Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.10 @ 19:32:43 Player: cromly Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (206) 206 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 2269 Bonus ------- Follower Combat Kills 118 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 500/500 System Corruption 0% Temperature Critical (958) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Visual Processing Unit Improved Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Signal Interpreter Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Visual Processing Unit Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Signal Interpreter Hardened Light Armor Plating Improved Medium Laser Improved Medium Laser [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Shield Generator Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 35 | 6 8 . 13 8 Power 6 | 1 1 . 3 1 Engine 6 | 1 1 . 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 2 . 4 . Treads . | . . . . . Leg 4 | 2 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . 4 . Utility 8 | 1 3 . 2 2 Device 5 | . 3 . 1 1 Storage 1 | 1 . . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 2 . 4 5 Energy Gun 7 | 2 2 . . 3 Energy Cannon 6 | . . . 4 2 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . 1 . 2 2 Parts Lost 5 | . . . 2 3 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 2 | . . . 2 . Weapon . | . . . . . Highest Loss Streak 3 | . . . 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 95 77 78 48 Engine 11 | . 14 11 10 9 Leg 15 | . 27 22 9 . Flight 11 | . . . 23 13 Device 16 | . 23 22 12 8 Processor 1 | . . . 1 5 Energy Gun 14 | . 26 22 4 9 Energy Cannon 8 | . . . 18 3 Naked Turns . | . . . . . Heaviest Build 23 | 14 19 16 20 23 Greatest Support 20 | 20 20 20 20 15 Greatest Overweight (x) 7 | 2 3 . 3 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 4 | 1 3 5 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 1 5 5 5 5 Class Distribution -------------------- 75% | Mutant 16% | Sprinter 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 487 | 150 24 . 313 . Remotely . | . . . . . Salvage Created 264 | . 24 . 155 85 Parts 14 | . 2 . 5 7 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 8 | . . . 3 5 Guns 4 | . . . . 4 Cannons 4 | . . . 3 1 Classes Destroyed 4 | . 1 . 2 1 Watcher 1 | . 1 . . . Swarmer 5 | . . . . 5 Grunt 2 | . . . 2 . Brawler 1 | . . . 1 . Best Kill Streak 5 | . 1 . 3 5 Combat Bots Only 5 | . . . 3 5 Max Kills in Single Turn 2 | . 1 . 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 1444 | . . 21 517 906 Core 823 | . . . 241 582 Absorbed by Shields 65 | . . 8 57 . Core Remaining (%) 79 | 100 100 . 39 . Volleys Fired 35 | . 1 3 14 17 Largest 3 | . 2 2 2 3 Hottest 180 | . 100 100 136 180 Shots Fired 74 | . 2 6 27 39 Gun 36 | . 2 6 . 28 Cannon 38 | . . . 27 11 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 74 | . 2 6 27 39 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 2 2 5 2 Robot Miss Streak 9 | . . 4 3 9 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 27 | . 2 2 15 8 Core Hits 13 | . 2 1 5 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 608 | . 27 25 380 176 Guns 185 | . 25 25 . 135 Cannons 406 | . . . 365 41 Explosions . | . . . . . Melee . | . . . . . Ramming 17 | . 2 . 15 . Kinetic . | . . . . . Thermal 591 | . 25 25 365 176 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 . 5 . Average Corruption 2 | . 1 . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 4 . Heat Flow Errors 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 7 | . . . 7 . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 2 | . 1 . 1 . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 1054 | . 33 72 834 1054 Average Temperature 381 | . 19 36 402 435 Received Heat Transfer 108 | . . 6 102 . Effects 46 | . . . 37 9 Shutdowns 5 | . . . 5 . Energy Bleed 7 | . . . 7 . Interference 4 | . . . 3 1 Matter Decay 3 | . . . 3 . Short Circuit 3 | . . . 1 2 Damage (minor) 8 | . . . 7 1 Damage (major) 9 | . . . 8 1 Damage (core) 7 | . . . 3 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1073 | . 74 74 555 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 289 | . 22 54 289 261 Initial 121 | . . 9 22 121 Average 69 | . 5 31 112 162 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 90 | 100 100 100 85 68 Level 1 9 | . . . 14 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 1 4 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . 1 2 1 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 5 | . . 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 3 4 35 9 Peak Tracking Total 15 | . 1 5 15 5 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 4 | . 2 . 2 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 2 . 7 . Successful 3 | . 1 . 2 . Failed 6 | . 1 . 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 1 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Open Door 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 12 | . . . 12 . Total Damage 228 | . . . 228 . Kills 5 | . . . 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 826 | 57 268 69 325 107 Spaces Moved 856 | 38 202 51 460 105 Core 11 | 8 1 . . 2 Treads . | . . . . . Legs 379 | 30 201 51 97 . Wheels . | . . . . . Hover . | . . . . . Flight 466 | . . . 363 103 Fastest Speed 31 | 50 120 120 31 34 Average Speed 74 | 117 121 120 52 41 Slowest Speed 400 | 190 200 120 270 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 20 | . . . 20 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 41 9 53 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 959 | 49 219 53 497 141 Wait 15 | . 2 . 13 . Move 815 | 37 201 50 422 105 Hop 17 | . . . 17 . Pick Up 18 | 6 5 . 5 2 Fast Attach 16 | 1 6 . 6 3 Attach 10 | 5 . . 1 4 Detach 4 | . . . . 4 Swap 9 | . 2 . 6 1 Drop 18 | . 1 . 12 5 Fire 35 | . 1 3 14 17 Melee . | . . . . . Ram 1 | . . . 1 . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 12) 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Propulsion x2 341 | -9/Materials | Build established: Mutant 371 | -9/Materials | Discovered new exit (range 15) 395 | -9/Materials | Entered Storage 515 | -9/Storage | Met a pair of Derelict thieves 656 | -9/Storage | Core integrity fell below 50% 715 | -9/Storage | Discovered new exit (range 15) 720 | -9/Storage | Entered Materials 720 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 807 | -8/Materials | Lost 3 parts (3n) 813 | -8/Materials | Core integrity fell below 50% 826 | -8/Materials | Core integrity fell below 20% 828 | -8/Materials | Core destroyed Last Messages --------------- 00767_ Acquired Visual Processing Unit. 00773_ Imp. Flight Unit destroyed. 00780_ S-10 Pest destroyed. 00791_ Electrolysis Chamber disabled. 00794_ S-10 Pest destroyed. 00807_ R-06 Scavenger collects Lgt. Ion Engine. 00811_ Imp. Sensor Array broken. 00811_ Overheating: Short circuit. 00811_ S-10 Pest destroyed. 00812_ Overheating: F-cell Engine damaged (-32). 00813_ Overheating: Core damaged (-110). 00815_ Overheating: Visual Processing Unit damaged (-8). 00821_ S-10 Pest destroyed. 00822_ Overheating: System interference. 00822_ Imp. Medium Laser temporarily disabled. 00823_ Overheating: Core damaged (-77). 00824_ Visual Processing Unit broken. 00824_ Overheating: Short circuit. 00826_ Overheating: Core damaged (-93). 00828_ Overheating: Core damaged (-104). 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