Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 04:05:37 Player: Beico Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1196) 1196 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3901 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 14% Temperature Cool (18) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Matter Filter Kinecellerator ECM Suite Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Kinecellerator Hardlight Generator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Compact Wheel Improved Targeting Computer Matter Filter Kinecellerator ECM Suite Hardened Light Armor Plating Heavy Assault Rifle Improved Light Cannon [Rating: 35] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 . 2 . Weapon 1 | . . . 1 . . Parts Attached 49 | . 6 9 13 15 6 Power 8 | . 2 . 2 3 1 Engine 8 | . 2 . 2 3 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . 1 2 2 5 2 Treads . | . . . . . . Leg 6 | . 1 2 2 1 . Wheel 2 | . . . . 2 . Hover 4 | . . . . 2 2 Flight . | . . . . . . Utility 19 | . 2 3 6 6 2 Device 9 | . . 3 1 4 1 Storage 3 | . 1 . 2 . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 5 | . 1 . 2 1 1 Artifact . | . . . . . . Weapon 10 | . 1 4 3 1 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | . 1 4 3 1 . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . 1 . 2 17 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 9 | . . 1 . 1 7 Weapon 5 | . . . . 1 4 Highest Loss Streak 15 | . . 1 . 1 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 85 72 99 93 65 Engine 9 | . 14 11 9 7 5 Leg 16 | . 28 22 27 6 . Wheel 1 | . . . . 1 5 Hover 3 | . . . . 10 1 Device 9 | . . 6 9 16 11 Storage 9 | . 14 11 8 7 6 Processor 7 | . . . 8 12 12 Protection 4 | . . . 8 6 5 Ballistic Gun 22 | . 28 22 27 23 10 Naked Turns 22 | . . . . . 22 Heaviest Build 39 | 11 22 20 30 38 39 Greatest Support 36 | 20 20 20 30 36 26 Greatest Overweight (x) 6 | . 1 . . 2 6 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 10 10 Average Capacity 9 | 8 9 10 9 10 9 Most Carried 10 | 6 10 10 10 10 10 Average Carried 9 | 6 8 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 9 10 10 9 5 Class Distribution -------------------- 49% | Scavenger-Gunner 37% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1345 | 200 147 133 266 305 294 Remotely . | . . . . . . Salvage Created 1510 | . 303 283 266 400 258 Parts 78 | . 19 14 16 24 5 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 25 | . 7 6 4 4 4 Guns 23 | . 7 6 4 4 2 Cannons 2 | . . . . . 2 Classes Destroyed 12 | . 2 2 1 6 1 Worker 1 | . . . . 1 . Builder 1 | . 1 . . . . Hauler 2 | . . . 1 . 1 Recycler 1 | . . . . 1 . Operator 2 | . . . . 1 1 Watcher 1 | . . . . 1 . Grunt 13 | . 7 4 1 . 1 Brawler 1 | . . 1 . . . Sentry 7 | . . 1 3 1 2 Specialist 2 | . . . . 2 . Hunter 1 | . . . . . 1 Programmer 1 | . . . . 1 . Best Kill Streak 3 | . 3 2 1 2 3 Combat Bots Only 3 | . 3 2 1 2 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 2905 | . 146 187 160 735 1677 Core 774 | . 33 21 16 66 638 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 86 94 97 . . Volleys Fired 105 | . 20 16 20 23 26 Largest 3 | . 2 2 3 3 3 Hottest 85 | . 40 40 69 69 85 Shots Fired 266 | . 40 32 60 69 65 Gun 245 | . 40 32 60 69 44 Cannon 21 | . . . . . 21 Launcher . | . . . . . . Special . | . . . . . . Kinetic 266 | . 40 32 60 69 65 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 12 5 14 14 13 Robot Miss Streak 6 | . 6 2 2 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 172 | . 27 19 43 45 38 Core Hits 67 | . 12 12 10 14 19 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . . 1 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2766 | . 346 235 640 811 734 Guns 2407 | . 346 235 640 801 385 Cannons 249 | . . . . . 249 Explosions 8 | . . . . . 8 Melee . | . . . . . . Ramming 102 | . . . . 10 92 Kinetic 2656 | . 346 235 640 801 634 Thermal . | . . . . . . Explosive 8 | . . . . . 8 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . 2 14 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . 7 5 Message Errors 4 | . . . . 3 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 3 | . . . . 1 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 42 | . . . . 5 37 Shots . | . . . . . . Rammed 40 | . . . . 1 39 Targets Rammed 40 | . . . . 1 39 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 180 | . 6 . 60 180 147 Average Temperature 32 | . 6 . 13 38 40 Received Heat Transfer 837 | . 78 93 72 135 459 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 262 | . 140 239 183 120 262 Initial 59 | . . 59 16 . 46 Average 88 | . 41 149 82 51 164 Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 94 | 100 100 86 100 100 74 Level 1 5 | . . 13 . . 25 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 . 1 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 10 6 4 11 11 Peak Tracking Total 6 | . 4 3 1 3 6 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 2 | . . 1 . . 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 16 | . 2 3 3 6 2 Terminals 12 | . 2 2 2 5 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 5 5 6 14 3 Successful 18 | . 4 2 5 5 2 Failed 15 | . 1 3 1 9 1 Catastrophic 4 | . 1 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 5 4 4 12 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . . . . 2 Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 14 | . 4 2 3 4 1 Record 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Open DSF 2 | . . . . 2 . Branch Access Points 1 | . 1 . . . . Alert Level 5 | . 2 1 1 1 . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . . 1 . . 1 Dispatch Records 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 13 | . 2 2 2 5 2 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 2260 | 15 360 402 475 707 301 Spaces Moved 1376 | 13 214 254 286 483 126 Core 10 | . . . . . 10 Treads . | . . . . . . Legs 879 | 13 214 254 286 112 . Wheels 153 | . . . . 44 109 Hover 334 | . . . . 327 7 Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 95 50 Average Speed 118 | 120 123 120 120 115 111 Slowest Speed 350 | 120 190 120 120 200 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 19 | 3 31 25 22 17 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . . . . 31 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 25 | . . . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1788 | 12 273 320 382 586 215 Wait 142 | . 19 33 33 43 14 Move 1371 | 12 213 253 285 482 126 Hop . | . . . . . . Pick Up 33 | . 6 2 15 8 2 Fast Attach 13 | . 3 1 4 5 . Attach 17 | . . 2 4 6 5 Detach 6 | . 2 2 2 . . Swap 19 | . 3 6 5 4 1 Drop 42 | . 7 5 14 14 2 Fire 105 | . 20 16 20 23 26 Melee . | . . . . . . Ram 40 | . . . . 1 39 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x2 667 | -9/Materials | Discovered new exit (range 8) 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1091 | -8/Materials | Build established: Scavenger-Gunner 1244 | -8/Materials | Discovered new exit (range 8) 1253 | -8/Materials | Entered Factory 1253 | -7/Factory | Evolved 2 slots: Utility x2 1909 | -7/Factory | Discovered new exit (range 9) 1960 | -7/Factory | Entered Storage 2213 | -7/Storage | Crushed by falling debris 2219 | -7/Storage | Core integrity fell below 50% 2239 | -7/Storage | System corruption reached 10% 2248 | -7/Storage | Core integrity fell below 20% 2261 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02213_ System corrupted by crushing effect (+1). 02213_ Imp. Targeting Computer destroyed. 02213_ System corrupted by crushing effect (+2). 02214_ Slammed into Y-54 Guardian. 02236_ Destabilizing: System corrupted (+1). 02238_ System corrupted: Component data lost. 02238_ Slammed into Y-54 Guardian. 02238_ Destabilizing: System corrupted (+1). 02239_ Med. Storage Unit destroyed. 02240_ Slammed into Y-54 Guardian. 02243_ Destabilizing: System corrupted (+2). 02244_ Slammed into Y-54 Guardian. 02247_ Destabilizing: System corrupted (+1). 02248_ Slammed into Y-54 Guardian. 02248_ Destabilizing: Core damaged (-28). 02249_ Slammed into Y-54 Guardian. 02256_ Destabilizing: System corrupted (+1). 02257_ Slammed into Y-54 Guardian. 02258_ System corrupted: Component data lost. 02258_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????###################?###??? | | ????????## # ###"#### | | ????????#; # | | ????????# ; | | ????????# # | | ????????# @ % % ######## | | ???????## % Y #######????# | | ???????#; #?????????# | | ???????#### # ## ###?????????# | | ?????????#### #???????????# | | ????????????## #####??????????## | | ?????????????####??????????????# | | ???????????????????????????????###" | | ?????????????????????????????????#" | | ?????????????????????????????????#" | | ?????????????????????????????????## | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Kinecelleration 30 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightIntegratedSuite Manual? 0 Play Time 00:37:38 Cumulative 29.7 hours Start 2022.04.01 @ 00:24:28 End 2022.04.01 @ 04:05:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdd9a988-dbc0-4f8b-a006-4b772786872e