Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 18:03:18 Player: FluffyBetr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1542) 1542 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4327 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 76/100 System Corruption 2% Temperature Cool (18) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Spread Laser Proton Missile Launcher Impact Mace > --- INVENTORY (4) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Visual Processing Unit Improved Melee Analysis Suite Improved Field Recycling Unit > --- WEAPON ----------- Advanced Beam Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Long-range Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . . 2 Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 65 | 6 1 2 16 13 27 Power 9 | 1 . . 3 3 2 Engine 8 | 1 . . 3 2 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 . . 3 3 7 Treads 4 | . . . 1 1 2 Leg 9 | 2 . . . 2 5 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 . 2 2 6 Device 6 | . 1 . 1 2 2 Storage 1 | 1 . . . . . Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 29 | 2 . 2 8 5 12 Energy Gun 7 | 1 . . 2 1 3 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 10 | 1 . 2 3 1 3 Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 5 | . . . . 1 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 43 | . . 2 6 12 23 Power 8 | . . . 1 5 2 Propulsion 12 | . . 1 1 3 7 Utility 7 | . . . 1 2 4 Weapon 16 | . . 1 3 2 10 Highest Loss Streak 8 | . . 1 4 4 8 Average Slot Usage (%) 71 | . 99 94 58 79 60 Engine 6 | . 14 14 11 8 1 Core 1 | . . . . 3 . Treads 4 | . . . 1 8 5 Leg 9 | . 28 26 5 6 6 Device 9 | . 13 14 6 10 8 Storage 6 | . 14 14 11 8 . Processor 8 | . . . 1 9 14 Protection 1 | . . . . . 3 Energy Gun 3 | . 14 8 5 . 2 Energy Cannon 3 | . . . . 6 2 Ballistic Gun 5 | . 14 14 9 2 2 Ballistic Cannon 5 | . . . . 13 1 Impact Weapon 3 | . . . . 3 7 Naked Turns 8 | . . . . . 8 Heaviest Build 36 | 10 11 13 23 36 26 Greatest Support 45 | 20 20 20 20 40 45 Greatest Overweight (x) 7 | . . 1 4 7 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 5 4 Most Carried 6 | 4 6 6 6 6 4 Average Carried 3 | . 3 5 4 4 2 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | . 6 6 4 3 1 Class Distribution -------------------- 57% | Mutant 30% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1173 | 221 46 57 156 547 146 Remotely 149 | . . . 102 47 . Salvage Created 1507 | . 46 83 283 614 481 Parts 86 | . 6 8 22 29 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 43 | . 3 4 11 16 9 Melee 4 | . . . . 3 1 Guns 20 | . 3 4 6 2 5 Cannons 13 | . . . . 11 2 AOE 5 | . . . 5 . . Classes Destroyed 9 | . 1 1 2 1 4 Builder 2 | . . . . . 2 Tunneler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 2 | . . . 1 1 . Swarmer 15 | . 3 3 6 3 . Grunt 18 | . . 1 2 9 6 Brawler 1 | . . . . 1 . Sentry 8 | . . . 3 3 2 Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 3 3 5 3 4 Combat Bots Only 5 | . 3 3 5 3 4 Max Kills in Single Turn 3 | . 1 1 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5254 | . 141 172 811 1387 2743 Core 1291 | . 15 21 318 227 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 . 85 20 58 . Volleys Fired 110 | . 6 12 31 37 24 Largest 3 | . 2 2 2 3 3 Hottest 170 | . 60 73 98 170 109 Shots Fired 206 | . 12 14 39 93 48 Gun 123 | . 12 14 34 18 45 Cannon 78 | . . . . 75 3 Launcher 5 | . . . 5 . . Special . | . . . . . . Kinetic 146 | . 6 12 28 72 28 Thermal 29 | . 6 2 1 . 20 Explosive 5 | . . . 5 . . Electromagnetic 26 | . . . 5 21 . Robot Hit Streak 17 | . 2 3 9 17 12 Robot Miss Streak 8 | . 3 3 4 8 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 194 | . 5 8 27 80 74 Core Hits 110 | . 3 5 22 50 30 Critical Hits 2 | . . 1 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks 51 | . . . . 17 34 Impact 51 | . . . . 17 34 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3458 | . 50 162 505 1341 1400 Guns 1230 | . 50 162 307 156 555 Cannons 948 | . . . . 869 79 Explosions 273 | . . . 198 75 . Melee 1006 | . . . . 241 765 Ramming 1 | . . . . . 1 Kinetic 1491 | . 40 151 232 698 370 Thermal 298 | . 10 11 13 . 264 Explosive 198 | . . . 198 . . Electromagnetic 464 | . . . 62 402 . Impact 1006 | . . . . 241 765 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 194 | . . . . 10 184 Projectiles 8 | . . . . 8 . Explosions . | . . . . . . Melee 186 | . . . . 2 184 Knockbacks 15 | . . . . 10 5 Impact 2 | . . . . . 2 Kinetic 12 | . . . . 10 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 34 | . . . 15 19 . Shots 2 | . . . 1 1 . Rammed 2 | . . . . 1 1 Targets Rammed 2 | . . . . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 415 | . . 22 84 259 415 Average Temperature 90 | . . 13 28 68 189 Received Heat Transfer 1797 | . . 63 123 576 1035 Effects 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 11 | . . . . 1 10 Impact Corruptions 9 | . . . . 1 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 684 | . 25 25 37 . 597 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 284 | . 100 134 284 190 101 Initial 52 | . . 39 52 35 21 Average 75 | . 41 59 117 109 43 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 87 100 100 Level 1 1 | . . . 12 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . . . 4 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . 2 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 6 6 16 30 18 Peak Tracking Total 7 | . 3 3 7 5 5 Tactical Retreats 9 | . 1 1 1 4 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 6 | . . . 2 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 1 . 1 . . Successful 1 | . . . 1 . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3142 | 49 162 251 460 994 1226 Spaces Moved 1649 | 41 114 169 259 440 626 Core 93 | 16 . . 23 9 45 Treads 721 | . . . 41 268 412 Legs 764 | 25 114 169 124 163 169 Wheels 71 | . . . 71 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 100 150 50 Average Speed 149 | 92 120 121 137 171 155 Slowest Speed 400 | 120 120 150 250 400 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 22 42 25 27 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . 1 22 . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 22 | . . . 22 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2074 | 52 127 204 332 582 777 Wait 108 | . . 15 2 59 32 Move 1644 | 40 113 168 258 439 626 Hop . | . . . . . . Pick Up 74 | 6 7 4 18 13 26 Fast Attach . | . . . . . . Attach 65 | 6 1 2 16 13 27 Detach 2 | . . . . . 2 Swap . | . . . . . . Drop 18 | . . 3 7 3 5 Fire 110 | . 6 12 31 37 24 Melee 51 | . . . . 17 34 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 12) 212 | -10/Materials | Entered Mines 294 | -10/Mines | Learned Materials garrison access intel 312 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 337 | -10/Mines | Build established: Mutant 413 | -10/Mines | Discovered new exit (range 9) 463 | -10/Mines | Entered Materials 463 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 781 | -9/Materials | Core integrity fell below 50% 819 | -9/Materials | Lost 4 parts (1p1n2w) 869 | -9/Materials | Discovered new exit (range 17) 923 | -9/Materials | Entered another Materials area 923 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 924 | -8/Materials | Identified exit to Storage 925 | -8/Materials | Loaded intel: 1 garrison access location 1625 | -8/Materials | Lost 4 parts (1p1n1u1w) 1876 | -8/Materials | Lost 4 parts (1p1n1u1w) 1902 | -8/Materials | Build established: Scavenger-Mutant 1912 | -8/Materials | Discovered new exit (range 5) 1917 | -8/Materials | Entered Factory 1917 | -7/Factory | Evolved 2 slots: Propulsion x2 2321 | -7/Factory | Lost 5 parts (1n4w) 2414 | -7/Factory | Lost 8 parts (1p3n2u2w) 2660 | -7/Factory | Build established: Mutant 2984 | -7/Factory | Core integrity fell below 50% 3058 | -7/Factory | Lost 7 parts (1p1n2u3w) 3059 | -7/Factory | Core integrity fell below 20% 3143 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- S-27 Virus emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. Aluminum Leg destroyed. R-06 Scavenger inserts Aluminum Leg into recycling unit. R-06 Scavenger inserts Imp. Heat Sink into recycling unit. R-06 Scavenger inserts Aluminum Leg into recycling unit. Aluminum Leg destroyed. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Imp. Melee Analysis Suite severed. Visual Processing Unit severed. Acquired Spread Laser. Triggered Alarm Trap. Transmission Jammer jams signal. [Achievement: No Signal] S NB XV0ZCCBYJKWK3Y