Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.10 @ 21:16:17 Player: Lauriboy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1197) 1197 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1254) 1254 TOTAL SCORE: 6911 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 594 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Glidesys I Zionite Glidesys I Advanced Sensor Array Advanced Melee Analysis Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Zionite Glidesys I > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Matter Compressor Enhanced Optical Array Advanced Sensor Array > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Phasing Sabre > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Advanced Energy Well Zionite Biocell Improved Trap Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Z-Drone Bay [Rating: 72] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Zionite Glidesys I Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Weapon Heavy Ion Cannon Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 4 | . . 2 . . . 2 . . Utility 3 | . . . . . . 2 1 . Weapon 2 | . . . . . . 1 1 . Parts Attached 60 | 4 3 6 3 9 2 19 7 7 Power 5 | 1 . . . 1 . 2 . 1 Engine 4 | 1 . . . . . 2 . 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 . 2 3 3 1 7 2 4 Treads . | . . . . . . . . . Leg 23 | 2 . 2 3 3 1 7 1 4 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 17 | 1 1 1 . 3 1 4 4 2 Device 9 | . . . . 3 . 3 2 1 Storage 6 | 1 1 1 . . 1 1 1 . Processor 2 | . . . . . . . 1 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | . 2 3 . 2 . 6 1 . Energy Gun . | . . . . . . . . . Energy Cannon 5 | . . . . . . 4 1 . Ballistic Gun 6 | . 2 3 . 1 . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 3 1 . 2 . Parts Lost 28 | . . . . . 1 5 4 18 Power 5 | . . . . . . 2 . 3 Propulsion 12 | . . . . . 1 2 2 7 Utility 7 | . . . . . . 1 2 4 Weapon 4 | . . . . . . . . 4 Highest Loss Streak 10 | . . . . . 1 5 3 10 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 3 5 7 8 7 7 6 7 5 Power . | . 1 1 1 1 1 . . . Propulsion 1 | . 1 . . 1 . . 2 2 Utility 2 | . 1 2 2 2 2 3 4 3 Weapon 2 | 1 2 4 3 3 3 2 . . Tool/Special . | . . . . . . . . . Unused Backups 16 | . 2 2 3 5 1 1 . 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . 1 . . . . 1 . 1 Utility 4 | . . . . 3 . . . 1 Weapon 8 | . 1 2 3 1 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 88 100 100 99 90 99 76 Engine 6 | . 14 11 11 1 . 8 11 9 Core 4 | . . . . 9 11 1 . . Leg 37 | . 27 33 44 44 44 32 34 25 Device 3 | . . . . . . 8 10 12 Storage 18 | . 26 22 22 22 21 17 11 4 Processor 1 | . . . . . . . 4 5 Energy Cannon 4 | . . . . . . 12 16 9 Ballistic Gun 11 | . 27 22 22 14 11 . . . Ballistic Cannon 3 | . . . . 7 11 2 . . Slashing Weapon 1 | . . . . . . 3 5 4 Peak Build Rating 72 | 4 8 12 13 31 36 64 72 72 Average Rating 35 | 3 7 10 12 27 30 53 69 61 On Entrance 24 | . 4 8 12 13 31 30 64 60 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 60 | . . . . . . . . 60 Heaviest Build 68 | 10 14 18 18 25 25 59 68 61 Greatest Support 95 | 20 20 40 43 70 70 95 90 90 Greatest Overweight (x) 1 | . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 8 8 8 Average Carried 7 | 3 5 7 7 7 7 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 8 8 7 8 4 Class Distribution -------------------- 32% | Derelict-Mutant 25% | Mutant 21% | Scavenger-Mutant 13% | Scavenger-Skirmisher 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 1451 | 240 108 174 80 120 108 477 64 80 Remotely . | . . . . . . . . . Salvage Created 1714 | . 37 199 342 . 65 437 112 522 Parts 81 | . 4 21 12 . 7 15 8 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . . . 22 . . 13 Prevented 6 | . . . . . 6 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 35 | . 2 9 2 . 2 7 5 8 Guns 14 | . 2 9 2 . 1 . . . Cannons 16 | . . . . . 1 3 5 7 AOE 2 | . . . . . . 2 . . Classes Destroyed 8 | . 1 3 1 . 1 . . 2 Recycler 4 | . . . 3 . . 1 . . Watcher 1 | . . 1 . . . . . . Swarmer 20 | . 2 7 . . 1 4 5 1 Grunt 9 | . . 1 2 . . 3 . 3 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . 1 . . . . . 1 Sentry 1 | . . . . . . . . 1 Programmer 1 | . . . . . 1 . . . Best Kill Streak 12 | . 2 7 12 . 1 4 5 3 Combat Bots Only 8 | . 2 6 8 . 1 4 5 3 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 408 | . 15 68 8 . 39 60 35 183 Missed 130 | . 5 27 2 . 20 12 10 54 Hits 278 | . 10 41 6 . 19 48 25 129 Melee 5 | . . 1 . . . . . 4 Projectile 273 | . 10 40 6 . 19 48 25 125 Critical Strikes 8 | . . . . . . 3 . 5 Damage Taken 5112 | . 76 373 91 . 306 982 543 2741 Core 1205 | . 17 43 16 . 14 105 13 997 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 18 | . 18 . . . . . . . Core Remaining (%) 90 | 100 93 . . . 81 87 . . Volleys Fired 94 | . 8 18 10 . 6 19 7 26 Largest 3 | . 2 2 2 . 2 3 3 3 Hottest 195 | . 40 46 46 . 68 186 195 195 Shots Fired 205 | . 16 36 20 . 12 44 21 56 Gun 78 | . 16 36 20 . 6 . . . Cannon 127 | . . . . . 6 44 21 56 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 93 | . 16 36 20 . 12 9 . . Thermal 89 | . . . . . . 12 21 56 Explosive . | . . . . . . . . . Electromagnetic 23 | . . . . . . 23 . . Robot Hit Streak 13 | . 3 13 9 . 8 9 5 11 Robot Miss Streak 4 | . 2 3 1 . 1 4 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 140 | . 9 22 15 . 9 32 9 44 Core Hits 59 | . 5 11 7 . 2 12 5 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 4 | . . . . . . 3 . 1 Impact . | . . . . . . . . . Slashing 4 | . . . . . . 3 . 1 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3461 | . 88 344 228 . 193 1022 241 1345 Guns 749 | . 88 336 228 . 97 . . . Cannons 2434 | . . . . . 96 807 241 1290 Explosions 108 | . . . . . . 108 . . Melee 160 | . . . . . . 107 . 53 Ramming 10 | . . 8 . . . . . 2 Kinetic 905 | . 88 336 228 . 193 60 . . Thermal 1960 | . . . . . . 429 241 1290 Explosive . | . . . . . . . . . Electromagnetic 426 | . . . . . . 426 . . Impact . | . . . . . . . . . Slashing 160 | . . . . . . 107 . 53 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 1 . . 8 Average Corruption 1 | . . . . . 1 . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . 3 . . . Message Errors 2 | . . . . . 2 . . . Matter Fused 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . . . 13 . 15 Projectiles 22 | . . . . . . 7 . 15 Explosions . | . . . . . . . . . Melee 6 | . . . . . . 6 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . 98 . . Shots 2 | . . . . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . 2 . . . . . 1 Kicked 3 | . . 2 . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 452 | . . . 1 . 12 362 452 441 Average Temperature 143 | . . . 1 . 7 141 195 153 Received Heat Transfer 1135 | . . 45 54 . 12 441 . 583 Effects 14 | . . . . . . 4 2 8 Shutdowns 2 | . . . . . . . 1 1 Energy Bleed 2 | . . . . . . 1 1 . Interference 9 | . . . . . . 3 . 6 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Fried 4 | . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . . . . . 2 Heat Transferred 2566 | . . . . . . 494 333 1739 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Maximum Alert Level 2 | . . . . . . 2 1 . Low Security (%) 65 | 100 100 100 100 . . . 68 . Level 1 6 | . . . . . . . 31 . Level 2 28 | . . . . . . 100 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 632 | . 55 124 95 . . 632 257 . Initial 632 | . . . 45 . . 632 257 . Average 197 | . 7 23 20 . . 542 173 . Influence Increases 2214 | . 55 261 65 . 411 1053 139 230 Destroy 0b10 Robot/C 1080 | . 40 180 40 . 220 340 100 160 Destroy 0b10 Robot/NC 35 | . . 5 15 . 10 5 . . Destroy Leader 142 | . . 32 10 . 40 40 10 10 Allied During Kill 137 | . . . . . 96 41 . . Successful Hack 16 | . . 14 . . . 2 . . Disable Machine 15 | . . . . . . 15 . . Destroy Structure 24 | . . . . . . 10 14 . Advance Influence 600 | . . . . . . 600 . . Lose Combat Pursuer 165 | . 15 30 . . 45 . 15 60 Influence Decreases 2175 | . 55 145 181 . 359 578 608 249 Entered New Map 383 | . . . 71 . . 20 270 22 Time Decay 1388 | . 55 145 110 . 269 368 278 163 Search Patrol Dispatched 100 | . . . . . . 100 . . Lost Part 164 | . . . . . 10 50 40 64 Lost Ally 140 | . . . . . 80 40 20 . Squads Dispatched 9 | . 1 . . . . 6 2 . Investigation 1 | . . . . . . 1 . . Extermination 2 | . . . . . . 1 1 . Reinforcement 3 | . 1 . . . . 1 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 5 15 1 . 10 17 7 21 Peak Tracking Total 8 | . 3 6 1 . 4 4 5 8 Tactical Retreats 8 | . 1 2 . . 2 . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 10 | . 2 2 . 1 1 2 1 1 Terminals 4 | . 1 2 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 4 4 . 2 1 11 1 1 Successful 18 | . 3 4 . 2 1 7 . 1 Failed 5 | . 1 . . . . 3 1 . Catastrophic 2 | . . . . . . 1 1 . Database Lockouts 1 | . . . . . . 1 . . Manual 15 | . . . . 3 1 8 3 . Terminals 6 | . 1 4 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . Recycling Units 4 | . . . . . . 3 1 . Scanalyzers 8 | . . . . . . 8 . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 4 . 2 1 . . 1 Record 1 | . . . . . 1 . . . Part Schematic 2 | . . . . 2 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 Locate Traps 1 | . . 1 . . . . . . Zone Layout 2 | . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 6 | . . . . . . 6 . . Retrieve Study 6 | . . . . . . 6 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 2 . . . 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . . . . . 6 . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total Allies 13 | . . . . 8 2 3 . . Largest Group 8 | . . . . 8 2 3 1 . Highest-Rated Group 261 | . . . . 261 192 210 70 . Highest-Rated Ally 96 | . . . . 41 96 70 70 . Zionite Dispatches 2 | . . . . . . 2 . . Light 1 | . . . . . . 1 . . Recon 1 | . . . . . . 1 . . Total Orders 4 | . . . . . . 2 . 2 ROAM 4 | . . . . . . 2 . 2 Ally Attacks 83 | . . . . . 45 38 . . Total Damage 2128 | . . . . . 1323 805 . . Kills 21 | . . . . . 11 10 . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Active Infowar (turns) 1489 | . . . . . . . 554 935 Optics 1036 | . . . . . . . 554 482 Sensors 1408 | . . . . . . . 551 857 Traps 745 | . . . . . . . 333 412 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 7 | . . . 3 . 2 . . 2 Drone Launches 4 | . . . . . . 2 . 2 Drone Recoveries 4 | . . . . . . 2 . 2 Zionite Intel Received 1 | . . . . . . . 1 . Emergency Access 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 7225 | 64 450 420 608 2504 729 849 606 995 Spaces Moved 5054 | 48 255 279 462 1910 538 552 334 676 Core 131 | 9 . . . . . . . 122 Treads . | . . . . . . . . . Legs 4923 | 39 255 279 462 1910 538 552 334 554 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 127 114 120 50 Average Speed 121 | 106 124 120 120 125 127 119 120 109 Slowest Speed 190 | 120 190 120 120 127 130 126 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 35 24 86 90 69 15 12 87 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 1 . . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . 3 3 1 . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 15 | . . . . . 1 6 5 3 Melee . | . . . . . . . . . Projectile 12 | . . . . . 1 3 5 3 AOE 3 | . . . . . . 3 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total 5964 | 60 374 329 498 2031 572 695 525 880 Wait 629 | . 98 19 15 85 19 66 165 162 Move 5046 | 47 254 278 461 1909 537 551 333 676 Hop . | . . . . . . . . . Pick Up 64 | 9 8 2 3 9 4 20 6 3 Fast Attach 10 | . 1 1 . 2 . 1 . 5 Attach 36 | 4 3 1 . 3 2 11 7 5 Detach 7 | . . . . 2 . 1 3 1 Swap 28 | . . 4 3 6 1 12 2 . Drop 43 | . 2 4 6 15 3 11 2 . Fire 94 | . 8 18 10 . 6 19 7 26 Melee 4 | . . . . . . 3 . 1 Ram . | . . . . . . . . . Kick 3 | . . 2 . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 9) 436 | -10/Materials | Repaired Aluminum Leg 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x2 857 | -9/Materials | Discovered new exit (range 9) 935 | -9/Materials | Entered Mines 971 | -9/Mines | Destroyed 8 combat bots 1006 | -9/Mines | Met a Derelict bent on vengeance 1012 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1013 | -9/Mines | Discovered new exit (range 5) 1043 | -9/Mines | Learned Materials stockpile data 1084 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1087 | -9/Mines | Found Prototype Device 1127 | -9/Mines | Learned Materials terminal intel 1259 | -9/Mines | Build established: Scavenger-Mutant 1494 | -9/Mines | Discovered new exit (range 14) 1521 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1523 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1535 | -9/Mines | Discovered new exit (range 5) 1543 | -9/Mines | Entered Zion 1721 | -7/Zion | Given the Hacking Drone Bay 1724 | -7/Zion | Found Prototype Device 1900 | -7/Zion | Learned location of Data Miner (-6) 2003 | -7/Zion | Identified Hacking Drone Bay 2004 | -7/Zion | Identified Exp. Sensor Array 2047 | -7/Zion | Found CR-A16's Pointy Stick 2284 | -7/Zion | Gained Derelict followers 2334 | -7/Zion | Found Prototype Device 2334 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2557 | -7/Zion | Met Imprinter 2586 | -7/Zion | Imprinted 2588 | -7/Zion | Declared Zion's savior 2699 | -7/Zion | Build established: Derelict-Mutant 2960 | -7/Zion | Discovered new exit (range 14) 2964 | -7/Zion | Given A8's code to call for help 4047 | -7/Zion | Entered Proximity Caves 4047 | -6/Proximity Caves | Accompanied by 2 allies 4050 | -6/Proximity Caves | Spotter reported a threat 4056 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4085 | -6/Proximity Caves | Spotted B-75 Beast 4220 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4231 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4235 | -6/Proximity Caves | Allies destroyed B-75 Beast 4339 | -6/Proximity Caves | Spotter reported a threat 4391 | -6/Proximity Caves | Learned location of 1 exit from Factory 4392 | -6/Proximity Caves | Spotter reported a threat 4456 | -6/Proximity Caves | Spotter reported a threat 4524 | -6/Proximity Caves | Learned Factory stockpile data 4670 | -6/Proximity Caves | Discovered new exit (range 10) 4776 | -6/Proximity Caves | Entered Factory 4776 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4777 | -6/Factory | Identified exit to Lower Caves 4974 | -6/Factory | Central database locked down 5116 | -6/Factory | Lost 5 parts (2p2n1u) 5126 | -6/Factory | Search patrols dispatched 5156 | -6/Factory | Zion Light squad teleported in 5297 | -6/Factory | Garrison activated, responded to threat 5438 | -6/Factory | Zion Recon squad teleported in 5566 | -6/Factory | Build established: Scavenger-Mutant 5611 | -6/Factory | Discovered new exit (range 12) 5625 | -6/Factory | Entered another Factory area 5625 | -5/Factory | Accompanied by 1 ally 5625 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5976 | -5/Factory | Build established: Scavenger-Skirmisher 6181 | -5/Factory | Retrieved Zion intel report: Emergency Access 6211 | -5/Factory | Discovered new exit (range 17) 6231 | -5/Factory | Entered Upper Caves 6260 | -5/Upper Caves | Lost 3 parts (2n1u) 6608 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6704 | -5/Upper Caves | Lost 10 parts (1p5n2u2w) 6711 | -5/Upper Caves | Found DCF Scrap (12 items) 6949 | -5/Upper Caves | Build established: Mutant 7166 | -5/Upper Caves | Released all parts (5) 7187 | -5/Upper Caves | Learned Factory non-interactive machine intel 7191 | -5/Upper Caves | Core integrity fell below 50% 7196 | -5/Upper Caves | Lost 8 parts (2p2n2u2w) 7209 | -5/Upper Caves | Core integrity fell below 20% 7226 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Kicked P-70 Sage out of the way. Flexi-carbon Leg destroyed. Adv. Cooling System destroyed. Slug penetrates G-67 Veteran. Slug penetrates Wall. Released Adv. Terrain Scan Processor. Released Arm. Leg. Released Carbon-fiber Leg. Released Enh. Optical Array. Released Adv. Energy Well. [Achievement: Live, Flee, And Rebuild] Critical hit (Burn: +37). Slug penetrates G-50 Soldier. Slug penetrates Wall. Acquired derelict log, extracted data. Data stored: Factory non-interactive machine intel. Critical hit (Burn: +50). Critical hit (Burn: +37). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????####??????? | | ??????????????????????????????????????## ##?????? | | ?????????????????????????????????????## #?????? | | ????????????????????????#######??????# #?????? | | ???????##??????#####????# #??????# #?????? | | ######## ###### #????# """ ###???### #?????? | | #?????# """ # #??## #!# ###???? | | #?????# """ #??# # ###?? | | # #???### """ ##?# ##? | | ???# ##??## ##### #? | | #### ####???# ## | | ## #??????## ##### | | ##### #####???### ### | | ## ##????## # ##?# | | ## ###???### ## #??# ### | | ?### #### #?????###?# #??### ## ### | | ###??????#### #?????????# #????#### ## | | ##??###???# #??######## ##????### | | #?## ##??## #### ## #????# | | ### ##?##p ## ### =###### | | ## ### @ ## % | | ## ##g ! " | | gg## ######## " | | ##### ##???##?# " " | | #???## ###### #?# "" | | ### #????# #### #?# | | #?## #????# ## #??## | | #??## ##???# ####### ####### """" | | ##???# #### ##????######### ## ### | | ##???## #????????# # | | #???## ## #????????# ## # | | ### ## #????????# " ## # "" | | ####?????# " ## # | | % ! ##????# "" # | | ######## ## =% ##???# " # | | ???????## ##???? #???# """ " ######## | | ????????###???###### =! #????# " #??????# | | ?????# #?????# [**###### " #??????? | | ????## #?#### #%[##"# % "" #??????? | | #??## ### #* ] % " #??????? | | #?## ## %! %## "" #??????? | | ??# ########## " #??????? | | ??# ### ##???????# #??????? | | ??###### #?## #???????# #??????? | | ?????### #??### #???????#############??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 850 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Evasion (%) 55 Energy Filtering 30 Item Schematics ----------------- Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Antigrav System | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 80% | -10/Materials Studied --------- Imp. EM Pulse Cannon | -6/Factory | Hacked Aluminum Leg | -6/Factory | Hacked Titanium Leg | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Live, Flee, And Rebuild Look Less Dangerous Next Time Power Corrupts Robot Respite Suspicious The More The Merrier The One Challenges ------------ None Game ------ Seed AlphaGatlingRedistributor Manual? 0 Play Time 02:08:49 Cumulative 16.7 hours Start 2025.12.09 @ 22:24:37 End 2025.12.10 @ 21:16:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ce757bbc-81e3-48ba-a062-a16f4f80d494