Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 15:39:47 // Halloween2019/Abominations Player: Musaab Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (438) 438 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1498 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 300/400 System Corruption 11% Temperature Cool (0) Location -9/Materials Parts ------- Power (2) Propulsion (2) Utility (3) Large Battery Utility Shielding Weapon (2) Light Cannon Inventory (4) Small Storage Unit Medium Laser Peak State ------------ Power (None) Propulsion Aluminum Leg Carbon-fiber Leg Utility Large Battery Utility Shielding Weapon Shielding Weapon Spread Laser Spread Laser Inventory Small Storage Unit EM Pulse Gun Medium Laser Light Cannon [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Battery Storage Large Battery Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 18 | 6 5 7 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun 3 | . . 3 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon 1 | . . 1 Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 11 | . 1 10 Power 1 | . . 1 Propulsion 4 | . 1 3 Utility 1 | . . 1 Weapon 5 | . . 5 Highest Loss Streak 6 | . 1 6 Average Slot Usage (%) 78 | . 97 58 Engine 7 | . 13 1 Leg 18 | . 26 10 Storage 12 | . 14 11 Protection 15 | . 13 18 Energy Gun 6 | . . 14 Ballistic Gun 10 | . 18 1 Launcher 4 | . 8 1 Naked Turns . | . . . Heaviest Build 13 | 9 13 13 Greatest Support 25 | 20 20 25 Greatest Overweight (x) 3 | . 1 3 Average Overweight (x) . | . . 1 Largest Inventory Capacity 6 | 6 6 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 4 4 Average Carried 3 | 1 3 3 Final Capacity 6 | 6 4 4 Final Carried 4 | 2 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 575 | 227 177 171 Remotely . | . . . Salvage Created 244 | . 152 92 Parts 13 | . 12 1 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 5 3 Guns 3 | . 1 2 AOE 4 | . 4 . Classes Destroyed 5 | . 5 . Worker 1 | . 1 . Builder 1 | . 1 . Watcher 2 | . 2 . Grunt 5 | . 3 2 Abomination 3 | . 2 1 Best Kill Streak 4 | . 4 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1757 | . 583 1174 Core 619 | . 186 433 Absorbed by Shields . | . . . Core Remaining (%) 62 | 100 25 . Volleys Fired 45 | . 21 24 Largest 2 | . 2 2 Hottest 130 | . 50 130 Shots Fired 78 | . 36 42 Gun 55 | . 22 33 Cannon 7 | . . 7 Launcher 16 | . 14 2 Special . | . . . Kinetic 35 | . 22 13 Thermal 21 | . . 21 Explosive 16 | . 14 2 Electromagnetic 6 | . . 6 Robot Hit Streak 12 | . 8 12 Robot Miss Streak 5 | . 5 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 57 | . 23 34 Core Hits 37 | . 21 16 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1246 | . 789 457 Guns 393 | . 111 282 Cannons 125 | . . 125 Explosions 726 | . 678 48 Melee . | . . . Ramming 2 | . . 2 Kinetic 242 | . 111 131 Thermal 428 | . 164 264 Explosive 562 | . 514 48 Electromagnetic 12 | . . 12 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 11 | . . 11 Average Corruption 6 | . . 6 Corruption Purged . | . . . Effects 12 | . . 12 Matter Fused 4 | . . 4 Heat Flow Errors 1 | . . 1 Energy Discharges 3 | . . 3 Data Loss (minor) 2 | . . 2 Targeting Errors 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 144 | . 144 . Projectiles . | . . . Explosions 144 | . 144 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 429 | . 424 5 Shots 9 | . 8 1 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 440 | . 50 440 Average Temperature 134 | . 15 164 Received Heat Transfer 369 | . 48 321 Effects 4 | . . 4 Matter Decay 1 | . . 1 Short Circuit 1 | . . 1 Damage (minor) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 2 | . . 2 Heat Transferred 220 | . 100 120 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 103 | . 103 89 Average Influence 26 | . 22 35 Maximum Alert Level . | . . . Low Security (%) 100 | . . . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 9 | . 2 7 Investigation 5 | . 2 3 Extermination . | . . . Reinforcement 3 | . . 3 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 13 16 Peak Tracking Total 5 | . 5 5 Tactical Retreats 6 | . 1 5 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 5 | . 5 . Max in Single Turn 3 | . 3 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 4 2 Terminals 5 | . 3 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 27 | . 16 11 Successful 15 | . 8 7 Failed 12 | . 8 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 24 | . 13 11 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 13 | . 6 7 Prototype ID Bank 3 | . 2 1 Emergency Access Points 1 | . . 1 Alert Level 2 | . 1 1 Unreport Threat 1 | . 1 . Maintenance Status 1 | . . 1 Patrol Status 1 | . 1 . Assault Status 1 | . . 1 Recall Investigation 1 | . 1 . Hauler Manifests 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 4 2 Full Trace Events 5 | . 3 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 13 | . 13 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 884 | 58 421 405 Spaces Moved 553 | 44 277 232 Core 110 | 12 . 98 Treads . | . . . Legs 443 | 32 277 134 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 125 | 100 121 134 Slowest Speed 200 | 120 150 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 24 | 4 44 26 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 93 | . 83 10 Melee . | . . . Projectile . | . . . AOE 93 | . 83 10 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 666 | 57 329 280 Wait 37 | . 21 16 Move 551 | 43 276 232 Hop . | . . . Pick Up 14 | 8 6 . Fast Attach 5 | . . 5 Attach 12 | 6 4 2 Detach . | . . . Swap 1 | . 1 . Drop . | . . . Fire 45 | . 21 24 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Repaired Grenade Launcher 319 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 13) 450 | -10/Materials | Core integrity fell below 50% 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 525 | -9/Materials | Crushed by falling debris 556 | -9/Materials | Lost 4 parts (1p1n2w) 734 | -9/Materials | Discovered new exit (range 15) 857 | -9/Materials | Crushed by falling debris 857 | -9/Materials | Core integrity fell below 50% 857 | -9/Materials | System corruption reached 10% 860 | -9/Materials | Core integrity fell below 20% 885 | -9/Materials | Core destroyed Last Messages --------------- 1 Recycler Downloaded coordinate data. Unstable Anomaly suddenly flashes brightly. Spread Laser destroyed. System corrupted: Energy discharge (-85). Spread Laser destroyed. The unstable cave ceiling collapses. Crushed by falling debris. Aluminum Leg destroyed. System corrupted by crushing effect (+2). Carbon-fiber Leg destroyed. System corrupted by crushing effect (+2). Weapon Shielding destroyed. EM Pulse Gun destroyed. Lesser Abomination forced to warp away. Forced to warp away. System corrupted: Matter fused (-6). Acquired 34 matter. Unstable Anomaly suddenly flashes brightly. Engulfed by violent ripples tearing at the fabric of space. Map ----- +----------------------------------------------------+ | ?#########""[ ## # ##""" "######## # | | ????????? " % ######+##### % ] = ! " | | ???????????" #?????% #?# ! % " | | ???????????# #?????"" #?# ##""""""###### % " | | ???????????# #?????"" ####+####" #?# "" | | ???????????# ???????" # T " #?# | | ???????????? ! ??????? # """ " """ #?# | | ??????????????????????????????"" 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""" ####""""""??????????????? | | ???????????????????""" ?????### """ ?????????????? | | ?????????????????????" ????? %# ????????????? | | ????????????????????? ????? + ????????????? | | ????????????????????? ????? # "????????????? | | ????????????????????? ??????##""#"???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyOmegaInitializer Manual? 0 Play Time 00:21:23 Cumulative 4.7 hours Start 2019.10.31 @ 14:48:43 End 2019.10.31 @ 15:39:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b1c8c56-8f4b-40ae-83ae-7ad178018bf5