Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 22:10:39 Player: MrPainting Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (1181) 1181 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3015 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Location -9/Mines Parts ------- Power (1) Propulsion (3) Utility (3) High-capacity Storage Unit High-capacity Storage Unit Weapon (2) Inventory (20) Cooled Ion Engine Deuterium Engine Deuterium Engine Sensor Array Transport Network Coupler Utility Shielding Weapon Shielding Hardened Medium Armor Plating Insulated Plating System Shield System Shield System Shield System Shield High-powered Tractor Beam Improved EM Shotgun Improved EM Shotgun Improved Assault Rifle Improved Assault Rifle Peak State ------------ Power Cooled Ion Engine Propulsion Light Treads Light Treads Light Treads Utility High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Weapon Improved Assault Rifle Improved Assault Rifle Inventory Cooled Ion Engine Deuterium Engine Deuterium Engine Sensor Array Improved Signal Interpreter Utility Shielding Weapon Shielding Hardened Medium Armor Plating Insulated Plating System Shield System Shield System Shield High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 50 | 6 5 10 28 1 Power 7 | 1 1 1 4 . Engine 6 | 1 1 . 4 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 15 | 2 2 4 7 . Treads 10 | . 1 2 7 . Leg . | . . . . . Wheel 5 | 2 1 2 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 1 8 . Device 2 | . . . 2 . Storage 5 | 1 1 1 2 . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 16 | 2 . 4 9 1 Energy Gun 3 | 1 . . 2 . Energy Cannon 1 | . . 1 . . Ballistic Gun 11 | 1 . 2 7 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 13 | . . 2 3 8 Power 1 | . . . . 1 Propulsion 5 | . . 1 1 3 Utility 1 | . . . . 1 Weapon 6 | . . 1 2 3 Highest Loss Streak 8 | . . 2 1 8 Average Slot Usage (%) 96 | . 94 93 98 83 Engine 8 | . 14 3 10 11 Core 3 | . . 11 . . Treads 27 | . . 22 31 22 Wheel 3 | . 27 5 . . Device 3 | . . . 5 . Storage 15 | . 14 14 16 22 Processor 6 | . 9 8 4 11 Protection 4 | . . . 6 . Energy Gun 2 | . 14 . 2 . Energy Cannon 6 | . . 12 3 . Ballistic Gun 13 | . 14 11 14 16 Ballistic Cannon 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 87 | 11 17 47 87 78 Greatest Support 60 | 32 32 40 60 60 Greatest Overweight (x) 24 | 3 . 1 1 24 Average Overweight (x) . | 1 . . . 2 Largest Inventory Capacity 20 | 6 8 12 20 20 Average Capacity 13 | 5 6 11 16 20 Most Carried 19 | 6 7 12 19 19 Average Carried 11 | 3 5 10 13 18 Final Capacity 20 | . . . . 20 Final Carried 18 | . . . . 18 Class Distribution -------------------- 58% | Mutant 33% | Hauler-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1541 | 269 92 130 1050 . Remotely . | . . . . . Salvage Created 2432 | 78 164 124 2016 50 Parts 157 | 1 12 13 127 4 Haulers Intercepted 7 | . 1 . 6 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 47 | . 3 5 38 1 Guns 39 | . 3 3 32 1 Cannons 8 | . . 2 6 . Classes Destroyed 9 | 1 4 1 3 . Worker 9 | . 1 . 8 . Builder 1 | . . 1 . . Hauler 7 | . 1 . 6 . Recycler 7 | 1 . 1 5 . Operator 2 | . . . 2 . Watcher 6 | . 1 . 5 . Swarmer 31 | . 3 5 23 . Grunt 7 | . . . 7 . Sentry 9 | . . . 8 1 Best Kill Streak 11 | 1 4 4 11 1 Combat Bots Only 4 | . 3 3 4 1 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2591 | . 156 201 1228 1006 Core 496 | . 32 60 141 263 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . 63 . . Volleys Fired 195 | 3 14 17 153 8 Largest 2 | 2 2 2 2 2 Hottest 135 | 60 60 80 135 46 Shots Fired 387 | 6 28 32 306 15 Gun 310 | 6 28 26 235 15 Cannon 77 | . . 6 71 . Launcher . | . . . . . Special . | . . . . . Kinetic 245 | 3 14 18 195 15 Thermal 117 | . . 6 111 . Explosive . | . . . . . Electromagnetic 25 | 3 14 8 . . Robot Hit Streak 38 | 4 7 7 38 9 Robot Miss Streak 5 | 1 5 3 4 2 Penetration Max . | . . . . . Secondary Targets 6 | . 2 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 252 | 4 15 21 199 13 Core Hits 100 | 2 7 11 78 2 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4195 | 51 219 353 3359 213 Guns 3311 | 51 219 188 2640 213 Cannons 788 | . . 69 719 . Explosions 96 | . . 96 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2622 | 25 68 137 2179 213 Thermal 1345 | . . 165 1180 . Explosive . | . . . . . Electromagnetic 228 | 26 151 51 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 80 | . . . 80 . Projectiles 80 | . . . 80 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 53 | . . 53 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 396 | . . 96 396 8 Average Temperature 97 | . . 29 108 8 Received Heat Transfer 453 | . . . 273 180 Effects 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 2679 | . . 348 2331 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 482 | 5 136 117 482 136 Average Influence 156 | 1 64 42 221 120 Maximum Alert Level 2 | . . . 2 . Low Security (%) 62 | . . . . . Level 1 31 | . . . . . Level 2 5 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 3 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 6 6 52 5 Peak Tracking Total 5 | . 5 3 4 5 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 13 | . 2 1 10 . Terminals 10 | . 2 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 45 | . 5 1 39 . Successful 39 | . 5 1 33 . Failed 6 | . . . 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 23 | . 4 . 19 . Terminals 35 | . 5 . 30 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 16 | . 1 1 14 . Part Schematic 1 | . . . 1 . Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . 1 . . Terminal Index 1 | . . . 1 . Repair Station Index 1 | . . . 1 . Recycling Unit Index 1 | . . . 1 . Alert Level 3 | . . . 3 . Unreport Threat 2 | . . . 2 . Locate Traps 4 | . . . 4 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 32 | . 8 . 24 . Terminals 15 | . 4 . 11 . Track 4 | . 1 . 3 . Assimilate 2 | . 1 . 1 . Botnet 9 | . 2 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 10 | . 2 . 8 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders 2 | . . 2 . . ROAM 1 | . . 1 . . FOLLOW 1 | . . 1 . . Ally Attacks 9 | . . 9 . . Total Damage 77 | . . 77 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 4700 | 132 291 1257 2963 57 Spaces Moved 2264 | 73 231 686 1261 13 Core 48 | 47 . . . 1 Treads 1809 | . . 536 1261 12 Legs . | . . . . . Wheels 407 | 26 231 150 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 90 160 180 Average Speed 159 | 147 100 162 169 262 Slowest Speed 1250 | 200 100 180 180 1250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 42 96 72 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . 9 4 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE 9 | . . 9 . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2967 | 90 263 802 1790 22 Wait 355 | . 5 66 284 . Move 2260 | 72 230 685 1260 13 Hop . | . . . . . Pick Up 64 | 9 6 14 35 . Fast Attach 4 | 1 . 2 1 . Attach 20 | 5 2 3 9 1 Detach 1 | . . . 1 . Swap 27 | . 3 5 19 . Drop 41 | . 3 10 28 . Fire 195 | 3 14 17 153 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 7) 422 | -10/Materials | Discovered new exit (range 18) 424 | -10/Materials | Entered Mines 552 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 652 | -10/Mines | Discovered new exit (range 8) 669 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1110 | -10/Mines | Learned location of 1 exit from Materials 1140 | -10/Mines | Discovered new exit (range 8) 1155 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1409 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1681 | -10/Mines | Entered Materials 1681 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1682 | -9/Materials | Identified exit to Mines 1991 | -9/Materials | Build established: Hauler-Mutant 2313 | -9/Materials | Build established: Mutant 2469 | -9/Materials | Discovered new exit (range 15) 2997 | -9/Materials | Discovered exit to Mines (range 7) 3751 | -9/Materials | Build established: Hauler-Mutant 3960 | -9/Materials | Discovered new exit (range 5) 4513 | -9/Materials | Identified exit to Materials 4644 | -9/Materials | Entered Mines 4645 | -9/Mines | Assembled infested the area 4678 | -9/Mines | Core integrity fell below 50% 4696 | -9/Mines | Core integrity fell below 20% 4701 | -9/Mines | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04512_ Discarded Adv. Targeting Computer. 04513_ EXIT=IDENTIFIED: MATERIALS 04544_ Acquired Transport Network Coupler. 04547_ Acquired Imp. EM Shotgun. 04618_ R-06 Scavenger collects Flight Unit. 04621_ Acquired 10 matter. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 04645_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 04674_ Imp. Assault Rifle destroyed. 04683_ Lgt. Treads destroyed. 04687_ Y-45 Defender destroyed. 04689_ Lgt. Treads destroyed. 04689_ Imp. Assault Rifle destroyed. 04700_ Imp. Signal Interpreter destroyed. 04700_ Cld. Ion Engine destroyed. 04700_ System corrupted by crushing effect (+3). 04700_ System corrupted by crushing effect (+2). 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Medium Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingNeutralizingComputer Manual? 0 Play Time 00:40:36 Cumulative 47.1 hours Start 2019.10.28 @ 21:29:48 End 2019.10.28 @ 22:10:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 974840e5-f0e4-4091-9c93-8c781d150d9b