Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 14:16:51 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (191) 955 Value Destroyed (7290) 7290 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (3042) 3042 TOTAL SCORE: 17067 Bonus ------- High Alert Combat Kills 1124 Follower Combat Kills 1454 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 98/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (24) Relay Coupler [Swarmer] (45) Relay Coupler [Grunt] (27) Relay Coupler [Brawler] (23) Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter-Momentum Reactor > --- PROPULSION ------- Improved Treads Armored Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Scrap Engine High-capacity Storage Unit Army-in-a-Box > --- WEAPON ----------- Guided EMP Blaster Lance > --- INVENTORY -------- Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Behemoth] Improved Recalibrator Supersonic Drone Bay Improved Grenade Launcher Improved Grenade Launcher Remote Datajack [Rating: 116] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Neutrino Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Launcher Guided EMP Blaster Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Mining Claw Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Slots Evolved 10 | . . 2 . . . 2 . . 4 . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 7 | . . 1 . . . 2 . . 4 . . . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 194 | 2 8 33 3 7 3 17 23 4 22 21 10 41 Power 10 | . . 4 . 1 . . 2 . . 2 . 1 Engine 9 | . . 4 . 1 . . 2 . . 2 . . Core 1 | . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 51 | 2 3 10 1 . . 4 3 1 9 7 3 8 Treads 29 | . 3 8 1 . . 1 . . . 6 3 7 Leg 11 | . . . . . . . . . 9 1 . 1 Wheel 11 | 2 . 2 . . . 3 3 1 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 79 | . 2 8 . 3 . 8 7 3 12 12 5 19 Device 38 | . . 1 . 2 . 2 2 2 3 8 3 15 Storage 3 | . 1 1 . . . . 1 . . . . . Processor 7 | . . 1 . . . 2 1 . . . 1 2 Hackware 8 | . . . . . . . . . 6 . 1 1 Protection 23 | . 1 5 . 1 . 4 3 1 3 4 . 1 Artifact . | . . . . . . . . . . . . . Weapon 54 | . 3 11 2 3 3 5 11 . 1 . 2 13 Energy Gun 21 | . 1 5 . 3 1 3 8 . . . . . Energy Cannon 6 | . . 2 1 . 1 2 . . . . . . Ballistic Gun 6 | . 1 2 . . 1 . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 14 | . 1 1 . . . . 2 . 1 . 1 8 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 2 | . . 1 1 . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . 4 1 . . . 1 Corrupted Parts 8 | . . 4 . . . . . . 1 1 . 2 System Corruption 43 | . . 11 . . . . . . 5 1 . 26 Parts Lost 76 | . 3 12 2 . . 9 1 1 12 4 5 27 Power 7 | . . 4 . . . . . . 1 . . 2 Propulsion 27 | . . 4 1 . . 4 . . 4 3 2 9 Utility 25 | . . 1 1 . . 2 1 . 6 1 3 10 Weapon 17 | . 3 3 . . . 3 . 1 1 . . 6 Highest Loss Streak 8 | . 2 6 2 . . 4 1 1 5 2 3 8 To Critical Strikes 3 | . . 1 . . . 1 . . . . . 1 Average Slot Usage (%) 82 | . 93 87 94 81 79 89 95 88 85 78 89 57 Engine 6 | . 14 9 11 11 11 9 8 8 2 5 6 . Treads 13 | . 25 30 33 33 33 8 1 . . 15 19 8 Leg 1 | . . . . . . . . . 10 4 . 1 Wheel 6 | . 2 1 . . . 12 25 27 6 . . . Device 16 | . . 3 11 11 11 11 12 19 12 26 30 14 Storage 7 | . 14 11 11 11 11 9 9 9 6 6 6 4 Processor 2 | . . 1 . . . 8 9 2 . . 1 3 Hackware 2 | . . . . . . . . . 26 . . 3 Protection 7 | . 8 12 7 4 11 13 10 6 2 6 10 2 Energy Gun 5 | . 12 9 8 5 . 5 17 11 2 . 1 1 Energy Cannon 2 | . . 1 1 . . 9 . 3 9 1 1 1 Ballistic Gun 2 | . 14 3 . . . 2 . . . 1 6 1 Ballistic Cannon 2 | . . . . . . . . . . 8 2 . Peak Build Rating 116 | 6 8 17 16 22 23 36 40 53 76 97 91 116 Average Rating 51 | 5 6 11 13 15 18 28 37 47 66 78 85 68 On Entrance 33 | 6 6 6 14 11 18 23 36 40 52 58 88 74 Naked Turns 16 | . . . . . . . . . . . . 16 Heaviest Build 134 | 14 50 67 56 55 55 70 71 65 63 134 77 120 Greatest Support 86 | 26 40 60 60 60 60 60 38 36 45 80 86 73 Greatest Overweight (x) 39 | . 1 2 . . . 3 2 1 19 4 1 39 Average Overweight (x) . | . . . . . . 1 1 1 1 . . 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 11 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 8 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 5 6 12 19 19 19 19 19 19 18 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 20 20 20 20 20 20 19 19 20 18 5 Scrap Engine Consumption 74 | . . . . . . . . 13 16 17 17 11 Constructs Created 12 | . . . . . . . . 3 3 2 1 3 Constructs Modified 15 | . . . . . . . . . 3 4 7 1 Class Distribution -------------------- 50% | Scavenger-Mutant 28% | Mutant 9% | Commander-Mutant 6% | Hacker-Mutant 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Matter Collected 3613 | 220 198 416 30 . . 319 320 88 357 649 294 722 Remotely . | . . . . . . . . . . . . . Salvage Created 7056 | . 705 794 60 . . 613 1354 557 951 628 559 835 Parts 375 | . 44 54 8 . . 32 91 24 48 28 19 27 Haulers Intercepted 7 | . 1 . . . . . 4 . . . 2 . Recyclers Shooed 6 | . 2 1 . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Combat Hostiles Destroyed 151 | . 15 24 4 . . 12 22 8 19 16 13 18 Melee 9 | . . . . . . . . . . . 3 6 Guns 76 | . 12 20 3 . . 5 22 8 1 . 4 1 Cannons 40 | . . . 1 . . 7 . . 13 16 2 1 AOE 23 | . 3 4 . . . . . . 5 . 4 7 Classes Destroyed 19 | . 6 4 . . . . 2 3 . 1 3 . Worker 11 | . 2 . . . . . 6 . 3 . . . Builder 10 | . . 2 . . . 1 4 . 2 . . 1 Tunneler 1 | . 1 . . . . . . . . . . . Hauler 7 | . 1 . . . . . 4 . . . 2 . Recycler 5 | . 1 . . . . 1 1 2 . . . . Mechanic 2 | . . 1 . . . . . . . . . 1 Operator 1 | . . . . . . . 1 . . . . . Watcher 3 | . . 1 . . . 1 . . . . . 1 Swarmer 33 | . 3 8 4 . . 2 3 . 5 8 . . Saboteur 2 | . . . . . . . . . . . 2 . Grunt 79 | . 12 13 . . . 8 6 2 13 5 8 12 Brawler 1 | . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . 1 . . . . Sentry 26 | . . 3 . . . 2 12 3 1 1 1 3 Demolisher 1 | . . . . . . . . 1 . . . . Specialist 2 | . . . . . . . . . . 2 . . Hunter 3 | . . . . . . . 1 . . . . 2 Programmer 2 | . . . . . . . . . . . 1 1 Scrapper 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | . 8 7 4 . . 3 6 2 5 3 4 6 Combat Bots Only 6 | . 6 6 4 . . 3 4 2 4 3 4 6 Max Kills in Single Turn 3 | . 2 1 2 . . 1 2 1 3 1 1 2 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 2 | . 1 1 . . . . . . 2 . 1 2 Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Hostile Shots Fired 1088 | . 92 225 30 . . 69 87 14 152 103 91 225 Missed 326 | . 33 72 8 . . 18 32 2 42 30 32 57 Damage Taken 12398 | . 675 1602 174 . . 730 821 282 2002 1099 1124 3889 Core 2076 | . 76 159 32 . . 142 112 57 308 73 116 1001 Absorbed by Shields 310 | . . . . . . . . 4 23 61 . 222 Redirected to Shielding 406 | . 9 41 . . . 13 . . 135 58 85 65 Ignored by Resistances 27 | . . . . . . . . . . 27 . . Regen/Repaired (Parts) 1034 | . 85 . . . . . 58 68 69 265 462 27 Core Remaining (%) 61 | 100 69 . . . 52 . . 43 . . 41 . Volleys Fired 481 | . 49 93 6 . 1 56 53 29 59 64 42 29 Largest 3 | . 2 2 2 . 1 2 2 2 2 2 2 3 Hottest 172 | . 60 136 124 . 68 136 160 160 141 88 105 172 Shots Fired 804 | . 94 116 12 1 1 105 105 42 112 102 75 39 Gun 469 | . 91 109 6 1 . 35 103 34 22 1 55 12 Cannon 294 | . . 2 6 . 1 70 . 8 83 101 15 8 Launcher 41 | . 3 5 . . . . 2 . 7 . 5 19 Special . | . . . . . . . . . . . . . Kinetic 194 | . 56 28 . . . 7 . . . 41 55 7 Thermal 505 | . . 54 12 1 1 98 103 42 105 61 15 13 Explosive 38 | . 3 5 . . . . 2 . 7 . 5 16 Electromagnetic 67 | . 35 29 . . . . . . . . . 3 Robot Hit Streak 20 | . 8 8 2 . . 9 20 7 11 7 6 8 Robot Miss Streak 7 | . 3 6 4 . . 6 7 2 3 7 5 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 14 | . 2 4 . . . 1 6 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 1 . . . . Shots Hit Robots 556 | . 57 75 7 . . 68 83 29 84 51 47 55 Core Hits 373 | . 30 50 4 . . 35 78 15 54 24 37 46 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . 5 Critical Strikes 11 | . . . 1 . . 2 . . 1 1 . 6 Burn 5 | . . . 1 . . 2 . . 1 1 . . Smash 5 | . . . . . . . . . . . . 5 Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 58 | . . 12 4 . . . . . . . . 42 Impact 11 | . . . . . . . . . . . . 11 Slashing 16 | . . 12 4 . . . . . . . . . Piercing 31 | . . . . . . . . . . . . 31 Sneak Attacks 5 | . . 1 3 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16397 | . 976 1404 229 . 2 1233 2060 641 2311 1286 2423 3832 Guns 6156 | . 767 923 43 . . 392 2030 545 369 . 925 162 Cannons 4044 | . . 41 41 . . 841 . 94 1272 1275 350 130 Explosions 4911 | . 196 374 . . . . . . 664 . 1108 2569 Melee 1160 | . . 44 145 . . . . . . . . 971 Ramming 126 | . 13 22 . . 2 . 30 2 6 11 40 . Kinetic 2275 | . 507 148 . . . 79 . . . 474 951 116 Thermal 8072 | . . 520 84 . . 1154 2030 639 1641 801 878 325 Explosive 4110 | . 196 374 . . . . . . 664 . 554 2322 Electromagnetic 654 | . 260 296 . . . . . . . . . 98 Impact 263 | . . . . . . . . . . . . 263 Slashing 189 | . . 44 145 . . . . . . . . . Piercing 708 | . . . . . . . . . . . . 708 Highest Corruption 32 | . . 11 11 11 11 2 4 4 5 6 10 32 Average Corruption 9 | . . 10 11 11 11 1 2 4 5 5 8 27 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 273 | . . 31 10 15 7 6 20 19 2 58 38 67 Message Errors 65 | . . 4 6 3 5 2 5 3 . 14 6 17 Matter Fused 66 | . . 4 1 4 2 1 4 6 . 19 10 15 Heat Flow Errors 34 | . . 5 3 1 . 1 1 2 1 4 6 10 Energy Discharges 32 | . . 5 . 3 . 1 4 2 . 6 4 7 Parts Rejected 4 | . . . . . . . . 2 . . 1 1 Parts Fused 5 | . . 1 . . . . . . . 3 . 1 Data Loss (minor) 27 | . . 4 . 2 . . 4 1 . 6 4 6 Data Loss (major) 12 | . . . . 1 . . . . . 4 1 6 Misfires 5 | . . 2 . 1 . . 1 . . . . 1 Alerts 7 | . . 1 . . . . 1 1 1 1 1 1 Misdirections 1 | . . . . . . . . . . . 1 . Weapon Failures 15 | . . 5 . . . 1 . 2 . 1 4 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 532 | . . 4 68 . . 5 . . 31 4 36 384 Projectiles 39 | . . . . . . 5 . . 8 4 4 18 Explosions 242 | . . . . . . . . . 23 . 32 187 Melee 251 | . . 4 68 . . . . . . . . 179 Knockbacks 7 | . . . . . . . . . . 4 3 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 6 | . . . . . . . . . . 4 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 770 | . . 3 . . . . 37 1 166 . 189 374 Shots 23 | . . 1 . . . . 2 . 7 . 4 9 Rammed 22 | . 5 2 . . 1 . 4 1 . 1 8 . Targets Rammed 27 | . 6 3 . . 1 . 4 1 1 1 10 . Kicked 1 | . . . . . . . . . 1 . . . Crushed 4 | . 1 1 . . . . . . . . 2 . Highest Temperature 437 | . 48 421 241 177 4 426 437 182 363 255 198 259 Average Temperature 102 | . 19 132 89 101 3 87 120 47 157 55 89 101 Received Heat Transfer 3848 | . 369 594 . . . 342 351 118 750 243 345 736 Effects 14 | . . 3 . . . 2 7 . 2 . . . Shutdowns 3 | . . . . . . 1 1 . 1 . . . Energy Bleed 4 | . . 1 . . . 1 1 . 1 . . . Interference 6 | . . 2 . . . . 4 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . 3 Parts Fried 7 | . . . . . . . . . . . . 7 Impact Corruptions 5 | . . . . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 31 | . . 3 . . . 6 12 3 2 2 . 3 Heat Transferred 13818 | . . 1295 259 . . 2210 4600 722 2423 1181 732 396 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Peak Influence 1588 | . 266 552 229 . 27 236 699 350 545 1588 1031 780 Initial 833 | . . 93 158 . . 10 71 272 312 392 833 504 Average 525 | . 124 402 175 . 22 106 375 200 317 985 854 565 Maximum Alert Level 4 | . 1 2 1 . . 1 2 1 2 4 3 3 Low Security (%) 22 | 100 69 9 76 . 100 87 18 50 7 . . . Level 1 20 | . 30 24 23 . . 12 39 49 81 3 . . Level 2 24 | . . 66 . . . . 41 . 11 5 . 84 Level 3 24 | . . . . . . . . . . 54 100 14 Level 4 8 | . . . . . . . . . . 36 . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 3 3 . . . 2 5 . 5 . 7 7 Investigation 13 | . 3 2 . . . 1 2 . 3 . . 2 Extermination 3 | . . . . . . . . . . . 2 1 Reinforcement 8 | . . 1 . . . 1 2 . 1 . 2 1 Assault 6 | . . . . . . . . . . . 3 3 Garrison 2 | . . . . . . . 1 . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . . . 1 . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Distress Signals 10 | . 3 3 . . . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 220 | . 20 32 4 . . 25 30 11 26 16 24 32 Peak Tracking Total 9 | . 5 9 4 . . 7 5 3 5 3 5 8 Tactical Retreats 10 | . . 3 . . . 1 2 . 3 . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Traps Triggered 11 | . 1 . . . . 1 . . . 5 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . Reused 4 | . . . . . . . 4 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . . . . . . . 4 . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Machines Disabled 23 | . 1 5 . . 1 1 2 2 2 4 3 2 Max in Single Turn 3 | . 1 1 . . 1 1 1 . 1 1 3 2 Garrison Access 2 | . . . . . . . 1 . . . . 1 Garrison Relay 4 | . . . . . . . . . . 4 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Machines Accessed 45 | . 5 3 . 2 . 5 11 9 5 1 1 3 Terminals 30 | . 3 3 . . . 3 8 6 4 1 1 1 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 3 | . 1 . . . . . 2 . . . . . Recycling Units 5 | . 1 . . . . 2 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Total Hacks 144 | . 13 9 . 2 . 17 41 32 16 3 3 8 Successful 77 | . 10 . . 2 . 8 25 19 6 1 1 5 Failed 67 | . 3 9 . . . 9 16 13 10 2 2 3 Catastrophic 16 | . 1 1 . . . 1 2 5 1 2 2 1 Database Lockouts . | . . . . . . . . . . . . . Manual 72 | . 7 7 . 1 . 9 18 12 12 1 1 4 Terminals 108 | . 9 9 . . . 11 34 22 15 3 3 2 Fabricators 6 | . . . . . . . . . . . . 6 Repair Stations 9 | . 3 . . . . . 6 . . . . . Recycling Units 15 | . 1 . . . . 6 . 8 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Terminal Hacks 47 | . 5 . . 2 . 4 16 12 5 1 1 1 Record 1 | . . . . 1 . . . . . . . . Part Schematic 3 | . . . . . . . 2 1 . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 6 | . 1 . . . . . 1 3 1 . . . Open Door 1 | . . . . . . . 1 . . . . . Branch Access Points 3 | . . . . . . 1 1 . 1 . . . Emergency Access Points 2 | . . . . . . . 1 1 . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . Alert Level 14 | . 1 . . . . 2 5 2 2 . 1 1 Unreport Threat 5 | . . . . . . 1 2 2 . . . . Locate Traps 3 | . 2 . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Release Object 2 | . . . . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 6 | . 2 . . . . . 4 . . . . . Scan Component 3 | . 1 . . . . . 2 . . . . . Repair 3 | . 1 . . . . . 2 . . . . . Recycling Unit Hacks 8 | . 1 . . . . 3 . 4 . . . . Report Inventory 5 | . 1 . . . . 2 . 2 . . . . Retrieve Components 3 | . . . . . . 1 . 2 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . Unlock Access 1 | . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 12 | . 2 . . . . 1 4 3 . . . 2 Terminals 8 | . 1 . . . . 1 4 2 . . . . Assimilate 1 | . . . . . . 1 . . . . . . Botnet 5 | . . . . . . . 4 1 . . . . Operators 1 | . 1 . . . . . . . . . . . Sabotage 1 | . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . . 2 Prioritize 1 | . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . . . . Patch 1 | . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Mask 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 39 | . 5 3 . . . 5 10 7 5 1 1 2 Full Trace Events 19 | . 1 3 . . . 3 3 5 3 . . 1 Feedback Events 2 | . . . . . . 2 . . . . . . Corruption 2 | . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 . . . . Parts Built 1 | . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . 36 Total Part Build Rating 3 | . . . . . . . . . . . . 3 Parts Repaired 3 | . 1 . . . . . 2 . . . . . Time 111 | . 26 . . . . . 85 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . 2 . 12 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . . . 13 . 1 Machine Destruction 14 | . . . . . . . . . . 13 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Total Allies 14 | . . . . . . . 10 4 . . . . Largest Group 10 | . . . . . . . 10 6 5 . . . Highest-Rated Group 173 | . . . . . . . 173 109 106 . . . Highest-Rated Ally 29 | . . . . . . . 29 29 27 . . . Total Orders 9 | . . . . . . . . . . 3 1 5 EXPLORE 5 | . . . . . . . . . . 2 1 2 RETURN 4 | . . . . . . . . . . 1 . 3 Ally Attacks 415 | . . . . . . 6 64 45 11 172 21 96 Total Damage 6998 | . . . . . . 235 757 515 168 2618 1096 1609 Kills 49 | . . . . . . 4 7 5 1 18 6 8 Allies Corrupted 2 | . . . . . . . 1 . . . . 1 Allies Melted 1 | . . . . . . . 1 . . . . . Turrets Deployed 3 | . . . . . . 1 . . . . 2 . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches 65 | . . . . . . . . . . 30 1 34 Drone Recoveries 31 | . . . . . . . . . . 10 1 20 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Turns Passed 10988 | 12 576 948 316 408 253 649 1168 1002 661 2357 1097 1541 Spaces Moved 5203 | 8 237 368 176 242 127 327 679 758 283 1065 517 416 Core 65 | . . . . . . . . . 2 . . 63 Treads 2986 | . 211 352 176 242 127 88 . . . 921 517 352 Legs 261 | 3 . . . . . . . . 113 144 . 1 Wheels 1891 | 5 26 16 . . . 239 679 758 168 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 90 90 105 160 160 160 108 105 105 105 160 160 50 Average Speed 159 | 101 169 170 160 160 160 132 106 105 150 189 166 274 Slowest Speed 2000 | 120 240 240 160 160 160 160 120 105 1000 400 240 2000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 61 24 56 61 32 28 82 86 8 68 29 12 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . Spaces Dug 2 | . . . 1 . . . . . . . . 1 Terrain Destroyed 253 | . 42 25 1 . 12 . 16 3 12 4 53 85 Melee 2 | . . . 1 . . . . . . . . 1 Projectile 15 | . . . . . . . . 3 . 4 7 1 AOE 236 | . 42 25 . . 12 . 16 . 12 . 46 83 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Total 6964 | 13 313 541 190 271 175 435 999 926 404 1321 668 708 Wait 772 | . 7 13 1 . 43 20 212 91 22 130 79 154 Move 5192 | 7 236 367 175 241 126 326 678 757 283 1064 516 416 Hop . | . . . . . . . . . . . . . Pick Up 78 | . 5 13 . 7 . 9 11 7 7 15 3 1 Fast Attach 84 | . 1 13 . 1 2 9 5 3 11 8 6 25 Attach 51 | 2 2 8 1 4 1 5 2 1 6 6 1 12 Detach 41 | 2 1 5 1 1 1 . 2 3 4 6 1 14 Swap 60 | . 5 12 2 2 . 3 16 . 5 7 4 4 Drop 91 | 2 1 2 . 15 . 7 16 11 6 14 6 11 Fire 481 | . 49 93 6 . 1 56 53 29 59 64 42 29 Melee 58 | . . 12 4 . . . . . . . . 42 Ram 6 | . . 1 . . . . 4 1 . . . . Kick 1 | . . . . . . . . . 1 . . . Crush 20 | . 6 2 . . 1 . . . . 1 10 . Escape Stasis 5 | . . . . . . . . . . 5 . . Rewire 24 | . . . . . . . . 23 . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 13 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Repaired Wheel 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 14) 404 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Discovered new exit (range 10) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 796 | -9/Materials | Lost 6 parts (2p1n1u2w) 830 | -9/Materials | System corruption reached 10% 1140 | -9/Materials | Build established: Scavenger-Mutant 1355 | -9/Materials | Discovered new exit (range 11) 1523 | -9/Materials | Discovered new exit (range 7) 1537 | -9/Materials | Entered Mines 1845 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1847 | -9/Mines | Discovered new exit (range 5) 1853 | -9/Mines | Entered Exiles 1874 | -9/Exiles | Discovered new exit (range 15) 1893 | -9/Exiles | Met 8R-AWN 1921 | -9/Exiles | Met EX-HEX 1962 | -9/Exiles | Met EX-BIN 1981 | -9/Exiles | Aligned with FarCom system 1983 | -9/Exiles | Given EX-Vault access code 2023 | -9/Exiles | Opened EX-Vault 2036 | -9/Exiles | Found Supersonic Drone Bay 2046 | -9/Exiles | Found Deploy-a-Sentry 2049 | -9/Exiles | Found Deploy-a-Sentry 2051 | -9/Exiles | Found Deploy-a-Sentry 2062 | -9/Exiles | Found Army-in-a-Box 2129 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2184 | -9/Exiles | Met EX-DEC 2194 | -9/Exiles | Learned location of Zion (-7) 2243 | -9/Exiles | Discovered new exit (range 10) 2261 | -9/Exiles | Stole three prototypes: Supersonic Drone Bay, Army-in-a-Box, Deploy-a-Sentry 2261 | -9/Exiles | Entered Mines 2486 | -8/Mines | Discovered new exit (range 9) 2514 | -8/Mines | Entered Materials 2514 | -8/Materials | Evolved 2 slots: Utility x2 2722 | -8/Materials | Lost 4 parts (2n1u1w) 2916 | -8/Materials | Identified exit to Storage 2988 | -8/Materials | DAS Turret deployed 3065 | -8/Materials | Build established: Mutant 3119 | -8/Materials | Discovered new exit (range 15) 3163 | -8/Materials | Entered Storage 3211 | -8/Storage | Repaired Imp. Ion Engine 3456 | -8/Storage | Identified exit to Recycling 3763 | -8/Storage | Garrison activated, responded to threat 3861 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4095 | -8/Storage | Discovered new exit (range 8) 4168 | -8/Storage | Build established: Commander-Mutant 4222 | -8/Storage | Repaired Corrupted Imp. Signal Interpreter 4312 | -8/Storage | Used back door to open Recycling access 4331 | -8/Storage | Entered Recycling 4331 | -8/Recycling | Accompanied by 6 allies 4537 | -8/Recycling | Scanned before Scraplab entrance 4552 | -8/Recycling | Entered Scraplab 4568 | -8/Recycling | Angered Scraplab inhabitants 4570 | -8/Recycling | Found Prototype Device 4570 | -8/Recycling | Identified Scrap Engine 4670 | -8/Recycling | Lost 5 allies 4728 | -8/Recycling | Core integrity fell below 50% 5190 | -8/Recycling | Build established: Commander-Construct 5265 | -8/Recycling | Discovered new exit (range 16) 5333 | -8/Recycling | Entered Factory 5333 | -6/Factory | Accompanied by 5 allies 5333 | -6/Factory | Evolved 4 slots: Utility x4 5335 | -6/Factory | FarCom data flow suspended 5549 | -6/Factory | Lost 4 allies 5612 | -6/Factory | Lost 4 parts (1n3u) 5633 | -6/Factory | Build established: Hacker-Mutant 5766 | -6/Factory | Identified exit to Lower Caves 5900 | -6/Factory | Garrison activated, responded to threat 5994 | -6/Factory | Identified exit to Garrison 5994 | -6/Factory | Entered Garrison 6001 | -6/Garrison | Lost 5 parts (1p1n3u) 6060 | -6/Garrison | Triggered checkpoint 6066 | -6/Garrison | Triggered checkpoint 6077 | -6/Garrison | Allies destroyed B-75 Beast 6103 | -6/Garrison | Lost 3 allies 6106 | -6/Garrison | Triggered checkpoint 6106 | -6/Garrison | Triggered checkpoint 6128 | -6/Garrison | Triggered checkpoint 6150 | -6/Garrison | Discovered new exit (range 47) 6174 | -6/Garrison | Triggered checkpoint 6174 | -6/Garrison | Discovered new exit (range 51) 6230 | -6/Garrison | Lost 4 allies 6279 | -6/Garrison | Build established: Mutant 6619 | -6/Garrison | Spotted B-75 Beast 6619 | -6/Garrison | Spotted B-75 Beast 6800 | -6/Garrison | Triggered checkpoint 6997 | -6/Garrison | Garrison Relay disabled 6998 | -6/Garrison | Build established: Scavenger-Mutant 7214 | -6/Garrison | Triggered checkpoint 7218 | -6/Garrison | Garrison Relay disabled 7470 | -6/Garrison | Triggered checkpoint 7523 | -6/Garrison | Garrison Relay disabled 8030 | -6/Garrison | Discovered new exit (range 13) 8351 | -6/Garrison | Entered Factory 8366 | -6/Factory | Discovered exit to Lower Caves (range 62) 8701 | -6/Factory | First assault squad dispatched 8729 | -6/Factory | System corruption reached 10% 8925 | -6/Factory | DAS Turret deployed 9157 | -6/Factory | Lost 3 parts (3u) 9329 | -6/Factory | Discovered new exit (range 14) 9405 | -6/Factory | DAS Turret deployed 9406 | -6/Factory | Core integrity fell below 50% 9448 | -6/Factory | Entered another Factory area 9448 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9635 | -5/Factory | System corruption reached 10% 9650 | -5/Factory | Lost 5 parts (1p2n2u) 9923 | -5/Factory | Lost 3 allies 10078 | -5/Factory | Fabricated Hacking Suite (x1) 10087 | -5/Factory | Cargo convoy interrupted 10321 | -5/Factory | Spotted B-75 Beast 10323 | -5/Factory | Lost 6 parts (2n2u2w) 10422 | -5/Factory | Allies destroyed B-75 Beast 10635 | -5/Factory | System corruption reached 30% 10648 | -5/Factory | First assault squad dispatched 10676 | -5/Factory | Lost 8 parts (1p4n3u) 10713 | -5/Factory | Core integrity fell below 50% 10737 | -5/Factory | Core integrity fell below 20% 10770 | -5/Factory | Lost 5 parts (1u4w) 10930 | -5/Factory | Build established: Mutant 10989 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10930_ K-01 Serf pushes Army Drone. 10938_ R-10 Processor collects Antigrav System. 10944_ Acquired 12 matter. 10948_ ALERT: Significant disruption in Zone 6Y, assault force dispatched. 10958_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 10958_ ALERT: Suspicious activity at Fabricator F002. Dispatching Investigation squad. 10960_ Fabricator zaps Cogmind with an electromagnetic arc. 10960_ System corrupted: Heat flow error (+299). 10960_ Dropped Hcp. Storage Unit. 10968_ Acquired Supersonic Drone Bay. 10971_ Fabricator zaps Army Drone with an electromagnetic arc. 10971_ Army Drone system terminally corrupted. 10972_ Acquired 80 matter. 10979_ Trailblazer released from Supersonic Drone Bay. 10979_ Trailblazer destroyed. 10980_ System corrupted: Matter fused (-9). 10981_ Dropped Supersonic Drone Bay. Map ----- +----------------------------------------------------+ | ??# """"" #####"" #??????????????? | | ??########## % % " #??????????????? | | ???????????# %" % ""#??????????????? | | ??????????## " ""#??????????????? | | ??????????## % % " % ! F"#??????????????? | | ??????????# ] % " %!""#??????????????? | | ??????????## "% !!! #??????????????? | | ??????????# "[ " "#??????????????? | | ??????????## " "#### #??????????????? | | ???????????##### """" "#??# #??????????????? | | ??????????????###" #" ##??# #??????????????? | | ????????????????######%#???# #??????????????? | | ?????????????????????#+#####+#######????????? | | ?????????????????????# ^ ! #????????? | | ?????????????????????# ^ #????????? | | ?????????????????????# """ """ """ #??? ??? | | ?????????????????????# """ """ """ #?? | | ?????????????????????# """ """ """ #? ? | | ?????????????????????# % ! # #??? | | ??????????????###?##############/### #??? | | ??????????????# # #??? | | ??????????????# """" """" # +??? | | ??????????????#]] """" """" # #??? | | ??????????????#]] """" """" # #??? | | ??????????????# """" """" # #??? | | ??????????????# @ s # ########??? | | ??????????????###########+### #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# +?????????? | | ??????????????+ #?????????? | | ??????????????# +?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ???????????????################## #?????????? | | ????????????????????????????????? #?????????? | | ??????????????????????????????????#?????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: TH 15 Resistance: EM 20 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Imp. Cooling System | -8/Storage | Hacked Imp. Light Armor Plating | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcMachineWell Manual? 0 Play Time 01:23:41 Cumulative 865.5 hours Start 2024.08.15 @ 12:29:18 End 2024.08.15 @ 14:16:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1041 Rogue 762 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce47263f-ea58-47dd-9b5d-ace9c0927408