Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.04 @ 14:39:41

Player: CreepyD

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (1029)     1029
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3064

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Melee Analysis Suite
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Cooling System
    System Shield
    Authchip [Weapon]
    EM Pulse Cannon
    EM Pulse Cannon

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION -------
     Compact Wheel
>            --- UTILITY ----------
             Cooling System
    Improved Terrain Scanner
    Improved Weapon Shielding
>            --- WEAPON -----------
             Autogun
    Enhanced Autogun
             Gauss Rifle
       Heavy Mace
>            --- INVENTORY --------
             Cooling System
             System Shield
             Authchip [Weapon]
             EM Pulse Cannon
             EM Pulse Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Cooling System
  Device                   Cooling System
  Processor                Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Autogun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Autogun
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             24   | 6   2   5   1   10  
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   .   3   .   4   
    Device                 3    | 1   .   2   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   2   1   1   5   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   2   1   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 12   | .   .   .   1   11  
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      9    | .   .   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   83  93  100 85  
  Engine                   14   | .   14  11  11  17  
  Wheel                    17   | .   28  22  22  11  
  Device                   18   | .   14  23  33  13  
  Processor                2    | .   .   .   .   5   
  Protection               2    | .   .   3   .   3   
  Ballistic Gun            28   | .   26  33  33  25  
  Impact Weapon            4    | .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 8   12  25  24  35  
  Greatest Support         32   | 32  32  32  32  32  
  Greatest Overweight (x)  9    | .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 3   5   4   4   5   
  Average Carried          3    | .   1   1   3   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   3   4   3   5   

 Class Distribution 
--------------------
 29% | Skirmisher
 21% | Tank
 21% | Scavenger-Gunner
 16% | Mutant
  8% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
             Tank | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1165 | 202 .   460 140 363 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1355 | 18  .   520 204 613 
  Parts                    80   | 3   .   40  10  27  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           2    | 1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  24   | .   .   11  4   9   
  Guns                     21   | .   .   11  4   6   
Classes Destroyed          9    | 1   .   3   .   5   
  Worker                   2    | .   .   .   .   2   
  Tunneler                 3    | 1   .   .   .   2   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Grunt                    10   | .   .   4   2   4   
  Brawler                  4    | .   .   2   2   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   5   .   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | 1   .   3   2   4   
  Combat Bots Only         4    | .   .   3   2   4   
Max Kills in Single Turn   2    | 1   .   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1881 | .    .    342  99   1440 
  Core                     678  | .    .    105  23   550  
  Absorbed by Shields      66   | .    .    29   37   .    
  Redirected to Shielding  101  | .    .    .    .    101  
Core Remaining (%)         89   | 100  100  .    68   .    
Volleys Fired              70   | 4    .    27   12   27   
  Largest                  3    | 2    .    3    3    3    
  Hottest                  76   | 40   .    69   69   76   
Shots Fired                204  | 8    .    81   36   79   
  Gun                      204  | 8    .    81   36   79   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  204  | 8    .    81   36   79   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 3    .    12   11   14   
  Robot Miss Streak        3    | 1    .    3    2    3    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        5    | .    .    3    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           151  | 5    .    56   28   62   
  Core Hits                45   | 2    .    19   7    17   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    4    
  Critical Strikes         7    | .    .    1    .    6    
    Destroy                2    | .    .    1    .    1    
    Smash                  5    | .    .    .    .    5    
Melee Attacks              19   | .    .    .    .    19   
  Impact                   19   | .    .    .    .    19   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2885 | 34   .    857  422  1572 
  Guns                     2095 | 34   .    857  422  782  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    781  | .    .    .    .    781  
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  2095 | 34   .    857  422  782  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   781  | .    .    .    .    781  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    
  Average Corruption       1    | .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            337  | .    .    .    .    337  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    337  | .    .    .    .    337  
Knockbacks                 3    | .    .    .    .    3    
  Impact                   3    | .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        16   | .    .    4    .    16   
  Average Temperature      6    | .    .    2    .    8    
  Received Heat Transfer   874  | .    .    94   24   756  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    9    
  Impact Corruptions       9    | .    .    .    .    9    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             335  | 5   3   335 220 311 
  Initial                  130  | .   3   .   130 85  
  Average                  147  | 2   3   142 180 182 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         66   | 100 100 74  64  53  
  Level 1                  33   | .   .   25  35  46  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   1   .   3   
  Investigation            3    | .   .   1   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   .   12  4   30  
  Peak Tracking Total      15   | .   .   4   2   15  
  Tactical Retreats        4    | .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            3    | .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          5    | .   .   1   .   4   
  Terminals                2    | .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              2    | .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   .   4   .   10  
  Successful               9    | .   .   4   .   5   
  Failed                   5    | .   .   .   .   5   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                7    | .   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              6    | .   .   4   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 6    | .   .   4   .   2   
  Insert Component         3    | .   .   2   .   1   
  Analyze                  3    | .   .   2   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   1   .   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   4   
Parts Scanalyzed           3    | .   .   2   .   1   
  Part Schematics Acquired 3    | .   .   2   .   1   
  Parts Damaged            1    | .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1063 | 48  92  297 87  539 
Spaces Moved               670  | 31  80  193 50  316 
  Core                     17   | 12  .   .   .   5   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   653  | 19  80  193 50  311 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 50  
  Average Speed            107  | 80  100 100 100 117 
  Slowest Speed            500  | 100 100 100 100 500 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 3   24  20  10  36  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   2   
Terrain Destroyed          2    | .   .   .   .   2   
  Melee                    2    | .   .   .   .   2   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      866  | 47  94  252 65  408 
  Wait                     45   | 1   .   20  3   21  
  Move                     666  | 30  79  192 49  316 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 6   8   6   .   6   
  Fast Attach              6    | .   .   .   .   6   
  Attach                   14   | 6   2   3   1   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | .   .   2   .   2   
  Drop                     14   | .   5   2   .   7   
  Fire                     70   | 4   .   27  12  27  
  Melee                    19   | .   .   .   .   19  
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
   51 | -10/Materials | Discovered new exit (range 10)
  133 | -10/Materials | Discovered new exit (range 4)
  141 | -10/Materials | Entered another Materials area
  141 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  397 | -9/Materials  | Discovered new exit (range 9)
  438 | -9/Materials  | Entered Mines
  510 | -9/Mines      | Discovered new exit (range 16)
  525 | -9/Mines      | Entered Materials
  525 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1055 | -8/Materials  | Core integrity fell below 50%
 1062 | -8/Materials  | Core integrity fell below 20%
 1064 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01038_ G-47 Trooper system corrupted by crushing effect.
01039_ G-47 Trooper system terminally corrupted.
01039_ Aluminum Leg fried.
01039_ Lgt. Nuclear Core fried.
01039_ Critical hit (Burn: +37).
01044_ Y-45 Defender suffers critical hit (Smash).
01044_ Destroyed Imp. Ion Engine.
01044_ Y-45 Defender system corrupted by crushing effect.
01045_ Y-45 Defender system terminally corrupted.
01047_ Acquired 38 matter.
01047_ Cooling System destroyed.
01050_ Gauss Rifle destroyed.
01050_ Rnf. Ion Engine destroyed.
01051_ Targeting Computer destroyed.
01057_ Critical hit (Burn: +37).
01060_ Hvy. Mace destroyed.
01060_ Critical hit (Burn: +37).
01062_ Slammed into Y-45 Defender. <x2>
01064_ U-05 Engineer builds a Door.
01064_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ### #????????????????????????????????????????????? |
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| ??????????????????????????##?????????????????????? |
| ???????????????????#######%###???????????????????? |
| ####???????????????#     !*[ #???????????????????? |
|  ! #???????????????#      !  #???????????????????? |
|    #???????????????#         #???????????????????? |
|  * #???????????????#   !!!   #???????????????????? |
|    #???????????????#   !!!   #???????????????????? |
|    #???????????????#    !!   #???????????????????? |
| ####???????????????#   a     #???????????????????? |
| ???????????#  ?????#  [ Y    #?????? ##??????????? |
| ??????????#     ########+########     #??????????? |
| ??????????#         Y ggu@            #??????????? |
| ??????????+           gY              #??????????? |
| ??????????#            g           ]  #??????????? |
| ??????????#    a#######   #######     #??????????? |
| ##????????##   #??????#   #?????????###??????????? |
|  #??????????   #??????#   #??????????????????????? |
|  #        ##   #####??#   #??????????????????????? |
|  #        ##   # T   ?#   #??????????????????????? |
|  ###########   #      #   #??????????????????????? |
|  #?#       #   #  """ #   #??????????????????????? |
|  #?#  """  #   #  ""? +   #??????????????????????? |
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| ?#    %    #?????????#%#####?????????????????????? |
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| ?# """ """ ##"""   #?# #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         5
Melee Accuracy             5
Authchip Count             1

 Item Schematics 
-----------------
  Cooling System | -9/Materials | Scanalyzed
 Imp. Ion Engine | -9/Materials | Scanalyzed
   System Shield | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingFactoryDerivative
  Manual?         0
Play Time         00:15:03
  Cumulative      157.0 hours
  Start           2022.08.04 @ 11:38:38
  End             2022.08.04 @ 14:39:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          149
  Rogue           148
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          68
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c7c5299b-06cf-466e-b253-b4a2c7a95ba5