Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 15:44:40 Player: W1-7CH Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (445) 2225 Value Destroyed (14450) 14450 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (4874) 4874 TOTAL SCORE: 27529 Bonus ------- High Alert Combat Kills 2592 Follower Combat Kills 319 Entered Garrisons 200 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 624 Friendly Fire -161 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 1140/1160 System Corruption 0% Temperature Cool (0) Movement Hovering (600) Ox9 Location -5/Warlord Parts ------- > --- POWER (2) -------- Backup Power III Light Fission Core > --- PROPULSION (3) --- Antigrav System > --- UTILITY (8) ------ Advanced Cooling System Advanced Cooling System Huge Storage Unit Advanced Energy Well Advanced Energy Well Experimental Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- Variable Charge Gun > --- INVENTORY (25) --- Gyrokinetic Inverter Experimental Optical Array Encrypted Comm Array Makeshift Ablative Armor Plasma Rifle Plasma Rifle Beamcaster Heavy Beamcaster Vortex Rail Vortex Rail Neutron Cannon Neutron Cannon Magnetic Acceleration Cannon Scatter Rocket Array Scatter Rocket Array Tiamat Missile Launcher Tiamat Missile Launcher Improved Plasma Cutter Shock Maul Vortex Lance Vortex Lance Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Cooling System Huge Storage Unit Advanced Energy Well Advanced Energy Well Advanced Sensor Array Experimental Signal Interpreter > --- WEAPON ----------- Plasma Rifle Heavy Beamcaster Heavy Beamcaster Shock Maul > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Flexi-carbon Leg Antigrav System Antigrav System Gyrokinetic Inverter Cooled Nuclear Pulse Thruster Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Experimental Optical Array Improved Target Analyzer Plasma Rifle Plasma Rifle Plasma Rifle Heavy Beamcaster Heavy Beamcaster Neutron Cannon Neutron Cannon Magnetic Acceleration Cannon Scatter Rocket Array Scatter Rocket Array Tiamat Missile Launcher Tiamat Missile Launcher Improved Plasma Cutter [Rating: 109] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 . . 2 2 2 . . . . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 6 | . . 1 . 2 . . 1 1 1 . . . . . Weapon 2 | . . 1 . . . . . . 1 . . . . . Parts Attached 284 | 7 10 41 2 39 5 6 61 52 22 3 6 10 8 12 Power 38 | 1 2 3 . 5 . . 6 11 3 1 1 2 2 1 Engine 27 | 1 2 3 . 3 . . 5 9 1 . . 2 1 . Core 9 | . . . . 2 . . 1 2 1 . 1 . 1 1 Reactor 2 | . . . . . . . . . 1 1 . . . . Propulsion 61 | 2 3 9 . 9 1 2 14 11 3 . . 2 3 2 Treads 33 | 2 3 9 . 9 1 2 4 2 . . . . 1 . Leg 14 | . . . . . . . . 8 3 . . 2 1 . Wheel 10 | . . . . . . . 8 1 . . . . 1 . Hover 2 | . . . . . . . . . . . . . . 2 Flight 2 | . . . . . . . 2 . . . . . . . Utility 86 | 2 3 11 . 12 2 1 19 17 10 1 3 3 . 2 Device 48 | 1 2 6 . 5 2 1 11 6 10 . 3 . . 1 Storage 7 | 1 1 2 . . . . 1 2 . . . . . . Processor 10 | . . . . 2 . . 3 4 . . . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 21 | . . 3 . 5 . . 4 5 . 1 . 2 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 99 | 2 2 18 2 13 2 3 22 13 6 1 2 3 3 7 Energy Gun 59 | . . 9 2 9 1 3 11 9 4 1 2 2 3 3 Energy Cannon 10 | . . 1 . 3 . . 2 1 1 . . . . 2 Ballistic Gun 8 | 2 1 3 . . . . . . . . . . . 2 Ballistic Cannon 6 | . . . . . . . 4 1 1 . . . . . Launcher 12 | . 1 4 . . 1 . 4 2 . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . 1 . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 5 . 3 . . 11 3 2 . . . . 1 Parts Lost 118 | . 4 4 . 12 2 5 32 27 7 . 1 5 11 8 Power 18 | . 2 . . . . 1 4 3 2 . . 1 4 1 Propulsion 36 | . . 1 . 4 1 1 11 8 2 . . 1 4 3 Utility 33 | . 1 2 . 6 . 1 7 10 1 . 1 2 2 . Weapon 31 | . 1 1 . 2 1 2 10 6 2 . . 1 1 4 Highest Loss Streak 19 | . 2 2 . 7 2 2 6 19 4 . 1 3 4 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 23 | 2 12 23 25 24 24 23 24 23 20 24 25 24 23 24 Power . | . . . 1 . 1 . . . 1 2 2 1 . . Propulsion 2 | 1 2 3 3 1 2 2 3 2 2 5 5 4 4 2 Utility 5 | . 1 4 5 4 4 4 7 8 5 6 5 4 3 2 Weapon 14 | . 7 14 16 17 16 16 12 12 10 11 12 12 13 15 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 57 | . 3 16 . 13 1 1 10 2 1 3 . 1 . 6 Power 2 | . 1 1 . . . . . . . . . . . . Propulsion 16 | . 2 2 . 3 1 1 3 . 1 1 . 1 . 1 Utility 13 | . . 3 . 2 . . 4 1 . 2 . . . 1 Weapon 26 | . . 10 . 8 . . 3 1 . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 99 100 95 99 98 96 94 93 99 98 88 75 86 Engine 7 | . 13 11 11 6 8 8 5 9 1 5 2 3 2 10 Core 1 | . . . . 2 . . 1 1 4 . 2 3 . . Treads 13 | . 28 21 22 17 17 17 14 6 . . . . 2 4 Leg 3 | . . . . . . . . 12 15 17 17 16 2 4 Wheel 1 | . . . . . . . 6 . . . . . 1 . Device 13 | . 12 16 22 15 10 8 9 10 20 18 21 6 10 12 Storage 11 | . 14 11 11 9 9 9 7 11 18 17 17 17 17 17 Processor 9 | . . . . 5 18 18 21 13 5 5 5 9 11 11 Protection 5 | . . 4 . 12 7 8 6 6 . 3 . 3 . . Energy Gun 17 | . . 20 29 24 17 25 13 16 1 16 18 18 22 10 Energy Cannon 1 | . . . . 1 . . 1 . 9 5 2 . . . Ballistic Gun 3 | . 27 10 . . . . . . . . . . . 8 Impact Weapon 1 | . . . 1 . . . 4 . . . 1 . . . Peak Build Rating 109 | 7 8 24 21 40 40 41 73 82 104 108 109 104 100 102 Average Rating 51 | 4 7 20 21 33 39 38 54 71 97 105 106 95 85 92 On Entrance 51 | . 7 8 21 21 40 39 41 52 55 102 105 104 100 81 Avg Prop Armor Cover (%) 9 | . . . . . . . 11 12 . . . . . 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 229 | 13 31 105 102 128 109 109 130 199 229 143 143 132 131 122 Greatest Support 80 | 40 40 40 40 40 42 53 75 80 60 50 50 50 50 28 Greatest Overweight (x) 40 | 3 . 2 2 5 2 2 29 13 5 2 2 3 40 10 Average Overweight (x) 2 | . . 1 2 2 2 1 2 2 2 2 2 2 5 4 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 14 23 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 12 23 25 24 24 23 24 23 20 24 24 24 23 24 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 25 25 25 24 25 25 13 25 25 25 25 23 21 Class Distribution -------------------- 31% | Gunner 23% | Mutant 14% | Tank 10% | Scavenger-Gunner 5% | Skirmisher 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Mutant | -8/Garrison Gunner | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Skirmisher | -5/Waste Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Matter Collected 7536 | 315 754 1009 101 540 268 172 1719 1051 440 223 179 341 223 201 Remotely . | . . . . . . . . . . . . . . . Salvage Created 16956 | 139 1187 1779 206 2600 547 1059 3398 3716 716 21 301 446 522 319 Parts 758 | 13 84 113 18 133 36 53 119 106 37 . 10 13 8 15 Haulers Intercepted 24 | . 2 6 . 6 . 1 6 3 . . . . . . Recyclers Shooed 14 | . 1 4 . 1 . . 2 6 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . 13 8 . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Combat Hostiles Destroyed 308 | . 24 33 9 40 25 20 60 53 13 . 5 8 11 7 Melee 4 | . . . . . . 3 . 1 . . . . . . Guns 206 | . 24 30 6 31 15 14 30 34 1 . 2 4 8 7 Cannons 30 | . . . . 7 . . 10 1 11 . 1 . . . AOE 44 | . . 3 3 . 9 3 15 8 1 . . 2 . . Classes Destroyed 19 | 2 7 3 . 3 . 1 2 . . . . . . 1 Worker 26 | . 3 1 3 1 . 2 10 6 . . . . . . Builder 10 | . 1 1 . 4 . . 3 1 . . . . . . Tunneler 15 | 4 2 1 1 4 . . . 1 1 . 1 . . . Hauler 24 | . 2 6 . 6 . 1 6 3 . . . . . . Recycler 26 | 1 . 4 1 7 . 1 8 4 . . . . . . Mechanic 8 | . . 2 . . . 1 2 3 . . . . . . Operator 6 | . 1 . . 1 . . 2 2 . . . . . . Watcher 20 | . 3 5 . 5 . 1 4 . 2 . . . . . Swarmer 67 | . 6 14 7 4 15 5 8 . . . . . 6 2 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 142 | . 18 9 2 23 6 9 22 32 6 . 2 8 3 2 Brawler 11 | . . 1 . . . 2 2 5 . . . . 1 . Duelist 9 | . . . . 1 1 2 1 4 . . . . . . Protector 5 | . . . . . . 1 3 1 . . . . . . Sentry 34 | . . 9 . 9 1 2 7 4 1 . . . 1 . Specialist 3 | . . . . . . . 3 . . . . . . . Hunter 14 | . . . . 2 2 . 4 3 . . 1 . . 2 Programmer 21 | . . . . . . . 9 4 6 . 2 . . . Heavy 2 | . . . . 1 . . 1 . . . . . . . Decomposer 3 | . . . . . . . . . . . . 2 1 . Thug 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 15 | 5 6 4 5 7 5 9 15 14 4 . 2 5 4 4 Combat Bots Only 11 | . 5 4 4 5 5 4 11 7 4 . 2 5 4 4 Max Kills in Single Turn 11 | 1 2 3 3 2 4 4 6 11 1 1 1 1 1 2 Gunslinging 1 | . 1 1 . . 1 1 1 . . . . . . . Exploded 5 | . . 2 3 . 3 3 5 5 1 . . 1 . . Melee 1 | . . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Hostile Shots Fired 2175 | . 127 144 39 241 137 129 571 408 106 . 41 57 99 76 Missed 653 | . 25 29 14 64 50 26 214 120 30 . 15 11 29 26 Hits 1522 | . 102 115 25 177 87 103 357 288 76 . 26 46 70 50 Melee 43 | . . 3 . . 5 5 . 28 . . . . 2 . Projectile 1479 | . 102 112 25 177 82 98 357 260 76 . 26 46 68 50 AOE 1 | . . . . . . . 1 . . . . . . . Critical Strikes 58 | . 1 5 . 13 4 6 8 14 3 . . 1 1 2 Actively Blocked 1 | . . . . . 1 . . . . . . . . . Damage Taken 24908 | . 1082 1308 227 3107 1207 1595 5302 5494 1503 . 493 895 1254 1441 Core 3442 | . 243 207 49 257 87 163 655 700 196 . 35 156 221 473 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 278 | . . . . 20 68 77 44 . . . . . 69 . Ignored by Resistances 131 | . . . . . . . 131 . . . . . . . Regen/Repaired (Parts) 1961 | . 95 470 . 208 . 774 211 . . 92 . . . 111 Core Remaining (%) 28 | 100 2 . 36 . . 7 6 17 . . . . . . Volleys Fired 906 | 10 119 106 15 135 36 49 185 128 31 2 20 22 31 17 Largest 4 | 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 Hottest 324 | 40 50 186 195 270 177 191 193 240 310 321 321 324 324 313 Shots Fired 2314 | 20 238 291 44 360 98 137 376 345 101 8 71 76 107 42 Gun 2038 | 20 237 287 43 311 93 136 298 321 9 5 61 72 103 42 Cannon 234 | . . . . 49 . . 60 20 92 3 10 . . . Launcher 37 | . 1 4 1 . 5 1 18 4 . . . 3 . . Special 5 | . . . . . . . . . . . . 1 4 . Kinetic 493 | 20 237 137 . . . . 39 5 45 . . . . 10 Thermal 1784 | . . 150 43 360 93 136 319 336 56 8 71 73 107 32 Explosive 37 | . 1 4 1 . 5 1 18 4 . . . 3 . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 45 | 5 11 16 11 24 12 17 31 45 13 5 9 10 11 5 Robot Miss Streak 10 | 3 4 9 9 10 3 4 6 6 4 1 6 3 7 3 Penetration Max 1 | . . . . . . . 1 . . . . . . . Secondary Targets 42 | . 2 5 2 5 4 4 3 10 . . . 2 4 1 Max Gunslinging Chain 2 | . 1 1 1 1 1 2 1 1 . . . 1 1 1 Shots Hit Robots 1562 | 12 151 184 38 257 67 89 294 273 51 6 34 34 52 20 Core Hits 1104 | 6 60 117 46 258 53 44 168 269 27 2 11 18 17 8 Critical Kills 5 | . 1 2 . . . . . . . . . . . 2 Critical Parts Destroyed 11 | . 1 1 . . . . 6 1 . . . . . 2 Critical Strikes 118 | . 2 8 . 16 6 14 36 15 3 . 3 4 7 4 Burn 91 | . . 5 . 16 5 14 23 14 . . 3 4 7 . Destroy 8 | . 2 2 . . . . . . . . . . . 4 Blast 9 | . . . . . . . 6 . 3 . . . . . Smash 9 | . . 1 . . . . 7 1 . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . Melee Attacks 129 | . . 6 1 4 32 6 60 9 . 1 6 4 . . Impact 87 | . . 6 1 . . . 60 9 . 1 6 4 . . Slashing 42 | . . . . 4 32 6 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . 1 1 . . . 7 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 38881 | 156 1917 2881 687 4696 1813 2088 10244 8501 1932 175 954 1097 1167 573 Guns 25361 | 156 1917 2585 452 3722 1076 1673 4269 6255 84 67 661 753 1118 573 Cannons 4661 | . . . . 974 . . 1310 278 1726 108 265 . . . Explosions 7255 | . . 219 156 . 569 248 3652 1917 122 . 28 344 . . Melee 1549 | . . 77 79 . 168 161 1013 51 . . . . . . Ramming 6 | . . . . . . 6 . . . . . . . . Kinetic 4814 | 156 1917 1192 . . . . 782 89 659 . . . . 19 Thermal 25426 | . . 1393 452 4696 1076 1673 4797 6535 1201 175 954 753 1167 554 Explosive 7014 | . . 219 156 . 569 248 3652 1826 . . . 344 . . Electromagnetic 72 | . . . . . . . . . 72 . . . . . Impact 1220 | . . 77 79 . . . 1013 51 . . . . . . Slashing 329 | . . . . . 168 161 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 52 | . 2 1 1 . . . 23 9 9 52 52 51 51 51 Average Corruption 14 | . 1 1 1 . . . 6 2 4 32 48 51 51 51 Corruption Purged 5 | . . . . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 543 | . 11 7 15 . . . 178 23 18 29 66 94 94 8 Message Errors 135 | . 6 . 3 . . . 51 4 4 8 15 26 18 . Matter Fused 125 | . 3 1 4 . . . 36 6 6 8 16 19 22 4 Heat Flow Errors 54 | . . 1 3 . . . 17 2 1 2 5 9 14 . Energy Discharges 45 | . 1 2 4 . . . 19 2 2 2 3 5 4 1 Parts Rejected 3 | . . . . . . . 1 1 . . . . 1 . Parts Fused 5 | . . . . . . . 1 . . . 2 2 . . Data Loss (minor) 59 | . 1 1 . . . . 26 4 . 5 4 8 9 1 Data Loss (major) 32 | . . 2 1 . . . 11 1 . 2 6 5 3 1 Misfires 27 | . . . . . . . 10 1 5 1 2 5 3 . Alerts 9 | . . . . . . . 2 . . . 2 3 1 1 Misdirections 1 | . . . . . . . . . . . . 1 . . Weapon Failures 48 | . . . . . . . 4 2 . 1 11 11 19 . Overload Shots 7 | . . . . 3 . . . . . . . . . 4 Effects 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Overflow Damage 947 | . . 77 38 19 33 . 652 65 26 . 4 33 . . Projectiles 93 | . . . . 19 . . 30 14 26 . 4 . . . Explosions 186 | . . . 38 . 33 . 82 . . . . 33 . . Melee 668 | . . 77 . . . . 540 51 . . . . . . Knockbacks 14 | . . . . . . 1 11 . 2 . . . . . Impact 5 | . . . . . . 1 4 . . . . . . . Kinetic 7 | . . . . . . . 5 . 2 . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . Self-Inflicted Damage 712 | . . 31 . . 29 . 289 363 . . . . . . Shots 18 | . . 1 . . 1 . 7 9 . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 548 | 6 2 415 216 253 451 528 419 523 105 145 188 311 548 213 Average Temperature 99 | 6 1 77 75 46 174 168 97 118 44 48 52 105 120 90 Received Heat Transfer 7306 | . 492 372 30 1395 315 729 1206 1561 378 . 81 405 333 9 Effects 23 | . . 6 . . 3 5 5 3 . . . 1 . . Shutdowns 4 | . . 2 . . . 2 . . . . . . . . Energy Bleed 10 | . . . . . 2 3 2 2 . . . 1 . . Interference 4 | . . 4 . . . . . . . . . . . . Matter Decay 3 | . . . . . 1 . 1 1 . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 7 . . . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . Parts Fried 6 | . . 1 . . . . 5 . . . . . . . Impact Corruptions 17 | . . 1 . . . . 15 1 . . . . . . Robots Melted 21 | . . . . 2 1 . 2 9 . . 2 2 3 . Combat Hostiles 21 | . . . . 2 1 . 2 9 . . 2 2 3 . Parts Melted 146 | . . 7 . 16 15 15 35 41 . . 4 4 8 1 Heat Transferred 50638 | . . 3080 570 8582 2207 4209 10957 13563 548 137 1492 1634 2804 855 Parts Sabotaged 9 | . . . . . . . . 9 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . 1 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Maximum Alert Level 4 | . 1 2 1 2 4 3 4 4 2 . . . . . Low Security (%) 32 | 100 82 49 93 32 . . 15 . . 100 100 . . . Level 1 24 | . 17 30 6 58 23 . 15 1 . . . . . . Level 2 24 | . . 19 . 9 26 89 27 50 100 . . . . . Level 3 10 | . . . . . 36 10 16 39 . . . . . . Level 4 6 | . . . . . 13 . 24 8 . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1431 | 10 306 523 267 531 1431 732 1337 1155 633 195 59 . . . Initial 697 | . 3 125 183 . 256 697 322 640 563 195 . . . . Average 413 | 2 123 227 59 258 685 631 682 711 525 61 9 . . . Influence Increases 10514 | 25 890 1130 254 1331 1195 541 1951 1661 567 102 190 180 275 222 Destroy 0b10 Robot/C 6120 | . 480 660 180 800 500 380 1140 1040 260 . 100 160 220 200 Destroy 0b10 Robot/NC 705 | 25 60 100 25 140 . 35 190 105 15 . 5 . 5 . Destroy Leader 1336 | . 130 192 30 232 30 84 320 204 54 . 20 20 20 . Allied During Kill 22 | . . . . . . . . . . . . . . 22 Successful Hack 297 | . 41 50 5 64 30 12 65 30 . . . . . . Select Force Hacks 120 | . 60 30 . 30 . . . . . . . . . . Disable Machine 480 | . 30 30 . 15 15 15 75 105 150 . 45 . . . Anti-Garrison Action 500 | . . . . . 500 . . . . . . . . . Destroy Structure 634 | . 14 23 14 20 90 15 131 117 88 102 20 . . . Lose Combat Pursuer 300 | . 75 45 . 30 30 . 30 60 . . . . 30 . Influence Decreases 10472 | 20 598 955 726 937 158 1264 1351 1819 1159 660 168 202 275 180 Entered New Map 3348 | . 2 172 289 . 138 734 386 668 587 363 . 9 . . Time Decay 5345 | 20 556 596 437 667 . 440 645 731 502 177 158 153 203 60 Lost Part 1129 | . 40 37 . 120 20 50 320 270 70 . 10 40 72 80 Lost Ally 200 | . . . . . . 40 . . . 120 . . . 40 Purge Threat 450 | . . 150 . 150 . . . 150 . . . . . . Squads Dispatched 66 | . 7 4 . 8 . 4 20 17 3 . 3 . . . Investigation 14 | . 5 2 . 4 . 1 1 . . . 1 . . . Extermination 18 | . . . . . . . 10 4 3 . 1 . . . Reinforcement 17 | . 2 1 . 3 . 1 5 4 . . 1 . . . Assault 13 | . . 1 . . . 2 3 7 . . . . . . Garrison 4 | . . . . 1 . . 1 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . 3 . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Distress Signals 15 | . 3 2 . 4 . . 2 1 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 409 | . 36 43 6 54 24 24 95 66 16 1 7 8 12 17 Peak Tracking Total 12 | . 5 5 4 4 4 5 9 5 5 1 3 5 5 12 Tactical Retreats 15 | . 3 3 . 2 1 . 2 2 . . . . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Traps Triggered 21 | . 5 . . 3 5 1 5 . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Machines Disabled 35 | . 2 2 . 1 1 1 5 7 10 . 3 1 . 2 Max in Single Turn 4 | . 1 1 . 1 1 1 2 3 4 . 1 1 . . Garrison Access 3 | . . . . . . . 2 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Machines Accessed 87 | . 8 15 1 18 3 3 22 9 3 . 4 . . 1 Terminals 47 | . 5 11 1 11 3 1 10 3 1 . 1 . . . Fabricators 4 | . . . . . . . 2 1 1 . . . . . Repair Stations 12 | . 1 2 . 2 . 2 4 1 . . . . . . Recycling Units 13 | . 2 1 . 2 . . 3 3 . . 2 . . . Scanalyzers 6 | . . 1 . 2 . . 1 1 1 . . . . . Garrison Access 4 | . . . . 1 . . 2 . . . 1 . . . Total Hacks 246 | . 21 57 1 56 3 23 49 22 6 . 7 . . 1 Successful 135 | . 14 35 1 32 3 15 19 10 1 . 4 . . 1 Failed 110 | . 7 21 . 24 . 8 30 12 5 . 3 . . . Catastrophic 12 | . . 1 . 4 . . 5 . 1 . 1 . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 127 | . 12 35 . 42 . 3 26 5 2 . 1 . . 1 Terminals 131 | . 13 40 1 37 3 3 22 9 2 . 1 . . . Fabricators 9 | . . . . . . . 6 1 2 . . . . . Repair Stations 56 | . 2 14 . 8 . 20 10 2 . . . . . . Recycling Units 30 | . 6 2 . 3 . . 6 8 . . 5 . . . Scanalyzers 14 | . . 1 . 7 . . 2 2 2 . . . . . Garrison Access 5 | . . . . 1 . . 3 . . . 1 . . . Terminal Hacks 20 | . 2 7 1 4 3 . . 2 . . . . . 1 Part Schematic 1 | . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . Unreport Threat 3 | . . 1 . 1 . . . 1 . . . . . . Locate Traps 3 | . . 2 . . . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 41 | . 2 14 . 6 . 14 4 1 . . . . . . Scan Component 23 | . 1 7 . 3 . 8 3 1 . . . . . . Repair 18 | . 1 7 . 3 . 6 1 . . . . . . . Recycling Unit Hacks 16 | . 3 1 . 2 . . 3 4 . . 3 . . . Report Inventory 14 | . 2 1 . 2 . . 3 4 . . 2 . . . Retrieve Components 2 | . 1 . . . . . . . . . 1 . . . Scanalyzer 8 | . . . . 5 . . 1 1 1 . . . . . Insert Component 2 | . . . . 1 . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Retrieve Study 5 | . . . . 3 . . . 1 1 . . . . . Garrison Access Hacks 4 | . . . . 1 . . 2 . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . . . . 2 . . . 1 . . . Unauthorized Hacks 46 | . 7 13 . 14 . 1 9 2 . . . . . . Terminals 41 | . 5 12 . 13 . 1 8 2 . . . . . . Botnet 11 | . 1 4 . 3 . 1 2 . . . . . . . Skim 30 | . 4 8 . 10 . . 6 2 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 2 1 . 1 . . . . . . . . . . Tunnel 4 | . 2 1 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 75 | . 5 13 . 17 3 3 21 8 3 . 2 . . . Full Trace Events 5 | . . 2 . 3 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . 3 . . . 1 1 . . . . . Parts Repaired 18 | . 1 7 . 3 . 6 1 . . . . . . . Time 660 | . 13 219 . 86 . 298 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 11 | . 3 . . . . . . . . . 8 . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . 3 . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Total Allies 27 | . . . . . 3 . . . . 19 . . . 5 Largest Group 19 | . . . . . 2 3 . . . 19 . . . 5 Highest-Rated Group 684 | . . . . . 10 15 . . . 684 . . . 223 Highest-Rated Ally 50 | . . . . . 5 5 . . . 50 . . . 49 Initial Warlord ECA Mod 4 | . . . . . . 4 3 2 1 1 1 1 1 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 158 | . . . . . . 10 . . . 127 . . . 21 Total Damage 7544 | . . . . . . 55 . . . 6281 . . . 1208 Kills 19 | . . . . . . . . . . 14 . . . 5 Allies Corrupted 4 | . . . . . . . . . . 4 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Active Infowar (turns) 9972 | 4 1353 1526 . 1065 2 . 2737 727 842 582 957 177 . . Sensors 6021 | . . . . . . . 2736 727 842 582 957 177 . . Terrain 1065 | . . . . 1065 . . . . . . . . . . Traps 2 | . . . . . 2 . . . . . . . . . Seismic 2883 | 4 1353 1526 . . . . . . . . . . . . ECM 3 | . . 1 . . . . 1 1 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . . . . . 3 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Turns Passed 39435 | 118 1812 4457 2130 8020 2416 1095 6984 3619 1349 582 957 1588 1324 2984 Spaces Moved 12062 | 47 862 1272 607 2224 666 184 2675 1085 405 215 328 560 289 643 Core 19 | 17 . . . . . . 1 . . . . . 1 . Treads 7825 | 30 862 1272 607 2224 666 184 1521 317 . . . . 123 19 Legs 2881 | . . . . . . . . 690 405 215 328 560 75 608 Wheels 1321 | . . . . . . . 1153 78 . . . . 90 . Hover 16 | . . . . . . . . . . . . . . 16 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 320 240 317 240 125 193 260 260 260 260 230 356 Average Speed 271 | 155 160 291 320 283 320 309 217 268 290 260 260 260 341 444 Slowest Speed 2050 | 200 160 320 320 560 330 330 1500 760 475 260 260 330 2050 660 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . 4 . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 61 | 4 98 95 99 99 88 20 68 22 8 92 9 72 56 86 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 8 | . 2 2 1 1 . . 1 . . . . 1 . . Known Exits Taken 8 | . . 1 . 1 . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . Scrap Searched 3 | . . . 1 . . . . . . . . 1 1 . Spaces Dug 77 | . . 4 . 4 13 . 40 . . 1 6 9 . . Terrain Destroyed 514 | . 12 15 14 14 30 9 153 151 39 3 10 62 . 2 Melee 71 | . . 4 . 4 13 . 39 . . 1 6 4 . . Projectile 58 | . . . . 10 . . 13 6 19 2 2 5 . 1 AOE 384 | . 12 11 14 . 17 9 101 145 20 . 2 53 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Was Fac Upp Upp War Total 16612 | 70 1058 1795 760 3674 811 588 3370 1477 497 238 369 618 546 741 Wait 2530 | 1 44 274 136 1177 5 318 238 109 9 . 5 4 210 . Move 12049 | 46 861 1271 606 2223 665 183 2674 1084 405 214 327 559 288 643 Hop . | . . . . . . . . . . . . . . . Pick Up 197 | 6 17 36 . 33 3 9 40 19 16 6 1 5 1 5 Fast Attach 145 | 5 2 14 . 14 4 2 42 32 11 2 1 3 4 9 Attach 102 | 2 3 5 . 18 2 6 19 22 7 . 1 3 6 8 Detach 31 | . . 2 . 7 . 1 5 3 2 2 . . 3 6 Swap 200 | . 5 36 2 26 10 10 52 31 10 2 5 8 3 . Drop 224 | . 7 45 . 37 5 3 55 40 6 9 3 2 . 12 Fire 906 | 10 119 106 15 135 36 49 185 128 31 2 20 22 31 17 Melee 129 | . . 6 1 4 32 6 60 9 . 1 6 4 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . Escape Stasis 6 | . . . . . 6 . . . . . . . . . Rewire 84 | . . . . . 43 . . . . . . . . 41 Trap . | . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 548 | -10/Materials | Identified exit to Mines 657 | -10/Materials | Discovered new exit (range 8) 771 | -10/Materials | Core integrity fell below 50% 1342 | -10/Materials | Repaired Lgt. Treads 1530 | -10/Materials | Discovered new exit (range 5) 1556 | -10/Materials | Core integrity fell below 20% 1881 | -10/Materials | Discovered new exit (range 15) 1931 | -10/Materials | Entered another Materials area 1931 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2387 | -9/Materials | Repaired Assault Rifle 2414 | -9/Materials | Repaired Lgt. Treads 2441 | -9/Materials | Repaired Assault Rifle 2469 | -9/Materials | Repaired Lgt. Treads 2661 | -9/Materials | Discovered new exit (range 16) 2745 | -9/Materials | Build established: Scavenger-Tank 3749 | -9/Materials | Discovered new exit (range 7) 4079 | -9/Materials | Build established: Scavenger-Gunner 4393 | -9/Materials | Discovered new exit (range 16) 4652 | -9/Materials | Build established: Gunner 4771 | -9/Materials | Learned Storage stockpile data 4829 | -9/Materials | Loaded intel: 24 trap records 4856 | -9/Materials | Central database locked down 4876 | -9/Materials | Learned Storage trap positions 4904 | -9/Materials | Identified exit to Mines 4915 | -9/Materials | Learned location of 1 exit from Storage 4944 | -9/Materials | Learned Storage emergency access door positions 4982 | -9/Materials | Learned Storage stockpile data 5151 | -9/Materials | Repaired Spread Laser 5184 | -9/Materials | Repaired Beam Rifle 5237 | -9/Materials | Repaired Imp. Medium Laser 5529 | -9/Materials | Discovered new exit (range 16) 6312 | -9/Materials | Core integrity fell below 50% 6331 | -9/Materials | First assault squad dispatched 6388 | -9/Materials | Entered Mines 6459 | -9/Mines | Learned location of Storage (-7) 6651 | -9/Mines | Build established: Mutant 7009 | -9/Mines | Build established: Gunner 7567 | -9/Mines | Discovered new exit (range 11) 7581 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8000 | -9/Mines | Discovered new exit (range 10) 8518 | -9/Mines | Entered Materials 8518 | -8/Materials | Evolved 2 slots: Utility x2 8519 | -8/Materials | Identified exit to Factory 9086 | -8/Materials | Build established: Tank 9135 | -8/Materials | Lost 3 parts (1n1u1w) 9994 | -8/Materials | Discovered exit to Factory (range 14) 10587 | -8/Materials | Discovered exit to Factory (range 12) 10679 | -8/Materials | Learned 8 Factory zone layouts 11105 | -8/Materials | Garrison activated, responded to threat 11459 | -8/Materials | Learned location of 1 exit from Recycling 11509 | -8/Materials | Learned Storage security intel 11573 | -8/Materials | Learned Factory security intel 11611 | -8/Materials | Learned Storage emergency access door positions 11660 | -8/Materials | Learned 4 Recycling zone layouts 11778 | -8/Materials | Repaired Cooling System 11812 | -8/Materials | Repaired Spread Laser+ 14033 | -8/Materials | Lost 7 parts (2n4u1w) 14397 | -8/Materials | Build established: Scavenger-Gunner 15068 | -8/Materials | Repaired Rnf. Deuterium Engine 15729 | -8/Materials | Build established: Scavenger-Mutant 16534 | -8/Materials | Identified exit to Garrison 16538 | -8/Materials | Entered Garrison 16958 | -8/Garrison | Triggered checkpoint 17007 | -8/Garrison | Build established: Scavenger-Gunner 17244 | -8/Garrison | Triggered checkpoint 17261 | -8/Garrison | Core integrity fell below 50% 17555 | -8/Garrison | Build established: Mutant 17621 | -8/Garrison | Discovered new exit (range 10) 17646 | -8/Garrison | Triggered checkpoint 17746 | -8/Garrison | Learned Materials security intel 18056 | -8/Garrison | Triggered checkpoint 18399 | -8/Garrison | Discovered new exit (range 12) 18484 | -8/Garrison | Discovered new exit (range 68) 18484 | -8/Garrison | Discovered new exit (range 13) 18484 | -8/Garrison | Discovered new exit (range 56) 18484 | -8/Garrison | Discovered new exit (range 48) 18496 | -8/Garrison | Triggered checkpoint 18836 | -8/Garrison | Triggered checkpoint 18954 | -8/Garrison | Entered Materials 18954 | -8/Materials | Accompanied by 3 allies 19013 | -8/Materials | Repaired Arm. Treads 19058 | -8/Materials | Repaired Rnf. Deuterium Engine 19130 | -8/Materials | Repaired Broken Imp. Particle Charger 19136 | -8/Materials | Build established: Gunner 19201 | -8/Materials | Repaired Cld. Particle Cannon 19298 | -8/Materials | Lost 3 allies 19344 | -8/Materials | Repaired Imp. Utility Shielding 19354 | -8/Materials | First assault squad dispatched 19383 | -8/Materials | Repaired Arm. Treads 19731 | -8/Materials | Core integrity fell below 20% 20018 | -8/Materials | Discovered exit to Factory (range 14) 20049 | -8/Materials | Entered Factory 20049 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20050 | -7/Factory | Identified exit to Factory 21365 | -7/Factory | Cargo convoy interrupted 21423 | -7/Factory | Destroyed 11 combat bots 21424 | -7/Factory | Lost 3 parts (1n1u1w) 21437 | -7/Factory | Found Prototype Processor 21476 | -7/Factory | Found Prototype Processor 21476 | -7/Factory | Identified Exp. Signal Interpreter (x2) 21660 | -7/Factory | Lost 3 parts (1p2n) 21977 | -7/Factory | Garrison activated, responded to threat 22074 | -7/Factory | Watched by a mysterious "MATRIX" hacker 22149 | -7/Factory | Lost 4 parts (1n3w) 22408 | -7/Factory | Build established: Mutant 23050 | -7/Factory | Repaired Imp. Medium Armor Plating 23249 | -7/Factory | First assault squad dispatched 23393 | -7/Factory | Noticed a derelict Sapper rigging charges 25084 | -7/Factory | Core integrity fell below 50% 25344 | -7/Factory | Lost 4 parts (1n1u2w) 26220 | -7/Factory | System corruption reached 10% 26672 | -7/Factory | Learned Extension trap positions 26724 | -7/Factory | Learned 2 Extension zone layouts 26734 | -7/Factory | Learned location of Upper Caves (-4) 26735 | -7/Factory | Learned location of 1 exit from Proximity Caves 26765 | -7/Factory | Learned location of 1 exit from Proximity Caves 26885 | -7/Factory | Discovered exit to Factory (range 5) 26887 | -7/Factory | Crushed by falling debris 26901 | -7/Factory | Core integrity fell below 20% 26927 | -7/Factory | Lost 6 parts (1p2n2u1w) 27033 | -7/Factory | Entered another Factory area 27033 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 27631 | -6/Factory | Garrison activated, responded to threat 27644 | -6/Factory | Found Prototype Launcher 27644 | -6/Factory | Identified Scatter Rocket Array 27700 | -6/Factory | Found Scatter Rocket Array 27734 | -6/Factory | Garrison activated, responded to threat 27893 | -6/Factory | Build established: Skirmisher 28083 | -6/Factory | First assault squad dispatched 28497 | -6/Factory | Build established: Gunner 28592 | -6/Factory | Discovered new exit (range 15) 29098 | -6/Factory | Identified exit to Factory 30259 | -6/Factory | Core integrity fell below 50% 30363 | -6/Factory | Core integrity fell below 20% 30381 | -6/Factory | Destroyed 7 combat bots 30388 | -6/Factory | Lost 19 parts (2p5n7u5w) 30652 | -6/Factory | Entered another Factory area 30652 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 30952 | -5/Factory | Build established: Scavenger-Gunner 31023 | -5/Factory | Lost 4 parts (1p1n1u1w) 31441 | -5/Factory | Build established: Scavenger-Skirmisher 32001 | -5/Factory | Sucked down chute 32001 | -5/Factory | Entered Waste 32016 | -5/Waste | EMP discharged 32016 | -5/Waste | System corruption reached 10% 32073 | -5/Waste | Met Warlord forces unprepared to attack 32083 | -5/Waste | Spotted C-40 Crusher 32085 | -5/Waste | Allies destroyed C-40 Crusher 32116 | -5/Waste | EMP discharged 32178 | -5/Waste | Spotted C-40 Crusher 32183 | -5/Waste | Allies destroyed C-40 Crusher 32216 | -5/Waste | EMP discharged 32216 | -5/Waste | System corruption reached 30% 32238 | -5/Waste | Spotted C-40 Crusher 32243 | -5/Waste | Lost 8 allies 32246 | -5/Waste | Allies destroyed C-40 Crusher 32316 | -5/Waste | EMP discharged 32371 | -5/Waste | Build established: Skirmisher 32416 | -5/Waste | EMP discharged 32516 | -5/Waste | EMP discharged 32544 | -5/Waste | Discovered new exit (range 13) 32578 | -5/Waste | Identified exit to Factory 32583 | -5/Waste | Entered Factory 33235 | -5/Factory | Discovered new exit (range 14) 33277 | -5/Factory | Discovered new exit (range 16) 33277 | -5/Factory | Identified exit to Factory 33499 | -5/Factory | Discovered new exit (range 16) 33535 | -5/Factory | Identified exit to Upper Caves 33540 | -5/Factory | Entered Upper Caves 33587 | -5/Upper Caves | Lost 3 parts (1p1n1w) 33836 | -5/Upper Caves | Met a Warlord Commander 33837 | -5/Upper Caves | Learned location of Warlord (-5) 33838 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 33841 | -5/Upper Caves | Found Encrypted Comm Array 34012 | -5/Upper Caves | Build established: Derelict-Gunner 34307 | -5/Upper Caves | Found Alien Artifact 34327 | -5/Upper Caves | Build established: Gunner 34570 | -5/Upper Caves | Learned Factory interactive machine intel 34731 | -5/Upper Caves | Encountered a Warlord checkpoint 35013 | -5/Upper Caves | Build established: Scavenger-Gunner 35022 | -5/Upper Caves | Identified exit to Upper Caves 35128 | -5/Upper Caves | Entered another Upper Caves area 35177 | -5/Upper Caves | Core integrity fell below 50% 35197 | -5/Upper Caves | Lost 4 parts (2n2u) 35210 | -5/Upper Caves | Learned Factory interactive machine intel 35252 | -5/Upper Caves | Discovered exit to Factory (range 3) 35460 | -5/Upper Caves | Lost 3 parts (2p1n) 35660 | -5/Upper Caves | Spotted B-75 Beast 35708 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 35770 | -5/Upper Caves | Lost 4 parts (2p1n1w) 36014 | -5/Upper Caves | Build established: Gunner 36420 | -5/Upper Caves | Learned 8 Factory zone layouts 36436 | -5/Upper Caves | Discovered new exit (range 4) 36448 | -5/Upper Caves | Identified exit to Warlord 36452 | -5/Upper Caves | Entered Warlord 36586 | -5/Warlord | System corruption cleaned by Quarantine Array 36838 | -5/Warlord | Build established: Mutant 37203 | -5/Warlord | Build established: Gunner 37752 | -5/Warlord | Warlord's base attacked by MAIN.C 38102 | -5/Warlord | Warlord forces counterattacked 38267 | -5/Warlord | Met Warlord 38427 | -5/Warlord | Warlord base infiltrated, sounded retreat 38488 | -5/Warlord | Build established: Commander-Gunner 38731 | -5/Warlord | Spotted Striker 38744 | -5/Warlord | Allies destroyed Striker 38780 | -5/Warlord | Lost 4 allies 39039 | -5/Warlord | Build established: Gunner 39094 | -5/Warlord | Found Prototype Energy Gun 39100 | -5/Warlord | Found Prototype Energy Gun 39110 | -5/Warlord | Found Prototype Piercing Weapon 39145 | -5/Warlord | Found Prototype Piercing Weapon 39379 | -5/Warlord | Lost 4 parts (1p2n1w) 39421 | -5/Warlord | Core integrity fell below 20% 39429 | -5/Warlord | Spotted Executioner 39433 | -5/Warlord | Spotted Striker 39436 | -5/Warlord | Identified Dimensional Node Initializer 39436 | -5/Warlord | Initialized slip node 39436 | -5/Warlord | Core destroyed Last Messages --------------- 39348_ Slug penetrates Wall. 39348_ Backup Power III destroyed. 39348_ H-66 Slayer destroyed. 39398_ Acquired 82 matter. 39410_ Acquired 89 matter. 39411_ Penetrated by Slug. 39417_ Acquired 30 matter. 39420_ Penetrated by Slug. 39424_ Acquired Lgt. Fission Core. 39429_ Penetrated by Slug. 39434_ Dispersion Rifle destroyed. 39435_ Slug penetrates Wall. 39435_ Penetrated by Slug. 39435_ Slug penetrates Wall. 39436_ Identified Dimensional Node Initializer. 39436_ Initializer activates and latches into the ground. 39436_ Dimensional Slip Node implodes. 39436_ Hyp. Coil Gun destroyed. 39436_ Antigrav System destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ???# """" # #?????????????? | | ???# """" # #?????????????? | | ???# # #?####????????? | | ???##+##+## # #??####?## | | ????# % # #??""""""" | | ????# % #??" " | | ????# % [ #?#" | | ????# % ####?#" | | ????# ^ #????#" | | ????# * ##????#" | | ????# =%/ ####??#" | | ????#^E = % #?##" | | ????# #?# | | ????# #?# | | ????# %[ #?# | | ????# %= ####?? | | ????# [ ##????????#/++# | | ????; = ##????????# # | | ????; g########### # | | ????; g # # | | ????# gKg / # | | ????#= = " # # | | ????;%[ % # #^^^# | | ????#[ % # # # | | ???## ###### # # | | ???#;@#??????# # # | | ???#; #?###### # # | | ???## # # ########### | | ???## # # #?##########+## | | ???#! + + #?# # | | ???##=# ###?# # | | ???#[ # #???# # | | ???#;[#? #???# | + | | ????; #?######???# # | | ????;[#??????????# # | | ????;[##?????????# # | | ????# "#?????????############# | | ????# ##?????????????????????# | | ????# #????#############?????# | | ????# #???"""""""""""""#?????# | | ????# #??#""" """""""#?????# | | ????# #??#""""X ""#?????# | | ????# #??#""" ""#?????# | | ????# #??# " ""#?????# | | ????# #??# ""#?????# | | ????# #??# """ [ ""#?????# | | ????# #??#"""" [ "#?????# | | ????#^#??#""""! #?????? | | ????#^#??#""""""" #?????? | | ????# #??############ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 39 Energy Capacity 1505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials Assault Rifle | 10% | -9/Materials Lgt. Treads | 14% | -9/Materials Assault Rifle | 50% | -9/Materials Lgt. Treads | 57% | -9/Materials Spread Laser | 35% | -9/Materials Beam Rifle | 20% | -9/Materials Imp. Medium Laser | 56% | -9/Materials Cooling System | 36% | -8/Materials Spread Laser | 3% | -8/Materials Rnf. Deuterium Engine | 38% | -8/Materials Arm. Treads | 3% | -8/Materials Rnf. Deuterium Engine | 9% | -8/Materials Imp. Particle Charger | 11% | -8/Materials | Broken Cld. Particle Cannon | 31% | -8/Materials Imp. Utility Shielding | 12% | -8/Materials Arm. Treads | 63% | -8/Materials Imp. Medium Armor Plating | 12% | -7/Factory Studied --------- Spread Laser | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Medium Treads | -6/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Tester Challenges ------------ None Game ------ Seed RagnarokSiegeStabilizer Manual? 0 Play Time 02:59:29 Cumulative 47.1 hours Start 2026.08.01 @ 17:49:44 End 2026.08.03 @ 15:44:40 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b09f73ce-b2db-4509-8348-3bcdebd85d37