Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 19:23:52 Player: JuustuToug Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (256) 1280 Value Destroyed (10947) 10947 Prototype IDs (81) 1620 Alien Tech Used (6) 1200 Bonus (6485) 6485 TOTAL SCORE: 30932 Bonus ------- High Alert Combat Kills 1274 Follower Combat Kills 1529 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -518 Cogmind --------- Core Integrity 0/1450 Matter 22/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Linear Gravjet > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Dimensional Node Initializer Fusion Bomb Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Coolant Network High-capacity Storage Unit Machine Analyzer Improved Salvage Targeting Computer Advanced Target Analyzer Core Analyzer Particle Accelerator Improved Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Heavy Laser Zionite Laser-M Zionite Laser-H Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zionite Light DM Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Advanced Heat Sink Experimental Heat Sink Coolant Network Advanced ECM Suite Heavy Laser Heavy Laser [Rating: 174] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Hover Unit Cooled Linear Gravjet Flight Unit Experimental Q-thruster Utility Core Analyzer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun KE Penetrator Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . 1 . . Utility 9 | . . . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . 2 1 . . Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 284 | 7 7 5 1 4 34 19 2 4 . 2 11 5 1 3 . 16 4 8 5 8 14 1 6 15 91 10 1 Power 28 | 1 1 . . 1 1 2 . 1 . . . . . 1 . . . 1 1 . 3 . 1 2 10 2 . Engine 6 | 1 1 . . . . 2 . . . . . . . 1 . . . 1 . . . . . . . . . Core 3 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . . 1 . 3 . 1 2 10 2 . Propulsion 85 | 2 1 1 . . 13 7 . . . 2 1 3 . 1 . 5 . 1 4 1 5 1 1 2 32 1 1 Treads 18 | 2 1 1 . . 8 . . . . . . . . . . . . . . . . . . . 6 . . Leg 65 | . . . . . 5 7 . . . 2 1 3 . 1 . 5 . 1 4 1 5 1 1 2 26 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 75 | 2 2 1 1 1 5 8 1 1 . . 6 . 1 . . 3 2 3 . 4 3 . 3 5 21 2 . Device 37 | 1 1 1 . . 1 1 . 1 . . 2 . 1 . . 1 2 2 . 4 2 . . 3 13 1 . Storage 7 | 1 1 . 1 . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . Processor 13 | . . . . . 1 3 . . . . 1 . . . . 1 . . . . . . . 1 5 1 . Hackware 7 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . 1 3 . . Protection 11 | . . . . 1 1 3 1 . . . . . . . . 1 . 1 . . 1 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 3 3 . 2 15 2 1 2 . . 4 2 . 1 . 8 2 3 . 3 3 . 1 6 28 5 . Energy Gun 39 | . 2 2 . 1 4 . 1 . . . 2 . . . . 1 2 . . 1 1 . 1 4 15 2 . Energy Cannon 8 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 4 1 . Ballistic Gun 39 | 2 1 1 . . 8 1 . 2 . . 1 1 . 1 . 6 . 3 . 2 2 . . 1 7 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . 4 . . . . . 1 . . . . 3 . . 3 . 1 . 6 4 5 4 1 Corrupted Parts 9 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 6 . . System Corruption 53 | . . . . . . . . . . . . . . . . 7 . . . . . . . . 46 . . Parts Lost 109 | . 3 . . 2 3 . 1 1 . . 2 1 . . . 7 2 7 . . 3 . . 15 59 . 3 Power 10 | . 1 . . . 1 . . . . . . . . . . 1 . 2 . . . . . 3 2 . . Propulsion 30 | . . . . . . . . . . . 2 . . . . 4 1 1 . . . . . 3 17 . 2 Utility 31 | . 1 . . 1 2 . . . . . . . . . . . . 1 . . . . . 3 22 . 1 Weapon 38 | . 1 . . 1 . . 1 1 . . . 1 . . . 2 1 3 . . 3 . . 6 18 . . Highest Loss Streak 12 | . 2 . . 2 1 . 1 1 . . 1 1 . . . 6 2 4 . . 2 . . 7 12 . 3 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Average Backups 15 | 1 7 9 10 11 14 14 16 19 20 20 19 19 19 19 19 18 18 16 18 17 19 18 18 17 13 3 4 Power . | . . 1 1 1 . 1 1 . . . . . 1 1 1 . . . . . 1 1 1 . 2 . 1 Propulsion 2 | . 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4 2 1 2 2 3 3 4 4 3 3 . . Utility 6 | . 1 2 4 3 3 4 5 8 10 10 9 7 7 7 7 9 11 11 10 10 9 9 9 8 4 . . Weapon 5 | . 3 3 3 4 6 6 7 7 7 7 6 7 7 7 7 6 5 3 5 2 4 3 3 3 4 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 75 | 1 1 7 . 1 14 5 . 2 . . 2 2 . . . 4 . . 1 3 5 . . 6 20 . 1 Power 14 | . . 1 . . 3 1 . . . . . . . . . . . . . . 2 . . . 7 . . Propulsion 15 | 1 . 4 . 1 . 3 . . . . . . . . . . . . . . . . . . 6 . . Utility 21 | . . . . . 3 . . . . . 1 2 . . . 1 . . 1 3 3 . . 3 4 . . Weapon 24 | . 1 2 . . 8 1 . 2 . . 1 . . . . 3 . . . . . . . 3 3 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 100 100 99 98 99 99 98 80 100 99 98 99 100 100 97 98 96 68 99 99 99 100 94 84 41 39 Engine 2 | . 13 14 14 12 . 2 7 2 . . . . . 2 6 4 . . . . . . . . . . . Core 2 | . . . . 1 8 4 . 4 7 7 6 6 6 3 . 1 5 3 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 5 9 10 10 8 7 2 . Treads 7 | . 28 28 28 28 32 . . . . . . . . . . . . . . . . . . . 1 8 8 Leg 19 | . . . . . 2 30 30 30 30 30 25 25 26 26 26 28 27 27 25 29 26 26 26 22 19 . . Device 8 | . 13 14 14 8 1 2 5 6 7 7 5 6 5 6 6 9 10 8 5 7 11 10 10 15 17 3 4 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 3 . . Processor 17 | . . . . . 2 20 23 23 23 23 23 26 26 26 26 23 23 23 23 23 21 21 21 19 17 18 21 Protection 2 | . . . . 4 9 5 1 . . . 1 . . . . 1 . 1 5 3 3 5 4 3 . . . Energy Gun 5 | . 8 14 14 16 8 . 3 7 . 7 7 2 . . . . 10 9 . 5 3 4 9 12 7 2 . Ballistic Gun 13 | . 19 13 14 8 15 20 18 13 3 15 12 18 20 20 20 18 11 12 . 17 14 9 5 3 3 . . Impact Weapon 1 | . . . . . . 2 . . . . 4 3 6 6 6 1 . . . . . . . . . . . Peak Build Rating 174 | 7 10 15 13 20 40 53 52 52 50 52 62 59 59 61 61 82 83 83 99 107 128 124 127 156 174 130 82 Average Rating 69 | 5 9 12 13 14 33 46 49 49 39 50 59 58 58 59 61 75 79 80 61 102 121 122 124 139 145 89 70 On Entrance 59 | . 7 10 13 13 20 37 49 50 50 50 51 55 59 59 61 61 77 81 76 99 107 110 122 124 97 54 72 Avg Prop Armor Cover (%) 30 | . . . . . . . . 5 . . . . . . . . . 3 9 . . . . . 28 36 43 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 15 18 20 30 43 50 63 68 68 58 58 68 62 60 64 64 78 73 73 86 88 130 115 123 121 135 44 2 Greatest Support 240 | 40 40 40 40 40 80 75 68 68 68 73 73 68 68 73 73 101 105 105 130 131 135 135 135 141 240 150 3 Greatest Overweight (x) 4 | . . . . 1 1 . . 1 . . 1 1 . . . 1 . 1 1 . . . . 1 2 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 6 9 10 13 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 5 5 Most Carried 20 | 3 10 10 10 12 15 17 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 16 | 1 7 9 10 11 14 14 16 19 20 20 19 19 19 19 20 19 19 17 19 17 19 18 18 18 15 4 5 Final Capacity 20 | 8 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 2 10 10 10 12 15 17 19 20 20 20 19 19 20 20 20 20 20 16 16 20 20 18 19 11 2 5 5 Class Distribution -------------------- 15% | Scavenger-Assassin 13% | Scavenger-Gunner 13% | Mutant 11% | Scavenger-Mutant 8% | Scavenger-Skirmisher 6% | Messiah-Gunner 6% | Gunner 5% | Scavenger-Tank 5% | Messiah-Skirmisher 4% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Scavenger-Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Messiah-Skirmisher | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Messiah-Gunner | -4/Upper Caves Messiah-Skirmisher | -3/Research Scavenger-Gunner | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Matter Collected 9459 | 264 395 79 . 69 1440 1102 284 215 . 88 108 336 80 89 54 487 313 232 . 828 660 248 196 285 1607 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12521 | 99 609 144 . 103 2111 1253 62 345 . 61 108 174 66 . 68 492 295 221 . 1154 1324 . . 651 3181 . . Parts 666 | 6 36 9 . 3 118 67 5 15 . 1 5 6 6 . 6 37 18 13 . 42 73 . . 40 160 . . Haulers Intercepted 7 | . 1 . . . 4 1 . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 11 | 1 1 . . . 2 1 . . . . . . . . . . . . . 1 1 . . 1 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 149 | . . . . . . . 4 11 . . . 12 9 . 8 . 13 11 . 67 . 6 8 . . . . Prevented 4 | . . . . . . . . 2 . 1 . 1 . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Combat Hostiles Destroyed 187 | . 12 5 . 4 37 16 5 2 . 1 2 4 4 . 1 15 2 3 . 10 17 . . 14 33 . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 131 | . 12 5 . 3 27 16 1 2 . 1 1 2 1 . 1 7 2 3 . 8 15 . . 1 23 . . Cannons 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . AOE 46 | . . . . . 10 . 4 . . . . 2 3 . . 8 . . . 2 2 . . 13 2 . . Classes Destroyed 21 | 2 7 . . 2 2 1 1 1 . . . . . . . . . 1 . 1 . . . 2 1 . . Worker 19 | . 1 . . . 5 2 . . . . . . . . . . . . . . 3 . . 3 5 . . Builder 10 | . . . . . 3 1 . . . . . . . . . 1 . . . . . . . 3 2 . . Tunneler 7 | 1 . 1 . . . 2 . . . . . . . . . . . . . . 1 . . 2 . . . Hauler 7 | . 1 . . . 4 1 . . . . . . . . . . . . . . 1 . . . . . . Recycler 9 | 1 1 . . . 2 1 . . . . . . . . . . . . . 1 . . . 1 2 . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . 1 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 9 | . 1 . . . 3 2 . . . . . . . . . . . . . . 2 . . . 1 . . Swarmer 39 | . 3 3 . . 6 . 4 . . . . . 4 . . 12 . . . . 2 . . 5 . . . Grunt 68 | . 9 2 . 1 22 10 . . . 1 . 3 . . . . . . . 6 3 . . 7 4 . . Brawler 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Duelist 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 24 | . . . . . 9 3 . . . . . 1 . . . 2 1 . . 2 3 . . . 3 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 16 | . . . . . . . 1 1 . . 1 . . . 1 . 1 . . 1 2 . . . 8 . . Programmer 29 | . . . . . . 3 . 1 . . 1 . . . . 1 . 1 . . 5 . . 2 15 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 5 | . . . . . . . . 1 . . . . 1 . . . 3 . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 17 | 2 3 2 . 2 13 8 4 1 . 1 2 3 4 . 1 5 2 1 . 3 7 . . 17 8 . . Combat Bots Only 10 | . 3 2 . 2 10 3 4 1 . 1 2 3 4 . 1 4 2 1 . 3 4 . . 8 5 . . Max Kills in Single Turn 5 | 1 1 1 . 1 5 2 1 1 . 1 1 2 1 . 1 5 1 1 . 2 2 . . 4 3 . . Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 4 | . . . . . 4 . 1 . . . . 2 1 . . 4 . . . 2 1 . . 4 2 . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Hostile Shots Fired 1930 | . 54 20 . 18 146 145 20 12 . 3 60 37 9 . 12 100 17 64 . 48 142 4 . 151 795 21 52 Missed 592 | . 11 6 . 7 41 44 4 5 . 2 16 13 5 . 5 34 4 20 . 16 41 1 . 49 243 7 18 Hits 1338 | . 43 14 . 11 105 101 16 7 . 1 44 24 4 . 7 66 13 44 . 32 101 3 . 102 552 14 34 Melee 27 | . . . . 11 . . . . . . . . . . . . . . . . 1 . . 9 6 . . Projectile 1311 | . 43 14 . . 105 101 16 7 . 1 44 24 4 . 7 66 13 44 . 32 100 3 . 93 546 14 34 AOE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Critical Strikes 67 | . 1 . . . 3 1 . . . . 1 1 . . . 1 . 2 . 4 10 . . 10 32 1 . Part Disruptions 9 | . . . . . . . . 3 . . . . . . . . . . . . . . . 3 3 . . Damage Taken 26483 | . 549 147 . 327 1676 1035 241 226 . 19 579 282 89 . 140 1659 270 955 . 667 1551 40 . 2278 12555 421 777 Core 2909 | . 91 45 . 51 115 72 13 24 . . 62 41 27 . 45 272 . 200 . 59 166 . . 194 1320 . 112 Absorbed by Shields 2320 | . . . . . . . . . . . . . . . . . . . . . 953 42 . 592 733 . . Reduced by Siege Mode 270 | . . . . . . . . . . . . . . . . . . . . . . . . . 270 . . Regen/Repaired (Parts) 745 | . . . . . . . . . . . . . . 425 . . . . . . 209 21 . 10 . 80 . Core Remaining (%) 72 | 100 . . . 25 79 . . . . 84 . . . . 79 . . . . 46 . . 85 79 . . . Volleys Fired 624 | 3 65 17 . 8 106 49 9 10 . 2 7 9 6 . 5 24 12 17 . 29 62 1 2 24 149 8 . Largest 4 | 2 2 2 . 2 3 3 3 3 . 3 4 4 3 . 3 4 4 4 . 4 4 4 4 4 4 1 . Hottest 342 | 40 70 79 . 112 146 84 111 111 . 121 171 149 86 . 86 132 216 216 . 193 190 195 195 334 342 120 . Shots Fired 1638 | 6 126 34 . 17 278 139 18 31 . 6 24 24 12 . 15 73 34 70 . 107 181 6 8 36 386 7 . Gun 1515 | 6 126 34 . 17 264 138 13 31 . 6 24 21 9 . 15 68 34 70 . 105 161 5 6 27 335 . . Cannon 84 | . . . . . 4 . . . . . . . . . . 2 . . . . 20 1 2 . 48 7 . Launcher 39 | . . . . . 10 1 5 . . . . 3 3 . . 3 . . . 2 . . . 9 3 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 961 | 6 92 17 . . 189 138 9 20 . 4 14 17 9 . 15 68 24 47 . 80 125 4 4 1 78 . . Thermal 612 | . 34 17 . 17 79 . 4 11 . 2 10 4 . . . 2 10 23 . 25 56 2 4 22 283 7 . Explosive 39 | . . . . . 10 1 5 . . . . 3 3 . . 3 . . . 2 . . . 9 3 . . Electromagnetic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . Phasic 6 | . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . Robot Hit Streak 21 | 4 10 7 . 8 15 21 4 10 . 1 4 6 4 . 3 10 7 12 . 9 15 1 3 5 14 . . Robot Miss Streak 6 | . 4 3 . 2 4 4 5 4 . 3 3 2 2 . 3 3 1 2 . 3 6 5 2 2 6 . . Penetration Max 2 | . . . . . 1 1 . 1 . . 1 . . . . 1 . . . 1 2 . . . 1 . . Secondary Targets 16 | . 1 . . . 5 1 . . . . . . . . . 2 . . . 2 3 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . 1 . . . 1 1 . . . 1 . . Shots Hit Robots 933 | 4 86 20 . 15 164 98 6 19 . 2 14 13 5 . 6 39 21 48 . 65 75 1 5 7 220 . . Core Hits 552 | 3 36 9 . 7 95 58 13 16 . 2 6 15 5 . 4 30 10 9 . 38 51 . 2 49 94 . . Critical Kills 15 | . . . . . 2 4 . 2 . . . . . . . . . . . 4 1 . . . 2 . . Critical Parts Destroyed 13 | . . . . . 1 2 . . . . 1 . . . . 1 . 3 . 2 3 . . . . . . Critical Strikes 47 | . . . . 3 5 7 . 2 . . 3 2 . . . 1 . 3 . 6 4 . . . 11 . . Burn 15 | . . . . 1 2 . . . . . 2 2 . . . . . . . . . . . . 8 . . Destroy 28 | . . . . . 3 6 . 2 . . . . . . . 1 . 3 . 6 4 . . . 3 . . Smash 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Sever 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 50 | . . . . 5 3 6 . . . . 16 2 . . . 1 . . . . . . . . 11 6 . Impact 25 | . . . . . . 6 . . . . 16 2 . . . 1 . . . . . . . . . . . Slashing 25 | . . . . 5 3 . . . . . . . . . . . . . . . . . . . 11 6 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31157 | 56 1140 298 . 276 4240 2152 444 363 . 47 356 672 415 . 92 1940 445 1264 . 1823 3196 21 104 3570 8238 . 5 Guns 21056 | 56 1140 273 . 172 3025 2076 82 363 . 47 262 279 85 . 92 1031 445 1264 . 1546 2494 21 70 152 6081 . . Cannons 1321 | . . . . . . . . . . . . . . . . . . . . . . . 34 . 1287 . . Explosions 8306 | . . . . . 1201 37 362 . . . . 393 330 . . 903 . . . 277 669 . . 3418 716 . . Melee 232 | . . . . 92 . 39 . . . . 70 . . . . . . . . . . . . . 31 . . Ramming 242 | . . 25 . 12 14 . . . . . 24 . . . . 6 . . . . 33 . . . 123 . 5 Kinetic 13016 | 56 923 113 . . 2244 2076 64 291 . 47 138 208 85 . 92 1031 262 824 . 1201 1947 21 70 . 1323 . . Thermal 8840 | . 217 160 . 172 781 . 18 72 . . 124 71 . . . . 183 440 . 345 547 . 34 152 5524 . . Explosive 8306 | . . . . . 1201 37 362 . . . . 393 330 . . 903 . . . 277 669 . . 3418 716 . . Electromagnetic 437 | . . . . . . . . . . . . . . . . . . . . . . . . . 437 . . Impact 109 | . . . . . . 39 . . . . 70 . . . . . . . . . . . . . . . . Slashing 123 | . . . . 92 . . . . . . . . . . . . . . . . . . . . 31 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 84 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 . . Highest Corruption 94 | . . . . 3 . 3 3 3 3 3 1 1 1 1 . 7 7 7 7 7 7 7 7 13 94 94 5 Average Corruption 14 | . . . . 3 . 1 3 3 3 3 1 1 1 1 . 6 7 7 7 5 6 7 7 8 52 43 5 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 324 | . . . . 3 . . 17 13 2 5 . 5 5 . . 5 27 24 9 7 10 21 2 6 151 9 3 Message Errors 75 | . . . . 1 . . 5 3 1 . . 1 . . . 3 6 6 2 1 1 6 . 1 37 1 . Matter Fused 54 | . . . . . . . 4 3 . 1 . . 4 . . 1 1 3 2 1 2 4 1 3 20 2 2 Heat Flow Errors 33 | . . . . . . . 2 1 1 1 . . . . . 1 3 4 1 2 1 3 1 . 11 1 . Energy Discharges 40 | . . . . . . . 1 1 . 2 . 1 1 . . . 3 3 1 2 1 1 . 1 20 2 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . Parts Fused 6 | . . . . . . . . . . . . . . . . . 2 . . . 1 2 . . 1 . . Data Loss (minor) 31 | . . . . . . . 1 4 . 1 . 2 . . . . 6 5 3 . . . . 1 5 2 1 Data Loss (major) 10 | . . . . . . . 1 . . . . . . . . . 1 1 . . 1 2 . . 4 . . Misfires 13 | . . . . 1 . . 1 1 . . . 1 . . . . 2 2 . . 1 2 . . 2 . . Alerts 4 | . . . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . Misdirections 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . Weapon Failures 35 | . . . . . . . . . . . . . . . . . 1 . . 1 2 . . . 30 1 . Overload Shots 22 | . . . . . . . . . . . . . . . . 2 . . . . 20 . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 481 | . . . . . 60 39 7 . . . 35 . . . . 20 . . . . 34 . . 209 77 . . Projectiles 53 | . . . . . . . . . . . . . . . . . . . . . . . . . 53 . . Explosions 332 | . . . . . 60 . 7 . . . . . . . . 20 . . . . 34 . . 209 2 . . Melee 96 | . . . . . . 39 . . . . 35 . . . . . . . . . . . . . 22 . . Knockbacks 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Impact 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 448 | . . . . . 52 . . . . . . . 28 . . 38 . . . . 214 . . 67 47 . 2 Shots 9 | . . . . . 2 . . . . . . . 1 . . 1 . . . . 3 . . 1 1 . . Rammed 8 | . . 3 . 1 2 . . . . . . . . . . . . . . . . . . . 1 . 1 Targets Rammed 22 | . . 3 . 1 3 . . . . . 2 . . . . 1 . . . . 4 . . . 7 . 1 Kicked 13 | . . . . . . . . . . . 2 . . . . 1 . . . . 4 . . . 6 . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 542 | . 20 . . 264 355 75 240 332 186 228 213 120 . . . 133 311 339 196 239 450 279 119 90 542 99 . Average Temperature 94 | . 6 . . 121 109 19 91 79 97 85 66 32 . . . 38 101 89 101 59 110 103 43 23 191 33 . Received Heat Transfer 4403 | . 303 48 . . 828 303 . . . 9 54 135 . . . 72 . 93 . 184 140 . . 138 2033 27 36 Effects 17 | . . . . . 2 . . 1 . . . . . . . . . . . . 1 . . . 13 . . Shutdowns 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Matter Decay 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Total Turns 48 | . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact Corruptions 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . . Robots Melted 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . Combat Hostiles 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . Parts Melted 35 | . . . . . 3 . . . . . 3 1 . . . 1 . 1 . 2 1 . . 1 22 . . Heat Transferred 13315 | . 559 444 . 518 1939 . 37 148 . . 370 296 . . . . 259 629 . 518 666 . 50 148 6734 . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Maximum Alert Level 3 | . . . . . 2 2 . . . . . . . . . 2 . . . . 3 . . 2 3 2 1 Low Security (%) 49 | 100 100 100 . 100 51 33 . . . . 100 . . . . 54 . . . . 32 . . 9 1 . 63 Level 1 20 | . . . . . 34 59 . . . . . . . . . 16 . . . . 5 . . 71 12 32 36 Level 2 24 | . . . . . 13 7 . . . . . . . . . 28 . . . . 38 . . 19 66 67 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . 24 . . . 19 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 862 | 10 100 42 . 39 617 423 . . . . 67 . . . . 574 . . . . 792 . . 578 862 454 212 Initial 446 | . . 13 . . 11 268 . . . . . . . . . . . . . . 9 . . 149 264 446 202 Average 255 | 1 24 6 . 5 194 248 . . . . 8 . . . . 201 . . . . 444 . . 298 576 412 191 Influence Increases 8600 | 10 363 126 . 65 1312 588 120 65 . 20 143 105 90 . 161 948 100 60 . 230 1328 61 57 710 1824 84 30 Destroy 0b10 Robot/C 4580 | . 240 100 . 40 740 320 100 40 . 20 40 80 80 . 100 500 40 40 . 200 620 40 40 280 920 . . Destroy 0b10 Robot/NC 370 | 10 30 5 . . 95 50 . 5 . . . . . . . 25 5 . . 5 35 . . 50 55 . . Destroy Leader 974 | . 74 20 . 10 184 96 20 20 . . 20 10 10 . 20 92 10 20 . 10 126 10 10 20 192 . . Allied During Kill 311 | . . . . . . . . . . . . . . . 41 72 . . . 15 63 11 7 . 102 . . Successful Hack 163 | . 19 . . . 36 59 . . . . 26 . . . . 12 . . . . 11 . . . . . . Select Force Hacks 30 | . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . Disable Machine 540 | . . . . . 105 30 . . . . 45 . . . . 75 . . . . 180 . . 15 30 60 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . Destroy Structure 972 | . . 1 . . 107 18 . . . . 12 . . . . 82 . . . . 248 . . 150 330 24 . Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 30 Lose Combat Pursuer 465 | . . . . 15 15 15 . . . . . 15 . . . 90 45 . . . 45 . . 45 180 . . Influence Decreases 8458 | 10 329 160 . 34 751 788 450 127 . 20 109 139 72 18 161 435 520 153 . 214 552 574 114 461 1501 518 248 Entered New Map 1906 | . . 21 . . 20 324 146 13 . . . 14 . 18 . . 190 19 . . 7 294 54 73 207 348 158 Time Decay 5014 | 10 309 139 . 34 551 464 294 114 . 20 95 125 72 . 87 285 310 114 . 194 395 270 40 238 624 170 60 Lost Part 974 | . 20 . . . 30 . 10 . . . 14 . . . . 70 20 10 . . 30 . . 150 590 . 30 Lost Ally 414 | . . . . . . . . . . . . . . . 74 80 . 10 . 20 120 10 20 . 80 . . Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 1 . . 6 5 . . . . 4 . . . . 6 . . . . 17 . . 6 12 1 1 Investigation 10 | . 1 1 . . 2 1 . . . . 1 . . . . 1 . . . . 2 . . . 1 . . Extermination 16 | . . . . . . 2 . . . . 1 . . . . 2 . . . . 3 . . 1 6 1 . Reinforcement 20 | . 2 . . . 3 2 . . . . 2 . . . . 3 . . . . 4 . . 1 2 . 1 Assault 9 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . 3 3 . . Garrison 7 | . . . . . . . . . . . . . . . . . . . . . 6 . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Distress Signals 18 | . 2 . . . 6 . . . . . . . . . . 2 . . . 1 . . . 3 4 . . Communications Jammed 60 | . . . . . . . . . . . . . . . . . . . . . . . . 17 43 . . Distress Signals 58 | . . . . . . . . . . . . . . . . . . . . . . . . 17 41 . . Times Spotted 402 | . 31 5 . 7 57 25 5 2 . 1 6 9 4 . 1 32 5 3 . 20 34 2 1 44 83 9 16 Peak Tracking Total 13 | . 4 2 . 3 6 5 4 1 . 1 3 4 4 . 1 6 3 4 . 5 7 1 1 13 8 4 12 Tactical Retreats 27 | . . . . 3 1 1 . . . . . 1 . . . 2 1 1 . . 2 . . 2 11 1 1 ECM-based Alert Blocks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Traps Triggered 8 | . . . . . 1 2 . 2 . . . . . . . 1 . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . 4 4 4 4 4 4 4 4 4 4 4 4 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Machines Disabled 39 | . . . . . 7 2 . . . . 3 . . . . 5 . . . 2 12 . . 2 2 4 . Max in Single Turn 3 | . . . . . 1 1 . . . . 1 . . . . 2 . . . 1 3 . . 1 1 1 . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Machines Accessed 55 | . 7 1 1 . 12 11 . 1 3 . 4 1 . . . 2 1 . 4 1 3 2 . . 1 . . Terminals 23 | . 5 . . . 8 7 . . . . 2 . . . . . . . . 1 . . . . . . . Fabricators 4 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . 1 . . Repair Stations 3 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . Total Hacks 155 | . 21 1 1 . 32 30 . 1 23 . 10 1 . . . 4 1 . 17 1 6 5 . . 1 . . Successful 102 | . 9 1 1 . 19 13 . 1 23 . 3 1 . . . 2 1 . 17 1 4 5 . . 1 . . Failed 51 | . 12 . . . 13 16 . . . . 7 . . . . 1 . . . . 2 . . . . . . Catastrophic 10 | . 3 . . . 1 4 . . . . 1 . . . . 1 . . . . . . . . . . . Database Lockouts 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Manual 126 | . 21 . . . 21 12 . . . . 4 . . . . 17 . . . . 19 . . 3 8 6 15 Terminals 69 | . 17 . . . 23 23 . . . . 5 . . . . . . . . 1 . . . . . . . Fabricators 7 | . . . . . . 4 . . . . . . . . . . . . . . 2 . . . 1 . . Repair Stations 6 | . 2 . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . 6 . . . . . 4 . . . . 4 . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . 1 . . . . . . . . . 2 . . . . . . Terminal Hacks 69 | . 2 1 1 . 8 7 . 1 23 . 1 1 . . . . 1 . 17 1 . 5 . . . . . Record 16 | . . . 1 . . . . . 6 . . . . . . . . . 5 . . 4 . . . . . Part Schematic 14 | . . . . . 1 . . . 9 . . . . . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 11 | . 1 . . . 2 1 . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . 1 . . . . . 1 . . . 1 . . . . 1 . . 1 . 1 . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 1 . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Scan Component 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 4 . . . . . 1 . . . . 2 . . . . . . . . . . . Retrieve Study 7 | . . . . . 4 . . . . . 1 . . . . 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 7 . . . 5 4 . . . . 1 . . . . . . . . . . . . . . . . Terminals 15 | . 6 . . . 4 4 . . . . 1 . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . . . 2 3 . . . . 1 . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Skim 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 7 . . . 8 10 . . . . 4 . . . . 1 . . . . 2 . . . . . . Full Trace Events 5 | . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . . . 1 . . . 9 . . . . . . 8 . . 4 . 11 . . . . . 12 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Part Studies Acquired 7 | . . . . . 4 . . . . . 1 . . . . 2 . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 99 | . . . . . . . . . . . . . . . . . . . . . 99 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Total Allies 30 | . 1 1 . . . . . . . . . . . 6 . 4 . . . 11 3 . . . 4 . . Largest Group 6 | . 1 1 1 . . . . . . . . . . 6 6 2 . . . 6 5 2 1 1 3 . . Highest-Rated Group 345 | . 10 31 31 . . . . . . . . . . 214 214 170 . . . 324 277 206 103 91 345 . . Highest-Rated Ally 269 | . 10 31 31 . . . . . . . . . . 40 40 85 . . . 68 180 103 103 91 269 . . Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 17 | . . . . . . . . . . . . . . . . . 2 5 . 5 3 1 . 1 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 8 | . . . . . . . . . . . . . . . . . 1 2 . 2 1 1 . 1 . . . RETURN 7 | . . . . . . . . . . . . . . . . . 1 3 . 2 1 . . . . . . Ally Attacks 160 | . . . . . . . . . . . . . . . 21 37 . . . 3 49 6 4 1 39 . . Total Damage 6845 | . . . . . . . . . . . . . . . 381 1244 . . . 79 2316 221 262 76 2266 . . Kills 48 | . . . . . . . . . . . . . . . 4 13 . . . . 14 2 2 . 13 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Active Infowar (turns) 16525 | 27 139 54 429 279 . 1158 654 694 107 391 628 728 767 1418 514 835 693 867 245 1073 1099 592 99 514 2124 277 120 Optics 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Sensors 8227 | . . . . . . . . . . . 284 728 763 1418 514 607 576 53 241 544 762 435 17 399 886 . . Terrain 152 | . . . . . . . . . . . . . . . . . . . . . . . . 115 37 . . Seismic 5472 | 27 139 54 429 279 . 450 559 659 107 383 265 . . . . 826 693 602 . . . . . . . . . Machine Analysis 14676 | . . . . . . 1158 654 694 107 391 628 728 767 1418 514 835 693 867 245 1073 1099 592 99 514 1600 . . Jamming 1692 | . . . . . . . . . . . . . . . . . . . . . . . . 224 1468 . . ECM 578 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 178 277 120 Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 20 | . . 1 . 1 . . 2 2 . 2 . 2 1 2 2 . 2 1 . 1 . 1 . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . 3 6 . 4 2 2 . 1 . . . Drone Recoveries 15 | . . . . . . . . . . . . . . . . . 3 5 . 4 2 1 . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 4 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Turns Passed 20766 | 89 1052 1025 429 449 2031 1160 654 694 107 391 628 728 767 1418 514 835 693 867 245 1073 1099 592 99 514 2132 357 124 Spaces Moved 13646 | 45 508 567 260 218 962 705 527 534 88 302 428 599 687 1131 470 645 531 571 145 610 605 485 54 311 1111 334 213 Core 653 | 4 . . . . . . . . . . . . . . . . . . . . . . . . 167 269 213 Treads 2582 | 41 508 567 260 218 839 . . . . . . . . . . . . . . . . . . . 105 44 . Legs 10390 | . . . . . 123 705 527 534 88 302 428 599 687 1131 470 645 531 571 145 610 605 485 54 311 839 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 165 165 115 101 115 115 115 115 101 105 108 105 105 101 107 108 108 118 117 117 115 115 50 50 50 Average Speed 121 | 150 160 161 165 172 161 114 115 116 115 118 118 109 108 107 105 104 107 120 153 118 118 117 115 117 115 81 50 Slowest Speed 250 | 160 160 165 165 245 245 121 115 189 115 122 183 185 108 108 105 176 108 198 192 120 120 117 117 190 250 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 18 | . . . . . . . . . . . . . . . . . . . . . 15 . . . 3 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Exploration Rate (%) 52 | 3 83 96 64 39 77 23 68 64 68 54 13 73 84 87 64 19 87 82 60 60 16 81 5 17 31 46 16 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 13 | . . . 1 . 1 . 2 . 1 1 . . . 3 . . . 1 3 . . . . . . . . Known Exits Taken 18 | . . . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 1 . 1 . . 5 3 . 2 . 3 4 2 1 . 3 3 . 4 . . . . . . . Spaces Dug 186 | . . . . . 25 13 10 . . . 12 2 21 . . 18 . . . . 19 . . 40 19 7 . Terrain Destroyed 686 | . . . . . 125 13 29 . . . 12 53 30 . . 37 4 4 . 17 148 2 2 103 100 7 . Melee 38 | . . . . . 3 5 . . . . 12 2 . . . 1 . . . . . . . . 9 6 . Projectile 174 | . . . . . 10 . . . . . . 3 . . . 8 4 4 . 14 57 2 2 17 52 1 . AOE 473 | . . . . . 112 8 29 . . . . 48 30 . . 27 . . . 3 91 . . 86 39 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Sec Total 16582 | 58 619 645 261 268 1263 931 558 583 93 329 503 653 701 1329 479 753 624 706 172 895 861 505 85 433 1647 398 230 Wait 1123 | . 21 34 . 27 53 84 10 18 . 20 8 19 2 192 5 14 70 99 . 117 124 15 5 33 119 20 14 Move 13618 | 44 507 566 259 217 961 704 526 533 87 301 427 598 686 1130 469 644 530 570 144 609 604 484 53 310 1109 333 213 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 229 | 3 11 9 . 4 38 17 4 5 . . 9 6 1 1 . 13 2 1 4 15 10 . . 12 61 3 . Fast Attach 145 | 7 1 2 . 1 12 5 . 2 3 1 4 1 2 . . 7 3 2 6 2 5 . 11 10 47 10 1 Attach 115 | . 2 . . 2 7 1 1 1 . . 4 4 . . . 9 2 5 5 3 2 2 . 15 44 6 . Detach 40 | . . . . . 2 . . 1 . . 1 2 . . . 2 . . 4 1 1 . 2 4 13 7 . Swap 244 | . 8 3 1 1 28 41 7 8 . 3 13 5 2 3 . 18 5 10 1 17 31 3 2 7 27 . . Drop 276 | 1 4 11 1 2 50 24 1 5 3 2 12 7 2 3 . 15 . 2 8 12 18 . 10 18 59 5 1 Fire 624 | 3 65 17 . 8 106 49 9 10 . 2 7 9 6 . 5 24 12 17 . 29 62 1 2 24 149 8 . Melee 50 | . . . . 5 3 6 . . . . 16 2 . . . 1 . . . . . . . . 11 6 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Kick 13 | . . . . . . . . . . . 2 . . . . 1 . . . . 4 . . . 6 . . Crush 7 | . . 3 . 1 3 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . 5 . . . . . . . . 1 . . Rewire 89 | . . . . . . . . . . . . . . . . . . . . 89 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / War) -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Quarantine (discovered 3 exits: Acc / *Sec / *Frg) -2/Section 7 (discovered 1 exit: Acc) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 7) 790 | -10/Materials | Derelicts attacked the area 853 | -10/Materials | Discovered new exit (range 13) 1142 | -10/Materials | Entered Mines 1170 | -10/Mines | Learned Materials garrison access intel 1235 | -10/Mines | Discovered new exit (range 9) 1353 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1353 | -10/Mines | Discovered new exit (range 5) 1437 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1477 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1581 | -10/Mines | Discovered new exit (range 12) 1601 | -10/Mines | Core integrity fell below 50% 1800 | -10/Mines | Met a Derelict shopkeep closing up shop 1803 | -10/Mines | Build established: Scavenger-Mutant 1958 | -10/Mines | Received a Mining Laser from a helpful Derelict 2167 | -10/Mines | Entered Exiles 2167 | -10/Exiles | Accompanied by 1 ally 2189 | -10/Exiles | Discovered new exit (range 15) 2210 | -10/Exiles | Met 8R-AWN 2237 | -10/Exiles | Met EX-HEX 2324 | -10/Exiles | Met EX-DEC 2354 | -10/Exiles | Learned location of Zion (-6) 2458 | -10/Exiles | Met EX-BIN 2578 | -10/Exiles | Discovered new exit (range 10) 2596 | -10/Exiles | Entered Mines 2725 | -9/Mines | Found a hidden stash of uninstalled traps 2740 | -9/Mines | Learned 8 Materials zone layouts 2825 | -9/Mines | Assembled infested the area 2830 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3011 | -9/Mines | Discovered new exit (range 6) 3045 | -9/Mines | Entered Materials 3045 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3046 | -8/Materials | Identified exit to Factory 3047 | -8/Materials | Loaded intel: 1 garrison access location 3414 | -8/Materials | Build established: Scavenger-Tank 4031 | -8/Materials | Build established: Mutant 4172 | -8/Materials | Discovered exit to Factory (range 5) 4357 | -8/Materials | Build established: Tank 4909 | -8/Materials | Destroyed 10 combat bots 5045 | -8/Materials | First assault squad dispatched 5076 | -8/Materials | Entered Factory 5076 | -7/Factory | Evolved 2 slots: Utility x2 5639 | -7/Factory | Identified exit to Lower Caves 6048 | -7/Factory | Discovered new exit (range 9) 6205 | -7/Factory | Central database locked down 6232 | -7/Factory | Build established: Scavenger-Gunner 6236 | -7/Factory | Entered Lower Caves 6237 | -7/Lower Caves | Encountered a Warlord checkpoint 6834 | -7/Lower Caves | Discovered new exit (range 14) 6890 | -7/Lower Caves | Entered another Lower Caves area 6895 | -7/Lower Caves | Discovered new exit (range 9) 7009 | -7/Lower Caves | Learned Factory trap positions 7026 | -7/Lower Caves | Learned Factory trap positions 7274 | -7/Lower Caves | Discovered new exit (range 11) 7556 | -7/Lower Caves | Build established: Gunner 7584 | -7/Lower Caves | Entered Data Miner 7586 | -7/Data Miner | Discovered new exit (range 6) 7608 | -7/Data Miner | Met Data Miner 7627 | -7/Data Miner | Learned location of Section 7 (-2) 7627 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7643 | -7/Data Miner | Received God Mode back door access code from Data Miner 7691 | -7/Data Miner | Entered Proximity Caves 7767 | -6/Proximity Caves | Learned Factory terminal intel 7975 | -6/Proximity Caves | Discovered new exit (range 3) 8082 | -6/Proximity Caves | Entered Factory 8082 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8083 | -6/Factory | Loaded intel: 87 trap records 8084 | -6/Factory | Loaded intel: 27 terminal locations 8172 | -6/Factory | Build established: Scavenger-Gunner 8217 | -6/Factory | Discovered new exit (range 12) 8383 | -6/Factory | Identified exit to Factory 8446 | -6/Factory | Discovered new exit (range 12) 8576 | -6/Factory | Identified exit to Lower Caves 8576 | -6/Factory | Identified exit to Extension 8710 | -6/Factory | Entered Lower Caves 8720 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8823 | -6/Lower Caves | Learned Factory non-interactive machine intel 8832 | -6/Lower Caves | Encountered a Warlord checkpoint 9179 | -6/Lower Caves | Learned Factory garrison access intel 9305 | -6/Lower Caves | Build established: Scavenger-Assassin 9420 | -6/Lower Caves | Discovered new exit (range 4) 9435 | -6/Lower Caves | Identified exit to Lower Caves 9437 | -6/Lower Caves | Spotted B-75 Beast 9438 | -6/Lower Caves | Entered another Lower Caves area 9445 | -6/Lower Caves | Learned Factory emergency access door positions 9524 | -6/Lower Caves | Discovered exit to Factory (range 3) 9916 | -6/Lower Caves | Discovered new exit (range 11) 9926 | -6/Lower Caves | Identified exit to Zion 10106 | -6/Lower Caves | Found DRS Beacon 10205 | -6/Lower Caves | Entered Zion 10271 | -6/Zion | System corruption cleaned by Quarantine Array 10318 | -6/Zion | Discovered new exit (range 16) 10333 | -6/Zion | Identified exit to Proximity Caves 10737 | -6/Zion | Met Imprinter 10840 | -6/Zion | Learned location of Warlord (-4) 10914 | -6/Zion | Gained Derelict followers 10942 | -6/Zion | Visited the Megawrench Repair Shop 10944 | -6/Zion | Megawrench repaired 11 parts 10994 | -6/Zion | Received a hallucinogenic algorithm 11128 | -6/Zion | Learned location of Quarantine (-2) 11254 | -6/Zion | Imprinted 11256 | -6/Zion | Declared Zion's savior 11623 | -6/Zion | Entered Proximity Caves 11623 | -5/Proximity Caves | Accompanied by 6 allies 11632 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 11743 | -5/Proximity Caves | Learned Factory terminal intel 11894 | -5/Proximity Caves | Lost 3 allies 12003 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12137 | -5/Proximity Caves | Entered Factory 12137 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12138 | -5/Factory | Loaded intel: 117 trap records 12140 | -5/Factory | Loaded intel: 254 non-interactive machine locations 12141 | -5/Factory | Loaded intel: 26 terminal locations 12142 | -5/Factory | Loaded intel: 3 garrison access locations 12218 | -5/Factory | Central database locked down 12361 | -5/Factory | Discovered new exit (range 5) 12365 | -5/Factory | Identified exit to Factory 12406 | -5/Factory | Discovered new exit (range 6) 12435 | -5/Factory | Identified exit to Upper Caves 12450 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12451 | -5/Factory | Zion Heavy squad teleported in 12546 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12652 | -5/Factory | Discovered exit to Factory (range 4) 12809 | -5/Factory | Zion Demo squad teleported in 12840 | -5/Factory | Lost 6 parts (1p3n2w) 12855 | -5/Factory | Lost 3 allies 12972 | -5/Factory | Entered Upper Caves 12973 | -5/Upper Caves | Identified exit to Upper Caves 13172 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13197 | -5/Upper Caves | Learned Factory garrison access intel 13437 | -5/Upper Caves | Encountered a Warlord checkpoint 13665 | -5/Upper Caves | Entered another Upper Caves area 13960 | -5/Upper Caves | Build established: Messiah-Gunner 13962 | -5/Upper Caves | Ambushed by wild Derelicts 14202 | -5/Upper Caves | Spotted B-75 Beast 14335 | -5/Upper Caves | Destroyed B-75 Beast 14341 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 14494 | -5/Upper Caves | Encountered a Warlord checkpoint 14501 | -5/Upper Caves | Discovered new exit (range 12) 14503 | -5/Upper Caves | Learned location of Armory (-3) 14530 | -5/Upper Caves | Identified exit to Zhirov 14532 | -5/Upper Caves | Entered Zhirov 14534 | -5/Zhirov | Discovered new exit (range 4) 14566 | -5/Zhirov | Met Zhirov 14610 | -5/Zhirov | Learned location of Testing (-3) 14610 | -5/Zhirov | Learned location of Command (-1) 14622 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14655 | -5/Zhirov | Found Alien Artifact 14655 | -5/Zhirov | Identified Integrated Reactor 14655 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14682 | -5/Zhirov | Found Alien Artifact 14776 | -5/Zhirov | Identified exit to Proximity Caves 14777 | -5/Zhirov | Entered Proximity Caves 14778 | -4/Proximity Caves | Activated DRS Beacon 14796 | -4/Proximity Caves | Core integrity fell below 50% 15107 | -4/Proximity Caves | Build established: Skirmisher 15287 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15475 | -4/Proximity Caves | Lost 3 allies 15587 | -4/Proximity Caves | Discovered exit to Factory (range 5) 15850 | -4/Proximity Caves | Entered Factory 15850 | -4/Factory | Accompanied by 5 allies 15850 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15851 | -4/Factory | Loaded intel: 4 garrison access locations 15962 | -4/Factory | Repaired Hvy. Antimatter Reactor 15981 | -4/Factory | Garrison activated, responded to threat 16059 | -4/Factory | Build established: Commander-Skirmisher 16083 | -4/Factory | Garrison activated, responded to threat 16176 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 16325 | -4/Factory | Zion hero teleported in (7V-RTL) 16425 | -4/Factory | Cargo convoy interrupted 16735 | -4/Factory | Discovered new exit (range 13) 16751 | -4/Factory | Retrieved Zion intel report: Active Garrisons 16752 | -4/Factory | Zion Recon squad teleported in 16828 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16850 | -4/Factory | First assault squad dispatched 16931 | -4/Factory | Crushed by falling debris 16944 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 16945 | -4/Factory | Zion Heavy squad teleported in 16948 | -4/Factory | Identified exit to Upper Caves 16949 | -4/Factory | Entered Upper Caves 16949 | -4/Upper Caves | Accompanied by 2 allies 17152 | -4/Upper Caves | Learned 8 Research zone layouts 17403 | -4/Upper Caves | Entered an active Warlord outpost 17412 | -4/Upper Caves | Build established: Scavenger-Skirmisher 17421 | -4/Upper Caves | Learned Extension trap positions 17466 | -4/Upper Caves | Discovered new exit (range 5) 17469 | -4/Upper Caves | Identified exit to Upper Caves 17541 | -4/Upper Caves | Entered another Upper Caves area 17541 | -4/Upper Caves | Accompanied by 2 allies 17542 | -4/Upper Caves | Identified exit to Warlord 17548 | -4/Upper Caves | Discovered new exit (range 7) 17560 | -4/Upper Caves | Identified exit to Research 17581 | -4/Upper Caves | Found Prototype Protection 17581 | -4/Upper Caves | Identified Zio. Heavy Carapace 17592 | -4/Upper Caves | Found Prototype Protection 17592 | -4/Upper Caves | Identified Zio. Weapon Casing 17640 | -4/Upper Caves | Entered Research 17640 | -3/Research | Accompanied by 1 ally 17640 | -3/Research | Evolved 2 slots: Utility x2 17641 | -3/Research | Identified exit to Armory 17911 | -3/Research | Found Prototype Processor 17911 | -3/Research | Identified Spectral Analyzer 17927 | -3/Research | Found Spectral Analyzer 17967 | -3/Research | Build established: Messiah-Skirmisher 18066 | -3/Research | System corruption reached 10% 18070 | -3/Research | Identified Transdimensional Reconstructor 18070 | -3/Research | Warped through subspace 18079 | -3/Research | Destroyed 8 combat bots 18101 | -3/Research | Lost 7 parts (1p1n2u3w) 18110 | -3/Research | Discovered new exit (range 16) 18140 | -3/Research | First assault squad dispatched 18153 | -3/Research | Identified exit to Research 18154 | -3/Research | Entered another Research area 18154 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18174 | -2/Research | Lost 7 parts (2p2n1u2w) 18343 | -2/Research | Lost 5 parts (1n1u3w) 18366 | -2/Research | Zion Experimental squad teleported in 18384 | -2/Research | Lost 3 parts (2n1w) 18442 | -2/Research | Zion Light squad teleported in 18525 | -2/Research | Found Corrupted Prototype Energy Cannon 18525 | -2/Research | Identified Zio. Alpha Cannon Mk. II 18526 | -2/Research | System corruption reached 10% 18950 | -2/Research | Found Fusion Bomb Launcher 18957 | -2/Research | Found Fusion Bomb Launcher 19088 | -2/Research | System corruption reached 30% 19154 | -2/Research | First assault squad dispatched 19178 | -2/Research | Incoming assault squad redirected 19223 | -2/Research | Lost 5 parts (1n1u3w) 19238 | -2/Research | Spotted B-90 Cyclops 19355 | -2/Research | Lost 5 parts (1p2n1u1w) 19369 | -2/Research | Terminal network hard line cut 19418 | -2/Research | Core integrity fell below 50% 19440 | -2/Research | Lost 9 parts (1p4n2u2w) 19456 | -2/Research | Spotted B-90 Cyclops 19517 | -2/Research | Lost 5 parts (2n1u2w) 19754 | -2/Research | Crushed by falling debris 19785 | -2/Research | Lost 3 parts (1n2u) 20073 | -2/Research | Build established: Scavenger-Tank 20147 | -2/Research | Spotted B-90 Cyclops 20160 | -2/Research | Watched by a mysterious "MATRIX" hacker. 20219 | -2/Research | Incoming assault squad redirected 20244 | -2/Research | Core integrity fell below 20% 20274 | -2/Research | Spotted B-90 Cyclops 20281 | -2/Research | Discovered new exit (range 10) 20285 | -2/Research | Identified exit to Quarantine 20286 | -2/Research | Entered Quarantine 20309 | -2/Quarantine | Lost 12 parts (3n7u2w) 20328 | -2/Quarantine | Found Alien Impact Weapon 20328 | -2/Quarantine | Identified Core Stripper 20376 | -2/Quarantine | Found Alien Artifact 20376 | -2/Quarantine | Identified Core Reset Matrix 20376 | -2/Quarantine | Used Core Reset Matrix 20380 | -2/Quarantine | Detected hypermatrix surge 20380 | -2/Quarantine | Sensed 11 artifacts in vicinity 20390 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 20398 | -2/Quarantine | Found Transdimensional Reconstructor 20401 | -2/Quarantine | Found Dimensional Node Initializer 20416 | -2/Quarantine | Cryocooling Duct disabled 20431 | -2/Quarantine | Ambient heat levels rising (+20) 20431 | -2/Quarantine | Non-combat units ordered to evacuate 20451 | -2/Quarantine | Retrieved Zion intel report: Main Access 20451 | -2/Quarantine | Identified exit to Access 20459 | -2/Quarantine | Found Sigix Broadsword 20534 | -2/Quarantine | Warped through subspace 20602 | -2/Quarantine | Warped through subspace 20602 | -2/Quarantine | Spotted Fortress 20637 | -2/Quarantine | Discovered new exit (range 6) 20637 | -2/Quarantine | Discovered new exit (range 6) 20640 | -2/Quarantine | Identified exit to Section 7 20641 | -2/Quarantine | Identified exit to Protoforge 20643 | -2/Quarantine | Entered Section 7 20644 | -2/Section 7 | Detected hypermatrix surge 20644 | -2/Section 7 | Sensed 19 artifacts in vicinity 20685 | -2/Section 7 | Retrieved Zion intel report: Main Access 20697 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 20750 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 20751 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 20764 | -2/Section 7 | Spotted B-90 Cyclops 20767 | -2/Section 7 | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [ Hvy. Tesla Rifle ] [ Lgt. Antimatter Cannon ] [ Electron Diverter ] [ Cld. Q-thruster ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/-2 ] [ 2 : Component Stockpiles ] >>\\ZION-SEEK-2 [ Targeting Component Stockpiles... ] 20755_ Penetrated by Slug. 20757_ Slug penetrates H-88 Terminator. 20759_ Penetrated by Slug. 20760_ Imp. Heavy Siege Treads destroyed. 20762_ Slammed into S-43 Plague. 20762_ Penetrated by Slug. 20763_ Biometal Heavy Treads destroyed. 20763_ ECM Suite destroyed. 20765_ System corrupted: Component data lost. 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