Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.29 @ 22:29:21 Player: qwewqetest Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (276) 1380 Value Destroyed (12125) 12125 Prototype IDs (58) 1160 Alien Tech Used (2) 400 Bonus (6930) 6930 TOTAL SCORE: 32695 Bonus ------- High Alert Combat Kills 2426 Follower Combat Kills 2664 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 454 Friendly Fire -814 Cogmind --------- Core Integrity 1178/1600 Matter 92/300 Energy 260/700 System Corruption 7% Temperature Cool (18) Movement Walking (120) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg High-density Centrium Leg > --- UTILITY (14) ----- High-capacity Storage Unit Experimental Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Coolant Network Particle Accelerator Advanced ECM Suite Advanced Force Field Improved Hacking Suite Experimental System Shield Transdimensional Reconstructor Gamma Rifle HERF Cannon Core Cannon Micro-nuke Launcher Sigix Terminator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Experimental Myomer Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Experimental Phase Shifter Centrium Medium Armor Plating Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Gamma Rifle Vortex Shotgun Zionite Laser-H Railgun > --- INVENTORY -------- Quantum Reactor Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Advanced Power Amplifier Coolant Network Experimental Energy Well Particle Accelerator Improved System Shield Experimental System Shield Transdimensional Reconstructor Core Cannon Railgun Railgun Micro-nuke Launcher Sigix Terminator [Rating: 211] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Zionite Composite Leg II Treads Light Treads Leg Zionite Composite Leg II Wheel Wheel Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Cooled Pulse Rifle Energy Cannon Vortex Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Slots Evolved 18 | . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Utility 11 | . . . . 1 1 . . . . 2 . . . . 2 . . . . . . . . . . . 1 . 2 2 . Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 214 | . 5 . 9 12 22 2 2 . 2 8 1 1 2 2 32 . 3 6 . 4 5 29 3 2 13 1 11 6 25 6 . Power 12 | . . . 2 . 1 1 1 . 1 1 . . . . 1 . . . . 1 . . . 1 . . 1 . . 1 . Engine 7 | . . . 1 . 1 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . Core 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . Propulsion 50 | . . . 3 4 7 1 . . 1 . . . . . 4 . . 1 . . 3 10 . . 4 . 2 2 6 2 . Treads 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 42 | . . . 1 1 6 1 . . 1 . . . . . 4 . . 1 . . 3 8 . . 4 . 2 2 6 2 . Wheel 6 | . . . 2 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 86 | . 2 . 2 4 7 . 1 . . 4 1 1 2 1 16 . 3 3 . 3 2 10 2 . 7 . 4 . 8 3 . Device 44 | . 1 . . 1 3 . . . . 2 . 1 2 1 10 . 1 2 . 2 1 7 . . 2 . 2 . 4 2 . Storage 7 | . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . 1 . Processor 17 | . 1 . . 2 1 . . . . 1 . . . . 2 . 1 1 . . 1 2 1 . 2 . . . 2 . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protection 17 | . . . 2 . 2 . 1 . . 1 1 . . . 3 . 1 . . 1 . . 1 . 2 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 66 | . 3 . 2 4 7 . . . . 3 . . . 1 11 . . 2 . . . 9 1 1 2 1 4 4 11 . . Energy Gun 21 | . 1 . . . 3 . . . . 1 . . . . 5 . . 2 . . . 2 . . 1 . 1 3 2 . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . Ballistic Gun 27 | . . . 2 3 3 . . . . 2 . . . . 5 . . . . . . 5 . . . . 1 . 6 . . Ballistic Cannon 6 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Launcher 4 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . . . 3 . . . . 2 . 1 1 . 4 . 1 . . 3 . 6 . 1 8 . 2 5 3 . . Corrupted Parts 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . 1 . . System Corruption 16 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 7 . . . 7 . . Parts Lost 47 | . . . 2 . 4 . . . . 1 . . . . 5 1 . 2 . . 6 5 2 . . . . . 3 7 9 Power 4 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 11 | . . . 1 . 1 . . . . . . . . . . . . . . . 3 2 . . . . . . . 1 3 Utility 15 | . . . . . 2 . . . . . . . . . 3 . . 1 . . 2 1 . . . . . . 1 3 2 Weapon 17 | . . . . . 1 . . . . . . . . . 2 1 . 1 . . 1 2 2 . . . . . 2 2 3 Highest Loss Streak 6 | . . . 1 . 3 . . . . 1 . . . . 2 1 . 1 . . 2 3 2 . . . . . 1 6 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | . 7 7 5 11 14 15 14 15 15 14 15 15 14 14 13 14 13 13 14 13 13 16 16 18 17 17 17 17 16 16 17 Power 1 | . 1 2 1 1 1 1 1 1 1 2 3 3 3 2 . . . . . . . 1 2 1 . 1 . 1 . . . Propulsion 2 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 2 1 1 2 2 . . . 2 3 5 4 4 4 4 4 Utility 5 | . . 3 2 3 5 7 6 6 5 3 3 3 3 3 5 6 6 7 7 6 6 9 10 11 9 7 6 6 5 5 6 Weapon 5 | . 2 2 1 5 6 6 6 7 7 7 8 8 7 7 5 6 5 5 5 5 5 4 3 2 2 3 4 5 5 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 44 | . . . 5 1 5 . . . 1 1 . . 3 . 1 . 1 1 . . . 3 1 1 4 . . 3 3 . 10 Power 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 7 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . . . 3 Utility 21 | . . . 3 . 2 . . . 1 1 . . 1 . . . 1 1 . . . 2 . . 3 . . 1 1 . 4 Weapon 11 | . . . . 1 2 . . . . . . . 2 . 1 . . . . . . . . . . . . 2 1 . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 97 100 85 79 98 100 100 74 100 99 100 98 98 100 98 96 99 96 100 78 87 84 98 95 95 95 91 94 94 90 65 Engine 3 | . 14 14 13 9 7 7 1 . . 6 6 6 6 6 5 5 5 5 5 2 . . . . . . . . . . 3 Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 4 5 5 5 5 5 4 4 4 2 . Leg 24 | . 28 28 19 6 19 30 30 30 30 26 26 25 25 25 22 20 22 22 22 22 21 21 30 30 30 30 27 26 24 22 17 Device 14 | . 7 14 5 2 12 7 7 7 7 12 13 12 17 21 25 22 18 13 16 16 17 20 16 10 5 5 11 13 19 22 11 Storage 5 | . 14 14 5 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 7 7 Processor 12 | . 4 . . 11 4 7 7 7 7 12 8 6 6 6 10 16 14 16 16 16 13 16 20 20 23 20 18 18 16 15 15 Protection 6 | . . . 6 . 3 7 7 7 7 6 10 12 12 9 5 5 9 11 11 10 3 . 1 5 5 10 6 8 6 2 . Energy Gun 6 | . 12 . . . 6 15 15 1 15 13 13 11 11 11 7 . 4 5 10 1 11 2 5 . 3 4 6 8 4 . 1 Ballistic Gun 11 | . . . 10 17 19 15 15 3 15 13 13 12 11 12 13 20 16 14 11 . 7 9 12 15 8 5 8 5 10 10 2 Ballistic Cannon 2 | . 15 28 17 9 3 . . . . . . . . . . . . . . . . . . 2 5 5 . . . 2 2 Peak Build Rating 211 | . 8 8 12 24 48 49 49 49 50 61 61 62 72 69 96 96 95 94 95 101 106 132 136 132 145 142 183 189 211 207 151 Average Rating 98 | . 7 7 9 18 39 48 49 33 49 60 60 60 68 68 88 92 91 88 94 73 88 100 131 128 136 141 172 185 204 199 135 On Entrance 82 | 6 6 8 8 11 21 48 49 49 49 50 61 61 62 69 69 96 86 90 94 95 101 76 132 127 130 142 142 182 189 193 142 Avg Prop Armor Cover (%) 6 | . . . 3 6 11 . . . . . . . . . . . . . . . . 7 . . . . . . . 7 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 11 15 15 30 49 55 54 54 50 53 60 62 62 64 64 67 64 71 73 73 73 76 90 101 104 112 114 149 143 148 147 79 Greatest Support 171 | 20 20 20 20 20 62 65 65 65 65 65 65 65 65 65 81 81 76 76 76 76 76 160 160 160 160 136 168 168 171 171 90 Greatest Overweight (x) 4 | . . . 2 4 4 . . . . . . . . . 1 . . . . . 1 2 . . . . . . . . . Average Overweight (x) . | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | . 8 8 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 7 7 5 12 14 15 14 15 15 14 15 15 14 14 14 15 14 14 15 14 14 18 18 19 19 20 19 19 19 19 19 Final Capacity 20 | 8 8 8 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 8 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 19 20 20 20 20 20 20 20 Class Distribution -------------------- 24% | Gunner 20% | Scavenger-Gunner 20% | Messiah-Gunner 10% | Tank 10% | Mutant 4% | Scavenger-Skirmisher 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Gunner | -6/Zion Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Mutant | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Messiah-Gunner | -3/Research Messiah-Gunner | -3/Quarantine Messiah-Tank | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Matter Collected 9790 | 198 158 . 379 359 866 234 56 . 139 156 92 63 70 150 1277 . 155 318 69 . 354 682 287 280 182 197 536 374 1160 995 4 Remotely 355 | . . . . . 355 . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13207 | . 347 . 241 418 1110 238 46 . 225 167 73 138 . 275 2182 . 241 444 53 . 382 495 287 182 132 241 1142 450 1630 2029 39 Parts 606 | . 20 . 21 28 43 5 3 . 14 10 2 3 . 8 117 . 7 16 4 . 11 40 3 . 4 9 61 12 89 76 . Haulers Intercepted 4 | . 2 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 14 | . 1 . . 1 . . . . . . . . . . 4 . 2 . . . . 1 . . . . 1 2 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . 6 . . 5 2 . 12 . 2 3 . 13 . . . 11 6 . 8 . 14 5 . 8 . . . . . Prevented 10 | . . . . . . . . . 1 . 7 . . . . . . . . . . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Combat Hostiles Destroyed 194 | . 4 . 10 4 16 3 1 . 7 2 1 1 . 5 29 . . 7 2 . 9 7 9 4 3 8 14 1 22 24 1 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 123 | . . . 1 . 14 3 1 . 7 2 1 1 . 4 27 . . 4 2 . 2 7 2 1 . 2 11 1 15 15 . Cannons 35 | . 4 . 9 4 1 . . . . . . . . . . . . . . . . . . 2 . 2 1 . 3 8 1 AOE 34 | . . . . . . . . . . . . . . 1 2 . . 3 . . 7 . 7 1 3 4 2 . 4 . . Classes Destroyed 25 | . 5 . 3 2 4 . . . 1 . . . . . 5 . . . . . 1 2 . . . . . 1 1 . . Worker 23 | . . . . 3 . . . . . . . . . . 4 . . . . . . 1 . . . . 3 1 4 7 . Builder 15 | . 1 . . 1 2 . . . . . . . . . 2 . . . . . . 1 . . . . 4 . 4 . . Tunneler 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . Hauler 4 | . 2 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycler 14 | . 1 . . 1 3 . . . . . . . . . . . 1 . . . . . . . . . 2 3 . 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 15 | . 2 . . 1 4 . . . . . . . . . 2 . . . . . . . . . . . 2 . 2 2 . Swarmer 52 | . . . 4 . 3 2 . . 3 . . . . . 4 . . 5 2 . 8 4 1 1 . 4 . . 4 7 . Grunt 38 | . 4 . . 1 5 . . . 2 . . . . 3 6 . . . . . . 2 2 1 1 4 3 . 1 2 1 Brawler 6 | . . . . . 1 . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 19 | . . . . 3 3 1 . . . 2 . 1 . . 3 . . 1 . . . . 1 . . . 2 . 2 . . Specialist 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Hunter 24 | . . . . . 2 . . . . . . . . . 4 . . 1 . . . . . 2 . . 2 . 9 4 . Programmer 36 | . . . . . 2 . 1 . . . 1 . . 1 7 . . . . . . 1 . . 1 . 6 . 5 11 . Heavy 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cobbler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 17 | . 3 . 3 5 5 2 1 . 3 1 1 1 . 2 5 . 1 5 2 . 4 4 9 2 3 4 7 2 6 17 1 Combat Bots Only 13 | . 2 . 3 2 3 2 1 . 3 1 1 1 . 2 5 . . 5 2 . 4 4 9 2 3 4 4 1 4 13 1 Max Kills in Single Turn 4 | . 1 . 1 1 3 1 1 . 1 1 1 1 . 1 3 . 1 3 1 . 3 2 4 1 3 3 3 1 2 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . 1 2 . . 3 . . 3 . 4 1 3 3 1 . 2 . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Hostile Shots Fired 1327 | . 17 . 74 13 156 12 7 . 12 42 4 9 . 8 116 2 . 36 3 . 64 30 19 26 2 25 79 26 213 270 62 Missed 537 | . 10 . 23 4 44 7 1 . 4 19 1 4 . 6 43 1 . 10 1 . 18 9 5 9 1 8 30 11 115 138 15 Hits 790 | . 7 . 51 9 112 5 6 . 8 23 3 5 . 2 73 1 . 26 2 . 46 21 14 17 1 17 49 15 98 132 47 Melee 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Projectile 787 | . 7 . 51 9 112 5 6 . 8 23 3 5 . 2 73 . . 26 2 . 46 21 14 17 1 17 49 15 98 130 47 AOE 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Critical Strikes 26 | . 1 . . . 1 . . . . . . 1 . . 5 . . . . . 1 1 . . . 2 2 . 2 6 4 Actively Blocked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Damage Taken 12079 | . 78 . 736 138 1221 47 90 . 128 209 44 66 . 80 1518 32 . 449 25 . 1066 586 318 366 14 339 503 99 918 1848 1161 Core 1518 | . . . 161 31 130 . . . 37 21 14 . . 21 133 . . . . . 185 146 22 18 . 20 87 7 63 174 248 Absorbed by Shields 2636 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 530 105 956 1045 . Redirected to Shielding 258 | . . . . . . . . . . . . 43 . 24 36 . . . . . 155 . . . . . . . . . . Ignored by Resistances 1067 | . . . . . . . . . . . . . . . 22 . . . . . . . . . . . 314 97 634 . . Regen/Repaired (Parts) 22 | . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . . 35 94 . . . . 76 . . . . 93 . . . . . . 68 . . . . 82 . 92 95 . . Volleys Fired 581 | . 17 . 43 19 57 11 3 . 8 22 6 5 . 15 84 . 5 14 3 . 24 19 17 12 1 9 46 17 61 56 7 Largest 4 | . 2 . 2 3 4 4 4 . 4 4 4 4 . 4 4 . 4 4 3 . 4 4 4 4 4 4 4 4 4 4 3 Hottest 258 | . 90 . 60 90 140 131 131 . 131 160 160 160 . 160 198 . 159 159 154 . 235 235 190 143 196 196 188 241 258 233 151 Shots Fired 1749 | . 34 . 86 55 195 34 13 . 31 43 16 8 . 43 290 1 17 44 9 . 79 62 35 38 4 28 112 59 197 200 16 Gun 1452 | . 6 . 27 36 175 34 13 . 31 43 16 8 . 39 289 1 17 43 9 . 69 60 29 31 2 10 83 48 171 153 9 Cannon 268 | . 28 . 59 19 20 . . . . . . . . . . . . . . . . . . 6 2 15 29 11 25 47 7 Launcher 27 | . . . . . . . . . . . . . . 4 1 . . 1 . . 10 . 6 1 . 3 . . 1 . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Kinetic 1179 | . 28 . 86 55 159 12 6 . 16 14 7 2 . 20 182 1 13 35 6 . 26 38 14 37 2 17 53 26 131 181 12 Thermal 304 | . 6 . . . 24 10 4 . 7 29 9 6 . 19 93 . . . 3 . 43 14 . . . . 7 11 19 . . Explosive 29 | . . . . . . . . . . . . . . 4 1 . . 1 . . 10 2 6 1 . 3 . . 1 . . Electromagnetic 95 | . . . . . 12 12 3 . 8 . . . . . 14 . 4 8 . . . . . . . . . . 15 19 . Entropic 104 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 52 14 24 . 4 Phasic 38 | . . . . . . . . . . . . . . . . . . . . . . 8 15 . . . . 8 7 . . Robot Hit Streak 15 | . 7 . 15 5 13 8 6 . 7 12 6 1 . 12 10 . 9 9 11 . 5 6 7 8 5 5 7 10 10 7 3 Robot Miss Streak 7 | . 3 . 5 5 6 5 5 . 5 2 2 1 . 4 7 . 2 2 2 . 4 4 2 4 1 4 5 3 5 5 2 Penetration Max 2 | . . . . . 1 . . . . . . . . 1 1 . . . . . . . 1 . . . 1 1 1 2 . Secondary Targets 14 | . . . . . 1 . . . 2 . . . . . 5 . . . 1 . . 1 . . . . . . 4 . . Max Gunslinging Chain 2 | . . . . . 1 . . . 1 . . . . . 2 . . . 1 . . 1 . . . . . . 1 . . Shots Hit Robots 1010 | . 22 . 55 30 100 22 10 . 19 20 9 3 . 22 197 . 11 22 4 . 40 43 22 27 3 13 56 40 111 101 8 Core Hits 585 | . 12 . 19 15 50 11 5 . 15 7 3 2 . 16 115 . 4 12 2 . 26 22 22 15 6 15 47 14 62 58 10 Critical Kills 18 | . . . . . 2 . . . . . . . . 3 . . . 1 1 . 1 . . . . . 1 . 5 4 . Critical Parts Destroyed 49 | . . . . 2 1 . . . . . 1 1 . . 5 . . 1 1 . 1 3 . 3 1 . 7 1 11 9 1 Critical Strikes 94 | . . . . 2 4 1 . . 1 . 1 1 . 3 5 . . 2 2 . 6 5 1 4 1 . 10 2 21 20 2 Burn 4 | . . . . . . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Destroy 59 | . . . . 2 3 . . . . . 1 . . 3 5 . . 2 2 . 4 4 . 3 . . 2 2 13 13 . Blast 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 5 1 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Smash 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Detonate 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 . 4 . 1 Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Intensify 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . Melee Attacks 44 | . . . . . 4 . . . . . . 14 . . 6 . . . . . . 16 1 3 . . . . . . . Impact 18 | . . . . . 4 . . . . . . 14 . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . . . . . . . . 6 . . . . . . 16 1 3 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . 1 . . 3 . . . . . . 8 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36281 | . 379 . 985 572 2218 416 174 . 305 504 237 133 . 738 5411 . 267 646 106 . 1486 1813 2039 782 737 1176 3885 1344 5121 4267 540 Guns 22972 | . 45 . 302 361 1858 416 174 . 305 454 237 42 . 480 4696 . 255 468 106 . 898 1026 552 441 82 110 2216 1101 3594 2490 263 Cannons 4532 | . 323 . 683 211 255 . . . . . . . . . . . . . . . . . . 136 39 279 396 169 525 1389 127 Explosions 6785 | . . . . . 70 . . . . . . . . 258 281 . . 178 . . 588 101 1487 205 616 787 1145 . 921 . 148 Melee 939 | . . . . . 28 . . . . . . 91 . . 233 . . . . . . 587 . . . . . . . . . Ramming 1009 | . 11 . . . 7 . . . . 50 . . . . 201 . 12 . . . . 55 . . . . 128 74 81 388 2 Kinetic 17789 | . 323 . 985 572 1766 161 78 . 191 282 129 24 . 223 3107 . 207 425 106 . 287 643 400 577 39 192 767 410 2184 3540 171 Thermal 6797 | . 45 . . . 287 154 88 . 57 172 108 18 . 257 1596 . . . . . 611 231 . . 616 . 1145 251 1013 . 148 Explosive 4042 | . . . . . . . . . . . . . . 258 88 . . 178 . . 588 101 1487 205 . 787 . . 350 . . Electromagnetic 1313 | . . . . . 130 101 8 . 57 . . . . . 186 . 48 43 . . . . . . . . . . 401 339 . Impact 119 | . . . . . 28 . . . . . . 91 . . . . . . . . . . . . . . . . . . . Slashing 864 | . . . . . . . . . . . . . . . 233 . . . . . . 631 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3763 | . . . . . . . . . . . . . . . . . . . . . . . . . 82 197 1845 451 969 . 219 Phasic 585 | . . . . . . . . . . . . . . . . . . . . . . 152 152 . . . . 158 123 . . Highest Corruption 24 | . . . . . 1 1 3 3 4 . 2 2 2 1 8 24 24 24 24 24 24 2 2 2 7 7 7 9 9 7 7 Average Corruption 6 | . . . . . 1 1 2 3 3 . 1 2 2 1 4 15 24 24 24 24 24 1 2 2 4 7 3 7 4 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 335 | . . . . . 7 5 9 4 4 . 11 8 2 2 36 9 14 33 19 12 43 6 9 11 2 16 18 24 13 15 3 Message Errors 87 | . . . . . 1 1 5 . 1 . 1 2 1 1 10 1 . 9 12 1 11 . . 4 2 3 6 7 3 5 . Matter Fused 77 | . . . . . 1 2 2 . 1 . 5 1 . . 7 . 3 10 3 6 9 2 3 2 . 4 6 4 4 2 . Heat Flow Errors 44 | . . . . . 1 . 1 . 1 . 1 1 . 1 3 2 3 4 3 3 7 . . 2 . 1 3 2 2 1 2 Energy Discharges 37 | . . . . . 2 . . 2 . . 1 2 1 . 4 1 3 . . 2 3 2 2 . . 1 2 5 2 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 41 | . . . . . 1 1 . 2 1 . 1 1 . . 8 1 2 3 . . 4 2 3 2 . 4 1 3 . 1 . Data Loss (major) 9 | . . . . . . . . . . . . . . . 1 . 1 1 1 . 2 . . . . 2 . . 1 . . Misfires 12 | . . . . . . 1 1 . . . 1 . . . 1 1 1 1 . . 2 . 1 . . 1 . 1 . . . Alerts 7 | . . . . . 1 . . . . . . 1 . . 1 . . 2 . . . . . . . . . 1 . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . Weapon Failures 14 | . . . . . . . . . . . . . . . 1 . 1 2 . . 4 . . 1 . . . 1 1 3 . Overload Shots 20 | . . . . . 6 . . . . 9 1 4 . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overflow Damage 1013 | . . . . . . . . . . . . 91 . 2 181 . . . . . 8 130 . . 130 . 227 19 105 120 . Projectiles 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 19 . 50 . Explosions 559 | . . . . . . . . . . . . . . 2 128 . . . . . 8 . . . 130 . 195 . 96 . . Melee 365 | . . . . . . . . . . . . 91 . . 53 . . . . . . 130 . . . . 12 . 9 70 . Knockbacks 34 | . 3 . 9 . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . 2 14 2 Impact 7 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 3 . Kinetic 25 | . 2 . 9 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 9 2 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 328 | . . . . . . . . . . . . . . . . . . 31 . . 34 . . . . . 43 . 120 . 100 Shots 9 | . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . 1 . 3 . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 48 | . 2 1 . . 3 . . . . 4 . . . . 9 . 3 . . . . 2 . . . . 5 1 3 14 1 Kicked 48 | . 2 1 . . 3 . . . . 4 . . . . 9 . 3 . . . . 2 . . . . 5 1 3 14 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 506 | . 60 . . 76 249 203 244 . 202 87 202 242 . 284 172 129 127 163 123 126 506 306 . 124 66 150 251 288 245 153 176 Average Temperature 63 | . 33 . . 22 65 79 94 . 79 37 60 80 . 103 44 63 43 52 52 55 166 174 . 83 38 80 50 120 53 52 52 Received Heat Transfer 1969 | . 57 . 147 81 264 12 . . 18 60 . 12 . 18 198 . . 9 . . 442 66 45 36 . 94 75 33 32 54 216 Effects 5 | . . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Corrupted 9 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 6 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 16 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . 5 8 . Impact Corruptions 13 | . . . . . . . . . . . . 2 . . 1 . . . . . . 1 . . . . 2 . 1 6 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . . 1 . 1 1 1 . . 2 5 . . . . . 1 . . . . . . . . . . Heat Transferred 7742 | . 112 . . . 494 370 148 . 185 296 148 37 . 407 2061 . . . . . 1036 296 . . 362 . 600 296 744 . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Maximum Alert Level 5 | . . . . . 1 . . . . . . . . . 3 1 . . . . . . . . . . 2 1 5 4 3 Low Security (%) 43 | . 100 100 . 100 83 . . . . 100 . . . . 1 . 100 . . . . 100 . . . . 51 . 12 . . Level 1 20 | . . . . . 16 . . . . . . . . . 32 100 . . . . . . . . . . 30 100 19 . . Level 2 6 | . . . . . . . . . . . . . . . 15 . . . . . . . . . . . 18 . 6 . . Level 3 22 | . . . . . . . . . . . . . . . 51 . . . . . . . . . . . . . 19 82 100 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 17 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1780 | . 41 5 . 143 239 . . . . 150 . . . . 988 335 185 . . . . 94 . . . . 694 396 1780 1531 964 Initial 1045 | . . 5 . 24 60 . . . . 150 . . . . 99 335 185 . . . . 29 . . . . . 389 123 1045 964 Average 422 | . 10 1 . 32 128 . . . . 52 . . . . 640 305 142 . . . . 19 . . . . 231 311 885 1031 931 Influence Increases 9999 | . 129 . 95 247 650 60 30 . 135 276 30 35 . 424 1859 . 37 165 65 . 245 483 195 157 66 170 989 120 2328 937 72 Destroy 0b10 Robot/C 4900 | . 80 . 80 80 320 60 20 . 100 40 20 20 . 200 880 . . 140 40 . 180 220 180 100 60 160 440 20 960 480 20 Destroy 0b10 Robot/NC 495 | . 30 . . 35 50 . . . 10 5 . . . . 70 . 5 5 . . 5 30 . . . . 80 20 85 65 . Destroy Leader 1012 | . 18 . . 34 98 . 10 . 10 20 10 . . 20 188 . . 20 10 . 30 50 . 10 . 10 122 . 238 104 10 Allied During Kill 1133 | . . . . . . . . . . . . . . 204 392 . . . . . . 34 . 17 6 . 98 . 382 . . Successful Hack 65 | . . . . 5 23 . . . . 37 . . . . . . . . . . . . . . . . . . . . . Disable Machine 495 | . . . . 15 90 . . . . . . . . . 135 . 30 . . . . 30 . . . . 75 60 45 15 . Destroy Structure 1119 | . 1 . . 3 9 . . . . 9 . . . . 74 . 2 . . . . 74 . . . . 174 20 603 108 42 Advance Influence 150 | . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . Partial Spotted 45 | . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Lose Combat Pursuer 585 | . . . 15 60 60 . . . 15 15 . 15 . . 120 . . . 15 . 30 45 15 30 . . . . 15 135 . Influence Decreases 9133 | . 114 15 48 159 561 284 30 . 135 276 30 35 . 266 1059 693 210 257 65 . 198 444 243 195 36 200 297 593 804 1172 714 Entered New Map 2718 | . . 10 . 23 75 84 . . . . . . . . 59 623 80 35 . . . 18 32 8 . 30 . 303 96 698 544 Time Decay 5473 | . 114 5 48 136 446 200 30 . 135 266 30 35 . 206 670 60 130 212 65 . 178 344 201 187 16 170 297 270 538 404 80 Lost Part 359 | . . . . . 40 . . . . 10 . . . . 50 10 . 10 . . 20 19 10 . . . . . 30 70 90 Lost Ally 583 | . . . . . . . . . . . . . . 60 280 . . . . . . 63 . . 20 . . 20 140 . . Squads Dispatched 47 | . 1 . . 1 4 . . . . 2 . . . . 11 . . . . . . 5 . . . . 5 2 10 5 1 Investigation 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 Extermination 20 | . . . . . 3 . . . . 1 . . . . 4 . . . . . . 2 . . . . 3 1 4 2 . Reinforcement 15 | . 1 . . 1 1 . . . . 1 . . . . 4 . . . . . . 2 . . . . 2 . 3 . . Assault 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 3 . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 1 1 1 Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Distress Signals 13 | . . . . 1 . . . . . . . . . . 5 . . . . . . . . . 3 . . . 1 3 . Communications Jammed 109 | . . . . . . . . . . . . . . . . . . . . . . 16 . . . . 19 2 21 51 . Distress Signals 101 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 15 2 20 51 . Times Spotted 404 | . 11 . 12 13 32 3 1 . 7 5 1 1 . 10 56 6 . 7 3 . 11 20 10 8 32 6 34 6 52 49 8 Peak Tracking Total 12 | . 4 . 3 5 5 1 1 . 2 4 1 1 . 5 7 6 . 5 2 . 5 5 9 3 12 4 6 4 5 8 6 Tactical Retreats 31 | . . . 2 2 4 . . . 1 1 . 1 . . 3 . . . 1 . 2 2 1 1 . . . . 1 9 . ECM-based Alert Blocks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Traps Triggered 13 | . . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . 2 3 4 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Disabled 37 | . . . . 1 6 . . . . . 1 . . . 9 . 2 . . . . 2 1 . . . 6 5 3 1 . Max in Single Turn 4 | . . . . 1 4 . . . . . 1 . . . 2 . 1 . . . . 1 1 . . . 2 1 1 1 . Garrison Access 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Accessed 38 | . . . . 1 5 1 1 4 . 6 1 . . . 3 . . 1 . 4 1 1 . 2 1 . 3 1 1 1 . Terminals 9 | . . . . . 3 . . . . 5 . . . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . Garrison Access 8 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 2 1 1 1 . Total Hacks 100 | . . . . 2 11 1 1 30 . 13 1 . . . 7 . . 1 . 17 1 2 . 5 1 . 3 1 2 1 . Successful 79 | . . . . 2 7 1 1 30 . 8 1 . . . 3 . . 1 . 17 1 . . 5 1 . 1 . . . . Failed 20 | . . . . . 4 . . . . 5 . . . . 3 . . . . . . 2 . . . . 2 1 2 1 . Catastrophic 7 | . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . . Database Lockouts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Manual 83 | . . . . . 2 . . . . 6 . . . . 14 . 3 . . . . 11 . . 1 . 9 11 15 8 3 Terminals 19 | . . . . . 7 . . . . 11 . . . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 3 . . . . 2 . . . . 3 . . . . . . . . . . . 1 . . . . Garrison Access 11 | . . . . . 1 . . . . . . . . . 2 . . . . . . 2 . . . . 2 1 2 1 . Terminal Hacks 64 | . . . . . 3 1 1 30 . 3 1 . . . . . . 1 . 17 1 . . 5 1 . . . . . . Record 21 | . . . . . . . . 11 . . . . . . . . . . . 5 1 . . 4 . . . . . . . Part Schematic 14 | . . . . . . . . 10 . . . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . Open Door 6 | . . . . . . 1 1 . . . 1 . . . . . . 1 . . . . . 1 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Retrieve Study 6 | . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . . . 4 . . . . 6 . . . . 2 . . . . . . 1 . . . . 2 1 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 10 . . . . . . . . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . Programmers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total Allies 41 | . . . . . . . . . . . . . 13 . 8 . 1 . . . . 5 2 . . . 3 . 9 . . Largest Group 13 | . . . . . . . . . . . . . 13 13 10 . 1 . . . . 3 2 2 1 . 2 1 5 . . Highest-Rated Group 589 | . . . . . . . . . . . . . 368 368 372 . 31 . . . . 237 96 96 49 . 269 103 589 . . Highest-Rated Ally 269 | . . . . . . . . . . . . . 40 40 85 . 31 . . . . 103 49 49 49 . 269 103 122 . . Zionite Dispatches 13 | . . . . . . . . . . . . . . . 3 . 1 . . . . 3 . . . . 2 . 4 . . Heavy 5 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . 1 . . Light 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . 2 . . . 4 . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Ally Attacks 326 | . . . . . . . . . . . . . . 56 106 . . . . . . 18 . 19 3 . 26 4 94 . . Total Damage 13189 | . . . . . . . . . . . . . . 1001 2256 . . . . . . 1257 . 433 151 . 2360 292 5439 . . Kills 76 | . . . . . . . . . . . . . . 5 19 . . . . . . 4 . 1 . . 13 . 34 . . Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Active Infowar (turns) 21356 | . 411 59 461 . 1205 705 556 110 367 695 609 978 1219 437 2551 121 263 199 . 121 861 1222 900 976 1386 526 1250 599 1522 960 87 Optics 144 | . 144 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensors 10916 | . . . . . . . . . . . . . . . 2131 121 263 198 . . . 890 900 523 1040 526 1250 599 1522 919 34 Seismic 8088 | . 267 59 461 . 1205 705 556 110 367 695 609 978 1219 437 420 . . . . . . . . . . . . . . . . Decoding 4719 | . . . . . . . . . . . . . . . . . . . . . 278 1222 900 976 1343 . . . . . . Jamming 5571 | . . . . . . . . . . . . . . . . . . 1 . 121 861 590 . . . . 840 599 1522 960 77 ECM 549 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 19 | . . . 2 . . 2 1 . 1 . 1 1 2 2 . . . 1 1 . 2 . 2 1 . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . 1 . . . 6 . . . . . . . . . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . 1 . . . 5 . . . . . . . . . . . . Decoded 0b10 Intel 75 | . . . . . . . . . . . . . . . . . . . . . . 75 . . . . . . . . . Items 75 | . . . . . . . . . . . . . . . . . . . . . . 75 . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Turns Passed 23836 | . 509 59 1182 533 1218 705 556 110 367 695 609 978 1219 437 2599 121 263 638 433 238 861 1222 900 976 1386 526 1250 599 1522 960 165 Spaces Moved 17668 | 1 356 46 801 357 827 599 485 92 295 561 572 822 1065 308 1925 98 194 490 284 188 529 899 704 793 902 404 879 438 1049 598 107 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 16412 | 1 356 46 387 . 574 599 485 92 295 561 572 822 1065 308 1925 98 194 490 284 188 529 667 704 793 902 404 879 438 1049 598 107 Wheels 1254 | . . . 414 357 251 . . . . . . . . . . . . . . . . 232 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 95 | 120 120 120 95 95 95 107 111 111 111 103 103 103 103 103 103 115 115 115 115 115 105 105 115 115 115 120 113 108 110 110 116 Average Speed 111 | 120 120 120 123 110 109 110 111 111 111 109 103 103 103 103 111 116 115 115 115 115 117 112 115 115 116 120 114 111 110 110 116 Slowest Speed 190 | 120 120 120 190 140 160 111 111 111 111 111 103 103 103 103 178 118 115 115 115 115 175 182 115 115 120 120 120 113 114 116 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 1 50 12 80 25 29 71 56 68 51 14 65 62 88 56 48 69 3 67 70 60 71 20 85 83 91 58 32 44 31 16 6 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 6 | . . . . . . . . 1 . . . 1 . . . . . . . 3 . . 1 . . . . . . . . Known Exits Taken 16 | . . . . . . . . . . 1 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . . . 2 1 . 2 . 3 1 4 1 . . . 2 2 . 1 . 3 2 . . . . . . . Spaces Dug 70 | . . . . . 7 . . . . 6 1 10 . . 5 . . . . . . 9 2 3 . . 14 . 10 3 . Terrain Destroyed 605 | . . . . 1 9 . . . . 12 1 12 . 33 22 1 . 17 1 . 48 54 40 25 4 73 84 5 96 51 16 Melee 23 | . . . . . 2 . . . . . . 7 . . 3 . . . . . . 7 1 3 . . . . . . . Projectile 192 | . . . . 1 7 . . . . 12 1 5 . 1 16 1 . 5 1 . 9 12 11 3 . 15 31 5 28 24 4 AOE 388 | . . . . . . . . . . . . . . 32 3 . . 12 . . 39 35 28 19 4 58 53 . 68 25 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total 20499 | . 403 50 918 456 1019 619 496 99 316 610 580 920 1188 404 2220 104 226 542 384 208 717 1052 768 826 1235 423 1039 505 1279 760 133 Wait 1439 | . 13 . 43 52 70 6 3 . 7 6 . 76 106 76 101 5 7 21 96 1 151 32 4 8 297 7 65 17 83 70 16 Move 17638 | . 355 45 800 356 826 598 484 91 294 560 571 821 1064 307 1925 97 193 489 283 187 528 898 703 792 901 403 878 437 1048 597 107 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 125 | . 7 2 6 7 12 . 1 . 2 3 . . 4 1 12 . 6 3 . 2 1 14 4 2 9 . 8 3 12 3 1 Fast Attach 96 | . 1 . 3 12 7 . . 4 . 1 . 1 5 . 13 1 2 2 . 6 1 14 1 . . . 2 8 9 3 . Attach 43 | . . . 3 . 3 . . . . 2 . . . . 4 . 2 2 . 1 5 8 4 1 . . 2 . 4 1 1 Detach 34 | . . . 2 4 2 . . . . . . . . . 3 . 1 2 . . 4 8 4 1 . . . . 3 . . Swap 236 | . 4 . 5 3 18 2 2 . 2 7 3 3 1 3 33 . 2 5 2 4 2 23 2 5 17 4 22 14 36 12 . Drop 182 | . 4 2 13 3 17 2 3 4 3 5 . . 8 1 25 . 5 4 . 7 1 18 2 2 10 . 11 8 20 4 . Fire 581 | . 17 . 43 19 57 11 3 . 8 22 6 5 . 15 84 . 5 14 3 . 24 19 17 12 1 9 46 17 61 56 7 Melee 44 | . . . . . 4 . . . . . . 14 . . 6 . . . . . . 16 1 3 . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kick 48 | . 2 1 . . 3 . . . . 4 . . . . 9 . 3 . . . . 2 . . . . 5 1 3 14 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 32 | . . . . . . . . . . . . . . 1 5 . . . . . . . 26 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 9) 118 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 9) 510 | -10/Materials | Entered Mines 528 | -10/Mines | Assembled infested the area 561 | -10/Mines | Met a Derelict bent on vengeance 563 | -10/Mines | Discovered new exit (range 7) 569 | -10/Mines | Entered Subcaves 876 | -10/Subcaves | Core integrity fell below 50% 1018 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1094 | -10/Subcaves | Identified exit to Recycling 1330 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1722 | -10/Subcaves | Learned Materials interactive machine intel 1739 | -10/Subcaves | Discovered new exit (range 10) 1751 | -10/Subcaves | Entered Materials 1751 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1752 | -8/Materials | Loaded intel: 18 interactive machine locations 1889 | -8/Materials | Repaired Wheel 2040 | -8/Materials | Build established: Gunner 2182 | -8/Materials | Discovered new exit (range 9) 2284 | -8/Materials | Entered Factory 2284 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2447 | -7/Factory | Build established: Scavenger-Gunner 2679 | -7/Factory | Lost 3 parts (1n2u) 3240 | -7/Factory | Build established: Gunner 3442 | -7/Factory | Discovered new exit (range 10) 3502 | -7/Factory | Entered Lower Caves 3618 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3711 | -7/Lower Caves | Learned Factory interactive machine intel 3777 | -7/Lower Caves | Learned 4 Factory zone layouts 4180 | -7/Lower Caves | Discovered new exit (range 14) 4207 | -7/Lower Caves | Entered another Lower Caves area 4207 | -7/Lower Caves | Discovered new exit (range 9) 4442 | -7/Lower Caves | Learned Factory security intel 4488 | -7/Lower Caves | Encountered a Warlord checkpoint 4489 | -7/Lower Caves | Discovered new exit (range 6) 4541 | -7/Lower Caves | Entered an active Warlord outpost 4763 | -7/Lower Caves | Entered Data Miner 4766 | -7/Data Miner | Discovered new exit (range 6) 4787 | -7/Data Miner | Met Data Miner 4805 | -7/Data Miner | Learned location of Section 7 (-2) 4805 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4824 | -7/Data Miner | Received God Mode back door access code from Data Miner 4873 | -7/Data Miner | Entered Proximity Caves 4935 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4968 | -6/Proximity Caves | Spotter reported a threat 5189 | -6/Proximity Caves | Discovered new exit (range 7) 5240 | -6/Proximity Caves | Entered Factory 5240 | -6/Factory | Evolved 2 slots: Utility x2 5243 | -6/Factory | Loaded intel: 53 interactive machine locations 5519 | -6/Factory | Identified exit to Lower Caves 5528 | -6/Factory | Spotted B-75 Beast 5935 | -6/Factory | Entered Lower Caves 5936 | -6/Lower Caves | Identified exit to Lower Caves 6446 | -6/Lower Caves | Build established: Tank 6544 | -6/Lower Caves | Entered another Lower Caves area 6796 | -6/Lower Caves | Spotted B-75 Beast 7196 | -6/Lower Caves | Discovered new exit (range 14) 7395 | -6/Lower Caves | Found Alien Artifact 7395 | -6/Lower Caves | Identified Core Expander 7395 | -6/Lower Caves | Installed Core Expander, added new Utility slot 7522 | -6/Lower Caves | Entered Zion 7548 | -6/Zion | Given the Hacking Drone Bay 7568 | -6/Zion | System corruption cleaned by Quarantine Array 7620 | -6/Zion | Found Prototype Device 7620 | -6/Zion | Identified Hacking Drone Bay 7678 | -6/Zion | Discovered new exit (range 12) 7681 | -6/Zion | Learned Factory emergency access door positions 7862 | -6/Zion | Learned Factory garrison access intel 7907 | -6/Zion | Found Prototype Special Weapon 7909 | -6/Zion | Found Prototype Special Weapon 7925 | -6/Zion | Build established: Gunner 7939 | -6/Zion | Found GAL Module 7976 | -6/Zion | Gained Derelict followers 8170 | -6/Zion | Gained Derelict followers 8418 | -6/Zion | Met Imprinter 8433 | -6/Zion | Imprinted 8435 | -6/Zion | Declared Zion's savior 8560 | -6/Zion | Received a visual enhancement algorithm 8599 | -6/Zion | Build established: Tank 8741 | -6/Zion | Entered Proximity Caves 8741 | -5/Proximity Caves | Accompanied by 13 allies 8741 | -5/Proximity Caves | Learned Factory trap positions 8798 | -5/Proximity Caves | Lost 3 allies 9099 | -5/Proximity Caves | Discovered new exit (range 10) 9178 | -5/Proximity Caves | Entered Factory 9178 | -5/Factory | Accompanied by 10 allies 9178 | -5/Factory | Evolved 2 slots: Utility x2 9179 | -5/Factory | Loaded intel: 103 trap records 9181 | -5/Factory | Loaded intel: 4 garrison access locations 9344 | -5/Factory | Lost 3 allies 9363 | -5/Factory | Discovered new exit (range 6) 9508 | -5/Factory | Garrison activated, responded to threat 9603 | -5/Factory | Lost 3 allies 9662 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9663 | -5/Factory | Zion Heavy squad teleported in 9759 | -5/Factory | Identified exit to Factory 9886 | -5/Factory | Build established: Skirmisher 9891 | -5/Factory | Central database locked down 10056 | -5/Factory | P-70 Sage assimilated allied LK-ZO0(b) 10094 | -5/Factory | Zion Light squad teleported in 10177 | -5/Factory | Cargo convoy interrupted 10197 | -5/Factory | Incoming assault squad redirected 10203 | -5/Factory | Incoming assault squad redirected 10257 | -5/Factory | Lost 5 allies 10391 | -5/Factory | Zion Light squad teleported in 10419 | -5/Factory | Terminal network hard line cut 10474 | -5/Factory | Build established: Scavenger-Tank 10812 | -5/Factory | Build established: Scavenger-Skirmisher 10983 | -5/Factory | P-70 Sage assimilated allied YX-VB6(z) 11223 | -5/Factory | Spotted B-75 Beast 11278 | -5/Factory | First assault squad dispatched 11299 | -5/Factory | Incoming assault squad redirected 11721 | -5/Factory | Build established: Scavenger-Gunner 11777 | -5/Factory | Sucked down chute 11777 | -5/Factory | Entered Waste 11792 | -5/Waste | EMP discharged 11792 | -5/Waste | System corruption reached 10% 11798 | -5/Waste | Spotted C-40 Crusher 11837 | -5/Waste | Spotted C-40 Crusher 11853 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11857 | -5/Waste | Spotted C-40 Crusher 11858 | -5/Waste | Spotted C-40 Crusher 11881 | -5/Waste | Spotted C-40 Crusher 11885 | -5/Waste | Spotted C-40 Crusher 11887 | -5/Waste | Discovered new exit (range 10) 11892 | -5/Waste | EMP discharged 11897 | -5/Waste | Identified exit to Factory 11898 | -5/Waste | Entered Factory 11915 | -5/Factory | Zion Defense Resupply teleported in 12151 | -5/Factory | Discovered new exit (range 8) 12160 | -5/Factory | Identified exit to Upper Caves 12161 | -5/Factory | Entered Upper Caves 12162 | -5/Upper Caves | Encountered a Warlord checkpoint 12265 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12556 | -5/Upper Caves | Discovered new exit (range 14) 12570 | -5/Upper Caves | Identified exit to Upper Caves 12612 | -5/Upper Caves | Learned Factory interactive machine intel 12799 | -5/Upper Caves | Entered another Upper Caves area 12807 | -5/Upper Caves | Discovered exit to Factory (range 24) 12809 | -5/Upper Caves | Learned 4 Factory zone layouts 13095 | -5/Upper Caves | Discovered new exit (range 8) 13103 | -5/Upper Caves | Identified exit to Zhirov 13121 | -5/Upper Caves | Build established: Gunner 13232 | -5/Upper Caves | Entered Zhirov 13235 | -5/Zhirov | Discovered new exit (range 3) 13255 | -5/Zhirov | Met Zhirov 13280 | -5/Zhirov | Learned location of Quarantine (-3) 13280 | -5/Zhirov | Learned location of Testing (-2) 13280 | -5/Zhirov | Learned location of Command (-1) 13286 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13321 | -5/Zhirov | Found Alien Artifact 13321 | -5/Zhirov | Identified Integrated Dissipator 13321 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13383 | -5/Zhirov | Found Alien Artifact 13469 | -5/Zhirov | Identified exit to Proximity Caves 13470 | -5/Zhirov | Entered Proximity Caves 13571 | -4/Proximity Caves | Spotted B-86 Titan 13800 | -4/Proximity Caves | Destroyed B-86 Titan 13979 | -4/Proximity Caves | Learned Research security intel 14331 | -4/Proximity Caves | Entered Factory 14331 | -4/Factory | Evolved 2 slots: Propulsion x2 14333 | -4/Factory | Loaded intel: 55 interactive machine locations 14406 | -4/Factory | Identified RU-N14's Throwing Claymores (x2) 14484 | -4/Factory | Zion Heavy squad teleported in 14534 | -4/Factory | Discovered new exit (range 8) 14541 | -4/Factory | Identified exit to Upper Caves 14706 | -4/Factory | Build established: Mutant 14786 | -4/Factory | Zion Heavy squad teleported in 14840 | -4/Factory | Lost 3 parts (1n2w) 14898 | -4/Factory | Zion Kinetic Resupply teleported in 15005 | -4/Factory | Discovered exit to Upper Caves (range 7) 15188 | -4/Factory | Discovered new exit (range 5) 15192 | -4/Factory | Identified exit to Research 15513 | -4/Factory | Build established: Messiah-Gunner 15553 | -4/Factory | Entered Upper Caves 15837 | -4/Upper Caves | Encountered a Warlord checkpoint 16107 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16154 | -4/Upper Caves | Destroyed 9 combat bots 16218 | -4/Upper Caves | Discovered new exit (range 14) 16221 | -4/Upper Caves | Learned Research garrison access intel 16232 | -4/Upper Caves | Identified exit to Upper Caves 16453 | -4/Upper Caves | Entered another Upper Caves area 16453 | -4/Upper Caves | Accompanied by 2 allies 16494 | -4/Upper Caves | Entered an active Warlord outpost 16508 | -4/Upper Caves | Learned location of 1 exit from Factory 16508 | -4/Upper Caves | Learned Extension terminal intel 16627 | -4/Upper Caves | Discovered exit to Research (range 5) 16797 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16918 | -4/Upper Caves | Learned location of 1 exit from Research 17311 | -4/Upper Caves | Discovered new exit (range 14) 17418 | -4/Upper Caves | Identified exit to Warlord 17429 | -4/Upper Caves | Entered Warlord 17429 | -4/Warlord | Accompanied by 1 ally 17469 | -4/Warlord | System corruption cleaned by Quarantine Array 17706 | -4/Warlord | Opened Warlord's prototype stash 17710 | -4/Warlord | Found Prototype Reactor 17716 | -4/Warlord | Found Prototype Processor 17716 | -4/Warlord | Identified Exp. Target Analyzer 17725 | -4/Warlord | Found Prototype Device 17725 | -4/Warlord | Identified Exp. Phase Shifter 17898 | -4/Warlord | Visited the Vortex Lab 17910 | -4/Warlord | Met EX-DEC 17914 | -4/Warlord | Warlord's base attacked by MAIN.C 17914 | -4/Warlord | Found Prototype Energy Cannon 17916 | -4/Warlord | Found Prototype Energy Cannon 17916 | -4/Warlord | Identified Vortex Cannon (x2) 17921 | -4/Warlord | Found Prototype Energy Gun 17921 | -4/Warlord | Identified Vortex Shotgun 17924 | -4/Warlord | Found Vortex Shotgun 18093 | -4/Warlord | Rebuked by Warlord 18256 | -4/Warlord | Spotted Striker 18264 | -4/Warlord | Warlord forces counterattacked 18482 | -4/Warlord | Build established: Scavenger-Gunner 18589 | -4/Warlord | Warlord base infiltrated, sounded retreat 18590 | -4/Warlord | Enhanced Grunt warped into view 18590 | -4/Warlord | Enhanced Grunt warped into view 18590 | -4/Warlord | Enhanced Grunt warped into view 18590 | -4/Warlord | Enhanced Demolisher warped into view 18590 | -4/Warlord | Enhanced Demolisher warped into view 18590 | -4/Warlord | Enhanced Demolisher warped into view 18635 | -4/Warlord | Spotted Striker 18638 | -4/Warlord | Spotted Striker 18683 | -4/Warlord | Lost 4 allies 18727 | -4/Warlord | Spotted Striker 18730 | -4/Warlord | Spotted B-90 Cyclops 18737 | -4/Warlord | Destroyed B-90 Cyclops 18755 | -4/Warlord | Spotted Executioner 18771 | -4/Warlord | Found Corrupted Prototype Processor 18771 | -4/Warlord | Identified Exp. Core Analyzer 18782 | -4/Warlord | Lost 5 allies 18791 | -4/Warlord | Discovered new exit (range 15) 18806 | -4/Warlord | Identified exit to Proximity Caves 18815 | -4/Warlord | Entered Proximity Caves 19294 | -3/Proximity Caves | Discovered exit to Research (range 12) 19341 | -3/Proximity Caves | Entered Research 19341 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19342 | -3/Research | Identified exit to Armory 19343 | -3/Research | Identified exit to Research 19345 | -3/Research | Loaded intel: 4 garrison access locations 19378 | -3/Research | Identified Vortex Chain Reactor 19563 | -3/Research | Zion Experimental squad teleported in 19671 | -3/Research | Build established: Messiah-Gunner 20060 | -3/Research | Found Prototype Protection 20060 | -3/Research | Identified Zio. Shade Armor 20375 | -3/Research | Retrieved Zion intel report: Branch Access 20375 | -3/Research | Identified exit to Quarantine 20376 | -3/Research | Zion Heavy squad teleported in 20545 | -3/Research | Cargo convoy interrupted 20591 | -3/Research | Entered Quarantine 20591 | -3/Quarantine | Accompanied by 1 ally 20622 | -3/Quarantine | Spotted Alpha 7 20689 | -3/Quarantine | Destroyed Alpha 7 20730 | -3/Quarantine | Found Alien Launcher 20812 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 21102 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 21119 | -3/Quarantine | Found Alien Energy Cannon 21122 | -3/Quarantine | Incoming investigation squad redirected 21169 | -3/Quarantine | Discovered exit to Research (range 9) 21190 | -3/Quarantine | Entered Research 21190 | -2/Research | Evolved 2 slots: Utility x2 21367 | -2/Research | Zion Heavy squad teleported in 21491 | -2/Research | Found Exp. System Shield 21507 | -2/Research | Build established: Messiah-Tank 21557 | -2/Research | Zion Light squad teleported in 21875 | -2/Research | Lost 4 allies 22190 | -2/Research | First assault squad dispatched 22205 | -2/Research | Incoming assault squad redirected 22205 | -2/Research | Found Prototype Processor 22205 | -2/Research | Identified Exp. Signal Interpreter 22209 | -2/Research | Found Exp. Core Analyzer 22378 | -2/Research | Zion Hacker squad teleported in 22396 | -2/Research | Build established: Scavenger-Gunner 22489 | -2/Research | Zion Demo squad teleported in 22615 | -2/Research | Discovered new exit (range 16) 22642 | -2/Research | Identified exit to Access 22693 | -2/Research | Terminal network hard line cut 22712 | -2/Research | Entered Access 22712 | -1/Access | Evolved 2 slots: Utility x2 22863 | -1/Access | Spotted B-99 Colossus 22962 | -1/Access | First assault squad dispatched 23037 | -1/Access | Retrieved Zion intel report: Branch Access 23037 | -1/Access | Identified exit to Command 23481 | -1/Access | Incoming assault squad redirected 23609 | -1/Access | Destroyed 13 combat bots 23672 | -1/Access | Entered Command 23680 | -1/Command | Lost 6 parts (1p1n2u2w) 23722 | -1/Command | Incoming investigation squad redirected 23804 | -1/Command | Lost 3 parts (1n2u) 23837 | -1/Command | Self-destructed Last Messages --------------- >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Active Terminals ] [ 2 : Component Schematics ] [ 3 : Unaware Analyses ] [ 4 : Main Access ] >>\\ZION-SEEK-1 [ Targeting Active Terminals... ] 23805_ KE Penetrator destroyed. 23820_ Entropic reaction triggered in Unknown Reactor. 23820_ Biometal Leg destroyed. 23821_ Vortex Shotgun destroyed. 23823_ G-73 Enforcer Hvy. Laser blasted off. 23823_ G-73 Enforcer knocked back. 23824_ Enh. Hardcell Cannon destroyed. 23826_ Acquired 4 matter. 23827_ Kicked G-73 Enforcer out of the way. 23834_ Lgt. Ion Engine destroyed. 23836_ Biometal Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????#############??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# ] #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #???????###????????? | | ??????????????????# #????? ????????? | | ?????????????????##;" [""#####????? ???????? | | ?????????????????# ; " #######???? ???????? | | ??????????????????##; " # #???? ???##### | | ??????????????????? ;g ### #???? "?# | | ???????????????????## g#?# #???? T# | | ??????????????????###gg### #????""" ""# "" | | ??????????????????# # #????""" ""#"""" | | ??????????????????# # #????""" ""#"""" | | ??????????????????# ""R # #??????" # "" | | ??????????????????# T" @ #??????? # | | ??????????????????# # h ?? # | | ??????????????????# # ######+####"##+###+ | | ??????????????????### #######+##### | | ????????????????????# | | ????????????????????# | | ????????????????????# !! | | ???????????????????#" ! | | ???????????????????## | | ????????????????????# | | ????????????????????# ### #+############ | | ????????????????????# ??# # ## | | ????????????????????# ??# # ## | | ????????????????????# + # "" #### | | ????????????????????# ### # """" #??? | | ????????????????????? ??## # """" #??? | | ????????????????????? ???# # % "" #??? | | ??????????????????????????# # % #??? | | ??????????????????????????# # % #??? | | ??????????????????????????# # #??? | | ??????????????????????????# " #??? | | ??????????????????????????# # #??? | | ??????????????????????????? # #??? | | ????????????????????????????## ???# #??? | | ?????????????????????????????#????#############??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 100 Energy Generation 70 Energy Capacity 1300 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 60 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 90 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 85 Targeting Accuracy 16 Target Analysis 14 Core Analysis 12 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Wheel | 45% | -8/Materials Studied --------- Minigun | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Coil Gun | -5/Factory | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- Art Critic Challenges ------------ None Game ------ Seed SchematicTachyonStreamer Manual? 0 Play Time 04:18:25 Cumulative 224.2 hours Start 2026.01.28 @ 11:57:35 End 2026.01.29 @ 22:29:21 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 25 Types 11/0/7/1/0/1/1/1/0/3 Lore% 76 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 5% Tactical HUD 1 Map Filters SATURATION(90)|BRIGHTNESS(110) Filters NONE Steam 0 RUN: 06df57e8-68e9-43bf-bd33-7984253615cd