Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 11:36:58 Player: canerib Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (950) 950 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 4494 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 722/850 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Hovering (80) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Gravmag Array > --- UTILITY (8) ------ Machine Analyzer Improved Terrain Scan Processor Seismic Detector Core Analyzer > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Advanced Signal Interpreter Improved Terrain Scan Processor Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Airjet VTOL Module VTOL Module > --- UTILITY ---------- Cryofiber Web Machine Analyzer Improved Terrain Scan Processor Core Analyzer Microactuators Shock Absorption System > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Improved Terrain Scan Processor Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Machine Analyzer Weapon Assault Rifle Ballistic Gun Assault Rifle Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 6 | . . . 2 2 2 . Weapon . | . . . . . . . Parts Attached 55 | 8 13 12 8 6 8 . Power 7 | 1 2 1 . 1 2 . Engine 5 | 1 1 1 . . 2 . Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 24 | 2 4 9 4 1 4 . Treads 3 | . 2 . . . 1 . Leg 1 | . . . . . 1 . Wheel 4 | 2 1 . . . 1 . Hover 2 | . . . . 1 1 . Flight 14 | . 1 9 4 . . . Utility 15 | 2 4 1 2 4 2 . Device 7 | 1 . 1 . 3 2 . Storage 5 | 1 4 . . . . . Processor 3 | . . . 2 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 3 3 1 2 . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 3 3 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . 2 . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 26 | . . 6 8 3 8 1 Power 5 | . . 1 1 1 1 1 Propulsion 13 | . . 4 5 1 3 . Utility 6 | . . . 2 1 3 . Weapon 2 | . . 1 . . 1 . Highest Loss Streak 6 | . . 3 5 3 6 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 98 96 80 71 66 60 Engine 4 | . 6 1 8 . 5 6 Core 5 | . 7 9 . 3 . . Treads 1 | . 1 . . . 3 6 Wheel 12 | . 26 . . . 1 . Hover 1 | . . . . 2 4 6 Flight 11 | . . 41 29 14 1 . Device 14 | . 14 22 9 12 12 6 Storage 6 | . 14 . . . . . Processor 6 | . . . 16 22 20 20 Ballistic Gun 16 | . 27 20 . . . . Piercing Weapon 4 | . . . 15 15 9 6 Peak Build Rating 42 | 7 14 19 26 42 41 35 Average Rating 17 | 5 9 16 21 32 34 34 On Entrance 16 | . 7 13 11 19 32 35 Naked Turns . | . . . . . . . Heaviest Build 92 | 13 92 13 11 16 15 12 Greatest Support 40 | 26 40 16 16 9 20 20 Greatest Overweight (x) 3 | . 3 1 2 2 2 . Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 25 | 8 25 10 5 5 5 5 Average Capacity 10 | 7 17 5 5 5 5 5 Most Carried 19 | 4 19 10 4 4 3 3 Average Carried 5 | 2 9 4 3 2 2 3 Final Capacity 10 | 8 10 5 5 5 5 5 Final Carried 10 | 4 10 4 3 2 3 3 Class Distribution -------------------- 53% | Mutant 13% | Scavenger-Sprinter 12% | Sprinter 6% | Scavenger-Mutant 5% | Scavenger-Scout 3% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -8/Materials Gladiator | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 1166 | 327 193 456 55 55 80 . Remotely . | . . . . . . . Salvage Created 1473 | 116 193 442 177 61 484 . Parts 93 | 13 15 32 12 2 19 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 32 | . 6 16 4 1 5 . Melee 10 | . . . 4 1 5 . Guns 22 | . 6 16 . . . . Classes Destroyed 7 | 2 3 1 . . 1 . Worker 2 | . 1 . 1 . . . Tunneler 5 | 4 . . . . 1 . Recycler 3 | 1 . . 1 . 1 . Swarmer 15 | . 3 8 4 . . . Grunt 9 | . 3 4 . . 2 . Brawler 1 | . . . . . 1 . Sentry 7 | . . 4 . 1 2 . Best Kill Streak 8 | 5 4 8 6 1 3 . Combat Bots Only 8 | . 3 8 4 1 3 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 277 | . 43 61 47 59 66 1 Missed 81 | . 13 21 13 17 17 . Damage Taken 2139 | . 340 461 311 405 570 52 Core 508 | . 111 41 64 164 128 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 91 | . 91 . . . . . Core Remaining (%) 81 | 100 55 89 88 76 . . Volleys Fired 72 | 9 31 32 . . . . Largest 2 | 2 2 2 . . . . Hottest 46 | 40 40 46 . . . . Shots Fired 139 | 18 62 59 . . . . Gun 139 | 18 62 59 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 139 | 18 62 59 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 5 11 6 . . . . Robot Miss Streak 5 | 3 4 5 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 117 | 10 36 44 8 5 13 1 Core Hits 61 | 6 14 23 6 1 11 . Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed 3 | . . 3 . . . . Critical Strikes 9 | . 1 4 1 1 2 . Destroy 5 | . 1 4 . . . . Impale 4 | . . . 1 1 2 . Melee Attacks 40 | . . . 18 6 15 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 40 | . . . 18 6 15 1 Sneak Attacks 5 | . . . 2 . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . 4 . 1 . Damage Inflicted 2069 | 124 455 628 261 133 448 20 Guns 1207 | 124 455 628 . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 862 | . . . 261 133 448 20 Ramming . | . . . . . . . Kinetic 1207 | 124 455 628 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 862 | . . . 261 133 448 20 Highest Corruption 10 | . . . . . . 10 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 48 | . . . 28 . 20 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 48 | . . . 28 . 20 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 8 | . 8 . 5 . . . Average Temperature 3 | . 2 . 5 . . . Received Heat Transfer 639 | . 156 105 36 90 252 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 591 | 25 183 591 336 198 166 58 Initial 249 | . 16 . 249 138 86 58 Average 126 | 9 61 265 281 163 123 57 Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 83 | 100 100 42 . 100 100 100 Level 1 11 | . . 24 100 . . . Level 2 5 | . . 33 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 4 . . 1 . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 3 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 3 | . . 2 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 10 26 12 9 15 3 Peak Tracking Total 9 | . 4 9 8 7 4 3 Tactical Retreats 5 | . . 4 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 9 | . 3 3 2 1 . . Terminals 7 | . 2 3 2 . . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 9 9 7 1 . . Successful 15 | . 6 6 2 1 . . Failed 11 | . 3 3 5 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 9 | . 3 4 2 . . . Terminals 20 | . 4 9 7 . . . Fabricators 1 | . . . . 1 . . Repair Stations 5 | . 5 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 3 2 . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 3 . . . . Terminals 5 | . 2 3 . . . . Assimilate 1 | . . 1 . . . . Botnet 4 | . 2 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 3 2 . . . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 32 | . . . . 32 . . Highest-Rated Ally 32 | . . . . 32 . . Total Orders . | . . . . . . . Ally Attacks 1 | . . . . 1 . . Total Damage 57 | . . . . 57 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 1555 | 109 681 264 109 140 229 23 Spaces Moved 1372 | 67 421 289 163 209 201 22 Core 11 | 1 . . . 5 5 . Treads 13 | . 13 . . . . . Legs 6 | . . . . . 6 . Wheels 508 | 66 408 . . . 34 . Hover 211 | . . . . 33 156 22 Flight 623 | . . 289 163 171 . . Fastest Speed 26 | 50 90 26 27 32 50 90 Average Speed 71 | 90 113 28 33 48 90 90 Slowest Speed 195 | 100 160 109 195 150 150 90 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 13 | . . 6 . 7 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 58 34 23 6 7 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 1735 | 93 566 405 192 231 225 23 Wait 153 | 7 60 71 6 8 1 . Move 1342 | 66 420 277 162 194 201 22 Hop 12 | . . 5 . 7 . . Pick Up 36 | 3 26 2 2 2 1 . Fast Attach 32 | 7 5 4 5 3 8 . Attach 14 | . 1 7 3 3 . . Detach . | . . . . . . . Swap 9 | 1 7 1 . . . . Drop 23 | . 16 6 1 . . . Fire 72 | 9 31 32 . . . . Melee 34 | . . . 13 6 14 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 8 | . . . . 8 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min / [*Sub]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Identified exit to Mines 249 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 553 | -10/Materials | Repaired Assault Rifle 597 | -10/Materials | Discovered new exit (range 5) 704 | -10/Materials | Discovered new exit (range 8) 791 | -10/Materials | Entered another Materials area 791 | -9/Materials | Evolved 2 slots: Propulsion x2 933 | -9/Materials | Destroyed 8 combat bots 968 | -9/Materials | Discovered new exit (range 16) 1054 | -9/Materials | Lost 3 parts (1p1n1w) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Utility x2 1152 | -8/Materials | Lost 5 parts (3n2u) 1163 | -8/Materials | Discovered new exit (range 4) 1164 | -8/Materials | Entered Factory 1164 | -7/Factory | Evolved 2 slots: Utility x2 1194 | -7/Factory | Lost 3 parts (1p2n) 1240 | -7/Factory | Discovered new exit (range 15) 1304 | -7/Factory | Entered another Factory area 1304 | -6/Factory | Evolved 2 slots: Utility x2 1335 | -6/Factory | Lost 3 parts (1p1n1u) 1392 | -6/Factory | Lost 6 parts (1p3n2u) 1533 | -6/Factory | Sucked down chute 1533 | -6/Factory | Entered Waste 1540 | -6/Waste | Spotted C-40 Crusher 1540 | -6/Waste | Spotted C-40 Crusher 1541 | -6/Waste | Spotted C-40 Crusher 1548 | -6/Waste | EMP discharged 1548 | -6/Waste | System corruption reached 10% 1554 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1556 | -6/Waste | Self-destructed Last Messages --------------- results: 01508_ Fabricator x3 01533_ Critical hit (Burn: +37). 01533_ Triggered Chute Trap. 01533_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 01538_ ALERT: Foreign system detected. Charging EMP. 01548_ Broken Gamma Bomb Array fried beyond repair. 01548_ Broken Adv. Concussive RPG fried beyond repair. 01548_ Imp. Shock Absorption System fried beyond repair. 01548_ System corrupted (+10). 01549_ System corrupted: Component data lost. 01554_ Lgt. Angular Momentum Engine crushed. 01554_ Carbon-fiber Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### ####???????????????????? | | ???????????????????# ???????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????? ??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# ] #### #??????????????????????? | | ???????# CCCC#??????????????????????? | | ???????# CCCC#??????????????????????? | | ???????# #??????????????????????? | | ???????# = @#??????????????????????? | | ???????# #### CC#??????????????????????? | | ???????# ! #??# CC#??????????????????????? | | ???????# ! ! #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Melee Speed Boost 20 Evasion (%) 64 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricNovaScanner Manual? 0 Play Time 00:22:13 Cumulative 100.3 hours Start 2025.04.03 @ 22:04:36 End 2025.04.04 @ 11:36:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b537f02-9855-45c8-8441-2a368680589c