Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.21 @ 19:19:10 Player: ktur Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2201) 2201 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 5701 Bonus ------- High Alert Combat Kills 145 Cogmind --------- Core Integrity 613/700 Matter 158/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Targeting Computer Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Treads Large Matter Pod (150) Improved Signal Interpreter Core Analyzer Improved Medium Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System Transport Network Coupler Targeting Computer Core Analyzer > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Large Matter Pod Improved Signal Interpreter Core Analyzer Improved Medium Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . 2 . . Weapon 4 | . . . 2 . . 2 . Parts Attached 57 | 6 2 1 9 17 18 4 . Power 6 | 1 . . 2 3 . . . Engine 6 | 1 . . 2 3 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . . 3 5 5 . . Treads 11 | 2 . . . 4 5 . . Leg 4 | . . . 3 1 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 2 . 1 1 4 1 . Device 5 | . 1 . . 1 2 1 . Storage 1 | 1 . . . . . . . Processor 3 | . . . 1 . 2 . . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 . 1 3 8 9 3 . Energy Gun 11 | 1 . 1 1 4 3 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 . . 2 4 6 2 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . Corrupted Parts 7 | . . . . 1 6 . . System Corruption 46 | . . . . 5 41 . . Parts Lost 11 | . . . 5 . 2 . 4 Power 1 | . . . 1 . . . . Propulsion 3 | . . . 2 . . . 1 Utility 1 | . . . 1 . . . . Weapon 6 | . . . 1 . 2 . 3 Highest Loss Streak 5 | . . . 5 . 2 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 86 100 88 99 97 97 92 Engine 11 | . 14 14 10 11 9 7 7 Treads 17 | . 28 28 3 8 18 15 14 Leg 4 | . . . 16 14 . . . Device 10 | . 8 14 11 11 11 7 6 Processor 10 | . . . 7 11 23 23 23 Protection 3 | . 4 14 2 . . . . Energy Gun 15 | . 14 14 15 28 10 8 6 Ballistic Gun 19 | . 14 14 20 15 24 34 33 Naked Turns . | . . . . . . . . Heaviest Build 29 | 13 13 14 15 21 22 29 29 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 Most Carried 6 | 6 6 5 5 5 5 5 5 Average Carried 4 | 3 4 5 3 4 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 5 5 Class Distribution -------------------- 43% | Scavenger-Gunner 39% | Mutant 9% | Scavenger-Executioner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Matter Collected 1644 | 220 258 98 113 310 593 52 . Remotely . | . . . . . . . . Salvage Created 3324 | . 288 105 447 1095 1240 149 . Parts 178 | . 11 4 20 70 64 9 . Haulers Intercepted 7 | . . . . 4 2 1 . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 59 | . 9 2 10 15 21 2 . Guns 58 | . 9 2 10 14 21 2 . AOE 1 | . . . . 1 . . . Classes Destroyed 10 | . 2 1 2 3 2 . . Worker 3 | . . . . 2 1 . . Tunneler 1 | . . 1 . . . . . Hauler 7 | . . . . 4 2 1 . Recycler 6 | . . . 3 3 . . . Operator 1 | . . . . . 1 . . Watcher 2 | . . . . 1 1 . . Swarmer 13 | . 3 . 7 3 . . . Grunt 36 | . 6 2 2 9 15 2 . Sentry 9 | . . . 1 3 5 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 9 | . 3 3 4 7 9 3 . Combat Bots Only 8 | . 3 2 4 4 8 2 . Max Kills in Single Turn 4 | . 1 1 2 4 1 1 . Gunslinging 1 | . . . 1 1 . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Damage Taken 2673 | . 433 216 341 443 1059 16 165 Core 507 | . 131 49 41 20 179 . 87 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 . 28 . 84 67 . . Volleys Fired 173 | . 36 11 24 39 52 4 7 Largest 6 | . 2 2 4 4 4 6 6 Hottest 204 | . 60 60 145 180 149 204 176 Shots Fired 565 | . 72 22 70 154 185 22 40 Gun 565 | . 72 22 70 154 185 22 40 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 331 | . 36 11 39 74 122 16 33 Thermal 163 | . 36 11 31 32 40 6 7 Explosive . | . . . . . . . . Electromagnetic 71 | . . . . 48 23 . . Robot Hit Streak 25 | . 9 11 12 11 25 7 19 Robot Miss Streak 9 | . 3 1 2 9 6 1 3 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 1 1 3 4 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 393 | . 50 19 45 92 142 15 30 Core Hits 164 | . 18 5 19 45 66 7 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 6 | . . 1 1 . 1 1 2 Burn 5 | . . . 1 . 1 1 2 Destroy 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5987 | . 614 233 548 1461 2367 234 530 Guns 5682 | . 613 231 534 1178 2362 234 530 Cannons . | . . . . . . . . Explosions 278 | . . . . 278 . . . Melee . | . . . . . . . . Ramming 27 | . 1 2 14 5 5 . . Kinetic 2807 | . 308 123 193 403 1199 156 425 Thermal 2272 | . 305 108 341 560 775 78 105 Explosive . | . . . . . . . . Electromagnetic 881 | . . . . 493 388 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 41 | . . . . 5 41 . . Average Corruption 37 | . . . . 5 39 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . 1 37 . . Message Errors 4 | . . . . 1 3 . . Matter Fused 8 | . . . . . 8 . . Heat Flow Errors 5 | . . . . . 5 . . Energy Discharges 5 | . . . . . 5 . . Parts Rejected 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 4 | . . . . . 4 . . Weapon Failures 9 | . . . . . 9 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 68 | . . . . 68 . . . Shots 2 | . . . . 2 . . . Rammed 3 | . 1 . . . 2 . . Targets Rammed 8 | . 1 1 3 1 2 . . Kicked 4 | . . . 3 1 . . . Crushed 1 | . . 1 . . . . . Highest Temperature 381 | . 123 216 381 376 315 81 30 Average Temperature 100 | . 52 119 156 116 75 34 22 Received Heat Transfer 1188 | . 192 126 48 210 603 9 . Effects 6 | . . 1 3 2 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . 1 . . . . . Interference 3 | . . . 3 . . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . 2 4 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 5309 | . 700 250 841 1055 1834 259 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Peak Influence 579 | . 135 105 290 552 579 320 112 Initial 263 | . . 44 40 122 177 263 112 Average 198 | . 58 92 126 314 333 300 110 Maximum Alert Level 2 | . . . 1 2 2 1 . Low Security (%) 56 | 100 100 100 73 30 9 . 100 Level 1 33 | . . . 26 38 73 100 . Level 2 10 | . . . . 31 17 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . 1 1 6 1 . Investigation 4 | . 1 . . 1 2 . . Extermination . | . . . . . . . . Reinforcement 7 | . 1 . 1 . 4 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Distress Signals 8 | . 1 . 2 3 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 14 2 16 19 26 2 2 Peak Tracking Total 5 | . 4 2 5 3 5 2 2 Tactical Retreats 2 | . 1 . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Traps Triggered 5 | . 1 . . 1 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Accessed 7 | . . 1 . 5 . 1 . Terminals 6 | . . 1 . 5 . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . . 3 . 7 . 3 . Successful 5 | . . 1 . 4 . . . Failed 7 | . . 1 . 3 . 3 . Catastrophic . | . . . . . . . . Database Lockouts 1 | . . 1 . . . . . Manual 6 | . . 3 . . . 3 . Terminals 10 | . . 3 . 7 . . . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . 1 . 4 . . . Robot Analysis 1 | . . 1 . . . . . Open Door 4 | . . . . 4 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 1 . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Turns Passed 2911 | 88 648 379 286 554 685 193 78 Spaces Moved 1383 | 48 325 215 137 242 278 107 31 Core 4 | 3 . . 1 . . . . Treads 1117 | 45 325 215 20 96 278 107 31 Legs 262 | . . . 116 146 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 100 120 160 160 160 Average Speed 152 | 153 160 160 125 135 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 53 58 19 42 29 5 32 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . . . 10 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 10 | . . . . 10 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Total 1806 | 61 382 228 202 390 387 118 38 Wait 123 | . 11 . 23 66 23 . . Move 1377 | 47 324 214 136 241 277 107 31 Hop . | . . . . . . . . Pick Up 24 | 8 3 . 5 5 2 1 . Fast Attach 35 | 4 2 . 3 12 11 3 . Attach 12 | 2 . . 5 2 2 1 . Detach 2 | . . . . 1 1 . . Swap 10 | . . 1 1 3 5 . . Drop 42 | . 5 1 2 20 12 2 . Fire 173 | . 36 11 24 39 52 4 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 3 1 . . . Crush 4 | . 1 1 . . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 564 | -10/Materials | Core integrity fell below 50% 711 | -10/Materials | Discovered new exit (range 13) 737 | -10/Materials | Entered Mines 943 | -10/Mines | Learned location of Zion (-7) 958 | -10/Mines | Central database locked down 1079 | -10/Mines | Discovered new exit (range 8) 1116 | -10/Mines | Entered Materials 1116 | -9/Materials | Evolved 2 slots: Weapon x2 1117 | -9/Materials | Identified exit to Storage 1212 | -9/Materials | Lost 5 parts (1p2n1u1w) 1402 | -9/Materials | Entered Storage 1578 | -9/Storage | Build established: Scavenger-Gunner 1882 | -9/Storage | Discovered new exit (range 9) 1956 | -9/Storage | Entered Materials 1956 | -8/Materials | Evolved 2 slots: Utility x2 2069 | -8/Materials | System corruption reached 10% 2077 | -8/Materials | System corruption reached 30% 2518 | -8/Materials | Discovered new exit (range 16) 2615 | -8/Materials | Destroyed 8 combat bots 2641 | -8/Materials | Entered Factory 2641 | -7/Factory | Evolved 2 slots: Weapon x2 2834 | -7/Factory | Sucked down chute 2834 | -7/Factory | Entered Waste 2882 | -7/Waste | Spotted C-40 Crusher 2905 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2908 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2909 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2911 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2912 | -7/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 02884_ C-40 Crusher suffers critical hit (Burn). 02884_ Slug penetrates C-40 Crusher. 02888_ Slug penetrates Wall. 02892_ Slug penetrates C-40 Crusher. 02900_ C-40 Crusher suffers critical hit (Burn). 02900_ Slug penetrates C-40 Crusher. 02905_ Hvy. Assault Rifle crushed. 02905_ Lgt. Treads crushed. 02908_ Slug penetrates C-40 Crusher. 02908_ Lgt. Treads crushed. 02908_ Hvy. Assault Rifle crushed. 02908_ Gauss Rifle crushed. 02909_ Hvy. Assault Rifle crushed. 02909_ Imp. Cooling System crushed. 02909_ Imp. Medium Laser crushed. 02911_ Lgt. Treads crushed. 02911_ Hvy. Ion Engine crushed. 02911_ Transport Network Coupler crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### ######## #?????????? | | ????????????????????# ! #?????????? | | ????????????????????# [@[ #?????????? | | ????????????????????# CCCC #?????????? | | ????????????????????# CCCC #?????????? | | ????????????????????### ######## #?????????? | | ????????############??# #???????????#?????????? | | ????????#! #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????#! #### #?????????????????????? | | ????????# ! #?????????????????????? | | ????????# ] #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????# #####?????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledWaveProtection Manual? 0 Play Time 00:14:36 Cumulative 584.9 hours Start 2022.11.21 @ 19:04:48 End 2022.11.21 @ 19:19:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 531 Rogue 531 Adventurer 0 Explorer 0 Win Type - Total 27 Types 14/2/7/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7ed156a-8c8e-4b2c-bd52-2a6a38140c13