Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.02.17 @ 19:16:30 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (5736) 5736 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 11075 Bonus ------- Follower Combat Kills 344 Cogmind --------- Core Integrity 435/1000 Matter 300/300 Energy 310/310 System Corruption 7% Temperature Cool (0) Movement Walking (890) Ox11 Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- Reinforced Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (7) ------ Advanced Heat Sink Cargo Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Wave Gun > --- INVENTORY (30) --- Light Ion Engine Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Advanced Cryofiber Web Advanced Heat Sink Compact Matter Pod (150) Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Targeting Computer Improved Weapon Cycler Layered Medium Armor Plating Improved System Shield Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Visual Processing Unit Advanced Targeting Computer System Guard > --- WEAPON ----------- Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating Improved System Shield Assault Rifle Flak Gun Advanced Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Makeshift Sword [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Cargo Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Heavy Flak Cannon Energy Gun Heavy Riot Gun Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Slots Evolved 11 | . 1 . . 10 . . . . Power 2 | . . . . 2 . . . . Propulsion 2 | . . . . 2 . . . . Utility 5 | . 1 . . 4 . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 70 | 7 5 2 3 40 3 7 . 3 Power 15 | 1 . . 1 10 1 2 . . Engine 10 | 1 . . 1 6 1 1 . . Core 5 | . . . . 4 . 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 2 . . 8 . 3 . 1 Treads . | . . . . . . . . . Leg 16 | 2 2 . . 8 . 3 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 1 . 2 12 1 2 . . Device 7 | . . . . 6 . 1 . . Storage 4 | 1 . . 1 2 . . . . Processor 7 | . . . 1 4 1 1 . . Hackware . | . . . . . . . . . Protection 2 | 1 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 2 2 . 10 1 . . 2 Energy Gun 2 | . . 1 . . . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | 2 2 1 . 3 . . . . Ballistic Cannon 8 | . . . . 7 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 42 | . . . 1 25 . 8 . 8 Power 8 | . . . . 3 . 3 . 2 Propulsion 10 | . . . . 5 . 3 . 2 Utility 8 | . . . . 6 . 1 . 1 Weapon 16 | . . . 1 11 . 1 . 3 Highest Loss Streak 8 | . . . 1 7 . 5 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 3 8 9 9 15 13 17 17 17 Power 5 | . 1 1 1 5 7 7 7 7 Propulsion 1 | . . 1 1 2 . . 1 1 Utility 4 | 2 3 4 4 3 5 6 7 7 Weapon 2 | . 3 3 3 3 1 1 2 1 Tool/Special . | . . . . . . . . . Unused Backups 15 | . 1 3 . . . . . 11 Power 2 | . . . . . . . . 2 Propulsion . | . . . . . . . . . Utility 9 | . 1 . . . . . . 8 Weapon 4 | . . 3 . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 94 87 85 77 76 Engine 9 | . 12 12 12 7 11 10 11 10 Core 4 | . . . . 8 5 4 5 5 Leg 22 | . 24 25 25 21 22 20 16 16 Device 6 | . . . . 7 11 11 11 10 Storage 9 | . 12 12 12 10 5 5 5 5 Processor 12 | . . . 9 14 16 15 16 16 Protection 6 | . 25 25 14 1 . . . . Ballistic Gun 10 | . 25 18 24 5 5 4 . . Ballistic Cannon 9 | . . . . 15 10 11 11 10 Peak Build Rating 85 | 7 9 13 15 85 72 73 63 70 Average Rating 52 | 4 8 10 13 67 70 69 63 62 On Entrance 34 | . 7 9 13 15 64 72 63 63 Avg Prop Armor Cover (%) 4 | 13 . . . 3 . 4 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 203 | 19 21 23 55 197 186 203 199 199 Greatest Support 75 | 20 20 20 20 75 60 60 45 45 Greatest Overweight (x) 6 | 2 1 1 2 6 3 6 4 6 Average Overweight (x) 1 | . . 1 1 2 2 3 4 4 Largest Inventory Capacity 30 | 10 10 10 20 30 30 30 30 30 Average Capacity 23 | 7 10 10 10 26 30 30 30 30 Most Carried 22 | 6 10 10 12 22 15 18 17 20 Average Carried 14 | 3 8 9 9 15 13 17 17 17 Final Capacity 30 | 10 10 10 20 30 30 30 30 30 Final Carried 18 | 5 10 10 12 12 15 17 17 18 Class Distribution -------------------- 42% | Scavenger-Gunner 24% | Hacker-Mutant 16% | Hauler-Gunner 9% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Hauler-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -7 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Matter Collected 5662 | 227 597 149 308 3615 180 481 . 105 Remotely 1128 | . . . . 362 180 481 . 105 Salvage Created 5937 | . 471 140 1080 3880 . 366 . . Parts 202 | . 27 8 28 134 . 5 . . Haulers Intercepted 4 | . 2 . . 2 . . . . Recyclers Shooed 10 | . . . 7 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 101 | . 6 4 6 73 . 10 . 2 Guns 29 | . 6 2 6 12 . 3 . . Cannons 68 | . . . . 59 . 7 . 2 AOE 4 | . . 2 . 2 . . . . Classes Destroyed 21 | . 5 2 3 9 . 1 . 1 Worker 7 | . . . . 7 . . . . Builder 3 | . . . . 3 . . . . Hauler 4 | . 2 . . 2 . . . . Recycler 18 | . 1 . 11 6 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Drone 2 | . . . . . . . . 2 Turret 2 | . . 2 . . . . . . Watcher 6 | . 3 . . 3 . . . . Swarmer 11 | . 1 3 1 6 . . . . Grunt 50 | . 5 . 1 39 . 5 . . Brawler 3 | . . . 1 1 . 1 . . Duelist 3 | . . . . . . 3 . . Protector 1 | . . . 1 . . . . . Sentry 6 | . . . 2 3 . 1 . . Specialist 2 | . . . . 2 . . . . Hunter 4 | . . . . 4 . . . . Programmer 16 | . . . . 16 . . . . Heavy 1 | . . . . 1 . . . . Behemoth 1 | . . . . 1 . . . . Subdweller 1 | . . 1 . . . . . . Best Kill Streak 12 | . 3 2 12 7 . 9 . 1 Combat Bots Only 9 | . 2 2 3 6 . 9 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 . 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Hostile Shots Fired 688 | . 26 69 81 370 . 73 . 69 Missed 217 | . 4 39 34 104 . 18 . 18 Hits 471 | . 22 30 47 266 . 55 . 51 Melee 6 | . . . 2 . . 4 . . Projectile 465 | . 22 30 45 266 . 51 . 51 Critical Strikes 13 | . 2 . . 9 . 1 . 1 Part Disruptions 2 | . . . . 2 . . . . Damage Taken 5937 | . 232 161 323 3628 . 823 . 770 Core 711 | . 31 16 99 305 . 122 . 138 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 93 | . 20 21 17 35 . . . . Ignored by Resistances 3539 | . 142 114 217 2122 . 487 . 457 Regen/Repaired (Parts) 88 | . 15 . . 73 . . . . Core Remaining (%) 70 | 100 . . 41 . . . . . Volleys Fired 293 | . 39 18 47 165 . 20 . 4 Largest 4 | . 2 2 2 4 . 3 . 2 Hottest 172 | . 40 85 85 172 . 119 . 128 Shots Fired 872 | . 78 36 93 597 . 61 . 7 Gun 444 | . 78 36 93 218 . 19 . . Cannon 428 | . . . . 379 . 42 . 7 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 858 | . 78 24 92 597 . 61 . 6 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 14 | . . 12 1 . . . . 1 Robot Hit Streak 57 | . 15 26 35 57 . 24 . 4 Robot Miss Streak 4 | . 3 4 2 4 . 3 . 4 Penetration Max 2 | . . . . 2 . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 645 | . 58 29 73 425 . 53 . 7 Core Hits 499 | . 25 11 36 355 . 67 . 5 Critical Kills 14 | . . . . 14 . . . . Critical Parts Destroyed 38 | . . . . 38 . . . . Critical Strikes 65 | . . . . 64 . 1 . . Destroy 56 | . . . . 56 . . . . Blast 9 | . . . . 8 . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15008 | . 632 497 1006 10998 . 1687 . 188 Guns 5447 | . 627 385 993 2990 . 452 . . Cannons 9010 | . . . . 7587 . 1235 . 188 Explosions 461 | . . 112 . 349 . . . . Melee . | . . . . . . . . . Ramming 90 | . 5 . 13 72 . . . . Kinetic 14306 | . 627 237 993 10577 . 1687 . 185 Thermal 112 | . . 112 . . . . . . Explosive 253 | . . . . 253 . . . . Electromagnetic 247 | . . 148 . 96 . . . 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 4 4 7 Average Corruption 4 | . . . . . . 4 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . . . . 25 . 17 Message Errors 4 | . . . . . . 3 . 1 Matter Fused 11 | . . . . . . 4 . 7 Heat Flow Errors 6 | . . . . . . 4 . 2 Energy Discharges 6 | . . . . . . 3 . 3 Parts Fused 3 | . . . . . . 2 . 1 Data Loss (minor) 7 | . . . . . . 4 . 3 Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 2 . . Alerts 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 70 | . . 8 . 62 . . . . Projectiles 39 | . . . . 39 . . . . Explosions 31 | . . 8 . 23 . . . . Melee . | . . . . . . . . . Knockbacks 99 | . . . . 81 . 15 . 3 Impact 1 | . . . . 1 . . . . Kinetic 89 | . . . . 71 . 15 . 3 Secondary 9 | . . . . 9 . . . . Self-Inflicted Damage 93 | . . . . 93 . . . . Shots 3 | . . . . 3 . . . . Rammed . | . . . . . . . . . Targets Rammed 13 | . 1 . 4 8 . . . . Kicked 13 | . 1 . 4 8 . . . . Crushed . | . . . . . . . . . Highest Temperature 261 | . 56 40 44 261 . 164 . 219 Average Temperature 71 | . 33 8 7 85 . 61 . 90 Received Heat Transfer 2181 | . 171 156 150 1338 . 321 . 45 Effects 2 | . . . . 2 . . . . Interference 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 150 | . . 150 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . . Alert | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 97 | 100 100 . 100 96 . . . . Level 1 2 | . . . . 3 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 252 | . 50 . 148 252 . . . . Initial 200 | . . . 108 200 . . . . Average 37 | . 3 . 20 53 . . . . Influence Increases 3704 | . 220 400 329 2465 . 280 . 10 Destroy 0b10 Robot/C 2120 | . 120 100 180 1480 . 240 . . Destroy 0b10 Robot/NC 235 | . 30 . 80 115 . . . 10 Destroy Leader 330 | . 40 . . 280 . 10 . . Allied During Kill 5 | . . . 2 3 . . . . Trap Triggered on 0b10 20 | . . . . 20 . . . . Successful Hack 118 | . 30 . 52 36 . . . . Disable Machine 80 | . . . 4 76 . . . . Destroy Structure 191 | . . . 11 180 . . . . Advance Influence 200 | . . . . 200 . . . . Lose Combat Pursuer 405 | . . 300 . 75 . 30 . . Influence Decreases 3704 | . 220 90 639 2335 130 280 . 10 Entered New Map 270 | . . . 202 . 68 . . . Time Decay 3018 | . 220 90 401 2005 62 230 . 10 Lost Part 310 | . . . 10 250 . 50 . . Lost Ally 106 | . . . 26 80 . . . . Squads Dispatched 23 | . 1 . . 21 . 1 . . Investigation 7 | . 1 . . 6 . . . . Extermination 8 | . . . . 8 . . . . Reinforcement 5 | . . . . 5 . . . . Assault 1 | . . . . . . 1 . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 3 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 15 16 14 84 . 15 . 6 Peak Tracking Total 7 | . 2 6 4 4 . 7 . 4 Tactical Retreats 10 | . . 4 . 4 . 2 . . Traps | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Traps Triggered 5 | . 5 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 10 | . 4 . . 6 . . . . Reused 2 | . . . . 2 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Machines Disabled 21 | . . 1 1 19 . . . . Max in Single Turn 4 | . . 1 . 4 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Machines Accessed 20 | . 8 . 5 7 . . . . Terminals 16 | . 7 . 5 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 86 | . 38 . 23 25 . . . . Successful 70 | . 34 . 19 17 . . . . Failed 16 | . 4 . 4 8 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 75 | . 35 . 23 17 . . . . Fabricators . | . . . . . . . . . Repair Stations 10 | . 3 . . 7 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 63 | . 31 . 19 13 . . . . Record 26 | . 11 . 7 8 . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Repair Station Index 1 | . . . . 1 . . . . Alert Level 2 | . 2 . . . . . . . Locate Traps 4 | . 3 . . 1 . . . . Reprogram Traps 2 | . 1 . . 1 . . . . Dispatch Records 3 | . 1 . 1 1 . . . . Maintenance Status 1 | . . . 1 . . . . . Security Status 1 | . 1 . . . . . . . Surveillance Status 2 | . 2 . . . . . . . Patrol Status 2 | . . . 2 . . . . . Transport Status 1 | . 1 . . . . . . . Extermination Status 1 | . . . 1 . . . . . Assault Status 2 | . 2 . . . . . . . Recall Extermination 1 | . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 5 | . 3 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 3 . . 3 . . . . Scan Component 4 | . 2 . . 2 . . . . Repair 2 | . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 6 . 5 6 . . . . Full Trace Events 15 | . 5 . 4 6 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . Time 39 | . 26 . . 13 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 14 | . . . 12 . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Total Allies 14 | . . . 12 . . 2 . . Largest Group 8 | . . . 8 7 . 2 1 1 Highest-Rated Group 186 | . . . 186 154 . 60 30 30 Highest-Rated Ally 34 | . . . 34 32 . 30 30 30 Total Orders . | . . . . . . . . . Ally Attacks 64 | . . . 32 20 . 12 . . Total Damage 1881 | . . . 1254 347 . 280 . . Kills 9 | . . . 6 1 . 2 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Active Infowar (turns) 8883 | . . . . 4603 1625 1960 12 683 Optics 8883 | . . . . 4603 1625 1960 12 683 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . 3 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Turns Passed 12415 | 65 1442 602 1368 4658 1625 1960 12 683 Spaces Moved 4349 | 50 778 280 603 1480 492 497 4 165 Core 23 | 23 . . . . . . . . Treads . | . . . . . . . . . Legs 4326 | 27 778 280 603 1480 492 497 4 165 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 182 260 330 400 400 Average Speed 255 | 99 162 190 194 263 329 375 400 402 Slowest Speed 566 | 150 190 190 260 566 330 540 400 540 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 94 25 90 22 79 61 7 30 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . 1 . . 1 Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 11 | . . 3 . . 4 1 . 3 Spaces Dug 3 | . . . . 3 . . . . Terrain Destroyed 102 | . . 5 . 85 . 12 . . Melee . | . . . . . . . . . Projectile 27 | . . . . 15 . 12 . . AOE 74 | . . 5 . 69 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Total 5000 | 62 878 318 707 1817 496 544 3 175 Wait 145 | . 45 12 . 78 . 10 . . Move 4341 | 49 777 279 602 1479 491 496 3 165 Hop . | . . . . . . . . . Pick Up 36 | 6 5 2 2 14 2 2 . 3 Fast Attach 27 | 6 3 1 1 10 1 4 . 1 Attach 40 | 1 1 . 1 33 . 2 . 2 Detach 5 | . . 1 . 4 . . . . Swap 30 | . 4 1 2 19 2 2 . . Drop 16 | . 3 4 2 7 . . . . Fire 293 | . 39 18 47 165 . 20 . 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 13 | . 1 . 4 8 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 54 | . . . 46 . . 8 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -7/Recycling -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Utility x1 214 | -10/Materials | Identified exit to Subcaves 214 | -10/Materials | Discovered exit to Subcaves (range 9) 315 | -10/Materials | Build established: Hacker-Mutant 361 | -10/Materials | Identified exit to Materials 361 | -10/Materials | Discovered exit to Materials (range 12) 542 | -10/Materials | Identified exit to Mines 542 | -10/Materials | Discovered exit to Mines (range 16) 581 | -10/Materials | Repaired Aluminum Leg 753 | -10/Materials | Discovered exit to Mines (range 11) 990 | -10/Materials | Discovered exit to Materials (range 7) 1260 | -10/Materials | Discovered exit to Materials (range 8) 1508 | -10/Materials | Entered Subcaves 1662 | -10/Subcaves | Identified exit to Materials 1662 | -10/Subcaves | Discovered exit to Materials (range 8) 1742 | -10/Subcaves | Learned Materials terminal intel 1777 | -10/Subcaves | Disturbed a concealed Subdweller 1989 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 1997 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2062 | -10/Subcaves | Identified exit to Recycling 2062 | -10/Subcaves | Discovered exit to Recycling (range 12) 2110 | -10/Subcaves | Entered Recycling 2806 | -7/Recycling | Lost 3 allies 3014 | -7/Recycling | Core integrity fell below 50% 3334 | -7/Recycling | Build established: Commander-Mutant 3372 | -7/Recycling | Identified exit to Factory 3372 | -7/Recycling | Discovered exit to Factory (range 16) 3478 | -7/Recycling | Entered Factory 3478 | -5/Factory | Accompanied by 7 allies 3478 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x4, Weapon x2 3698 | -5/Factory | Identified exit to Factory 3698 | -5/Factory | Discovered exit to Factory (range 11) 3718 | -5/Factory | Lost 3 allies 3824 | -5/Factory | Lost 3 allies 4091 | -5/Factory | Build established: Scavenger-Gunner 4143 | -5/Factory | Garrison activated, responded to threat 4229 | -5/Factory | Spotted B-75 Beast 4262 | -5/Factory | Destroyed B-75 Beast 4557 | -5/Factory | Cargo convoy interrupted 5603 | -5/Factory | Build established: Hauler-Gunner 5902 | -5/Factory | Lost 3 parts (1n1u1w) 7660 | -5/Factory | Repaired Aluminum Leg 7681 | -5/Factory | Build established: Scavenger-Gunner 7770 | -5/Factory | Identified exit to Upper Caves 7770 | -5/Factory | Discovered exit to Upper Caves (range 15) 7848 | -5/Factory | Lost 7 parts (1p2n1u3w) 7909 | -5/Factory | Lost 3 parts (1p2w) 8136 | -5/Factory | Entered Upper Caves 9033 | -5/Upper Caves | Identified exit to Upper Caves 9146 | -5/Upper Caves | Learned 4 Factory zone layouts 9537 | -5/Upper Caves | Learned location of Warlord (-4) 9761 | -5/Upper Caves | Entered another Upper Caves area 9812 | -5/Upper Caves | Encountered a Warlord checkpoint 10419 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10500 | -5/Upper Caves | Destroyed 9 combat bots 10506 | -5/Upper Caves | Lost 5 parts (2p2n1u) 11354 | -5/Upper Caves | Learned Factory interactive machine intel 11379 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11431 | -5/Upper Caves | Lost 3 parts (1p1n1w) 11653 | -5/Upper Caves | Identified exit to Zhirov 11653 | -5/Upper Caves | Discovered exit to Zhirov (range 17) 11721 | -5/Upper Caves | Entered Zhirov 11721 | -5/Zhirov | Accompanied by 1 ally 11721 | -5/Zhirov | Identified exit to Proximity Caves 11721 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 11733 | -5/Zhirov | Entered Proximity Caves 11733 | -4/Proximity Caves | Accompanied by 1 ally 11810 | -4/Proximity Caves | Build established: Scavenger-Mutant 12006 | -4/Proximity Caves | Spotter reported a threat 12296 | -4/Proximity Caves | Learned location of Quarantine (-2) 12368 | -4/Proximity Caves | Spotted B-86 Titan 12384 | -4/Proximity Caves | Core integrity fell below 50% 12392 | -4/Proximity Caves | P-70 Sage assimilated allied Warrior 6a 12416 | -4/Proximity Caves | Self-destructed Last Messages --------------- 12386_ Chain reaction triggered in Rnf. Fission Core. 12387_ Acquired 1 matter. 12389_ System corrupted: Heat flow error (+257). 12389_ Penetrated by Slug. 12389_ Disruptor Cannon destroyed. 12390_ Acquired 2 matter. 12392_ P-70 Sage hacks Warrior 6a, assimilated. 12392_ Penetrated by Slug. 12394_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12395_ Lrn. Tractor Beam destroyed. 12395_ Penetrated by Slug. 12398_ Slug penetrates Wall. 12402_ Warrior 6a reactivates. 12406_ System corrupted: Component data lost. 12412_ Enh. Gauss Cannon destroyed. 12413_ Slug penetrates Wall. 12413_ Carbon-fiber Leg destroyed. 12416_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## ###?????????????# ?????????????????? | | # ####??????????# ??????????????????? | | ##?????????# #??????????????????? | | ## #????????## #??????????????????? | | #### #????????# ???????????? ?????? | | #??## ##???###### #??????????#?# ?????? | | #??### #???## ## #????????? ## ??????? | | #???# ##### #???????? ???????? | | ??# ####???????? ????????? | | ### # #?????????? ?????????? | | #?#### ## #### ##????????? ??????????? | | ?????# ### #??## ######??? #???????????? | | ?????###?# #???## #??# #???????????? | | ?????????# #????# #### #?# #???????????? | | #????##### ##??# ##### ## #???????????? | | #???## #??## # ##???????????? | | ##### #???## ##### ##??????????? | | # ##????###???# # #??????????? | | # ##??????????# # # #??????????? | | # ## ##?????????# # # ##??????????? | | #?## ##???###### ##???????????? | | ##### #???# #????????????? | | ## #???# # #???????????? | | ## ###???# #### #######???????????? | | ## #?????# ######?????????????????? | | # ### #?????# @ ! #??????????????????? | | ??? #?# #?????# %pp #??????????????????? | | ????? #?# ## ##?????###;# #??????????????????? | | ????????####?####????????? ; %#??????????????????? | | ??????????????????????????#; #??????????????????? | | ????????????????????????### b#??????????????????? | | ????????????????????????#" "??????????????????? | | ????????????????????????## ;#?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# ;????????????????? | | ?????????????????????????# ;????????????????? | | ?????????????????????????## #???????????????? | | ??????????????????????????# ???????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? B ?????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????## ????????????? | | ??????????????????????????# ???????????? | | ?????????????????????????? ##??????????? | | ?????????????????????????? #???????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? % ????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 43 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Corruption Containment 8 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 83% | -10/Materials Aluminum Leg | 18% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordSpliceStick Manual? 0 Play Time 01:05:03 Cumulative 2301.6 hours Start 2026.02.17 @ 08:33:04 End 2026.02.17 @ 19:16:30 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1111 Rogue 62 Adventurer 0 Explorer 1049 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 69 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f4d6fdc-ecb3-4d76-a400-d80b2413779f