Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 15:34:41

Player: Barbarossa

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (133)     665
Value Destroyed (4479)     4479
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 9124

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     80/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (7) ------
                Huge Storage Unit
       Advanced Signal Interpreter
                Melee Analysis Suite
       Advanced Melee Analysis Suite
       Improved Light Armor Plating
>               --- WEAPON (3) -------
       Improved Datajack
>               --- INVENTORY (25) ---
       Advanced Cooling System
                Coolant Injector
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Improved Weapon Cycler
       Advanced ECM Suite
                Cloaking Device
                Force Field
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
       Improved Field Recycling Unit (0)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
                Wheel
        Armored Huge Wheel
                Linear Gravjet
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Trap Scanner
       Advanced Signal Interpreter
                Melee Analysis Suite
       Improved Melee Analysis Suite
       Advanced Melee Analysis Suite
         Medium Insulated Plating
>               --- WEAPON -----------
                Power Sword
                Spear
                Spear
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
         Medium Treads
       Improved Medium Treads
       Advanced Cooling System
                Coolant Injector
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Weapon Cycler
       Advanced ECM Suite
                Cloaking Device
       Improved Light Armor Plating
        Layered Medium Armor Plating
                Force Field
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
                System Restoration Module
       Improved Field Recycling Unit
          Heavy Laser
         Guided EMP Blaster
       Improved Datajack
       Improved Plasma Cutter
[Rating: 77]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Guided EMP Blaster
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   1   1   .   .   
  Utility                  5    | .   .   .   1   1   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             163  | .   .   9   11  60  47  36  
  Power                    13   | .   .   .   2   4   4   3   
    Engine                 11   | .   .   .   2   4   2   3   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               81   | .   .   6   5   36  22  12  
    Treads                 31   | .   .   3   1   15  8   4   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  49   | .   .   3   4   21  14  7   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  36   | .   .   2   1   9   10  14  
    Device                 9    | .   .   .   .   4   1   4   
    Storage                2    | .   .   1   .   .   .   1   
    Processor              8    | .   .   .   1   .   5   2   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             16   | .   .   .   .   5   4   7   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | .   .   1   3   11  11  7   
    Energy Gun             10   | .   .   1   3   3   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   .   .   .   6   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   .   
    Piercing Weapon        3    | .   .   .   .   .   2   1   
    Special Melee Weapon   3    | .   .   .   .   2   .   1   
  Unidentified Prototypes  4    | .   .   .   1   .   2   1   
Parts Lost                 88   | .   .   2   6   32  24  24  
  Power                    9    | .   .   .   1   4   1   3   
  Propulsion               46   | .   .   2   4   18  14  8   
  Utility                  14   | .   .   .   .   5   3   6   
  Weapon                   19   | .   .   .   1   5   6   7   
  Highest Loss Streak      14   | .   .   1   2   9   14  10  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   85  91  87  92  86  77  
  Engine                   6    | .   14  11  8   6   3   4   
  Treads                   15   | .   .   18  16  18  13  8   
  Leg                      1    | .   28  6   .   .   .   .   
  Wheel                    18   | .   .   14  21  22  18  11  
  Device                   4    | .   .   .   .   7   3   4   
  Storage                  7    | .   14  11  9   7   6   5   
  Processor                10   | .   .   .   5   7   17  20  
  Hackware                 1    | .   .   7   9   .   .   .   
  Protection               3    | .   .   .   .   4   3   3   
  Energy Gun               5    | .   14  11  10  5   3   .   
  Ballistic Gun            5    | .   14  11  6   8   .   .   
  Slashing Weapon          1    | .   .   .   .   .   5   4   
  Piercing Weapon          2    | .   .   .   .   .   4   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             112  | 12  12  87  89  102 108 112 
  Greatest Support         76   | 20  20  26  48  76  50  48  
  Greatest Overweight (x)  33   | .   .   8   5   10  10  33  
  Average Overweight (x)   2    | .   .   2   2   3   2   2   
Largest Inventory Capacity 25   | .   8   25  25  25  25  25  
  Average Capacity         24   | .   8   19  25  25  25  25  
  Most Carried             25   | .   7   20  25  25  25  25  
  Average Carried          21   | .   6   13  22  22  22  23  
  Final Capacity           25   | 8   8   25  25  25  25  25  
  Final Carried            25   | 6   7   20  24  19  25  13  

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 17% | Mutant
 16% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
        Gladiator | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           3381 | 200  .    172  155  1566 866  422  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            6097 | .    .    945  479  1736 1725 1212 
  Parts                    308  | .    .    52   25   104  66   61   
Haulers Intercepted        4    | .    .    .    .    1    2    1    
Recyclers Shooed           6    | .    .    2    2    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  91   | .   .   13  10  22  23  23  
  Melee                    33   | .   .   .   .   1   16  16  
  Guns                     57   | .   .   13  10  20  7   7   
Classes Destroyed          13   | .   .   7   2   4   .   .   
  Worker                   20   | .   .   .   1   14  3   2   
  Builder                  4    | .   .   .   .   4   .   .   
  Hauler                   4    | .   .   .   .   1   2   1   
  Recycler                 7    | .   .   4   .   2   1   .   
  Operator                 3    | .   .   1   1   .   1   .   
  Watcher                  4    | .   .   3   .   .   1   .   
  Swarmer                  16   | .   .   .   3   .   3   10  
  Grunt                    33   | .   .   8   2   8   9   6   
  Brawler                  3    | .   .   1   1   1   .   .   
  Duelist                  5    | .   .   2   .   .   3   .   
  Sentry                   17   | .   .   2   4   5   4   2   
  Hunter                   6    | .   .   .   .   3   1   2   
  Programmer               11   | .   .   .   .   5   3   3   
Best Kill Streak           8    | .   .   7   3   4   6   8   
  Combat Bots Only         8    | .   .   6   3   4   3   8   
Max Kills in Single Turn   1    | .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        1372  | .    .    68   63   619  294  328  
  Missed                   452   | .    .    18   21   221  87   105  
Damage Taken               13118 | .    .    901  589  4030 3546 4052 
  Core                     2365  | .    .    281  119  498  453  1014 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Ignored by Resistances   68    | .    .    .    .    .    .    68   
Core Remaining (%)         63    | 100  100  29   78   28   46   .    
Volleys Fired              422   | .    4    100  60   169  45   44   
  Largest                  3     | .    2    2    2    2    3    1    
  Hottest                  155   | .    60   60   103  132  155  69   
Shots Fired                762   | .    8    194  114  314  88   44   
  Gun                      756   | .    8    194  114  314  87   39   
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 3     | .    .    .    .    .    1    2    
  Special                  3     | .    .    .    .    .    .    3    
  Kinetic                  443   | .    4    100  56   229  30   24   
  Thermal                  316   | .    4    94   58   85   57   18   
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    1    2    
  Robot Hit Streak         21    | .    1    14   21   19   20   7    
  Robot Miss Streak        5     | .    1    5    3    5    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    3    3    .    2    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    
Shots Hit Robots           642   | .    4    132  85   214  132  75   
  Core Hits                247   | .    .    47   29   77   58   36   
  Critical Kills           3     | .    .    .    .    2    .    1    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    
  Critical Strikes         18    | .    .    1    .    6    3    8    
    Burn                   7     | .    .    .    .    4    2    1    
    Destroy                4     | .    .    1    .    2    .    1    
    Sever                  4     | .    .    .    .    .    .    4    
    Impale                 3     | .    .    .    .    .    1    2    
Melee Attacks              148   | .    .    .    .    .    91   57   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 107   | .    .    .    .    .    71   36   
  Piercing                 40    | .    .    .    .    .    20   20   
  Sneak Attacks            7     | .    .    .    .    .    4    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        22    | .    .    .    .    .    12   10   
Damage Inflicted           12292 | .    31   1271 844  3575 4014 2557 
  Guns                     7375  | .    31   1271 844  3400 1246 583  
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               420   | .    .    .    .    152  237  31   
  Melee                    4426  | .    .    .    .    .    2531 1895 
  Ramming                  23    | .    .    .    .    23   .    .    
  Kinetic                  4136  | .    31   580  309  2408 431  377  
  Thermal                  3572  | .    .    691  535  1144 948  254  
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          135   | .    .    .    .    .    104  31   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 3560  | .    .    .    .    .    2060 1500 
  Piercing                 866   | .    .    .    .    .    471  395  
Highest Corruption         15    | .    .    .    .    15   7    13   
  Average Corruption       6     | .    .    .    .    8    2    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    .    89   13   5    
    Message Errors         30    | .    .    .    .    26   3    1    
    Matter Fused           23    | .    .    .    .    20   3    .    
    Heat Flow Errors       9     | .    .    .    .    6    2    1    
    Energy Discharges      10    | .    .    .    .    7    2    1    
    Parts Rejected         2     | .    .    .    .    2    .    .    
    Data Loss (minor)      12    | .    .    .    .    10   1    1    
    Data Loss (major)      7     | .    .    .    .    6    1    .    
    Misfires               6     | .    .    .    .    6    .    .    
    Alerts                 2     | .    .    .    .    1    .    1    
    Weapon Failures        6     | .    .    .    .    5    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            335   | .    .    .    .    57   278  .    
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               61    | .    .    .    .    57   4    .    
  Melee                    274   | .    .    .    .    .    274  .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      264   | .    .    .    .    158  78   28   
  Shots                    6     | .    .    .    .    2    2    2    
  Rammed                   6     | .    .    .    .    6    .    .    
Targets Rammed             6     | .    .    .    .    6    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        264   | .    20   64   96   243  192  264  
  Average Temperature      40    | .    15   18   16   51   78   66   
  Received Heat Transfer   3000  | .    .    228  252  936  828  756  
  Effects                  1     | .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    1    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    
  Parts Melted             13    | .    .    1    1    2    7    2    
  Heat Transferred         7752  | .    .    1575 1198 2424 1963 592  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    1    3    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             343  | .   .   343 208 217 291 300 
  Initial                  100  | .   .   .   100 20  86  91  
  Average                  132  | .   .   200 85  109 157 143 
Maximum Alert Level        1    | .   .   1   1   1   1   1   
  Low Security (%)         83   | .   100 43  96  95  80  77  
  Level 1                  16   | .   .   56  3   4   19  22  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   1   1   9   7   8   
  Investigation            4    | .   .   .   .   2   .   2   
  Extermination            9    | .   .   .   .   4   3   2   
  Reinforcement            9    | .   .   1   1   2   4   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           8    | .   .   3   3   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              143  | .   1   24  18  34  37  29  
  Peak Tracking Total      6    | .   1   5   6   5   5   6   
  Tactical Retreats        8    | .   .   1   2   1   2   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   .   .   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         44   | .   .   .   .   44  .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   
  Reprogrammed             3    | .   .   .   .   3   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          3    | .   .   .   .   2   .   1   
  Max in Single Turn       2    | .   .   .   .   2   .   1   
  Garrison Access          2    | .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          24   | .   .   4   5   8   3   4   
  Terminals                15   | .   .   4   4   3   2   2   
  Fabricators              2    | .   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   1   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Total Hacks                69   | .   .   10  21  17  8   13  
  Successful               34   | .   .   3   16  9   4   2   
  Failed                   35   | .   .   7   5   8   4   11  
    Catastrophic           4    | .   .   1   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   34   | .   .   10  11  5   4   4   
  Terminals                37   | .   .   10  11  5   5   6   
  Fabricators              4    | .   .   .   .   4   .   .   
  Repair Stations          8    | .   .   .   .   5   .   3   
  Recycling Units          4    | .   .   .   .   .   .   4   
  Scanalyzers              13   | .   .   .   10  .   3   .   
  Garrison Access          3    | .   .   .   .   3   .   .   
Terminal Hacks             4    | .   .   .   2   1   1   .   
  Unreport Threat          3    | .   .   .   2   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   3   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   2   .   .   
Repair Station Hacks       3    | .   .   .   .   2   .   1   
  Scan Component           3    | .   .   .   .   2   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   
Scanalyzer                 12   | .   .   .   10  .   2   .   
  Insert Component         6    | .   .   .   5   .   1   .   
  Analyze                  6    | .   .   .   5   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   
  Seal Access              2    | .   .   .   .   2   .   .   
Unauthorized Hacks         9    | .   .   3   4   1   1   .   
  Terminals                9    | .   .   3   4   1   1   .   
    Botnet                 9    | .   .   3   4   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   .   4   5   5   3   4   
  Full Trace Events        4    | .   .   .   .   2   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   5   .   1   .   
  Parts Built              2    | .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   120  | .   .   .   .   120 .   .   
  Total Part Build Rating  10   | .   .   .   .   10  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   5   .   1   .   
  Part Schematics Acquired 6    | .   .   .   5   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               6666 | .    86   761  582  2768 1476 993  
Spaces Moved               3351 | 1    62   285  270  1434 813  486  
  Core                     9    | .    .    .    .    .    .    9    
  Treads                   37   | .    .    .    .    34   1    2    
  Legs                     135  | 1    62   72   .    .    .    .    
  Wheels                   3170 | .    .    213  270  1400 812  475  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            80   | 120  120  80   115  95   105  116  
  Average Speed            134  | 120  120  133  132  137  123  149  
  Slowest Speed            1700 | 120  120  200  175  560  400  1700 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       18   | 2    19   23   29   29   15   13   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          59   | .    .    .    .    45   5    9    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    
  AOE                      56   | .    .    .    .    45   5    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      4643 | .    66   491  392  1962 1086 646  
  Wait                     339  | .    .    74   34   172  45   14   
  Move                     3345 | .    61   284  269  1433 812  486  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  117  | .    1    20   13   39   36   8    
  Fast Attach              40   | .    .    1    4    11   12   12   
  Attach                   75   | .    .    5    6    28   23   13   
  Detach                   1    | .    .    .    .    .    1    .    
  Swap                     49   | .    .    3    1    21   13   11   
  Drop                     81   | .    .    4    5    31   22   19   
  Fire                     422  | .    4    100  60   169  45   44   
  Melee                    116  | .    .    .    .    .    77   39   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    6    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     44   | .    .    .    .    44   .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Discovered new exit (range 6)
   87 | -10/Materials | Entered another Materials area
   87 | -9/Materials  | Evolved 2 slots: Propulsion x2
  318 | -9/Materials  | Build established: Mutant
  613 | -9/Materials  | Core integrity fell below 50%
  750 | -9/Materials  | Discovered new exit (range 16)
  848 | -9/Materials  | Entered another Materials area
  848 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  940 | -8/Materials  | Build established: Scavenger-Mutant
 1064 | -8/Materials  | Discovered new exit (range 3)
 1067 | -8/Materials  | Discovered new exit (range 15)
 1122 | -8/Materials  | Identified exit to Storage
 1404 | -8/Materials  | Discovered new exit (range 13)
 1429 | -8/Materials  | Identified exit to Factory
 1430 | -8/Materials  | Entered Factory
 1430 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1528 | -7/Factory    | Lost 7 parts (1p4n2w)
 1781 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 2165 | -7/Factory    | Fabricated Power Sword (x2)
 2792 | -7/Factory    | System corruption reached 10%
 3229 | -7/Factory    | Discovered new exit (range 15)
 3298 | -7/Factory    | Core integrity fell below 50%
 3509 | -7/Factory    | Identified exit to Lower Caves
 4049 | -7/Factory    | Garrison activated, responded to threat
 4117 | -7/Factory    | Lost 9 parts (1p6n2u)
 4188 | -7/Factory    | Discovered new exit (range 4)
 4192 | -7/Factory    | Identified exit to Factory
 4198 | -7/Factory    | Entered another Factory area
 4198 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4838 | -6/Factory    | Lost 14 parts (10n4w)
 5230 | -6/Factory    | Core integrity fell below 50%
 5260 | -6/Factory    | Lost 3 parts (1p1n1u)
 5524 | -6/Factory    | Cargo convoy interrupted
 5658 | -6/Factory    | Build established: Gladiator
 5658 | -6/Factory    | Discovered new exit (range 14)
 5673 | -6/Factory    | Identified exit to Factory
 5674 | -6/Factory    | Entered another Factory area
 5674 | -5/Factory    | Evolved 2 slots: Utility x2
 6305 | -5/Factory    | Garrison activated, responded to threat
 6334 | -5/Factory    | Lost 3 parts (2n1u)
 6433 | -5/Factory    | Destroyed 8 combat bots
 6454 | -5/Factory    | Lost 10 parts (1p6n2u1w)
 6582 | -5/Factory    | Lost 3 parts (1u2w)
 6592 | -5/Factory    | Core integrity fell below 50%
 6613 | -5/Factory    | System corruption reached 10%
 6642 | -5/Factory    | Core integrity fell below 20%
 6667 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
06639_ Spear destroyed.
06642_ Acquired 10 matter.
06643_ System corrupted: Heat flow error (+298).
06643_ G-50 Soldier misfires.
06645_ P-70 Sage resets G-50 Soldier, system
  corruption cleaned.
06647_ Critical hit (Burn: +37).
06652_ Acquired 10 matter.
06652_ Imp. Plasma Cutter destroyed.
06653_ Acquired 10 matter.
06653_ Critical hit (Burn: +37).
06654_ Acquired 10 matter.
06654_ Jacked G-50 Soldier...
>>parse_system
Reading system data...
06655_ P-70 Sage resets G-50 Soldier, system
  corruption cleaned.
06660_ System corrupted: Component data lost.
06662_ Critical hit (Burn: +37).
06664_ System Restoration Module destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             20
Evasion (%)                55
Targeting Accuracy         16
Melee Accuracy             19
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
     Imp. Datajack | -8/Materials | Scanalyzed
           Autogun | -8/Materials | Scanalyzed
     Hacking Suite | -8/Materials | Scanalyzed
   Imp. Ion Engine | -8/Materials | Scanalyzed
 Imp. Sensor Array | -8/Materials | Scanalyzed
   Arm. Huge Wheel | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Power Sword | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideChromaticRedirector
  Manual?         0
Play Time         01:03:07
  Cumulative      175.0 hours
  Start           2024.05.15 @ 14:34:50
  End             2024.05.15 @ 15:34:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          327
  Rogue           327
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          54
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f69cef7-e71d-45b1-a17a-f776fe31b4dd