Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.06 @ 18:30:57 Player: leiavoia Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (5401) 5401 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (820) 820 TOTAL SCORE: 12216 Bonus ------- High Alert Combat Kills 820 Cogmind --------- Core Integrity 0/1300 Matter 144/300 Energy 88/100 System Corruption 25% Temperature Cool (54) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Experimental Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Improved Cooling System Structural Scanner Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Targeting Computer Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Wave Gun Enhanced Quantum Rifle Railgun Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Improved Heavy Treads Biometal Heavy Treads Centrium Wheel Matter Compressor Structural Scanner Insulated Plating Advanced Shield Generator Force Rifle Enhanced Quantum Rifle Heavy Disruptor Cannon Heavy Disruptor Cannon Matter Neutralizer Enhanced Nova Cannon Coil Gun KE Penetrator Micro-nuke Launcher Power Sword Power Sword [Rating: 132] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Railgun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . . . Utility 9 | . . 2 2 . 1 2 1 1 . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 162 | 3 5 13 32 21 16 6 37 7 22 Power 12 | . . 1 5 . . . 4 . 2 Engine 4 | . . 1 2 . . . 1 . . Core 4 | . . . 3 . . . 1 . . Reactor 4 | . . . . . . . 2 . 2 Propulsion 28 | 2 1 2 6 4 4 . 5 . 4 Treads 8 | 1 . 1 1 . . . 2 . 3 Leg 14 | . . . 4 3 4 . 3 . . Wheel 5 | 1 1 1 1 1 . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 53 | . 3 2 6 11 8 3 12 3 5 Device 24 | . 1 1 3 5 3 3 3 1 4 Storage 8 | . 2 . 1 2 1 . 2 . . Processor 11 | . . 1 . 1 4 . 3 2 . Hackware 1 | . . . . 1 . . . . . Protection 9 | . . . 2 2 . . 4 . 1 Artifact . | . . . . . . . . . . Weapon 69 | 1 1 8 15 6 4 3 16 4 11 Energy Gun 17 | . 1 3 7 3 . . . 1 2 Energy Cannon 9 | . . 2 1 . 1 . 3 . 2 Ballistic Gun 17 | 1 . . 3 . 2 1 5 1 4 Ballistic Cannon 7 | . . 2 2 1 . . 1 . 1 Launcher 5 | . . . 2 . . . 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 13 | . . . . 2 1 2 5 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . . Corrupted Parts 6 | . . . . 1 5 . . . . System Corruption 21 | . . . . 3 18 . . . . Parts Lost 55 | . . 2 18 3 . . 5 1 26 Power 8 | . . . 4 . . . 1 . 3 Propulsion 12 | . . 1 5 1 . . . . 5 Utility 16 | . . . 4 1 . . 2 1 8 Weapon 19 | . . 1 5 1 . . 2 . 10 Highest Loss Streak 25 | . . 1 11 1 . . 2 1 25 Average Slot Usage (%) 92 | . 98 100 87 99 96 100 89 89 72 Engine 3 | . 14 11 3 . . . 2 . . Core 3 | . . . 4 7 6 5 3 4 2 Reactor 1 | . . . . . . . 4 4 3 Treads 4 | . 14 11 1 . . . 5 9 6 Leg 9 | . . . 12 17 17 23 8 . . Wheel 3 | . 14 11 1 4 5 . . . . Device 15 | . 12 22 15 13 16 23 15 9 5 Storage 9 | . 14 11 17 13 13 5 5 4 3 Processor 15 | . . 11 9 5 12 23 22 35 33 Hackware 1 | . . . . 6 3 . . . . Protection 2 | . . . 2 5 . . 4 1 . Energy Gun 4 | . 9 6 3 13 4 . . 2 4 Energy Cannon 2 | . . 3 3 . . 5 4 . . Ballistic Gun 6 | . 18 4 6 3 1 . 6 14 5 Ballistic Cannon 3 | . . 6 3 1 6 5 2 . . Slashing Weapon 1 | . . . . 2 5 4 1 1 1 Naked Turns . | . . . . . . . . . . Heaviest Build 142 | 13 32 37 44 45 51 52 142 133 136 Greatest Support 150 | 10 10 20 25 30 70 70 150 150 150 Greatest Overweight (x) 45 | 1 3 3 9 4 4 . 1 . 45 Average Overweight (x) 1 | 1 1 2 1 2 3 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 Average Capacity 16 | 8 10 15 15 15 15 15 19 25 22 Most Carried 25 | 6 13 15 15 15 15 15 25 25 25 Average Carried 14 | 4 9 14 13 13 14 14 15 23 18 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 5 Final Carried 25 | 4 13 15 13 15 15 15 25 25 5 Class Distribution -------------------- 29% | Mutant 22% | Scavenger-Assassin 20% | Scavenger-Gunner 16% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Matter Collected 3456 | 202 144 251 655 267 260 70 1169 228 210 Remotely . | . . . . . . . . . . Salvage Created 5574 | . 245 461 1178 323 125 70 2073 303 796 Parts 250 | . 9 32 43 23 3 2 81 16 41 Haulers Intercepted 4 | . . 1 . . . . 3 . . Recyclers Shooed 2 | . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 98 | . 5 10 25 9 2 1 32 2 12 Melee 1 | . . . . . . . . . 1 Guns 51 | . 5 3 12 8 1 1 12 2 7 Cannons 31 | . . 4 11 1 . . 13 . 2 AOE 13 | . . 3 2 . . . 6 . 2 Classes Destroyed 16 | . 2 6 2 2 . . 3 . 1 Worker 1 | . . . . . . . 1 . . Builder 4 | . . 1 . 1 . . 1 1 . Hauler 4 | . . 1 . . . . 3 . . Recycler 6 | . . . 4 . . . 1 1 . Operator 2 | . 1 1 . . . . . . . Watcher 4 | . . . 1 . . . 2 . 1 Swarmer 18 | . . 2 7 4 . . 5 . . Cutter 3 | . . . . . . . 3 . . Saboteur 1 | . . . . . . . . . 1 Grunt 35 | . 5 5 12 2 . . 8 . 3 Brawler 3 | . . 1 2 . . . . . . Duelist 6 | . . 1 2 . . . . . 3 Sentry 6 | . . 1 2 . . 1 1 . 1 Specialist 9 | . . . . . . . 8 . 1 Hunter 8 | . . . . 1 2 . 2 2 1 Programmer 9 | . . . . 2 . . 5 . 2 Best Kill Streak 10 | . 2 3 10 4 1 1 6 3 10 Combat Bots Only 9 | . 2 2 8 3 1 1 5 2 9 Max Kills in Single Turn 6 | . 1 2 2 1 1 1 6 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 5 | . . 2 1 . . . 5 . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Damage Taken 11928 | . 266 499 2010 465 93 69 3292 499 4735 Core 2079 | . 28 77 401 28 22 . 213 25 1285 Absorbed by Shields 22 | . . . . . . . . . 22 Reduced by Siege Mode 415 | . . . . . . . 72 64 279 Core Remaining (%) 83 | 100 88 80 27 96 97 100 81 . . Volleys Fired 277 | . 18 38 78 22 2 3 80 8 28 Largest 4 | . 2 2 2 3 3 3 3 4 4 Hottest 265 | . 65 128 128 176 166 173 236 184 265 Shots Fired 653 | . 35 67 151 60 5 9 217 32 77 Gun 403 | . 35 29 86 52 2 3 110 32 54 Cannon 234 | . . 38 55 8 3 6 105 . 19 Launcher 16 | . . . 10 . . . 2 . 4 Special . | . . . . . . . . . . Kinetic 406 | . 30 39 94 20 3 6 155 24 35 Thermal 180 | . . 2 27 40 2 3 60 8 38 Explosive 16 | . . . 10 . . . 2 . 4 Electromagnetic 51 | . 5 26 20 . . . . . . Robot Hit Streak 40 | . 14 12 13 7 2 11 40 23 24 Robot Miss Streak 5 | . 2 5 4 3 1 . 3 1 2 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 7 | . 2 . 1 1 . . . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 1 Shots Hit Robots 466 | . 29 40 107 32 3 9 158 29 59 Core Hits 221 | . 14 21 50 18 1 2 75 9 31 Critical Kills 11 | . . . . . 1 1 5 1 3 Critical Parts Destroyed 7 | . . . . . . . 4 1 2 Critical Strikes 32 | . . . 8 4 1 1 11 2 5 Burn 9 | . . . 6 3 . . . . . Meltdown 1 | . . . . . 1 . . . . Destroy 17 | . . . . . . 1 9 2 5 Blast 5 | . . . 2 1 . . 2 . . Melee Attacks 35 | . . 1 . 11 . 7 9 5 2 Impact 1 | . . 1 . . . . . . . Slashing 34 | . . . . 11 . 7 9 5 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13906 | . 335 1075 2728 613 72 206 6109 546 2222 Guns 6290 | . 335 264 1095 494 18 24 2350 546 1164 Cannons 4890 | . . 493 866 119 54 182 2619 . 557 Explosions 2697 | . . 318 767 . . . 1111 . 501 Melee . | . . . . . . . . . . Ramming 29 | . . . . . . . 29 . . Kinetic 6643 | . 264 292 1138 191 21 107 3467 427 736 Thermal 4525 | . . 250 447 422 51 99 2152 119 985 Explosive 1759 | . . 100 697 . . . 461 . 501 Electromagnetic 950 | . 71 433 446 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . 4 18 . 13 . 25 Average Corruption 6 | . . . . 3 14 . 6 . 13 Corruption Purged . | . . . . . . . . . . Effects 55 | . . . . 14 4 . 30 . 7 Message Errors 13 | . . . . 4 1 . 7 . 1 Matter Fused 13 | . . . . 5 1 . 5 . 2 Heat Flow Errors 3 | . . . . 1 . . 1 . 1 Energy Discharges 13 | . . . . 2 2 . 7 . 2 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 6 | . . . . 1 . . 5 . . Misfires 1 | . . . . . . . 1 . . Weapon Failures 5 | . . . . 1 . . 3 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 480 | . . . 100 . . . 356 . 24 Projectiles 127 | . . . 14 . . . 89 . 24 Explosions 353 | . . . 86 . . . 267 . . Melee . | . . . . . . . . . . Knockbacks 23 | . . 1 7 1 1 . 11 . 2 Impact . | . . . . . . . . . . Kinetic 21 | . . 1 5 1 1 . 11 . 2 Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 310 | . . 28 204 . . . 78 . . Shots 7 | . . 1 5 . . . 1 . . Rammed 1 | . . . . . . . 1 . . Targets Rammed 2 | . . . . . . . 2 . . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 447 | . . . 233 214 75 201 327 59 447 Average Temperature 90 | . . . 79 68 33 99 43 24 195 Received Heat Transfer 1692 | . 165 135 855 54 . 18 243 . 222 Effects 6 | . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . 2 Siege Activations 6 | . . . . . . . 3 1 2 Total Turns 115 | . . . . . . . 40 21 54 Longest Duration 51 | . . . . . . . 16 21 51 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . 2 3 . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . 1 . 1 . . Parts Melted 12 | . . . 1 2 4 1 2 1 1 Heat Transferred 6977 | . . 324 1408 1221 87 150 2585 185 1017 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 4 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Peak Influence 1013 | . 196 334 581 466 201 157 1013 562 568 Initial 472 | . . 82 94 263 191 98 76 472 294 Average 351 | . 102 186 374 342 182 138 509 514 435 Maximum Alert Level 3 | . . 1 2 2 1 . 3 2 2 Low Security (%) 33 | 100 100 60 20 . 93 100 20 . . Level 1 32 | . . 39 31 77 6 . 22 . 45 Level 2 25 | . . . 48 22 . . 26 100 54 Level 3 8 | . . . . . . . 30 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 1 4 2 1 1 12 . 2 Investigation 2 | . . . . 1 1 . . . . Extermination 5 | . . . . 1 . 1 2 . 1 Reinforcement 10 | . 1 1 1 . . . 6 . 1 Assault . | . . . . . . . . . . Garrison 7 | . . . 3 . . . 4 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Distress Signals 10 | . 1 . 3 . . . 4 . 2 Communications Jammed 2 | . . . . . . 1 1 . . Distress Signals 1 | . . . . . . . 1 . . Times Spotted 162 | . 9 15 37 15 3 1 49 3 30 Peak Tracking Total 13 | . 3 3 7 4 1 1 8 2 13 Tactical Retreats 18 | . . 1 8 2 . . 6 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Traps Triggered 2 | . . . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Disabled 21 | . 1 3 3 . . . 11 1 2 Max in Single Turn 4 | . 1 1 2 . . . 4 1 1 Garrison Access 2 | . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Accessed 16 | . 1 2 . 3 3 2 3 1 1 Terminals 8 | . 1 2 . 1 1 . 2 . 1 Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 1 1 1 1 1 . Total Hacks 25 | . 3 4 . 5 4 3 4 1 1 Successful 6 | . 1 1 . 2 1 . 1 . . Failed 19 | . 2 3 . 3 3 3 3 1 1 Catastrophic 6 | . . 3 . 1 . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 15 | . 3 4 . 3 1 . 3 . 1 Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . 2 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 1 1 1 1 1 . Terminal Hacks 3 | . 1 1 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Seal Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 2 . 3 1 1 2 1 1 Full Trace Events 3 | . . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . 134 . . . . . Total Robot Build Rating 8 | . . . . 8 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 74 | . . . . 74 74 . . . . Highest-Rated Ally 37 | . . . . 37 37 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . Total Damage 98 | . . . . . 98 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Turns Passed 4459 | 11 241 590 660 715 245 274 1245 191 287 Spaces Moved 2182 | 7 152 302 205 345 152 182 626 90 121 Core 58 | . . . 3 . . . . . 55 Treads 485 | . . 6 . . . . 323 90 66 Legs 768 | . . . 147 111 25 182 303 . . Wheels 871 | 7 152 296 55 234 127 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 95 95 110 125 125 120 120 120 145 50 Average Speed 137 | 95 109 127 185 154 136 120 133 145 121 Slowest Speed 2300 | 95 125 240 500 260 140 120 225 145 2300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 15 | 3 35 30 23 12 3 6 27 3 16 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 34 | . . 1 . 11 . 7 10 5 . Terrain Destroyed 248 | . . 23 44 12 . 7 112 5 45 Melee 33 | . . 1 . 11 . 7 9 5 . Projectile 60 | . . . . 1 . . 46 . 13 AOE 154 | . . 22 44 . . . 57 . 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Total 3058 | 11 195 441 353 465 188 223 855 123 204 Wait 215 | . 3 65 10 53 . 11 50 8 15 Move 2173 | 6 151 301 204 344 151 181 625 89 121 Hop . | . . . . . . . . . . Pick Up 98 | . 12 12 18 6 5 8 25 4 8 Fast Attach 40 | . 1 3 10 5 8 . 8 1 4 Attach 50 | 2 . 4 14 3 1 2 8 2 14 Detach 3 | . . . . 1 1 . . . 1 Swap 72 | 1 4 6 8 13 7 4 21 4 4 Drop 93 | 2 6 11 11 7 13 7 27 2 7 Fire 277 | . 18 38 78 22 2 3 80 8 28 Melee 35 | . . 1 . 11 . 7 9 5 2 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . 1 . . Crush 1 | . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Discovered new exit (range 10) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 820 | -9/Materials | Discovered new exit (range 13) 835 | -9/Materials | Identified exit to Materials 843 | -9/Materials | Entered another Materials area 843 | -8/Materials | Evolved 2 slots: Utility x2 935 | -8/Materials | Garrison activated, responded to threat 1029 | -8/Materials | Destroyed 8 combat bots 1034 | -8/Materials | Lost 11 parts (2p4n3u2w) 1050 | -8/Materials | Core integrity fell below 50% 1433 | -8/Materials | Lost 3 parts (1p1n1w) 1449 | -8/Materials | Discovered new exit (range 16) 1501 | -8/Materials | Identified exit to Factory 1503 | -8/Materials | Entered Factory 1503 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2024 | -7/Factory | Discovered new exit (range 14) 2174 | -7/Factory | Fabricated P-60 Hacker (x2) 2218 | -7/Factory | Entered another Factory area 2218 | -6/Factory | Accompanied by 2 allies 2218 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2329 | -6/Factory | Discovered new exit (range 9) 2376 | -6/Factory | System corruption reached 10% 2463 | -6/Factory | Entered another Factory area 2463 | -5/Factory | Evolved 2 slots: Utility x2 2731 | -5/Factory | Discovered new exit (range 5) 2737 | -5/Factory | Entered another Factory area 2737 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3193 | -4/Factory | Garrison activated, responded to threat 3336 | -4/Factory | Found Prototype Processor 3341 | -4/Factory | Identified Exp. Terrain Scan Processor 3378 | -4/Factory | Garrison activated, responded to threat 3568 | -4/Factory | Build established: Scavenger-Gunner 3963 | -4/Factory | System corruption reached 10% 3969 | -4/Factory | Discovered new exit (range 4) 3982 | -4/Factory | Entered Research 3982 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4153 | -3/Research | Discovered new exit (range 11) 4173 | -3/Research | Entered Armory 4379 | -3/Armory | System corruption reached 10% 4416 | -3/Armory | Destroyed 9 combat bots 4446 | -3/Armory | Core integrity fell below 50% 4457 | -3/Armory | Core integrity fell below 20% 4460 | -3/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 04450_ Slug penetrates Door. 04450_ Insulated Plating destroyed. 04451_ Slug penetrates X-87 Electro. 04451_ Slug penetrates Wall. 04451_ Penetrated by Slug. 04451_ Slug penetrates P-80 Master. 04453_ P-80 Master resets P-80 Master, system corruption cleaned. 04454_ Slug penetrates Wall. 04454_ Penetrated by Slug. 04454_ Slug penetrates Earth. 04454_ Slug penetrates Wall. 04454_ Penetrated by Slug. 04454_ Slug penetrates Wall. 04456_ ALERT: Security rotation in progress. 04456_ Acquired 70 matter. 04457_ Acquired Imp. Antigrav System. 04458_ Slug penetrates Wall. 04458_ E-15 Imp destroyed. 04460_ Imp. Antigrav System destroyed. 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""" ### ] [ ##### | | ?????????????? " " """ #### ##### | | ?????????????? ""R"" """ #### # ##### | | ?????????????? """"" +*%![ ##### | | ?????????????# ###=## " | | ?????????????################# ##### | | ????????????? ########### * # | | ????????????? ############ == "" # | | ????????????? ########### */%%*!" "" " | | ????????????? #############![*%]=!"""" # | | ????????????"" """ ######## "]=%[[/ # | | ?????????????" """ ##############=#/# /]""### | | ?????????????" ?"" ################ #" ""### | | ????????????? ? ############### #"""""### | | ?????????????###################### ############## | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 36 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 8 Armor Coverage 1200 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceBlastChainsword Manual? 0 Play Time 01:24:57 Cumulative 470.4 hours Start 2021.11.06 @ 16:58:26 End 2021.11.06 @ 18:30:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 62 Adventurer 31 Explorer 0 Win Type - Total 26 Types 21/0/2/3/0/0/0/0/0 Lore% 68 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53b9299e-d673-4f86-8f2c-908ef170ecfe