Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.21 @ 22:25:31 Player: GridBugBear Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (321) 1605 Value Destroyed (13847) 13847 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (12265) 12265 TOTAL SCORE: 39177 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 833 Follower Combat Kills 65 Entered Garrisons 2200 Used RIF Installer 5000 Aligned with FarCom 300 Win 3000 Friendly Fire -133 Cogmind --------- Core Integrity 1058/1600 Matter 176/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Location To Epsilon Eridani Parts ------- Power (2) Propulsion (4) Myomer Leg Utility (15) Advanced Heat Sink Improved Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Relay Coupler [NC] (2) Relay Coupler [C] (1) Skeleton Box Weapon (4) Inventory (4) Light Quantum Reactor Stasis Canceller Ionic Axe Peak State ------------ Power Light Particle Reactor Light Particle Reactor Propulsion Advanced Heavy Siege Treads Biometal Leg Biometal Leg Utility Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Precision Matter Filter Advanced Phase Shifter Improved Focal Shield Hacking Suite Relay Coupler [NC] Relay Coupler [C] Relay Coupler [C] System Restoration Module Weapon Gamma Rifle Gamma Rifle Gamma Rifle Quantum Rifle Inventory Relay Coupler [NC] Skeleton Box Variable Charge Gun Phase Gun Phase Gun Quantum Rifle Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun KE Penetrator Compact Mass Driver Smartbomb Launcher Micro-nuke Launcher Advanced Remote Datajack Ionic Axe [Rating: 170] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Powered Armor Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Compact Mass Driver Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . 2 . . . 2 . . . 2 . . 2 . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . . . . 1 . . . 1 . 2 . . . 2 . . . 2 . . 1 . . . 2 2 . . Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 389 | 5 13 . 15 11 4 . 13 13 4 4 26 15 7 5 . 8 2 9 1 9 2 7 45 3 6 . 26 75 25 23 13 Power 29 | 1 . . 2 1 . . 1 . . . 2 1 . 1 . . . 1 . 2 . . 4 1 1 . 1 6 2 2 . Engine 8 | 1 . . 2 1 . . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . . . . 1 . . . . . . 1 . 2 . . 3 1 . . . 1 . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 5 2 2 . Propulsion 70 | 2 . . 2 3 1 . 5 5 3 1 3 5 . . . 2 . 3 . 1 . 1 11 . . . 3 12 3 2 2 Treads 60 | 2 . . 1 3 1 . 5 5 3 1 3 5 . . . 2 . 3 . 1 . . 8 . . . 3 11 3 . . Leg 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Wheel 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 95 | . 2 . 2 . 2 . 4 3 . 1 5 1 3 . . . 2 1 1 1 2 . 9 2 1 . 8 26 8 7 4 Device 41 | . . . . . . . 1 . . . 1 . 3 . . . 1 . . . 1 . 4 . . . 1 18 5 2 4 Storage 12 | . 2 . 2 . 2 . . . . . 1 . . . . . . . 1 . 1 . 2 . . . . 1 . . . Processor 8 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . 3 1 1 . Hackware 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 4 . Protection 25 | . . . . . . . 3 3 . 1 3 1 . . . . . 1 . 1 . . 1 2 1 . 4 4 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 195 | 2 11 . 9 7 1 . 3 5 1 2 16 8 4 4 . 6 . 4 . 5 . 6 21 . 4 . 14 31 12 12 7 Energy Gun 37 | . . . . . . . . 1 . . . 2 . . . . . . . . . . 7 . . . 4 12 5 5 1 Energy Cannon 15 | . . . . 1 . . . . . . 3 4 . . . . . . . . . . 2 . 1 . 1 . 1 2 . Ballistic Gun 100 | 2 7 . 7 4 1 . 1 4 1 1 9 2 4 2 . 3 . 3 . 2 . 2 12 . 2 . 7 15 5 3 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Launcher 21 | . 3 . 2 2 . . 2 . . 1 1 . . . . . . . . 1 . 1 . . 1 . 1 4 1 . 1 Special Weapon 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . . . . 3 . . 2 . 3 . 1 . . . . . . . . . . . 1 2 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 2 . Parts Lost 124 | . 1 . 2 1 . . 3 1 . . 1 11 . . . . . 5 . 3 . 3 8 . 2 . 16 35 22 . 10 Power 16 | . . . 1 1 . . . . . . . 1 . . . . . 1 . 2 . . 1 . 1 . 1 3 4 . . Propulsion 30 | . . . 1 . . . 2 . . . . 4 . . . . . 2 . 1 . 2 3 . . . 2 6 3 . 4 Utility 34 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . 8 12 6 . 4 Weapon 44 | . 1 . . . . . 1 1 . . 1 5 . . . . . 1 . . . 1 3 . . . 5 14 9 . 2 Highest Loss Streak 12 | . 1 . 2 1 . . 1 1 . . 1 7 . . . . . 4 . 2 . 2 3 . 2 . 9 12 8 . 5 Average Slot Usage (%) 92 | . 99 100 93 99 100 100 92 92 100 100 99 97 98 100 100 100 100 99 100 99 100 97 91 85 85 85 79 76 79 79 71 Engine 4 | . 14 14 10 10 11 11 9 9 9 9 6 6 6 6 6 6 5 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 4 5 4 5 5 4 4 4 4 4 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 3 5 7 8 4 Treads 22 | . 28 28 24 25 33 33 35 36 36 36 30 29 26 26 26 26 23 22 23 23 21 13 12 9 9 9 9 10 7 4 2 Device 9 | . . . . . . . 1 1 . . 6 2 11 13 13 13 17 17 17 17 21 21 20 19 19 19 14 14 17 17 15 Storage 18 | . 27 28 22 22 22 22 18 18 18 18 17 23 20 20 20 20 17 17 17 17 21 21 16 14 14 14 14 16 14 8 4 Processor 3 | . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 8 9 9 9 6 5 11 13 15 Protection 3 | . . . . . . . 1 . 9 9 4 4 6 6 6 6 5 5 5 5 5 5 5 4 4 4 3 3 . . . Energy Gun 2 | . . . . . . . . 6 9 9 1 7 10 . . . . . . . . . 3 . . . 4 2 3 8 . Energy Cannon 1 | . . . . 4 5 . . . . . 5 5 . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 19 | . 27 28 32 22 27 33 26 20 18 18 22 15 15 24 26 24 23 22 23 19 21 16 16 19 18 19 13 13 11 2 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 5 37 37 42 48 78 78 85 84 84 84 109 115 122 122 121 121 122 123 123 128 129 133 157 169 169 164 196 204 165 136 139 Greatest Support 160 | 3 40 40 60 60 60 60 80 80 80 80 88 88 88 88 88 88 88 88 86 86 83 83 140 140 140 140 140 145 160 80 80 Greatest Overweight (x) 4 | 1 1 . 3 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 3 1 1 1 1 2 1 1 3 Average Overweight (x) . | . . . 1 2 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 . 1 . 1 . Largest Inventory Capacity 28 | 4 16 16 16 16 20 20 20 20 20 20 26 26 26 26 26 26 26 26 26 26 26 26 28 28 28 28 28 28 28 20 20 Average Capacity 23 | 4 15 16 16 16 16 20 20 20 20 20 21 26 26 26 26 26 26 26 26 26 26 26 27 28 28 28 28 28 27 20 13 Most Carried 28 | 4 16 16 16 16 17 18 20 20 20 20 26 26 26 26 26 26 26 26 26 26 24 25 28 28 27 26 28 28 28 20 20 Average Carried 21 | 3 10 16 15 15 16 17 19 19 20 20 21 25 25 26 25 26 25 24 25 25 23 24 27 27 26 26 25 25 25 15 13 Final Capacity 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Final Carried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Class Distribution -------------------- 25% | Scavenger-Skirmisher 20% | Hauler-Skirmisher 15% | Scavenger-Mutant 9% | Hauler-Mutant 8% | Scavenger-Gunner 8% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Garrison Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Garrison Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Garrison Hauler-Skirmisher | -5/Factory Hauler-Assassin | -5/Garrison Scavenger-Mutant | -4/Factory Hauler-Assassin | -4/Garrison Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Hauler-Gunner | -1/Garrison Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Matter Collected 9482 | 258 246 . 217 326 . 29 500 365 131 95 379 555 177 121 . 190 109 369 232 113 . 110 1823 . 200 . 432 1640 355 200 310 Remotely 299 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299 . . . Salvage Created 15346 | 80 427 . 145 297 . . 725 787 261 176 484 920 571 220 . 251 109 369 528 153 . 182 2636 . 247 . 657 2788 1436 200 697 Parts 793 | 2 39 . 20 30 . . 37 43 13 16 27 40 15 14 . 14 6 20 15 17 . 16 152 . 18 . 28 136 50 10 15 Haulers Intercepted 12 | . 1 . . . . . 3 . . . 1 . 2 . . . . . . . . . 1 . . . . 1 2 . 1 Recyclers Shooed 10 | . . . 1 . . . . . . . . . . . . . . . . . . . 6 . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Combat Hostiles Destroyed 262 | . 12 . 9 25 . . 16 15 5 9 8 19 . 4 . 5 1 8 8 6 . 7 31 . 9 . 11 33 13 2 6 Guns 169 | . 8 . 1 3 . . 11 15 5 4 6 13 . 4 . 5 1 8 8 2 . 2 27 . 3 . 4 26 10 2 1 Cannons 9 | . . . . 1 . . . . . . 1 6 . . . . . . . . . . 1 . . . . . . . . AOE 70 | . 4 . 8 21 . . 5 . . 5 . . . . . . . . . 4 . 5 . . 6 . 3 2 2 . 5 Classes Destroyed 17 | 1 6 . 2 2 . . . 3 . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Worker 8 | . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 1 . 1 Builder 12 | . . . 2 . . . 2 . . . . . 1 . . . . . . . . . 5 . . . . 1 1 . . Tunneler 4 | . . . . 1 . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . Hauler 12 | . 1 . . . . . 3 . . . 1 . 2 . . . . . . . . . 1 . . . . 1 2 . 1 Recycler 13 | 1 1 . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . 1 3 . 1 Operator 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . 2 . 1 . . . . . . . . . . . . . 1 . 1 . . . 2 . . . . . . . . Swarmer 79 | . 8 . 8 9 . . 7 . . 7 3 3 . . . . . 4 . 4 . 5 4 . 7 . 5 5 . . . Grunt 73 | . 4 . . 2 . . 7 9 2 . . 13 . 2 . 3 . . 5 . . . 6 . . . . 11 5 . 4 Brawler 7 | . . . . . . . . 1 1 . . 1 . . . 1 . . . . . . . . . . . 1 1 . 1 Duelist 4 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 28 | . . . 1 2 . . 2 3 1 2 2 2 . . . . 1 2 1 . . . 5 . . . 2 2 . . . Hunter 15 | . . . . . . . . 1 . . 1 . . . . . . 2 . . . . 2 . . . 4 3 . 2 . Programmer 41 | . . . . . . . . . . . 2 . . 1 . 1 . . 2 2 . 2 13 . 2 . . 10 6 . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Assembled 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 1 3 . 6 16 . . 10 3 3 5 5 8 4 3 . 3 1 4 10 4 . 5 7 . 9 . 4 5 7 2 4 Combat Bots Only 15 | . 3 . 4 15 . . 7 3 3 5 4 8 . 3 . 3 1 4 8 4 . 5 4 . 9 . 4 5 5 2 2 Max Kills in Single Turn 6 | 1 2 . 6 4 . . 3 1 1 3 2 2 1 2 . 2 1 2 3 2 . 3 2 . 1 . 2 2 3 1 2 Gunslinging 1 | . . . . . . . 1 . . . . . . 1 . 1 . 1 1 . . . . . . . . 1 1 . . Exploded 4 | . 2 . 4 4 . . 3 . . 3 . . . . . . . . . 2 . 3 . . 1 . 2 1 2 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Damage Taken 28479 | . 481 58 247 367 . . 700 496 281 141 693 1733 . 154 . 447 71 842 234 893 . 450 3792 . 529 . 2706 7687 3940 114 1423 Core 2476 | . 115 18 18 125 . . 32 44 60 . 59 162 . . . 69 . 31 44 110 . 174 195 . . . 212 466 203 16 323 Absorbed by Shields 233 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . 74 137 . . 12 Reduced by Siege Mode 701 | . . . . . . . . . . . . . . . . . . . . . . . 34 . . . 43 96 528 . . Core Remaining (%) 73 | 100 . 46 . . . 64 . . . 75 . 68 . . . 91 . . . 81 . . 67 . . . 83 67 . . 66 Volleys Fired 687 | 4 40 . 21 20 . . 46 31 14 8 20 44 11 17 1 9 4 18 12 20 . 19 94 . 25 . 31 96 39 17 26 Largest 4 | 2 2 . 3 3 . . 3 3 3 3 4 4 4 4 4 4 4 4 4 4 . 4 4 . 4 . 4 4 4 3 3 Hottest 253 | 40 100 . 63 103 . . 66 116 116 116 139 163 196 120 120 120 120 123 123 123 . 123 250 . 129 . 220 253 251 225 99 Shots Fired 1817 | 8 74 . 51 30 . . 132 83 40 18 63 136 44 38 4 27 16 66 48 33 . 28 308 . 43 . 75 267 122 19 44 Gun 1647 | 8 68 . 45 10 . . 129 83 40 16 48 94 44 38 4 27 16 66 48 30 . 22 297 . 28 . 68 260 116 15 27 Cannon 91 | . . . . 5 . . . . . . 14 42 . . . . . . . . . 3 11 . 7 . 2 . 3 4 . Launcher 58 | . 5 . 6 15 . . 3 . . 2 1 . . . . . . . . 3 . 3 . . 8 . 2 7 3 . . Special 21 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 17 Kinetic 1409 | 8 68 . 45 10 . . 129 73 26 10 48 94 24 38 4 27 16 66 48 30 . 25 252 . 28 . 34 200 72 7 27 Thermal 186 | . 1 . . 5 . . . 10 14 6 8 15 20 . . . . . . . . . 11 . 7 . 2 34 46 7 . Explosive 51 | . 5 . 6 15 . . 3 . . 2 1 . . . . . . . . 3 . 3 . . 8 . 2 . 3 . . Electromagnetic 151 | . . . . . . . . . . . 6 27 . . . . . . . . . . 45 . . . 34 33 1 5 . Robot Hit Streak 20 | 5 9 . 12 13 . . 20 20 18 10 19 13 19 9 2 11 8 14 9 17 . 4 20 . 14 . 19 15 15 5 13 Robot Miss Streak 6 | 2 6 . 3 3 . . 3 1 1 3 2 5 1 2 1 1 2 5 3 1 . 3 2 . 2 . 3 5 2 . 1 Penetration Max 2 | . . . . . . . . 1 1 . . . . 1 . 1 . 2 2 . . 1 1 . . . . 1 1 . 1 Secondary Targets 37 | . 1 . 1 . . . 2 3 1 1 1 . . 2 . 1 . 3 3 . . . 5 . 2 . 1 4 6 . . Max Gunslinging Chain 2 | . 1 . 1 . . . 1 1 1 1 1 . . 1 . 1 . 1 2 . . . 1 . 1 . 1 1 1 . . Capacitor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Shots Hit Robots 1217 | 6 44 . 35 18 . . 101 62 30 9 40 98 32 21 2 14 10 42 31 12 . 4 218 . 20 . 48 186 94 4 36 Core Hits 644 | 2 32 . 18 44 . . 46 33 12 9 18 57 22 8 . 8 4 16 17 8 . 11 83 . 17 . 21 96 52 2 8 Critical Hits 70 | . . . . . . . . . . . . . . 1 . 3 . 3 3 1 . . 30 . 1 . 1 17 8 2 . Critical Kills 25 | . . . . . . . . . . . . . . . . 1 . . 3 . . . 9 . 1 . . 6 3 2 . Critical Parts Destroyed 42 | . . . . . . . . . . . . . . 1 . 2 . 2 . 1 . . 21 . . . 1 9 5 . . Melee Attacks 63 | . . . . . . . . . . . 7 . . 7 . 8 . 2 . 21 . 5 . . . . . . . 1 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . 7 . . 7 . 8 . 2 . . . . . . . . . . . 1 12 Piercing 26 | . . . . . . . . . . . . . . . . . . . . 21 . 5 . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32981 | 62 773 3 758 1383 . . 1683 1026 531 430 898 1735 676 390 23 434 212 1132 1197 619 . 486 5717 . 1063 . 1361 5858 3720 115 696 Guns 24909 | 62 373 . 234 50 . . 1175 1026 531 149 556 1059 676 390 23 434 212 1132 1197 387 . 189 5206 . 421 . 1054 4784 2778 115 696 Cannons 1331 | . . . . 88 . . . . . . 318 626 . . . . . . . . . . 299 . . . . . . . . Explosions 6558 | . 400 . 524 1245 . . 508 . . 281 24 50 . . . . . . . 232 . 297 41 . 642 . 298 1074 942 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 183 | . . 3 . . . . . . . . . . . . . . . . . . . . 171 . . . 9 . . . . Kinetic 20248 | 62 373 . 234 50 . . 1175 886 347 89 556 1059 334 390 23 434 212 1132 1197 387 . 189 4481 . 421 . 355 3596 1570 . 696 Thermal 3963 | . . . . 88 . . . 140 184 60 177 404 342 . . . . . . . . . 340 . . . . 1026 1202 . . Explosive 5393 | . 400 . 524 1245 . . 508 . . 281 24 . . . . . . . . 232 . 297 . . 642 . 298 . 942 . . Electromagnetic 3194 | . . . . . . . . . . . 141 272 . . . . . . . . . . 725 . . . 699 1236 6 115 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . 1 1 1 1 . . . . 3 3 . . . . . . 1 10 . 5 19 . 1 1 8 19 29 29 25 Average Corruption 8 | . . . 1 1 1 1 . . . . 2 3 . . . . . . 1 4 . 2 9 . 1 1 4 14 22 26 24 Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2 4 1 Effects 414 | . . . . 4 . 4 . . . . 7 20 . . . . . . . 13 . 5 107 . 2 . 19 100 60 33 40 Message Errors 61 | . . . . 3 . 3 . . . . 3 7 . . . . . . . 4 . 3 11 . 1 . 1 15 4 . 6 Matter Fused 65 | . . . . . . . . . . . 3 1 . . . . . . . 4 . 1 20 . . . 2 16 6 10 2 Heat Flow Errors 24 | . . . . . . . . . . . . 3 . . . . . . . 1 . . 8 . . . . 5 2 2 3 Energy Discharges 30 | . . . . 1 . . . . . . . 2 . . . . . . . 2 . . 8 . . . 2 6 6 1 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Data Loss (minor) 37 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 12 . . . 4 8 2 6 2 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 2 Misfires 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 4 1 1 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Misdirections 24 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 5 5 3 5 Targeting Errors 118 | . . . . . . . . . . . . 6 . . . . . . . 1 . . 34 . 1 . 7 30 21 3 15 Weapon Failures 33 | . . . . . . . . . . . . 1 . . . . . . . . . . 6 . . . 1 9 10 5 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 313 | . 35 . 30 15 . . 85 . . 35 . . . . . . . . . 4 . . 14 . 41 . 8 . 46 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 299 | . 35 . 30 15 . . 85 . . 35 . . . . . . . . . 4 . . . . 41 . 8 . 46 . . Melee 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 403 | . 44 . 34 85 . . 60 . . 45 . . . . . . . . . . . 18 31 . 21 . 21 44 . . . Shots 23 | . 2 . 2 3 . . 2 . . 2 . . . . . . . . . . . 1 1 . 1 . 1 8 . . . Rammed 20 | . . 1 . . . . . . . . . . . . . . . . . . . . 18 . . . 1 . . . . Targets Rammed 21 | . . 1 . . . . . . . . . . . . . . . . . . . . 19 . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Highest Temperature 409 | . 20 . 32 225 . . 165 254 289 122 . 279 190 191 45 128 81 199 187 147 . 74 409 . 117 . 252 394 372 241 167 Average Temperature 88 | . 8 . 14 116 . . 48 82 136 42 . 93 105 81 27 52 33 108 99 44 . 34 85 . 43 . 55 125 60 63 44 Received Heat Transfer 3622 | . 99 33 27 63 . . 279 207 72 . 108 702 . 45 . 48 9 81 27 . . . 357 . . . 30 936 306 . 193 Effects 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 1 . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 2 1 . . Total Turns 148 | . . . . . . . . . . . . . . . . . . . . . . . 10 . 14 . 20 41 63 . . Longest Duration 63 | . . . . . . . . . . . . . . . . . . . . . . . 10 . 14 . 9 33 63 . . Robots Corrupted 13 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . 4 5 . . . Combat Hostiles 13 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . 4 5 . . . Parts Fried 26 | . . . . . . . . . . . 2 . . . . . . . . . . . 4 . . . 9 11 . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 20 | . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 . . . . 8 8 . . Heat Transferred 5399 | . . . . 185 . . . 333 444 148 222 531 796 . . . . . . . . . 346 . . . . 1025 1369 . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Peak Influence 1675 | 5 267 1 237 326 . . 292 659 493 553 303 361 229 124 79 181 148 267 374 331 226 342 683 358 576 324 456 351 314 182 1675 Average Influence 241 | 2 70 1 50 220 . . 82 393 377 469 161 293 183 96 72 101 130 238 170 186 192 232 286 358 522 324 331 210 197 120 1606 Maximum Alert Level 5 | . 1 . 1 1 . . 1 2 2 2 1 1 1 . . . . 1 1 1 1 1 2 1 2 1 2 1 1 . 5 Low Security (%) 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 1 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 3 . 1 . . . 2 . 2 . 3 . 1 . . . . . 4 . 1 . 6 . . . . 8 3 . 20 Investigation 6 | . 2 . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . Extermination 16 | . . . . . . . . . . . 2 . . . . . . . 1 . 1 . 4 . . . . 5 3 . . Reinforcement 8 | . 1 . . . . . 2 . 1 . . . 1 . . . . . 1 . . . 1 . . . . 1 . . . Assault 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 20 Garrison 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert ID Control Effect 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Distress Signals 13 | . 1 . 3 1 . . 3 . . . . . . . . . . . 1 . . . 3 . . . . . 1 . . Communications Jammed 25 | . . . . . . . . . . . . . 3 . . . . . . . . . 22 . . . . . . . . Distress Signals 22 | . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . Times Spotted 391 | . 26 2 13 27 . . 26 18 6 9 8 19 2 4 1 8 2 6 12 4 1 6 43 . 9 . 13 43 23 2 58 Peak Tracking Total 20 | . 4 2 5 9 . . 9 5 2 6 3 6 1 3 1 4 1 3 7 2 2 5 5 . 3 . 6 6 8 2 20 Tactical Retreats 33 | . 5 . 2 . . . 1 4 . 1 . 2 . . . 2 . . . . . . 1 . . . . 4 5 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Traps Triggered 39 | . . . 1 . . . . 2 . 2 3 7 . 4 . 2 . 2 . 2 . . 4 . . . 7 3 . . . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Machines Disabled 18 | . 2 . . 1 . . 1 1 . . . 2 . . . . . 1 . 1 . . 6 . . . 1 1 . 1 . Max in Single Turn 1 | . 1 . . 1 . . 1 1 . . . 1 . . . . . 1 . 1 . . 1 . . . 1 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Relay 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Machines Accessed 49 | . 8 . 4 . 1 . 4 . 2 . 8 . 2 . 2 . 1 . 1 . 4 . 4 1 . 1 . 3 3 . . Terminals 32 | . 6 . 4 . . . 2 . 1 . 6 . 1 . 1 . . . . . 3 . 3 . . . . 3 2 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . 1 . . 1 . . Total Hacks 129 | . 27 . 17 . 1 . 11 . 7 . 17 . 6 . 5 . 1 . 2 . 11 . 9 2 . 2 . 4 7 . . Successful 77 | . 15 . 8 . 1 . 10 . 5 . 8 . 3 . 4 . 1 . 2 . 7 . 4 2 . 2 . 1 4 . . Failed 52 | . 12 . 9 . . . 1 . 2 . 9 . 3 . 1 . . . . . 4 . 5 . . . . 3 3 . . Catastrophic 11 | . 1 . 2 . . . 1 . 1 . 3 . . . . . . . . . . . 1 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 18 . 16 . 1 . 8 . 2 . 13 . 4 . 1 . . . . . 5 . 7 . . . . 2 4 . . Terminals 97 | . 22 . 17 . . . 7 . 5 . 14 . 4 . 3 . . . . . 9 . 7 . . . . 4 5 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units 8 | . 5 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 20 | . . . . . . . 1 . 2 . 2 . 2 . 2 . 1 . 2 . 2 . . 2 . 2 . . 2 . . Terminal Hacks 23 | . 6 . 4 . 1 . 4 . 1 . 2 . . . 1 . . . . . 2 . 1 . . . . 1 . . . Prototype ID Bank 5 | . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 1 . 1 . . . 1 . . . 2 . . . 1 . . . . . 1 . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 20 | . . . . . . . 1 . 2 . 2 . 2 . 2 . 1 . 2 . 2 . . 2 . 2 . . 2 . . Unlock Access 11 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . 1 . . 1 . . Coupler Status 9 | . . . . . . . . . 1 . 1 . 1 . 1 . . . 1 . 1 . . 1 . 1 . . 1 . . Unauthorized Hacks 85 | . 18 . 11 . . . 8 . 4 . 15 . 5 . 2 . . . . . 8 . 7 . . . . 1 6 . . Terminals 24 | . 5 . 4 . . . 2 . 2 . 3 . 1 . 1 . . . . . 3 . 1 . . . . . 2 . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 20 | . 3 . 3 . . . 2 . 1 . 3 . 1 . 1 . . . . . 3 . 1 . . . . . 2 . . Operators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 6 . 4 . . . 3 . 1 . 6 . 2 . 2 . 1 . 1 . 3 . 4 1 . . . 3 3 . . Full Trace Events 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 38 | . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 9 . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Used RIF Installer 10 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . . . . 1 . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Autooverride 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . Crosswire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 21 Non-combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 18 Autooverrided 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 13 Robot Hacks Applied 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 14 map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 redirect_shields 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 amplify_resonance 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 formatsys_high 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 5 Relay Couplers Released 17 | . . . . . . . . 4 . . . . . . . . . . . 5 . . . . . . 3 1 . 4 . Machine Destruction 17 | . . . . . . . . 4 . . . . . . . . . . . 5 . . . . . . 3 1 . 4 . Attached 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . Crosswired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Total Allies 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 16 Largest Group 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 8 Highest-Rated Group 386 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 . . . 386 Highest-Rated Ally 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . 58 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 31 Total Damage 1190 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 . . . 1001 Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Turns Passed 19028 | 52 1233 51 578 361 382 556 794 1425 243 484 1919 826 454 420 197 387 222 309 461 580 289 355 1926 25 309 38 520 1900 865 450 417 Spaces Moved 8753 | 38 632 30 345 230 231 307 357 701 69 227 936 350 215 189 105 160 92 127 224 234 157 143 790 10 116 18 169 759 360 166 266 Core 161 | 38 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Treads 8239 | . 622 30 197 78 231 307 357 701 69 227 936 350 215 189 105 160 92 127 224 234 157 143 790 10 116 18 169 759 360 166 100 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 300 | . . . 148 152 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Fastest Speed 50 | 50 100 160 110 110 160 180 160 160 180 182 182 180 180 180 180 180 180 180 180 180 180 180 180 210 210 210 180 155 160 190 50 Average Speed 174 | 69 159 160 138 127 162 180 160 179 181 182 182 180 180 180 180 180 180 180 180 180 180 203 182 210 210 210 201 185 187 190 108 Slowest Speed 220 | 100 160 160 180 200 180 180 180 180 182 182 182 183 180 180 180 180 180 180 180 180 180 220 220 210 210 210 210 200 190 190 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . . . . . . . 1 . . . 3 . 1 . . . . 1 . . . . Exploration Rate (%) 29 | 3 97 14 34 44 61 68 38 65 4 51 32 58 6 42 5 45 4 26 5 41 7 42 18 1 32 1 31 16 6 27 11 Regions Visited 31 Branch Regions 4 Pre-discovered Areas 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 288 | . 26 . . 19 . . 4 . . 3 10 . . 20 . 14 . 5 . 45 . 51 . . 41 . 21 . 3 14 12 Terrain Destroyed 560 | . 42 . 40 64 . . 10 1 . 3 12 7 . 23 . 15 3 7 1 60 . 55 45 . 81 . 21 17 27 14 12 Melee 41 | . . . . . . . . . . . 7 . . 4 . 6 . 2 . 6 . 3 . . . . . . . 1 12 Projectile 180 | . 1 . . . . . . 1 . . 2 . . 19 . 9 3 5 1 28 . 20 43 . 19 . 8 5 3 13 . AOE 339 | . 41 . 40 64 . . 10 . . 3 3 7 . . . . . . . 26 . 32 2 . 62 . 13 12 24 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Res Acc Gar Acc Total 11220 | 55 794 33 413 272 237 311 502 816 158 284 1095 450 257 230 111 227 138 161 255 338 163 182 1105 13 158 18 307 1044 463 271 359 Wait 929 | 4 92 3 23 8 . 2 60 55 67 40 77 19 9 4 1 38 36 . 7 38 3 6 107 . 11 . 53 58 25 57 26 Move 8728 | 37 631 30 344 229 230 306 357 700 69 226 936 349 215 188 105 159 92 126 224 230 157 141 789 10 115 18 167 758 360 165 265 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 171 | 5 14 . 4 . 1 2 13 1 . . 13 8 6 . 2 . 3 3 6 7 1 2 21 . 1 . 15 28 7 5 3 Fast Attach 99 | 4 2 . 2 1 . . 1 1 . . 5 3 4 . . . . . . 1 . 1 14 . . . 4 34 10 8 4 Attach 104 | 1 1 . 2 1 . . 7 2 . . 2 8 1 . . . 2 5 . 3 2 1 7 1 2 . 13 22 10 5 6 Detach 14 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 5 1 . 4 Swap 186 | . 10 . 11 9 4 . 5 10 4 4 19 4 2 5 . 8 . 4 1 5 . 5 24 2 4 . 9 19 5 10 3 Drop 159 | . 4 . 6 4 2 1 10 11 4 2 14 1 9 1 2 2 1 1 5 6 . 1 30 . . . 1 22 6 3 10 Fire 687 | 4 40 . 21 20 . . 46 31 14 8 20 44 11 17 1 9 4 18 12 20 . 19 94 . 25 . 31 96 39 17 26 Melee 63 | . . . . . . . . . . . 7 . . 7 . 8 . 2 . 21 . 5 . . . . . . . 1 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . . . . . . . . . . . . . . . . . . . . . . . 19 . . . 1 . . . . Escape Stasis 60 | . . . . . . . . 4 . 4 2 14 . 8 . 3 . 2 . 7 . 1 . . . . 13 2 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Sto / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Garrison -3/Research -3/Garrison -2/Research -1/Access -1/Garrison -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 9) 365 | -10/Materials | Discovered new exit (range 6) 529 | -10/Materials | Discovered new exit (range 10) 700 | -10/Materials | Discovered new exit (range 11) 841 | -10/Materials | Discovered new exit (range 14) 1286 | -10/Materials | Entered Mines 1333 | -10/Mines | Discovered new exit (range 4) 1336 | -10/Mines | Core integrity fell below 50% 1337 | -10/Mines | Entered Materials 1337 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1659 | -9/Materials | Build established: Gunner 1869 | -9/Materials | Identified exit to Mines 1915 | -9/Materials | Entered Mines 1916 | -9/Mines | Assembled infested the area 1975 | -9/Mines | Destroyed 15 combat bots 1995 | -9/Mines | Learned location of 1 exit from Lower Caves 1997 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2032 | -9/Mines | Discovered new exit (range 7) 2216 | -9/Mines | Discovered new exit (range 10) 2268 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2269 | -9/Mines | Discovered new exit (range 5) 2276 | -9/Mines | Entered Exiles 2316 | -9/Exiles | Met 8R-AWN 2342 | -9/Exiles | Met EX-HEX 2392 | -9/Exiles | Met EX-BIN 2411 | -9/Exiles | Aligned with FarCom system 2412 | -9/Exiles | Given EX-Vault access code 2441 | -9/Exiles | Build established: Scavenger-Gunner 2449 | -9/Exiles | Opened EX-Vault 2464 | -9/Exiles | Found Skeleton Box 2499 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2545 | -9/Exiles | Met EX-DEC 2636 | -9/Exiles | Discovered new exit (range 14) 2658 | -9/Exiles | Left Exiles lab with Skeleton Box 2658 | -9/Exiles | Entered Mines 2949 | -8/Mines | Build established: Hauler-Skirmisher 3196 | -8/Mines | Discovered new exit (range 10) 3214 | -8/Mines | Entered Materials 3214 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3513 | -8/Materials | Build established: Scavenger-Skirmisher 3577 | -8/Materials | Destroyed 7 combat bots 3992 | -8/Materials | Discovered new exit (range 16) 4008 | -8/Materials | Identified exit to Garrison 4008 | -8/Materials | Entered Garrison 4126 | -8/Garrison | Triggered checkpoint 4164 | -8/Garrison | Triggered checkpoint 4373 | -8/Garrison | Triggered checkpoint 4458 | -8/Garrison | Discovered new exit (range 15) 4606 | -8/Garrison | Discovered new exit (range 15) 4922 | -8/Garrison | Discovered new exit (range 10) 5271 | -8/Garrison | Installed Relay Interface Framework 5308 | -8/Garrison | Triggered checkpoint 5375 | -8/Garrison | Garrison Relay disabled 5433 | -8/Garrison | Entered Materials 5632 | -8/Materials | Garrison activated, responded to threat 5676 | -8/Materials | Identified exit to Garrison 5676 | -8/Materials | Entered Garrison 5768 | -8/Garrison | Triggered checkpoint 5815 | -8/Garrison | Triggered checkpoint 5920 | -8/Garrison | Discovered new exit (range 8) 6116 | -8/Garrison | Discovered new exit (range 14) 6153 | -8/Garrison | Expanded RIF knowledge: Robot Detection 6160 | -8/Garrison | Entered Factory 6160 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6161 | -7/Factory | Identified exit to Storage 6956 | -7/Factory | Discovered new exit (range 16) 7211 | -7/Factory | Discovered new exit (range 5) 7486 | -7/Factory | Found Powered Armor 7491 | -7/Factory | Found Powered Armor 7495 | -7/Factory | Found Powered Armor 7498 | -7/Factory | Found Powered Armor 7501 | -7/Factory | Found Powered Armor 7504 | -7/Factory | Found Powered Armor 7506 | -7/Factory | Found Powered Armor 7509 | -7/Factory | Found Powered Armor 7553 | -7/Factory | Build established: Hauler-Skirmisher 7799 | -7/Factory | Discovered new exit (range 3) 8079 | -7/Factory | Identified exit to Garrison 8079 | -7/Factory | Entered Garrison 8083 | -7/Garrison | Triggered checkpoint 8224 | -7/Garrison | Triggered checkpoint 8230 | -7/Garrison | Triggered checkpoint 8277 | -7/Garrison | Lost 4 parts (2n2w) 8322 | -7/Garrison | Destroyed 8 combat bots 8379 | -7/Garrison | Lost 7 parts (1p2n1u3w) 8538 | -7/Garrison | Discovered new exit (range 15) 8723 | -7/Garrison | Discovered new exit (range 9) 8820 | -7/Garrison | Triggered checkpoint 8820 | -7/Garrison | Build established: Scavenger-Mutant 8873 | -7/Garrison | Discovered new exit (range 10) 8898 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 8905 | -7/Garrison | Entered Factory 8905 | -6/Factory | Evolved 2 slots: Utility x2 9359 | -6/Factory | Identified exit to Garrison 9359 | -6/Factory | Entered Garrison 9577 | -6/Garrison | Discovered new exit (range 12) 9734 | -6/Garrison | Discovered new exit (range 15) 9772 | -6/Garrison | Expanded RIF knowledge: Program Shield 9779 | -6/Garrison | Entered Factory 9976 | -6/Factory | Identified exit to Garrison 9976 | -6/Factory | Entered Garrison 10136 | -6/Garrison | Discovered new exit (range 8) 10230 | -6/Garrison | Crushed by falling debris 10270 | -6/Garrison | Discovered new exit (range 10) 10355 | -6/Garrison | Expanded RIF knowledge: Autooverride 10363 | -6/Garrison | Entered Factory 10363 | -5/Factory | Evolved 2 slots: Utility x2 10585 | -5/Factory | Identified exit to Garrison 10585 | -5/Factory | Entered Garrison 10598 | -5/Garrison | Build established: Hauler-Skirmisher 10616 | -5/Garrison | Triggered checkpoint 10666 | -5/Garrison | Lost 4 parts (1p2n1w) 10847 | -5/Garrison | Discovered new exit (range 13) 10886 | -5/Garrison | Expanded RIF knowledge: Autooverride 10894 | -5/Garrison | Entered Factory 11255 | -5/Factory | Garrison activated, responded to threat 11294 | -5/Factory | Discovered new exit (range 15) 11299 | -5/Factory | Destroyed 8 combat bots 11349 | -5/Factory | Identified exit to Garrison 11355 | -5/Factory | Entered Garrison 11443 | -5/Garrison | Crushed by falling debris 11476 | -5/Garrison | Found Adv. Powered Armor 11480 | -5/Garrison | Found Adv. Powered Armor 11485 | -5/Garrison | Found Gamma Bomb Array 11526 | -5/Garrison | Garrison Relay disabled 11579 | -5/Garrison | Discovered new exit (range 13) 11638 | -5/Garrison | Crushed by falling debris 11772 | -5/Garrison | Discovered new exit (range 15) 11853 | -5/Garrison | Crushed by falling debris 11854 | -5/Garrison | System corruption reached 10% 11876 | -5/Garrison | Discovered new exit (range 16) 11928 | -5/Garrison | Expanded RIF knowledge: Autooverride 11935 | -5/Garrison | Entered Factory 11935 | -4/Factory | Evolved 2 slots: Utility x2 12166 | -4/Factory | Build established: Scavenger-Mutant 12224 | -4/Factory | Identified exit to Garrison 12224 | -4/Factory | Entered Garrison 12367 | -4/Garrison | Discovered new exit (range 8) 12453 | -4/Garrison | Crushed by falling debris 12521 | -4/Garrison | Discovered new exit (range 15) 12565 | -4/Garrison | Expanded RIF knowledge: Alert ID Control 12579 | -4/Garrison | Entered Factory 12793 | -4/Factory | Build established: Hauler-Mutant 12863 | -4/Factory | Repaired Transmission Jammer? 13398 | -4/Factory | Build established: Hauler-Skirmisher 13714 | -4/Factory | Discovered new exit (range 14) 13961 | -4/Factory | System corruption reached 10% 13965 | -4/Factory | Spotted B-86 Titan 13986 | -4/Factory | Lost 3 parts (1n2w) 13995 | -4/Factory | Destroyed B-86 Titan 14062 | -4/Factory | Found Hvy. Reflective Plating 14362 | -4/Factory | Build established: Scavenger-Skirmisher 14505 | -4/Factory | Entered Research 14505 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14530 | -3/Research | Identified exit to Garrison 14530 | -3/Research | Entered Garrison 14625 | -3/Garrison | Destroyed 9 combat bots 14764 | -3/Garrison | Discovered new exit (range 13) 14799 | -3/Garrison | Expanded RIF knowledge: Crosswire 14839 | -3/Garrison | Entered Research 14877 | -3/Research | Identified exit to Garrison 14877 | -3/Research | Entered Garrison 14986 | -3/Garrison | Triggered checkpoint 15010 | -3/Garrison | Garrison Relay disabled 15144 | -3/Garrison | Crushed by falling debris 15170 | -3/Garrison | Triggered checkpoint 15173 | -3/Garrison | Triggered checkpoint 15173 | -3/Garrison | Triggered checkpoint 15175 | -3/Garrison | Lost 3 parts (2u1w) 15272 | -3/Garrison | Lost 9 parts (1p1n5u2w) 15308 | -3/Garrison | Triggered checkpoint 15356 | -3/Garrison | Lost 4 parts (1n1u2w) 15357 | -3/Garrison | Discovered new exit (range 15) 15397 | -3/Garrison | Entered Research 15397 | -2/Research | Evolved 2 slots: Utility x2 15660 | -2/Research | Build established: Scavenger-Tank 15676 | -2/Research | Spotted B-90 Cyclops 15753 | -2/Research | Lost 5 parts (3u2w) 15813 | -2/Research | Destroyed B-90 Cyclops 15834 | -2/Research | System corruption reached 10% 15898 | -2/Research | Lost 11 parts (2p2n3u4w) 15949 | -2/Research | Found Quantum Capacitor 16372 | -2/Research | Lost 12 parts (1p3n2u6w) 16776 | -2/Research | Found Prototype Device 16776 | -2/Research | Identified EM Disruption Field 16996 | -2/Research | Discovered new exit (range 10) 17297 | -2/Research | Entered Access 17297 | -1/Access | Evolved 2 slots: Utility x2 17342 | -1/Access | Build established: Scavenger-Gunner 17648 | -1/Access | System corruption reached 10% 17711 | -1/Access | Lost 8 parts (2p2u4w) 18015 | -1/Access | Lost 4 parts (1n1u2w) 18162 | -1/Access | Identified exit to Garrison 18162 | -1/Access | Entered Garrison 18191 | -1/Garrison | Lost 8 parts (2p1n2u3w) 18342 | -1/Garrison | Triggered checkpoint 18365 | -1/Garrison | Garrison Relay disabled 18579 | -1/Garrison | Discovered new exit (range 8) 18604 | -1/Garrison | Expanded RIF knowledge: Structural Interface 18612 | -1/Garrison | Entered Access 18615 | -1/Access | Maximum security lockdown engaged 18900 | -1/Access | Lost 4 parts (1n2u1w) 18907 | -1/Access | Spotted B-99 Colossus 18908 | -1/Access | Spotted B-99 Colossus 19025 | -1/Access | Remotely autohacked Sealed Barrier 19026 | -1/Access | Discovered new exit (range 6) 19029 | *** | Escaped! Last Messages --------------- 18998_ Biometal Leg destroyed. 18999_ Jacked G-73 Enforcer... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 19000_ System corrupted: Matter fused (-7). 19000_ Adv. Remote Datajack destroyed. 19002_ Adv. Targeting Computer destroyed. 19003_ Acquired Unknown Leg. 19003_ Identified Myomer Leg. 19005_ Acquired 98 matter. 19005_ Enforcer 10b reactivates. 19009_ RIF reveals location of hidden door. 19015_ Skeleton Box locks onto door control terminal, ETC: 10. 19025_ Skeleton Box finishes hacking Sealed Barrier. 19026_ The Access Shell folds into the floor. 19026_ EXIT=FOUND 19029_ AVM R BDJ1KYJXC==DATDRYX [Achievement: One Last FU] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????h?????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# h???????????????????????????????????? | | ??????????# ??????????????????????????????####### | | ??????????# ??????????????????????????????# | | ??????????# ??????????????????????????????# | | ??????????# ??????###?????????????????????# | | ??????????# ####### ##########??########??# """ | | ??????????# """T""" "??" ??# ""F | | ??????????# """ """ "??" BB #?# "" | | ??????????# "??" BB "## """ | | ??????????# "??" """ | | ??????????# "" "??" | | ??????????# @" "??" | | ??????????# "??" | | ??????????# "??" BB * """#/#### | | ??????????# "??" BB =% " | | ??????????# g "??" = " | | ??????????# ####### ##########??????##### | | ?????g????# #?????###???????????????????# | | ##/###????# g#???????????????????????????# | | # l ??# #############???????????????# | | # # # #???????????????# | | # + # #???????????????# | | # # # " #???????????????# | | # = ??#Y # """" #???????????????# | | # ????# # """"" #???????????????# | | # ??????# # """"" #???????????????# | | # ????????# # """" #??????????????##"####### | | ??????????# # ! " #?????????????## ##?????? | | ??????????# + #????????????## ##??????? | | ??????????# # ###########??# ##???????? | | ??????????# # + #??## ##??????? | | ??????????# ############# #???## #??????? | | ?????????? ???????????# " #??## ##??????? | | ????????? ???????????# = """ #?## ##???????? | | ???????? ????????"" + """ ### ##????????? | | ???????### ??????? # " ## ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 45 Energy Capacity 1065 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 310 ECM Strength 3 Jamming Range 16 Armor Coverage 1600 Resistance: KI 25 Resistance: TH 25 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 58 Targeting Accuracy 14 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Matter Filtering 50 Particle Charging 25 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Last FU Turtlemind Challenges ------------ None Game ------ Seed DimensionalResetScreen Manual? 0 Play Time 02:42:47 Cumulative 466.6 hours Start 2019.10.21 @ 17:57:13 End 2019.10.21 @ 22:25:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 219 Adventurer 0 Explorer 0 Win Type 0 Total 31 Types 18/1/6/6/0/0/0 Lore% 94 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a830ef8c-c8c2-4a32-9722-b9023ca2c055