Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.02 @ 17:55:28 Player: Kotyk77 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (130) 650 Value Destroyed (4038) 4038 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 11605 Bonus ------- Follower Combat Kills 76 Aligned with FarCom 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 150/150 System Corruption 27% Temperature Warm (173) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Particle Charger Quantum Capacitor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Improved Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Transmission Jammer Improved Core Shielding > --- WEAPON ----------- Gamma Rifle Heavy Machine Gun Railgun > --- INVENTORY -------- Field Propulsion Array Particle Charger Quantum Capacitor [Rating: 125] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Transmission Jammer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Great Axe Energy Gun Gamma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . 1 . . 1 1 Utility 8 | . . . 1 . . . 1 1 1 2 1 1 Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 163 | 8 8 6 10 7 2 2 22 9 21 11 10 47 Power 28 | 1 2 2 2 2 . . 6 2 2 1 1 7 Engine 15 | 1 2 2 2 2 . . 4 . 1 . . 1 Core 7 | . . . . . . . 2 2 1 1 1 . Reactor 6 | . . . . . . . . . . . . 6 Propulsion 51 | 2 2 1 2 2 . . 6 3 9 1 3 20 Treads . | . . . . . . . . . . . . . Leg 18 | . . . . . . . 3 3 9 1 2 . Wheel 13 | 2 2 1 2 2 . . 3 . . . 1 . Hover 14 | . . . . . . . . . . . . 14 Flight 6 | . . . . . . . . . . . . 6 Utility 41 | 2 2 1 3 1 2 . 4 2 5 6 3 10 Device 14 | 1 1 . . 1 1 . 1 . 4 2 . 3 Storage 5 | 1 1 . 1 . . . . . . . 1 1 Processor 14 | . . 1 . . . . 2 1 1 3 1 5 Hackware 2 | . . . . . . . . 1 . . 1 . Protection 6 | . . . 2 . 1 . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 43 | 3 2 2 3 2 . 2 6 2 5 3 3 10 Energy Gun 7 | 1 . . . . . . . . . . 1 5 Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 13 | 2 . 1 . 1 . . 3 . 3 . . 3 Ballistic Cannon 3 | . . . . . . . 1 . . 2 . . Launcher 9 | . 1 . 1 1 . 1 1 2 1 . . 1 Special Weapon 4 | . 1 1 . . . 1 . . . 1 . . Impact Weapon 3 | . . . 2 . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Corrupted Parts 3 | . . . . . . . . . . . . 3 System Corruption 9 | . . . . . . . . . . . . 9 Parts Lost 86 | . . 1 1 . . . 11 2 15 2 18 36 Power 11 | . . . . . . . 1 . 4 . 2 4 Propulsion 33 | . . 1 . . . . 4 1 5 . 4 18 Utility 19 | . . . . . . . 3 1 1 1 7 6 Weapon 23 | . . . 1 . . . 3 . 5 1 5 8 Highest Loss Streak 16 | . . 1 1 . . . 4 2 12 1 8 16 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 14 | 3 13 13 18 18 19 18 17 18 17 3 4 6 Power 1 | . 1 2 2 2 2 2 2 2 2 . . 1 Propulsion 2 | 2 4 2 3 3 3 2 1 1 2 . . 1 Utility 5 | . 5 5 6 6 6 6 6 7 8 2 3 2 Weapon 4 | . 1 3 5 7 8 8 7 7 4 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 45 | . 1 4 2 4 1 1 4 8 14 . . 6 Power 3 | . . . . . . . 1 . 1 . . 1 Propulsion 11 | . 1 1 1 1 . 1 3 . 1 . . 2 Utility 20 | . . 3 . 2 1 . . 3 9 . . 2 Weapon 11 | . . . 1 1 . . . 5 3 . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 99 99 100 100 100 98 99 92 73 49 55 Engine 7 | . 14 14 11 11 11 11 14 5 1 . . . Core 3 | . . . . . . . 3 8 10 5 6 . Leg 10 | . . . . . . . 12 29 25 13 10 1 Wheel 12 | . 28 27 33 33 33 33 14 . . . . . Flight 1 | . . . . . . . . . . . . 10 Device 5 | . 14 2 . 3 11 11 10 . 7 4 . 5 Storage 7 | . 14 14 11 11 11 11 9 7 5 . 1 3 Processor 12 | . . 11 11 11 11 11 15 17 14 22 13 10 Hackware 2 | . . . . . . . . 6 6 5 3 . Protection 2 | . . . 10 7 . . . 4 . 4 2 . Ballistic Gun 6 | . 26 14 11 11 11 6 1 . 5 . . 4 Ballistic Cannon 1 | . . . . . . . 3 1 . 10 6 . Launcher 3 | . 1 . 4 10 11 11 4 5 3 . . . Special Weapon 1 | . . 14 2 . . 3 . . . 2 . . Impact Weapon 1 | . . . 3 . . . 4 . 1 . . . Slashing Weapon 2 | . . . . . . . 4 7 5 . . . Peak Build Rating 125 | 8 8 17 19 18 24 19 39 49 66 69 71 125 Average Rating 38 | 5 7 13 16 16 19 18 32 45 60 59 42 66 On Entrance 23 | . 8 8 17 17 18 19 19 38 49 21 63 28 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 74 | 13 30 29 56 56 62 56 74 67 71 57 65 51 Greatest Support 80 | 20 26 26 36 36 36 36 54 74 80 55 55 71 Greatest Overweight (x) 11 | 1 1 1 1 1 1 1 4 1 3 1 6 11 Average Overweight (x) . | . . . . 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 10 10 Average Capacity 16 | 7 14 15 19 20 20 20 20 20 19 5 6 8 Most Carried 20 | 8 15 15 20 20 20 20 20 20 20 5 10 10 Average Carried 15 | 3 13 14 19 19 20 19 19 19 19 3 5 8 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 5 10 5 Final Carried 20 | 8 15 15 20 20 20 20 20 20 5 5 10 5 Class Distribution -------------------- 59% | Mutant 17% | Scavenger-Mutant 6% | Assassin 5% | Scavenger-Skirmisher 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 3867 | 290 282 107 317 225 . 60 556 403 341 188 91 1007 Remotely . | . . . . . . . . . . . . . Salvage Created 4067 | 78 439 84 199 155 . 20 486 462 584 176 76 1308 Parts 277 | 9 38 11 11 23 . 7 28 23 15 5 5 102 Haulers Intercepted 5 | . 1 . . . . . . 2 2 . . . Recyclers Shooed 5 | . 1 . . 1 . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 95 | . 10 9 7 12 . 6 16 7 7 3 1 17 Melee 20 | . . . . . . . 4 5 5 . . 6 Guns 36 | . 10 5 3 5 . . 1 . 1 . . 11 Cannons 8 | . . 4 . . . . . . . 3 1 . AOE 28 | . . . 4 7 . 6 9 2 . . . . Classes Destroyed 16 | 2 5 1 . . . . 5 2 . . . 1 Worker 4 | . . 1 . . . . . . 2 . 1 . Builder 5 | . . . . . . . 1 1 3 . . . Tunneler 5 | 2 1 . . 1 . . 1 . . . . . Hauler 5 | . 1 . . . . . . 2 2 . . . Recycler 4 | 1 . . . . . . 1 1 . . . 1 Operator 4 | . 1 . 1 . . . 1 . . . 1 . Watcher 8 | . 1 . 1 . . . 2 . 1 1 . 2 Swarmer 41 | . 3 9 2 10 . 6 7 . . . . 4 Grunt 28 | . 7 . 5 2 . . 4 3 3 2 1 1 Brawler 1 | . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . . 1 Sentry 5 | . . . . . . . 1 1 1 1 . 1 Specialist 1 | . . . . . . . 1 . . . . . Hunter 2 | . . . . . . . 2 . . . . . Programmer 15 | . . . . . . . . 2 3 . . 10 Heavy 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | 3 5 6 3 4 . 3 8 2 5 1 1 4 Combat Bots Only 8 | . 5 6 3 4 . 3 8 2 4 1 1 4 Max Kills in Single Turn 4 | 1 2 1 3 3 . 2 4 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . . . 2 3 . 2 4 1 . . . . Melee 1 | . . . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 911 | . 38 39 44 29 . 8 113 46 228 37 81 248 Missed 262 | . 12 6 15 14 . 1 20 21 78 10 20 65 Hits 649 | . 26 33 29 15 . 7 93 25 150 27 61 183 Melee 10 | . . . . . . . 3 . . . . 7 Projectile 639 | . 26 33 29 15 . 7 90 25 150 27 61 176 AOE 1 | . . . . . . . . . 1 . . . Critical Strikes 23 | . . . . . . . 6 2 4 . 1 10 Actively Blocked 1 | . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 12588 | . 257 275 368 145 . 54 1480 649 2280 603 2273 4204 Core 2808 | . 28 83 100 23 . 4 232 64 528 62 374 1310 Absorbed by Shields 334 | . . . . 11 . 22 138 . 163 . . . Redirected to Shielding 101 | . . . . . . . . . . . . 101 Ignored by Resistances 30 | . . . . . . . . . . . . 30 Regen/Repaired (Parts) 40 | . . . . . . . . . 40 . . . Core Remaining (%) 70 | 100 . 55 . . . 68 57 90 37 93 67 . Volleys Fired 275 | 5 41 18 25 19 . 9 34 12 10 17 20 65 Largest 3 | 2 2 2 2 2 . 1 1 1 2 2 3 3 Hottest 177 | 40 40 120 125 58 . 100 37 36 63 87 177 140 Shots Fired 434 | 10 79 23 32 25 . 9 37 12 14 33 31 129 Gun 294 | 10 79 11 24 18 . . 10 . 10 . 3 129 Cannon 73 | . . . . . . . 13 . . 32 28 . Launcher 49 | . . . 6 7 . 6 14 12 4 . . . Special 18 | . . 12 2 . . 3 . . . 1 . . Kinetic 312 | 10 79 11 24 18 . . 23 . 10 32 24 81 Thermal 25 | . . 12 2 . . 3 . . . 1 7 . Explosive 49 | . . . 6 7 . 6 14 12 4 . . . Electromagnetic 48 | . . . . . . . . . . . . 48 Robot Hit Streak 16 | 6 6 7 4 5 . 1 7 4 6 4 4 16 Robot Miss Streak 10 | 1 4 3 9 10 . 2 3 4 4 9 3 6 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 3 | . 2 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 Shots Hit Robots 315 | 7 45 15 14 13 . 1 40 20 42 15 11 92 Core Hits 186 | 4 23 10 14 17 . 7 25 19 11 10 4 42 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 8 | . . . 1 . . . 1 . 4 . . 2 Critical Strikes 26 | . . 1 1 . . . 1 2 6 4 2 9 Burn 1 | . . 1 . . . . . . . . . . Destroy 5 | . . . 1 . . . . . . . . 4 Blast 6 | . . . . . . . . . . 4 2 . Corrupt 2 | . . . . . . . . . . . . 2 Smash 5 | . . . . . . . 1 . 4 . . . Sever 4 | . . . . . . . . 2 2 . . . Impale 3 | . . . . . . . . . . . . 3 Melee Attacks 145 | . . . 6 . . . 32 19 52 . 5 31 Impact 51 | . . . 6 . . . 24 . 21 . . . Slashing 58 | . . . . . . . 8 19 31 . . . Piercing 36 | . . . . . . . . . . . 5 31 Sneak Attacks 17 | . . . . . . . 4 4 7 . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 . . . . Follow-up Attacks 4 | . . . . . . . . . 4 . . . Damage Inflicted 12110 | 102 586 248 660 580 . 326 2573 1209 2272 536 380 2638 Guns 3327 | 102 581 134 257 174 . . 127 . 136 . . 1816 Cannons 948 | . . . . . . . 218 . . 526 204 . Explosions 2907 | . . . 345 406 . 326 1254 362 204 10 . . Melee 4776 | . . . 58 . . . 974 847 1932 . 149 816 Ramming 38 | . 5 . . . . . . . . . 27 6 Kinetic 3808 | 102 581 134 257 174 . . 345 . 136 526 204 1349 Thermal 114 | . . 114 . . . . . . . . . . Explosive 2907 | . . . 345 406 . 326 1254 362 204 10 . . Electromagnetic 467 | . . . . . . . . . . . . 467 Impact 1666 | . . . 58 . . . 515 . 1093 . . . Slashing 2145 | . . . . . . . 459 847 839 . . . Piercing 965 | . . . . . . . . . . . 149 816 Highest Corruption 32 | . 1 1 . . . . 5 3 6 . 32 27 Average Corruption 8 | . 1 1 . . . . 5 2 3 . 30 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 137 | . . 2 . . . . 40 5 18 . 24 48 Message Errors 25 | . . . . . . . 9 3 1 . 6 6 Matter Fused 35 | . . 1 . . . . 9 1 6 . 5 13 Heat Flow Errors 16 | . . . . . . . 7 . 2 . 2 5 Energy Discharges 16 | . . . . . . . 2 . 3 . 5 6 Parts Rejected 3 | . . . . . . . . . 1 . . 2 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 24 | . . 1 . . . . 8 1 4 . 3 7 Data Loss (major) 3 | . . . . . . . 1 . . . 1 1 Misfires 3 | . . . . . . . 3 . . . . . Alerts 3 | . . . . . . . 1 . 1 . 1 . Misdirections 3 | . . . . . . . . . . . 1 2 Weapon Failures 4 | . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1176 | . . 4 18 30 . 36 378 58 526 13 21 92 Projectiles 13 | . . 4 . . . . 9 . . . . . Explosions 210 | . . . . 30 . 36 131 . . 13 . . Melee 953 | . . . 18 . . . 238 58 526 . 21 92 Knockbacks 11 | . . . . . . . 4 . 3 1 3 . Impact 4 | . . . . . . . 2 . 2 . . . Kinetic 6 | . . . . . . . 2 . . 1 3 . Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 281 | . 2 . 49 . . 25 138 . . 64 . 3 Shots 8 | . . . 2 . . 1 4 . . 1 . . Rammed 3 | . 1 . . . . . . . . . . 2 Targets Rammed 7 | . 1 . . . . . . . . . 4 2 Kicked 4 | . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . Highest Temperature 286 | . . 260 25 13 . 24 286 . 199 254 273 254 Average Temperature 73 | . . 74 10 9 . 10 65 . 76 118 75 72 Received Heat Transfer 1692 | . 84 . 114 45 . . 388 48 379 216 193 225 Effects 2 | . . . . . . . . . . 1 . 1 Energy Bleed 2 | . . . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . 1 . . . 3 . 3 . . . Combat Hostiles 3 | . . . . . . . 2 . 1 . . . Parts Fried 14 | . . . 1 . . . 3 . 9 . . 1 Impact Corruptions 25 | . . . 2 . . . 7 . 16 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 660 | . . 660 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Maximum Alert Level 1 | . . . . . . . 1 . . . . . Low Security (%) 97 | 100 100 100 100 100 . 100 87 100 100 100 100 100 Level 1 2 | . . . . . . . 12 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 255 | 10 112 147 116 122 . 178 255 130 132 142 73 74 Initial 71 | . . 39 33 30 . . 55 71 43 . 61 . Average 46 | 2 30 92 39 43 . 44 104 53 36 15 20 12 Influence Increases 3762 | 15 291 263 322 361 . 211 612 419 326 248 161 533 Destroy 0b10 Robot/C 1960 | . 200 180 140 240 . 120 320 200 140 60 20 340 Destroy 0b10 Robot/NC 175 | 15 20 5 10 5 . . 30 20 40 5 10 15 Destroy Leader 456 | . 44 30 32 30 . 20 64 74 56 22 . 84 Allied During Kill 9 | . . . . . . . . 9 . . . . Trap Triggered on 0b10 10 | . . . . . . . 10 . . . . . Successful Hack 108 | . 11 . 42 . . 6 22 8 8 . 11 . Disable Machine 210 | . . . . 15 . 15 45 15 15 60 . 45 Destroy Structure 384 | . 1 3 38 41 . 50 76 33 22 86 30 4 Lose Combat Pursuer 450 | . 15 45 60 30 . . 45 60 45 15 90 45 Influence Decreases 3760 | 15 191 277 330 421 18 69 596 488 415 122 287 531 Entered New Map 465 | . . 61 53 48 18 . 87 87 46 . 65 . Time Decay 2581 | 15 191 206 257 373 . 69 419 341 239 102 164 205 Lost Part 664 | . . 10 10 . . . 90 20 130 20 58 326 Lost Ally 50 | . . . 10 . . . . 40 . . . . Squads Dispatched 35 | . 3 1 5 . . . 3 7 6 3 2 5 Investigation 7 | . 1 1 2 . . . 1 1 . . 1 . Extermination 13 | . . . . . . . . 3 4 1 1 4 Reinforcement 14 | . 2 . 3 . . . 2 2 2 2 . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . 1 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 3 | . . . 1 . . 1 . 1 . . . . Communications Jammed 6 | . . . . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . . . . 6 Times Spotted 176 | . 21 10 24 16 . 5 24 10 15 7 15 29 Peak Tracking Total 7 | . 4 3 6 4 . 3 7 4 4 3 5 5 Tactical Retreats 18 | . 1 1 3 2 . . 3 1 1 1 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 2 . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . Triggered 1 | . . . . . . . 1 . . . . . Most Traps Carried 2 | . . 2 1 1 1 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 14 | . . . . 1 . 1 3 1 1 4 . 3 Max in Single Turn 4 | . . . . 1 . 1 1 1 1 4 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 23 | . 1 1 7 . 2 1 5 4 1 . 1 . Terminals 17 | . 1 . 6 . . 1 4 3 1 . 1 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 71 | . 4 1 28 . 2 3 16 11 1 . 5 . Successful 36 | . 2 1 11 . 2 1 10 5 1 . 3 . Failed 34 | . 2 . 16 . . 2 6 6 . . 2 . Catastrophic 2 | . 1 . 1 . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 41 | . 2 . 18 . 1 3 9 3 1 . 4 . Terminals 57 | . 4 . 21 . . 3 13 10 1 . 5 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 10 | . . . 7 . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 20 | . 2 1 4 . 2 1 4 2 1 . 3 . Record 1 | . . . . . 1 . . . . . . . Robot Analysis 5 | . 1 . 4 . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . 1 1 1 . . 1 . Open Door 1 | . . 1 . . . . . . . . . . Level Access Points 3 | . . . . . . . 1 . 1 . 1 . Terminal Index 4 | . . . . . . . 2 1 . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 7 | . . . 4 . . . 3 . . . . . Insert Component 4 | . . . 2 . . . 2 . . . . . Analyze 3 | . . . 2 . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 3 . . . 3 2 . . . . Terminals 8 | . . . 3 . . . 3 2 . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 7 | . . . 2 . . . 3 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . 1 . Used 2 | . . . . . . . 1 . . . 1 . Hacking Detections 19 | . 1 . 7 . . . 5 4 1 . 1 . Full Trace Events 7 | . . . 3 . . . 2 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . Total Robot Build Rating 8 | . . . . . . . . 8 . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies 3 | . . . 1 . . . . 2 . . . . Largest Group 2 | . . . 1 . . . . 2 . . . . Highest-Rated Group 80 | . . . 10 . . . . 80 . . . . Highest-Rated Ally 40 | . . . 10 . . . . 40 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . 26 . . . . Total Damage 501 | . . . . . . . . 501 . . . . Kills 3 | . . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Active Infowar (turns) 8302 | 20 695 427 765 865 235 423 1606 982 639 357 202 1086 Optics 2829 | . . . . . . . 940 982 346 357 202 2 Terrain 853 | . . . . . . . 853 . . . . . Seismic 783 | 20 695 68 . . . . . . . . . . Machine Analysis 3060 | . . 359 765 865 235 423 413 . . . . . Cloaking 688 | . . . . . 23 . 665 . . . . . Jamming 1452 | . . . . . . . . . 366 . . 1086 ECM 272 | . . . . . . . . . 272 . . . Robot Analysis Total 5 | . 1 . 4 . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 10344 | 88 695 429 765 865 235 423 1689 982 1626 521 619 1407 Spaces Moved 6630 | 66 528 333 611 784 227 375 800 600 1103 249 314 640 Core 78 | 3 . . . . . . . . 59 . 1 15 Treads . | . . . . . . . . . . . . . Legs 2715 | . . . . . . . 310 600 1044 249 312 200 Wheels 3412 | 63 528 333 611 784 227 375 490 . . . 1 . Hover 210 | . . . . . . . . . . . . 210 Flight 215 | . . . . . . . . . . . . 215 Fastest Speed 25 | 50 80 90 86 101 101 101 98 120 50 126 110 25 Average Speed 114 | 80 97 104 100 101 101 101 139 123 119 167 139 102 Slowest Speed 600 | 100 105 115 101 101 101 101 330 195 340 200 350 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . 3 . 9 . Cave-ins Triggered 4 | . . . . . . . . . . . 4 . Exploration Rate (%) 42 | 4 58 72 56 99 60 86 37 16 33 9 7 16 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . Known Exits Taken 6 | . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . Spaces Dug 37 | . . . 6 . . 3 7 . 10 . 11 . Terrain Destroyed 397 | . . 3 39 60 . 56 106 37 31 42 23 . Melee 22 | . . . 5 . . . 7 . 10 . . . Projectile 44 | . . 3 2 . . 3 1 . . 12 23 . AOE 331 | . . . 32 60 . 53 98 37 21 30 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 8656 | 86 633 382 719 837 231 403 1287 802 1310 315 450 1201 Wait 1214 | . 39 8 38 10 . 13 348 132 97 33 94 402 Move 6618 | 65 527 332 610 783 226 374 799 599 1102 248 313 640 Hop . | . . . . . . . . . . . . . Pick Up 94 | 8 8 7 15 4 1 1 17 12 9 5 4 3 Fast Attach 90 | 7 1 1 2 2 . . 10 2 7 7 9 42 Attach 36 | . . 1 3 . . . 12 4 8 4 1 3 Detach 7 | . . . 1 2 . . 2 . 1 . . 1 Swap 68 | 1 8 4 6 7 3 4 11 7 12 1 . 4 Drop 108 | . 8 11 13 10 1 2 21 15 19 . . 8 Fire 275 | 5 41 18 25 19 . 9 34 12 10 17 20 65 Melee 138 | . . . 6 . . . 32 19 45 . 5 31 Ram 3 | . 1 . . . . . . . . . . 2 Kick 4 | . . . . . . . . . . . 4 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 14) 481 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Derelicts attacked the area 594 | -10/Materials | Discovered new exit (range 10) 784 | -10/Materials | Entered Mines 848 | -10/Mines | Met a Derelict shopkeep closing up shop 917 | -10/Mines | Learned location of Zion (-6) 925 | -10/Mines | Found a hidden stash of uninstalled traps 1013 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1129 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1141 | -10/Mines | Learned 2 Materials zone layouts 1158 | -10/Mines | Discovered new exit (range 8) 1177 | -10/Mines | Discovered new exit (range 8) 1213 | -10/Mines | Entered Materials 1213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1214 | -9/Materials | Identified exit to Mines 1921 | -9/Materials | Central database locked down 1978 | -9/Materials | Entered Mines 1985 | -9/Mines | Build established: Scavenger-Mutant 2165 | -9/Mines | Discovered new exit (range 10) 2296 | -9/Mines | Learned Materials emergency access door positions 2508 | -9/Mines | Learned Materials trap positions 2509 | -9/Mines | Discovered new exit (range 6) 2526 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2538 | -9/Mines | Build established: Mutant 2800 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2801 | -9/Mines | Discovered new exit (range 5) 2843 | -9/Mines | Build established: Scavenger-Mutant 2843 | -9/Mines | Entered Exiles 2867 | -9/Exiles | Met 8R-AWN 2887 | -9/Exiles | Met EX-HEX 2918 | -9/Exiles | Met EX-BIN 2930 | -9/Exiles | Aligned with FarCom system 2931 | -9/Exiles | Given EX-Vault access code 2957 | -9/Exiles | Opened EX-Vault 2969 | -9/Exiles | Found Cloak of Protection 2992 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3025 | -9/Exiles | Met EX-DEC 3069 | -9/Exiles | Discovered new exit (range 11) 3078 | -9/Exiles | Left Exiles lab with Cloak of Protection 3078 | -9/Exiles | Entered Mines 3184 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 3187 | -8/Mines | Found Scrap Suit 3493 | -8/Mines | Discovered new exit (range 8) 3501 | -8/Mines | Entered Materials 3501 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3502 | -8/Materials | Loaded intel: 24 trap records 3631 | -8/Materials | Build established: Mutant 3962 | -8/Materials | Lost 3 parts (1n1u1w) 4258 | -8/Materials | Lost 4 parts (1p2n1w) 4369 | -8/Materials | Destroyed 8 combat bots 4398 | -8/Materials | Identified exit to Factory 4727 | -8/Materials | Build established: Assassin 5190 | -8/Materials | Entered Factory 5190 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5359 | -7/Factory | Fabricated X-62 Marksman (x2) 5415 | -7/Factory | Build established: Mutant 5483 | -7/Factory | Garrison activated, responded to threat 6131 | -7/Factory | Discovered new exit (range 8) 6138 | -7/Factory | Identified exit to Factory 6172 | -7/Factory | Entered another Factory area 6172 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7486 | -6/Factory | Build established: Gladiator 7508 | -6/Factory | Identified exit to Factory 7728 | -6/Factory | Spotted B-75 Beast 7767 | -6/Factory | Lost 12 parts (3p5n1u3w) 7795 | -6/Factory | Core integrity fell below 50% 7798 | -6/Factory | Entered another Factory area 7798 | -5/Factory | Evolved 2 slots: Utility x2 8002 | -5/Factory | Build established: Mutant 8292 | -5/Factory | Discovered new exit (range 19) 8318 | -5/Factory | Identified exit to Factory 8319 | -5/Factory | Entered another Factory area 8319 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8352 | -4/Factory | Identified exit to Research 8521 | -4/Factory | Crushed by falling debris 8521 | -4/Factory | System corruption reached 10% 8529 | -4/Factory | Crushed by falling debris 8545 | -4/Factory | Crushed by falling debris 8576 | -4/Factory | Lost 8 parts (2n5u1w) 8585 | -4/Factory | Crushed by falling debris 8585 | -4/Factory | System corruption reached 30% 8704 | -4/Factory | Lost 3 parts (2p1u) 8869 | -4/Factory | Found Quantum Capacitor 8938 | -4/Factory | Entered Research 8938 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8968 | -3/Research | Lost 5 parts (2n3w) 9256 | -3/Research | Found Prototype Launcher 9256 | -3/Research | Identified Com. Tesla Bomb Launcher 9445 | -3/Research | Core integrity fell below 50% 9467 | -3/Research | Lost 8 parts (1p4n1u2w) 9573 | -3/Research | System corruption reached 10% 9842 | -3/Research | Build established: Scavenger-Skirmisher 10109 | -3/Research | Lost 3 parts (2n1u) 10160 | -3/Research | Lost 4 parts (1p2n1w) 10306 | -3/Research | Core integrity fell below 20% 10345 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10328_ R-10 Processor collects Field Laser. 10329_ Gamma Rifle destroyed. 10331_ K-01 Serf collects debris. 10331_ R-10 Processor collects Imp. Antigrav System. 10332_ G-67 Veteran IFF system glitched. 10332_ K-01 Serf destroyed. 10333_ Slammed into G-67 Veteran. 10334_ Adv. Heat Sink destroyed. 10335_ G-67 Veteran misfires. 10335_ Acquired 70 matter. 10340_ Penetrated by Slug. 10340_ Slug penetrates Wall. 10341_ System corrupted: Heat flow error (+291). 10342_ Slug penetrates Wall. 10342_ Penetrated by Slug. 10343_ Adv. Transmission Jammer destroyed. 10343_ Penetrated by Slug. 10344_ Overheating: Energy bleed (-19). 10345_ Penetrated by Slug. 10345_ Imp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# #####???????????????????? | | ???????????????????????# k ???????????????????? | | ???????????????????????+ ???????????????????? | | ???????????????????????#k ????????????????????? | | ???????????????????????# h ????????????????????? | | ???????????????????????# h#????????????????????? | | ???????????????????????# ###########??????????? | | ???????????????????????# ^^ # = #??????????? | | ???????????????????????# #!*=! #??????????? | | ???????????????????????# #!|""" #??????????? | | ???????????????????????# % #!*""" #??????????? | | ???????????????????????+ @* g%!!% #??????????? | | ???????????????????????# |=g#[*|! #??????????? | | ???????????????????????# ![#!%! ! #??????????? | | ???????????????????????# =#!! #??????????? | | ???????????????????????# ###########??????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ????????????????#??????# #????????????????????? | | ????????????????# ?????# #????????????????????? | | ????????????????# ?????# ###+#########????????? | | ??????????#######/###### kp ????????? | | ??????????# # p ?????????? | | ??????????# # ?????????? | | ??????????# # ?????????? | | ??????????# = # """ ####??????????? | | ??????????# = # """ #?????????????? | | ??????????# # g """ #?????????????? | | ??????????# # #?????????????? | | ??????????# + #?????????????? | | ??????????# # #???+#+#######? | | ??????????# # #?? ! #? | | ??????????# # ### #?? #? | | ??????????# # #?# #? #? | | ??????????#########+#### #?# #? #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 5 Armor Coverage 600 Resistance: TH 20 Resistance: EX 50 Core Shielding 30 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 16 Target Analysis 12 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ X-62 Marksman | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed MeleeCloakingFlamer Manual? 0 Play Time 02:16:01 Cumulative 76.4 hours Start 2025.10.01 @ 08:49:37 End 2025.10.02 @ 17:55:28 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df5aaa32-6c7a-4fa1-a6c2-e1f23c9139cb