Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.11.01 @ 15:23:20

Player: Demise

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (55)      275
Value Destroyed (1101)     1101
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2576

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             248/400
Matter                     300/300
Energy                     158/250
System Corruption          1%
Temperature                Cool (355)
Movement                   Rolling (120) Ox3
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Weapon Shielding
                Weapon Shielding
>               --- WEAPON (2) -------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY (20) ---
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Weapon Shielding
                Hacking Suite
                Thief Drone Bay (3/3)
                Assault Rifle
          Light Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                EMP Blaster
                Rocket Launcher
                Datajack
                Mining Laser
                EMP Trap
                EMP Trap
                EMP Trap
                EMP Trap
                EMP Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Weapon Shielding
                Thief Drone Bay
>               --- WEAPON -----------
                Beam Cannon
                Beam Cannon
>               --- INVENTORY --------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
                Weapon Shielding
                Hacking Suite
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Datajack
                Mining Laser
                EMP Trap
                EMP Trap
                EMP Trap
                EMP Trap
                EMP Trap
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Thief Drone Bay
  Storage                  High-capacity Storage Unit
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 2   10  7   9   
  Power                    2    | .   1   1   .   
    Engine                 1    | .   .   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   .   1   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   6   .   3   
    Device                 1    | .   .   .   1   
    Storage                5    | .   5   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | .   3   5   4   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          5    | .   1   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   
Parts Lost                 4    | .   1   3   .   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   1   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   1   2   .   
Average Slot Usage (%)     92   | .   98  85  91  
  Engine                   9    | .   10  9   11  
  Core                     3    | .   3   4   .   
  Treads                   13   | .   27  .   .   
  Wheel                    7    | .   .   14  19  
  Storage                  26   | .   25  28  22  
  Protection               2    | .   1   .   15  
  Energy Cannon            5    | .   .   8   15  
  Ballistic Gun            20   | .   27  18  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             80   | 13  74  75  80  
  Greatest Support         40   | 40  40  10  24  
  Greatest Overweight (x)  7    | .   3   7   7   
  Average Overweight (x)   3    | .   .   6   4   
Largest Inventory Capacity 20   | 6   20  20  20  
  Average Capacity         16   | 6   14  20  20  
  Most Carried             20   | 6   20  20  20  
  Average Carried          15   | 5   14  19  19  
  Final Capacity           20   | 6   20  20  20  
  Final Carried            20   | 6   20  20  20  

 Class Distribution 
--------------------
 55% | Hauler-Mutant
 44% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           1221 | 341 626 131 123 
  Remotely                 .    | .   .   .   .   
Salvage Created            1713 | 245 777 166 525 
  Parts                    108  | 18  45  18  27  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  37   | .   14  11  12  
  Guns                     22   | .   12  4   6   
  Cannons                  7    | .   .   2   5   
  AOE                      8    | .   2   5   1   
Classes Destroyed          10   | 3   5   .   2   
  Worker                   2    | 2   .   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 5    | 5   .   .   .   
  Hauler                   3    | .   2   .   1   
  Recycler                 3    | 1   2   .   .   
  Operator                 3    | .   2   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  16   | .   3   9   4   
  Grunt                    19   | .   11  2   6   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | 2   4   3   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1389 | .    530  237  622  
  Core                     223  | .    52   19   152  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  .    71   .    
Volleys Fired              123  | 18   61   14   30   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 40   100  90   120  
Shots Fired                243  | 36   120  27   60   
  Gun                      202  | 36   115  19   32   
  Cannon                   33   | .    .    5    28   
  Launcher                 6    | .    3    3    .    
  Special                  2    | .    2    .    .    
  Kinetic                  170  | 36   115  19   .    
  Thermal                  35   | .    2    5    28   
  Explosive                6    | .    3    3    .    
  Electromagnetic          32   | .    .    .    32   
  Robot Hit Streak         24   | 9    24   6    10   
  Robot Miss Streak        5    | 4    3    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    1    2    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           167  | 22   90   12   43   
  Core Hits                78   | 8    40   12   18   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2784 | 243  1238 468  835  
  Guns                     1752 | 243  1068 109  332  
  Cannons                  401  | .    .    71   330  
  Explosions               617  | .    170  288  159  
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    .    14   
  Kinetic                  1420 | 243  1068 109  .    
  Thermal                  560  | .    .    71   489  
  Explosive                458  | .    170  288  .    
  Electromagnetic          332  | .    .    .    332  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            31   | .    .    10   21   
  Projectiles              .    | .    .    .    .    
  Explosions               31   | .    .    10   21   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      95   | .    .    21   74   
  Shots                    3    | .    .    1    2    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        355  | .    20   101  355  
  Average Temperature      94   | .    5    31   126  
  Received Heat Transfer   579  | .    258  84   237  
  Effects                  2    | .    .    .    2    
    Interference           2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1151 | .    .    148  1003 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             334  | 40  191 264 334 
  Initial                  74   | .   26  74  .   
  Average                  98   | 23  88  129 95  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         90   | 100 100 78  81  
  Level 1                  9    | .   .   21  18  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   3   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   22  9   16  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          9    | .   5   1   3   
  Terminals                8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   14  1   8   
  Successful               12   | .   7   1   4   
  Failed                   10   | .   6   .   4   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   19   | .   14  .   5   
  Terminals                22   | .   14  .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   1   2   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   
  Open Door                1    | .   .   1   .   
  Locate Traps             1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   4   .   2   
  Terminals                6    | .   4   .   2   
    Botnet                 5    | .   3   .   2   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   4   .   3   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2411 | 177  1116 816  302  
Spaces Moved               1170 | 60   486  495  129  
  Core                     .    | .    .    .    .    
  Treads                   542  | 56   486  .    .    
  Legs                     4    | 4    .    .    .    
  Wheels                   624  | .    .    495  129  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            115  | 120  160  140  115  
  Average Speed            159  | 157  176  149  132  
  Slowest Speed            220  | 160  220  150  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 3    67   98   16   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 2    | .    2    .    .    
Terrain Destroyed          45   | .    16   18   11   
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    2    .    .    
  AOE                      43   | .    14   18   11   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1489 | 108 627 549 205 
  Wait                     100  | 23  38  16  23  
  Move                     1167 | 59  485 494 129 
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 3   20  10  3   
  Fast Attach              10   | .   3   1   6   
  Attach                   8    | 2   1   3   2   
  Detach                   5    | .   2   .   3   
  Swap                     10   | .   6   3   1   
  Drop                     29   | 3   11  8   7   
  Fire                     123  | 18  61  14  30  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 2)
  178 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  896 | -10/Materials | Discovered new exit (range 16)
 1035 | -10/Materials | Central database locked down
 1100 | -10/Materials | Discovered new exit (range 12)
 1294 | -10/Materials | Entered Mines
 1367 | -10/Mines     | Learned location of Storage (-7)
 1387 | -10/Mines     | Build established: Hauler-Mutant
 1680 | -10/Mines     | Discovered new exit (range 7)
 1811 | -10/Mines     | Found the Drone Emporium
 1818 | -10/Mines     | Found Prototype Device
 1924 | -10/Mines     | Found a hidden stash of uninstalled traps
 2080 | -10/Mines     | Discovered new exit (range 14)
 2110 | -10/Mines     | Entered Materials
 2110 | -9/Materials  | Evolved 2 slots: Utility x2
 2196 | -9/Materials  | Identified Thief Drone Bay
 2412 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02375_ W-16 Scout sends out distress signal.
02381_ Chain reaction triggered in Lgt. Ion Engine.
02381_ Destroyed Hover Unit. <x2>
02388_ Destroyed Sensor Array.
02388_ Signal Interpreter fried.
02388_ W-16 Scout destroyed.
02388_ Switching to secondary target: Y-45 Defender.
02394_ Y-45 Defender suffers critical hit.
02394_ Y-45 Defender destroyed.
02394_ Switching to secondary target: Y-45 Defender.
02399_ K-01 Serf collects debris.
02400_ Heat Sink fried. <x2>
02400_ Y-45 Defender destroyed.
02400_ Switching to secondary target: G-34 Mercenary.
02403_ K-01 Serf collects debris.
02406_ Chain reaction triggered in Lgt. Nuclear Core.
02406_ Destroyed Sml. Laser.
02407_ K-01 Serf collects debris.
02409_ G-47 Trooper destroyed.
02411_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????##########   #????????????????         |
| ????????                 #????????????????         |
| ???????????????####      ############?????         |
| ??????????????????#^  ^  =  %%!     #?????         |
| ?????????????????##   ^     =#[ """ #?????         |
| ?????????????????#"   """    #%* R" #?????         |
| ?????????????????#"  """""  %+= """ #?????         |
| ?????????????????#"  """""  ##=     #?????         |
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| ??????????????????# #??#    #?   ?????????         |
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| ??????????????+ +    ==% %  ;    #????????         |
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| ????????????????#     *;;#k[#?????????????         |
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| ????????????????###     ?  ?   #???#??????         |
| ???????????????????     ?  ??  #??????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              343
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireGaussMachine
  Manual?         0
Play Time         00:18:46
  Cumulative      56.2 hours
  Start           2020.11.01 @ 07:11:51
  End             2020.11.01 @ 15:23:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          48
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60b60623-2073-4d1e-823b-bb0a7a9a4110