Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.04 @ 14:39:41 Player: CreepyD Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (1029) 1029 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3064 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooling System System Shield Authchip [Weapon] EM Pulse Cannon EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Cooling System Improved Terrain Scanner Improved Weapon Shielding > --- WEAPON ----------- Autogun Enhanced Autogun Gauss Rifle Heavy Mace > --- INVENTORY -------- Cooling System System Shield Authchip [Weapon] EM Pulse Cannon EM Pulse Cannon [Rating: 27] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Cooling System Device Cooling System Processor Targeting Computer Protection Improved Weapon Shielding Weapon Autogun Energy Gun Heavy Particle Gun Ballistic Gun Autogun Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 2 | . . 1 . 1 Parts Attached 24 | 6 2 5 1 10 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 . 3 . 4 Device 3 | 1 . 2 . . Storage . | . . . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 11 | 2 2 1 1 5 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 2 1 1 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 12 | . . . 1 11 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 5 | . . . 1 4 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 83 93 100 85 Engine 14 | . 14 11 11 17 Wheel 17 | . 28 22 22 11 Device 18 | . 14 23 33 13 Processor 2 | . . . . 5 Protection 2 | . . 3 . 3 Ballistic Gun 28 | . 26 33 33 25 Impact Weapon 4 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 35 | 8 12 25 24 35 Greatest Support 32 | 32 32 32 32 32 Greatest Overweight (x) 9 | . . . . 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 5 4 4 5 Average Carried 3 | . 1 1 3 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 3 4 3 5 Class Distribution -------------------- 29% | Skirmisher 21% | Tank 21% | Scavenger-Gunner 16% | Mutant 8% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1165 | 202 . 460 140 363 Remotely . | . . . . . Salvage Created 1355 | 18 . 520 204 613 Parts 80 | 3 . 40 10 27 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | 1 . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 24 | . . 11 4 9 Guns 21 | . . 11 4 6 Classes Destroyed 9 | 1 . 3 . 5 Worker 2 | . . . . 2 Tunneler 3 | 1 . . . 2 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Grunt 10 | . . 4 2 4 Brawler 4 | . . 2 2 . Duelist 1 | . . . . 1 Sentry 8 | . . 5 . 3 Hunter 1 | . . . . 1 Best Kill Streak 4 | 1 . 3 2 4 Combat Bots Only 4 | . . 3 2 4 Max Kills in Single Turn 2 | 1 . 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1881 | . . 342 99 1440 Core 678 | . . 105 23 550 Absorbed by Shields 66 | . . 29 37 . Redirected to Shielding 101 | . . . . 101 Core Remaining (%) 89 | 100 100 . 68 . Volleys Fired 70 | 4 . 27 12 27 Largest 3 | 2 . 3 3 3 Hottest 76 | 40 . 69 69 76 Shots Fired 204 | 8 . 81 36 79 Gun 204 | 8 . 81 36 79 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 204 | 8 . 81 36 79 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 3 . 12 11 14 Robot Miss Streak 3 | 1 . 3 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . . 3 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 151 | 5 . 56 28 62 Core Hits 45 | 2 . 19 7 17 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 7 | . . 1 . 6 Destroy 2 | . . 1 . 1 Smash 5 | . . . . 5 Melee Attacks 19 | . . . . 19 Impact 19 | . . . . 19 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2885 | 34 . 857 422 1572 Guns 2095 | 34 . 857 422 782 Cannons . | . . . . . Explosions . | . . . . . Melee 781 | . . . . 781 Ramming 9 | . . . . 9 Kinetic 2095 | 34 . 857 422 782 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 781 | . . . . 781 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 337 | . . . . 337 Projectiles . | . . . . . Explosions . | . . . . . Melee 337 | . . . . 337 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 16 | . . 4 . 16 Average Temperature 6 | . . 2 . 8 Received Heat Transfer 874 | . . 94 24 756 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 9 | . . . . 9 Impact Corruptions 9 | . . . . 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 335 | 5 3 335 220 311 Initial 130 | . 3 . 130 85 Average 147 | 2 3 142 180 182 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 66 | 100 100 74 64 53 Level 1 33 | . . 25 35 46 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 1 . 3 Investigation 3 | . . 1 . 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . . 12 4 30 Peak Tracking Total 15 | . . 4 2 15 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . . 1 . 4 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 14 | . . 4 . 10 Successful 9 | . . 4 . 5 Failed 5 | . . . . 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 7 | . . . . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 6 | . . 4 . 2 Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Prototype ID Bank 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 6 | . . 4 . 2 Insert Component 3 | . . 2 . 1 Analyze 3 | . . 2 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . . 4 Parts Scanalyzed 3 | . . 2 . 1 Part Schematics Acquired 3 | . . 2 . 1 Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1063 | 48 92 297 87 539 Spaces Moved 670 | 31 80 193 50 316 Core 17 | 12 . . . 5 Treads . | . . . . . Legs . | . . . . . Wheels 653 | 19 80 193 50 311 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 100 50 Average Speed 107 | 80 100 100 100 117 Slowest Speed 500 | 100 100 100 100 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 3 24 20 10 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 2 | . . . . 2 Melee 2 | . . . . 2 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 866 | 47 94 252 65 408 Wait 45 | 1 . 20 3 21 Move 666 | 30 79 192 49 316 Hop . | . . . . . Pick Up 26 | 6 8 6 . 6 Fast Attach 6 | . . . . 6 Attach 14 | 6 2 3 1 2 Detach . | . . . . . Swap 4 | . . 2 . 2 Drop 14 | . 5 2 . 7 Fire 70 | 4 . 27 12 27 Melee 19 | . . . . 19 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 10) 133 | -10/Materials | Discovered new exit (range 4) 141 | -10/Materials | Entered another Materials area 141 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 397 | -9/Materials | Discovered new exit (range 9) 438 | -9/Materials | Entered Mines 510 | -9/Mines | Discovered new exit (range 16) 525 | -9/Mines | Entered Materials 525 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1055 | -8/Materials | Core integrity fell below 50% 1062 | -8/Materials | Core integrity fell below 20% 1064 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01038_ G-47 Trooper system corrupted by crushing effect. 01039_ G-47 Trooper system terminally corrupted. 01039_ Aluminum Leg fried. 01039_ Lgt. Nuclear Core fried. 01039_ Critical hit (Burn: +37). 01044_ Y-45 Defender suffers critical hit (Smash). 01044_ Destroyed Imp. Ion Engine. 01044_ Y-45 Defender system corrupted by crushing effect. 01045_ Y-45 Defender system terminally corrupted. 01047_ Acquired 38 matter. 01047_ Cooling System destroyed. 01050_ Gauss Rifle destroyed. 01050_ Rnf. Ion Engine destroyed. 01051_ Targeting Computer destroyed. 01057_ Critical hit (Burn: +37). 01060_ Hvy. Mace destroyed. 01060_ Critical hit (Burn: +37). 01062_ Slammed into Y-45 Defender. 01064_ U-05 Engineer builds a Door. 01064_ Critical hit (Burn: +37). 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Ion Engine | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingFactoryDerivative Manual? 0 Play Time 00:15:03 Cumulative 157.0 hours Start 2022.08.04 @ 11:38:38 End 2022.08.04 @ 14:39:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 148 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 68 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c7c5299b-06cf-466e-b253-b4a2c7a95ba5