Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 10:49:00 Player: TerraSleet Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3071) 3071 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1168) 1168 TOTAL SCORE: 8049 Bonus ------- High Alert Combat Kills 290 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Improved Titanium Leg Improved VTOL Module > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (2) ------- Chainsword Chainsword > --- INVENTORY (5) ---- Light Nuclear Core Relay Coupler [Sentry] (23) Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Target Analyzer Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Missile Launcher Axe > --- INVENTORY -------- Light Ion Engine Improved VTOL Module System Restoration Module Advanced EMP Blaster Scythe [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 127 | 6 2 8 26 34 16 9 22 4 Power 14 | 1 . 1 3 2 1 2 4 . Engine 9 | 1 . 1 3 1 . . 3 . Core 5 | . . . . 1 1 2 1 . Reactor . | . . . . . . . . . Propulsion 37 | 2 . 1 7 17 1 4 3 2 Treads 6 | . . . . 4 . . . 2 Leg 11 | 2 . 1 4 2 . . 2 . Wheel 3 | . . . 3 . . . . . Hover 4 | . . . . 4 . . . . Flight 13 | . . . . 7 1 4 1 . Utility 33 | 1 2 2 6 3 11 . 7 1 Device 9 | . 1 2 1 1 2 . 2 . Storage 1 | 1 . . . . . . . . Processor 12 | . 1 . 3 1 4 . 3 . Hackware 4 | . . . . 1 2 . 1 . Protection 7 | . . . 2 . 3 . 1 1 Artifact . | . . . . . . . . . Weapon 43 | 2 . 4 10 12 3 3 8 1 Energy Gun 18 | 2 . 4 8 3 . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | . . . . 1 . 2 3 . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . . 2 4 1 . . . Special Weapon 2 | . . . . . . . 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . . . 4 2 . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 8 | . . 1 3 3 1 . . . Parts Lost 36 | . . 1 11 8 . 12 2 2 Power 4 | . . . 1 1 . 2 . . Propulsion 19 | . . . 5 6 . 4 2 2 Utility 5 | . . . 2 . . 3 . . Weapon 8 | . . 1 3 1 . 3 . . Highest Loss Streak 9 | . . 1 9 2 . 7 1 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 93 99 89 90 98 69 91 84 Engine 5 | . 14 11 8 1 3 . 2 . Core 2 | . . . . 5 3 2 3 7 Treads 1 | . . . . 6 . . . 2 Leg 15 | . 28 33 22 8 . . 4 7 Wheel 2 | . . . 9 3 . . . . Flight 10 | . . . . 9 30 22 24 19 Device 6 | . 7 10 9 4 7 1 3 . Storage 5 | . 14 11 9 4 . . . . Processor 14 | . . 11 13 18 19 7 20 15 Hackware 6 | . . . . 9 10 18 16 15 Energy Gun 10 | . 28 21 15 6 . 1 . . Ballistic Gun 1 | . . . . 4 . . 4 . Slashing Weapon 4 | . . . . 4 15 9 5 9 Naked Turns . | . . . . . . . . . Heaviest Build 25 | 14 15 21 21 25 15 15 15 16 Greatest Support 45 | 20 20 30 45 32 21 21 17 40 Greatest Overweight (x) 5 | . . . 2 5 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 6 5 5 5 5 Most Carried 8 | 2 5 8 8 8 5 5 5 5 Average Carried 5 | . 3 6 6 5 4 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 8 | 1 5 8 8 3 5 5 5 4 Class Distribution -------------------- 36% | Mutant 31% | Scavenger-Mutant 8% | Sprinter 6% | Hacker-Sprinter 6% | Scavenger-Sprinter 6% | Hacker-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Scout | -7/Factory Hacker-Sprinter | -7/Garrison Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Matter Collected 1799 | 231 39 75 253 618 180 80 267 56 Remotely . | . . . . . . . . . Salvage Created 3622 | . 350 430 907 1227 207 265 119 117 Parts 202 | . 19 25 51 65 15 11 11 5 Haulers Intercepted 9 | . 2 1 2 3 . . 1 . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Combat Hostiles Destroyed 58 | . 5 6 15 19 3 8 . 2 Melee 14 | . . . . 2 3 7 . 2 Guns 33 | . 4 6 9 13 . 1 . . AOE 10 | . 1 . 5 4 . . . . Classes Destroyed 11 | . 3 1 3 2 2 . . . Worker 2 | . . . 1 1 . . . . Builder 2 | . . . 1 1 . . . . Hauler 9 | . 2 1 2 3 . . 1 . Operator 5 | . . . 1 1 1 . 2 . Watcher 10 | . 2 2 1 2 2 . 1 . Swarmer 8 | . . . . 2 1 5 . . Grunt 27 | . 5 3 9 6 . 3 . 1 Brawler 2 | . . . . . 1 . . 1 Sentry 17 | . . 3 6 8 . . . . Hunter 3 | . . . . 3 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 8 | . 3 4 5 8 2 5 2 2 Combat Bots Only 5 | . 2 3 4 4 1 5 . 2 Max Kills in Single Turn 5 | . 2 2 2 5 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . 1 . 2 2 . . . . Melee 1 | . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Hostile Shots Fired 436 | . 14 32 72 107 38 126 14 33 Missed 137 | . 3 12 16 37 19 38 4 8 Damage Taken 4659 | . 121 259 1239 1054 253 1159 153 421 Core 1306 | . 33 50 248 274 68 519 14 100 Absorbed by Shields 69 | . . . . . . 57 . 12 Regen/Repaired (Parts) 15 | . . 15 . . . . . . Core Remaining (%) 69 | 100 86 87 . 5 . . . . Volleys Fired 179 | . 19 21 54 61 . 6 18 . Largest 2 | . 2 2 2 2 . 2 2 . Hottest 122 | . 80 100 90 122 . 88 56 . Shots Fired 292 | . 38 38 80 104 . 12 20 . Gun 267 | . 38 38 67 95 . 12 17 . Cannon . | . . . . . . . . . Launcher 22 | . . . 13 9 . . . . Special 3 | . . . . . . . 3 . Kinetic 53 | . . . . 30 . 6 17 . Thermal 71 | . . . . 65 . 6 . . Explosive 14 | . . . 13 1 . . . . Electromagnetic 151 | . 38 38 67 8 . . . . Robot Hit Streak 17 | . 8 6 17 13 . 7 9 . Robot Miss Streak 5 | . 5 4 4 4 . 1 1 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 249 | . 22 22 61 71 16 27 22 8 Core Hits 137 | . 12 14 48 38 6 9 7 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 18 | . 1 1 1 7 1 3 2 2 Burn 3 | . . . . 2 . 1 . . Destroy 2 | . . . . . . . 2 . Corrupt 3 | . 1 1 1 . . . . . Sever 10 | . . . . 5 1 2 . 2 Melee Attacks 131 | . . . . 18 40 48 8 17 Impact . | . . . . . . . . . Slashing 124 | . . . . 18 40 48 1 17 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks 7 | . . . . . 3 2 . 2 Damage Inflicted 6756 | . 459 436 1650 2264 599 798 302 248 Guns 3320 | . 323 436 901 1203 . 155 302 . Cannons . | . . . . . . . . . Explosions 1588 | . 136 . 749 703 . . . . Melee 1848 | . . . . 358 599 643 . 248 Ramming . | . . . . . . . . . Kinetic 672 | . . . . 303 . 67 302 . Thermal 1246 | . 136 . 34 988 . 88 . . Explosive 726 | . . . 715 11 . . . . Electromagnetic 2264 | . 323 436 901 604 . . . . Impact . | . . . . . . . . . Slashing 1848 | . . . . 358 599 643 . 248 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 4 . . . . Average Corruption 4 | . . . 4 4 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . 1 23 . . . . Message Errors 2 | . . . 1 1 . . . . Matter Fused 5 | . . . . 5 . . . . Heat Flow Errors 3 | . . . . 3 . . . . Energy Discharges 5 | . . . . 5 . . . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . . . Data Loss (major) 2 | . . . . 2 . . . . Misfires 4 | . . . . 4 . . . . Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . 15 17 16 27 . . Projectiles . | . . . . . . . . . Explosions 32 | . . . 15 17 . . . . Melee 43 | . . . . . 16 27 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 369 | . . . 354 15 . . . . Shots 12 | . . . 11 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | . 144 274 105 378 1 71 23 5 Average Temperature 60 | . 44 75 38 83 1 30 9 5 Received Heat Transfer 1526 | . 66 111 414 234 24 353 108 216 Effects 5 | . . 4 . 1 . . . . Interference 4 | . . 4 . . . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 11 | . 3 1 2 5 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 2 . 1 . . Heat Transferred 2509 | . 200 . 50 1963 . 296 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . 3 . 2 4 . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Peak Influence 936 | . 246 274 374 659 804 936 628 250 Initial 562 | . . 103 . 119 260 562 485 216 Average 361 | . 103 148 168 510 566 806 549 223 Maximum Alert Level 3 | . 1 1 1 2 3 3 2 1 Low Security (%) 33 | 100 73 72 62 6 . . . . Level 1 21 | . 26 27 37 5 23 . 5 100 Level 2 37 | . . . . 88 45 24 94 . Level 3 7 | . . . . . 30 75 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 1 6 6 4 . 3 . Investigation 10 | . 1 1 1 2 3 . 2 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 1 1 1 . 1 . Assault . | . . . . . . . . . Garrison 7 | . . . 4 3 . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Distress Signals 4 | . 1 1 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 6 9 18 35 19 26 12 3 Peak Tracking Total 14 | . 2 3 7 5 6 14 4 3 Tactical Retreats 21 | . . . . 3 8 6 4 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Traps Triggered 11 | . . . . 2 2 5 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 8 | . . . . . . . 8 . Reused 2 | . . . . . . . 2 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Machines Disabled 10 | . 2 . 1 6 . 1 . . Max in Single Turn 1 | . 1 . 1 1 . 1 . . Garrison Access 1 | . . . . 1 . . . . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Machines Accessed 34 | . 2 5 1 6 8 2 10 . Terminals 20 | . 2 2 1 5 4 2 4 . Fabricators 4 | . . . . . 2 . 2 . Repair Stations 1 | . . 1 . . . . . . Recycling Units 3 | . . 1 . . 1 . 1 . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access 4 | . . . . 1 1 . 2 . Total Hacks 92 | . 10 13 3 18 18 6 24 . Successful 64 | . 6 10 1 10 14 2 21 . Failed 27 | . 4 3 2 8 3 4 3 . Catastrophic 3 | . . 1 1 . . . 1 . Database Lockouts 1 | . . . . . 1 . . . Manual 1 | . . . . . 1 . . . Terminals 66 | . 10 5 3 16 13 6 13 . Fabricators 7 | . . . . . 3 . 4 . Repair Stations 3 | . . 3 . . . . . . Recycling Units 4 | . . 1 . . 1 . 2 . Scanalyzers 6 | . . 4 . . . . 2 . Garrison Access 6 | . . . . 2 1 . 3 . Terminal Hacks 43 | . 6 3 1 9 11 2 11 . Record 6 | . . . . . 6 . . . Prototype ID Bank 3 | . 1 . . 2 . . . . Open Door 3 | . . . . 3 . . . . Open DSF 3 | . . . . . 1 . 2 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 3 | . . 1 . . 1 1 . . Alert Level 8 | . 2 1 1 3 1 . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . . . . . 1 . 1 . Reprogram Traps 2 | . . . . . . . 2 . Dispatch Records 2 | . 1 . . . . . 1 . Maintenance Status 2 | . 1 . . . . . 1 . Security Status 1 | . . . . . . . 1 . Surveillance Status 1 | . . . . . . . 1 . Extermination Status 2 | . . . . . 1 . 1 . Assault Status 1 | . . . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . . Security Stations 1 | . . . . . . 1 . . Fabricator Hacks 4 | . . . . . 1 . 3 . Network Status 2 | . . . . . 1 . 1 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 4 | . . 1 . . 1 . 2 . Report Inventory 3 | . . 1 . . 1 . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 6 | . . 4 . . . . 2 . Insert Component 4 | . . 2 . . . . 2 . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks 5 | . . . . 1 1 . 3 . Unlock Access 2 | . . . . . 1 . 1 . Seal Access 1 | . . . . 1 . . . . Coupler Status 2 | . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . 1 . Used 3 | . . . . 1 1 . 1 . Hacking Detections 23 | . 2 4 1 4 5 2 5 . Full Trace Events 9 | . . 2 1 2 2 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 51 | . . . . . . . 51 . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 2 | . . . . . . . 2 . Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 8 | . . . . . . . 8 . parse_system 1 | . . . . . . . 1 . find_shortcuts 1 | . . . . . . . 1 . mark_system 1 | . . . . . . . 1 . broadcast_data 1 | . . . . . . . 1 . disrupt_area 1 | . . . . . . . 1 . disable_weapons 1 | . . . . . . . 1 . overwrite_iff 2 | . . . . . . . 2 . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . Attached 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 32 | . . . . . . . 32 . Highest-Rated Ally 16 | . . . . . . . 16 . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . Total Damage 26 | . . . . . . . 26 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Turns Passed 4084 | 59 297 880 586 1012 385 258 422 185 Spaces Moved 3377 | 42 194 452 236 829 777 243 529 75 Core 23 | 5 . . . 18 . . . . Treads 50 | . . . . 43 . . . 7 Legs 1056 | 37 194 452 151 219 . . . 3 Wheels 204 | . . . 85 119 . . . . Hover 11 | . . . . 11 . . . . Flight 2033 | . . . . 419 777 243 529 65 Fastest Speed 26 | 50 120 120 80 26 26 26 26 39 Average Speed 64 | 111 120 120 113 71 26 27 32 53 Slowest Speed 300 | 120 120 120 260 300 26 35 39 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . . . 1 4 . 6 . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 31 | 3 30 40 21 86 25 43 21 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 49 | . . . 11 8 10 15 1 4 Terrain Destroyed 148 | . 11 . 73 34 10 15 1 4 Melee 33 | . . . . 3 10 15 1 4 Projectile . | . . . . . . . . . AOE 115 | . 11 . 73 31 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Total 4811 | 54 219 753 470 1123 897 349 748 198 Wait 806 | . . 253 135 138 40 4 153 83 Move 3349 | 41 193 451 235 826 768 241 519 75 Hop 9 | . . . . 1 4 . 4 . Pick Up 95 | 7 5 13 15 23 11 9 10 2 Fast Attach 29 | . . 1 1 10 2 4 11 . Attach 56 | 6 1 4 14 13 2 4 8 4 Detach 3 | . . . 1 . . . 1 1 Swap 42 | . 1 3 11 11 12 1 3 . Drop 64 | . . 7 4 25 8 6 13 1 Fire 179 | . 19 21 54 61 . 6 18 . Melee 115 | . . . . 15 35 42 8 15 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 64 | . . . . . 15 32 . 17 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 234 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 356 | -10/Materials | Identified exit to Materials 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 833 | -9/Materials | Discovered new exit (range 16) 1114 | -9/Materials | Repaired Sensor Array 1236 | -9/Materials | Identified exit to Materials 1237 | -9/Materials | Entered another Materials area 1237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1392 | -8/Materials | Garrison activated, responded to threat 1543 | -8/Materials | Build established: Scavenger-Mutant 1598 | -8/Materials | Lost 9 parts (1p4n2u2w) 1736 | -8/Materials | Garrison activated, responded to threat 1788 | -8/Materials | Discovered new exit (range 8) 1822 | -8/Materials | Identified exit to Storage 1823 | -8/Materials | Entered Storage 1855 | -8/Storage | Learned location of Armory (-4) 1943 | -8/Storage | Core integrity fell below 50% 1968 | -8/Storage | Garrison activated, responded to threat 2768 | -8/Storage | Discovered new exit (range 16) 2807 | -8/Storage | Core integrity fell below 20% 2835 | -8/Storage | Identified exit to Factory 2835 | -8/Storage | Entered Factory 2835 | -7/Factory | Evolved 2 slots: Utility x2 2853 | -7/Factory | Build established: Sprinter 3148 | -7/Factory | Central database locked down 3218 | -7/Factory | Identified exit to Garrison 3220 | -7/Factory | Entered Garrison 3232 | -7/Garrison | Garrison Relay disabled 3264 | -7/Garrison | Triggered checkpoint 3272 | -7/Garrison | Triggered checkpoint 3279 | -7/Garrison | Learned Factory security intel 3316 | -7/Garrison | Discovered new exit (range 5) 3324 | -7/Garrison | Triggered checkpoint 3333 | -7/Garrison | Installed Relay Interface Framework 3372 | -7/Garrison | Core integrity fell below 50% 3398 | -7/Garrison | Crushed by falling debris 3408 | -7/Garrison | Lost 7 parts (1p3n2u1w) 3442 | -7/Garrison | Core integrity fell below 20% 3478 | -7/Garrison | Identified exit to Factory 3478 | -7/Garrison | Entered Factory 3505 | -7/Factory | Lost 4 parts (1p1n2w) 3878 | -7/Factory | Search patrols dispatched 3900 | -7/Factory | Identified exit to Garrison 3900 | -7/Factory | Entered Garrison 4085 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04033_ Field strength at 30. 04034_ Field strength at 25. 04035_ Field strength at 20. 04036_ C-30 ARC bursts open, deploying its payload. 04036_ G-47 Trooper unfolds itself. 04036_ Field strength at 11. 04037_ Field strength at 6. 04038_ VTOL Module destroyed. 04038_ Stasis field depleted. 04040_ VTOL Module destroyed. 04041_ B-48 Gladiator Lgt. Treads severed. 04043_ Critical hit (Burn: +37). 04044_ B-48 Gladiator Lgt. Treads severed. 04046_ B-48 Gladiator destroyed. 04050_ Acquired Lgt. Treads. 04056_ G-47 Trooper destroyed. 04058_ Acquired 56 matter. 04071_ Chainsword follow-up attack on G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ???????????????????????????????????!#????????????? | | ??????????????????????????????????? !????????????? | | ??????????????????????????????????? !????????????? | | ??????????????????????????????????? #????????????? | | ?????????????????????????????????## #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ???????????????????????????????"## #????????????? | | ???????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ???????????????????????########### ############## | | ???????????????????????#g@ =^* | | ???????????????????????# !! | | ???????????????????????# % / | | ???????????????????????# ###+#############"""### | | ???????????????????????# #?#%??????????????????? | | ???????????????????????# #?# ??????????????????? | | ???????????????????????# #?# ??????????????????? | | ???????????????????????# #? ??????????????????? | | ???????????????????????# #?##??????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 64 Targeting Accuracy 24 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 30 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Please Form A Line Challenges ------------ None Game ------ Seed StorageCloakReconfigurator Manual? 0 Play Time 01:46:53 Cumulative 12.2 hours Start 2024.04.07 @ 22:19:12 End 2024.04.08 @ 10:49:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88599e76-bcfd-4764-b907-2aff112fdecd