Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 12:53:20 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (294) 1470 Value Destroyed (10965) 10965 Prototype IDs (44) 880 Alien Tech Used (2) 400 Bonus (2922) 2922 TOTAL SCORE: 22737 Bonus ------- High Alert Combat Kills 942 Follower Combat Kills 1132 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -352 Cogmind --------- Core Integrity 238/1000 Matter 271/300 Energy 340/340 System Corruption 9% Temperature Warning (390) Movement Hovering (396) Ox7 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (4) --- Cooled Gravmag System > --- UTILITY (9) ------ Advanced Cryofiber Web Huge Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Compact Ion Cannon Compact Ion Cannon Mass Driver > --- INVENTORY (25) --- Experimental Heat Sink Large Storage Unit Energy Well (350) Matter Compressor (250) Precision Matter Filter Improved Kinecellerator Improved Weapon Cycler Advanced ECM Suite Improved Core Shielding Improved Focal Shield EM Disruption Field Advanced System Shield Authchip [Device] Mini Drone Bay (3/3) Wave Gun Long-range Proton Cannon Advanced Plasma Cannon Matter Neutralizer Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Improved Remote Datajack Shock Maul Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Huge Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Experimental Propulsion Shielding Light Regenerative Plating Remote Force Field > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Shock Maul > --- INVENTORY -------- Cooled Gravmag System Experimental Heat Sink Large Storage Unit Matter Compressor Improved Armor Integrity Analyzer Precision Matter Filter Improved Kinecellerator Improved Weapon Cycler Advanced ECM Suite Improved Focal Shield EM Disruption Field Advanced System Shield Authchip [Device] Mini Drone Bay Wave Gun Heavy Gatling Laser Long-range Proton Cannon Advanced Plasma Cannon Matter Neutralizer Mass Driver Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Improved Remote Datajack [Rating: 107] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Core Analyzer Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 1 . . . 1 . . . . Utility 7 | . . . 1 2 2 . . . . 1 . . . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 468 | 7 16 1 30 51 90 3 17 6 14 61 16 . 28 74 26 11 10 7 Power 29 | 1 3 . 3 1 3 . 3 . . 4 . . 3 3 1 3 1 . Engine 19 | 1 2 . 3 1 3 . 2 . . 3 . . 2 2 . . . . Core 4 | . 1 . . . . . 1 . . . . . . . . 2 . . Reactor 6 | . . . . . . . . . . 1 . . 1 1 1 1 1 . Propulsion 52 | 2 5 1 8 4 7 . 2 . 3 8 . . 4 5 . . 2 1 Treads 13 | . . . 3 2 5 . . . 1 . . . 2 . . . . . Leg 16 | 2 . . 2 . 2 . 2 . 2 4 . . 2 . . . . . Wheel 20 | . 5 1 3 2 . . . . . 4 . . . 5 . . . . Hover 3 | . . . . . . . . . . . . . . . . . 2 1 Flight . | . . . . . . . . . . . . . . . . . . . Utility 185 | 2 3 . 3 16 50 . 4 4 . 22 6 . 7 42 14 3 5 4 Device 110 | 1 . . 1 8 25 . 3 2 . 14 3 . 5 29 12 3 3 1 Storage 7 | 1 2 . . 1 . . 1 . . 1 . . . 1 . . . . Processor 17 | . 1 . 1 . 4 . . 1 . 1 1 . . 6 1 . . 1 Hackware 2 | . . . 1 . . . . . . 1 . . . . . . . . Protection 49 | . . . . 7 21 . . 1 . 5 2 . 2 6 1 . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 202 | 2 5 . 16 30 30 3 8 2 11 27 10 . 14 24 11 5 2 2 Energy Gun 52 | 1 . . 6 2 9 . . . 4 12 3 . 5 6 3 . . 1 Energy Cannon 27 | . . . 1 5 4 . 6 . 1 2 . . . 3 1 2 2 . Ballistic Gun 35 | 1 . . 3 5 6 . . . 1 5 4 . 4 6 . . . . Ballistic Cannon 40 | . 4 . 4 14 5 1 . 2 1 3 . . . 2 3 . . 1 Launcher 20 | . . . 2 1 2 2 1 . 3 . 2 . 4 . 2 1 . . Special Weapon 3 | . . . . . . . . . 1 . . . . 2 . . . . Impact Weapon 23 | . . . . 2 4 . 1 . . 5 1 . 1 5 2 2 . . Slashing Weapon 2 | . 1 . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 3 4 1 . 1 . . 6 . . . 2 . . 5 . Corrupted Parts 5 | . . . . . 1 . . . . . . . 4 . . . . . System Corruption 29 | . . . . . 3 . . . . . . . 26 . . . . . Parts Lost 45 | . . . 2 1 11 . . . 1 3 . . 8 6 3 2 . 8 Power 4 | . . . . . 1 . . . . . . . 1 . 1 1 . . Propulsion 6 | . . . 1 1 1 . . . . 1 . . 1 . . . . 1 Utility 22 | . . . . . 6 . . . . 1 . . 4 3 1 1 . 6 Weapon 13 | . . . 1 . 3 . . . 1 1 . . 2 3 1 . . 1 Highest Loss Streak 5 | . . . 1 1 5 . . . 1 2 . . 5 2 2 1 . 5 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 95 | . 99 100 98 99 99 100 99 100 99 93 92 93 87 86 88 87 74 92 Engine 5 | . 10 14 10 8 6 7 3 . . 5 6 6 6 4 . . . . Core 1 | . 3 . . . . . 3 7 7 . . . . . . 3 1 . Treads 3 | . . . 2 7 11 . . . . . . . 1 . . . . . Leg 6 | . 8 . 16 . 3 15 15 15 14 3 . . . . . . . . Wheel 6 | . 19 28 2 10 . . . . . 10 13 13 6 10 11 11 10 4 Device 17 | . . . . 15 22 30 29 29 23 20 18 13 14 13 9 16 14 16 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 Processor 15 | . 13 14 11 2 9 15 15 15 23 19 13 20 20 25 27 23 21 17 Hackware 2 | . . . 10 9 3 . . . . . . . . . . . . . Protection 4 | . . . . 9 8 . . . . 6 13 13 10 4 7 5 6 10 Energy Gun 6 | . 2 . 11 2 14 . . . 3 8 10 13 9 5 3 2 . . Energy Cannon 3 | . . . 1 7 . 3 14 11 . 1 . . . . 3 8 1 11 Ballistic Gun 3 | . 2 . 6 3 3 . . . 1 4 7 6 7 6 . . . . Ballistic Cannon 6 | . 22 28 11 11 1 14 2 3 13 2 . . . . 6 2 . . Impact Weapon 1 | . . . . 1 . . 4 7 1 1 . . . 2 1 2 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 11 33 33 40 74 101 82 82 85 85 143 148 139 139 139 122 125 124 130 Greatest Support 60 | 20 32 32 44 48 56 40 40 40 40 60 44 44 44 56 56 56 56 28 Greatest Overweight (x) 25 | 1 1 1 3 6 3 2 2 2 25 5 3 3 4 4 2 2 10 7 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 2 2 3 3 3 1 1 1 1 4 Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 12 15 15 17 20 20 20 20 20 23 25 25 25 25 25 25 25 25 Most Carried 25 | 8 15 15 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Average Carried 20 | 6 11 14 14 16 19 19 19 19 19 23 24 25 24 24 24 24 24 24 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 15 15 15 20 19 20 20 20 20 25 25 25 25 25 25 25 25 22 Class Distribution -------------------- 54% | Mutant 19% | Tank 12% | Skirmisher 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Tank | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 10220 | 278 570 32 553 1291 1926 206 370 59 249 1094 361 . 469 1586 479 122 240 335 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 12475 | 100 559 33 1558 1633 2569 47 28 . 206 1221 538 . 711 1740 600 74 . 858 Parts 576 | 5 29 3 92 93 138 5 . . 10 37 24 . 29 76 11 8 . 16 Haulers Intercepted 12 | . 2 . 4 4 . . . . . . . . . 2 . . . . Recyclers Shooed 12 | 1 3 . 4 . 1 . . . . 1 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . 5 . . 17 . 28 . 10 . 11 . . 10 Prevented 34 | . . . . . . . 2 . 5 . 9 . 15 . . . . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 231 | . 6 3 26 40 45 3 2 . 5 13 14 . 14 35 15 1 . 9 Melee 9 | . . . . 1 1 . 1 . . . 3 . . . 1 1 . 1 Guns 82 | . 2 . 5 6 23 . . . . 5 5 . 9 25 2 . . . Cannons 81 | . 4 3 12 31 14 1 . . 2 4 . . . 1 7 . . 2 AOE 35 | . . . 9 . 5 2 . . 3 . 4 . 3 5 4 . . . Classes Destroyed 18 | 2 4 1 3 . 4 . 1 . 1 2 . . . . . . . . Worker 11 | . . . 1 . 6 . . . . 1 . . . 3 . . . . Builder 6 | . . . . . 3 . . . . 1 . . . 2 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 4 4 . . . . . . . . . 2 . . . . Recycler 13 | 1 3 . 4 . 2 . . . . 3 . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . . . . . Watcher 16 | . 2 . 2 4 3 . . . . 2 . . . 3 . . . . Swarmer 56 | . . 3 6 10 . 3 . . 3 2 6 . 4 16 1 . . 2 Grunt 100 | . 6 . 10 19 24 . . . 1 5 2 . 7 14 11 . . 1 Brawler 6 | . . . 1 1 . . . . . 1 . . . 2 1 . . . Duelist 11 | . . . . . . . . . . 1 . . 2 2 1 . . 5 Protector 1 | . . . . . 1 . . . . . . . . . . . . . Sentry 29 | . . . 9 10 5 . . . 1 1 1 . . . 1 . . 1 Hunter 7 | . . . . . 3 . . . . 1 2 . 1 . . . . . Programmer 18 | . . . . . 12 . . . . 2 3 . . 1 . . . . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . . Thief 2 | . . . . . . . 2 . . . . . . . . . . . Mutant 2 | . . . . . . . . . 1 . . . . . . 1 . . Best Kill Streak 10 | 2 2 3 9 5 10 3 2 . 3 5 4 . 4 7 4 1 . 6 Combat Bots Only 8 | . 2 3 8 5 4 3 2 . 3 2 4 . 4 7 4 1 . 6 Max Kills in Single Turn 4 | 1 1 1 4 2 3 3 1 . 2 2 2 . 2 3 2 1 . 1 Gunslinging 1 | . . . . . . . . . . . . . 1 1 . . . . Exploded 4 | . . . 4 . 2 2 . . 2 . 2 . 1 3 2 . . . Melee 1 | . . . . 1 1 . 1 . . . 1 . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Damage Taken 13010 | . 291 81 679 712 3876 7 46 . 192 579 361 . 1102 2018 1089 179 . 1798 Core 1870 | . 66 7 75 163 551 . 3 . 42 37 52 . 150 236 148 10 . 330 Absorbed by Shields 2769 | . . . . 278 849 6 43 . 32 348 361 . 46 350 277 42 . 137 Redirected to Shielding 388 | . . . . . 125 . . . . . . . . 67 41 . . 155 Regen/Repaired (Parts) 1441 | . . . 168 120 160 . . . . 97 . . . 488 308 71 . 29 Core Remaining (%) 67 | 100 . 70 81 70 . . . . 14 . . . 71 . . . . . Volleys Fired 563 | 8 42 4 55 97 141 1 7 . 9 45 19 . 32 72 20 . . 11 Largest 3 | 2 2 2 3 3 3 3 1 . 2 3 3 . 3 3 3 . . 3 Hottest 280 | 60 70 70 129 156 175 156 65 . 96 180 153 . 153 187 247 . . 280 Shots Fired 1371 | 16 81 8 129 232 370 6 13 . 12 106 47 . 88 173 52 5 . 33 Gun 798 | 16 33 . 75 42 271 . . . . 77 41 . 67 154 11 2 . 9 Cannon 518 | . 48 8 50 190 93 4 13 . 8 29 . . . 13 35 3 . 24 Launcher 49 | . . . 4 . 6 2 . . 4 . 6 . 21 . 6 . . . Special 6 | . . . . . . . . . . . . . . 6 . . . . Kinetic 659 | 8 66 8 62 132 136 3 2 . 8 45 25 . 26 112 22 2 . 2 Thermal 435 | 8 15 . . 99 213 . 7 . . 6 . . 5 24 24 3 . 31 Explosive 18 | . . . . . . 1 . . 4 . 2 . 5 . 6 . . . Electromagnetic 253 | . . . 67 1 21 2 4 . . 55 20 . 52 31 . . . . Robot Hit Streak 21 | 5 6 5 21 16 13 5 . . 6 9 9 . 9 7 12 . . 7 Robot Miss Streak 9 | 1 4 1 5 9 4 . . . 2 4 2 . 4 6 2 . . 3 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . Secondary Targets 7 | . . . . . . . . . . 1 . . 3 3 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . 1 1 . . . . Shots Hit Robots 890 | 11 45 4 87 173 212 2 3 . 7 78 34 . 54 102 37 1 . 40 Core Hits 492 | 5 21 3 54 103 99 3 . . 12 33 20 . 28 57 36 1 . 17 Critical Kills 5 | . . . . 1 . . . . . . . . . 1 1 1 . 1 Critical Parts Destroyed 18 | . . . . 1 2 . 1 . . 1 2 . . 6 . . . 5 Critical Strikes 51 | . . . . 6 20 . 1 . 1 2 2 . 1 7 3 1 . 7 Burn 10 | . . . . 1 9 . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . 1 . . . . Blast 16 | . . . . 3 9 . . . 1 1 . . . . 2 . . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . Smash 22 | . . . . 1 2 . 1 . . 1 2 . . 6 1 1 . 7 Melee Attacks 226 | . 2 . . 30 42 . 32 1 . 25 17 . 9 39 5 5 . 19 Impact 214 | . . . . 20 42 . 32 1 . 25 17 . 9 39 5 5 . 19 Slashing 12 | . 2 . . 10 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 2 1 . . . . 1 . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 27342 | 104 603 71 1959 3835 6010 179 158 . 585 2290 1448 . 2192 4144 1878 45 . 1841 Guns 10227 | 104 180 . 883 502 3233 . . . . 1190 534 . 1045 2018 344 . . 194 Cannons 7010 | . 423 71 615 2537 1392 51 . . 107 452 . . . 194 602 . . 566 Explosions 5372 | . . . 461 . 1001 128 . . 478 73 435 . 1147 839 810 . . . Melee 4728 | . . . . 796 379 . 158 . . 575 479 . . 1093 122 45 . 1081 Ramming 5 | . . . . . 5 . . . . . . . . . . . . . Kinetic 7924 | 50 514 71 775 1624 1753 28 . . 107 570 356 . 345 1285 382 . . 64 Thermal 7829 | 54 89 . 169 1377 2932 . . . . 211 . . 574 1163 564 . . 696 Explosive 2681 | . . . . . 421 128 . . 478 . 312 . 270 262 810 . . . Electromagnetic 4175 | . . . 1015 38 520 23 . . . 934 301 . 1003 341 . . . . Impact 4728 | . . . . 796 379 . 158 . . 575 479 . . 1093 122 45 . 1081 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 7 6 6 6 . 10 13 . 26 1 9 9 9 9 Average Corruption 5 | . . . . . 4 6 6 6 . 9 11 . 6 1 2 9 9 9 Corruption Purged 10 | . . . . . 5 . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 399 | . . . . . 126 33 76 3 . 7 44 . 11 1 14 41 18 25 Message Errors 93 | . . . . . 33 6 18 1 . 3 9 . 2 . 4 8 6 3 Matter Fused 109 | . . . . . 38 10 21 1 . 1 10 . 3 . 3 10 4 8 Heat Flow Errors 43 | . . . . . 10 3 7 . . 1 8 . . . 1 7 . 6 Energy Discharges 51 | . . . . . 16 5 12 . . . 5 . 1 . 3 2 3 4 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 47 | . . . . . 16 4 5 1 . . 3 . 3 1 2 7 3 2 Data Loss (major) 17 | . . . . . 6 1 3 . . . 4 . . . . 1 1 1 Misfires 18 | . . . . . 1 3 6 . . . 2 . 1 . . 5 . . Alerts 15 | . . . . . 3 1 4 . . 1 1 . 1 . 1 1 1 1 Weapon Failures 5 | . . . . . 2 . . . . 1 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2384 | . . 2 . 252 276 . 78 . 97 207 228 . . 708 28 . . 508 Projectiles 107 | . . 2 . 14 32 . . . . 18 . . . 20 . . . 21 Explosions 266 | . . . . . 63 . . . 97 . 1 . . 78 27 . . . Melee 2011 | . . . . 238 181 . 78 . . 189 227 . . 610 1 . . 487 Knockbacks 86 | . 7 1 1 37 14 . . . . 4 . . . 11 2 . . 9 Impact 17 | . . . . 2 1 . . . . 3 . . . 5 . . . 6 Kinetic 60 | . 6 1 1 31 13 . . . . 1 . . . 3 2 . . 2 Secondary 9 | . 1 . . 4 . . . . . . . . . 3 . . . 1 Self-Inflicted Damage 903 | . . . 92 . 444 . . . 73 29 . . 61 152 52 . . . Shots 24 | . . . 2 . 7 . . . 3 1 . . 8 2 1 . . . Rammed 1 | . . . . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 677 | 40 94 48 253 541 599 165 212 . 47 372 300 . 64 434 513 62 . 677 Average Temperature 119 | 18 30 25 71 150 133 63 76 . 31 102 92 . 16 147 213 34 . 305 Received Heat Transfer 3556 | . 165 . 228 308 1211 . . . 75 132 36 . 300 412 417 . . 272 Effects 38 | . . . 3 11 12 . . . . 2 . . . 2 7 . . 1 Shutdowns 2 | . . . . . . . . . . . . . . 1 1 . . . Energy Bleed 8 | . . . . 1 3 . . . . 2 . . . . 2 . . . Interference 12 | . . . 3 2 6 . . . . . . . . . 1 . . . Matter Decay 6 | . . . . 3 2 . . . . . . . . 1 . . . . Short Circuit 2 | . . . . 1 . . . . . . . . . . 1 . . . Damage (minor) 4 | . . . . 1 . . . . . . . . . . 2 . . 1 Damage (major) 3 | . . . . 2 1 . . . . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . 2 . . . . . . 3 1 . 2 . . . . . Combat Hostiles 6 | . . . . . . . . . . 3 1 . 2 . . . . . Parts Fried 44 | . . . 3 5 4 1 5 . . 8 6 . 2 4 . . . 6 Impact Corruptions 68 | . . . . 8 6 . 3 . . 8 10 . . 16 1 . . 16 Robots Melted 4 | . . . . 1 2 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . 1 Parts Melted 22 | . . . . 2 9 . . . . 4 . . . 2 1 . . 4 Heat Transferred 12687 | 125 200 . 250 2442 5726 . . . . 198 . . 535 1349 871 . . 991 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . . 4 . 5 . . . . 2 . . 4 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 1027 | 15 186 90 501 452 1027 . . . . 993 . . . 692 . . . . Initial 120 | . 9 5 . 54 99 . . . . 120 . . . 3 . . . . Average 276 | 7 61 23 250 210 346 . . . . 252 . . . 454 . . . . Maximum Alert Level 3 | . . . 2 2 3 . . . . 3 . . . 2 . . . . Low Security (%) 49 | 100 100 100 41 47 48 . . . . 63 . . . 9 . . . . Level 1 25 | . . . 51 50 14 . . . . 13 . . . 16 . . . . Level 2 17 | . . . 6 1 17 . . . . 10 . . . 73 . . . . Level 3 7 | . . . . . 19 . . . . 13 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 1 . 2 7 22 . . . 1 10 . . . 7 . . . 1 Investigation 16 | . 1 . . 3 5 . . . 1 4 . . . 2 . . . . Extermination 17 | . . . . . 11 . . . . 4 . . . 2 . . . . Reinforcement 7 | . . . 2 1 3 . . . . . . . . 1 . . . . Assault 7 | . . . . . 3 . . . . 1 . . . 2 . . . 1 Garrison 4 | . . . . 3 . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . 2 . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 11 | . 1 . 1 2 3 . . . . 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 359 | . 16 3 49 55 70 2 2 . 10 35 14 . 20 51 16 2 . 14 Peak Tracking Total 9 | . 2 3 9 5 6 3 2 . 4 5 5 . 4 7 7 2 . 7 Tactical Retreats 25 | . 2 . . 4 4 . . . . 3 . . 3 7 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 12 | . 1 1 . 3 4 . . . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . 8 . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . 1 . . . 1 . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 33 | . 1 . 5 1 8 . . . 2 5 . . . 10 . 1 . . Max in Single Turn 4 | . 1 . 1 1 4 . . . 1 1 . . . 4 . 1 . . Garrison Access 4 | . . . . . . . . . . 2 . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 95 | . 10 1 14 16 19 . . . 1 9 1 4 . 9 1 1 9 . Terminals 39 | . 8 . 10 10 9 . . . 1 1 . . . . . . . . Fabricators 8 | . . . . . 2 . . . . 3 . . . 3 . . . . Repair Stations 11 | . . . 2 2 3 . . . . 1 . . . 3 . . . . Recycling Units 12 | . 2 . 2 2 3 . . . . 2 . . . 1 . . . . Scanalyzers 3 | . . . . 2 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . 2 . . . 2 . . . . Total Hacks 358 | . 26 1 61 96 51 . . . 4 17 1 28 . 24 1 1 47 . Successful 247 | . 16 1 38 63 22 . . . 4 10 1 28 . 15 1 1 47 . Failed 109 | . 10 . 22 32 29 . . . . 7 . . . 9 . . . . Catastrophic 18 | . . . 1 4 7 . . . . 3 . . . 3 . . . . Database Lockouts 2 | . . . 1 1 . . . . . . . . . . . . . . Manual 127 | . 15 . 36 35 18 . . . . 11 8 . . 4 . . . . Terminals 153 | . 21 . 49 49 29 . . . 4 1 . . . . . . . . Fabricators 19 | . . . . . 4 . . . . 8 . . . 7 . . . . Repair Stations 42 | . . . 6 13 9 . . . . 2 . . . 12 . . . . Recycling Units 25 | . 5 . 6 5 6 . . . . 2 . . . 1 . . . . Scanalyzers 30 | . . . . 29 1 . . . . . . . . . . . . . Garrison Access 10 | . . . . . 2 . . . . 4 . . . 4 . . . . Terminal Hacks 125 | . 8 1 17 10 6 . . . 4 1 1 28 . . 1 1 47 . Record 51 | . . . . . . . . . 4 . . 11 . . . . 36 . Part Schematic 15 | . . . . . 1 . . . . . . 11 . . . . 3 . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . Robot Analysis 8 | . 2 . 1 1 . . . . . . . . . . . . 4 . Prototype ID Bank 11 | . 1 . 1 2 . . . . . . . 3 . . . . 4 . Open Door 4 | . . 1 . . . . . . . . 1 . . . 1 1 . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . . . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . . . . . . Alert Level 4 | . . . 2 1 1 . . . . . . . . . . . . . Unreport Threat 7 | . . . 2 3 2 . . . . . . . . . . . . . Locate Traps 5 | . 3 . 1 1 . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . 2 . . . . . . . . . . . . . . . Dispatch Records 2 | . . . 2 . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . 1 . . . . 5 . . . 4 . . . . Load Schematic 5 | . . . . . . . . . . 3 . . . 2 . . . . Build 5 | . . . . . 1 . . . . 2 . . . 2 . . . . Repair Station Hacks 35 | . . . 6 12 6 . . . . 2 . . . 9 . . . . Scan Component 18 | . . . 3 6 3 . . . . 1 . . . 5 . . . . Repair 17 | . . . 3 6 3 . . . . 1 . . . 4 . . . . Recycling Unit Hacks 8 | . 2 . 2 2 1 . . . . 1 . . . . . . . . Retrieve Components 8 | . 2 . 2 2 1 . . . . 1 . . . . . . . . Scanalyzer 26 | . . . . 26 . . . . . . . . . . . . . . Insert Component 12 | . . . . 12 . . . . . . . . . . . . . . Analyze 14 | . . . . 14 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . 2 . . . . Seal Access 3 | . . . . . . . . . . 1 . . . 2 . . . . Unauthorized Hacks 40 | . 6 . 13 13 8 . . . . . . . . . . . . . Terminals 33 | . 4 . 11 12 6 . . . . . . . . . . . . . Track 9 | . . . 3 4 2 . . . . . . . . . . . . . Assimilate 6 | . 1 . 2 1 2 . . . . . . . . . . . . . Botnet 14 | . 2 . 5 5 2 . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 1 2 . . . . . . . . . . . . . Reject 7 | . 2 . 2 1 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 8 . 11 14 15 . . . 1 5 . . . 8 . . . . Full Trace Events 13 | . 1 . . 3 3 . . . 1 3 . . . 2 . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 4 . . . 3 . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . Time 142 | . . . . . . . . . . 142 . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . 16 . . . . . . . . Part Schematics Acquired 40 | . . . . 12 1 . . 13 . . . 11 . . . . 3 . Parts Built 4 | . . . . . 2 . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 294 | . . . . . 84 . . . . . . . . 210 . . . . Total Part Build Rating 20 | . . . . . 8 . . . . . . . . 12 . . . . Parts Repaired 16 | . . . 3 6 2 . . . . 1 . . . 4 . . . . Time 769 | . . . 86 355 130 . . . . 22 . . . 176 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 57 | . 4 . 20 13 10 . . . . 10 . . . . . . . . Parts Scanalyzed 12 | . . . . 12 . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 12 . . . . . . . . . . . . . . Parts Damaged 2 | . . . . 2 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . 4 . . . . Non-combat 4 | . . . . . . . . . . . . . . 4 . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . . . . . 6 . . . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . no_distress 2 | . . . . . . . . . . . . . . 2 . . . . find_fabricator 2 | . . . . . . . . . . . . . . 2 . . . . find_recycling 1 | . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 6 | . . . . . 3 . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . 1 . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 18 | . . . 1 . 2 1 . 4 . 6 . . 1 3 . . . . Largest Group 5 | . . . 1 . 1 1 . 4 4 5 . . 1 3 . . . . Highest-Rated Group 303 | . . . 10 . 26 180 . 157 157 303 . . 96 93 . . . . Highest-Rated Ally 180 | . . . 10 . 26 180 . 41 41 70 . . 96 31 . . . . Zionite Dispatches 1 | . . . . . . . . . . 1 . . . . . . . . Light 1 | . . . . . . . . . . 1 . . . . . . . . Total Orders 22 | . . . 4 . . . . . . 9 . . . 6 3 . . . STAY 6 | . . . 2 . . . . . . 4 . . . . . . . . FOLLOW 5 | . . . 2 . . . . . . 3 . . . . . . . . GUARD 2 | . . . . . . . . . . 2 . . . . . . . . EXPLORE 6 | . . . . . . . . . . . . . . 4 2 . . . RETURN 3 | . . . . . . . . . . . . . . 2 1 . . . Ally Attacks 132 | . . . . . . . . . 23 76 . . 15 18 . . . . Total Damage 4305 | . . . . . . . . . 953 2585 . . 519 248 . . . . Kills 33 | . . . . . . . . . 11 20 . . 2 . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 8 | . 2 . 1 1 . . . . . . . . . . . . 4 . Derelict Logs Recovered 9 | . . 2 . . . 1 . 1 1 . 1 . 1 . 1 1 . . Drone Launches 8 | . . . . . . . . . . . . . . 6 2 . . . Drone Recoveries 8 | . . . . . . . . . . . . . . 6 2 . . . Decoded 0b10 Intel 69 | . . . . . . . . . . 28 . . . 41 . . . . Traps 36 | . . . . . . . . . . 13 . . . 23 . . . . Emergency Access 29 | . . . . . . . . . . 13 . . . 16 . . . . Exits 4 | . . . . . . . . . . 2 . . . 2 . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 36106 | 118 1399 678 2918 3885 6039 1053 2665 2308 2754 2447 1143 119 1653 2685 1686 1255 598 703 Spaces Moved 17417 | 69 1074 508 1449 1927 2132 456 1110 1085 959 1406 650 83 877 1469 882 673 431 177 Core 11 | 10 . . . . . . . . 1 . . . . . . . . . Treads 2256 | . . . 168 488 1600 . . . . . . . . . . . . . Legs 5579 | 59 265 . 976 . 532 456 1110 1085 958 138 . . . . . . . . Wheels 9569 | . 809 508 305 1439 . . . . . 1268 650 83 877 1469 882 673 430 176 Hover 2 | . . . . . . . . . . . . . . . . . 1 1 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 115 105 105 200 200 200 200 200 115 145 145 145 115 115 115 115 160 Average Speed 170 | 110 105 115 171 153 232 226 225 211 276 139 145 145 157 122 129 129 129 161 Slowest Speed 1300 | 120 120 115 330 245 410 270 270 270 1300 275 145 145 160 160 130 130 560 396 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 69 | 5 99 98 94 90 49 79 86 88 85 25 66 69 93 38 94 77 62 18 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 7 | . . 1 . . . 1 . 1 . . . 1 . . . . 3 . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . 1 1 . . . . . . Scrap Searched 18 | . . . . . . 2 2 1 2 . 5 . 1 . 4 1 . . Spaces Dug 109 | . 2 . . 12 19 . 32 . . 7 . . 9 22 3 3 . . Terrain Destroyed 582 | . 2 . 7 19 140 15 33 . 64 17 25 . 49 123 82 5 . 1 Melee 99 | . 2 . . 12 19 . 25 . . 6 . . 9 20 3 3 . . Projectile 84 | . . . 3 7 23 2 8 . 4 5 . . 1 9 19 2 . 1 AOE 399 | . . . 4 . 98 13 . . 60 6 25 . 39 94 60 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Total 22350 | 93 1262 595 1782 2634 2867 473 1208 1099 1056 1765 784 82 1060 2178 1362 1046 474 530 Wait 3094 | . 83 75 209 474 376 11 28 3 51 153 66 . 86 420 412 338 . 309 Move 17399 | 68 1073 507 1448 1926 2131 455 1109 1084 958 1405 649 82 876 1468 881 672 430 177 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 268 | 9 22 4 17 28 42 2 4 2 8 29 6 . 17 45 9 9 12 3 Fast Attach 146 | 7 5 . 12 14 17 . 6 1 9 24 4 . 2 27 2 4 11 1 Attach 90 | . 1 . 6 10 17 . 1 1 1 8 1 . 12 17 4 5 1 5 Detach 9 | . . . . 2 1 . . . . 2 . . 1 2 1 . . . Swap 235 | . 10 1 12 27 56 3 10 4 4 30 11 . 14 30 20 2 . 1 Drop 318 | 1 24 4 23 26 43 1 11 3 16 44 11 . 10 58 8 11 20 4 Fire 563 | 8 42 4 55 97 141 1 7 . 9 45 19 . 32 72 20 . . 11 Melee 226 | . 2 . . 30 42 . 32 1 . 25 17 . 9 39 5 5 . 19 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 7) 763 | -10/Materials | Discovered new exit (range 13) 778 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Discovered new exit (range 4) 1518 | -10/Materials | Entered Mines 1555 | -10/Mines | Discovered new exit (range 14) 1787 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1792 | -10/Mines | Found Prototype Device 1816 | -10/Mines | Learned location of Recycling (-8) 1976 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1976 | -10/Mines | Discovered new exit (range 5) 2076 | -10/Mines | Discovered new exit (range 10) 2085 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2196 | -10/Mines | Entered Materials 2196 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2355 | -9/Materials | Discovered new exit (range 9) 2398 | -9/Materials | Destroyed 8 combat bots 2852 | -9/Materials | Build established: Gunner 2952 | -9/Materials | Discovered new exit (range 16) 3026 | -9/Materials | Repaired Imp. Ion Engine 3066 | -9/Materials | Repaired Reaction Control System 3411 | -9/Materials | Discovered new exit (range 16) 3590 | -9/Materials | Identified exit to Mines 3590 | -9/Materials | Central database locked down 4283 | -9/Materials | Discovered new exit (range 12) 4693 | -9/Materials | Repaired Imp. Light Cannon 5114 | -9/Materials | Entered another Materials area 5114 | -8/Materials | Evolved 2 slots: Utility x2 5148 | -8/Materials | Identified exit to Storage 5232 | -8/Materials | Identified Exp. Sensor Array 5424 | -8/Materials | Build established: Tank 5452 | -8/Materials | Garrison activated, responded to threat 5551 | -8/Materials | Discovered new exit (range 16) 5950 | -8/Materials | Discovered new exit (range 14) 6632 | -8/Materials | Repaired Broken Exp. Sensor Array 6693 | -8/Materials | Build established: Mutant 6739 | -8/Materials | Central database locked down 7010 | -8/Materials | Discovered new exit (range 3) 7486 | -8/Materials | Build established: Tank 7789 | -8/Materials | Build established: Mutant 8100 | -8/Materials | Repaired Cryofiber Web 8121 | -8/Materials | Build established: Tank 8151 | -8/Materials | Repaired Hvy. Ion Engine 8213 | -8/Materials | Repaired Enh. Autogun 8253 | -8/Materials | Repaired Hrd. Medium Armor Plating 8286 | -8/Materials | Repaired EMP Blaster 8999 | -8/Materials | Entered Factory 8999 | -7/Factory | Evolved 2 slots: Utility x2 9308 | -7/Factory | Build established: Skirmisher 9844 | -7/Factory | Crushed by falling debris 10060 | -7/Factory | Identified exit to Lower Caves 10371 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 10909 | -7/Factory | Repaired Hvy. Ion Engine 11535 | -7/Factory | Build established: Mutant 13050 | -7/Factory | Discovered new exit (range 5) 13059 | -7/Factory | Identified exit to Factory 13066 | -7/Factory | Build established: Tank 14211 | -7/Factory | Repaired Reflective Plating 14599 | -7/Factory | First assault squad dispatched 14692 | -7/Factory | Build established: Mutant 14759 | -7/Factory | Core integrity fell below 50% 14813 | -7/Factory | Lost 5 parts (1p2u2w) 15038 | -7/Factory | Entered Lower Caves 15112 | -7/Lower Caves | 7V-RTL showed up to help 15827 | -7/Lower Caves | Build established: Skirmisher 16039 | -7/Lower Caves | Discovered new exit (range 15) 16089 | -7/Lower Caves | Identified exit to Lower Caves 16091 | -7/Lower Caves | Entered another Lower Caves area 16095 | -7/Lower Caves | Discovered exit to Factory (range 7) 16297 | -7/Lower Caves | Build established: Mutant 17996 | -7/Lower Caves | Encountered a Warlord checkpoint 18094 | -7/Lower Caves | Discovered new exit (range 15) 18146 | -7/Lower Caves | Identified exit to Zion 18756 | -7/Lower Caves | Entered Zion 18824 | -7/Zion | System corruption cleaned by Quarantine Array 18914 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 19976 | -7/Zion | Learned Factory garrison access intel 20092 | -7/Zion | Imprinted 20094 | -7/Zion | Declared Zion's savior 20270 | -7/Zion | Given A8's code to call for help 21026 | -7/Zion | Discovered new exit (range 12) 21059 | -7/Zion | Identified exit to Proximity Caves 21064 | -7/Zion | Entered Proximity Caves 21064 | -6/Proximity Caves | Accompanied by 4 allies 21850 | -6/Proximity Caves | Learned Factory stockpile data 21962 | -6/Proximity Caves | Build established: Skirmisher 22170 | -6/Proximity Caves | Discovered exit to Factory (range 4) 22769 | -6/Proximity Caves | Build established: Mutant 23142 | -6/Proximity Caves | Attracted the attention of an 0b10 base 23188 | -6/Proximity Caves | Learned Armory terminal intel 23188 | -6/Proximity Caves | Learned Extension terminal intel 23188 | -6/Proximity Caves | Learned Factory security intel 23188 | -6/Proximity Caves | Learned Extension emergency access door positions 23320 | -6/Proximity Caves | Core integrity fell below 20% 23681 | -6/Proximity Caves | Build established: Skirmisher 23818 | -6/Proximity Caves | Entered Factory 23818 | -6/Factory | Accompanied by 1 ally 23818 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23821 | -6/Factory | Loaded intel: 4 garrison access locations 24933 | -6/Factory | Retrieved Zion intel report: Active Terminals 24934 | -6/Factory | Zion Light squad teleported in 25209 | -6/Factory | Identified exit to Factory 25269 | -6/Factory | Build established: Tank 25407 | -6/Factory | Terminal network hard line cut 25439 | -6/Factory | Fabricated X-77 Beamer? 25481 | -6/Factory | Fabricated I-25 Savior? 25634 | -6/Factory | Garrison activated, responded to threat 26035 | -6/Factory | System corruption reached 10% 26199 | -6/Factory | Repaired Arm. Huge Wheel 26236 | -6/Factory | Identified exit to Lower Caves 26250 | -6/Factory | Build established: Mutant 26265 | -6/Factory | Entered Lower Caves 26483 | -6/Lower Caves | Encountered a Warlord checkpoint 26735 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 26806 | -6/Lower Caves | Spotted B-75 Beast 27263 | -6/Lower Caves | Identified exit to Lower Caves 27408 | -6/Lower Caves | Entered Data Miner 27408 | -6/Data Miner | Discovered new exit (range 6) 27436 | -6/Data Miner | Met Data Miner 27462 | -6/Data Miner | Learned location of Section 7 (-2) 27462 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 27488 | -6/Data Miner | Received God Mode back door access code from Data Miner 27527 | -6/Data Miner | Entered Proximity Caves 27593 | -5/Proximity Caves | Spotted B-75 Beast 27595 | -5/Proximity Caves | Escorted by Enhanced Grunt 27619 | -5/Proximity Caves | Allies destroyed B-75 Beast 27898 | -5/Proximity Caves | Build established: Tank 28480 | -5/Proximity Caves | Lost 5 parts (1p3u1w) 29079 | -5/Proximity Caves | Discovered exit to Factory (range 9) 29154 | -5/Proximity Caves | Build established: Scavenger-Tank 29180 | -5/Proximity Caves | Entered Factory 29180 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 30060 | -5/Factory | Build established: Derelict-Skirmisher 30099 | -5/Factory | Fabricated Adv. Cryofiber Web (x1) 30416 | -5/Factory | Repaired Arm. Huge Wheel 30680 | -5/Factory | First assault squad dispatched 30695 | -5/Factory | Incoming assault squad redirected 30701 | -5/Factory | Terminal network hard line cut 30795 | -5/Factory | Identified exit to Factory 30983 | -5/Factory | Allied Derelicts emerged from ambush trap array 30995 | -5/Factory | Incoming investigation squad redirected 31005 | -5/Factory | Build established: Assassin 31104 | -5/Factory | Destroyed 7 combat bots 31130 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 31227 | -5/Factory | Repaired Arm. Huge Wheel 31274 | -5/Factory | Repaired Arm. Huge Wheel 31320 | -5/Factory | Repaired Imp. Deuterium Engine 31352 | -5/Factory | Identified exit to Upper Caves 31491 | -5/Factory | Build established: Mutant 31779 | -5/Factory | Spotted B-75 Beast 31865 | -5/Factory | Entered Upper Caves 32514 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 33123 | -5/Upper Caves | Build established: Skirmisher 33286 | -5/Upper Caves | Discovered new exit (range 11) 33304 | -5/Upper Caves | Identified exit to Upper Caves 33456 | -5/Upper Caves | Learned location of 1 exit from Factory 33490 | -5/Upper Caves | Build established: Mutant 33551 | -5/Upper Caves | Entered another Upper Caves area 33593 | -5/Upper Caves | Discovered exit to Factory (range 20) 34052 | -5/Upper Caves | Spotted B-75 Beast 34130 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 34474 | -5/Upper Caves | Discovered new exit (range 18) 34571 | -5/Upper Caves | Identified exit to Zhirov 34806 | -5/Upper Caves | Entered Zhirov 34806 | -5/Zhirov | Discovered new exit (range 3) 34808 | -5/Zhirov | Identified exit to Proximity Caves 34830 | -5/Zhirov | Met Zhirov 34852 | -5/Zhirov | Learned location of Quarantine (-2) 34852 | -5/Zhirov | Learned location of Testing (-3) 34852 | -5/Zhirov | Learned location of Command (-1) 34877 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 34929 | -5/Zhirov | Found Alien Artifact 34929 | -5/Zhirov | Identified Transdimensional Reconstructor 34929 | -5/Zhirov | Warped through subspace 34969 | -5/Zhirov | Found Alien Artifact 34969 | -5/Zhirov | Identified Integrated Dissipator 34969 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 35404 | -5/Zhirov | Entered Proximity Caves 35972 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 36002 | -4/Proximity Caves | Core integrity fell below 50% 36107 | -4/Proximity Caves | Self-destructed Last Messages --------------- 36083_ Flexi-carbon Leg melted. 36083_ Microactuators melted. 36086_ Hvy. Armor Plating destroyed. 36091_ Adv. Melee Analysis Suite melted. 36091_ L-61 Swordsman destroyed. 36092_ Flexi-carbon Leg fries itself beyond repair. 36093_ Hvy. Gatling Laser destroyed. 36094_ Power failure averted by Adv. Cryofiber Web. 36095_ G-73 Enforcer knocked back. 36096_ Adv. Power Amplifier destroyed. 36097_ Matter decay averted by Adv. Cryofiber Web. 36098_ G-73 Enforcer knocked back. 36100_ Power failure averted by Adv. Cryofiber Web. 36102_ Overheating: Huge Storage Unit damaged (-37). 36103_ Power failure averted by Adv. Cryofiber Web. 36103_ Energy bleed averted by Adv. Cryofiber Web. 36103_ Lgt. Regenerative Plating destroyed. 36104_ Flexi-carbon Leg fries itself beyond repair. 36105_ Short circuit averted by Adv. Cryofiber Web. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????#?#??#????????????? | | ?????????????????????#?#?#?#?#?#??#???????????? | | ???????????????????#???#???#??#??#??#?#???????? | | ????????????#?#??###?####?#???##???#??????#???? | | ????????????#??#??#?#???#?#???????##?????###??? | | ?????????????##?###?##?####????##?#????#??#?#?? | | ???????????#############??#####?#?#?#######?### | | ?????????###########?#######?#?#??##?########## | | ???????#?##?##?###?############################ | | ???#?#?##?######?#########?###########?######## | | ???#########?##?#####?##?#??##########?######## | | ?????#??##??########?#?####################?### | | ?##?#?##?#################?#################### | | ?######?######?#####?####################### | | ?#?####?######?#######?##################### " | | ??######?#####?######?###################### " | | ##??####?#?##??############################# | | #?#####?#?######## ###################### " | | #####???######?## ### mg % ######### | | ?#######?##?##### %%= g % " ### | | #?###?########### @ ==% %" | | ??########?##### ;##%#% ### " | | ??###???######## ####% % #### ##### | | ?###?????##?#### #####%= #### #### | | #?######?####### ! = ##### #### | | ####?#?#### !%! ###### #### | | ########### ####+### ############## ### | | ??####?#### # # %"# ############## ### | | #?######### # "# ############# ## #### | | ?########## / "# ######## ######## | | ?###?#?#### / "# ###### ######## | | #?######### # "# #### ###### | | ########### # # "# #### ##### | | ########### ######## ### #### | | ########### ## | | ###################### ### ## ####### | | ########################### ##### ######## | | ?##?######################### ####### ####### | | ############################# ####### ####### | | ############################# ####### ## ### | | ############################ ####### # ## | | #####?############### ## ## | | ##?################# | | #################### ######## | | ##?############## ## ## ## ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 65 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 625 Resistance: KI 30 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Prc. Grenade Launcher | -8/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Powered Hammer | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Energy Filter | -7/Factory | Hacked Hvy. Flak Cannon | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ I-25 Savior | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded X-77 Beamer | x2 | -6/Factory | Authchip I-25 Savior | x1 | -6/Factory Adv. Cryofiber Web | x1 | -5/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Alien Tech Decoder Ring Explorer Knowing Is Half The Battle Subspace Traveler Tester The Science Guy Challenges ------------ None Game ------ Seed FieldMicroAmplifier Manual? 0 Play Time 07:10:30 Cumulative 226.1 hours Start 2022.03.30 @ 15:24:48 End 2022.04.02 @ 12:53:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3daf24de-c342-4ee3-83b8-9fa2b76ba3f2