Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.18 @ 20:12:25 Player: Bert Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (3472) 3472 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8133 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 487/1000 Matter 295/300 Energy 62/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Fusion Compressor Improved Medium Treads Carbon-fiber Leg Gravmag System Improved Heat Sink Medium Storage Unit Compact Battery (200) Reflective Plating Heavy EM Pulse Gun Heavy Laser Thermic Laser Thermic Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Field Laser Heavy Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Fusion Compressor Improved Medium Treads Carbon-fiber Leg Gravmag System Improved Heat Sink Medium Storage Unit Compact Battery Reflective Plating Heavy EM Pulse Gun Beam Rifle Thermic Laser Thermic Laser [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 4 | . . 1 1 . . . 1 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 96 | 6 11 13 24 13 12 2 14 1 Power 15 | 1 3 1 2 3 2 . 3 . Engine 12 | 1 3 1 2 2 1 . 2 . Core 3 | . . . . 1 1 . 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 4 4 3 2 5 1 3 . Treads . | . . . . . . . . . Leg 2 | . . . . . 2 . . . Wheel 19 | 2 4 4 3 2 1 . 3 . Hover 3 | . . . . . 2 1 . . Flight . | . . . . . . . . . Utility 27 | 1 2 5 14 3 . . 2 . Device 18 | . 1 3 10 2 . . 2 . Storage 4 | 1 . 2 1 . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . 1 . 3 . . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 2 3 5 5 5 1 6 1 Energy Gun 26 | . 2 3 5 4 4 1 6 1 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 1 . . . . . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 3 | . . . . . 3 . . . Parts Lost 50 | . 1 2 12 2 19 . 2 12 Power 7 | . . . 1 1 3 . . 2 Propulsion 17 | . 1 1 3 1 8 . . 3 Utility 10 | . . 1 4 . 3 . . 2 Weapon 16 | . . . 4 . 5 . 2 5 Highest Loss Streak 12 | . 1 1 6 2 10 . 2 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 97 97 92 92 57 17 44 60 Engine 8 | . 14 11 9 14 6 . 4 8 Wheel 15 | . 27 31 25 23 1 . 6 14 Hover 1 | . . . . . 2 4 5 . Device 12 | . 3 10 22 22 14 . 1 9 Storage 8 | . 14 11 9 7 7 7 6 5 Protection 2 | . 8 11 1 . . . . . Energy Gun 20 | . 12 21 24 23 21 4 16 20 Ballistic Gun 1 | . 14 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 59 | 12 18 36 57 46 45 23 59 59 Greatest Support 48 | 32 32 48 48 42 32 9 30 30 Greatest Overweight (x) 13 | . . 1 2 1 13 7 4 9 Average Overweight (x) 1 | . . . . . 5 3 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 15 15 15 Most Carried 14 | 5 8 12 10 13 11 9 14 13 Average Carried 7 | 1 5 7 6 8 8 8 8 12 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 13 | 1 8 9 8 10 9 8 13 12 Class Distribution -------------------- 33% | Mutant 28% | Gunner 24% | Scavenger-Gunner 9% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1249 | 201 294 113 206 164 95 20 156 . Remotely . | . . . . . . . . . Salvage Created 3985 | . 502 508 1381 524 589 47 171 263 Parts 166 | . 25 23 65 26 15 4 6 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 20 3 . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 78 | . 12 8 27 9 13 1 3 5 Guns 70 | . 12 8 25 8 11 1 2 3 Classes Destroyed 14 | . 1 4 5 1 3 . . . Worker 1 | . . . 1 . . . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . Recycler 3 | . . 1 2 . . . . . Operator 4 | . . 1 2 1 . . . . Watcher 6 | . . 3 3 . . . . . Swarmer 12 | . . . 8 . 2 . . 2 Grunt 42 | . 12 4 11 4 6 . 3 2 Brawler 4 | . . . 1 . 2 . . 1 Duelist 1 | . . . . . 1 . . . Sentry 15 | . . 4 6 4 1 . . . Hunter 2 | . . . 1 1 . . . . Programmer 2 | . . . . . 1 1 . . Samaritan 1 | . . . . . 1 . . . Best Kill Streak 7 | . 3 5 5 5 7 1 2 3 Combat Bots Only 7 | . 3 3 5 4 7 1 2 3 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 745 | . 53 46 127 138 214 6 25 136 Missed 241 | . 13 11 46 63 71 3 6 28 Damage Taken 5358 | . 402 388 872 489 1533 35 287 1352 Core 1552 | . 124 118 130 67 476 35 89 513 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 52 | . 11 16 25 . . . . . Ignored by Resistances 1555 | . 118 106 244 164 456 11 76 380 Regen/Repaired (Parts) 217 | . . 150 . 67 . . . . Core Remaining (%) 67 | 100 50 70 76 . . 17 89 . Volleys Fired 238 | . 37 46 76 26 26 2 9 16 Largest 4 | . 2 2 3 3 3 1 2 4 Hottest 302 | . 105 121 193 212 214 65 170 302 Shots Fired 546 | . 74 87 176 78 72 3 18 38 Gun 546 | . 74 87 176 78 72 3 18 38 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 48 | . 48 . . . . . . . Thermal 498 | . 26 87 176 78 72 3 18 38 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 33 | . 10 33 26 19 20 18 30 20 Robot Miss Streak 4 | . 2 1 4 2 3 . 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 2 . 4 1 2 . . 1 Max Gunslinging Chain 2 | . 1 . 2 1 1 . . 1 Shots Hit Robots 439 | . 58 73 129 67 65 2 16 29 Core Hits 216 | . 27 22 62 30 53 2 7 13 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | . . 3 5 3 2 . 3 3 Burn 19 | . . 3 5 3 2 . 3 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7594 | . 731 1097 2374 1212 1316 38 284 542 Guns 7226 | . 719 1064 2064 1212 1316 38 271 542 Cannons . | . . . . . . . . . Explosions 250 | . . . 250 . . . . . Melee . | . . . . . . . . . Ramming 118 | . 12 33 60 . . . 13 . Kinetic 478 | . 478 . . . . . . . Thermal 6998 | . 241 1064 2314 1212 1316 38 271 542 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 3 . 3 5 . . Average Corruption 2 | . . . 2 . 3 4 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . 6 . 3 1 . . Message Errors 1 | . . . 1 . . . . . Matter Fused 2 | . . . 1 . 1 . . . Energy Discharges 3 | . . . 2 . 1 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . . 92 . . . . . Projectiles . | . . . . . . . . . Explosions 84 | . . . 84 . . . . . Melee 8 | . . . 8 . . . . . Knockbacks 3 | . . . 2 . . . 1 . Impact 3 | . . . 2 . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 57 | . 6 16 29 . . . 6 . Shots . | . . . . . . . . . Rammed 10 | . 1 2 6 . . . 1 . Targets Rammed 10 | . 1 2 6 . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 513 | . 328 80 358 232 363 . 513 429 Average Temperature 114 | . 125 23 98 105 123 . 235 217 Received Heat Transfer 2448 | . 312 207 351 201 819 . 171 387 Effects 7 | . . . 2 . 1 . 2 2 Shutdowns 2 | . . . . . . . 2 . Energy Bleed 3 | . . . 1 . 1 . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 8 | . . . 2 1 2 . 1 2 Combat Hostiles 8 | . . . 2 1 2 . 1 2 Parts Melted 48 | . 2 12 11 11 5 1 . 6 Heat Transferred 16976 | . 583 2850 5154 2919 2795 74 1022 1579 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 419 | . 153 203 419 256 . . 60 105 Initial 42 | . . 12 6 42 . . 16 25 Average 83 | . 60 46 192 107 . . 30 37 Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 88 | 100 100 98 50 90 . . 100 100 Level 1 10 | . . 1 45 9 . . . . Level 2 . | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 1 6 2 . . 2 . Investigation 5 | . 2 . 2 . . . 1 . Extermination 2 | . . . . 1 . . 1 . Reinforcement 3 | . . 1 1 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 7 | . 2 . 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 15 14 39 11 19 1 3 14 Peak Tracking Total 8 | . 4 3 6 4 7 1 2 8 Tactical Retreats 1 | . . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 6 | . 3 . 1 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 3 | . . 1 2 . . . . . Max in Single Turn 2 | . . 1 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 23 | . 8 5 5 3 . . 2 . Terminals 15 | . 8 2 4 1 . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . 2 1 1 . . . . Recycling Units 2 | . . . . 1 . . 1 . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 71 | . 24 22 15 6 . . 4 . Successful 44 | . 11 18 8 3 . . 4 . Failed 27 | . 13 4 7 3 . . . . Catastrophic 3 | . 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 46 | . 24 6 14 2 . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations 11 | . . 8 1 2 . . . . Recycling Units 4 | . . . . 2 . . 2 . Scanalyzers 8 | . . 8 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 11 3 8 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 3 | . 2 . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 10 | . . 8 . 2 . . . . Scan Component 5 | . . 4 . 1 . . . . Repair 5 | . . 4 . 1 . . . . Recycling Unit Hacks 3 | . . . . 1 . . 2 . Report Inventory 2 | . . . . 1 . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 7 | . . 7 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 4 | . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 6 4 4 2 . . 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 25 | . . . . . . . 25 . Total Part Build Rating 3 | . . . . . . . 3 . Parts Repaired 5 | . . 4 . 1 . . . . Time 132 | . . 116 . 16 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 7191 | 64 904 999 869 842 2391 106 774 242 Spaces Moved 3277 | 69 594 400 553 512 680 43 381 45 Core 296 | 38 . . . . 246 11 . 1 Treads . | . . . . . . . . . Legs 57 | . . . . . 57 . . . Wheels 2479 | 31 594 400 553 512 170 . 175 44 Hover 445 | . . . . . 207 32 206 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 90 82 98 180 95 95 Average Speed 155 | 72 97 101 97 97 334 225 153 104 Slowest Speed 700 | 100 100 115 130 98 700 400 300 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 73 34 63 11 76 6 9 1 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 4 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . 5 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 5 | . . . 5 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 4927 | 83 850 905 743 794 736 50 554 212 Wait 1147 | . 178 428 46 222 7 3 113 150 Move 3269 | 68 593 399 552 511 679 42 380 45 Hop . | . . . . . . . . . Pick Up 104 | 8 18 13 22 13 8 1 21 . Fast Attach . | . . . . . . . . . Attach 79 | 6 6 8 22 9 11 2 14 1 Detach 21 | . 3 . 8 4 3 . 3 . Swap 17 | . 5 5 2 4 1 . . . Drop 34 | 1 9 4 9 5 1 . 5 . Fire 238 | . 37 46 76 26 26 2 9 16 Melee . | . . . . . . . . . Ram 10 | . 1 2 6 . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Discovered new exit (range 16) 925 | -10/Materials | Discovered new exit (range 16) 969 | -10/Materials | Entered another Materials area 969 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1742 | -9/Materials | Discovered new exit (range 16) 1834 | -9/Materials | Repaired Com. Wheel 1889 | -9/Materials | Repaired Particle Gun 1923 | -9/Materials | Repaired Beam Rifle 1963 | -9/Materials | Repaired Wheel 1968 | -9/Materials | Entered another Materials area 1968 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2066 | -8/Materials | Garrison activated, responded to threat 2271 | -8/Materials | Build established: Scavenger-Gunner 2355 | -8/Materials | Lost 6 parts (2n1u3w) 2817 | -8/Materials | Discovered new exit (range 16) 2837 | -8/Materials | Entered Factory 2837 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2978 | -7/Factory | Repaired Arm. Wheel 3392 | -7/Factory | Discovered new exit (range 7) 3590 | -7/Factory | Discovered new exit (range 16) 3679 | -7/Factory | Entered Lower Caves 3713 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3773 | -7/Lower Caves | Destroyed 7 combat bots 3780 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 4263 | -7/Lower Caves | Build established: Gunner 4611 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5377 | -7/Lower Caves | Learned 8 Factory zone layouts 5989 | -7/Lower Caves | Attracted the attention of an 0b10 base 6035 | -7/Lower Caves | Core integrity fell below 50% 6056 | -7/Lower Caves | Discovered new exit (range 5) 6070 | -7/Lower Caves | Entered another Lower Caves area 6075 | -7/Lower Caves | Lost 10 parts (1p4n2u3w) 6096 | -7/Lower Caves | Core integrity fell below 20% 6158 | -7/Lower Caves | Discovered new exit (range 11) 6176 | -7/Lower Caves | Entered Factory 6176 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6177 | -6/Factory | Identified exit to Factory 6311 | -6/Factory | Build established: Mutant 6639 | -6/Factory | Fabricated Wheel (x3) 6950 | -6/Factory | Entered another Factory area 6950 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7118 | -5/Factory | Build established: Skirmisher 7192 | -5/Factory | Core integrity fell below 50% 7192 | -5/Factory | Self-destructed Last Messages --------------- 07156_ VTOL Module melted. 07156_ S-27 Virus destroyed. 07157_ Overheating: Energy bleed (-7). 07157_ Field Laser destroyed. 07161_ Adv. Heat Sink broken. 07161_ Overheating: Short circuit. 07161_ Wheel destroyed. 07165_ Imp. Sensor Array destroyed. 07165_ Thermic Laser destroyed. 07168_ Broken Adv. Heat Sink destroyed. 07168_ M-13 Machinist repairs G-50 Soldier. 07173_ Critical hit (Burn: +37). 07174_ Thermic Laser destroyed. 07177_ Hvy. Laser destroyed. 07177_ Critical hit (Burn: +37). 07181_ C-30 ARC bursts open, deploying its payload. 07181_ S-27 Virus unfolds itself. 07186_ M-13 Machinist repairs S-27 Virus. 07188_ Beam Rifle destroyed. 07189_ M-13 Machinist repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# % #????????????????????????? | | ????????????????### ###########??????????????? | | ????????????????# ??????????????? | | ????????????????# ?????????????? | | ????????????????# ?????????????? | | ????????????????# ?????????????? | | ????????????????# ?????????????? | | ???????????????######/############???????????????? | | ???????????????# ms!% #????????????????????? | | ???????????????# ss #????????????????????? | | ???????????????# """ """%@ #????????????????????? | | ???????????????# """ """s #????????????????????? | | ???????????????# """g"""s #????????????????????? | | ???????????????# s #????????????????????? | | ???????????????# """ """s #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 38 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Melee Accuracy 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Wheel | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeImprovedMinigun Manual? 0 Play Time 00:52:59 Cumulative 22.8 hours Start 2024.06.18 @ 19:20:35 End 2024.06.18 @ 20:12:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 248b1df9-0740-423b-946c-6f8e2282b6b1