Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 20:09:45

Player: the

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (68)      340
Value Destroyed (1953)     1953
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (189)                189
              TOTAL SCORE: 5742

 Bonus
-------
High Alert Combat Kills    189

 Cogmind 
---------
Core Integrity             0/700
Matter                     281/300
Energy                     56/100
System Corruption          39%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Field Recycling Unit (0)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
    Advanced Treads
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
       Small Storage Unit
             Armor Integrity Analyzer
             Recoil Stabilizer
    Improved Light Armor Plating
>            --- WEAPON -----------
    Improved EM Pulse Cannon
             Minigun
             Gauss Rifle
    Advanced Assault Cannon
>            --- INVENTORY --------
    Enhanced Nuclear Core
       Light Angular Momentum Engine
             Thermal Generator
     Compact Battery
    Improved Signal Interpreter
    Improved Field Recycling Unit
             Particle Gun
[Rating: 41]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Thermal Generator
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Heavy Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   
Parts Attached             92   | 6   3   16  7   .   28  6   4   22  
  Power                    13   | 1   1   2   .   .   2   .   1   6   
    Engine                 10   | 1   .   2   .   .   1   .   .   6   
    Core                   3    | .   1   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   8   3   .   13  .   1   4   
    Treads                 9    | .   .   .   .   .   8   .   1   .   
    Leg                    7    | .   .   .   .   .   5   .   .   2   
    Wheel                  4    | 2   .   .   2   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   
    Flight                 9    | .   .   8   1   .   .   .   .   .   
  Utility                  20   | 1   1   1   2   .   5   3   1   6   
    Device                 6    | .   .   1   1   .   2   1   1   .   
    Storage                4    | 1   .   .   1   .   1   .   .   1   
    Processor              5    | .   .   .   .   .   .   1   .   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   .   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   5   2   .   8   3   1   6   
    Energy Gun             4    | 1   .   .   .   .   1   1   1   .   
    Energy Cannon          8    | .   .   .   2   .   3   1   .   2   
    Ballistic Gun          5    | 1   .   1   .   .   2   .   .   1   
    Ballistic Cannon       7    | .   1   4   .   .   .   1   .   1   
    Launcher               3    | .   .   .   .   .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   .   1   2   
Parts Lost                 32   | .   .   4   .   .   12  .   7   9   
  Power                    4    | .   .   1   .   .   1   .   1   1   
  Propulsion               7    | .   .   1   .   .   4   .   1   1   
  Utility                  6    | .   .   .   .   .   2   .   1   3   
  Weapon                   15   | .   .   2   .   .   5   .   4   4   
  Highest Loss Streak      8    | .   .   2   .   .   5   .   7   8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     72   | .   91  76  90  100 94  100 34  31  
  Engine                   5    | .   11  12  11  11  4   7   1   .   
  Core                     1    | .   2   .   .   .   4   .   .   .   
  Treads                   8    | .   .   .   .   .   25  .   .   .   
  Leg                      5    | .   .   .   .   .   6   30  9   2   
  Wheel                    3    | .   28  1   14  22  1   .   .   .   
  Flight                   5    | .   .   24  18  11  .   .   .   .   
  Device                   8    | .   .   4   16  22  16  11  2   .   
  Storage                  5    | .   14  .   5   11  9   7   3   .   
  Processor                4    | .   .   .   .   .   .   3   2   15  
  Protection               3    | .   6   14  5   .   .   7   2   .   
  Energy Gun               2    | .   14  5   .   .   .   3   .   .   
  Energy Cannon            8    | .   .   .   17  22  17  7   2   2   
  Ballistic Gun            2    | .   2   .   .   .   3   15  5   .   
  Ballistic Cannon         3    | .   11  9   .   .   .   3   2   1   
  Launcher                 1    | .   .   .   .   .   2   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   5   
Peak Build Rating          41   | 6   9   9   19  20  40  40  41  32  
  Average Rating           19   | 4   6   6   15  19  31  35  14  15  
  On Entrance              14   | .   6   9   8   19  20  28  40  1   
Naked Turns                146  | .   .   .   .   .   .   .   90  56  
Heaviest Build             45   | 13  16  16  24  24  44  45  44  28  
  Greatest Support         112  | 32  32  32  20  20  112 50  50  35  
  Greatest Overweight (x)  3    | 1   .   3   1   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   8   8   8   5   
  Average Capacity         6    | 7   8   5   5   5   6   8   6   5   
  Most Carried             8    | 2   5   5   5   5   8   8   8   5   
  Average Carried          4    | .   3   4   3   5   5   6   5   4   
  Final Capacity           8    | 8   8   5   5   5   8   8   5   5   
  Final Carried            8    | 2   5   4   5   5   7   8   5   1   

 Class Distribution 
--------------------
 57% | Mutant
 14% | Gunner
  9% | Scavenger-Mutant
  6% | Scavenger-Tank
  6% | Scavenger-Skirmisher
  5% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Gunner | -8/Materials
 Scavenger-Tank | -7/Factory
         Mutant | -7/Waste
         Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Matter Collected           1764 | 214  72   319  .    57   711  .    .    391  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2234 | .    116  184  .    .    1429 .    .    505  
  Parts                    111  | .    8    16   .    .    79   .    .    8    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  45   | .   2   10  .   .   29  .   .   4   
  Guns                     10   | .   1   3   .   .   6   .   .   .   
  Cannons                  22   | .   1   7   .   .   12  .   .   2   
  AOE                      11   | .   .   .   .   .   11  .   .   .   
Classes Destroyed          13   | .   2   1   .   .   8   .   .   2   
  Worker                   6    | .   .   .   .   .   3   .   .   3   
  Builder                  3    | .   .   .   .   .   2   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   2   
  Recycler                 6    | .   .   .   .   .   3   .   .   3   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   1   .   .   .   2   .   .   1   
  Swarmer                  12   | .   .   6   .   .   5   .   .   1   
  Grunt                    22   | .   2   4   .   .   16  .   .   .   
  Sentry                   7    | .   .   .   .   .   5   .   .   2   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   2   3   .   .   6   .   .   3   
  Combat Bots Only         4    | .   2   3   .   .   4   .   .   1   
Max Kills in Single Turn   3    | .   1   1   .   .   3   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        336  | .    12   75   .    .    130  .    14   105  
  Missed                   99   | .    2    22   .    .    36   .    1    38   
Damage Taken               4509 | .    150  569  .    .    2077 .    565  1148 
  Core                     1171 | .    63   178  .    .    193  .    408  329  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  21   | .    8    13   .    .    .    .    .    .    
  Regen/Repaired (Parts)   16   | .    .    .    .    .    16   .    .    .    
Core Remaining (%)         66   | 100  .    3    .    100  64   .    .    .    
Volleys Fired              120  | 1    13   28   .    .    63   .    5    10   
  Largest                  4    | 2    2    2    .    .    3    .    4    2    
  Hottest                  225  | 60   75   75   .    .    225  .    170  113  
Shots Fired                259  | 2    26   54   .    .    151  .    11   15   
  Gun                      68   | 2    13   14   .    .    29   .    7    3    
  Cannon                   166  | .    13   40   .    .    100  .    4    9    
  Launcher                 25   | .    .    .    .    .    22   .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  100  | 1    13   46   .    .    28   .    8    4    
  Thermal                  86   | .    .    .    .    .    77   .    1    8    
  Explosive                22   | .    .    .    .    .    22   .    .    .    
  Electromagnetic          51   | 1    13   8    .    .    24   .    2    3    
  Robot Hit Streak         15   | 1    4    6    .    .    15   .    3    4    
  Robot Miss Streak        5    | 1    4    5    .    .    3    .    2    1    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           164  | 1    14   27   .    .    86   .    7    29   
  Core Hits                92   | 1    4    13   .    .    68   .    2    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    3    
  Critical Strikes         6    | .    .    2    .    .    1    .    .    3    
    Blast                  2    | .    .    2    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    
    Smash                  3    | .    .    .    .    .    .    .    .    3    
Melee Attacks              36   | .    .    .    .    .    .    .    .    36   
  Impact                   36   | .    .    .    .    .    .    .    .    36   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    .    .    .    .    11   
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5779 | 12   227  422  .    .    3383 .    160  1575 
  Guns                     766  | 12   105  80   .    .    419  .    106  44   
  Cannons                  2092 | .    122  342  .    .    1461 .    54   113  
  Explosions               1627 | .    .    .    .    .    1481 .    .    146  
  Melee                    1272 | .    .    .    .    .    .    .    .    1272 
  Ramming                  22   | .    .    .    .    .    22   .    .    .    
  Kinetic                  1092 | .    122  367  .    .    419  .    140  44   
  Thermal                  1298 | .    .    .    .    .    1167 .    18   113  
  Explosive                1423 | .    .    .    .    .    1423 .    .    .    
  Electromagnetic          672  | 12   105  55   .    .    352  .    2    146  
  Impact                   1272 | .    .    .    .    .    .    .    .    1272 
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         39   | .    .    .    .    .    .    .    12   39   
  Average Corruption       12   | .    .    .    .    .    .    .    7    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    .    .    7    29   
    Message Errors         4    | .    .    .    .    .    .    .    .    4    
    Matter Fused           8    | .    .    .    .    .    .    .    4    4    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    1    3    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    3    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    2    5    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Alerts                 3    | .    .    .    .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            590  | .    .    .    .    .    34   .    .    556  
  Projectiles              5    | .    .    .    .    .    5    .    .    .    
  Explosions               40   | .    .    .    .    .    29   .    .    11   
  Melee                    545  | .    .    .    .    .    .    .    .    545  
Knockbacks                 8    | .    1    .    .    .    1    .    .    6    
  Impact                   7    | .    .    .    .    .    1    .    .    6    
  Kinetic                  1    | .    1    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      212  | .    .    .    .    .    187  .    .    25   
  Shots                    6    | .    .    .    .    .    5    .    .    1    
  Rammed                   5    | .    .    .    .    .    5    .    .    .    
Targets Rammed             6    | .    .    .    .    .    6    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    
Highest Temperature        468  | 20   166  141  .    .    468  .    122  266  
  Average Temperature      126  | 15   65   48   .    .    165  .    64   68   
  Received Heat Transfer   1002 | .    81   234  .    .    612  .    .    75   
  Effects                  7    | .    .    .    .    .    7    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    .    .    .    .    .    6    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    2    
  Parts Fried              18   | .    1    .    .    .    .    .    .    17   
  Impact Corruptions       18   | .    .    .    .    .    .    .    .    18   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    3    .    .    .    
  Heat Transferred         1900 | .    .    .    .    .    1715 .    37   148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Peak Influence             726  | .   92  435 106 40  726 333 116 195 
  Initial                  329  | .   .   35  91  40  15  329 116 42  
  Average                  197  | .   26  221 103 40  326 329 77  93  
Maximum Alert Level        3    | .   .   2   .   .   3   1   .   .   
  Low Security (%)         66   | 100 100 43  100 100 46  .   100 100 
  Level 1                  18   | .   .   49  .   .   10  100 .   .   
  Level 2                  10   | .   .   7   .   .   30  .   .   .   
  Level 3                  4    | .   .   .   .   .   13  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   1   .   8   1   .   3   
  Investigation            2    | .   .   .   .   .   2   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   1   
  Reinforcement            6    | .   .   .   1   .   3   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   5   25  1   .   37  .   6   12  
  Peak Tracking Total      6    | .   2   6   1   .   5   1   6   4   
  Tactical Retreats        8    | .   .   6   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Traps Triggered            4    | .   .   .   .   .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Machines Disabled          7    | .   .   .   .   .   7   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Machines Accessed          17   | .   3   .   2   .   5   1   .   6   
  Terminals                11   | .   2   .   2   .   3   .   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                51   | .   7   .   4   .   12  19  .   9   
  Successful               36   | .   6   .   4   .   7   17  .   2   
  Failed                   15   | .   1   .   .   .   5   2   .   7   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   4   .   4   .   7   .   .   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          6    | .   3   .   .   .   3   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   .   19  .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Terminal Hacks             12   | .   3   .   4   .   3   .   .   2   
  Record                   3    | .   .   .   3   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        2    | .   .   .   1   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   3   .   .   .   2   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 17   | .   .   .   .   .   .   17  .   .   
  Insert Component         8    | .   .   .   .   .   .   8   .   .   
  Analyze                  9    | .   .   .   .   .   .   9   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   2   .   3   1   .   6   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   8   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          21   | .   21  .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   .   8   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   .   8   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               3396 | 67   230  509  121  103  1086 276  184  820  
Spaces Moved               3114 | 58   178  646  162  107  534  220  223  986  
  Core                     911  | 12   .    9    .    .    .    .    179  711  
  Treads                   317  | .    .    .    .    .    317  .    .    .    
  Legs                     540  | .    .    .    .    .    124  220  44   152  
  Wheels                   510  | 46   178  5    81   107  93   .    .    .    
  Hover                    123  | .    .    .    .    .    .    .    .    123  
  Flight                   713  | .    .    632  81   .    .    .    .    .    
  Fastest Speed            34   | 50   100  37   34   95   95   120  50   50   
  Average Speed            79   | 92   100  39   62   95   139  120  69   62   
  Slowest Speed            280  | 100  100  280  95   95   240  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    4    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    36   90   14   25   56   6    84   19   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    .    9    
Terrain Destroyed          200  | .    .    .    .    .    189  .    .    11   
  Melee                    8    | .    .    .    .    .    .    .    .    8    
  Projectile               27   | .    .    .    .    .    24   .    .    3    
  AOE                      165  | .    .    .    .    .    165  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Total                      3741 | 67   202  844  181  108  749  235  244  1111 
  Wait                     275  | .    6    143  3    .    74   .    12   37   
  Move                     3099 | 57   177  637  161  106  533  220  222  986  
  Hop                      4    | .    .    4    .    .    .    .    .    .    
  Pick Up                  51   | 3    3    3    4    1    26   5    .    6    
  Fast Attach              40   | 5    1    5    5    .    10   .    1    13   
  Attach                   36   | 1    .    6    2    .    12   3    3    9    
  Detach                   8    | .    .    4    1    .    .    .    .    3    
  Swap                     16   | .    2    5    .    .    6    3    .    .    
  Drop                     50   | .    .    9    5    1    19   4    1    11   
  Fire                     120  | 1    13   28   .    .    63   .    5    10   
  Melee                    36   | .    .    .    .    .    .    .    .    36   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    6    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  243 | -10/Materials | Discovered new exit (range 13)
  288 | -10/Materials | Discovered new exit (range 14)
  298 | -10/Materials | Entered Mines
  310 | -10/Mines     | Build established: Mutant
  374 | -10/Mines     | Excavation squad dispatched
  374 | -10/Mines     | A large section of the Mines collapsed
  418 | -10/Mines     | Learned 4 Materials zone layouts
  466 | -10/Mines     | Learned Materials emergency access door positions
  518 | -10/Mines     | Core integrity fell below 50%
  601 | -10/Mines     | Core integrity fell below 20%
  624 | -10/Mines     | Excavation squad dispatched
  636 | -10/Mines     | Discovered new exit (range 15)
  803 | -10/Mines     | Discovered new exit (range 6)
  807 | -10/Mines     | Entered Materials
  807 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  808 | -9/Materials  | Identified exit to Materials
  808 | -9/Materials  | Identified exit to Mines
  928 | -9/Materials  | Entered Mines
 1015 | -9/Mines      | Discovered exit to Materials (range 10)
 1031 | -9/Mines      | Entered Materials
 1031 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1334 | -8/Materials  | Build established: Gunner
 1364 | -8/Materials  | Repaired Imp. Heat Sink
 1569 | -8/Materials  | Lost 5 parts (2n2u1w)
 1636 | -8/Materials  | Garrison activated, responded to threat
 1898 | -8/Materials  | Lost 3 parts (1n2w)
 2074 | -8/Materials  | Discovered new exit (range 5)
 2117 | -8/Materials  | Entered Factory
 2117 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2393 | -7/Factory    | Sucked down chute
 2393 | -7/Factory    | Entered Waste
 2408 | -7/Waste      | EMP discharged
 2414 | -7/Waste      | Spotted C-40 Crusher
 2445 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2448 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2451 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2454 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2457 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2460 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2468 | -7/Waste      | Spotted C-40 Crusher
 2477 | -7/Waste      | Spotted C-40 Crusher
 2481 | -7/Waste      | Spotted C-40 Crusher
 2486 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2488 | -7/Waste      | Spotted C-40 Crusher
 2508 | -7/Waste      | EMP discharged
 2508 | -7/Waste      | System corruption reached 10%
 2517 | -7/Waste      | Lost 7 parts (1p1n1u4w)
 2541 | -7/Waste      | Core integrity fell below 50%
 2567 | -7/Waste      | Spotted C-40 Crusher
 2573 | -7/Waste      | Discovered new exit (range 10)
 2577 | -7/Waste      | Entered Factory
 2655 | -7/Factory    | Identified exit to DSF
 2744 | -7/Factory    | Build established: Mutant
 3308 | -7/Factory    | Core integrity fell below 20%
 3361 | -7/Factory    | System corruption reached 30%
 3397 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Nuclear Core.
P-60 Hacker resets B-48 Gladiator, system
  corruption cleaned.
Acquired 26 matter.
Acquired Autogun.
R-06 Scavenger collects VTOL Module.
System corrupted: Carbon-fiber Leg rejected.
R-06 Scavenger collects Carbon-fiber Leg.
P-60 Hacker resets B-48 Gladiator, system
  corruption cleaned. <x2>
Critical hit (Smash).
Autogun destroyed.
System corrupted by crushing effect (+2).
Knocked back.
Proton Missile Launcher destroyed.
R-06 Scavenger collects Corrupted Imp. Terrain
  Scanner.
Imp. Titanium Leg destroyed.
System corrupted: Hvy. Ion Cannon rejected.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ##############???????????????????????????????????? |
|     #        #???????????????????????????????????? |
|         """" #???????????????????????????????????? |
|         """" #???????????????????????????????????? |
|         """" #???????????????????????????????????? |
|       ] """" #???????????????????????????????????? |
|         """" #???????????????????????????????????? |
|         """" #???????????? #?????????????????????? |
|         """" #???????????  #?????????????????????? |
|       [      #???????????  #???    ??????????????? |
|       ###/#########??????  #??     ??????????????? |
|                   #??????  +?      +?????????????? |
|                   #??????  #       #?????????????? |
|                   +??????  #       #?????????????? |
|           %       #??????  #       #?????????????? |
|           !       #######;##       #?????????????? |
| #########+###                      ??????????????? |
|   #  ??   ??#                      ??????????????? |
|   #      ???#              """ ""????????????????? |
|   #         #              """ """???????????????? |
|   #         "              """ """    ???????????? |
|   #         #        pbb               ??????????? |
| " #       ??#              """ """     ??????????? |
| " #    ?????###########  % """ ""????????????????? |
| " # = ????????????????#    """ """     ??????????? |
| ######????????????????#!!@          #????????????? |
| #?????????????????????#!!  """ """  #????????????? |
| #######???????????????#!=  """ """ ??????????????? |
| +     #???????????????#    """ """???????????????? |
| #     #???????????????#           ???????????????? |
| #     #???????????????#  !       ????????????????? |
| #     #???????????????#          ????????????????? |
| #     #???????????????           ????????????????? |
| #     #???????????????        !/?????????????????? |
| #     #??????????????#        !  ????????????????? |
| #     #??????????????#           ????????????????? |
| #     #??????????????#          ?????????????????? |
| #     #??????????????#     ###+#?????????????????? |
| # [   #??????????????#     ??????????????????????? |
| #     #??????????????      ??????????????????????? |
| ###+#############??????    ??????????????????????? |
|                          ????????????????????????? |
|                         H????????????????????????? |
|                          ????????????????????????? |
| ################# ###   ?????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
| "  #?????????????????????????????????????????????? |
| "  #?????????????????????????????????????????????? |
| "  #?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                63
Armor Integrity Analysis   30
Recoil Reduction           4
Salvage Targeting          4

 Item Schematics 
-----------------
                  Adv. Treads | -7/Factory | Scanalyzed
    Imp. Field Recycling Unit | -7/Factory | Scanalyzed
 Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed
                 Com. Battery | -7/Factory | Scanalyzed
            Enh. Nuclear Core | -7/Factory | Scanalyzed
                 Particle Gun | -7/Factory | Scanalyzed
      Imp. Signal Interpreter | -7/Factory | Scanalyzed
            Thermal Generator | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedDisruptionCalibrator
  Manual?         0
Play Time         01:00:35
  Cumulative      13.2 hours
  Start           2025.03.17 @ 18:35:23
  End             2025.03.17 @ 20:09:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73e9720a-49ae-498e-8732-45ad7573206a