Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.26 @ 14:25:03 // Halloween2019/Abominations Player: PhenomPhear Result: Destroyed by Lesser Abomination with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (822) 822 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3422 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (1412) Location -7/Factory Parts ------- Power (1) Propulsion (5) Utility (4) System Backup Module Weapon (3) Heavy Mace Inventory (4) Light Ion Engine Improved Light Armor Plating Layered Light Armor Plating Shock Absorption System Peak State ------------ Power Light Ion Engine Propulsion Wheel Wheel Utility Hardened Heavy Armor Plating Reactive Plating System Backup Module Weapon Heavy Particle Cannon Heavy Mace Inventory Light Ion Engine Improved Light Armor Plating Layered Light Armor Plating Shock Absorption System [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 49 | 5 . 6 17 21 Power 6 | . . 1 1 4 Engine 5 | . . 1 1 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . 1 2 3 Treads 4 | 2 . 1 1 . Leg . | . . . . . Wheel 3 | . . . 1 2 Hover 1 | . . . . 1 Flight . | . . . . . Utility 18 | 1 . 3 6 8 Device 2 | . . 1 . 1 Storage 4 | 1 . . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 12 | . . 2 3 7 Artifact . | . . . . . Weapon 17 | 2 . 1 8 6 Energy Gun 5 | 1 . . 3 1 Energy Cannon 6 | . . . 2 4 Ballistic Gun 4 | 1 . . 3 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 24 | . . 4 11 9 Power 5 | . . 1 1 3 Propulsion 7 | . . 1 3 3 Utility 5 | . . 1 2 2 Weapon 7 | . . 1 5 1 Highest Loss Streak 8 | . . 4 8 5 Average Slot Usage (%) 45 | . 71 72 51 31 Engine 3 | . . 9 4 1 Core 1 | . . . . 3 Treads 7 | . 28 23 6 . Wheel 1 | . . . 1 2 Device 3 | . . 6 4 2 Storage 7 | . 14 9 9 4 Protection 6 | . . 2 10 6 Energy Gun 2 | . 14 3 4 . Energy Cannon 2 | . . . 4 3 Ballistic Gun 6 | . 14 11 5 4 Naked Turns . | . . . . . Heaviest Build 45 | 7 7 17 45 43 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 4 | . . 1 4 4 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 8 | 6 6 6 8 8 Average Capacity 6 | 5 6 5 7 6 Most Carried 7 | 3 4 4 7 7 Average Carried 3 | 1 3 3 3 4 Final Capacity 4 | . . . . 4 Final Carried 4 | . . . . 4 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 838 | 196 . 213 180 249 Remotely . | . . . . . Salvage Created 652 | . . 94 380 178 Parts 47 | . . 10 29 8 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 14 | . . 4 7 3 Guns 8 | . . 2 4 2 Cannons 6 | . . 2 3 1 Classes Destroyed 3 | . . 2 . 1 Tunneler 2 | . . . . 2 Grunt 3 | . . 1 . 2 Abomination 11 | . . 3 7 1 Best Kill Streak 4 | . . 1 4 1 Combat Bots Only 4 | . . 1 4 1 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3645 | . 51 669 1128 1797 Core 1290 | . . 235 346 709 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 100 41 37 . Volleys Fired 99 | . . 17 28 54 Largest 2 | . . 2 2 2 Hottest 115 | . . 59 115 95 Shots Fired 154 | . . 34 55 65 Gun 95 | . . 17 34 44 Cannon 59 | . . 17 21 21 Launcher . | . . . . . Special . | . . . . . Kinetic 80 | . . 34 4 42 Thermal 72 | . . . 51 21 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 18 | . . 15 17 18 Robot Miss Streak 9 | . . 2 2 9 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 115 | . . 25 46 44 Core Hits 35 | . . 7 17 11 Critical Hits 2 | . . 1 . 1 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1953 | . . 375 944 634 Guns 1046 | . . 156 599 291 Cannons 899 | . . 217 339 343 Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . . 2 6 . Kinetic 691 | . . 373 47 271 Thermal 1234 | . . . 891 343 Explosive . | . . . . . Electromagnetic 20 | . . . . 20 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 1 4 4 12 Average Corruption 5 | . 1 2 2 10 Corruption Purged . | . . . . . Effects 30 | . . 3 6 21 Message Errors 4 | . . 1 2 1 Matter Fused 6 | . . 1 2 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 9 | . . . 2 7 Data Loss (minor) 2 | . . 1 . 1 Misfires 1 | . . . . 1 Misdirections 2 | . . . . 2 Targeting Errors 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 3 | . . . 3 . Shots . | . . . . . Rammed 3 | . . 1 1 1 Targets Rammed 3 | . . 1 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1437 | . . 944 306 1437 Average Temperature 267 | . . 365 65 350 Received Heat Transfer 564 | . . 75 252 237 Effects 60 | . . 19 . 41 Shutdowns 9 | . . 4 . 5 Energy Bleed 9 | . . 1 . 8 Interference 5 | . . 3 . 2 Matter Decay 4 | . . 2 . 2 Short Circuit 3 | . . 1 . 2 Damage (minor) 8 | . . 1 . 7 Damage (major) 15 | . . 4 . 11 Damage (core) 7 | . . 3 . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 937 | . . . 540 397 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 56 | . 15 35 15 56 Average Influence 9 | . 1 17 1 14 Maximum Alert Level . | . . . . . Low Security (%) 100 | . . . . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 37 | . 3 7 12 15 Investigation 7 | . 3 3 . 1 Extermination . | . . . . . Reinforcement 12 | . . 2 4 6 Assault 15 | . . 2 5 8 Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 10 | . 1 3 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 1 14 19 18 Peak Tracking Total 7 | . 1 6 7 5 Tactical Retreats 8 | . . 2 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2321 | 77 162 325 644 1113 Spaces Moved 1357 | 43 101 199 370 644 Core 599 | 1 . 57 206 335 Treads 372 | 42 101 142 87 . Legs . | . . . . . Wheels 382 | . . . 77 305 Hover 4 | . . . . 4 Flight . | . . . . . Fastest Speed 50 | 50 160 50 50 50 Average Speed 140 | 157 160 129 138 141 Slowest Speed 250 | 160 160 160 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 23 23 49 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . 2 . . Melee . | . . . . . Projectile 2 | . . 2 . . AOE . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1606 | 50 102 230 441 783 Wait 63 | . 1 5 9 48 Move 1353 | 42 100 198 369 644 Hop . | . . . . . Pick Up 14 | 3 1 1 7 2 Fast Attach 30 | 5 . 4 10 11 Attach 17 | . . 1 6 10 Detach 12 | . . . 5 7 Swap 2 | . . 1 1 . Drop 13 | . . 2 5 6 Fire 99 | . . 17 28 54 Melee . | . . . . . Ram 2 | . . . 1 1 Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 13) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 518 | -9/Materials | Core integrity fell below 50% 547 | -9/Materials | Discovered new exit (range 3) 562 | -9/Materials | Lost 4 parts (1p1n1u1w) 565 | -9/Materials | Entered another Materials area 565 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 629 | -8/Materials | Garrison activated, responded to threat 956 | -8/Materials | Lost 8 parts (1p2n2u3w) 1124 | -8/Materials | Discovered new exit (range 15) 1169 | -8/Materials | Core integrity fell below 50% 1188 | -8/Materials | Discovered new exit (range 14) 1209 | -8/Materials | Entered Factory 1209 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1374 | -7/Factory | Discovered new exit (range 3) 1561 | -7/Factory | Spotted C-40 Crusher 1952 | -7/Factory | System corruption reached 10% 2022 | -7/Factory | Discovered new exit (range 15) 2174 | -7/Factory | Core integrity fell below 50% 2314 | -7/Factory | Core integrity fell below 20% 2322 | -7/Factory | Destroyed by Lesser Abomination with Heavy Laser Last Messages --------------- 02306_ Reactive Plating destroyed. 02307_ Dropped Hvy. Particle Cannon. 02308_ Penetrated by HV Slug. 02309_ Overheating: Lgt. Ion Engine damaged (-17). 02310_ Overheating: Hvy. Mace damaged (-21). 02310_ Overheating: Lgt. Ion Engine damaged (-6). 02310_ Overheating: Wheel damaged (-4). 02310_ Overheating: System Backup Module damaged (-19). 02310_ Acquired Hover Unit. 02311_ Power failure, Lgt. Ion Engine shutdown. 02311_ Overheating: Lgt. Ion Engine damaged (-3). 02313_ Overheating: Wheel damaged (-5). 02315_ Overheating: Core damaged (-84). 02316_ Lgt. Ion Engine destroyed. 02316_ Wheel destroyed. 02316_ Hover Unit destroyed. 02317_ Overheating: Energy bleed (-14). 02317_ HV Slug penetrates Wall. 02317_ Penetrated by HV Slug. 02317_ Knocked back. 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