . . . . . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . . . . . . . Swarmer 25 | . 2 7 . . 3 . . 13 . . . . . . Grunt 16 | . 3 3 3 3 2 . . . . . 2 . . . Brawler 1 | . . . . . 1 . . . . . . . . . Sentry 13 | . . 3 4 1 1 . 2 1 . 1 . . . . Specialist 3 | . . . . . . . . . 3 . . . . . Hunter 4 | . . . 1 . 1 . . . 2 . . . . . Programmer 4 | . . . . . . . 1 . 1 1 . . . 1 Best Kill Streak 7 | . 2 4 4 4 3 . 1 7 2 2 2 . . 1 Combat Bots Only 7 | . 2 4 4 3 3 . 1 7 2 1 2 . . 1 Max Kills in Single Turn 3 | . 1 3 1 2 1 . 1 2 1 1 1 . . 1 Gunslinging 2 | . . 2 . . . . . 1 . . . . . . Exploded 1 | . . 1 . 1 . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Hostile Shots Fired 712 | . 60 52 44 40 74 9 10 69 109 76 53 10 10 96 Missed 237 | . 18 20 5 19 26 5 2 21 33 25 13 4 4 42 Hits 475 | . 42 32 39 21 48 4 8 48 76 51 40 6 6 54 Melee 1 | . . . . . . . . . . 1 . . . . Projectile 474 | . 42 32 39 21 48 4 8 48 76 50 40 6 6 54 AOE 1 | . . . . . . . 1 . . . . . . . Critical Strikes 13 | . 1 . 1 1 . . . . 2 2 . . 1 5 Part Disruptions 5 | . . . . . . . 1 . 3 . . . . 1 Damage Taken 8126 | . 436 311 561 317 547 74 226 688 1088 1507 905 103 124 1239 Core 1483 | . 138 24 55 . 60 . 14 94 90 210 145 81 16 556 Absorbed by Shields 12 | . . . . . . . . . . . . . . 12 Redirected to Shielding 2 | . . 2 . . . . . . . . . . . . Ignored by Resistances 28 | . . . . . . . . . . 10 18 . . . Core Remaining (%) 81 | 100 44 94 90 . . 91 . . 76 79 . . 78 . Volleys Fired 164 | . 18 25 21 10 25 . 6 15 19 6 11 . . 8 Largest 4 | . 2 3 3 3 3 . 4 4 3 4 2 . . 2 Hottest 225 | . 70 110 115 120 88 . 171 223 155 214 112 . . 225 Shots Fired 437 | . 36 73 63 30 75 . 18 61 38 19 15 . . 9 Gun 414 | . 36 73 63 30 75 . 18 61 29 16 4 . . 9 Cannon 15 | . . . . . . . . . 1 3 11 . . . Launcher . | . . . . . . . . . . . . . . . Special 8 | . . . . . . . . . 8 . . . . . Kinetic 280 | . 18 46 42 29 75 . 12 31 1 10 11 . . 5 Thermal 117 | . 18 1 21 1 . . 6 30 29 8 . . . 3 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 32 | . . 26 . . . . . . . 1 4 . . 1 Robot Hit Streak 12 | . 8 12 12 7 7 . 10 9 5 11 3 . . 7 Robot Miss Streak 7 | . 3 5 4 5 7 . 3 5 3 4 1 . . 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . Secondary Targets 10 | . 1 4 1 . . . . 4 . . . . . . Max Gunslinging Chain 2 | . 1 2 1 . . . . 2 . . . . . . Shots Hit Robots 289 | . 26 42 38 23 55 . 14 36 26 10 11 . . 8 Core Hits 158 | . 10 18 18 15 37 . 8 22 9 14 4 . . 3 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . . . Critical Strikes 8 | . 2 . 3 . 1 . . 1 1 . . . . . Burn 6 | . 1 . 3 . . . . 1 1 . . . . . Destroy 2 | . 1 . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5560 | . 288 633 582 702 970 . 347 584 482 367 364 . . 241 Guns 4734 | . 279 581 582 401 970 . 334 584 482 234 46 . . 241 Cannons 344 | . . . . . . . . . . 51 293 . . . Explosions 353 | . . 52 . 301 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 129 | . 9 . . . . . 13 . . 82 25 . . . Kinetic 3236 | . 113 394 274 401 970 . 232 272 . 191 293 . . 96 Thermal 1671 | . 166 65 308 . . . 102 312 482 94 . . . 142 Explosive 301 | . . . . 301 . . . . . . . . . . Electromagnetic 223 | . . 174 . . . . . . . . 46 . . 3 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . 3 . . . . 3 3 4 5 . 1 1 7 Average Corruption 2 | . . 2 . . . . 1 3 3 3 . 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 60 | . . 14 . . . . 1 21 13 2 . 1 . 8 Message Errors 13 | . . 1 . . . . 1 6 3 . . 1 . 1 Matter Fused 10 | . . 3 . . . . . 3 3 . . . . 1 Heat Flow Errors 9 | . . 3 . . . . . 2 2 1 . . . 1 Energy Discharges 9 | . . 3 . . . . . 2 2 1 . . . 1 Data Loss (minor) 8 | . . 1 . . . . . 2 2 . . . . 3 Data Loss (major) 4 | . . 2 . . . . . 1 . . . . . 1 Misfires 4 | . . . . . . . . 4 . . . . . . Alerts 2 | . . . . . . . . 1 1 . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . 2 Overflow Damage 18 | . . . . 18 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 18 | . . . . 18 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 155 | . . . . 100 . . 6 . . 37 12 . . . Shots 1 | . . . . 1 . . . . . . . . . . Rammed 17 | . 2 . . . . . 2 . . 12 1 . . . Targets Rammed 17 | . 2 . . . . . 2 . . 12 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 406 | . 220 406 285 196 183 . 75 216 330 123 54 . . 194 Average Temperature 93 | . 80 116 102 69 88 . 30 89 153 49 27 . . 77 Received Heat Transfer 1096 | . 150 60 162 102 72 27 18 30 36 63 234 . 76 66 Effects 3 | . . . . . . . . . 3 . . . . . Interference 2 | . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Melted 10 | . 1 . 4 . . . 1 1 3 . . . . . Heat Transferred 4034 | . 555 137 888 . . . 250 900 1019 148 . . . 137 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Maximum Alert Level 1 | . . 1 . . . . . . . . . . . 1 Low Security (%) 97 | 100 100 99 100 100 . . 100 . . 100 100 . . 70 Level 1 2 | . . . . . . . . . . . . . . 29 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 281 | . 75 204 125 103 . . 56 . . 54 85 . . 281 Initial 57 | . . 10 57 26 . . 56 . . . 25 . . . Average 37 | . 34 72 61 7 . . 12 . . 3 14 . . 94 Influence Increases 2646 | . 177 342 292 164 205 120 90 310 120 163 194 45 15 409 Destroy 0b10 Robot/C 1320 | . 100 260 160 80 160 . 60 280 120 40 40 . . 20 Destroy 0b10 Robot/NC 10 | . . . . 5 . . . . . 5 . . . . Destroy Leader 280 | . 20 60 60 20 30 . 30 30 . 20 . . . 10 Successful Hack 93 | . 27 16 27 15 . . . . . 4 . . . 4 Disable Machine 60 | . . . 15 30 . . . . . 15 . . . . Destroy Structure 28 | . . 6 . 14 . . . . . 4 4 . . . Lose Combat Pursuer 855 | . 30 . 30 . 15 120 . . . 75 150 45 15 375 Influence Decreases 2375 | . 152 230 370 132 265 61 166 324 120 109 163 130 15 138 Entered New Map 271 | . . 15 80 33 35 7 34 6 . . 29 32 . . Time Decay 1848 | . 152 205 270 89 230 54 132 288 80 70 77 88 5 108 Lost Part 231 | . . 10 20 10 . . . 30 40 39 32 10 10 30 Lost Ally 25 | . . . . . . . . . . . 25 . . . Squads Dispatched 14 | . 2 2 1 4 . 1 . . . 1 . . . 3 Investigation 3 | . 2 . . 1 . . . . . . . . . . Extermination 4 | . . . . 1 . . . . . 1 . . . 2 Reinforcement 6 | . . 2 1 2 . . . . . . . . . 1 Assault 1 | . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Distress Signals 5 | . . 2 1 . . . . . . 1 . . . 1 Communications Jammed 9 | . . . . . . . . . . 9 . . . . Distress Signals 9 | . . . . . . . . . . 9 . . . . Times Spotted 185 | . 14 24 14 10 9 7 13 14 6 16 15 4 4 35 Peak Tracking Total 11 | . 6 6 5 3 3 9 5 6 6 10 10 3 3 11 Tactical Retreats 23 | . 2 . 1 . 1 3 . . . 3 4 2 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Traps Triggered 10 | . 2 2 . . . . 1 . . 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Machines Disabled 6 | . . . 1 2 . . . . 2 1 . . . . Max in Single Turn 2 | . . . 1 2 . . . . 2 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Machines Accessed 34 | . 5 4 4 10 3 . 1 2 . 2 . . 1 2 Terminals 25 | . 4 4 4 7 . . 1 . . 2 . . 1 2 Fabricators 1 | . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 75 | . 9 13 10 23 5 . 1 5 . 4 . . 1 4 Successful 49 | . 7 8 6 15 5 . . 5 . 1 . . 1 1 Failed 26 | . 2 5 4 8 . . 1 . . 3 . . . 3 Catastrophic 3 | . 1 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . . . . Terminals 59 | . 8 13 10 18 . . 1 . . 4 . . 1 4 Fabricators 3 | . . . . 3 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 43 | . 6 8 6 10 5 . . 5 . 1 . . 1 1 Record 20 | . 1 5 1 5 3 . . 4 . . . . 1 . Part Schematic 1 | . . . . 1 . . . . . . . . . . Open Door 3 | . . . . . 2 . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Emergency Access Points 3 | . . . . 1 . . . . . 1 . . . 1 Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . Investigation Status 2 | . . 1 1 . . . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . Build 2 | . . . . 2 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 2 4 7 . . 1 . . 1 . . . 2 Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Built 4 | . . . . 4 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 190 | . . . . 190 . . . . . . . . . . Total Part Build Rating 20 | . . . . 20 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 93 | . 93 . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Active Infowar (turns) 6459 | . . 97 582 841 1336 147 481 1113 542 628 84 131 100 377 Optics 5766 | . . . . 827 1336 147 481 1113 542 628 84 131 100 377 Sensors 1788 | . . 97 582 841 268 . . . . . . . . . Jamming 1418 | . . . . . . . . 288 542 588 . . . . ECM 7 | . . . . . . . . . . . . . . 7 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 2 . 3 . . . 1 . . Drone Launches 8 | . . . . . . . . . . . 8 . . . Drone Recoveries 5 | . . . . . . . . . . . 5 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Turns Passed 7990 | 56 391 825 582 841 1336 147 481 1113 630 628 211 232 100 417 Spaces Moved 6322 | 44 234 430 269 358 1123 149 368 846 272 378 223 558 236 834 Core 17 | 1 . . . . . . . . . . . . . 16 Treads 1879 | . 142 430 269 358 . . . 179 272 229 . . . . Legs 6 | . . . . . . . . . . . 6 . . . Wheels 2442 | 43 92 . . . 1123 149 368 667 . . . . . . Hover 367 | . . . . . . . . . . 149 217 . . 1 Flight 1611 | . . . . . . . . . . . . 558 236 817 Fastest Speed 37 | 50 90 160 160 160 95 95 95 110 152 56 56 40 40 37 Average Speed 105 | 90 132 160 160 160 106 95 109 119 202 134 70 40 40 39 Slowest Speed 250 | 100 160 240 160 160 115 95 110 155 240 250 200 40 40 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . 1 13 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 48 37 21 13 97 19 13 92 20 16 11 83 31 33 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . . . . . 1 2 . 2 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . 7 1 . 2 . . . 4 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 31 | . . 3 . 13 7 . . 2 1 3 2 . . . Melee . | . . . . . . . . . . . . . . . Projectile 16 | . . . . 1 7 . . 2 1 3 2 . . . AOE 15 | . . 3 . 12 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Total 7314 | 56 282 515 381 610 1210 154 435 911 308 485 264 569 239 895 Wait 453 | . 23 15 43 197 34 4 36 14 6 50 8 . 5 18 Move 6281 | 43 233 429 268 357 1122 148 367 845 271 377 222 557 233 809 Hop 13 | . . . . . . . . . . . . . 1 12 Pick Up 108 | 6 2 13 18 13 10 1 8 12 1 9 7 3 . 5 Fast Attach 44 | 6 . 5 3 5 . . 2 1 . 3 2 . . 17 Attach 71 | . . 4 3 4 5 . 2 10 4 16 7 2 . 14 Detach 27 | . . . . 3 2 . . 1 3 5 2 4 . 7 Swap 39 | 1 2 11 8 4 3 . 4 3 2 1 . . . . Drop 89 | . 2 13 17 17 9 1 8 8 2 2 4 3 . 3 Fire 164 | . 18 25 21 10 25 . 6 15 19 6 11 . . 8 Melee . | . . . . . . . . . . . . . . . Ram 15 | . . . . . . . 2 . . 12 1 . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 4 . . . 2 Rewire 2 | . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: [*Upp] / [*Arm]) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / Tes) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 443 | -10/Materials | Core integrity fell below 50% 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 873 | -9/Materials | Build established: Tank 1149 | -9/Materials | Discovered new exit (range 12) 1273 | -9/Materials | Entered another Materials area 1273 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1807 | -8/Materials | Build established: Scavenger-Tank 1852 | -8/Materials | Discovered new exit (range 3) 1855 | -8/Materials | Entered Factory 1855 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2163 | -7/Factory | Build established: Scavenger-Skirmisher 2369 | -7/Factory | Discovered new exit (range 10) 2466 | -7/Factory | Build established: Skirmisher 2524 | -7/Factory | Fabricated Proton Cannon (x2) 2626 | -7/Factory | Fabricated Coil Gun (x2) 2696 | -7/Factory | Entered Lower Caves 3000 | -7/Lower Caves | Learned location of Zion (-7) 3168 | -7/Lower Caves | Discovered new exit (range 8) 3277 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3506 | -7/Lower Caves | Build established: Gunner 3814 | -7/Lower Caves | Encountered a Warlord checkpoint 3886 | -7/Lower Caves | Entered an active Warlord outpost 3894 | -7/Lower Caves | Found DCF Scrap (14 items) 3909 | -7/Lower Caves | Learned Armory garrison access intel 4032 | -7/Lower Caves | Entered another Lower Caves area 4033 | -7/Lower Caves | Encountered a Warlord checkpoint 4091 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4171 | -7/Lower Caves | Discovered new exit (range 9) 4179 | -7/Lower Caves | Entered Factory 4179 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4180 | -6/Factory | Discovered new exit (range 15) 4320 | -6/Factory | Found Prototype Launcher 4321 | -6/Factory | Identified Rocket Array 4593 | -6/Factory | Discovered new exit (range 11) 4607 | -6/Factory | Allied Derelicts emerged from ambush trap array 4660 | -6/Factory | Entered Lower Caves 4667 | -6/Lower Caves | Lost 3 allies 4700 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4878 | -6/Lower Caves | Destroyed 7 combat bots 4970 | -6/Lower Caves | Encountered a Warlord checkpoint 5254 | -6/Lower Caves | Learned Factory stockpile data 5276 | -6/Lower Caves | Learned Factory emergency access door positions 5338 | -6/Lower Caves | Learned Factory stockpile data 5338 | -6/Lower Caves | Learned Factory security intel 5338 | -6/Lower Caves | Learned Factory terminal intel 5435 | -6/Lower Caves | Build established: Tank 5469 | -6/Lower Caves | Found DCF Scrap (13 items) 5566 | -6/Lower Caves | Discovered new exit (range 7) 5767 | -6/Lower Caves | Build established: Derelict-Tank 5773 | -6/Lower Caves | Entered another Lower Caves area 5774 | -6/Lower Caves | Encountered a Warlord checkpoint 5791 | -6/Lower Caves | Discovered new exit (range 7) 5819 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5865 | -6/Lower Caves | Found Prototype Special Weapon 5870 | -6/Lower Caves | Identified Molecular Deconstructor 5959 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 5974 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 6084 | -6/Lower Caves | Lost 4 parts (1p1n2w) 6403 | -6/Lower Caves | Entered Factory 6403 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6407 | -5/Factory | Loaded intel: 28 terminal locations 6963 | -5/Factory | Lost 11 parts (2p2n3u4w) 7026 | -5/Factory | Discovered new exit (range 9) 7031 | -5/Factory | Entered another Factory area 7031 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7092 | -4/Factory | Discovered new exit (range 8) 7185 | -4/Factory | Lost 3 allies 7206 | -4/Factory | Build established: Mutant 7233 | -4/Factory | Discovered new exit (range 10) 7234 | -4/Factory | Lost 5 parts (1p1n2u1w) 7242 | -4/Factory | Entered Upper Caves 7303 | -4/Upper Caves | Spotted B-86 Titan 7352 | -4/Upper Caves | Learned 12 Research zone layouts 7416 | -4/Upper Caves | Discovered new exit (range 16) 7447 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7474 | -4/Upper Caves | Entered another Upper Caves area 7484 | -4/Upper Caves | Discovered new exit (range 12) 7574 | -4/Upper Caves | Entered Research 7574 | -3/Research | Evolved 2 slots: Utility x2 7575 | -3/Research | Identified exit to Research 7575 | -3/Research | Identified exit to Testing 7645 | -3/Research | Spotted B-86 Titan 7729 | -3/Research | Lost 3 parts (1n2w) 7991 | -3/Research | Self-destructed Last Messages --------------- 07955_ Door malfunctions. 07958_ U-05 Engineer repairs door. 07958_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07963_ Connecting with DSF Access... 07964_ ALERT: Security rotation in progress. 07964_ Triggered Stasis Trap. 07964_ A bubble of rippling energy engulfs the area. 07964_ Field strength at 72. 07964_ Field strength at 32. 07965_ Field strength at 4. 07966_ Stasis field depleted. 07966_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R010. 07975_ T-07 Excavator destroyed. 07976_ Acquired Lgt. Ion Engine. 07984_ Field Propulsion Array destroyed. 07990_ System corrupted: Energy discharge (-32). 07991_ Impulse Thruster Array destroyed. Map ----- +----------------------------------------------------+ | #????# # #?????????????????????????? | | """ #????# # #?????????????????????????? | | """ #????# # #?????????????????????????? | | """ #????# # #????####?????????????????? | | #????# # #??? #?????????????????? | | #????# # #??? #?????????????????? | | """ #????# # ??? #?????### ###????? | | """ #????# ###+####? #???????# #??????? | | """ #????# # #???????# #??????? | | #????# # #???????# #??????? | | #????# + ######### ##?????? | | ########????# # # #?????? | | ????????????######## # # ! = #?????? | | ???????????????????# #? # #?????? | | ???#################!%= #? # #?????? | | ? =| #?? # """ #?????? | | ? #?? # """ #?????? | | ? ######## """ #?????? | | ? #??#### | | ??##############+############### #??# | | ?????????????????????#######???# #??# | | ?????????????????????# #???# ### #??# | | ?????????????????????# #???## ##?# #??# | | ?????????????????????# #????# #??# #??# | | ?????????????????????# ######s #??# #??# | | ?????????????????????# @ /s p #??# #??# | | ??????H??????????????# # s #??# #??# | | ?????????????????????# ## ######??# #??# | | ?????????????????????# ## #???????# #??# | | ?????????????????????# ## #???????# #??# | | ?????????????????????# ## #???????# #??# | | ?????????????????????######## #???????# ####### | | ????????????????????????????# #???????# | | ????????????????????????????#+#####???# | | ????????????????????????????? #???# | | ????????????????????????????? #???# | | ????????????????????????????? " #???## ## | | ????????????????????????????? T #????# # | | ????????????????????????????? " ###### # | | ????????????????????????????? + ## # # | | ????????????????????????????? # ## # # | | ????????????????????????????? #+#+######### # | | ????????????????????????????? # #?# # | | ????????????????????????????? # #?# # | | ????????????????????????????? # #?# # | | ????????????????????????????? # #?# ## | | ?????????????????????????????###### #?# #? | | ???????????????????????????????# ## ### ## | | ???????????????????????????????# # ""Y"" ## # | | ???????????????????????????????#### """"" + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 45 Energy Capacity 585 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 25 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 30 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Coil Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Proton Cannon | x2 | -7/Factory | Preloaded Coil Gun | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedShadeDriver Manual? 0 Play Time 01:37:43 Cumulative 101.4 hours Start 2025.05.26 @ 19:29:17 End 2025.05.26 @ 21:07:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05253f5f-bc5d-461c-97e6-6fe3cbdf47d3