Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 21:16:58 Player: MooMoo Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (67) 335 Value Destroyed (2705) 2705 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (771) 771 TOTAL SCORE: 9031 Bonus ------- Follower Combat Kills 271 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Targeting Computer Improved Weapon Shielding Point Defense System Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Improved Heat Sink Energy Well Advanced Targeting Computer Improved Target Analyzer Improved Focal Shield > --- WEAPON ----------- Variable Charge Gun Disruptor Cannon Magnetic Acceleration Cannon Heavy Pick > --- INVENTORY -------- Thunder Leg Improved Heat Sink Point Defense System High-powered Shock Rifle [Rating: 81] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Thunder Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Matter Filter Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Flak Cannon Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Impact Mace Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 . . . 2 2 . Power 3 | . . . 1 . . 1 . . . . 1 . Propulsion 2 | . . . 1 . . . . . . 1 . . Utility 3 | . . . . . 1 1 . . . 1 . . Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 113 | 6 1 . 6 . 14 16 . 1 4 34 31 . Power 22 | 1 . . 3 . 1 2 . . 1 7 7 . Engine 16 | 1 . . 3 . 1 1 . . 1 5 4 . Core 4 | . . . . . . 1 . . . 1 2 . Reactor 2 | . . . . . . . . . . 1 1 . Propulsion 28 | 2 . . 1 . 3 4 . . . 8 10 . Treads 10 | 2 . . 1 . 3 1 . . . 2 1 . Leg 16 | . . . . . . 3 . . . 4 9 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 . . Utility 32 | 1 1 . 2 . 3 5 . . 2 12 6 . Device 21 | . 1 . 1 . 1 2 . . 2 9 5 . Storage 5 | 1 . . 1 . 1 1 . . . 1 . . Processor 5 | . . . . . 1 2 . . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 . . . . 7 5 . 1 1 7 8 . Energy Gun 12 | 1 . . . . 1 2 . . . 4 4 . Energy Cannon 2 | . . . . . . . . . . . 2 . Ballistic Gun 6 | 1 . . . . 3 . . . . 2 . . Ballistic Cannon 5 | . . . . . 3 . . . . 1 1 . Launcher 1 | . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . . . 2 . . Corrupted Parts 6 | . . . . . . . . . . 2 4 . System Corruption 34 | . . . . . . . . . . 16 18 . Parts Lost 80 | . . . 1 . 3 7 7 . 2 22 26 12 Power 18 | . . . . . . 1 3 . . 4 8 2 Propulsion 19 | . . . . . . 2 2 . . 6 5 4 Utility 21 | . . . 1 . 1 2 1 . . 8 3 5 Weapon 22 | . . . . . 2 2 1 . 2 4 10 1 Highest Loss Streak 13 | . . . 1 . 2 4 5 . 2 11 13 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 6 | 1 2 6 8 10 9 9 8 10 8 4 3 5 Power . | . 1 1 1 2 1 . . . . . . . Propulsion . | . . . . 1 1 . . . . . . . Utility 2 | . . . 1 2 2 3 3 4 3 2 2 5 Weapon 2 | . 1 5 5 5 5 4 3 4 2 . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 15 | . . . 2 . 3 2 . . 1 . 2 5 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 7 | . . . . . 1 . . . . . 1 5 Weapon 6 | . . . 2 . 2 2 . . . . . . Tool/Special 2 | . . . . . . . . . 1 . 1 . Average Slot Usage (%) 70 | . 96 100 95 100 97 96 82 46 53 51 69 44 Engine 9 | . 14 14 21 22 18 19 15 . . 7 8 3 Treads 7 | . 28 28 29 33 27 15 . . . 1 1 . Leg 3 | . . . . . . 6 14 . . 2 5 17 Device 10 | . 10 14 11 11 8 6 5 7 7 16 12 5 Storage 6 | . 14 14 11 11 16 7 7 7 6 2 5 5 Processor 9 | . . . . . 1 14 15 15 15 4 9 6 Energy Gun 5 | . 14 14 11 11 6 2 . . 6 5 6 2 Ballistic Gun 3 | . 14 14 11 11 16 4 . . . . . . Ballistic Cannon 4 | . . . . . 2 9 . . 6 1 6 . Launcher 1 | . . . . . . . . . 6 . . . Impact Weapon 2 | . . . . . . 3 15 14 1 3 . . Piercing Weapon 1 | . . . . . . . . . . 1 2 . Peak Build Rating 81 | 6 7 8 23 23 30 40 37 20 32 61 81 58 Average Rating 31 | 5 6 7 15 23 22 32 32 19 23 33 56 33 On Entrance 23 | . 6 7 8 23 23 24 37 19 20 32 47 58 Avg Prop Armor Cover (%) 7 | . . . . . . 7 . . . . . . Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 81 | 13 14 14 32 32 43 51 49 28 29 60 81 33 Greatest Support 92 | 40 40 40 63 63 63 63 25 3 3 56 92 73 Greatest Overweight (x) 26 | . . . . . . 4 5 9 9 19 26 1 Average Overweight (x) 2 | . . . . . . . 1 5 8 2 2 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 5 5 Average Capacity 7 | 7 8 8 8 10 10 10 10 10 9 5 5 5 Most Carried 10 | 2 6 8 10 10 10 10 10 10 9 5 5 5 Average Carried 6 | 1 2 6 8 10 9 9 8 9 8 4 3 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 2 6 8 10 10 10 8 10 9 5 5 5 5 Class Distribution -------------------- 39% | Gunner 16% | Mutant 11% | Scavenger-Gunner 8% | Gladiator 8% | Scavenger-Mutant 6% | Scavenger-Gladiator 6% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Matter Collected 2245 | 232 . 31 65 33 196 227 237 . 340 302 574 8 Remotely 96 | . . 31 65 . . . . . . . . . Salvage Created 2455 | . . 31 104 53 310 491 82 . 151 503 730 . Parts 129 | . . 5 9 6 24 24 4 . 1 13 43 . Haulers Intercepted 1 | . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . . Parts Restored 1 | . . . . . . 1 . . . . . . Broken 1 | . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Combat Hostiles Destroyed 61 | . . 3 1 3 13 13 2 . 5 5 16 . Melee 6 | . . . . . . 1 2 . . . 3 . Guns 26 | . . . 1 3 11 4 . . . 5 2 . Cannons 14 | . . . . . . 5 . . . . 9 . AOE 12 | . . 3 . . 2 1 . . 5 . 1 . Classes Destroyed 10 | . . 1 3 . 1 2 . . . 2 1 . Worker 2 | . . . 1 . . 1 . . . . . . Hauler 1 | . . . . . . . . . . 1 . . Recycler 1 | . . . . . . . . . . 1 . . Watcher 2 | . . . 1 . . 1 . . . . . . Swarmer 20 | . . 3 . 3 8 . . . 1 . 5 . Grunt 23 | . . . . . 2 10 2 . 3 3 3 . Sentry 7 | . . . 1 . 3 . . . 1 1 1 . Specialist 2 | . . . . . . . . . . . 2 . Hunter 2 | . . . . . . 1 . . . . 1 . Programmer 7 | . . . . . . 2 . . . 1 4 . Best Kill Streak 6 | . . 3 3 3 6 6 1 . 3 3 5 . Combat Bots Only 6 | . . 3 1 3 6 5 1 . 3 3 5 . Max Kills in Single Turn 3 | . . 3 1 2 2 2 1 . 1 1 1 . Gunslinging 1 | . . . . 1 1 . . . . . . . Exploded 3 | . . 3 . . 2 1 . . 1 . 1 . Melee 1 | . . . . . . 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Hostile Shots Fired 888 | . . 5 10 29 64 56 31 . 52 275 225 141 Missed 311 | . . 3 1 12 16 13 5 . 22 102 75 62 Hits 577 | . . 2 9 17 48 43 26 . 30 173 150 79 Melee 6 | . . . . . . . 6 . . . . . Projectile 571 | . . 2 9 17 48 43 20 . 30 173 150 79 AOE 7 | . . . . . . . . . . 7 . . Critical Strikes 14 | . . . . . . 2 1 . 1 3 5 2 Damage Taken 9703 | . . 18 168 132 608 1083 494 . 378 2707 2743 1372 Core 2300 | . . . 59 24 82 220 181 . 122 595 218 799 Absorbed by Shields 31 | . . . . . . . 20 . . . . 11 Ignored by Resistances 198 | . . . . . . . . . . . 198 . Core Remaining (%) 69 | 100 . 100 . 79 85 . . . 25 30 . . Volleys Fired 128 | . . 1 7 4 25 18 . . 6 27 40 . Largest 4 | . . 2 2 2 3 3 . . 3 3 4 . Hottest 244 | . . 60 60 60 115 172 . . 153 185 244 . Shots Fired 296 | . . 2 14 8 66 54 . . 18 40 94 . Gun 194 | . . 2 14 8 66 27 . . 6 38 33 . Cannon 97 | . . . . . . 27 . . 7 2 61 . Launcher 5 | . . . . . . . . . 5 . . . Special . | . . . . . . . . . . . . . Kinetic 146 | . . 1 7 4 44 36 . . 7 4 43 . Thermal 62 | . . . . . . 9 . . 6 36 11 . Explosive 5 | . . . . . . . . . 5 . . . Electromagnetic 83 | . . 1 7 4 22 9 . . . . 40 . Robot Hit Streak 9 | . . 1 6 3 5 9 . . 7 7 9 . Robot Miss Streak 5 | . . 1 1 5 4 5 . . 4 4 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . Shots Hit Robots 220 | . . 1 11 3 36 53 11 . 14 31 60 . Core Hits 155 | . . 2 5 3 18 46 2 . 25 21 31 2 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . . . . 1 3 . . 1 . . Critical Strikes 11 | . . . . . . 1 5 . . 1 4 . Blast 2 | . . . . . . . . . . . 2 . Smash 7 | . . . . . . 1 5 . . 1 . . Impale 2 | . . . . . . . . . . . 2 . Melee Attacks 40 | . . . . . . 16 12 . . 3 9 . Impact 29 | . . . . . . 15 11 . . 3 . . Slashing 2 | . . . . . . 1 1 . . . . . Piercing 9 | . . . . . . . . . . . 9 . Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 1 3 . . . . . Damage Inflicted 6581 | . . 101 127 43 884 1608 397 . 672 785 1928 36 Guns 2224 | . . 10 127 43 624 364 . . 64 618 374 . Cannons 1765 | . . . . . . 458 . . 135 . 1172 . Explosions 1196 | . . 91 . . 260 214 . . 473 . 158 . Melee 1360 | . . . . . . 572 397 . . 167 224 . Ramming 36 | . . . . . . . . . . . . 36 Kinetic 2261 | . . . 42 20 526 563 . . 135 67 908 . Thermal 1318 | . . 91 . . 31 394 . . 64 551 187 . Explosive 702 | . . . . . 229 . . . 473 . . . Electromagnetic 904 | . . 10 85 23 98 79 . . . . 609 . Impact 1106 | . . . . . . 572 367 . . 167 . . Slashing 30 | . . . . . . . 30 . . . . . Piercing 224 | . . . . . . . . . . . 224 . Highest Corruption 20 | . . . . . . 5 10 10 10 18 20 20 Average Corruption 10 | . . . . . . 3 9 10 10 16 9 20 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 149 | . . . . . . 6 7 8 69 36 10 13 Message Errors 27 | . . . . . . 2 1 3 12 5 2 2 Matter Fused 36 | . . . . . . 1 1 2 20 7 2 3 Heat Flow Errors 18 | . . . . . . 1 2 . 10 5 . . Energy Discharges 16 | . . . . . . . 1 1 7 4 2 1 Parts Rejected 5 | . . . . . . . . . 1 2 1 1 Parts Fused 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 16 | . . . . . . 1 1 1 6 4 1 2 Data Loss (major) 14 | . . . . . . . 1 1 7 4 1 . Misfires 4 | . . . . . . . . . 3 1 . . Alerts 3 | . . . . . . 1 . . 1 1 . . Misdirections 5 | . . . . . . . . . . . 1 4 Weapon Failures 3 | . . . . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 815 | . . 15 . . 92 392 111 . . 142 63 . Projectiles 26 | . . . . . . . . . . . 26 . Explosions 269 | . . 15 . . 92 162 . . . . . . Melee 520 | . . . . . . 230 111 . . 142 37 . Knockbacks 19 | . . . . . . 12 . . . . 7 . Impact 3 | . . . . . . 3 . . . . . . Kinetic 15 | . . . . . . 9 . . . . 6 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 569 | . . . . . 74 426 . . . . 54 15 Shots 9 | . . . . . 2 5 . . . . 2 . Rammed 7 | . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 660 | . . 20 140 64 369 604 221 . 237 540 660 . Average Temperature 164 | . . 15 62 33 145 191 107 . 76 189 239 . Received Heat Transfer 1641 | . . . 36 . 144 135 185 . 117 678 177 169 Effects 38 | . . . . . 3 13 . . . 2 20 . Shutdowns 13 | . . . . . 2 5 . . . . 6 . Energy Bleed 5 | . . . . . . . . . . 2 3 . Interference 4 | . . . . . . 3 . . . . 1 . Matter Decay 2 | . . . . . . 1 . . . . 1 . Short Circuit 5 | . . . . . 1 3 . . . . 1 . Damage (minor) 4 | . . . . . . 1 . . . . 3 . Damage (major) 5 | . . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Robots Corrupted 4 | . . . . . . 2 . . . 1 1 . Combat Hostiles 3 | . . . . . . 2 . . . . 1 . Parts Fried 6 | . . . . . . 1 1 . . 1 3 . Impact Corruptions 12 | . . . . . . 7 3 . . 2 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . . . 2 . . Heat Transferred 2249 | . . 150 . . 50 500 . . 150 1066 333 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Maximum Alert Level 1 | . . . . . 1 1 . . . . 1 1 Low Security (%) 93 | 100 100 100 100 100 90 96 . . . 100 84 86 Level 1 6 | . . . . . 9 3 . . . . 15 13 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 323 | . . 76 32 70 219 209 . . . 134 323 254 Initial 174 | . . . 25 . 7 77 . . . 34 . 174 Average 58 | . . 7 9 41 131 84 . . . 21 53 172 Influence Increases 2378 | . . 76 47 70 443 431 55 . 162 383 591 120 Destroy 0b10 Robot/C 1380 | . . 60 20 60 260 260 40 . 140 220 320 . Destroy 0b10 Robot/NC 30 | . . . 10 . . 10 . . . 10 . . Destroy Leader 276 | . . 10 12 10 60 52 . . 10 52 70 . Allied During Kill 46 | . . . . . . . . . 12 34 . . Successful Hack 23 | . . . 5 . 4 . . . . . 14 . Disable Machine 210 | . . . . . 45 75 . . . 15 75 . Destroy Structure 98 | . . 6 . . 29 34 . . . 7 22 . Lose Combat Pursuer 315 | . . . . . 45 . 15 . . 45 90 120 Influence Decreases 2204 | . . 10 113 50 292 485 172 . 107 438 342 195 Entered New Map 289 | . . . 41 . 13 94 45 . . 21 . 75 Time Decay 1285 | . . 10 65 50 249 321 107 . 87 276 120 . Lost Part 610 | . . . 7 . 30 70 20 . 20 121 222 120 Lost Ally 20 | . . . . . . . . . . 20 . . Squads Dispatched 16 | . . . 1 . 3 3 . . . 6 3 . Investigation . | . . . . . . . . . . . . . Extermination 6 | . . . . . . 2 . . . 2 2 . Reinforcement 4 | . . . 1 . . 1 . . . 1 1 . Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . . 3 . . . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Distress Signals 1 | . . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 1 3 3 5 16 17 7 . 7 15 29 19 Peak Tracking Total 19 | . 1 3 2 3 7 3 3 . 4 6 6 19 Tactical Retreats 17 | . . . . . 4 1 3 . . 3 5 1 ECM-based Alert Blocks 6 | . . . . . 3 1 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Traps Triggered 1 | . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Machines Disabled 14 | . . . . . 3 5 . . . 1 5 . Max in Single Turn 5 | . . . . . 1 5 . . . . 5 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Machines Accessed 13 | . . . 1 . 1 3 . 4 1 1 2 . Terminals 4 | . . . 1 . . 2 . . 1 . . . Fabricators 2 | . . . . . . . . . . 1 1 . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 58 | . . . 4 . 10 4 . 31 2 1 6 . Successful 49 | . . . 3 . 10 1 . 31 2 . 2 . Failed 9 | . . . 1 . . 3 . . . 1 4 . Catastrophic 1 | . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 9 | . . . 4 . . 3 . . 2 . . . Fabricators 5 | . . . . . . . . . . 1 4 . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 10 | . . . . . 10 . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Terminal Hacks 37 | . . . 3 . . 1 . 31 2 . . . Record 14 | . . . 1 . . . . 11 2 . . . Part Schematic 10 | . . . . . . . . 10 . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . . Open DSF 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 10 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Retrieve Study 6 | . . . . . 6 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . . . 1 . 1 2 . . . 1 2 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 2 . . 10 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 1 . . Highest-Rated Group 96 | . . . . . . . . . 96 96 . . Highest-Rated Ally 96 | . . . . . . . . . 96 96 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . 7 13 . . Total Damage 1021 | . . . . . . . . . 331 690 . . Kills 8 | . . . . . . . . . 2 6 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Active Infowar (turns) 3181 | . . . 16 114 535 673 231 174 . 325 1113 . Sensors 198 | . . . 16 114 68 . . . . . . . Jamming 1438 | . . . . . . . . . . 325 1113 . ECM 1545 | . . . . . 467 673 231 174 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Turns Passed 7824 | 125 107 207 201 114 564 1144 289 271 1938 1205 1512 147 Spaces Moved 2778 | 77 64 127 105 65 283 401 138 90 421 454 433 120 Core 716 | 7 . . . . . . 1 90 421 136 35 26 Treads 1248 | 70 64 127 105 65 283 231 . . . 147 156 . Legs 811 | . . . . . . 170 137 . . 168 242 94 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . 3 . . Fastest Speed 50 | 50 160 160 160 160 160 160 190 300 200 100 120 50 Average Speed 239 | 150 160 160 160 160 160 179 191 302 452 236 258 115 Slowest Speed 1350 | 160 160 160 160 160 160 400 330 500 500 1000 1350 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 12 42 17 16 34 8 27 70 61 15 9 23 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 4 | . . . . . . . 2 . 2 . . . Spaces Dug 2 | . . . . . . . . . . . 2 . Terrain Destroyed 104 | . . 6 . . 32 44 . . 12 1 9 . Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . 1 9 . AOE 94 | . . 6 . . 32 44 . . 12 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Gar Total 3644 | 84 68 129 128 68 345 762 149 92 442 534 715 128 Wait 492 | . . . . . 3 296 . . 7 4 182 . Move 2767 | 76 63 126 104 64 282 400 137 89 420 453 433 120 Hop . | . . . . . . . . . . . . . Pick Up 50 | 2 4 2 6 . 8 8 3 . 1 5 11 . Fast Attach 74 | 6 1 . 1 . 6 6 . . 2 29 22 1 Attach 33 | . . . 2 . 4 8 1 1 3 6 8 . Detach 1 | . . . . . . . . . . . 1 . Swap 22 | . . . 3 . 5 4 . 2 1 3 4 . Drop 37 | . . . 5 . 12 9 . . 2 4 5 . Fire 128 | . . 1 7 4 25 18 . . 6 27 40 . Melee 33 | . . . . . . 13 8 . . 3 9 . Ram 7 | . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 126 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 16) 233 | -10/Materials | Entered Mines 249 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 253 | -10/Mines | Found Prototype Device 303 | -10/Mines | Build established: Mutant 401 | -10/Mines | Discovered new exit (range 7) 412 | -10/Mines | Discovered new exit (range 15) 440 | -10/Mines | Entered Materials 440 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 614 | -9/Materials | Discovered new exit (range 12) 625 | -9/Materials | Identified Exp. Sensor Array 641 | -9/Materials | Entered Mines 680 | -9/Mines | Discovered new exit (range 7) 707 | -9/Mines | Learned location of Zion (-6) 755 | -9/Mines | Entered Materials 755 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 808 | -8/Materials | Garrison activated, responded to threat 1278 | -8/Materials | Discovered new exit (range 3) 1319 | -8/Materials | Entered Factory 1319 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1436 | -7/Factory | Build established: Gunner 1933 | -7/Factory | Build established: Scavenger-Gunner 2003 | -7/Factory | Lost 4 parts (1p1n2w) 2341 | -7/Factory | Lost 3 parts (1n2u) 2412 | -7/Factory | Discovered new exit (range 6) 2463 | -7/Factory | Entered Lower Caves 2472 | -7/Lower Caves | System corruption reached 10% 2618 | -7/Lower Caves | Build established: Scavenger-Gladiator 2735 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2749 | -7/Lower Caves | Core integrity fell below 50% 2752 | -7/Lower Caves | Entered Data Miner 2752 | -7/Data Miner | Discovered new exit (range 6) 2781 | -7/Data Miner | Lost 5 parts (2p2n1w) 2809 | -7/Data Miner | Met Data Miner 2878 | -7/Data Miner | Learned location of Section 7 (-3) 2878 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2926 | -7/Data Miner | Received God Mode back door access code from Data Miner 3023 | -7/Data Miner | Entered Proximity Caves 3190 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3329 | -6/Proximity Caves | Build established: Gunner 4293 | -6/Proximity Caves | Learned Factory emergency access door positions 4363 | -6/Proximity Caves | Identified exit to Factory 4791 | -6/Proximity Caves | Escorted by Enhanced Grunt 4961 | -6/Proximity Caves | Entered Factory 4961 | -6/Factory | Accompanied by 1 ally 4961 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5078 | -6/Factory | Build established: Gladiator 5208 | -6/Factory | Lost 4 parts (1p2u1w) 5288 | -6/Factory | Spotted B-75 Beast 5364 | -6/Factory | Lost 11 parts (3p4n3u1w) 5371 | -6/Factory | System corruption reached 10% 5601 | -6/Factory | Build established: Mutant 5639 | -6/Factory | Core integrity fell below 50% 5771 | -6/Factory | Garrison activated, responded to threat 6031 | -6/Factory | Discovered new exit (range 5) 6166 | -6/Factory | Entered another Factory area 6166 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6454 | -5/Factory | Build established: Generator-Gunner 6668 | -5/Factory | Lost 7 parts (4p1u2w) 7153 | -5/Factory | Build established: Scavenger-Gunner 7534 | -5/Factory | System corruption reached 10% 7584 | -5/Factory | Lost 13 parts (2p5n1u5w) 7678 | -5/Factory | Identified exit to Garrison 7678 | -5/Factory | Entered Garrison 7696 | -5/Garrison | Spotted B-86 Titan 7731 | -5/Garrison | Lost 3 parts (1p2u) 7732 | -5/Garrison | Triggered checkpoint 7732 | -5/Garrison | Spotted B-75 Beast 7741 | -5/Garrison | Spotted B-75 Beast 7784 | -5/Garrison | Triggered checkpoint 7802 | -5/Garrison | Core integrity fell below 50% 7821 | -5/Garrison | Core integrity fell below 20% 7825 | -5/Garrison | Destroyed by B-86 Titan with Railgun Last Messages --------------- 07795_ Destabilizing: System interference. 07795_ Adv. Targeting Computer temporarily disabled. 07796_ Penetrated by Slug. 07798_ ARS0EG KK K5FKEZEVLKU|G UHXSRTS# 07805_ Slammed into G-50 Soldier. 07806_ Slammed into B-60 Warrior. 07811_ Adv. Targeting Computer destroyed. 07816_ 9SO> 4,GFRQX4Q DTTNCDEO/ 8XLPTE8P 07817_ Slammed into S-27 Virus. 07817_ Slug penetrates Wall. 07818_ Slammed into S-27 Virus. 07820_ Slug penetrates Wall. 07820_ Penetrated by Slug. 07821_ Slug penetrates Wall. 07823_ Penetrated by Slug. 07823_ Energy Well destroyed. 07823_ S-27 Virus destroyed. 07824_ Slammed into B-60 Warrior. 07825_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????# #????????????????????????????? | | ??????????????????# #?#######????????????????????? | | ??????????????????# #?#"""""#????????????????????? | | ??????????????????# #### ######????????????????? | | ??????????????????# #????????????????? | | ??????????????????# ########### #????????????????? | | ??????????????????# #?????????# #????????????????? | | ??????????????????# ###?????### #?????######?????? | | ?????????????????#" ####### #?????# #?????? | | ??????????????????# + " #?????# #?????? | | ?????????????????#" ### ### #?????# #?????? | | ??????????????????" ###?# #?### #?????# ###?????? | | ??????????????????" "???# #???# #?????# #???????? | | ??????????????????# "???# #???# #?????# #???????? | | ??????????????????# "???# #???# #?????# #???????? | | ??????????????????# "#??#Y#???# #?????# #???????? | | ??????????????????# "#??#Y#???# #?????# #???????? | | ??????????????????# "#??#h#???# #?#???# #?????### | | ??????????????????# "#??# #???# #;????# #????#" | | ??????????????????# " ??# ###?# ;?????# #??##"" | | ??????????????????# "####;g;### """#### ### | | ??????????????????# BB | | ??????????????????# hgBB | | ??????????????????# ####gg;## ""########## | | ??????????????????#% #### g*## "##????????? | | ??????????????????# ; b@ ## ##??????????? | | ??????????????????#% #####; ## #???????????? | | ??????????????????# #???##%## #????????????? | | ??????????????????# #????# ## T????????????? | | ??????????????????# #????# ## #?????????????? | | ????????????????? #???#### #?????????????? | | ??????????????? ????? #??????????????? | | ????????????? ??? #??????????????? | | ????????????# ## #####??####???????????????? | | ????????????# ?# #?????????????????????????? | | ??????????? ?? ??????????????????????????? | | ?????????? ?? ??????????????????????????? | | ????????? ??? ??????????????????????????? | | ???????" ???? ??????????????????????????? | | ???????? ## ????# ##?????????????????????????? | | ???????? ?#?????? #??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? #??????????????????????????? | | ??????????????????? #???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 57 Energy Capacity 1100 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 EM Shielding 2 Armor Coverage 225 Resistance: KI 25 Resistance: TH 20 Resistance: EX 25 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Robot Schematics ------------------ C-17 Slicer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Axe | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Hvy. Flail | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Dodgeball, But With Guns I'm Back, Baby! Item+ Leap Before You Look Let Me Out Of Here More Dakka Please Organ Harvest Serviceable Loadout The Oracle Challenges ------------ None Game ------ Seed NullMasterLayer Manual? 0 Play Time 02:10:43 Cumulative 12.6 hours Start 2026.06.02 @ 15:19:50 End 2026.06.02 @ 21:16:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fef14280-0ecf-4552-92cb-6922f2255dbf