Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 14:04:57 Player: Zoe Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1017) 1017 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (931) 931 TOTAL SCORE: 5573 Bonus ------- Follower Combat Kills 131 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 412/500 System Corruption 0% Temperature Critical (2624) Movement Core (2300) Ox45 Location -7/DSF Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Cloak of Protection > --- WEAPON (4) ------- Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (25) --- Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Improved Sensor Array System Restoration Module Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon High-powered Shotgun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Field Lobotomy Kit (1) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Cloak of Protection > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Improved Sensor Array System Restoration Module Plasma Cannon Plasma Cannon High-powered Shotgun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Field Lobotomy Kit [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 1 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 49 | 7 4 1 . 1 21 1 14 Power 10 | 1 . . . . 6 . 3 Engine 7 | 1 . . . . 4 . 2 Core 3 | . . . . . 2 . 1 Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 . . 5 . 1 Treads 9 | 2 . 1 . . 5 . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 2 1 . . 1 3 . 1 Device 5 | 1 . . . 1 2 . 1 Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 22 | 2 3 . . . 7 1 9 Energy Gun 2 | . 1 . . . 1 . . Energy Cannon 5 | . . . . . . . 5 Ballistic Gun 10 | 2 2 . . . 4 1 1 Ballistic Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special Weapon 2 | . . . . . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . Parts Lost 13 | . . . . . 11 . 2 Power 3 | . . . . . 3 . . Propulsion 4 | . . . . . 2 . 2 Utility 2 | . . . . . 2 . . Weapon 4 | . . . . . 4 . . Highest Loss Streak 7 | . . . . . 7 . 2 To Critical Strikes . | . . . . . . . . Average Backups 16 | 5 10 16 17 19 17 16 20 Power 1 | . 1 1 1 1 1 3 3 Propulsion 4 | 3 4 5 5 5 4 5 4 Utility 1 | . . . 1 2 1 . 1 Weapon 8 | . 4 9 10 10 8 6 10 Tool/Special . | . . . . . . . . Unused Backups 27 | . . . . . 4 . 23 Power 6 | . . . . . . . 6 Propulsion 7 | . . . . . 4 . 3 Utility 2 | . . . . . . . 2 Weapon 12 | . . . . . . . 12 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 100 100 100 100 90 96 94 Engine 12 | . 14 14 14 14 8 7 10 Core 1 | . . . . . 4 7 3 Treads 26 | . 28 28 28 28 26 23 18 Device 14 | . 14 14 14 14 13 11 15 Storage 12 | . 14 14 14 14 9 7 7 Processor 1 | . . . . . 1 7 7 Energy Cannon 2 | . . . . . . . 19 Ballistic Gun 25 | . 27 28 28 28 26 30 4 Peak Build Rating 55 | 9 14 13 15 20 28 34 55 Average Rating 18 | 7 10 13 13 15 21 33 48 On Entrance 15 | . 9 13 13 15 15 26 34 Naked Turns . | . . . . . . . . Heaviest Build 146 | 15 92 92 92 99 111 116 146 Greatest Support 60 | 40 40 40 40 40 60 60 60 Greatest Overweight (x) 48 | 2 2 2 2 2 5 1 48 Average Overweight (x) 1 | . . 2 2 2 1 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 17 25 25 25 25 25 25 Most Carried 25 | 7 15 22 24 24 25 22 25 Average Carried 21 | 5 10 20 22 24 22 21 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 24 | 6 15 22 24 24 23 21 23 Class Distribution -------------------- 57% | Mutant 22% | Skirmisher 16% | Scavenger-Skirmisher 3% | Pyromaniac-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 1597 | 366 94 40 . 20 797 . 280 Remotely . | . . . . . . . . Salvage Created 1575 | 211 104 42 . . 856 . 362 Parts 101 | 19 12 2 . . 62 . 6 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 33 | . 4 3 . . 19 . 7 Guns 25 | . 4 3 . . 18 . . Cannons 6 | . . . . . . . 6 Classes Destroyed 11 | 3 3 . . . 4 . 1 Worker 4 | 2 . . . . 2 . . Builder 1 | . . . . . 1 . . Tunneler 6 | 6 . . . . . . . Hauler 2 | . . . . . 2 . . Recycler 2 | 1 . . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 19 | . 3 3 . . 9 . 4 Grunt 7 | . 1 . . . 4 . 2 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . . . 4 . . Hunter 2 | . . . . . 2 . . Best Kill Streak 6 | 3 4 3 . . 6 . 3 Combat Bots Only 6 | . 4 3 . . 6 . 3 Max Kills in Single Turn 3 | 1 1 1 . . 3 . 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 248 | . 13 6 . . 186 . 43 Missed 65 | . 2 1 . . 52 . 10 Hits 183 | . 11 5 . . 134 . 33 Melee 1 | . . . . . . . 1 Projectile 182 | . 11 5 . . 134 . 32 Critical Strikes 8 | . . . . . 8 . . Damage Taken 3212 | . 94 38 . . 1846 . 1234 Core 963 | . 21 6 . . 196 . 740 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . . . 89 64 . . Volleys Fired 125 | 16 11 3 . . 78 . 17 Largest 4 | 2 2 2 . . 3 . 4 Hottest 320 | 40 46 46 . . 135 . 320 Shots Fired 327 | 32 22 6 . . 214 . 53 Gun 269 | 32 22 6 . . 209 . . Cannon 50 | . . . . . . . 50 Launcher . | . . . . . . . . Special 8 | . . . . . 5 . 3 Kinetic 266 | 32 22 6 . . 203 . 3 Thermal 57 | . . . . . 10 . 47 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 6 | 5 6 3 . . 6 . 5 Robot Miss Streak 12 | 3 3 2 . . 4 . 12 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . . 3 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 170 | 16 12 3 . . 117 . 22 Core Hits 74 | 10 6 3 . . 47 . 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . 1 . . Burn 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2837 | 226 154 65 . . 1817 . 575 Guns 2256 | 226 154 59 . . 1817 . . Cannons 575 | . . . . . . . 575 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 6 | . . 6 . . . . . Kinetic 2201 | 226 154 59 . . 1731 . 31 Thermal 630 | . . . . . 86 . 544 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 1 | . . . . . . . 1 Projectiles 1 | . . . . . . . 1 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 2624 | . . . . . 275 . 2624 Average Temperature 338 | . . . . . 83 . 653 Received Heat Transfer 414 | . 18 . . . 378 . 18 Effects 75 | . . . . . 6 . 69 Shutdowns 11 | . . . . . . . 11 Energy Bleed 9 | . . . . . 3 . 6 Interference 12 | . . . . . 3 . 9 Matter Decay 9 | . . . . . . . 9 Short Circuit 5 | . . . . . . . 5 Damage (minor) 7 | . . . . . . . 7 Damage (major) 16 | . . . . . . . 16 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 1 . 3 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 5 | . . . . . 3 . 2 Heat Transferred 1309 | . . . . . 259 . 1050 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 96 | 100 100 100 . 100 100 100 74 Level 1 3 | . . . . . . . 25 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 267 | 10 116 70 . . 189 70 267 Initial 70 | . . . . . . 70 52 Average 54 | 2 29 4 . . 80 70 159 Influence Increases 1223 | 45 149 75 . . 674 5 275 Destroy 0b10 Robot/C 780 | . 80 60 . . 420 . 220 Destroy 0b10 Robot/NC 105 | 45 5 . . . 45 . 10 Destroy Leader 162 | . 12 10 . . 110 . 30 Allied During Kill 14 | . . . . . 5 . 9 Successful Hack 28 | . 6 5 . . 12 5 . Disable Machine 30 | . . . . . 30 . . Destroy Structure 14 | . 1 . . . 7 . 6 Lose Combat Pursuer 90 | . 45 . . . 45 . . Influence Decreases 956 | 45 149 75 . . 518 86 83 Entered New Map 109 | . . . . . . 86 23 Time Decay 687 | 45 149 75 . . 418 . . Lost Part 100 | . . . . . 80 . 20 Lost Ally 60 | . . . . . 20 . 40 Squads Dispatched 2 | . . . . . 1 . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 8 2 . . 33 . 13 Peak Tracking Total 7 | . 3 2 . . 7 . 4 Tactical Retreats 5 | . 2 . . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 5 | . . . . . . . 5 Triggered . | . . . . . . . . Most Traps Carried 5 | . . 5 5 5 5 5 5 Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled 2 | . . . . . 2 . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 10 | . 3 1 3 . 2 1 . Terminals 7 | . 3 1 . . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 7 3 18 . 7 2 . Successful 29 | . 5 2 18 . 3 1 . Failed 8 | . 2 1 . . 4 1 . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 17 | . 6 3 1 . 7 . . Terminals 19 | . 7 3 . . 7 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 2 1 18 . 1 1 . Record 17 | . . . 17 . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Zone Layout 3 | . 1 1 . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 3 1 . . 2 . . Terminals 6 | . 3 1 . . 2 . . Track 6 | . 3 1 . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 . . 2 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies 3 | . . . . . 1 . 2 Largest Group 2 | . . . . . 1 . 2 Highest-Rated Group 115 | . . . . . 90 . 115 Highest-Rated Ally 90 | . . . . . 90 . 90 Total Orders . | . . . . . . . . Ally Attacks 38 | . . . . . 13 . 25 Total Damage 1198 | . . . . . 439 . 759 Kills 9 | . . . . . 5 . 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 3 | . . . . . 1 . 2 Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Active Infowar (turns) 6842 | 189 502 1121 2172 647 1660 12 539 Sensors 2014 | . . . . . 1658 12 344 Terrain 4965 | 189 502 1121 2172 616 365 . . Cloaking 581 | . . . . 31 . 11 539 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 7184 | 290 502 1121 2172 649 1738 12 700 Spaces Moved 2072 | 144 185 344 679 167 403 5 145 Core 26 | 20 . . . . . . 6 Treads 2046 | 124 185 344 679 167 403 5 139 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 240 243 243 Average Speed 291 | 155 227 320 320 320 248 243 391 Slowest Speed 2450 | 160 320 320 320 320 570 243 2450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 6 30 47 93 56 36 . 84 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 2979 | 179 244 357 680 282 974 6 257 Wait 617 | . 34 2 . 114 442 . 25 Move 2065 | 143 184 343 678 166 402 4 145 Hop . | . . . . . . . . Pick Up 68 | 13 10 7 2 . 16 . 20 Fast Attach 7 | . . . . . 3 . 4 Attach 26 | 7 . . . . 15 2 2 Detach 4 | . . . . . 3 . 1 Swap 25 | . 4 1 . 2 8 . 10 Drop 36 | . 1 . . . 7 . 28 Fire 125 | 16 11 3 . . 78 . 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 5 | . . . . . . . 5 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 291 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 316 | -10/Materials | Identified exit to Mines 793 | -10/Materials | Entered Mines 878 | -10/Mines | Found a hidden stash of uninstalled traps 1027 | -10/Mines | Learned location of 2 exits from Materials 1229 | -10/Mines | Discovered new exit (range 5) 1246 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1406 | -10/Mines | Discovered new exit (range 6) 1901 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1901 | -10/Mines | Discovered new exit (range 5) 1914 | -10/Mines | Entered Exiles 1991 | -10/Exiles | Met 8R-AWN 2039 | -10/Exiles | Met EX-HEX 2212 | -10/Exiles | Met EX-DEC 2274 | -10/Exiles | Visited The Gauntlet 2887 | -10/Exiles | Met EX-BIN 2935 | -10/Exiles | Aligned with FarCom system 2938 | -10/Exiles | Given EX-Vault access code 3134 | -10/Exiles | Opened EX-Vault 3156 | -10/Exiles | Found Cloak of Protection 3173 | -10/Exiles | Found Field Lobotomy Kit 3241 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3500 | -10/Exiles | Discovered new exit (range 14) 4086 | -10/Exiles | Stole two prototypes: Cloak of Protection, Field Lobotomy Kit 4086 | -10/Exiles | Entered Mines 4245 | -9/Mines | Learned location of Zion (-6) 4425 | -9/Mines | Build established: Skirmisher 4565 | -9/Mines | Discovered new exit (range 15) 4735 | -9/Mines | Entered Materials 4735 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4736 | -8/Materials | Identified exit to Storage 4736 | -8/Materials | Identified exit to Factory 5103 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 5816 | -8/Materials | Build established: Scavenger-Skirmisher 6165 | -8/Materials | Lost 7 parts (1p2n1u3w) 6473 | -8/Materials | Entered Factory 6473 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6475 | -7/Factory | FarCom data flow suspended 6485 | -7/Factory | Identified exit to DSF 6485 | -7/Factory | Entered DSF 6522 | -7/DSF | Additional patrols routed to DSF 6539 | -7/DSF | Assimilated H-61 Shepherd with FLK Orb 6545 | -7/DSF | Assimilated C-17 Slicer with FLK Orb 6996 | -7/DSF | Discovered new exit (range 15) 7026 | -7/DSF | Sterilization system engaged 7046 | -7/DSF | Ambient heat levels rising (+10) 7061 | -7/DSF | Ambient heat levels rising (+10) 7076 | -7/DSF | Ambient heat levels rising (+10) 7091 | -7/DSF | Ambient heat levels rising (+10) 7106 | -7/DSF | Ambient heat levels rising (+10) 7121 | -7/DSF | Ambient heat levels rising (+10) 7136 | -7/DSF | Ambient heat levels rising (+10) 7146 | -7/DSF | Core integrity fell below 50% 7151 | -7/DSF | Ambient heat levels rising (+10) 7166 | -7/DSF | Ambient heat levels rising (+10) 7174 | -7/DSF | Core integrity fell below 20% 7181 | -7/DSF | Ambient heat levels rising (+10) 7186 | -7/DSF | Core destroyed Last Messages --------------- ALERT: Ambient heat levels +10. Overheating: Core damaged (-98). Overheating: Matter decay (-40). Overheating: Huge Storage Unit damaged (-174). Overheating: Energy bleed (-75). Overheating: Matter decay (-14). Overheating: Matter decay (-21). Overheating: Energy bleed (-92). Overheating: Imp. Sensor Array damaged (-2). Overheating: Imp. Sensor Array damaged (-4). Overheating: Plasma Cannon damaged (-19). ALERT: Ambient heat levels +10. Overheating: Magnetic Acceleration Cannon damaged (-3). Overheating: Cloak of Protection damaged (-1). Overheating: Plasma Cannon damaged (-11). Overheating: Energy bleed (-55). Overheating: Core damaged (-133). ALERT: Ambient heat levels +10. Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ????????????????????# !!#???#??### ##????? | | ????????????????????# !!#??????#!! !#????? | | ????????????????????# !!#??????#!! !#????? | | ????????????????????### "##??????### ##????? | | ????????????????????#! !!#??????# !#????? | | ????????????????????#! !#??????# !#????? | | ????????????????????#! !#??????# !#????? | | ??????####??##########" "########### ###???? | | ??????# ?# "!!!###* ### #[[=## !#???? | | ??????# ## #!!!##=/% ## #|[[## !!#???? | | ??????# ^^ % = =%=% [[[ #???? | | ??????# ^^ ^! ! != ![% [ #???? | | ??????# "^%^]^ %*% =%% %% ^ #???? | | ??????# ##^^]# **## =!%%"#!!!#!! ## ==#???? | | ??????# ??# #***### ##"!!!#!!!## ==#???? | | ??????###???########### #################???? | | ????????????????????#!! !!#?????????????????? | | ????????????????????#!! !!#?????????????????? | | ????????????????????#!! !!#?????????????????? | | ????????????????????### ###?????????????????? | | ????????????????????#!! #?????????????????? | | ????????????????????#!! #?????????????????? | | ????????????????##??#!! #?????????????????? | | ????????????????#!!?###] ###?????????????????? | | ????????" ##!!#!!!### ###?????????????????? | | ????????" % @ #?????????????????? | | ????????"< %*== #?????????????????? | | ?????????"""## #!!!#!!% !!#?????????????????? | | ????????????????###?#!!= !!#?????????????????? | | ????????????????????#########?????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed DroneTeleporterConstruct Manual? 0 Play Time 00:43:26 Cumulative 19.2 hours Start 2025.07.29 @ 13:16:24 End 2025.07.29 @ 14:04:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 34 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 43e0eb6f-e6e2-4e28-ac65-8f8ec82034aa