Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.29 @ 00:20:52 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (1704) 1704 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5720 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 149/700 Matter 52/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Location -5/Proximity Caves Parts ------- Power (1) Propulsion (4) Utility (4) High-capacity Storage Unit Experimental Targeting Computer Weapon (4) Inventory (12) Humpback Compact Matter Pod (150) Compact Matter Pod (150) Compact Matter Pod (150) Faulty Experimental Terrain Scan Processor Improved Propulsion Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Shield Generator Peak State ------------ Power Fission Core Propulsion Armored Treads Medium Treads Spiked Medium Treads Utility High-capacity Storage Unit Humpback Experimental Targeting Computer Weapon Minigun Slug Cannon Heavy Rocket Launcher Heavy Rocket Launcher Inventory Improved Deuterium Engine Reinforced Deuterium Engine Neutrino Core Improved Cooling System Humpback Compact Matter Pod Compact Matter Pod Compact Matter Pod Compact Matter Pod Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Experimental Armor Integrity Analyzer Improved Propulsion Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Medium Reactive Plating Medium Insulated Plating Improved Shield Generator Makeshift Hacking Suite Advanced System Shield System Backup Module [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 2 | . . . . . 2 . . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 64 | 6 11 2 5 6 15 8 3 5 3 Power 7 | 1 . . . . 1 3 1 1 . Engine 4 | 1 . . . . 1 1 1 . . Core 3 | . . . . . . 2 . 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 4 . . . 5 1 1 1 1 Treads 13 | 2 2 . . . 5 1 1 1 1 Leg 2 | . 2 . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 3 . 3 . 6 . . 1 . Device 6 | . 2 . 1 . 3 . . . . Storage 4 | 1 1 . 1 . 1 . . . . Processor 2 | . . . 1 . . . . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . . 2 . . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 4 2 2 6 3 4 1 2 2 Energy Gun 6 | . 1 1 1 1 1 . 1 . . Energy Cannon 6 | . . 1 1 3 1 . . . . Ballistic Gun 9 | 2 1 . . . 1 4 . 1 . Ballistic Cannon 3 | . 2 . . . . . . 1 . Launcher 4 | . . . . 2 . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 1 . 1 . Parts Lost 16 | . 1 . . . . . 6 . 9 Power 2 | . . . . . . . 1 . 1 Propulsion 6 | . . . . . . . 3 . 3 Utility 2 | . 1 . . . . . . . 1 Weapon 6 | . . . . . . . 2 . 4 Highest Loss Streak 4 | . 1 . . . . . 4 . 4 Average Slot Usage (%) 86 | . 98 100 99 100 91 91 72 73 70 Engine 8 | . 14 14 14 14 8 6 4 6 . Treads 21 | . 9 28 28 28 24 30 16 15 19 Leg 1 | . 18 . . . . . . . . Device 3 | . 12 14 4 . 3 . . . . Storage 14 | . 14 14 14 14 12 15 15 15 14 Processor 6 | . . . 8 14 9 7 7 6 7 Energy Gun 5 | . 5 10 13 7 9 . 4 6 . Energy Cannon 5 | . . 10 14 13 11 6 . . . Ballistic Gun 14 | . 18 . . . 6 21 21 18 9 Ballistic Cannon 1 | . 3 7 . . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 146 | 12 28 31 46 50 135 138 135 137 146 Greatest Support 112 | 40 40 40 40 40 84 112 112 76 76 Greatest Overweight (x) 10 | . 1 . 1 1 1 1 4 2 10 Average Overweight (x) 1 | . . . . 1 . 1 2 1 1 Largest Inventory Capacity 32 | 6 10 10 12 12 32 32 32 32 32 Average Capacity 23 | 4 7 10 10 12 20 32 32 32 30 Most Carried 32 | 4 9 10 12 12 32 32 32 32 32 Average Carried 22 | 3 5 8 9 11 17 30 31 31 29 Final Capacity 12 | . . . . . . . . . 12 Final Carried 12 | . . . . . . . . . 12 Class Distribution -------------------- 52% | Hauler-Skirmisher 31% | Mutant 7% | Hauler-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 2263 | 268 350 30 40 59 189 156 1090 81 . Remotely 318 | . 318 . . . . . . . . Salvage Created 2152 | 96 602 115 . 19 255 200 789 . 76 Parts 98 | . 27 15 . 4 11 10 29 . 2 Haulers Intercepted 3 | . 2 . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 27 1 1 Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 48 | . 11 6 . 3 3 5 15 . 5 Guns 33 | . 9 3 . 1 2 3 15 . . Cannons 8 | . 2 3 . . 1 2 . . . AOE 7 | . . . . 2 . . . . 5 Classes Destroyed 13 | 1 5 1 . . . 2 3 . 1 Worker 1 | . . 1 . . . . . . . Builder 1 | . 1 . . . . . . . . Hauler 3 | . 2 . . . 1 . . . . Recycler 4 | 1 3 . . . . . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 23 | . 6 6 . 3 . 3 5 . . Grunt 17 | . 5 . . . 3 . 5 . 4 Brawler 2 | . . . . . . . 2 . . Duelist 1 | . . . . . . . 1 . . Sentry 2 | . . . . . . 1 1 . . Programmer 2 | . . . . . . 1 1 . . Behemoth 1 | . . . . . . . . . 1 Samaritan 2 | . . . . . . . 2 . . Best Kill Streak 8 | 1 4 3 . 3 3 3 8 . 4 Combat Bots Only 8 | . 3 3 . 3 3 3 8 . 4 Max Kills in Single Turn 2 | 1 2 1 . 2 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . 1 . . Exploded 2 | . . . . 2 . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Damage Taken 4315 | . 460 142 . 25 210 528 1130 . 1820 Core 723 | . 108 28 . . 36 48 121 . 382 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 45 93 . . . . Volleys Fired 146 | 2 67 11 . 3 9 12 34 . 8 Largest 4 | 2 2 2 . 2 3 4 4 . 4 Hottest 187 | 40 70 126 . 63 187 149 128 . 151 Shots Fired 351 | 4 115 16 . 4 19 41 124 . 28 Gun 292 | 4 103 11 . 2 11 32 124 . 5 Cannon 42 | . 12 5 . . 8 9 . . 8 Launcher 17 | . . . . 2 . . . . 15 Special . | . . . . . . . . . . Kinetic 253 | 4 92 . . . 2 29 113 . 13 Thermal 36 | . 23 11 . 2 . . . . . Explosive 17 | . . . . 2 . . . . 15 Electromagnetic 45 | . . 5 . . 17 12 11 . . Robot Hit Streak 23 | 4 8 6 . 1 8 10 23 . 7 Robot Miss Streak 8 | . 5 1 . 1 3 8 6 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 3 . . . . . 6 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 222 | 4 62 9 . 1 13 26 90 . 17 Core Hits 120 | 2 28 7 . 5 7 10 41 . 20 Critical Hits 3 | . 1 . . . . 1 1 . . Critical Kills 2 | . 1 . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5096 | 39 859 175 . 75 449 489 1352 . 1658 Guns 2745 | 39 699 86 . 17 161 327 1352 . 64 Cannons 593 | . 160 89 . . 232 72 . . 40 Explosions 1747 | . . . . 58 56 90 . . 1543 Melee . | . . . . . . . . . . Ramming 11 | . . . . . . . . . 11 Kinetic 2503 | 39 721 . . . 18 309 1312 . 104 Thermal 387 | . 138 86 . 17 56 90 . . . Explosive 1601 | . . . . 58 . . . . 1543 Electromagnetic 594 | . . 89 . . 375 90 40 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 1 Average Corruption 1 | . . . . . . . 1 2 1 Corruption Purged . | . . . . . . . . . . Effects 6 | . . . . . . . 4 1 1 Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . 1 1 Targeting Errors 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 128 | . . . . . 21 55 . . 52 Projectiles 21 | . . . . . 21 . . . . Explosions 107 | . . . . . . 55 . . 52 Melee . | . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 309 | . . . . . . 64 . . 245 Shots 8 | . . . . . . 1 . . 7 Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 374 | . 81 264 . 44 199 275 374 . 304 Average Temperature 89 | . 25 96 . 23 92 113 112 . 146 Received Heat Transfer 1182 | . 135 . . . 81 42 315 . 609 Effects 2 | . . 2 . . . . . . . Interference 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 729 | . 407 185 . 37 50 50 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 404 | 5 287 201 . 85 137 404 . . . Average Influence 90 | . 104 107 . 80 42 116 . . . Maximum Alert Level 2 | . 1 1 . . . 2 . . . Low Security (%) 83 | . . . . . . . . . . Level 1 16 | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . 1 . 3 . . . Investigation 2 | . . . . 1 . 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 64 | . 20 6 . 1 7 6 15 . 9 Peak Tracking Total 9 | . 5 3 . 1 5 4 9 . 5 Tactical Retreats 4 | . 1 . . . 2 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 1 | . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 13 | . 4 1 . 1 3 4 . . . Terminals 8 | . 4 . . . 3 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 28 | . 8 1 . 1 10 8 . . . Successful 16 | . 5 1 . 1 4 5 . . . Failed 12 | . 3 . . . 6 3 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 6 . 1 . 7 2 . . . Terminals 20 | . 8 . . . 10 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 5 | . 1 1 . 1 2 . . . . Open Door 2 | . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Scanalyzer Index 2 | . 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 23 | . 10 . . . 9 4 . . . Terminals 8 | . 4 . . . 2 2 . . . Track 2 | . . . . . 1 1 . . . Assimilate 1 | . 1 . . . . . . . . Botnet 5 | . 3 . . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 . . . 3 3 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 234 | . . . . . . 234 . . . Time 117 | . . . . . . 117 . . . Total Part Build Rating 14 | . . . . . . 14 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 6846 | 98 707 583 519 194 924 1327 1256 856 382 Spaces Moved 3233 | 62 366 338 307 95 414 536 554 409 152 Core 20 | 19 . . . . . . . . 1 Treads 2944 | 43 97 338 307 95 414 536 554 409 151 Legs 269 | . 269 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 180 160 180 180 189 189 Average Speed 178 | 126 135 160 162 180 175 180 206 203 202 Slowest Speed 550 | 160 160 160 180 180 180 180 240 205 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 63 80 69 20 22 14 51 36 23 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . 3 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 81 | . . . . 8 . 5 . . 68 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . . 5 AOE 76 | . . . . 8 . 5 . . 63 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total 4087 | 78 465 365 330 116 602 885 604 438 204 Wait 450 | . 4 9 . . 115 286 1 2 33 Move 3224 | 61 365 337 306 94 413 535 553 408 152 Hop . | . . . . . . . . . . Pick Up 110 | 9 12 3 8 5 32 21 8 11 1 Fast Attach 15 | 1 . . 3 1 3 3 . 4 . Attach 21 | 5 2 . 1 . 5 1 3 1 3 Detach 1 | . . . . . . 1 . . . Swap 28 | . 9 2 1 5 7 4 . . . Drop 88 | . 6 3 11 8 18 22 5 12 3 Fire 146 | 2 67 11 . 3 9 12 34 . 8 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 790 | -10/Materials | Discovered new exit (range 11) 806 | -10/Materials | Entered Mines 811 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 876 | -10/Mines | Discovered new exit (range 10) 1125 | -10/Mines | Core integrity fell below 50% 1268 | -10/Mines | Discovered new exit (range 14) 1274 | -10/Mines | Found a hidden stash of uninstalled traps 1288 | -10/Mines | Identified exit to Exiles 1380 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1389 | -10/Mines | Entered Exiles 1426 | -10/Exiles | Met 8R-AWN 1455 | -10/Exiles | Met EX-HEX 1501 | -10/Exiles | Met EX-BIN 1521 | -10/Exiles | Aligned with FarCom system 1522 | -10/Exiles | Given EX-Vault access code 1559 | -10/Exiles | Opened EX-Vault 1566 | -10/Exiles | Found Prototype Device 1567 | -10/Exiles | Identified PSU Rigger 1578 | -10/Exiles | Found Prototype Energy Cannon 1578 | -10/Exiles | Identified Latent Energy Streamer 1586 | -10/Exiles | Found Prototype Processor 1586 | -10/Exiles | Identified 0b10 Alert Chip 1620 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1665 | -10/Exiles | Met EX-DEC 1886 | -10/Exiles | Discovered new exit (range 14) 1908 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1908 | -10/Exiles | Entered Mines 1947 | -9/Mines | Learned Materials terminal intel 1988 | -9/Mines | Met a Derelict shopkeep closing up shop 2093 | -9/Mines | Discovered new exit (range 6) 2102 | -9/Mines | Entered Materials 2102 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2103 | -8/Materials | Loaded intel: 12 terminal locations 2594 | -8/Materials | Discovered new exit (range 10) 2907 | -8/Materials | Build established: Hauler-Skirmisher 3026 | -8/Materials | Entered Factory 3026 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3814 | -7/Factory | Local fabrication network quarantined 3908 | -7/Factory | Fabricated Myomer Leg (x2) 4322 | -7/Factory | Discovered new exit (range 4) 4353 | -7/Factory | Entered Lower Caves 4691 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4751 | -7/Lower Caves | Destroyed 8 combat bots 4757 | -7/Lower Caves | Lost 4 parts (1p2n1w) 5589 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5609 | -7/Lower Caves | Entered Zion 5712 | -6/Zion | System corruption cleaned by Quarantine Array 5763 | -6/Zion | Learned location of Armory (-3) 6208 | -6/Zion | Found Prototype Processor 6211 | -6/Zion | Found Prototype Processor 6212 | -6/Zion | Identified Exp. Targeting Computer 6215 | -6/Zion | Found Prototype Processor 6221 | -6/Zion | Found Prototype Processor 6228 | -6/Zion | Found Prototype Processor 6436 | -6/Zion | Discovered new exit (range 16) 6465 | -6/Zion | Entered Proximity Caves 6500 | -5/Proximity Caves | Build established: Hauler-Gunner 6683 | -5/Proximity Caves | Spotted B-75 Beast 6728 | -5/Proximity Caves | Destroyed B-75 Beast 6769 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 6821 | -5/Proximity Caves | Core integrity fell below 50% 6847 | -5/Proximity Caves | Self-destructed Last Messages --------------- 06729_ Med. Treads destroyed. 06730_ The unstable cave ceiling collapses. 06733_ Fission Core destroyed. 06737_ Acquired Spk. Medium Treads. 06738_ Hvy. Rocket Launcher destroyed. 06739_ The unstable cave ceiling collapses. 06767_ Acquired derelict log, extracted data. Data stored: Warlord entrances (x1). 06769_ The unstable cave ceiling collapses. 06772_ Hvy. Rocket Launcher destroyed. 06774_ The unstable cave ceiling collapses. 06807_ Slug Cannon destroyed. 06821_ Slammed into G-50 Soldier. 06824_ Humpback destroyed. 06824_ Arm. Treads destroyed. 06824_ System corrupted by crushing effect (+1). 06825_ Slammed into B-60 Warrior. 06838_ System corrupted: Component data lost. 06839_ Spk. Medium Treads destroyed. 06843_ Knocked back. Map ----- +----------------------------------------------------+ | ???#####?# #???????# "##????????????????????? | | ???# ## ######### ?????????????????????? | | ???# #"# ## #??????????????????????? | | ???# # # #??????????????????????? | | ???# # ##?????????????????????? | | ????# "####??????????????????? | | ##### #??????????????????? | | #??????????????????? | | ## ####???????????????? | | ## ### # #???????????????? | | #?# # # ## #???????????????? | | ??## # # ## "??????????????????? | | #### # # % ##??????????????????? | | # ## # # ##??????????????????? | | ##### ## ##?????????????????? | | ### ## "# ????????????????? | | #?# ## ## #???????????????? | | #?# ## ## ### $#???????????????? | | ### ### ####??### #### ??????????? | | ?# ## #### #????# ???????????? | | # ###### ##### ?????????????? | | # ## ##????# # ????????????? | | ###?####?????# ## ????????????? | | ?????????????# ####### #??????????????????? | | ?????????????## #???????????????????? | | ??????????????# @ #???????????????????? | | ??????????????# ####### b #???????????????????? | | ??????????????##?????# ####???????????????????? | | ????????????????????## ##??????????????????????? | | ???????????????????## #???????????????????????? | | ??????????????????## g#???????????????????????? | | ??????????????????# g!#######?????????????????? | | ??????????????????# !!##! ##????????????????? | | ??????????????????## !!!!!* #????????????????? | | ???????????????????####!!!** ##????????????????? | | ??????????????????????##!!! ####?????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed HardcellWeaponPick Manual? 0 Play Time 00:58:38 Cumulative 49.4 hours Start 2019.10.28 @ 23:23:25 End 2019.10.29 @ 00:20:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00bbdc01-3484-4e21-9691-d3f0b90b480a