Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.01.01 @ 18:36:41 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (218) 1090 Value Destroyed (7846) 7846 Prototype IDs (44) 880 Alien Tech Used (2) 400 Bonus (1575) 1575 TOTAL SCORE: 18791 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 945 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -885 Cogmind --------- Core Integrity 573/1150 Matter 274/300 Energy 392/450 System Corruption 6% Temperature Cool (9) Movement Rolling (190) Ox5 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Centrium Wheel > --- UTILITY (10) ----- Improved Coolant Injector Huge Storage Unit Energy Well Enhanced Optical Array Advanced Targeting Computer Advanced Hacking Suite Dynamic Insulation System > --- WEAPON (4) ------- Molecular Scythe > --- INVENTORY (25) --- Advanced Power Amplifier Advanced Cooling System Coolant Network Improved Matter Compressor (300) Improved Signal Interpreter Improved Particle Charger Improved Transmission Jammer Active Cooling Armor Transdimensional Reconstructor Heavy Tesla Rifle Disruptor Cannon Disruptor Cannon HERF Cannon Coil Gun Heavy Shock Bomb Launcher Heavy Proton Missile Launcher Precision Rocket Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Advanced Medium Treads Advanced VSS Leg Compact Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Recoil Nullifier Cloaking Device Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Heavy Tesla Rifle Disruptor Cannon Matter Neutralizer Coil Gun > --- INVENTORY -------- Neutrino Core Advanced Power Amplifier Advanced Cooling System Coolant Network Improved Matter Compressor Improved Signal Interpreter Improved Particle Charger Improved Transmission Jammer Active Cooling Armor Dynamic Insulation System Transdimensional Reconstructor Dispersion Rifle Disruptor Cannon HERF Cannon Coil Gun Coil Gun Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Proton Missile Launcher Precision Rocket Launcher Precision Rocket Launcher Molecular Scythe [Rating: 113] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Advanced VSS Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Tri-rail Accelerator Launcher Precision Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 2 . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Utility 8 | . . . 1 . 2 1 . . . 2 . . . . . . . . . 2 Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . . . . Parts Attached 240 | 6 . 9 24 5 20 21 15 . 6 37 2 5 4 11 13 1 5 6 8 42 Power 23 | 1 . 2 4 . 1 2 1 . 2 2 . 1 . 1 . 1 . 1 1 3 Engine 12 | 1 . 2 3 . 1 1 . . 1 1 . . . 1 . . . 1 . . Core 9 | . . . 1 . . 1 1 . 1 . . . . . . 1 . . 1 3 Reactor 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Propulsion 49 | 2 . 3 9 2 4 2 2 . . 2 1 . . 3 5 . 1 . 2 11 Treads 17 | 2 . . 9 2 . . . . . . 1 . . 2 . . . . . 1 Leg 3 | . . . . . . . . . . . . . . . . . . . 2 1 Wheel 29 | . . 3 . . 4 2 2 . . 2 . . . 1 5 . 1 . . 9 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 81 | 1 . 1 3 2 9 6 5 . 3 18 1 1 1 4 4 . 2 1 2 17 Device 35 | . . 1 1 1 4 1 4 . 1 8 . . 1 4 1 . 2 1 . 5 Storage 10 | 1 . . 1 1 . 1 . . . . . . . . 2 . . . 2 2 Processor 5 | . . . 1 . 2 . . . . 1 . . . . . . . . . 1 Hackware 5 | . . . . . . 1 . . . 2 . . . . 1 . . . . 1 Protection 26 | . . . . . 3 3 1 . 2 7 1 1 . . . . . . . 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 . 3 8 1 6 11 7 . 1 15 . 3 3 3 4 . 2 4 3 11 Energy Gun 40 | . . 2 6 1 5 5 3 . . 7 . 1 3 . 2 . . 1 1 3 Energy Cannon 19 | . . . 1 . . . 3 . . 4 . 1 . 2 1 . 1 2 . 4 Ballistic Gun 7 | 2 . 1 . . . . . . . 1 . . . 1 . . . . . 2 Ballistic Cannon 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Launcher 11 | . . . . . 1 2 1 . 1 1 . 1 . . . . 1 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 . . 3 . . . 1 . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 3 . 3 1 . . . 7 . . . 1 2 . . 1 1 2 Corrupted Parts 4 | . . . . 1 . . . . 1 1 . . . . . . . . 1 . System Corruption 34 | . . . . 10 . . . . 6 10 . . . . . . . . 8 . Parts Lost 101 | . . 8 7 . 5 3 7 . 4 7 . 7 . 3 5 1 5 . 9 30 Power 15 | . . 2 3 . 1 1 1 . 1 . . 1 . 1 . 1 . . . 3 Propulsion 31 | . . 3 3 . . 2 2 . . 3 . 2 . 1 2 . 3 . 2 8 Utility 30 | . . . . . 2 . 3 . 3 2 . 3 . . 3 . . . 2 12 Weapon 25 | . . 3 1 . 2 . 1 . . 2 . 1 . 1 . . 2 . 5 7 Highest Loss Streak 12 | . . 2 3 . 2 2 7 . 2 2 . 3 . 2 2 1 5 . 7 12 Average Slot Usage (%) 80 | . 85 87 96 99 97 98 99 100 94 94 98 87 68 71 75 82 75 74 61 82 Engine 4 | . 14 13 8 11 9 1 . . 5 2 . . . . 5 1 . 1 5 . Core 1 | . . . 1 . . 4 7 7 1 1 . . . . . 3 5 3 . 4 Reactor 1 | . . . . . . . . . . 1 6 6 6 . . . . . . . Treads 6 | . 28 12 29 33 6 . . . . . 4 4 . 3 3 . . . . 3 Wheel 7 | . . 15 1 . 20 22 22 23 23 16 13 11 6 5 14 23 13 11 . 6 Device 9 | . . 3 12 10 19 15 18 23 16 11 13 8 5 7 14 5 12 16 5 10 Storage 7 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 8 5 Processor 10 | . . . 9 11 9 7 7 7 7 12 13 13 13 13 11 11 11 11 11 10 Hackware 6 | . . . . . . . . . . 12 13 6 6 6 9 11 11 11 11 8 Protection 3 | . . . . . 6 14 11 7 8 7 6 7 6 5 . . . . . 9 Energy Gun 10 | . . 10 20 22 17 17 19 15 15 10 6 5 15 14 5 5 5 2 3 3 Energy Cannon 1 | . . . . . . . 3 7 1 5 6 8 . 1 1 5 5 4 . 8 Ballistic Gun 1 | . 28 17 1 . . . . . . 1 6 3 . 3 . . . . . 1 Launcher 2 | . . . . . . . . . 5 . . . . . . . . 1 7 1 Slashing Weapon 1 | . . . . . . 4 . . . . . . . . . . . . 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 10 10 13 93 94 106 115 116 106 150 151 121 151 151 138 123 131 132 132 122 156 Greatest Support 63 | 40 40 40 60 63 63 48 48 42 42 42 22 22 10 47 54 52 52 26 40 52 Greatest Overweight (x) 41 | 3 . 1 3 1 2 2 3 2 3 5 5 15 15 41 4 2 7 5 40 15 Average Overweight (x) 5 | . . . . 1 1 2 2 2 2 3 5 6 12 10 2 2 3 4 34 5 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 8 14 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 3 4 8 25 25 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 Average Carried 22 | 1 3 5 11 23 23 24 23 25 24 24 24 24 24 24 23 22 22 24 23 22 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 4 8 25 23 25 25 25 25 22 25 25 22 25 25 21 23 25 25 23 21 Class Distribution -------------------- 34% | Mutant 29% | Hacker-Mutant 10% | Gunner 10% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 4448 | 159 29 233 298 165 160 271 213 . 135 691 50 134 68 171 630 162 95 . 251 533 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9365 | . 66 322 1586 195 960 738 331 . 240 1160 . 201 . 477 930 329 87 . 392 1351 Parts 437 | . 12 17 86 7 63 37 11 . 12 59 . 14 . 13 43 8 . . 12 43 Haulers Intercepted 12 | . . . 4 . 4 2 . . . 1 . . . . . . . . . 1 Recyclers Shooed 8 | . . . . . 1 1 . . . 3 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 3 . 6 . . 10 . 11 . 6 1 . 6 . Prevented 30 | . . . . . . . 7 . 11 . . 2 . 1 . . 7 . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 148 | . 3 8 29 5 10 17 5 . 6 15 . 5 . 2 10 5 3 . 10 15 Melee 2 | . . . . . . . . . . . . . . . . . . . 1 1 Guns 83 | . 3 8 28 5 10 8 3 . . 8 . . . 2 4 1 . . . 3 Cannons 25 | . . . . . . . 1 . . 6 . 2 . . 3 4 2 . . 7 AOE 28 | . . . . . . 9 . . 6 . . 2 . . 1 . 1 . 8 1 Classes Destroyed 21 | . 2 3 7 1 2 1 1 . . 1 . . . 3 . . . . . . Worker 13 | . . 1 3 1 2 1 . . . 1 . . . . 3 . . . . 1 Builder 13 | . 1 . 1 1 1 1 . . . 1 . . . . 4 . . . . 3 Tunneler 5 | . . 1 1 . . . . . . . . . . . 1 . . . . 2 Hauler 12 | . . . 4 . 4 2 . . . 1 . . . . . . . . . 1 Recycler 8 | . . . 1 . 1 1 . . . 1 . . . . 1 . . . . 3 Minesweeper 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Operator 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Watcher 14 | . . . 4 . 3 4 . . . 1 . . . . 1 . . . . 1 Swarmer 35 | . 3 3 4 . . 12 . . 4 1 . . . 2 . 1 . . 5 . Grunt 46 | . . 5 16 2 2 4 2 . 1 2 . . . . 3 1 . . 4 4 Brawler 4 | . . . 1 . . . 1 . . . . . . . 1 . 1 . . . Duelist 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 . Sentry 20 | . . . 7 . 5 . . . . 2 . 1 . . 3 1 1 . . . Specialist 5 | . . . . . 2 . . . . . . . . . 1 . . . . 2 Hunter 16 | . . . . . 1 . 1 . 1 4 . 2 . . 2 . . . . 5 Programmer 12 | . . . . . . 1 . . . 5 . 1 . . . 1 . . . 4 Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . Behemoth 4 | . . . . . . . 1 . . . . 1 . . 1 1 . . . . Decomposer 8 | . . . . . . . . . . . . . . . . 8 . . . . Samaritan 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 7 | . 4 4 7 2 7 5 3 . 3 3 . 3 . 2 4 2 3 . 7 5 Combat Bots Only 7 | . 3 3 5 2 3 5 3 . 3 2 . 3 . 2 3 2 3 . 7 5 Max Kills in Single Turn 3 | . 1 1 2 1 2 2 1 . 2 1 . 1 . 1 2 2 1 . 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . 2 . . 1 . . 1 . 1 . 3 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 15233 | . 125 888 1282 231 860 609 707 . 516 1324 . 1069 . 512 1107 451 262 . 887 4403 Core 2058 | . 18 178 295 30 110 41 73 . 132 91 . 87 . . 73 121 65 . 167 577 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 59 | 100 . 21 . 18 80 . . . 64 . . . . 79 . . . . 57 . Volleys Fired 611 | . 9 51 128 12 63 54 19 . 18 56 . 17 12 29 28 19 7 . 13 76 Largest 4 | . 2 2 2 2 2 3 3 . 2 3 . 3 3 3 3 3 3 . 1 4 Hottest 286 | . 40 85 130 122 118 166 215 . 105 225 . 200 210 210 250 225 255 . 90 286 Shots Fired 1229 | . 18 90 247 25 119 107 51 . 23 152 1 43 14 57 51 56 12 . 12 151 Gun 938 | . 18 90 247 25 119 99 39 . 10 95 1 18 14 57 24 18 3 . . 61 Cannon 244 | . . . . . . . 9 . . 57 . 21 . . 27 38 5 . 1 86 Launcher 47 | . . . . . . 8 3 . 13 . . 4 . . . . 4 . 11 4 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 209 | . 18 53 31 . . . . . . 10 1 4 . 26 15 19 . . . 32 Thermal 786 | . . 37 216 18 69 76 43 . 5 111 . 26 2 28 36 37 8 . 1 73 Explosive 24 | . . . . . . 8 . . . . . 4 . . . . 4 . 8 . Electromagnetic 210 | . . . . 7 50 23 8 . 18 31 . 9 12 3 . . . . 3 46 Robot Hit Streak 25 | . 3 8 22 25 20 9 18 . 3 14 7 14 . 11 22 16 6 . 10 14 Robot Miss Streak 11 | . 3 6 3 2 2 4 1 . 2 4 . 2 . 3 11 2 1 . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 10 | . 1 1 4 . 1 2 . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . . . . 1 . . . . . . Shots Hit Robots 889 | . 8 60 198 20 91 66 40 . 10 103 1 29 . 42 39 36 9 . 20 117 Core Hits 404 | . 5 22 62 9 32 44 14 . 12 39 . 12 . 15 43 20 9 . 19 47 Critical Kills 7 | . . 1 . . . . . . . 1 . 1 . 1 1 . . . . 2 Critical Parts Destroyed 5 | . . . . . . . . . . 1 . 2 . 2 . . . . . . Critical Strikes 52 | . . 1 16 2 5 4 . . . 6 . 3 . 4 3 3 . . 2 3 Burn 31 | . . . 16 2 3 3 . . . 2 . . . 1 2 2 . . . . Meltdown 4 | . . . . . . . . . . 1 . 1 . . 1 . . . . 1 Destroy 9 | . . 1 . . . . . . . 2 . 2 . 3 . . . . . 1 Blast 1 | . . . . . . . . . . . . . . . . 1 . . . . Corrupt 3 | . . . . . 2 . . . . 1 . . . . . . . . . . Sever 4 | . . . . . . 1 . . . . . . . . . . . . 2 1 Melee Attacks 32 | . . . 1 . . 8 . . . . . . . . . . . . 13 10 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . 1 . . 8 . . . . . . . . . . . . 13 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 3 . . . . . . . . . . . . 3 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27073 | . 75 601 3243 368 1708 2286 993 . 667 2557 . 1254 . 1008 3189 1623 640 . 2147 4714 Guns 13715 | . 75 587 3243 343 1668 1158 629 . 125 1423 . 198 . 1008 1671 281 45 . . 1261 Cannons 6416 | . . . . . . . 157 . . 1134 . 450 . . 965 1342 129 . 54 2185 Explosions 4871 | . . . . 25 40 718 207 . 542 . . 606 . . 553 . 466 . 1357 357 Melee 2057 | . . . . . . 410 . . . . . . . . . . . . 736 911 Ramming 14 | . . 14 . . . . . . . . . . . . . . . . . . Kinetic 3622 | . 75 304 163 . . . . . . 221 . 77 . 535 667 891 . . . 689 Thermal 14183 | . . 283 3080 288 986 934 730 . 93 1963 . 473 . 435 1969 732 174 . 54 1989 Explosive 3286 | . . . . . . 579 . . . . . 606 . . 473 . 466 . 1162 . Electromagnetic 3911 | . . . . 80 722 363 263 . 574 373 . 98 . 38 80 . . . 195 1125 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2057 | . . . . . . 410 . . . . . . . . . . . . 736 911 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 4 14 . 2 2 2 8 12 8 8 8 . . 1 1 1 9 6 Average Corruption 3 | . . . 4 10 . 1 2 2 2 2 8 8 8 . . 1 1 1 1 1 Corruption Purged 5 | . . . . . . . . . . 5 . . . . . . . . . . Effects 240 | . . . 36 73 . 8 6 . 5 24 14 19 18 . . . 2 . 27 8 Message Errors 84 | . . . 9 26 . 1 2 . 2 7 6 9 7 . . . 1 . 12 2 Matter Fused 41 | . . . 7 13 . . . . 1 7 4 4 4 . . . . . . 1 Heat Flow Errors 32 | . . . 8 12 . 3 2 . . 2 . 1 2 . . . . . 1 1 Energy Discharges 36 | . . . 7 7 . . 2 . 1 4 1 2 3 . . . . . 7 2 Data Loss (minor) 34 | . . . 5 8 . 4 . . 1 3 1 1 1 . . . 1 . 7 2 Data Loss (major) 4 | . . . . 2 . . . . . . 1 . 1 . . . . . . . Misfires 7 | . . . . 3 . . . . . 1 1 2 . . . . . . . . Weapon Failures 2 | . . . . 2 . . . . . . . . . . . . . . . . Overload Shots 3 | . . . . . . . . . . 1 . . . . . . . . 2 . Effects 5 | . . . . . . . . . . 2 . . . . . . . . 3 . Meltdown 5 | . . . . . . . . . . 2 . . . . . . . . 3 . Overflow Damage 1095 | . . . . . . 114 . . 1 50 . 51 . . 145 72 85 . 287 290 Projectiles 208 | . . . . . . . . . . 50 . . . . 42 72 . . . 44 Explosions 383 | . . . . . . 6 . . 1 . . 51 . . 103 . 85 . 137 . Melee 504 | . . . . . . 108 . . . . . . . . . . . . 150 246 Knockbacks 6 | . . . . . . . . . . . . . . . 6 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 4 . . . . . Secondary 2 | . . . . . . . . . . . . . . . 2 . . . . . Self-Inflicted Damage 481 | . . 6 . . . . . . 31 . . 128 . . 130 . 52 . 134 . Shots 12 | . . . . . . . . . 2 . . 4 . . 2 . 1 . 3 . Rammed 4 | . . 4 . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . 4 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 496 | . . 180 306 231 110 236 373 . 374 378 . 444 171 183 496 269 134 . 74 191 Average Temperature 81 | . . 52 82 64 33 43 126 . 134 82 . 168 91 69 121 99 84 . 34 38 Received Heat Transfer 3270 | . . 462 609 114 279 189 102 . 78 213 . 132 . 36 126 33 18 . 78 801 Effects 13 | . . . . . . 1 1 . . . . 7 . . 4 . . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . . . . . . Interference 8 | . . . . . . 1 . . . . . 4 . . 3 . . . . . Matter Decay 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . . . . . . . . . . . 1 2 Combat Hostiles 4 | . . . . . . . 1 . . . . . . . . . . . 1 2 Parts Fried 11 | . . . . . . 2 . . 2 . . . . 1 . . . . 1 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . 2 . . . . . . 1 . 1 . . 2 . . . . 1 Combat Hostiles 6 | . . . 1 . . . . . . 1 . 1 . . 2 . . . . 1 Parts Melted 70 | . . 1 21 2 2 8 2 . . 16 . 3 . . 11 1 . . . 3 Heat Transferred 27004 | . . 662 7881 753 2270 1900 1373 . 185 3515 . 568 . 1100 3025 1450 274 . 50 1998 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 868 | . 90 85 502 212 278 473 . . . 868 . . . . 452 . . . . 127 Initial 147 | . . 34 19 147 . 44 . . . 144 . . . . . . . . . 31 Average 236 | . 61 41 317 35 160 307 . . . 633 . . . . 137 . . . . 50 Maximum Alert Level 3 | . . . 2 1 1 2 . . . 3 . . . . 2 . . . . . Low Security (%) 53 | 100 100 100 22 92 55 4 . . . 6 . . . . 70 . . . . 100 Level 1 23 | . . . 44 7 44 80 . . . 8 . . . . 18 . . . . . Level 2 13 | . . . 33 . . 14 . . . 30 . . . . 10 . . . . . Level 3 9 | . . . . . . . . . . 54 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 4 . 1 5 . . . 13 . . . . 4 . . . . 9 Investigation 5 | . . . 2 . . . . . . 3 . . . . . . . . . . Extermination 7 | . . . . . . 1 . . . 4 . . . . . . . . . 2 Reinforcement 20 | . 1 . 2 . 1 3 . . . 4 . . . . 4 . . . . 5 Assault 3 | . . . . . . . . . . 2 . . . . . . . . . 1 Garrison 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . 2 . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 10 | . 2 . 2 1 1 . . . . 2 . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 247 | . 5 11 46 5 14 32 9 . 9 32 . 5 . 9 21 4 3 . 6 36 Peak Tracking Total 6 | . 5 3 5 2 4 4 3 . 4 6 . 3 . 5 4 2 3 . 3 6 Tactical Retreats 12 | . . . 1 . 1 3 2 . . 1 . . . . 2 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . . . 1 . . 2 . . . . . . . . . . . . . 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . 3 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . 3 1 . . . . . . . . . . . . . . . 1 . Triggered 5 | . . 3 . . . . . . . 1 . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 36 | . . . 1 . . 5 . . . 20 . . . . 6 . . . 1 3 Max in Single Turn 2 | . . . 1 . . 2 . . . 1 . . . . 2 . . . 1 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 33 | . . . 5 . 5 3 1 3 . 7 . . . . 1 . . 4 1 3 Terminals 13 | . . . 4 . 4 2 . . . 3 . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . 3 . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Total Hacks 100 | . . . 15 . 11 6 1 25 . 16 . . . . 2 . . 17 1 6 Successful 78 | . . . 5 . 6 4 1 25 . 11 . . . . 2 . . 17 1 6 Failed 21 | . . . 9 . 5 2 . . . 5 . . . . . . . . . . Catastrophic 4 | . . . 2 . . 1 . . . 1 . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 47 | . . . 10 . 5 4 . . . 11 . . . . 17 . . . . . Terminals 33 | . . . 13 . 8 4 . . . 8 . . . . . . . . . . Fabricators 11 | . . . . . . 2 . . . 7 . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . . . . . . . . . . . . . . 4 Garrison Access 4 | . . . . . 3 . . . . 1 . . . . . . . . . . Terminal Hacks 54 | . . . 2 . 3 2 1 25 . 3 . . . . . . . 17 1 . Record 12 | . . . . . . . . 6 . . . . . . . . . 5 1 . Part Schematic 15 | . . . . . . . . 11 . . . . . . . . . 4 . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . . . . . 1 . . 3 . 1 . . . . . . . 4 . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 3 . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . . . . . . . . . . . . . 4 Insert Component 4 | . . . 1 . . . . . . . . . . . . . . . . 3 Analyze 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 11 | . . . 1 . 3 2 . . . 4 . . . . 1 . . . . . Terminals 6 | . . . 1 . 3 1 . . . 1 . . . . . . . . . . Track 2 | . . . . . 1 1 . . . . . . . . . . . . . . Botnet 3 | . . . 1 . 2 . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . 1 . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . 3 . . . . 1 . . . . . Fabnet 5 | . . . . . . 1 . . . 3 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . . 5 . 5 3 . . . 5 . . . . 1 . . . . 2 Full Trace Events 3 | . . . 1 . . . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . 5 . . . . 3 . 4 . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . 76 . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . 15 . . . . . . . . . . Part Schematics Acquired 32 | . . . 1 . . . . 11 . . . . 15 . . . . 4 . 1 Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . 1 Time 26 | . . . . . . . . . . . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . 1 . . . . 1 . . . 1 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . 1 . . . . 1 . . . 1 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . 6 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % 7 | . . . . . . . . . 3 3 3 3 3 7 7 7 7 7 5 5 Autooverrided 6 | . . . . . . . . . . 1 . . . . 1 . . . 1 3 Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 19 | . . . . . . . . . 1 4 . . 6 . 3 . . . 1 4 Largest Group 6 | . . . . . . . . . 1 4 . . 6 6 5 . . . 1 1 Highest-Rated Group 207 | . . . . . . . . . 95 182 . . 207 207 199 . . . 12 56 Highest-Rated Ally 95 | . . . . . . . . . 95 95 . . 39 39 47 . . . 12 56 Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 183 | . . . . . . . . . 21 61 . . . 36 51 . . . 2 12 Total Damage 4382 | . . . . . . . . . 523 1664 . . . 819 1119 . . . 30 227 Kills 35 | . . . . . . . . . 3 19 . . . 7 5 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 6 | . . . 2 . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 13 | . . 1 . 3 . . . . 2 . . . 2 . . 2 1 . 2 . Drone Launches 1 | . . . . . . . . . . . . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . 3 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 27295 | 66 122 1015 2204 2176 913 1470 768 106 299 2173 488 524 2982 1286 682 330 514 331 7007 1839 Spaces Moved 10303 | 36 61 814 927 883 478 928 507 87 199 1156 303 255 1084 444 359 216 338 209 379 640 Core 359 | 8 . . 1 . . . . . . . . . . 4 . . . . 346 . Treads 2251 | 28 61 219 885 883 54 . . . . . . . . 18 36 . . . . 67 Legs 55 | . . . . . . . . . . . . . . . . . . . 33 22 Wheels 7638 | . . 595 41 . 424 928 507 87 199 1156 303 255 1084 422 323 216 338 209 . 551 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 80 80 240 115 123 115 123 123 120 160 160 260 210 120 120 120 135 260 119 Average Speed 235 | 150 160 101 184 240 138 128 127 123 124 149 160 179 272 263 147 120 143 150 1793 217 Slowest Speed 2100 | 200 160 160 240 240 240 130 145 123 138 165 160 305 305 2100 325 120 205 165 2050 465 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 18 99 69 99 34 29 56 68 46 37 45 54 91 61 17 48 58 61 62 24 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 17 | . . 1 . 1 . . . 1 . . . . 2 . 5 1 1 3 2 . Known Exits Taken 8 | . . . . 1 1 1 . . 1 1 . . . 1 1 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 . . . 1 1 . . 1 1 1 . . . 1 1 1 . Scrap Searched 25 | . . 1 . 3 . . 2 . 2 . 7 . 3 1 . . 5 . 1 . Spaces Dug 24 | . . . 1 . . 6 . . . . . . . . 3 . 14 . . . Terrain Destroyed 326 | . . . 1 3 3 70 . . . 1 . 52 . 11 27 19 39 . 87 13 Melee 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Projectile 65 | . . . . . . . . . . 1 . 7 . 11 12 19 2 . . 13 AOE 259 | . . . . 3 3 69 . . . . . 45 . . 15 . 37 . 87 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 12224 | 45 71 921 1186 919 612 1096 585 86 227 1496 306 288 1106 521 443 244 354 226 553 939 Wait 667 | . 1 25 37 10 18 52 32 . 2 166 . 10 . 32 27 6 1 . 134 114 Move 10283 | 35 60 813 926 882 477 927 506 86 198 1155 302 254 1083 443 358 215 337 208 378 640 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 199 | 4 1 13 39 4 19 12 9 . 2 35 1 2 2 2 6 3 4 5 2 34 Fast Attach 100 | 5 . 3 10 . 5 7 2 . . 13 1 . 1 7 8 . 2 4 6 26 Attach 99 | 1 . 6 5 4 12 5 8 . 4 15 1 3 3 4 5 1 2 3 3 14 Detach 18 | . . . . . 1 1 1 . . 7 . . 3 . 1 . . . . 4 Swap 44 | . . . 10 1 3 9 5 . 2 9 . 2 . . . . 1 . . 2 Drop 150 | . . 3 29 6 14 13 3 . 1 40 1 . 2 4 10 . . 6 3 15 Fire 611 | . 9 51 128 12 63 54 19 . 18 56 . 17 12 29 28 19 7 . 13 76 Melee 32 | . . . 1 . . 8 . . . . . . . . . . . . 13 10 Ram 2 | . . 2 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . . . . . . . . 4 Trap 5 | . . 3 1 . . . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Met 8R-AWN 141 | -10/Materials | Discovered new exit (range 16) 178 | -10/Materials | Discovered new exit (range 8) 189 | -10/Materials | Entered Mines 190 | -10/Mines | Learned location of Storage (-7) 190 | -10/Mines | Followed 8R-AWN into the Mines 203 | -10/Mines | Discovered new exit (range 7) 315 | -10/Mines | Build established: Mutant 557 | -10/Mines | Discovered new exit (range 5) 635 | -10/Mines | Core integrity fell below 50% 666 | -10/Mines | Discovered new exit (range 4) 915 | -10/Mines | Found a hidden stash of uninstalled traps 1204 | -10/Mines | Entered Materials 1204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1329 | -9/Materials | Build established: Scavenger-Mutant 1688 | -9/Materials | Lost 3 parts (1p2n) 2019 | -9/Materials | Core integrity fell below 50% 2207 | -9/Materials | Discovered new exit (range 8) 2297 | -9/Materials | Discovered new exit (range 12) 2404 | -9/Materials | Build established: Mutant 2672 | -9/Materials | Central database locked down 2689 | -9/Materials | Discovered new exit (range 15) 3408 | -9/Materials | Entered Mines 3600 | -9/Mines | Learned location of 1 exit from Lower Caves 3647 | -9/Mines | Core integrity fell below 20% 3807 | -9/Mines | Identified exit to Materials 3888 | -9/Mines | Assembled infested the area 4245 | -9/Mines | System corruption reached 10% 4560 | -9/Mines | Discovered exit to Materials (range 7) 4931 | -9/Mines | Learned location of Zion (-6) 5584 | -9/Mines | Entered Materials 5584 | -8/Materials | Evolved 2 slots: Utility x2 5927 | -8/Materials | Discovered new exit (range 10) 6297 | -8/Materials | Identified exit to Factory 6497 | -8/Materials | Entered Factory 6497 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6498 | -7/Factory | Identified exit to Storage 6988 | -7/Factory | Garrison activated, responded to threat 7488 | -7/Factory | Identified exit to Lower Caves 7505 | -7/Factory | Discovered new exit (range 4) 7967 | -7/Factory | Entered Lower Caves 7968 | -7/Lower Caves | Identified exit to Lower Caves 8310 | -7/Lower Caves | Spotted B-75 Beast 8524 | -7/Lower Caves | Destroyed B-75 Beast 8554 | -7/Lower Caves | Lost 7 parts (1p2n3u1w) 8670 | -7/Lower Caves | Build established: Gunner 8729 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8735 | -7/Lower Caves | Entered Data Miner 8735 | -7/Data Miner | Discovered new exit (range 6) 8759 | -7/Data Miner | Met Data Miner 8797 | -7/Data Miner | Received God Mode back door access code from Data Miner 8804 | -7/Data Miner | Learned location of Section 7 (-2) 8804 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8841 | -7/Data Miner | Entered Proximity Caves 8906 | -6/Proximity Caves | Escorted by Enhanced Grunt 8972 | -6/Proximity Caves | Identified exit to Factory 9032 | -6/Proximity Caves | Learned 4 Factory zone layouts 9113 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9140 | -6/Proximity Caves | Entered Factory 9140 | -6/Factory | Accompanied by 1 ally 9140 | -6/Factory | Evolved 2 slots: Utility x2 9141 | -6/Factory | Identified exit to Factory 9210 | -6/Factory | Build established: Mutant 9620 | -6/Factory | Build established: Hacker-Gunner 9919 | -6/Factory | Fabricated G-50 Soldier? 9927 | -6/Factory | Cargo convoy interrupted 9945 | -6/Factory | Incoming investigation squad redirected 10007 | -6/Factory | Spotted B-75 Beast 10551 | -6/Factory | Identified exit to Lower Caves 10755 | -6/Factory | Found Prototype Slashing Weapon 10755 | -6/Factory | Identified Molecular Scythe 10759 | -6/Factory | Found Prototype Protection 10770 | -6/Factory | Identified Active Cooling Armor 10807 | -6/Factory | System corruption reached 10% 10890 | -6/Factory | First assault squad dispatched 10908 | -6/Factory | Incoming assault squad redirected 11086 | -6/Factory | Build established: Scavenger-Gunner 11262 | -6/Factory | Incoming assault squad redirected 11313 | -6/Factory | Entered Lower Caves 11326 | -6/Lower Caves | Encountered a Warlord checkpoint 11589 | -6/Lower Caves | Discovered new exit (range 9) 11801 | -6/Lower Caves | Entered another Lower Caves area 11849 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12056 | -6/Lower Caves | Spotted B-75 Beast 12216 | -6/Lower Caves | Destroyed B-75 Beast 12242 | -6/Lower Caves | Lost 3 parts (2n1u) 12285 | -6/Lower Caves | Discovered new exit (range 9) 12289 | -6/Lower Caves | Encountered a Warlord checkpoint 12325 | -6/Lower Caves | Entered Zion 12505 | -6/Zion | Gained Derelict followers 12533 | -6/Zion | Discovered new exit (range 10) 12680 | -6/Zion | Build established: Mutant 12886 | -6/Zion | System corruption cleaned by Quarantine Array 12952 | -6/Zion | Given the Hacking Drone Bay 12981 | -6/Zion | Found Prototype Device 13059 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13101 | -6/Zion | Learned Factory emergency access door positions 13203 | -6/Zion | Found Prototype Energy Gun 13278 | -6/Zion | Build established: Gunner 13526 | -6/Zion | Given A8's code to call for help 14295 | -6/Zion | Learned location of 1 exit from Factory 14297 | -6/Zion | Learned location of Testing (-3) 14532 | -6/Zion | Build established: Mutant 14834 | -6/Zion | Imprinted 14837 | -6/Zion | Declared Zion's savior 15307 | -6/Zion | Entered Proximity Caves 15307 | -5/Proximity Caves | Accompanied by 6 allies 15594 | -5/Proximity Caves | Spotted B-75 Beast 15605 | -5/Proximity Caves | Allies destroyed B-75 Beast 15964 | -5/Proximity Caves | Build established: Gunner 16334 | -5/Proximity Caves | Discovered exit to Factory (range 20) 16480 | -5/Proximity Caves | Identified Hacking Drone Bay 16593 | -5/Proximity Caves | Entered Factory 16593 | -5/Factory | Accompanied by 2 allies 16593 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16594 | -5/Factory | Identified exit to Upper Caves 16595 | -5/Factory | Identified Storm Laser 16771 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 16789 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 16790 | -5/Factory | Zion Hacker squad teleported in 16877 | -5/Factory | Build established: Scavenger-Gunner 16884 | -5/Factory | Spotted B-75 Beast 16939 | -5/Factory | Destroyed B-75 Beast 17145 | -5/Factory | Retrieved Zion intel report: Guard Positions 17275 | -5/Factory | Entered Upper Caves 17349 | -5/Upper Caves | Spotted B-75 Beast 17365 | -5/Upper Caves | Destroyed B-75 Beast 17398 | -5/Upper Caves | Identified exit to Upper Caves 17550 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17605 | -5/Upper Caves | Entered another Upper Caves area 17713 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17760 | -5/Upper Caves | Lost 5 parts (3n2w) 18014 | -5/Upper Caves | Build established: Scavenger-Mutant 18024 | -5/Upper Caves | Discovered new exit (range 21) 18119 | -5/Upper Caves | Entered Zhirov 18119 | -5/Zhirov | Discovered new exit (range 3) 18146 | -5/Zhirov | Met Zhirov 18194 | -5/Zhirov | Learned location of Quarantine (-2) 18194 | -5/Zhirov | Learned location of Command (-1) 18201 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18224 | -5/Zhirov | Found Alien Artifact 18224 | -5/Zhirov | Identified Integrated Dissipator 18224 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18344 | -5/Zhirov | Found Alien Artifact 18450 | -5/Zhirov | Entered Proximity Caves 18490 | -4/Proximity Caves | Destroyed 7 combat bots 18498 | -4/Proximity Caves | Lost 7 parts (2n2u3w) 18741 | -4/Proximity Caves | Build established: Hacker-Mutant 22891 | -4/Proximity Caves | Found Alien Artifact 22891 | -4/Proximity Caves | Identified Dimensional Node Initializer 22891 | -4/Proximity Caves | Initialized slip node 25367 | -4/Proximity Caves | Discovered new exit (range 19) 25457 | -4/Proximity Caves | Entered Factory 25457 | -4/Factory | Evolved 2 slots: Utility x2 25537 | -4/Factory | Identified Transdimensional Reconstructor 26090 | -4/Factory | Garrison activated, responded to threat 26117 | -4/Factory | Incoming assault squad redirected 26389 | -4/Factory | Lost 6 parts (1p1n3u1w) 26573 | -4/Factory | Repaired Huge Storage Unit 26653 | -4/Factory | Build established: Mutant 26759 | -4/Factory | Terminal network hard line cut 26882 | -4/Factory | Noticed a derelict Sapper rigging charges 26899 | -4/Factory | Spotted B-86 Titan 26906 | -4/Factory | Lost 3 parts (3u) 27101 | -4/Factory | Lost 3 parts (2n1u) 27155 | -4/Factory | Spotted B-86 Titan 27296 | -4/Factory | Self-destructed Last Messages --------------- 27243_ System corrupted: Heat flow error (+191). 27243_ K-01 Serf collects debris. 27251_ Adv. Cooling System destroyed. 27252_ K-01 Serf collects debris. 27252_ R-10 Processor collects Flexi-carbon Leg. 27254_ C-30 ARC bursts open, deploying its payload. 27254_ G-73 Enforcer unfolds itself. 27254_ L-61 Swordsman unfolds itself. 27254_ G-67 Veteran unfolds itself. 27254_ M-36 Artificer unfolds itself. 27255_ R-10 Processor collects Relay Coupler [NC]. 27256_ K-01 Serf collects debris. 27265_ System corrupted: Matter fused (-6). 27273_ Penetrated by Slug. 27276_ Dispersion Rifle destroyed. 27290_ Com. Wheel destroyed. 27290_ Critical hit (Burn: +50). 27290_ Acquired Energy Well. 27294_ Com. Wheel destroyed. 27296_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????? | | ???????????????????????????????????????????""""""" | | ????????????????????????????????####??????? | | ?????????????????????????########T #######??"""""" | | ?????????????????????????+ +?? | | ?????????????????????????# #??? ! ! | | ?????????????????????????# +??? ! | | ?????????????????????????# #???? ! | | ?????????????????????????# # | | ??????????"""????????????+ / """"""" | | ??????????""" ???????????# #????? | | ?????????? ############ gY #######/# | | ###########+### % mg########## | | ? ! t################ % | | ? + # % | | ?? % "" # # | | ?? % # # | | ??? % ##? # | | ???# l #?? # | | ??## u k #??? # | | ??? u #??? # | | ??? @ #???? # | | ???? #????############ | | ???? #??????????????#" | | ????? ##+####### #???? = # | | ?????### ## # ##+##+#### ? # | | ???????# #" ! # ?# #?? """""""""?# = | | ???????+ ## # ?# """ #???? ?# ** | | ???????#%[ ## """" #??/ """ ## """"""""" # %!! | | ???????#= ## """" #??# """ ## " ! | | ???????# ## """" #??# ## """"""""" " ! | | ???????# %!## """" #??# ##] # | | ???????# ## #??# ## """"""""" # | | ???????# + #??# !!! #??? # =! | | ???????# ###########??# !!! #?? """"""""" # !% | | ???????# #????????????# ! ! #???? # /^^ | | ?#######= ###########+## #?????######?#" | | ### %= # # #????????????## ^ | | [ + """"""""" # #??????????#### %% | | ### # #""#+##"###########"## ! | | ??# ###### !! " [% [= * = | | ??# #????# ! # % = *[% | | ??# #????# ! + * = %= | | ??# #????# # | | " # #????# """"""""" # | | " # #????# ####+##################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 80 Energy Generation 21 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 EM Shielding 2 Armor Coverage 1125 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Offensive Hacking 36 Item Schematics ----------------- Prc. Beam Rifle | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Hvy. Machine Gun | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Power Sword | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Neutron Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Weapon Shielding | -4/Factory | Scanalyzed Robot Schematics ------------------ X-57 Shotgunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive R-06 Scavenger | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonRocketReconfigurator Manual? 0 Play Time 01:52:11 Cumulative 142.6 hours Start 2022.01.01 @ 05:04:49 End 2022.01.01 @ 18:36:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 220 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 64 Gallery% 83 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dafa38b-81b6-40bb-8ea2-845ab4bc95fd