Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 11:05:04 Player: Sacq Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (665) 665 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 2955 Bonus ------- Entered Garrisons 200 Friendly Fire -50 Cogmind --------- Core Integrity 227/550 Matter 368/500 Energy 39/100 System Corruption 0% Temperature Hot (239) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (8) ---- Subdweller Optics Hacking Suite Beamcaster Heavy Ion Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit High-capacity Matter Pod Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Subdweller Optics Hacking Suite Beamcaster Heavy Ion Cannon Light Assault Rifle [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Subdweller Monowheel Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Makeshift Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 1 | . . . . 1 . Parts Attached 43 | 10 4 5 8 12 4 Power 6 | 1 . . 2 2 1 Engine 4 | 1 . . 1 2 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 10 | 2 1 2 2 3 . Treads 3 | 2 1 . . . . Leg 4 | . . 2 . 2 . Wheel 3 | . . . 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 1 . 2 2 1 Device 2 | . . . 1 . 1 Storage 3 | 2 . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 19 | 5 2 3 2 5 2 Energy Gun 5 | 3 1 . . 1 . Energy Cannon 6 | . . 1 1 3 1 Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 1 2 . 1 7 Power 3 | . . . . . 3 Propulsion 3 | . . 1 . . 2 Utility 2 | . . . . 1 1 Weapon 3 | . 1 1 . . 1 Highest Loss Streak 6 | . 1 2 . 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 86 88 98 91 80 Engine 11 | . 14 14 11 9 7 Core 4 | . . . 2 9 7 Treads 9 | . 27 17 . . . Leg 5 | . . 4 11 2 16 Wheel 7 | . . . 16 14 . Storage 15 | . 14 14 14 18 18 Protection 11 | . 11 14 12 11 8 Energy Gun 2 | . 3 6 . 1 . Energy Cannon 12 | . . 6 3 24 19 Ballistic Gun 3 | . 1 3 15 . . Launcher 5 | . 13 6 9 1 . Peak Build Rating 33 | 6 7 7 16 29 33 Average Rating 15 | 5 6 6 12 26 26 On Entrance 10 | . 6 7 7 16 27 Naked Turns . | . . . . . . Heaviest Build 52 | 12 16 16 25 51 52 Greatest Support 40 | 40 40 40 40 40 28 Greatest Overweight (x) 16 | 3 . 4 5 16 3 Average Overweight (x) . | . . . . 4 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 3 7 8 8 8 7 Average Carried 6 | 1 5 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 5 6 8 7 5 Class Distribution -------------------- 66% | Mutant 11% | Scavenger-Bomber 11% | Scavenger-Tank 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Bomber | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 1078 | 228 60 162 356 158 114 Remotely . | . . . . . . Salvage Created 663 | 11 77 95 41 309 130 Parts 53 | 2 13 9 1 18 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . 2 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 23 | . 8 2 1 8 4 Guns 3 | . 1 1 . 1 . Cannons 8 | . . 1 . 3 4 AOE 11 | . 7 . 1 3 . Classes Destroyed 6 | 1 3 . . 2 . Builder 3 | . 1 1 . 1 . Tunneler 1 | 1 . . . . . Recycler 1 | . . . . 1 . Swarmer 12 | . 6 . . 4 2 Grunt 9 | . 2 2 1 2 2 Sentry 2 | . . . . 2 . Best Kill Streak 4 | 1 3 2 1 4 2 Combat Bots Only 4 | . 3 2 1 4 2 Max Kills in Single Turn 3 | 1 3 1 1 2 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 209 | . 53 8 11 28 109 Missed 66 | . 23 . 5 12 26 Damage Taken 2122 | . 432 101 158 307 1124 Core 437 | . 66 11 37 133 190 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . . 54 . . Volleys Fired 58 | 2 14 9 2 18 13 Largest 3 | 2 2 2 2 3 3 Hottest 235 | 90 70 100 110 235 195 Shots Fired 125 | 4 22 16 4 47 32 Gun 31 | 4 8 11 1 7 . Cannon 74 | . . 5 1 37 31 Launcher 20 | . 14 . 2 3 1 Special . | . . . . . . Kinetic 12 | . 3 8 1 . . Thermal 83 | 2 . 5 1 44 31 Explosive 20 | . 14 . 2 3 1 Electromagnetic 10 | 2 5 3 . . . Robot Hit Streak 8 | 3 3 4 4 8 4 Robot Miss Streak 4 | . 3 2 2 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 62 | 3 9 8 2 24 16 Core Hits 44 | 1 11 5 8 10 9 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . 2 . Burn 1 | . . . . 1 . Meltdown 1 | . . . . 1 . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2690 | 63 609 113 495 788 622 Guns 212 | 39 39 43 6 85 . Cannons 1163 | . . 70 . 541 552 Explosions 1315 | 24 570 . 489 162 70 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 50 | . 14 30 6 . . Thermal 1277 | 48 . 70 . 626 533 Explosive 1291 | . 570 . 489 162 70 Electromagnetic 53 | 15 25 13 . . . Impact 19 | . . . . . 19 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 . . Average Corruption 2 | . 2 2 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . 4 6 4 . . Message Errors 2 | . 1 1 . . . Matter Fused 4 | . 1 2 1 . . Heat Flow Errors 4 | . . 1 3 . . Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 2 | . 1 1 . . . Overload Shots . | . . . . . . Overflow Damage 61 | 2 . . . 32 27 Projectiles 59 | . . . . 32 27 Explosions 2 | 2 . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 91 | . 48 . 13 6 24 Shots 4 | . 1 . 1 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 603 | 80 135 241 183 603 474 Average Temperature 230 | 45 74 93 64 279 277 Received Heat Transfer 849 | . 69 60 18 72 630 Effects 29 | . . . . 20 9 Shutdowns 8 | . . . . 5 3 Energy Bleed 5 | . . . . 3 2 Interference 2 | . . . . 2 . Matter Decay 3 | . . . . 1 2 Short Circuit 6 | . . . . 5 1 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 5 | 1 . . . 4 . Heat Transferred 1974 | 124 . 148 . 962 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Peak Influence 213 | 5 206 58 . 213 135 Initial 28 | . 3 28 . 16 . Average 33 | 4 44 37 . 29 33 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 97 | 100 94 100 . 98 100 Level 1 2 | . 5 . . 1 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 13 2 16 17 10 Peak Tracking Total 10 | . 5 2 10 5 8 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 3 | . 2 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 7 | . 5 . . 2 . Terminals 6 | . 5 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 14 | . 9 . . 5 . Successful 7 | . 4 . . 3 . Failed 7 | . 5 . . 2 . Catastrophic 4 | . 3 . . 1 . Database Lockouts . | . . . . . . Manual 13 | . 9 . . 4 . Terminals 13 | . 9 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 4 . . 2 . Record 1 | . 1 . . . . Unreport Threat 5 | . 3 . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 2406 | 121 473 445 352 808 207 Spaces Moved 1212 | 68 265 267 284 244 84 Core 69 | 14 . 2 1 52 . Treads 534 | 54 265 215 . . . Legs 295 | . . 50 110 51 84 Wheels 314 | . . . 173 141 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 110 120 190 Average Speed 177 | 146 160 153 114 299 193 Slowest Speed 850 | 200 160 250 300 850 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 63 46 17 24 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 96 | 5 51 . 12 28 . Melee . | . . . . . . Projectile 14 | . . . 1 13 . AOE 82 | 5 51 . 11 15 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 1359 | 85 292 286 307 288 101 Wait 6 | . 4 2 . . . Move 1207 | 67 264 266 283 243 84 Hop . | . . . . . . Pick Up 19 | 2 5 2 5 5 . Fast Attach 20 | 6 1 2 5 4 2 Attach 19 | 4 3 2 . 8 2 Detach 10 | 4 1 1 1 3 . Swap 4 | . . 1 3 . . Drop 16 | . . 1 8 7 . Fire 58 | 2 14 9 2 18 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 595 | -10/Materials | Entered Mines 653 | -10/Mines | Met a Derelict bent on vengeance 789 | -10/Mines | Discovered new exit (range 5) 854 | -10/Mines | Learned Materials stockpile data 989 | -10/Mines | Discovered new exit (range 6) 1040 | -10/Mines | Entered Subcaves 1128 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1151 | -10/Subcaves | Ambushed by swarm of Subdwellers 1152 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1152 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1152 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1279 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1284 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1310 | -10/Subcaves | Learned Materials stockpile data 1319 | -10/Subcaves | Discovered new exit (range 7) 1392 | -10/Subcaves | Entered Materials 1392 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1917 | -8/Materials | Identified exit to Garrison 2140 | -8/Materials | Discovered new exit (range 10) 2200 | -8/Materials | Entered Garrison 2302 | -8/Garrison | Triggered checkpoint 2386 | -8/Garrison | Core integrity fell below 50% 2407 | -8/Garrison | Self-destructed Last Messages --------------- Critical hit (Burn: +37). S-10 Pest destroyed. Carbon-fiber Leg destroyed. Power failure, Deuterium Engine shutdown. Deuterium Engine destroyed. Power failure, Lgt. Nuclear Core shutdown. S-10 Pest destroyed. Hvy. Ion Cannon destroyed. Imp. Heat Sink broken. Overheating: Short circuit. Critical hit (Burn: +37). Overheating: Mak. Light Armor Plating damaged (-25). Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Mak. Light Armor Plating destroyed. Overheating: Matter decay (-71). Acquired 12 matter. Imp. Aluminum Leg destroyed. Overheating: Energy bleed (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????# #####################??????######### | | ?????????? 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"???? | | ????????????????????????????### ## ## #???? | | ??????????????????????????????# ?# ## #???? | | ?????????????????????????????? ? ???? | | ?????????????????????????????? ? ??? | | ?????????????????????????????? ##??? | | ??????????????????????????????####?#""""######???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 335 Matter Stores 418 Matter Capacity 500 Sight Range 21 Terrain Scan Density 10 Armor Coverage 250 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Slippery One Challenges ------------ None Game ------ Seed FactoryBattleRifle Manual? 0 Play Time 00:42:25 Cumulative 3.4 hours Start 2025.02.22 @ 10:19:41 End 2025.02.22 @ 11:05:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a3990a7-2a8c-4793-9035-a10f5c59abd3