Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.28 @ 21:46:23 Player: archydragon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1398) 1398 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4533 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 72/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink > --- WEAPON (2) ------- Precision Assault Rifle > --- INVENTORY (5) ---- Hardlight Generator Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Signal Interpreter Improved Signal Interpreter Hardlight Generator Beam Rifle Particle Gun Ion Cannon Ion Cannon Improved Assault Rifle Gauss Rifle [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Matter Pod Device Field Recycling Unit Storage High-capacity Matter Pod Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 1 1 . . Weapon . | . . . . . . . . Parts Attached 82 | 6 1 7 18 16 16 12 6 Power 15 | 1 . 2 4 4 1 2 1 Engine 9 | 1 . 2 2 3 . 1 . Core 6 | . . . 2 1 1 1 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 2 3 4 3 1 1 Treads . | . . . . . . . . Leg 15 | 2 . 2 3 4 3 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 24 | 1 1 1 6 7 6 . 2 Device 9 | . 1 . 1 3 2 . 2 Storage 4 | 1 . . 2 1 . . . Processor 5 | . . . . 2 3 . . Hackware . | . . . . . . . . Protection 6 | . . 1 3 1 1 . . Artifact . | . . . . . . . . Weapon 27 | 2 . 2 5 1 6 9 2 Energy Gun 10 | 1 . 1 2 . 3 3 . Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 11 | 1 . . 3 1 1 4 1 Ballistic Cannon 2 | . . . . . . 2 . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 38 | . . 3 9 4 6 12 4 Power 8 | . . 1 2 1 1 2 1 Propulsion 9 | . . . 2 2 1 3 1 Utility 12 | . . 1 4 . 4 2 1 Weapon 9 | . . 1 1 1 . 5 1 Highest Loss Streak 11 | . . 2 7 2 6 11 4 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 91 | . 97 99 97 97 98 35 34 Engine 7 | . 14 13 2 8 7 2 . Core 6 | . . . 8 8 7 1 6 Leg 19 | . 28 28 21 17 22 5 . Device 12 | . 11 3 7 17 14 6 14 Storage 16 | . 14 14 22 18 15 4 . Processor 3 | . . . . 5 8 5 . Protection 5 | . . 10 13 2 4 . . Energy Gun 4 | . 14 12 9 . 7 2 . Ballistic Gun 13 | . 14 14 12 17 3 . 5 Naked Turns 11 | . . . . . . 11 . Heaviest Build 55 | 10 11 13 28 55 53 45 18 Greatest Support 35 | 20 20 20 20 20 35 35 5 Greatest Overweight (x) 16 | 1 . . 1 16 1 1 5 Average Overweight (x) 1 | . . . . 1 1 . 3 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 5 Average Capacity 11 | 7 8 8 8 14 15 8 5 Most Carried 15 | 3 8 8 8 15 14 12 3 Average Carried 8 | 1 4 7 7 9 11 5 1 Final Capacity 15 | 8 8 8 8 15 15 5 5 Final Carried 15 | 2 8 8 8 15 10 4 2 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Was Fac Matter Collected 1308 | 247 31 236 149 494 151 . . Remotely . | . . . . . . . . Salvage Created 1599 | . 45 231 338 690 151 . 144 Parts 85 | . 6 14 20 37 4 . 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 36 | . 3 7 7 13 3 . 3 Guns 31 | . 3 7 7 13 . . 1 Cannons 5 | . . . . . 3 . 2 Classes Destroyed 6 | . 1 1 1 3 . . . Worker 1 | . . . . 1 . . . Watcher 2 | . . . . 2 . . . Swarmer 8 | . 3 3 . 2 . . . Grunt 21 | . . 4 5 6 3 . 3 Sentry 4 | . . . 2 2 . . . Hunter 3 | . . . . 3 . . . Best Kill Streak 5 | . 3 2 3 5 3 . 3 Combat Bots Only 5 | . 3 2 3 5 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Damage Taken 4626 | . 80 782 1040 1109 726 396 493 Core 1317 | . 23 225 129 232 195 320 193 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . 21 29 . . . . Regen/Repaired (Parts) 45 | . . . . 45 . . . Core Remaining (%) 56 | 100 . . 67 57 . . . Volleys Fired 186 | . 6 40 27 65 28 6 14 Largest 2 | . 2 2 2 2 2 2 2 Hottest 136 | . 60 100 80 51 136 116 88 Shots Fired 342 | . 12 72 53 121 47 11 26 Gun 301 | . 12 65 53 121 32 4 14 Cannon 34 | . . . . . 15 7 12 Launcher . | . . . . . . . . Special 7 | . . 7 . . . . . Kinetic 201 | . 6 33 16 121 7 4 14 Thermal 141 | . 6 39 37 . 40 7 12 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 2 6 9 6 9 13 10 Robot Miss Streak 18 | . 3 7 3 3 18 1 1 Penetration Max 1 | . . . . 1 . . . Secondary Targets 6 | . 1 2 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 196 | . 5 30 36 77 20 9 19 Core Hits 81 | . 3 14 15 34 7 2 6 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 3 | . . . . 1 1 1 . Burn 1 | . . . . . 1 . . Destroy 2 | . . . . 1 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2759 | . 54 319 414 1036 352 231 353 Guns 2214 | . 54 310 413 1036 166 67 168 Cannons 535 | . . . . . 186 164 185 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 10 | . . 9 1 . . . . Kinetic 1539 | . . 141 108 1036 . 86 168 Thermal 1210 | . 54 169 305 . 352 145 185 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 9 . . . . . Average Corruption 9 | . . 9 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . 14 . . . . . Message Errors 5 | . . 5 . . . . . Matter Fused 2 | . . 2 . . . . . Heat Flow Errors 3 | . . 3 . . . . . Energy Discharges 2 | . . 2 . . . . . Parts Rejected 1 | . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 12 | . . . . . 12 . . Projectiles 12 | . . . . . 12 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 5 | . . 2 3 . . . . Kicked 5 | . . 2 3 . . . . Crushed . | . . . . . . . . Highest Temperature 696 | . 40 203 232 203 696 . 25 Average Temperature 97 | . 22 50 95 63 321 . 11 Received Heat Transfer 1638 | . . 249 435 261 360 . 333 Effects 28 | . . . . . 28 . . Shutdowns 6 | . . . . . 6 . . Interference 4 | . . . . . 4 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 3 | . . . . . 3 . . Damage (minor) 2 | . . . . . 2 . . Damage (major) 10 | . . . . . 10 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 2545 | . 125 375 700 . 790 259 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Peak Influence 207 | . 70 120 145 207 75 30 80 Initial 65 | . . 27 46 27 65 26 14 Average 78 | . 46 41 74 114 63 14 25 Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 91 | 100 100 100 100 79 100 100 100 Level 1 8 | . . . . 20 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 1 3 1 . 3 Investigation 3 | . 2 . . . . . 1 Extermination 1 | . . . . . 1 . . Reinforcement 5 | . . . 1 3 . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 4 10 17 25 3 5 6 Peak Tracking Total 6 | . 4 3 6 5 3 5 4 Tactical Retreats 6 | . . 2 1 3 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Was Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Machines Accessed 9 | . 2 . 2 4 . . 1 Terminals 8 | . 2 . 2 3 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 4 . 4 9 . . 3 Successful 12 | . 2 . 3 7 . . . Failed 8 | . 2 . 1 2 . . 3 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 4 . 4 5 . . 3 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 . 3 5 . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 2 | . . . . 2 . . . Locate Traps 2 | . . . 2 . . . . Patrol Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 1 1 . . 1 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Total Allies 2 | . . 1 . . . 1 . Largest Group 1 | . . 1 . . . 1 . Highest-Rated Group 31 | . . 31 . . . 31 . Highest-Rated Ally 31 | . . 31 . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . . 20 . Total Damage 379 | . . . . . . 379 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Was Fac Turns Passed 3521 | 46 130 509 700 1525 266 123 222 Spaces Moved 1487 | 30 88 310 303 505 85 86 80 Core 153 | 5 . . . 5 . 73 70 Treads . | . . . . . . . . Legs 1324 | 25 88 310 303 500 85 13 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 10 | . . . . . . . 10 Fastest Speed 50 | 50 120 120 120 190 190 50 150 Average Speed 187 | 110 120 120 187 255 190 98 215 Slowest Speed 850 | 120 120 120 190 850 190 190 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 27 | 3 25 54 32 41 2 57 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 6 | . . 6 . . . . . Terrain Destroyed 9 | . . 6 . 2 1 . . Melee . | . . . . . . . . Projectile 8 | . . 6 . 1 1 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Total 1874 | 43 101 366 384 622 141 113 104 Wait . | . . . . . . . . Move 1480 | 29 87 308 302 504 85 85 80 Hop . | . . . . . . . . Pick Up 90 | 8 7 6 22 27 8 8 4 Fast Attach . | . . . . . . . . Attach 56 | 6 1 5 10 8 8 12 6 Detach . | . . . . . . . . Swap 26 | . . 2 8 8 8 . . Drop 30 | . . 2 12 10 4 2 . Fire 186 | . 6 40 27 65 28 6 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . 2 3 . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . 1 . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 6) 177 | -10/Materials | Entered Mines 180 | -10/Mines | Received a Mining Laser from a helpful Derelict 286 | -10/Mines | Crushed by falling debris 310 | -10/Mines | Build established: Mutant 432 | -10/Mines | Core integrity fell below 50% 498 | -10/Mines | Core integrity fell below 20% 643 | -10/Mines | Learned 8 Materials zone layouts 679 | -10/Mines | Discovered new exit (range 7) 686 | -10/Mines | Entered Materials 686 | -9/Materials | Evolved 2 slots: Utility x2 687 | -9/Materials | Identified exit to Mines 687 | -9/Materials | Identified exit to Materials 687 | -9/Materials | Identified exit to Storage 883 | -9/Materials | Lost 7 parts (1p2n3u1w) 1131 | -9/Materials | Build established: Scavenger-Mutant 1181 | -9/Materials | Discovered exit to Materials (range 16) 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2105 | -8/Materials | Repaired Lgt. Nuclear Core 2852 | -8/Materials | Discovered new exit (range 7) 2911 | -8/Materials | Entered Factory 2911 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3103 | -7/Factory | Lost 6 parts (1p1n4u) 3177 | -7/Factory | Sucked down chute 3177 | -7/Factory | Entered Waste 3178 | -7/Waste | Met a frightened Derelict 3199 | -7/Waste | Spotted C-40 Crusher 3199 | -7/Waste | Spotted C-40 Crusher 3209 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3212 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3219 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3222 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3225 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3228 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3229 | -7/Waste | Core integrity fell below 50% 3231 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3239 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3259 | -7/Waste | Spotted C-40 Crusher 3267 | -7/Waste | Spotted C-40 Crusher 3270 | -7/Waste | Lost 11 parts (2p3n2u4w) 3284 | -7/Waste | Spotted C-40 Crusher 3292 | -7/Waste | Crushed by Compactor (1 part destroyed) 3292 | -7/Waste | Discovered new exit (range 11) 3300 | -7/Waste | Entered Factory 3493 | -7/Factory | Build established: Mutant 3501 | -7/Factory | Core integrity fell below 20% 3515 | -7/Factory | Garrison activated, responded to threat 3522 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03442_ O-16 Technician uses terminal to summon reinforcements. 03442_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 03442_ O-16 Technician locks terminal. 03443_ Terminal unresponsive. 03452_ Acquired Cesium-ion Thruster. 03470_ Connecting with Terminal... 03470_ ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. 03477_ Critical hit (Burn: +37). 03481_ Acquired Gauss Rifle. 03491_ G-47 Trooper destroyed. 03502_ Critical hit (Burn: +37). 03510_ Point Defense System destroyed. 03512_ Cesium-ion Thruster destroyed. 03512_ G-47 Trooper destroyed. 03514_ Lgt. Nuclear Core destroyed. 03515_ G-47 Trooper calls for garrison reinforcements. 03515_ ALERT: Activating Garrison Access F003. 03516_ Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#?????????????????? ?????????? | | ?????????????????####+######?+##### ??????????? | | ?????????????????# *g!] # ??????????????? | | ?????????????????# """"" %;= ??????????????????? | | ?????????????????# ""T"" @ #?????????????????????? | | ?????????????????# g%= # ?"?????????????????? | | ?????????????????##+######## """ "?????????????? | | ????????????????### ###????# ??????????????? | | ????????????????# ##### """???????????????? | | ????????????????# """???????????????? | | ????????????????+ T """???????????????? | | ????????????????# ????????????? | | ????????????????# ##### """ ""????????????? | | ????????????????### ###???# """ """ ? ????????? | | ????????????????###/####### """ """ ????????? | | ????????????????# ## ????????? | | ????????????????# ## ????????? | | ????????????????# ## ???????????? | | ????????????????# " ## #??????????????? | | ????????????????# "" ## #??????????????? | | ????????????????# G + #??????????????? | | ?##########?????# "" ##### #??????????????? | | ?# ####### " #????????#??????????????? | | ?# # # #???????????????????????? | | ?# # ###+##########???????????????????? | | ?# # ??????????????? | | ?# """" + #####?????????????????????? | | ?# """" # #?????????????????????????? | | ?# """" # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 33 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Spy Please Form A Line Unlikely Earthworm Challenges ------------ None Game ------ Seed ControlAbsorptionGuard Manual? 0 Play Time 00:41:50 Cumulative 7.3 hours Start 2023.05.28 @ 20:50:51 End 2023.05.28 @ 21:46:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbae6d64-e666-43b5-919d-330d7dd2b3e2