Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.29 @ 22:51:31 Player: Zyll Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1225) 1225 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (866) 866 TOTAL SCORE: 5646 Bonus ------- Follower Combat Kills 278 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 72/100 System Corruption 6% Temperature Cool (94) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ System Backup Module > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (4) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Phasing AFG > --- WEAPON ----------- Heavy Laser > --- INVENTORY -------- Cooled Deuterium Engine System Backup Module Self-destruct Interrupter [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Makeshift Flight Unit Utility Advanced Sensor Array Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Battle Rifle Energy Gun Small Laser Ballistic Gun Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 68 | 6 7 7 7 7 5 7 3 3 16 Power 14 | 1 1 2 1 1 1 2 . . 5 Engine 11 | 1 1 2 1 1 . 1 . . 4 Core 3 | . . . . . 1 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 2 2 3 3 3 1 2 . 6 Treads 6 | . . . . 2 . . 1 . 3 Leg 5 | . 2 . . . . . . . 3 Wheel 2 | 2 . . . . . . . . . Hover 4 | . . . . . 3 1 . . . Flight 7 | . . 2 3 1 . . 1 . . Utility 15 | 1 1 1 3 1 1 4 . 1 2 Device 13 | 1 . 1 3 1 1 3 . 1 2 Storage 1 | . 1 . . . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 3 2 . 2 . . 1 2 3 Energy Gun 4 | . 1 . . . . . . . 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 2 2 . . . . . 1 . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 2 | . . . . 1 . . 1 . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . 2 Parts Lost 35 | . 7 . 2 . 3 2 4 . 17 Power 6 | . 1 . . . 1 . . . 4 Propulsion 12 | . 2 . 2 . 1 1 1 . 5 Utility 8 | . 1 . . . 1 . 1 . 5 Weapon 9 | . 3 . . . . 1 2 . 3 Highest Loss Streak 15 | . 6 . 2 . 2 2 2 . 15 Average Slot Usage (%) 85 | . 64 78 84 86 81 84 80 90 84 Engine 8 | . 12 14 11 11 9 7 7 7 8 Core 5 | . . . . . 3 6 7 7 4 Treads 6 | . . . . 3 . . 1 7 20 Leg 1 | . 7 10 . . . . . . 1 Hover 6 | . . . . . 20 15 12 7 . Flight 5 | . . 17 30 30 4 . . 7 . Device 26 | . 8 . 21 20 26 30 27 30 27 Processor 5 | . . . . . . 7 7 7 6 Ballistic Gun 7 | . 15 22 22 14 9 6 . 6 5 Launcher 2 | . . . . 4 9 7 14 . . Special Weapon 3 | . . . . . . . . 6 4 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 8 12 12 7 13 17 26 25 23 52 Greatest Support 94 | 20 20 20 12 40 39 36 26 26 94 Greatest Overweight (x) 3 | . 3 3 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 4 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 4 4 4 4 Most Carried 4 | 2 3 4 4 4 4 4 4 4 4 Average Carried 2 | . . 2 2 2 3 3 3 3 3 Final Capacity 6 | 4 6 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 3 3 2 4 4 3 4 1 Class Distribution -------------------- 45% | Messiah-Skirmisher 26% | Mutant 8% | Scavenger-Mutant 7% | Skirmisher 6% | Scout 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Messiah-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Matter Collected 1324 | 286 124 44 32 115 84 47 331 30 231 Remotely . | . . . . . . . . . . Salvage Created 1053 | 33 228 28 46 19 195 93 24 . 387 Parts 74 | 1 15 5 6 3 16 10 1 . 17 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 1 3 15 Prevented 6 | . . . . . . . . . 6 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 34 | 1 7 2 3 3 7 1 3 . 7 Melee 2 | . . . . . . . . . 2 Guns 19 | 1 7 2 3 . 1 1 . . 4 Cannons 1 | . . . . . . . . . 1 AOE 12 | . . . . 3 6 . 3 . . Classes Destroyed 9 | 1 1 . . . 3 4 . . . Worker 1 | . . . . . . 1 . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . Swarmer 14 | . 3 2 3 3 . . 3 . . Grunt 15 | 1 4 . . . 5 . . . 5 Sentry 3 | . . . . . 2 . . . 1 Programmer 2 | . . . . . . 1 . . 1 Best Kill Streak 6 | 1 4 2 3 3 6 4 3 . 2 Combat Bots Only 4 | 1 4 2 3 3 4 1 3 . 2 Max Kills in Single Turn 3 | 1 1 1 1 3 2 2 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 1 . 2 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Damage Taken 4074 | 43 577 6 118 92 386 263 216 . 2373 Core 1013 | 11 173 . . 26 102 35 45 . 621 Absorbed by Shields 170 | . . . . . 110 60 . . . Core Remaining (%) 73 | 95 . 26 . 93 81 . . . . Volleys Fired 111 | 6 25 2 6 6 14 8 2 . 42 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 138 | 40 40 60 40 50 50 50 60 . 138 Shots Fired 173 | 12 39 4 12 11 28 12 4 . 51 Gun 138 | 12 39 4 12 8 14 4 . . 45 Cannon . | . . . . . . . . . . Launcher 29 | . . . . 3 14 8 4 . . Special 6 | . . . . . . . . . 6 Kinetic 123 | 12 39 2 12 8 14 4 . . 32 Thermal 21 | . . 2 . . . . . . 19 Explosive 29 | . . . . 3 14 8 4 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | 5 11 12 5 1 8 5 1 . 18 Robot Miss Streak 5 | 1 4 1 2 4 4 1 1 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 3 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 111 | 9 26 3 7 3 19 9 2 . 33 Core Hits 91 | 2 17 2 3 5 24 9 4 . 25 Critical Hits 1 | . 1 . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2825 | 113 298 34 58 247 831 275 264 . 705 Guns 1182 | 113 294 34 58 23 75 29 . . 556 Cannons . | . . . . . . . . . . Explosions 1490 | . . . . 224 756 246 264 . . Melee . | . . . . . . . . . . Ramming 118 | . 4 . . . . . . . 114 Kinetic 1006 | 113 294 13 58 23 75 29 . . 401 Thermal 211 | . . 21 . . . . . . 190 Explosive 1490 | . . . . 224 756 246 264 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 1 1 6 Average Corruption 1 | . . . . . . 1 1 1 5 Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . . 1 . 2 Message Errors 1 | . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 58 | . . . . 21 32 . . . 5 Projectiles 5 | . . . . . . . . . 5 Explosions 53 | . . . . 21 32 . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact 3 | . . . . . . . . . 3 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 218 | . 2 . . 40 69 38 45 . 24 Shots 7 | . . . . 1 3 2 1 . . Rammed 38 | . 2 . . . . . . . 36 Targets Rammed 39 | . 2 . . . . . . . 37 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 219 | . 5 . 1 12 70 33 9 . 219 Average Temperature 38 | . 5 . 1 7 24 21 6 . 52 Received Heat Transfer 1570 | 24 243 . 9 9 129 82 12 . 1062 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 586 | . . 50 . . . . . . 536 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Peak Influence 413 | 20 133 91 108 127 413 321 . . . Average Influence 135 | 2 93 77 80 77 214 204 . . . Maximum Alert Level 2 | . . . . . 2 1 . . . Low Security (%) 68 | 100 100 100 100 100 46 18 . . . Level 1 30 | . . . . . 48 81 . . . Level 2 . | . . . . . 5 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . 1 . 1 3 3 . . . Investigation 2 | . . 1 . . 1 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . . . . 1 2 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Distress Signals 2 | . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | 1 10 5 7 5 19 8 4 . 19 Peak Tracking Total 8 | 1 8 3 5 4 8 5 2 . 5 Tactical Retreats 8 | . 2 . . 1 3 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Machines Disabled 3 | . . . . . 2 1 . . . Max in Single Turn 1 | . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Machines Accessed 10 | . 2 1 2 . 3 1 1 . . Terminals 8 | . 2 . 2 . 3 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 6 1 6 . 9 3 4 . . Successful 21 | . 5 1 5 . 7 . 3 . . Failed 6 | . 1 . 1 . 1 3 . . . Catastrophic . | . . . . . . . . . . Database Lockouts 2 | . . . . . 1 . 1 . . Manual 8 | . . . . . . . 1 7 . Terminals 25 | . 6 . 6 . 9 . 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 5 1 5 . 7 . 3 . . Record 14 | . 4 . 2 . 5 . 3 . . Open Door 1 | . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . 1 . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 . 2 . 2 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Total Allies 6 | . . . . . . . . 6 . Largest Group 6 | . . . . . . . . 6 6 Highest-Rated Group 191 | . . . . . . . . 191 191 Highest-Rated Ally 37 | . . . . . . . . 37 37 Total Orders . | . . . . . . . . . . Ally Attacks 69 | . . . . . . . . . 69 Total Damage 1630 | . . . . . . . . . 1630 Kills 8 | . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Turns Passed 5314 | 69 274 309 107 98 295 404 405 2546 807 Spaces Moved 4956 | 56 192 553 203 167 571 608 638 1575 393 Core 89 | 17 66 1 . . . . . . 5 Treads 1964 | . . . . 3 . . 40 1575 346 Legs 189 | . 56 91 . . . . . . 42 Wheels 109 | 39 70 . . . . . . . . Hover 1664 | . . . . . 458 608 598 . . Flight 941 | . . 461 203 164 113 . . . . Fastest Speed 34 | 50 50 37 34 37 37 45 51 160 50 Average Speed 95 | 70 103 51 37 39 42 46 61 160 156 Slowest Speed 200 | 80 200 200 120 160 50 51 160 160 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . 3 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 6 44 84 21 25 43 13 58 91 58 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . 1 . . 3 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 193 | . . . . 21 72 55 45 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 193 | . . . . 21 72 55 45 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Total 5347 | 71 228 570 222 191 599 720 644 1600 502 Wait 131 | 2 . . 2 . 4 92 2 21 8 Move 4937 | 55 191 546 198 166 570 607 637 1574 393 Hop 5 | . . 3 2 . . . . . . Pick Up 23 | 2 3 3 3 3 3 4 . 2 . Fast Attach 48 | 4 7 5 4 4 4 3 2 2 13 Attach 19 | 2 . 1 3 3 1 4 1 1 3 Detach 2 | . . . 1 1 . . . . . Swap 1 | . . 1 . . . . . . . Drop 31 | . . 9 3 8 3 2 . . 6 Fire 111 | 6 25 2 6 6 14 8 2 . 42 Melee . | . . . . . . . . . . Ram 22 | . 2 . . . . . . . 20 Kick . | . . . . . . . . . . Crush 17 | . . . . . . . . . 17 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 15) 183 | -10/Materials | Core integrity fell below 50% 211 | -10/Materials | Lost 6 parts (1p2n3w) 296 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered Mines 583 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 596 | -10/Mines | Discovered new exit (range 8) 625 | -10/Mines | Discovered new exit (range 16) 635 | -10/Mines | Met a Derelict shopkeep closing up shop 653 | -10/Mines | Entered Materials 653 | -9/Materials | Evolved 2 slots: Propulsion x2 758 | -9/Materials | Discovered new exit (range 8) 760 | -9/Materials | Entered Mines 762 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 777 | -9/Mines | Build established: Scavenger-Mutant 832 | -9/Mines | Discovered new exit (range 14) 858 | -9/Mines | Entered Materials 858 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 899 | -8/Materials | Central database locked down 1148 | -8/Materials | Discovered new exit (range 11) 1153 | -8/Materials | Entered Factory 1153 | -7/Factory | Evolved 2 slots: Utility x2 1458 | -7/Factory | Build established: Scout 1540 | -7/Factory | Discovered new exit (range 11) 1557 | -7/Factory | Identified exit to Lower Caves 1557 | -7/Factory | Entered Lower Caves 1674 | -7/Lower Caves | Central database locked down 1832 | -7/Lower Caves | Build established: Mutant 1887 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1918 | -7/Lower Caves | Identified exit to Zion 1944 | -7/Lower Caves | Spotted B-75 Beast 1962 | -7/Lower Caves | Entered Zion 2026 | -7/Zion | System corruption cleaned by Quarantine Array 2416 | -7/Zion | Gained Derelict followers 2518 | -7/Zion | Build established: Skirmisher 2648 | -7/Zion | Imprinted 2650 | -7/Zion | Declared Zion's savior 2936 | -7/Zion | Build established: Messiah-Skirmisher 2969 | -7/Zion | Learned 8 Factory zone layouts 3001 | -7/Zion | Received a visual enhancement algorithm 3301 | -7/Zion | Found Prototype Device 3322 | -7/Zion | Discovered new exit (range 9) 3438 | -7/Zion | Learned location of Warlord (-4) 3667 | -7/Zion | Given A8's code to call for help 4491 | -7/Zion | Identified exit to Proximity Caves 4508 | -7/Zion | Entered Proximity Caves 4508 | -6/Proximity Caves | Accompanied by 6 allies 4510 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5126 | -6/Proximity Caves | Identified Phasing AFG 5192 | -6/Proximity Caves | Core integrity fell below 50% 5237 | -6/Proximity Caves | Core integrity fell below 20% 5271 | -6/Proximity Caves | Lost 15 parts (3p5n5u2w) 5315 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05249_ G-50 Soldier destroyed. 05252_ Acquired Lgt. Angular Momentum Engine. 05254_ Lgt. Angular Momentum Engine fries itself beyond repair. 05255_ Carbon-fiber Leg fries itself beyond repair. 05255_ Acquired Carbon-fiber Leg. 05256_ Acquired 2 matter. 05257_ Acquired 3 matter. 05260_ Acquired 32 matter. 05262_ Acquired Hvy. Laser. 05264_ Acquired 5 matter. 05288_ Discarded Broken Imp. Signal Interpreter. 05289_ Acquired 10 matter. 05291_ C-30 ARC bursts open, deploying its payload. 05291_ G-50 Soldier unfolds itself. 05298_ System corrupted: Matter fused (-5). 05298_ Acquired 4 matter. 05298_ Acquired 1 matter. 05310_ System corrupted: Hvy. Laser targeting data glitched. 05311_ Lgt. Angular Momentum Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #?# ##?# #???????????????????????????????????? | | ### ### #?????????#?????????????????????????? | | ## ## ###?????????????????????????????????? | | #??#??????????????????????????????? | | #?????????????????????????????????? | | ## ##??##????????????????????????????? | | #### #????????????????????????????????? | | #### ###?# ###???????#??????????????????????? | | ???####??## #??????????????????????????????? | | ???????#?## #????#????#????????????????????? | | ????#???#?## #####??#???#??????????????????????? | | ?????????#?#####??#??????????????????????????????? | | ??????????#?????##??#?????##????????????????????? | | ? #?#?##???##?????????????????#??????????????????? | | ???????#???????? ?#??#???????????????????????????? | | ???#?? ???#??????????#?????#????????????????????? | | ??#?#?? ??????? ???#??#?#???????????????????????? | | ##??????? ???? ?????????????????????????????????? | | #?#??? ???? ?????????????????????#???????????????? | | ?###??????????? ?#???????????#???????????????????? | | ### ?? ? ??????????????????????????????????????? | | # ?? ?????? ???###????????#???????????????????? | | ???? ???## #??????#??????????? ?????????? | | ? ???????????# ############## ##????????????? | | ??# ??#???????# g #????????????? | | ???? ##???????## g @ #?????????? | | ?????# ##????## ##############???????????????? | | ??#??# ##???# %%%###??????#??????????????????? | | ??###?# #####%% %%%##?????????????????????????? | | ?## ##?# ##%% %%%##??????????????????????????? | | ## #?## %% %%%% % ####????????????????????????? | | # #??# %%%%%% % # ##?#?????????????????? | | # #?## ###%%% #?#????#?????????????? | | # ### ########## #??????#?????????????? | | ##??? ?????# #????????????????????? | | ##??????????? #?????? ?????????????? | | #######??#????????? "##?????? ?????????????? | | ##????##????? ? ??? %#?????????????????????? | | ### #?#??#?????????? ??? ?? ??#? ?????????????? | | ??# #??#??#? ??????????? ????????????????????? | | ??## ?????????????? ???? #??????????????????? | | ???# ????????????#????####??????????????????? | | ?### ##???????? ?????????????????????????????? | | ???# ####?#?#?? ????????????????????????????????? | | ???# ##???????? ? ????????????????????????????? | | ???# #? ? ????????????? ????????????????????????? | | ???# ????? ????????????????????????????????????? | | ???# ???????????????? ?????????????????????????? | | ???? ??????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Evasion (%) 63 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Oops Challenges ------------ None Game ------ Seed SpectralScanStabilizer Manual? 0 Play Time 01:47:35 Cumulative 3.5 hours Start 2020.06.23 @ 23:10:50 End 2020.06.29 @ 22:51:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 4 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0392c0c-2e58-4549-93c6-aba0bb3ffc36