Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 20:09:45 Player: the Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (1953) 1953 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 5742 Bonus ------- High Alert Combat Kills 189 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 56/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Armor Integrity Analyzer Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Minigun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Angular Momentum Engine Thermal Generator Compact Battery Improved Signal Interpreter Improved Field Recycling Unit Particle Gun [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Thermal Generator Storage Small Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 . . 1 . . Weapon 2 | . . . . . 1 1 . . Parts Attached 92 | 6 3 16 7 . 28 6 4 22 Power 13 | 1 1 2 . . 2 . 1 6 Engine 10 | 1 . 2 . . 1 . . 6 Core 3 | . 1 . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 31 | 2 . 8 3 . 13 . 1 4 Treads 9 | . . . . . 8 . 1 . Leg 7 | . . . . . 5 . . 2 Wheel 4 | 2 . . 2 . . . . . Hover 2 | . . . . . . . . 2 Flight 9 | . . 8 1 . . . . . Utility 20 | 1 1 1 2 . 5 3 1 6 Device 6 | . . 1 1 . 2 1 1 . Storage 4 | 1 . . 1 . 1 . . 1 Processor 5 | . . . . . . 1 . 4 Hackware . | . . . . . . . . . Protection 5 | . 1 . . . 2 1 . 1 Artifact . | . . . . . . . . . Weapon 28 | 2 1 5 2 . 8 3 1 6 Energy Gun 4 | 1 . . . . 1 1 1 . Energy Cannon 8 | . . . 2 . 3 1 . 2 Ballistic Gun 5 | 1 . 1 . . 2 . . 1 Ballistic Cannon 7 | . 1 4 . . . 1 . 1 Launcher 3 | . . . . . 2 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 2 Parts Lost 32 | . . 4 . . 12 . 7 9 Power 4 | . . 1 . . 1 . 1 1 Propulsion 7 | . . 1 . . 4 . 1 1 Utility 6 | . . . . . 2 . 1 3 Weapon 15 | . . 2 . . 5 . 4 4 Highest Loss Streak 8 | . . 2 . . 5 . 7 8 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 72 | . 91 76 90 100 94 100 34 31 Engine 5 | . 11 12 11 11 4 7 1 . Core 1 | . 2 . . . 4 . . . Treads 8 | . . . . . 25 . . . Leg 5 | . . . . . 6 30 9 2 Wheel 3 | . 28 1 14 22 1 . . . Flight 5 | . . 24 18 11 . . . . Device 8 | . . 4 16 22 16 11 2 . Storage 5 | . 14 . 5 11 9 7 3 . Processor 4 | . . . . . . 3 2 15 Protection 3 | . 6 14 5 . . 7 2 . Energy Gun 2 | . 14 5 . . . 3 . . Energy Cannon 8 | . . . 17 22 17 7 2 2 Ballistic Gun 2 | . 2 . . . 3 15 5 . Ballistic Cannon 3 | . 11 9 . . . 3 2 1 Launcher 1 | . . . . . 2 . . . Impact Weapon 1 | . . . . . . . . 5 Peak Build Rating 41 | 6 9 9 19 20 40 40 41 32 Average Rating 19 | 4 6 6 15 19 31 35 14 15 On Entrance 14 | . 6 9 8 19 20 28 40 1 Naked Turns 146 | . . . . . . . 90 56 Heaviest Build 45 | 13 16 16 24 24 44 45 44 28 Greatest Support 112 | 32 32 32 20 20 112 50 50 35 Greatest Overweight (x) 3 | 1 . 3 1 1 1 . 1 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 8 8 8 5 Average Capacity 6 | 7 8 5 5 5 6 8 6 5 Most Carried 8 | 2 5 5 5 5 8 8 8 5 Average Carried 4 | . 3 4 3 5 5 6 5 4 Final Capacity 8 | 8 8 5 5 5 8 8 5 5 Final Carried 8 | 2 5 4 5 5 7 8 5 1 Class Distribution -------------------- 57% | Mutant 14% | Gunner 9% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 1764 | 214 72 319 . 57 711 . . 391 Remotely . | . . . . . . . . . Salvage Created 2234 | . 116 184 . . 1429 . . 505 Parts 111 | . 8 16 . . 79 . . 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 45 | . 2 10 . . 29 . . 4 Guns 10 | . 1 3 . . 6 . . . Cannons 22 | . 1 7 . . 12 . . 2 AOE 11 | . . . . . 11 . . . Classes Destroyed 13 | . 2 1 . . 8 . . 2 Worker 6 | . . . . . 3 . . 3 Builder 3 | . . . . . 2 . . 1 Tunneler 2 | . . . . . . . . 2 Recycler 6 | . . . . . 3 . . 3 Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 4 | . 1 . . . 2 . . 1 Swarmer 12 | . . 6 . . 5 . . 1 Grunt 22 | . 2 4 . . 16 . . . Sentry 7 | . . . . . 5 . . 2 Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . 1 . . . Best Kill Streak 6 | . 2 3 . . 6 . . 3 Combat Bots Only 4 | . 2 3 . . 4 . . 1 Max Kills in Single Turn 3 | . 1 1 . . 3 . . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 336 | . 12 75 . . 130 . 14 105 Missed 99 | . 2 22 . . 36 . 1 38 Damage Taken 4509 | . 150 569 . . 2077 . 565 1148 Core 1171 | . 63 178 . . 193 . 408 329 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 21 | . 8 13 . . . . . . Regen/Repaired (Parts) 16 | . . . . . 16 . . . Core Remaining (%) 66 | 100 . 3 . 100 64 . . . Volleys Fired 120 | 1 13 28 . . 63 . 5 10 Largest 4 | 2 2 2 . . 3 . 4 2 Hottest 225 | 60 75 75 . . 225 . 170 113 Shots Fired 259 | 2 26 54 . . 151 . 11 15 Gun 68 | 2 13 14 . . 29 . 7 3 Cannon 166 | . 13 40 . . 100 . 4 9 Launcher 25 | . . . . . 22 . . 3 Special . | . . . . . . . . . Kinetic 100 | 1 13 46 . . 28 . 8 4 Thermal 86 | . . . . . 77 . 1 8 Explosive 22 | . . . . . 22 . . . Electromagnetic 51 | 1 13 8 . . 24 . 2 3 Robot Hit Streak 15 | 1 4 6 . . 15 . 3 4 Robot Miss Streak 5 | 1 4 5 . . 3 . 2 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 164 | 1 14 27 . . 86 . 7 29 Core Hits 92 | 1 4 13 . . 68 . 2 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 6 | . . 2 . . 1 . . 3 Blast 2 | . . 2 . . . . . . Corrupt 1 | . . . . . 1 . . . Smash 3 | . . . . . . . . 3 Melee Attacks 36 | . . . . . . . . 36 Impact 36 | . . . . . . . . 36 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 11 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5779 | 12 227 422 . . 3383 . 160 1575 Guns 766 | 12 105 80 . . 419 . 106 44 Cannons 2092 | . 122 342 . . 1461 . 54 113 Explosions 1627 | . . . . . 1481 . . 146 Melee 1272 | . . . . . . . . 1272 Ramming 22 | . . . . . 22 . . . Kinetic 1092 | . 122 367 . . 419 . 140 44 Thermal 1298 | . . . . . 1167 . 18 113 Explosive 1423 | . . . . . 1423 . . . Electromagnetic 672 | 12 105 55 . . 352 . 2 146 Impact 1272 | . . . . . . . . 1272 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 39 | . . . . . . . 12 39 Average Corruption 12 | . . . . . . . 7 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . . . . . 7 29 Message Errors 4 | . . . . . . . . 4 Matter Fused 8 | . . . . . . . 4 4 Heat Flow Errors 4 | . . . . . . . 1 3 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 7 | . . . . . . . 2 5 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Alerts 3 | . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 590 | . . . . . 34 . . 556 Projectiles 5 | . . . . . 5 . . . Explosions 40 | . . . . . 29 . . 11 Melee 545 | . . . . . . . . 545 Knockbacks 8 | . 1 . . . 1 . . 6 Impact 7 | . . . . . 1 . . 6 Kinetic 1 | . 1 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 212 | . . . . . 187 . . 25 Shots 6 | . . . . . 5 . . 1 Rammed 5 | . . . . . 5 . . . Targets Rammed 6 | . . . . . 6 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 468 | 20 166 141 . . 468 . 122 266 Average Temperature 126 | 15 65 48 . . 165 . 64 68 Received Heat Transfer 1002 | . 81 234 . . 612 . . 75 Effects 7 | . . . . . 7 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 2 | . . . . . 2 . . . Matter Decay 1 | . . . . . 1 . . . Damage (minor) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 6 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 18 | . 1 . . . . . . 17 Impact Corruptions 18 | . . . . . . . . 18 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . Heat Transferred 1900 | . . . . . 1715 . 37 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Peak Influence 726 | . 92 435 106 40 726 333 116 195 Initial 329 | . . 35 91 40 15 329 116 42 Average 197 | . 26 221 103 40 326 329 77 93 Maximum Alert Level 3 | . . 2 . . 3 1 . . Low Security (%) 66 | 100 100 43 100 100 46 . 100 100 Level 1 18 | . . 49 . . 10 100 . . Level 2 10 | . . 7 . . 30 . . . Level 3 4 | . . . . . 13 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . 1 . 8 1 . 3 Investigation 2 | . . . . . 2 . . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 6 | . . . 1 . 3 . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 5 25 1 . 37 . 6 12 Peak Tracking Total 6 | . 2 6 1 . 5 1 6 4 Tactical Retreats 8 | . . 6 . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 4 | . . . . . 2 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 7 | . . . . . 7 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 17 | . 3 . 2 . 5 1 . 6 Terminals 11 | . 2 . 2 . 3 . . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 51 | . 7 . 4 . 12 19 . 9 Successful 36 | . 6 . 4 . 7 17 . 2 Failed 15 | . 1 . . . 5 2 . 7 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 4 . 4 . 7 . . 7 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . . Recycling Units 6 | . 3 . . . 3 . . . Scanalyzers 19 | . . . . . . 19 . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 12 | . 3 . 4 . 3 . . 2 Record 3 | . . . 3 . . . . . Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 2 | . . . 1 . 1 . . . Open DSF 1 | . . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 5 | . 3 . . . 2 . . . Process 2 | . 2 . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 17 | . . . . . . 17 . . Insert Component 8 | . . . . . . 8 . . Analyze 9 | . . . . . . 9 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 . 2 . 3 1 . 6 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 8 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 21 | . 21 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 8 | . . . . . . 8 . . Part Schematics Acquired 8 | . . . . . . 8 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 3396 | 67 230 509 121 103 1086 276 184 820 Spaces Moved 3114 | 58 178 646 162 107 534 220 223 986 Core 911 | 12 . 9 . . . . 179 711 Treads 317 | . . . . . 317 . . . Legs 540 | . . . . . 124 220 44 152 Wheels 510 | 46 178 5 81 107 93 . . . Hover 123 | . . . . . . . . 123 Flight 713 | . . 632 81 . . . . . Fastest Speed 34 | 50 100 37 34 95 95 120 50 50 Average Speed 79 | 92 100 39 62 95 139 120 69 62 Slowest Speed 280 | 100 100 280 95 95 240 120 120 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 5 36 90 14 25 56 6 84 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 9 | . . . . . . . . 9 Terrain Destroyed 200 | . . . . . 189 . . 11 Melee 8 | . . . . . . . . 8 Projectile 27 | . . . . . 24 . . 3 AOE 165 | . . . . . 165 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 3741 | 67 202 844 181 108 749 235 244 1111 Wait 275 | . 6 143 3 . 74 . 12 37 Move 3099 | 57 177 637 161 106 533 220 222 986 Hop 4 | . . 4 . . . . . . Pick Up 51 | 3 3 3 4 1 26 5 . 6 Fast Attach 40 | 5 1 5 5 . 10 . 1 13 Attach 36 | 1 . 6 2 . 12 3 3 9 Detach 8 | . . 4 1 . . . . 3 Swap 16 | . 2 5 . . 6 3 . . Drop 50 | . . 9 5 1 19 4 1 11 Fire 120 | 1 13 28 . . 63 . 5 10 Melee 36 | . . . . . . . . 36 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . . . . 6 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 13) 288 | -10/Materials | Discovered new exit (range 14) 298 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 374 | -10/Mines | Excavation squad dispatched 374 | -10/Mines | A large section of the Mines collapsed 418 | -10/Mines | Learned 4 Materials zone layouts 466 | -10/Mines | Learned Materials emergency access door positions 518 | -10/Mines | Core integrity fell below 50% 601 | -10/Mines | Core integrity fell below 20% 624 | -10/Mines | Excavation squad dispatched 636 | -10/Mines | Discovered new exit (range 15) 803 | -10/Mines | Discovered new exit (range 6) 807 | -10/Mines | Entered Materials 807 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 808 | -9/Materials | Identified exit to Materials 808 | -9/Materials | Identified exit to Mines 928 | -9/Materials | Entered Mines 1015 | -9/Mines | Discovered exit to Materials (range 10) 1031 | -9/Mines | Entered Materials 1031 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1334 | -8/Materials | Build established: Gunner 1364 | -8/Materials | Repaired Imp. Heat Sink 1569 | -8/Materials | Lost 5 parts (2n2u1w) 1636 | -8/Materials | Garrison activated, responded to threat 1898 | -8/Materials | Lost 3 parts (1n2w) 2074 | -8/Materials | Discovered new exit (range 5) 2117 | -8/Materials | Entered Factory 2117 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2393 | -7/Factory | Sucked down chute 2393 | -7/Factory | Entered Waste 2408 | -7/Waste | EMP discharged 2414 | -7/Waste | Spotted C-40 Crusher 2445 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2448 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2451 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2454 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2457 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2460 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2468 | -7/Waste | Spotted C-40 Crusher 2477 | -7/Waste | Spotted C-40 Crusher 2481 | -7/Waste | Spotted C-40 Crusher 2486 | -7/Waste | Crushed by Compactor (1 part destroyed) 2488 | -7/Waste | Spotted C-40 Crusher 2508 | -7/Waste | EMP discharged 2508 | -7/Waste | System corruption reached 10% 2517 | -7/Waste | Lost 7 parts (1p1n1u4w) 2541 | -7/Waste | Core integrity fell below 50% 2567 | -7/Waste | Spotted C-40 Crusher 2573 | -7/Waste | Discovered new exit (range 10) 2577 | -7/Waste | Entered Factory 2655 | -7/Factory | Identified exit to DSF 2744 | -7/Factory | Build established: Mutant 3308 | -7/Factory | Core integrity fell below 20% 3361 | -7/Factory | System corruption reached 30% 3397 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- R-06 Scavenger collects Lgt. Nuclear Core. P-60 Hacker resets B-48 Gladiator, system corruption cleaned. Acquired 26 matter. Acquired Autogun. R-06 Scavenger collects VTOL Module. System corrupted: Carbon-fiber Leg rejected. R-06 Scavenger collects Carbon-fiber Leg. P-60 Hacker resets B-48 Gladiator, system corruption cleaned. Critical hit (Smash). Autogun destroyed. System corrupted by crushing effect (+2). Knocked back. Proton Missile Launcher destroyed. R-06 Scavenger collects Corrupted Imp. Terrain Scanner. Imp. Titanium Leg destroyed. System corrupted: Hvy. Ion Cannon rejected. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##############???????????????????????????????????? | | # #???????????????????????????????????? | | """" #???????????????????????????????????? | | """" #???????????????????????????????????? | | """" #???????????????????????????????????? | | ] """" #???????????????????????????????????? | | """" #???????????????????????????????????? | | """" #???????????? #?????????????????????? | | """" #??????????? #?????????????????????? | | [ #??????????? #??? ??????????????? | | ###/#########?????? #?? ??????????????? | | #?????? +? +?????????????? | | #?????? # #?????????????? | | +?????? # #?????????????? | | % #?????? # #?????????????? | | ! #######;## #?????????????? | | #########+### ??????????????? | | # ?? ??# ??????????????? | | # ???# """ ""????????????????? | | # # """ """???????????????? | | # " """ """ ???????????? | | # # pbb ??????????? | | " # ??# """ """ ??????????? | | " # ?????########### % """ ""????????????????? | | " # = ????????????????# """ """ ??????????? | | ######????????????????#!!@ #????????????? | | #?????????????????????#!! """ """ #????????????? | | #######???????????????#!= """ """ ??????????????? | | + #???????????????# """ """???????????????? | | # #???????????????# ???????????????? | | # #???????????????# ! ????????????????? | | # #???????????????# ????????????????? | | # #??????????????? ????????????????? | | # #??????????????? !/?????????????????? | | # #??????????????# ! ????????????????? | | # #??????????????# ????????????????? | | # #??????????????# ?????????????????? | | # #??????????????# ###+#?????????????????? | | # [ #??????????????# ??????????????????????? | | # #?????????????? ??????????????????????? | | ###+#############?????? ??????????????????????? | | ????????????????????????? | | H????????????????????????? | | ????????????????????????? | | ################# ### ?????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Adv. Treads | -7/Factory | Scanalyzed Imp. Field Recycling Unit | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Com. Battery | -7/Factory | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Particle Gun | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Thermal Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedDisruptionCalibrator Manual? 0 Play Time 01:00:35 Cumulative 13.2 hours Start 2025.03.17 @ 18:35:23 End 2025.03.17 @ 20:09:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73e9720a-49ae-498e-8732-45ad7573206a