Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.27 @ 21:54:50 Player: Cyurio Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (3414) 3414 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 7214 Bonus ------- High Alert Combat Kills 510 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 3/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Microactuators Improved Medium Armor Plating Powered Hammer Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Weapon Shielding Heavy Armor Plating > --- WEAPON ----------- Heavy Mace Katana Axe > --- INVENTORY -------- Ion Engine Aluminum Leg Wheel Hardlight Generator Hardlight Generator Minigun Minigun Minigun High-powered Shotgun Gauss Rifle Mining Claw [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Protection Weapon Shielding Weapon Axe Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 88 | . 11 37 25 15 . Power 12 | . 1 4 6 1 . Engine 8 | . 1 3 3 1 . Core 4 | . . 1 3 . . Reactor . | . . . . . . Propulsion 24 | . 3 9 9 3 . Treads . | . . . . . . Leg 22 | . 3 8 9 2 . Wheel 2 | . . 1 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 2 8 5 3 . Device 5 | . 2 1 1 1 . Storage 1 | . . 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 11 | . . 6 3 2 . Artifact . | . . . . . . Weapon 34 | . 5 16 5 8 . Energy Gun 3 | . 2 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 1 . 3 . Ballistic Cannon . | . . . . . . Launcher 11 | . 2 6 1 2 . Special Weapon . | . . . . . . Impact Weapon 4 | . . 2 1 1 . Slashing Weapon 11 | . . 6 3 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 48 | . 1 14 15 18 . Power 8 | . . 3 3 2 . Propulsion 18 | . . 4 7 7 . Utility 11 | . . 5 3 3 . Weapon 11 | . 1 2 2 6 . Highest Loss Streak 7 | . 1 7 5 7 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 94 95 94 54 . Engine 6 | . 14 8 2 3 . Core 2 | . . 2 6 . . Leg 26 | . 28 31 34 11 . Device 5 | . 9 6 4 4 . Storage 9 | . 14 11 9 6 . Processor 1 | . . . 7 . . Protection 9 | . . 13 12 7 . Energy Gun 3 | . 13 3 . . . Ballistic Gun 3 | . 14 3 . 2 . Impact Weapon 5 | . . 7 6 4 . Slashing Weapon 7 | . . 5 11 11 . Naked Turns 182 | . . . . 161 21 Heaviest Build 49 | 12 16 35 46 49 . Greatest Support 64 | 20 20 51 64 54 3 Greatest Overweight (x) 9 | . . 1 1 9 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 Average Capacity 12 | 8 8 11 15 13 5 Most Carried 15 | 6 8 15 15 14 5 Average Carried 9 | 6 6 9 11 10 5 Final Capacity 15 | 8 8 15 15 5 5 Final Carried 12 | 6 8 11 12 5 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1500 | 200 280 573 323 124 . Remotely . | . . . . . . Salvage Created 3982 | . 431 1465 1251 835 . Parts 226 | . 20 98 61 47 . Haulers Intercepted 3 | . . . 2 1 . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 92 | . 12 36 25 19 . Melee 36 | . . 9 21 6 . Guns 24 | . 9 8 . 7 . AOE 26 | . 3 17 3 3 . Classes Destroyed 15 | . 4 6 4 1 . Worker 8 | . 2 1 1 4 . Builder 5 | . 1 2 . 2 . Hauler 3 | . . . 2 1 . Recycler 6 | . . 4 1 1 . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . . . 2 . . Swarmer 27 | . 2 12 6 7 . Grunt 34 | . 10 11 6 7 . Brawler 3 | . . 1 1 1 . Duelist 2 | . . 2 . . . Sentry 19 | . . 10 8 1 . Specialist 2 | . . . 2 . . Hunter 3 | . . . 2 1 . Programmer 2 | . . . . 2 . Best Kill Streak 11 | . 3 7 4 11 . Combat Bots Only 9 | . 2 9 3 8 . Max Kills in Single Turn 3 | . 2 3 2 2 . Gunslinging . | . . . . . . Exploded 3 | . 1 3 2 1 . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 6156 | . 542 1786 1512 2257 59 Core 1279 | . 90 302 184 644 59 Absorbed by Shields 109 | . . 109 . . . Redirected to Shielding 79 | . . 11 42 26 . Core Remaining (%) 63 | 100 64 24 66 . . Volleys Fired 164 | . 51 61 6 46 . Largest 2 | . 2 2 1 2 . Hottest 70 | . 70 70 33 50 . Shots Fired 269 | . 96 103 6 64 . Gun 232 | . 90 86 . 56 . Cannon . | . . . . . . Launcher 37 | . 6 17 6 8 . Special . | . . . . . . Kinetic 145 | . 45 44 . 56 . Thermal 87 | . 45 42 . . . Explosive 37 | . 6 17 6 8 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 8 18 2 12 . Robot Miss Streak 5 | . 5 2 1 5 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 331 | . 63 122 81 65 . Core Hits 169 | . 29 67 36 37 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 5 | . . 3 1 1 . Critical Strikes 15 | . 3 4 4 4 . Burn 3 | . 3 . . . . Smash 7 | . . 4 2 1 . Sever 5 | . . . 2 3 . Melee Attacks 186 | . . 61 91 34 . Impact 55 | . . 22 11 22 . Slashing 131 | . . 39 80 12 . Piercing . | . . . . . . Sneak Attacks 11 | . . . 9 2 . Combat Hostiles . | . . . . . . Follow-up Attacks 32 | . . 13 11 8 . Damage Inflicted 10450 | . 838 3234 3498 2880 . Guns 2267 | . 669 809 . 789 . Cannons . | . . . . . . Explosions 3279 | . 169 1458 528 1124 . Melee 4904 | . . 967 2970 967 . Ramming . | . . . . . . Kinetic 1479 | . 244 446 . 789 . Thermal 788 | . 425 363 . . . Explosive 3279 | . 169 1458 528 1124 . Electromagnetic . | . . . . . . Impact 1384 | . . 341 255 788 . Slashing 3520 | . . 626 2715 179 . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . . Average Corruption 3 | . . . 3 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . 18 . . Message Errors 3 | . . . 3 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 3 | . . . 3 . . Data Loss (minor) 5 | . . . 5 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 580 | . . 132 178 270 . Projectiles . | . . . . . . Explosions 72 | . . 54 . 18 . Melee 508 | . . 78 178 252 . Knockbacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 138 | . 3 85 . 50 . Shots 5 | . 1 3 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 237 | . 194 10 237 9 . Average Temperature 70 | . 46 5 110 8 . Received Heat Transfer 1932 | . 261 459 531 672 9 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 1 . 3 . Impact Corruptions 15 | . . 3 1 11 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 6 . . . . Heat Transferred 2352 | . 1480 872 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 932 | . 323 932 683 534 473 Initial 389 | . . 135 389 289 373 Average 442 | . 202 534 569 328 392 Maximum Alert Level 3 | . 1 3 2 2 2 Low Security (%) 7 | 100 34 8 . . . Level 1 41 | . 65 31 5 77 85 Level 2 39 | . . 30 94 21 14 Level 3 10 | . . 30 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 4 4 6 11 . Investigation 5 | . 2 2 . 1 . Extermination 2 | . . . . 2 . Reinforcement 10 | . 2 1 3 4 . Assault 3 | . . 1 2 . . Garrison 5 | . . . 1 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 156 | . 21 54 41 36 4 Peak Tracking Total 8 | . 3 7 7 8 5 Tactical Retreats 14 | . 1 5 3 5 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . 3 . . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 25 | . 4 11 5 5 . Terminals 23 | . 4 11 5 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 76 | . 14 39 16 7 . Successful 43 | . 7 23 9 4 . Failed 33 | . 7 16 7 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 38 | . 8 20 9 1 . Terminals 72 | . 14 39 16 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 23 | . 3 14 5 1 . Record 3 | . . 3 . . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . 1 . . . Branch Access Points 3 | . 1 1 1 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . 1 . . . Alert Level 2 | . . 1 1 . . Unreport Threat 2 | . . 1 1 . . Locate Traps 3 | . . 2 1 . . Reprogram Traps 1 | . . 1 . . . Security Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Retrieve Matter 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 17 | . 4 9 4 . . Terminals 17 | . 4 9 4 . . Botnet 17 | . 4 9 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 3 8 4 3 . Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 5002 | 5 695 1724 1263 1294 21 Spaces Moved 2886 | 5 400 954 710 776 41 Core 392 | . . . . 351 41 Treads . | . . . . . . Legs 2474 | 5 400 939 710 420 . Wheels 20 | . . 15 . 5 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 95 115 50 50 Average Speed 126 | 120 120 126 120 138 50 Slowest Speed 500 | 120 120 130 190 500 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 2 52 93 67 34 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 243 | . 27 137 44 35 . Melee . | . . . . . . Projectile . | . . . . . . AOE 243 | . 27 137 44 35 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3718 | 4 528 1275 971 899 41 Wait 353 | . 49 139 139 26 . Move 2881 | 4 399 953 709 775 41 Hop . | . . . . . . Pick Up 54 | . 8 25 13 8 . Fast Attach 14 | . 1 4 5 4 . Attach 35 | . 1 13 12 9 . Detach 2 | . . . . 2 . Swap 39 | . 9 20 8 2 . Drop 32 | . 10 15 3 4 . Fire 164 | . 51 61 6 46 . Melee 144 | . . 45 76 23 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 4) 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -9/Materials | Identified exit to Materials 1194 | -9/Materials | Build established: Scavenger-Mutant 1292 | -9/Materials | Lost 7 parts (1p3n2u1w) 1421 | -9/Materials | Identified exit to Mines 1575 | -9/Materials | Build established: Mutant 1901 | -9/Materials | First assault squad dispatched 1952 | -9/Materials | Destroyed 9 combat bots 1991 | -9/Materials | Core integrity fell below 50% 2071 | -9/Materials | Lost 3 parts (1n1u1w) 2425 | -9/Materials | Entered another Materials area 2425 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2752 | -8/Materials | Lost 4 parts (1p3n) 3031 | -8/Materials | Build established: Scavenger-Mutant 3437 | -8/Materials | Lost 5 parts (1p1n2u1w) 3625 | -8/Materials | First assault squad dispatched 3635 | -8/Materials | Discovered new exit (range 16) 3677 | -8/Materials | Garrison activated, responded to threat 3688 | -8/Materials | Entered Factory 3688 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3709 | -7/Factory | Build established: Mutant 3879 | -7/Factory | Lost 5 parts (1p3n1u) 4494 | -7/Factory | Garrison activated, responded to threat 4569 | -7/Factory | Destroyed 8 combat bots 4572 | -7/Factory | Lost 7 parts (1p3n1u2w) 4779 | -7/Factory | Lost 4 parts (1u3w) 4795 | -7/Factory | Garrison activated, responded to threat 4821 | -7/Factory | Released all parts (3) 4823 | -7/Factory | Core integrity fell below 50% 4958 | -7/Factory | Core integrity fell below 20% 4978 | -7/Factory | Identified exit to Garrison 4982 | -7/Factory | Entered Garrison 4994 | -7/Garrison | Triggered checkpoint 5003 | -7/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 04906_ K-01 Serf cleans the Fusion Modulator. 04909_ K-01 Serf cleans the Nuclear Reactor. 04934_ Dropped Lgt. Nuclear Core. 04935_ Acquired Com. Wheel. 04942_ K-01 Serf cleans the Fusion Modulator. 04946_ Connecting with Recycling Unit... 04946_ ALERT: Suspicious activity at Recycling Unit F006. Dispatching Investigation squad. 04959_ Dropped Com. Wheel. 04960_ Acquired Spear. 04966_ T-07 Excavator is excavating. 04978_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04978_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04994_ Beams of light sweep through the air. An alarm sounds. 05000_ ALERT: Garrison interior compromised. 05003_ C-17 Slicer knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ???????????????+##???????????????????????????????? | | ?????????????? #???????????????????????????????? | | ?????????##### ##### #???????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# ###############??????????????????????? | | ?????????# #????# #???# #??????????????????????? | | ?????????# #????# #???# #??????????????????????? | | ########## ######+##### #### ##????????????????? | | g c @ #????????????????? | | c #????????????????? | | #????????????????? | | ######################### ### #????????????????? | | ????????????????????????# #??? #????????????????? | | ????????????????????????# #???? #????????????????? | | ????????????????????????# #?????#????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Core Shielding 20 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloySegregatorBuckler Manual? 0 Play Time 00:51:02 Cumulative 38.5 hours Start 2022.06.27 @ 21:03:30 End 2022.06.27 @ 21:54:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6528136d-c040-4a15-89e6-dae86157fc18