Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 05:52:33

Player: MrPainting

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (126)     630
Value Destroyed (4087)     4087
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (727)                727
              TOTAL SCORE: 10204

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      94
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             348/850
Matter                     292/300
Energy                     515/515
System Corruption          4%
Temperature                Cool (0)
Location                   -5/Proximity Caves

 Parts 
-------
Power (2)
  Improved Deuterium Engine
  Antimatter Reactor
Propulsion (4)
  Flexi-carbon Leg
Utility (5)
  Advanced Heat Sink
  Advanced Sensor Array
  Experimental Thermal Shield
Weapon (4)
Inventory (4)
  Compact Matter Pod (150)
  0b10 Decoder Chip [Generic]
  Cloak of Protection
  System Backup Module

 Peak State 
------------
Power
  Improved Deuterium Engine
  Antimatter Reactor
Propulsion
  Advanced Treads
  Medium Treads
  Flexi-carbon Leg
  Flexi-carbon Leg
Utility
  Advanced Sensor Array
  Cloak of Protection
  Improved Heavy Armor Plating
  Experimental Thermal Shield
Weapon
  Gauss Rifle
  Gauss Rifle
  Magnetic Acceleration Cannon
Inventory
  Advanced Heat Sink
  0b10 Decoder Chip [Generic]
  System Backup Module
[Rating: 72]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Humpback
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   2   .   .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             129  | 5   3   25  4   2   5   36  27  8   3   1   .   10  
  Power                    10   | 2   .   .   1   .   .   3   2   1   .   .   .   1   
    Engine                 7    | 2   .   .   .   .   .   2   2   1   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               32   | 2   .   10  1   .   .   8   5   3   .   1   .   2   
    Treads                 26   | .   .   10  1   .   .   6   5   3   .   1   .   .   
    Leg                    4    | 2   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   1   7   .   2   3   4   8   3   1   .   .   5   
    Device                 21   | .   1   3   .   2   2   2   6   .   1   .   .   4   
    Storage                6    | 1   .   1   .   .   .   1   1   1   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   2   .   .   1   1   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | .   2   8   2   .   2   21  12  1   2   .   .   2   
    Energy Gun             9    | .   1   1   .   .   .   2   4   1   .   .   .   .   
    Energy Cannon          12   | .   .   2   .   .   1   4   5   .   .   .   .   .   
    Ballistic Gun          17   | .   1   2   2   .   .   8   2   .   2   .   .   .   
    Ballistic Cannon       9    | .   .   3   .   .   .   4   .   .   .   .   .   2   
    Launcher               5    | .   .   .   .   .   1   3   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   2   .   2   .   .   .   .   .   1   
Parts Lost                 12   | .   .   .   .   .   1   1   1   .   1   .   .   8   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   1   1   .   .   .   .   3   
  Utility                  3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   1   1   1   .   1   .   .   7   
Average Slot Usage (%)     92   | .   97  98  100 100 98  93  90  92  85  85  86  88  
  Engine                   9    | .   14  11  7   .   .   3   14  13  13  13  13  10  
  Core                     2    | .   .   .   3   11  11  5   .   .   .   .   .   .   
  Treads                   25   | .   .   21  22  22  22  31  28  26  26  25  26  14  
  Leg                      1    | .   28  .   .   .   .   .   .   .   .   .   .   11  
  Device                   8    | .   11  12  11  11  10  8   4   6   5   6   6   15  
  Storage                  9    | .   14  11  11  11  11  9   9   12  6   6   6   3   
  Processor                1    | .   .   .   .   .   .   .   7   .   .   .   .   .   
  Hackware                 3    | .   .   1   11  11  11  6   .   .   .   .   .   .   
  Protection               2    | .   .   7   .   .   .   .   .   5   6   6   6   5   
  Energy Gun               7    | .   14  5   11  11  1   1   3   26  17  13  13  .   
  Energy Cannon            2    | .   .   3   .   .   4   6   5   .   .   .   .   .   
  Ballistic Gun            10   | .   14  11  3   22  21  7   13  .   8   13  13  12  
  Ballistic Cannon         4    | .   .   12  18  .   .   9   .   .   .   .   .   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 9   14  34  31  36  36  114 123 129 130 130 130 69  
  Greatest Support         98   | 20  20  40  40  40  40  80  82  98  98  98  98  98  
  Greatest Overweight (x)  12   | .   .   1   .   .   .   1   5   1   1   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   1   1   .   
Largest Inventory Capacity 24   | 6   6   10  10  10  10  24  24  24  24  24  24  24  
  Average Capacity         17   | 4   6   9   10  10  10  15  24  24  24  24  24  4   
  Most Carried             24   | 6   6   10  10  10  10  24  24  24  24  24  23  23  
  Average Carried          16   | 3   5   8   9   9   9   13  23  22  23  23  23  3   
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            4    | .   .   .   .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 36% | Hauler-Skirmisher
 21% | Scavenger-Tank
 13% | Scavenger-Gunner
  7% | Skirmisher
  4% | Scavenger-Mutant
  4% | Scavenger-Skirmisher
  3% | Tank
  3% | Hauler-Tank
  3% | Hauler-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
           Skirmisher | -8/Materials
    Hauler-Skirmisher | -7/Factory
    Hauler-Skirmisher | -6/Factory
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Data Miner
       Scavenger-Tank | -5/Proximity Caves

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Matter Collected           3710 | 223  18   567  272  20   148  1043 525  200  181  34   .    479  
  Remotely                 339  | .    .    339  .    .    .    .    .    .    .    .    .    .    
Salvage Created            5260 | .    18   468  212  .    185  1366 1055 632  731  20   .    573  
  Parts                    265  | .    1    37   16   .    18   80   53   22   25   1    .    12   
Haulers Intercepted        4    | .    .    .    .    .    .    3    .    1    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    2    2    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    .    8    6    .    15   
  Prevented                16   | .    .    .    .    .    .    .    .    .    13   1    .    2    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Combat Hostiles Destroyed  85   | .   .   9   7   .   7   26  15  5   5   1   .   10  
  Guns                     34   | .   .   5   5   .   1   3   3   2   5   1   .   9   
  Cannons                  41   | .   .   4   2   .   3   22  9   .   .   .   .   1   
  AOE                      8    | .   .   .   .   .   3   1   2   2   .   .   .   .   
Classes Destroyed          16   | .   1   7   .   .   1   2   2   1   1   1   .   .   
  Worker                   7    | .   .   2   .   .   1   3   .   1   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   3   2   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   3   .   1   .   .   .   .   
  Recycler                 4    | .   .   1   .   .   .   2   1   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   1   .   .   .   .   1   1   .   .   .   .   
  Watcher                  12   | .   .   2   .   .   .   4   4   2   .   .   .   .   
  Swarmer                  20   | .   .   3   3   .   4   7   .   .   .   .   .   3   
  Grunt                    39   | .   .   4   2   .   2   14  11  3   3   .   .   .   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   .   .   .   4   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   2   2   .   .   5   1   .   .   .   .   1   
  Hunter                   6    | .   .   .   .   .   .   .   .   2   2   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | .   1   7   3   .   4   10  4   3   2   1   .   4   
  Combat Bots Only         7    | .   .   3   3   .   4   7   4   2   2   1   .   4   
Max Kills in Single Turn   2    | .   1   1   1   .   2   2   2   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   1   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Damage Taken               5474  | .    13   249  153  .    377  1009 992  467  443  6    .    1765 
  Core                     691   | .    .    16   27   .    23   91   32   103  62   .    .    337  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  100  .    .    .    83   83   95   .    .    .    .    .    
Volleys Fired              253   | .    1    29   11   .    20   69   43   17   26   3    .    34   
  Largest                  4     | .    2    3    3    .    3    3    3    4    4    4    .    4    
  Hottest                  205   | .    60   126  126  .    100  204  168  205  205  156  .    162  
Shots Fired                747   | .    2    84   33   .    56   166  125  68   104  12   .    97   
  Gun                      437   | .    2    41   11   .    38   24   76   68   104  12   .    61   
  Cannon                   301   | .    .    43   22   .    14   140  46   .    .    .    .    36   
  Launcher                 9     | .    .    .    .    .    4    2    3    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  405   | .    1    60   22   .    38   83   76   .    34   6    .    85   
  Thermal                  130   | .    .    24   11   .    14   81   .    .    .    .    .    .    
  Explosive                4     | .    .    .    .    .    4    .    .    .    .    .    .    .    
  Electromagnetic          208   | .    1    .    .    .    .    2    49   68   70   6    .    12   
  Robot Hit Streak         21    | .    1    12   6    .    6    16   21   11   9    8    .    17   
  Robot Miss Streak        10    | .    .    2    3    .    7    10   9    4    4    2    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    1    1    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    1    .    .    1    
Shots Hit Robots           469   | .    1    46   14   .    25   125  92   43   63   9    .    51   
  Core Hits                278   | .    1    20   10   .    14   94   63   22   26   2    .    26   
  Critical Hits            9     | .    .    .    .    .    1    7    .    .    .    .    .    1    
  Critical Kills           3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    1    4    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10204 | .    16   675  255  .    623  2645 2181 1234 971  144  .    1460 
  Guns                     4631  | .    16   282  117  .    219  351  810  849  971  144  .    872  
  Cannons                  4156  | .    .    393  138  .    141  1963 933  .    .    .    .    588  
  Explosions               1363  | .    .    .    .    .    263  304  438  358  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  54    | .    .    .    .    .    .    27   .    27   .    .    .    .    
  Kinetic                  4515  | .    .    442  138  .    219  1081 810  .    412  86   .    1327 
  Thermal                  2400  | .    .    233  117  .    141  1401 150  358  .    .    .    .    
  Explosive                342   | .    .    .    .    .    263  .    79   .    .    .    .    .    
  Electromagnetic          2893  | .    16   .    .    .    .    136  1142 849  559  58   .    133  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    2    .    .    .    .    4    
  Average Corruption       1     | .    .    .    .    .    .    .    1    .    .    .    .    4    
  Corruption Purged        4     | .    .    .    .    .    .    .    4    .    .    .    .    .    
  Effects                  9     | .    .    .    .    .    .    .    7    .    .    .    .    2    
    Message Errors         4     | .    .    .    .    .    .    .    3    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            155   | .    .    6    .    .    24   73   45   4    .    .    .    3    
  Projectiles              61    | .    .    6    .    .    .    7    45   .    .    .    .    3    
  Explosions               92    | .    .    .    .    .    24   64   .    4    .    .    .    .    
  Melee                    2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
Knockbacks                 40    | .    .    3    .    .    .    33   .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38    | .    .    3    .    .    .    31   .    .    .    .    .    4    
  Secondary                2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
Self-Inflicted Damage      261   | .    .    .    .    .    37   13   100  111  .    .    .    .    
  Shots                    5     | .    .    .    .    .    1    .    1    3    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    1    .    2    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    1    .    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        519   | .    .    494  126  .    491  519  493  385  405  98   .    458  
  Average Temperature      156   | .    .    139  48   .    264  143  155  137  178  45   .    178  
  Received Heat Transfer   1551  | .    9    75   33   .    153  378  306  54   147  .    .    396  
  Effects                  31    | .    .    2    .    .    4    6    8    3    1    .    .    7    
    Shutdowns              12    | .    .    1    .    .    2    2    3    1    1    .    .    2    
    Energy Bleed           4     | .    .    .    .    .    .    .    3    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          4     | .    .    1    .    .    1    .    .    1    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    1    .    1    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    1    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    1    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    1    .    .    .    .    
  Parts Fried              13    | .    .    .    .    .    .    .    3    6    4    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    2    .    .    2    .    .    .    .    .    .    
  Heat Transferred         4254  | .    .    555  296  .    296  2457 250  400  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    .    1    3    5    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Peak Influence             486  | .   20  170 241 .   199 486 257 285 .   .   .   .   
  Average Influence        168  | .   3   83  116 .   47  271 156 166 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   .   .   2   1   1   .   .   .   .   
  Low Security (%)         67   | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  25   | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   .   .   .   3   9   3   .   .   .   1   
  Investigation            3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Reinforcement            8    | .   .   1   .   .   .   1   3   3   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   1   .   .   .   1   1   1   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   1   2   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Distress Signals           5    | .   .   1   .   .   .   3   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   3   14  7   .   7   36  22  8   5   1   .   22  
  Peak Tracking Total      10   | .   2   3   3   .   4   6   5   2   2   1   .   10  
  Tactical Retreats        3    | .   .   .   .   .   .   .   1   .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Traps Triggered            7    | .   .   3   .   .   .   1   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Machines Disabled          17   | .   .   .   .   .   1   2   2   12  .   .   .   .   
  Max in Single Turn       6    | .   .   .   .   .   1   2   1   6   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Machines Accessed          17   | .   4   2   .   3   .   2   .   .   .   2   4   .   
  Terminals                5    | .   3   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                73   | .   4   2   .   25  .   6   .   .   .   7   29  .   
  Successful               70   | .   4   .   .   25  .   5   .   .   .   7   29  .   
  Failed                   3    | .   .   2   .   .   .   1   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   2   2   .   1   .   .   .   .   .   .   .   .   
  Terminals                5    | .   3   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             64   | .   3   .   .   25  .   .   .   .   .   7   29  .   
  Record                   42   | .   .   .   .   25  .   .   .   .   .   6   11  .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Schematic          9    | .   .   .   .   .   .   .   .   .   .   .   9   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   2   .   .   .   1   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   9   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   2   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   .   94  
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Total Damage             275  | .   .   .   .   .   .   .   .   .   .   .   .   275 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   .   1   1   .   1   
Drone Launches             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Turns Passed               9157 | 64   172  635  455  683  355  1763 2079 780  832  504  168  667  
Spaces Moved               4161 | 43   113  279  256  423  146  781  668  378  398  277  95   304  
  Core                     7    | 6    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   3756 | .    .    279  256  423  146  533  668  378  398  277  95   303  
  Legs                     150  | 37   113  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   248  | .    .    .    .    .    .    248  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  90   183  178  178  178  178  155  
  Average Speed            168  | 110  120  160  160  160  160  155  190  178  178  178  178  172  
  Slowest Speed            650  | 120  120  180  160  160  160  190  270  183  178  178  178  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    24   27   49   92   68   44   25   13   78   37   75   43   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    .    2    .    .    .    4    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          188  | .    .    .    .    .    45   37   32   52   1    .    .    21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    .    .    .    .    .    .    .    1    .    .    21   
  AOE                      166  | .    .    .    .    .    45   37   32   52   .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Total                      5775 | 58   148  401  278  431  224  1202 1378 442  459  281  94   379  
  Wait                     1016 | 2    25   43   .    .    48   242  606  20   20   .    .    10   
  Move                     4149 | 42   112  278  255  422  145  780  667  377  397  276  94   304  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116  | 9    5    14   3    2    2    41   16   8    7    1    .    8    
  Fast Attach              42   | 1    .    6    1    2    1    13   11   .    1    .    .    6    
  Attach                   36   | 3    3    6    .    .    2    9    3    5    2    1    .    2    
  Detach                   7    | .    .    1    .    .    .    3    2    1    .    .    .    .    
  Swap                     51   | 1    .    13   3    .    2    14   13   3    .    .    .    2    
  Drop                     102  | .    2    11   5    5    4    30   17   9    6    .    .    13   
  Fire                     253  | .    1    29   11   .    20   69   43   17   26   3    .    34   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
   65 | -11/Scrapyard      | Entered Materials
  201 | -10/Materials      | Discovered new exit (range 16)
  237 | -10/Materials      | Entered another Materials area
  237 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  641 | -9/Materials       | Build established: Tank
  841 | -9/Materials       | Discovered new exit (range 10)
  872 | -9/Materials       | Entered Mines
  916 | -9/Mines           | Learned Materials non-interactive machine intel
 1071 | -9/Mines           | Build established: Scavenger-Gunner
 1319 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1321 | -9/Mines           | Discovered new exit (range 5)
 1327 | -9/Mines           | Entered Exiles
 1366 | -9/Exiles          | Met 8R-AWN
 1393 | -9/Exiles          | Met EX-HEX
 1439 | -9/Exiles          | Met EX-BIN
 1459 | -9/Exiles          | Aligned with FarCom system
 1460 | -9/Exiles          | Given EX-Vault access code
 1542 | -9/Exiles          | Opened EX-Vault
 1550 | -9/Exiles          | Found Prototype Device
 1550 | -9/Exiles          | Identified Supersonic Drone Bay
 1554 | -9/Exiles          | Found Prototype Device
 1554 | -9/Exiles          | Identified Cloak of Protection
 1592 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1714 | -9/Exiles          | Met EX-DEC
 1742 | -9/Exiles          | Visited The Gauntlet
 1997 | -9/Exiles          | Discovered new exit (range 10)
 2010 | -9/Exiles          | Left Exiles lab with Cloak of Protection
 2010 | -9/Exiles          | Entered Mines
 2010 | -8/Mines           | Accompanied by 1 ally
 2058 | -8/Mines           | Discovered new exit (range 17)
 2365 | -8/Mines           | Entered Materials
 2365 | -8/Materials       | Evolved 2 slots: Propulsion x2
 2366 | -8/Materials       | Loaded intel: 34 non-interactive machine locations
 3077 | -8/Materials       | Build established: Skirmisher
 3653 | -8/Materials       | Destroyed 7 combat bots
 4122 | -8/Materials       | Discovered new exit (range 3)
 4123 | -8/Materials       | Build established: Hauler-Skirmisher
 4128 | -8/Materials       | Entered Factory
 4128 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 5812 | -7/Factory         | Garrison activated, responded to threat
 6136 | -7/Factory         | Discovered new exit (range 22)
 6207 | -7/Factory         | Entered another Factory area
 6207 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6974 | -6/Factory         | Discovered new exit (range 8)
 6987 | -6/Factory         | Entered Lower Caves
 7516 | -6/Lower Caves     | Spotted B-75 Beast
 7635 | -6/Lower Caves     | Build established: Scavenger-Tank
 7792 | -6/Lower Caves     | Learned Factory interactive machine intel
 7792 | -6/Lower Caves     | Discovered new exit (range 16)
 7819 | -6/Lower Caves     | Entered another Lower Caves area
 7843 | -6/Lower Caves     | Med. Treads stolen by Master Thief
 7903 | -6/Lower Caves     | Learned location of 1 exit from Factory
 7989 | -6/Lower Caves     | Learned Factory security intel
 7989 | -6/Lower Caves     | Learned Armory stockpile data
 7989 | -6/Lower Caves     | Learned Research stockpile data
 7989 | -6/Lower Caves     | Learned Factory stockpile data
 7989 | -6/Lower Caves     | Learned Armory trap positions
 8036 | -6/Lower Caves     | Encountered a Warlord checkpoint
 8305 | -6/Lower Caves     | Discovered new exit (range 11)
 8323 | -6/Lower Caves     | Entered Data Miner
 8323 | -6/Data Miner      | Discovered new exit (range 6)
 8357 | -6/Data Miner      | Met Data Miner
 8388 | -6/Data Miner      | Learned location of Section 7 (-2)
 8388 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 8420 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 8491 | -6/Data Miner      | Entered Proximity Caves
 8720 | -5/Proximity Caves | Escorted by Enhanced Grunt
 8896 | -5/Proximity Caves | Found Prototype Device
 8904 | -5/Proximity Caves | Identified Exp. Thermal Shield
 9016 | -5/Proximity Caves | Learned location of 1 exit from Factory
 9089 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 9149 | -5/Proximity Caves | Core integrity fell below 50%
 9158 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
09133_ Med. Treads destroyed.
09136_ Penetrated by Slug.
09138_ System corrupted: Component data lost.
09139_ Penetrated by Slug.
09140_ C-30 ARC bursts open, deploying its payload.
09140_ G-67 Veteran unfolds itself.
09140_ G-50 Soldier unfolds itself.
09140_ L-41 Fighter unfolds itself.
09140_ G-50 Soldier unfolds itself.
09140_ M-28 Smith unfolds itself.
09142_ Y-72 Warden destroyed.
09144_ G-50 Soldier knocked back.
09146_ Acquired 36 matter.
09146_ Flexi-carbon Leg destroyed.
09149_ G-50 Soldier knocked back.
09150_ Adv. Treads destroyed.
09155_ Magnetic Acceleration Cannon destroyed.
09156_ The unstable cave ceiling collapses.
09156_ G-50 Soldier crushed by falling debris.
09158_ PWHRCDIKHGUZOSTRN5F2AYS  <C

 Map 
-----
+----------------------------------------------------+
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| ???????##               ;@#??????????????????????? |
| #???????##              ##g#?????????????????????? |
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| ##?#   ###              #????????????????????????? |
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|   ##        #??          #???????????????????????? |
|             #??           #??????????????????????? |
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| ????? ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          32
Energy Capacity            780
Matter Stores              450
Matter Capacity            450
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             600
Resistance: TH             30
Utility Shielding          33
Evasion (%)                42
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
               Arm. Treads | -8/Materials  | Scanalyzed
     Imp. Deuterium Engine | -8/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalEnhancedShotgun
  Manual?         0
Play Time         01:23:08
  Cumulative      34.8 hours
  Start           2019.10.28 @ 04:30:01
  End             2019.10.28 @ 05:52:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             26
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c08b2719-b49f-45de-a80c-a40c63f98a87