Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.11 @ 02:53:03 Player: Anthrax132 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (3593) 3593 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (729) 729 TOTAL SCORE: 7537 Bonus ------- High Alert Combat Kills 529 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 73/100 System Corruption 14% Temperature Critical (585) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transport Network Coupler Relay Coupler [NC] (28) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Particle Gun Cooled Particle Cannon > --- INVENTORY -------- Aluminum Leg Flexi-carbon Leg Improved Heat Sink Transport Network Coupler [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . . 1 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 81 | 7 4 16 18 7 29 Power 17 | 2 . 2 3 3 7 Engine 7 | 2 . 2 1 1 1 Core 10 | . . . 2 2 6 Reactor . | . . . . . . Propulsion 23 | 2 2 4 5 2 8 Treads 11 | . . 4 5 2 . Leg 8 | . . . . . 8 Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 5 4 2 3 Device 10 | 1 1 1 3 1 3 Storage 1 | . . . 1 . . Processor 5 | . 1 3 . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 24 | 2 . 5 6 . 11 Energy Gun 9 | . . . 2 . 7 Energy Cannon 7 | . . 2 3 . 2 Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . . 3 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 2 | . . 2 . . . System Corruption 9 | . . 9 . . . Parts Lost 42 | . . 5 6 3 28 Power 8 | . . . . 1 7 Propulsion 11 | . . 1 1 . 9 Utility 9 | . . 1 2 2 4 Weapon 14 | . . 3 3 . 8 Highest Loss Streak 11 | . . 3 4 2 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 85 | . 96 91 83 84 81 Engine 8 | . 14 11 9 6 6 Core 6 | . . . 6 7 11 Treads 13 | . . 11 18 17 11 Leg 2 | . . . . . 6 Wheel 3 | . 28 10 . . . Device 15 | . 20 10 10 20 15 Storage 1 | . . . 6 . . Processor 8 | . 4 13 10 7 6 Protection 1 | . . 8 . . . Energy Gun 6 | . . . 6 7 11 Energy Cannon 9 | . . 8 7 15 7 Ballistic Gun 4 | . 28 10 5 . . Launcher 1 | . . 8 1 . . Naked Turns 1 | . . . . . 1 Heaviest Build 52 | 10 11 26 52 37 37 Greatest Support 62 | 20 20 46 40 62 62 Greatest Overweight (x) 12 | . . 1 1 . 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 5 5 Average Capacity 6 | 5 5 5 12 5 5 Most Carried 8 | 2 2 5 8 4 5 Average Carried 2 | . . 2 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 3 | . . 2 2 3 2 Class Distribution -------------------- 48% | Scavenger-Gunner 23% | Mutant 14% | Scavenger-Mutant 5% | Gunner 4% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Gar Matter Collected 2175 | 294 144 625 433 201 478 Remotely . | . . . . . . Salvage Created 4232 | 58 256 797 849 1040 1232 Parts 234 | 3 18 60 57 53 43 Haulers Intercepted 5 | . . 2 2 1 . Recyclers Shooed 4 | . . 2 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Combat Hostiles Destroyed 83 | 1 4 20 16 17 25 Guns 35 | 1 4 8 8 2 12 Cannons 27 | . . 1 4 13 9 AOE 17 | . . 10 4 . 3 Classes Destroyed 13 | 2 4 2 1 2 2 Worker 7 | 1 . . 1 5 . Builder 6 | . 2 2 2 . . Hauler 5 | . . 2 2 1 . Recycler 8 | . 1 2 1 4 . Watcher 10 | . 2 4 2 2 . Swarmer 23 | . 3 8 4 8 . Grunt 36 | 1 1 5 7 5 17 Brawler 2 | . . . . . 2 Duelist 1 | . . . 1 . . Sentry 14 | . . 7 4 2 1 Specialist 1 | . . . . . 1 Hunter 3 | . . . . 1 2 Programmer 3 | . . . . 1 2 Best Kill Streak 10 | 2 5 8 8 10 6 Combat Bots Only 6 | 1 4 6 6 4 6 Max Kills in Single Turn 6 | 1 2 3 2 6 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Damage Taken 4796 | 18 41 763 734 699 2541 Core 883 | 9 17 60 97 224 476 Absorbed by Shields 268 | . . . 16 156 96 Regen/Repaired (Parts) 12 | . . . . 12 . Core Remaining (%) 88 | 96 89 85 82 . . Volleys Fired 237 | 4 19 50 44 45 75 Largest 3 | 2 2 3 3 3 3 Hottest 192 | 40 40 145 142 192 189 Shots Fired 574 | 8 38 128 94 128 178 Gun 338 | 8 38 74 66 45 107 Cannon 187 | . . 18 21 83 65 Launcher 49 | . . 36 7 . 6 Special . | . . . . . . Kinetic 153 | 8 38 74 33 . . Thermal 343 | . . . 43 128 172 Explosive 49 | . . 36 7 . 6 Electromagnetic 29 | . . 18 11 . . Robot Hit Streak 48 | 6 6 25 39 30 48 Robot Miss Streak 3 | 2 3 2 3 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 428 | 6 28 94 72 92 136 Core Hits 204 | 3 11 50 44 41 55 Critical Kills 4 | . . 2 . 1 1 Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 17 | . 1 2 2 5 7 Burn 12 | . . . 2 4 6 Meltdown 2 | . . . . 1 1 Destroy 3 | . 1 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9822 | 70 354 2213 1647 2393 3145 Guns 3902 | 70 354 665 768 603 1442 Cannons 3091 | . . 347 366 1246 1132 Explosions 2829 | . . 1201 513 544 571 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1421 | 70 354 665 332 . . Thermal 5590 | . . 34 589 2393 2574 Explosive 2251 | . . 1167 513 . 571 Electromagnetic 560 | . . 347 213 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 9 3 1 14 Average Corruption 3 | . . 8 3 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 48 | . . 5 9 1 33 Message Errors 13 | . . 2 3 . 8 Matter Fused 8 | . . . . 1 7 Heat Flow Errors 5 | . . . 2 . 3 Energy Discharges 5 | . . 1 1 . 3 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . 2 1 . 2 Data Loss (major) 4 | . . . . . 4 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 4 | . . . 2 . 2 Overload Shots . | . . . . . . Overflow Damage 285 | . . 37 . 143 105 Projectiles 85 | . . 2 . 72 11 Explosions 200 | . . 35 . 71 94 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 352 | . . 86 . 40 226 Shots 11 | . . 4 . 1 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 723 | . . 201 283 697 723 Average Temperature 165 | . . 71 85 210 214 Received Heat Transfer 1632 | 12 30 312 202 63 1013 Effects 74 | . . . . 25 49 Shutdowns 26 | . . . . 8 18 Energy Bleed 14 | . . . . 4 10 Interference 10 | . . . . 3 7 Matter Decay 6 | . . . . 2 4 Short Circuit 2 | . . . . 1 1 Damage (minor) 4 | . . . . 1 3 Damage (major) 8 | . . . . 4 4 Damage (core) 4 | . . . . 2 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 3 | . . 2 1 . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . . 3 1 Combat Hostiles 3 | . . . . 2 1 Parts Melted 28 | . . . 4 10 14 Heat Transferred 10996 | . . 50 1443 4050 5453 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Peak Influence 849 | 25 165 779 640 414 849 Initial 255 | . 13 59 252 211 255 Average 421 | 19 106 516 469 269 598 Maximum Alert Level 3 | . . 3 2 2 3 Low Security (%) 18 | 100 100 15 . 17 . Level 1 27 | . . 10 15 79 13 Level 2 39 | . . 50 84 3 52 Level 3 14 | . . 23 . . 33 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 1 2 . Investigation 3 | . 1 1 . 1 . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Distress Signals 6 | . 1 3 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | 1 7 25 24 21 31 Peak Tracking Total 6 | 1 6 5 5 5 6 Tactical Retreats 4 | . . . 2 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Traps Triggered 5 | . . 1 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Gar Machines Disabled 11 | . . 7 . 4 . Max in Single Turn 4 | . . 1 . 4 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Machines Accessed 12 | . 5 1 1 3 2 Terminals 6 | . 4 . . . 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 13 5 4 7 3 Successful 23 | . 8 4 4 5 2 Failed 9 | . 5 1 . 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 9 . . . 3 Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units 4 | . 4 . . . . Scanalyzers 9 | . . 5 4 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 4 . . . 2 Record 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 1 | . . . . . 1 Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 3 | . . . . 3 . Repair 1 | . . . . 1 . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 8 | . . 4 4 . . Insert Component 4 | . . 2 2 . . Analyze 4 | . . 2 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 . 1 1 1 Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 2 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled 1 | . 1 . . . . Recycled Matter 8 | . 8 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 2 2 . . Part Schematics Acquired 4 | . . 2 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Gar Turns Passed 4251 | 254 280 679 699 982 1357 Spaces Moved 2060 | 130 267 379 279 445 560 Core 73 | 17 . . . . 56 Treads 1214 | . . 182 279 445 308 Legs 196 | . . . . . 196 Wheels 577 | 113 267 197 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 160 158 100 Average Speed 147 | 76 80 122 183 164 181 Slowest Speed 650 | 80 80 160 245 165 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 33 | 8 55 45 31 15 45 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 362 | . . 207 42 28 85 Melee . | . . . . . . Projectile 4 | . . . 4 . . AOE 358 | . . 207 38 28 85 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Total 2793 | 277 296 490 380 598 752 Wait 297 | 129 . 24 9 92 43 Move 2054 | 129 266 378 278 444 559 Hop . | . . . . . . Pick Up 80 | 7 4 16 19 8 26 Fast Attach 3 | . . . 1 . 2 Attach 59 | 7 3 13 11 6 19 Detach 3 | . 1 1 . . 1 Swap 20 | . 1 3 6 1 9 Drop 35 | 1 2 5 12 2 13 Fire 237 | 4 19 50 44 45 75 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 53 | -11/Junkyard | Discovered new exit (range 8) 255 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 11) 466 | -10/Materials | Discovered new exit (range 17) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 744 | -9/Materials | Discovered new exit (range 18) 809 | -9/Materials | Discovered new exit (range 9) 860 | -9/Materials | Lost 3 parts (1n1u1w) 1178 | -9/Materials | Discovered new exit (range 14) 1214 | -9/Materials | Entered another Materials area 1214 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1341 | -8/Materials | Crushed by falling debris 1372 | -8/Materials | Lost 4 parts (1n2u1w) 1665 | -8/Materials | Build established: Scavenger-Mutant 1858 | -8/Materials | Discovered new exit (range 11) 1913 | -8/Materials | Entered Factory 1913 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2193 | -7/Factory | Build established: Scavenger-Gunner 2671 | -7/Factory | Repaired Broken Deuterium Engine 2890 | -7/Factory | Identified exit to Garrison 2895 | -7/Factory | Entered Garrison 3074 | -7/Garrison | Triggered checkpoint 3107 | -7/Garrison | Core integrity fell below 50% 3155 | -7/Garrison | Lost 4 parts (1p1u2w) 3170 | -7/Garrison | Triggered checkpoint 3239 | -7/Garrison | Discovered new exit (range 14) 3264 | -7/Garrison | Triggered checkpoint 3378 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3595 | -7/Garrison | Lost 4 parts (3n1w) 3835 | -7/Garrison | Lost 9 parts (3p3n1u2w) 4206 | -7/Garrison | Triggered checkpoint 4210 | -7/Garrison | Triggered checkpoint 4238 | -7/Garrison | System corruption reached 10% 4244 | -7/Garrison | Core integrity fell below 20% 4252 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Power failure, Lgt. Nuclear Core shutdown. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Power failure, Angular Momentum Engine shutdown. Overheating: Matter decay (-57). Aluminum Leg destroyed. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+2). Overheating: Matter decay (-53). Critical hit (Smash). Lgt. Nuclear Core destroyed. Angular Momentum Engine destroyed. System corrupted by crushing effect (+1). Broken Particle Gun destroyed. Critical hit (Burn: +37). Overheating: Core damaged (-98). Flexi-carbon Leg destroyed. Particle Gun destroyed. Cld. Particle Cannon destroyed. System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# [ # #?? | | ?????????????????????????????????# # ## | | ?????????????????????????????????# # # # | | ?????????????????????????????????### # # ### | | ??????????????????????????????????# ### #?? | | ???????????????????????+?????????# ## #?" #?? | | ?????????????????????????????????#### + +?" #?? | | ???????????????????+????????????????### ####?" #?? | | ??????????????????????????????????????# #????# #?? | | ??????????/???????????????????????????# #????# #?? | | ??????????????????????????????????????# #????# #?? | | ??????????????????????????????????????# ###### ### | | ??????????????????????????????????????# " | | ???+???????????+??????????????????????# ########## | | ??????????????????????????????????????# #????????# | | ??????????+???????????????????????????# #????????# | | ??????????????????????????????????????# #????????# | | ?????????????????????????????????????##+########## | | ?????+???????????????????????????????# [ | | ?????+???????????????????????????????# | | ?????????????????????????????????????#^ ######+## | | ?????????????????????????????????????# #???????#! | | ?????????????????????????????????????#^^+???????# | | ?????????????????????????????????????# ^#???????# | | ???????????????????#############?#####^^#???????# | | ???????????????#???+ g @b # ## #???????# | | ???????????????# ###+##%##+### ## ##??????# | | ???????????????# g ####+###% | | ??????++???????# g | | ???????????????# | | ???????????????############ ## ## [####+#T## | | ????????????????????????### ## ## ]%###??###? | | ????????????????????????# %[ +?????? | | ????????????????????????# [%/ #?????? | | ????????????????????????# = #?????? | | ????????????????????????# +?????? | | ????????????????????????### ## ## ###?????? | | ????????????????########### ## ## #???????? | | ????????????????# #???????? | | ????????????????# #???????? | | ????????????????# % % #???????? | | ????????????????# ########"###=* ## ##???????? | | ????????????????#^^ #??????# #?#[%! ## #????????? | | ????????######??#^ ^######## #?####+## #????????? | | ????????#"#^^+??+ + #???????# #????????? | | ????????#" +??+ ##### ####???????+ +????????? | | ????????#" #??# #???# #??????????# #????????? | | ????????#" #??# #???# #??????????# #????????? | | ????????#"# #??# #???# #??????????# #????+???? | | ????????### #??# #???# #??????????# ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 36 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Challenges ------------ None Game ------ Seed FortressCryofiberCapacitor Manual? 0 Play Time 01:02:17 Cumulative 4.6 hours Start 2023.04.11 @ 01:49:59 End 2023.04.11 @ 02:53:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4257dc17-282e-4214-8859-797e77e16f33